Board Games | New Releases
Fictions - Memoirs Of A Gangster
Fictions is a 1 to 4 player cooperative game set in gangster pulp literature. Players will take on the role of the mob bosses with the goal to take control of the city by winning the mayoral election. To achieve this, they will play through 3 chapters that are presented as three different scenarios, during which they will reinforce the ranks of the accomplices at their disposal. The strength of the mafia resides in its deck of Accomplice cards. In the first two chapters, players must achieve the maximum possible Reputation Points and spend them on getting new and better accomplices. Then in the final scenario, A Bid for Power, they will use their upgraded Accomplices in order to win the election. GANGSTER-THEMED COOPERATIVE GAME: Play as mob bosses in a 1-4 player game, striving to take control of the city and win the mayoral elections. BUILD YOUR MAFIA CLAN: Strengthen your clan with a deck of Accomplice cards, gathering Reputation Points to recruit new and better accomplices. NARRATIVE-DRIVEN SCENARIOS: Engage in 6 different scenarios, each offering unique challenges and storylines, enhancing replayability. STRATEGIC DECK-BUILDING: Focus on strategic deck-building to prepare for the final scenario, "A Bid for Power," and secure victory in the elections. ELEGANT BOOK-STYLE BOX: Packaged in a stylish book-style box, capturing the essence of gangster pulp literature and making it a great addition to any game collection. e and strategic battle for control over the most important world in the Imperium.
$57.00$46.00
Worminators Inside Job
Welcome to the Big Apple, a city rotten to its core. A high-profile politician has just been murdered, and only the Worminators can solve the case. You’re one of the hotshot detectives that have earned the title of Worminator, and you’ve been ordered by the chief to investigate this murder. If the media frenzy around the case weren’t enough to throw you off your game, the mayor’s office seems to be blocking you at every turn. Rumors run rampant that this might be… an inside job. Worminators: Inside Job is a game Born at PAX. What does “Born at PAX” mean? We at Lynnvander Studios teamed up with the PAX team to run a panel called Design a Board Game Live. Worminators: Inside Job was conceived by the crowd at PAX West 2022. They came up with the combination of buddy cop worms, and we refined their ideas into the board game you’re holding now! In Worminators: Inside Job, each player is a worm detective assigned to the case. You will build your own deck of Detective cards as the game advances, using them to gather evidence and bring it to the courthouse. Will you be able to assemble the clues and solve the murder before the city becomes overrun with corruption or drowns in criminal activity? Get your badge and let’s find out.
$57.00$49.00
Port Royal: The Dice Game
The harbor of Port Royal is as lively as ever. But you need a bigger crew—and quickly! On the various islands throughout the Carribean Sea, you can hire crew members and loot some treasures along the way. Put your luck to the test against the dice! The more you risk, the more you can cross off your game map. Roll the dice, but avoid a second ship of a color. Hire people for their abilities and victory points. Be the first to score 20 points or try your luck in a round of Sudden Death. The four maps included in the game gradually add new elements, increasing the difficulty.
$50.00$43.00
Patriot (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. “Ladies and Gentlemen, I have asked each of you in this room for a purpose. It is with grave urgency, and top secrecy that I request your time, your assistance, and your loyalty. I ask that you save our nation, and in turn save my life…” – The President On the brink of civil war, The President of Karmonia has been given five letters from an assassin, each marked with a day. It has been made clear that if the President does not meet each of the assassin’s demands, there will be dire consequences resulting in the death of The President. Five letters. Five threats. Five days to die. Patriot is a semi-cooperative board game of social deduction, betrayal, strategy and teamwork for 1 to 6 players. Each player is dealt a secret card outlining their allegiance to The President – save, or assassinate. Through the midst of this, the country of Karmonia is in turmoil. It is up to you and your team to find the assassin whilst maintaining the country through a number of difficult missions! However...! If you are the assassin, it is your mission to sabotage, betray and secretly manoeuvre the game in your favour, resulting in the assassination of The President and the destruction of Karmonia. Just don't get caught.
$129.00$109.00
Monopoly: Hello Kitty and Friends (Premium Edition)
“You can never have too many friends!” Live by the words of Sanrio’s universally adored icon and join Hello Kitty in her colorful world with MONOPOLY: Hello Kitty and Friends! Buy, sell, and trade locations where all your favorite characters work and play in this all-new, custom version of the classic game featuring My Melody, Keroppi, Badtz-Maru, Chococat, Cinnamoroll, and many others. Seven collectible tokens feature Hello Kitty and Friends as the cutest vehicles, and Celebrations and Adventures are in store as you collect Kuromi’s Candy Shop, Doki-Doki's Burger Shack, and more to be the last player standing to win!
$86.00$73.00
Finding Atlantis
Embark on an exhilarating journey like never before! Equipped with cutting-edge technology and a state-of-the-art diving submarine, you stand at the precipice of a legendary discovery: the enigmatic Atlantis. Finding Atlantis is a competitive deduction and exploration game with unique app-generated puzzles for 1-4 players. On a turn, you play two cards from your hand and resolve the action on these cards, moving your submarines on the map; inspecting the ocean floor via periscope, sonar, and radiograph; exploring for artifacts or stealing those artifacts from opponents; dropping mines to slow down those opponents; and surfacing to reset your deck. You track your findings on a hidden map, trying to be the first to discover all spaces of Atlantis. Finding Atlantis features an app that offers more than a million distinct and challenging sea maps, along with an integrated tutorial and a U-Bot mode that allows for solo play against an AI or AI-controlled opponents that can be added to a multiplayer game.
$43.00$29.00
burncycle: The Renegades Bot Pack
There are some bots so unpredictable that Processor thinks twice before putting them on missions. However, when the situation calls for it, there are not bots better than the Renegades. Featuring the mole Packet, medic Lithium, grifter Cathode, and bruiser Torrent, the Renegades bot pack injects exciting new options for players and command modules to your game of burncycle.
$22.00
burncycle: Robophobia Expansion
This expansion adds new captain cards and chips, mods cards, mission cards, equipment cards and dice, new bots chips and cards, terminal cards, and adaptive missions cards.
$22.00
Parachute Panda
Parachute Panda is a fun and fast tactical game of out-maneuvering your fellow Pandas in a race to not get to the bottom first! Use balloons, leaf blowers, falling pianos and more to keep your fluffy Panda aloft while sending your opponents crashing to their doom!
$36.00$31.00
Mind Map
TMake your opponents guess your secret word by placing your coordinate token in the game zone according to two criteria. Sometimes you'll push your logic limit, but don't forget to take the reference word into account! Will you be able to grasp your opponents' logic and make them understand yours? Place your token based on how closely your Secret word relates to the Criteria on each Axes. Take the Reference word and other player's words into account Guess your opponents' words to earn the most points!
$32.00
Cobra Kai: Road to Victory
In Netflix Cobra Kai Party Board Game, you can become the sensei! Choose your dojo, train your students and fight in the All-Valley Karate Tournament to become the greatest martial arts school! It’s time to prove yourself! Draft cards to improve your students, roll dice in tense tournament combat, and reveal Flashbacks at key moments to achieve victory! Students participate in dice battles, with the losing student’s card being turned face down. The last player to have any students remaining face up wins the game. Strike first, strike hard, no mercy! Netflix Cobra Kai Party Board Game is for 2-4 players, ages 13 and older. Average play time is 30 minutes.
$36.00$29.00
Burncycle: Biodefend Corporation Expansion
To arms! BioDefend is the newest corporation to threaten the bots of burncycle, and it may be their toughest challenge yet! With a focus on heavily-armed guards, BioDefend and its CEO, the ruthless Latipah Loong, will trap your bots in place with burncycle-destroying threat triggers and mobile enemies. Featuring its own special rooms, corporation layouts and objective/imperative cards, the BioDefend expansion can extend your burncycle campaign or serve as a formidable standalone foe.
$43.00
Burncycle: The Specialist Bots Pack Expansion
Every heist needs a specialist, and with The Specialists bot pack expansion, you'll be getting four of them! Featuring the acrobot Gyro, procurer Subroutine, driver Servo and decoy expert Firewall, The Specialists bot pack adds new variety and options for both players and command modules to your game of burncycle.
$22.00
It's A Ballon
In It’s a Balloon!? you choose a word and draw it on your drawing board. Simultaneously explain to the other players which lines you draw. They follow along and try to guess the word as quickly as possible. It’s a Balloon!? challenges your creativity. Hints can only be given as simple forms and lines.Can you guess the word before everyone else does?Components:• 8 Drawing boards, 8 Pens,• 1 Hourglass• 1 golden bonus marker (big)• 1 silver bonus marker (small)• 156 Keyword cards with 312 words
$57.00$49.00
Foxy
In Foxy you’ll put your memory and observation skills to the test in a sequence of full color big sized cards. You’ll have to pay attention to all the animals that will appear on the revealed card of that round and try to remember how many of the same type you’ve seen up to that moment. How strongly do you trust your memory? Each round you'll write down a number that, in the scoring phase, will give you as many point... but only if equal to or less than the real number of animals that have appeared up to that moment. Will you play safe or will you play on the edge to maximise your scoring?
$36.00$24.00
Digsaw
Digsaw is a family friendly, easy to teach and learn, roll-and-cut game where you can become what you’ve always dreamed of – an archeologist! In Digsaw, players roll dice and cut apart (with scissors) their dig sites (paper) to recover artifacts buried within the earth. However, doing so will require precise planning and a good strategy, as each artifact could shatter if not removed with careful attention. And with 5 progressively more challenging levels to attempt as well as solo play, only the best will rise to the top and gain the coveted position of senior archeologist.
$36.00$26.00
Tentacle Town
Do you have what it takes to be the first Mayor of Tentacle Town? Tentacle Town's residents need you to manage resources, build homes, and put them to work, all while fending off attacks by giant tentacles!On your turn, you will place a new resident in one Tentacle Town’s three districts and have them construct a building or complete a task.If you have enough gold, you can play a resident overtime to complete different additional tasks. The more buildings you have in a district, the more profitable some of your tasks there become. But beware, the waters surrounding Tentacle Town are teeming with angry tentacles drawn to your shores by all of this activity! At the end of each turn, a new tentacle appears in the coastal waters and it may attack a resident, destroy a building, scare residents away or even spawn more tentacles.Only a well-thrown harpoon can take a tentacle down (and create some yummy calamari to boot) and increase your fame. The player with the most fame once all of the town’s residents are put to work wins the game and is elected the town’s mayor!Tentacle Town is easy to learn and fun for the entire family, with enough optional rules and random task cards to keep the game fresh and full of new twists for even the most seasoned board gamers. In addition, the first print run of the game also includes the Opportunity Cards micro expansion along with optional boat game pieces, Steve the Meeple, and special tiles to cover up unused areas in 2 or 3 player games!Quick, dynamic, and Fun! Tentacle Town is sure to hit your table again and again!
$72.00$61.00
Shipyard (Second Edition)
In the 19th Century, the Age of Sails met the Age of Steam, and for a time, ships moved across the ocean under power of both wind and coal. It was an exciting time to run a shipyard!Buy equipment. Hire crew. Build the ships that will power commerce, immigration, and naval supremacy. Will you build many small ships and try to score frequently, or will you put all your effort into one grand vessel that will score tons of points at once?The game is centered around a unique action-selection mechanism with constantly-shifting options. Plan ahead, bide your time, then strike when the iron is hot. Build the fleets that built the world!
$100.00$85.00
Way Too Many Gray Cats
Expansion of Way To Many Cats! The expansion adds in a new type of cat, Gray! It also adds new dual toy tokens. It includes 70 cards and 18 tokens! Gray cats provide a new type of scoring that will certainly mix up game play! All gray cats score based on having lots of the same type of cat around them. They're not as straightforward as the other cats, so it'll take some effort to make them super happy.
$19.00$16.00
Way Too Many Cats!
Way Too Many Cats is a competitive drafting spatial puzzle game about drafting cats, making each cat happy, and pressing your luck in the number of kittens you take on. Players are managers of an adoption agency trying to show off each cat in the best light. They accomplish this differently depending on the cat type and the individual characteristics of each cat. The game is played until one player fills all showcase spots in their adoption center; all players get equal turns and the player with the cutest cats wins!
$57.00$49.00
Munchkin: Easter Eggs
Munchkin Easter Eggs is a 15-card booster that contains Munchkin cards with an Easter theme. The seven Treasures and eight Doors included have the standard Munchkin card backs, but the card fronts use a different color scheme: the Treasures have a green border and a yellowish background, while the Doors have a light blue border with a red and white background. (There's some sort of pattern/image to the background.) The cards do not add any new or unusual mechanisms or interactions, but they bring a good bit of humor to the game. For instance, who wouldn't be afraid of a (Chocolate) Little Bunny 'Thulhu?
$13.00$11.00
War of Civilizations
War of Civilizations is a 4x strategy board game set in the year 2050 on a climate change-affected dystopian earth. Players take on the role of Clan Leaders and compete to gain mystical powers, acquire resources, and build powerful war fleets to conquer land and defeat rival clans. The game requires players to balance their acquisition of powers and resources with their warfare tactics while navigating the challenges of a harsh, post-apocalyptic world. The objective of the game is to achieve dominance in one of two ways: either by controlling the Isle of Myth for threeconsecutive rounds with the Capital Ship, or by accumulating the maximum number of Magic Crystals. SUPREMACY: Controlling Isle of Myth for 1 full round after paying Ocean crystals for Upkeep. WARFARE: Win against Capital Ship.ORWin against the opponent fleet or *Pirates. EXPLORE Apex Island. EXTERMINATE: Eliminate an opponent and gain their magic crystals and resources. THE END GAME GETS TRIGGERED WHEN ANY PLAYER ENTERS THE ISLE OF MYTH FOR THE FIRST TIME IN THE GAME. WHEN THE END GAME IS TRIGGERED, THE GAME WILL END IN THE FIVE ROUNDS THEREAFTER.
$141.00$120.00
Yomi: Rook Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$15.00$13.00
Yomi: Zane Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$15.00$13.00
Yomi: Persephone Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$15.00$13.00
Yomi: Menelker Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$15.00$13.00
Yomi: Lum Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$15.00$13.00
Yomi: Vendetta Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$15.00$13.00
Yomi: Gloria Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$15.00$13.00
Yomi: Argagarg Deck
Yomi (second edition) updates the original Yomi game with slight rule modifications and balance tweaks, in addition to adding ten new characters. Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi is a competitive card game specifically designed and balanced to hold up to tournament play with many years of playtesting and tournaments behind it. It tests the skills of valuation and Yomi. Valuation refers to your ability to judge the relative value of moves (or cards) as they change over the course of the game. Yomi, the game's title, refers to your ability to "read" the patterns that your opponent unconsciously falls into. It's designed for high level play to be as interesting as possible and as balanced as possible. Game Modes 1v1, the main mode 2v2 Team Battle, inspired by video games such as Marvel vs Capcom A solo mode to learn basic proficiency against an automated opponent A 3v3 mode (can be played as 1v1 with multiple characters) inspired by video games such as King of Fighters Gameplay Each player shuffles their deck and draws an opening hand of seven cards. Turns are simultaneous and players draw one card per turn. Each player plays a combat card face down, then reveals the cards simultaneously. Resolve combat. Blocking an attack lets you draw a card; hitting with an attack or throw allows you to combo more cards from your hand; dodging an attack lets you hit back with a single move. Bluff phase. After it's resolved who won combat, but before any combos are played, the player who might get hit by a combo can play a facedown Joker or bluff card. After the attacker finishes their combo, reveal that facedown card. If it's a Joker, the combo does no damage. If it's a non-Joker card, the combo does full damage as usual. Power up: Players can discard pairs, 3-of-a-kinds, or 4-of-a-kinds to search their decks for Aces (super moves). Also, if they performed any chain combos (straights of sequential normal attacks, such as a 2,3,4,5) that turn, they can also search for Aces. The game ends when one player is reduced to 0 life, or when one player draws the last card of their deck. In that case, time is out and the player with the highest life wins.
$15.00$13.00
Yomi: Round 2
Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as a deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi: Round 2 is a standalone item that contains four characters (out of twenty) for the second edition of Yomi. With these characters, you can compete in 1v1, 2v2, 2v1, and solo modes, with each player in the game needing one character deck. The character decks in Yomi: Round 2 can also be played against those in Yomi: Round 1 or any of the individual character decks that comprise the second edition of Yomi. As for the characters, they are: • Quince (challenging to play well) Quince can play TWO cards in combat sometimes! Quince can spin his combat card around after seeing what the opponent played! Politicians are straightforward and truthful, but this deck is very tricky to play • Onimaru (easy to understand) Onimaru has attacks that can beat any other attacks in the game. Onimaru relies on single hits for high damage, rather than big combos. He can guard crush through an opponent's block. • Bal-Bas-Beta (very difficult to understand) Put your opponent at long range and they can't even damage BBB, but BBB can damage them. BBB can play relatively safely while dealing low damage, then shift to high damage plays to end the game. Robots have a lot of moving parts, so it takes some thinking to understand BBB, but once you do he isn't as hard to play as it seems. • Troq (easy to understand) Troq is simple and powerful. Troq smash. Troq throw 'u'.
$65.00$55.00
Yomi: Round 1
Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know your opponent. Each character has a deck that follows the same conventions as a deck of playing cards. This makes it easy to learn the contents of your deck: numbered cards are normal moves, face cards are special moves, and aces are super moves. Yomi: Round 1 is a standalone item that contains four characters (out of twenty) for the second edition of Yomi. With these characters, you can compete in 1v1, 2v2, 2v1, and solo modes, with each player in the game needing one character deck. The character decks in Yomi: Round 1 can also be played against those in Yomi: Round 2 or any of the individual character decks that comprise the second edition of Yomi. As for the characters, they are: • Grave Versatile and powerful, including one of the most powerful super moves in the game. If you can read the opponent well, you'll get more Dragonheart attacks than usual. • Jaina Jaina can attack a lot and buyback her attacks by paying life. She can take risks with Unstable Power in order to get even more super moves than usual. Even her blocked moves deal more damage than other characters'. • Midori Midori can transform into a green dragon, and then his moves are much more powerful. He's a grappler with good defense. In Dragon Form, he can block to fetch cards from his discard pile to build a great hand. • Setsuki After doing a combo, Setsuki can usually refill her hand. Very fast attacks. Some ninja tricks to recur certain cards and to escape danger.
$65.00$55.00
Look at the Stars
Remember it by drawing the constellations, planets, and shooting stars you see. As the sun gradually rises, the night sky will disappear. Capture it as best as you can before dawn! All players will have their own personal Night Sky board to form Constellations on. Each turn a Night Card will be revealed, showing lines that must be drawn. These lines may be mirrored, rotated, and connected to other lines to form longer Constellations. As the Night Decks empty the bottom rows of the boards can no longer be drawn on. At the end of the game, score points for Constellations of different sizes, Planets that have Constellations adjacent to them, how long the Shooting Stars are, and bonus cards. STARRY NIGHT ADVENTURE: Immerse yourself in the beauty of the night sky as you draw constellations, planets, and shooting stars in this captivating board game. PERSONALIZED NIGHT SKY BOARDS: Each player receives their own Night Sky board to craft unique constellations. Draw lines, mirror images, and connect stars to form mesmerizing patterns. CONNECTING CONSTELLATIONS: Mirror, rotate, and connect lines to form longer constellations, but beware, as the night sky gradually fades with the rising sun. STRATEGIC SCORING: Compete to score points based on constellations of varying sizes, planets adjacent to them, the length of shooting stars, and bonus cards, making every game unique. IMMERSE IN STARRY WONDER: Immerse yourself in the magic of the night sky and test your artistic and strategic skills in this delightful game for all ages.
$43.00$37.00
Eos: Island Of Angels Expansion (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. This expansion for EOS - Island of Angels features two new nations to choose from. Gloyn A group of mercenaries whose forte lies in tracking down and destroying Demon Lords. When their heroes are inexperienced, they appear weak, but as they boost morale and ranks slowly increase, more and more special abilities are unlocked, allowing the Gloyn to deal with any Demon Lord (and, of course, all the dangers along the way). Lavaloan The Lavaloan’s home island is always shrouded in a thick fog, so they use the sounds of their bells to find their way. Being so careful, they have more abilities that interact with the other nations: mostly their opponents get a trifle, and the Lavaloan get a trifle more. Moreover, they are not hindered by Demons on their ship – on the contrary, they have found a way to make them useful to them.
$36.00$31.00
Eos: Island Of Angels (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. In ancient times, powerful angels held strong against the demonic creatures crawling out of the abyss on the Island of EOS. One day, though, they were tricked: The angelic guardians were turned into stone and demons flood the world ever since. Eons later, a captain named Kareem found a petrified angel on a remote rock off the shores of an island. Kareem managed to awake the angel Leanas, who told him about the island of EOS and gifted him with immortality. In return, Kareem swore an oath: To awake Leanas' brothers and sisters, who were still petrified on EOS. Together they would fight back the demons, forcing them to return to the abyss they came from and freeing the world of their dark powers once again. EOS: Island of Angels is an engine-building board game for 2-5 players, which also includes some worker placement mechanisms. Players hire a unique, asymmetrical crew and set sail to the island of EOS, to free the angels of old and leave their mark on this mythical world's chronicle. Be wary though: While exploring the ocean, vicious demons will attack the ships and crews. Fighting them and their powerful demon lords will bring players glory and help restore the angels' power. Through awakening angels, players can gain powerful blessings that pose as an advantage to their strategy, while demons sabotage the ship, resulting in disadvantages. Finding the perfect balance between progressing on their journey and fighting demons while improving their ship and crew is key for players to gain the most victory points.
$100.00$85.00
Waffle Time (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. It’s a wonderful lazy morning and your stomach is grumbling. What’s that heavenly smell coming from the kitchen? It’s Waffle Time! Draft combinations of fruit toppings and whipped cream to load up your waffle. Create patterns to spread syrup for scoring points. What you draft not only affects your score, but also your turn order and how much syrup you can use. After eight quick rounds, the player with the highest scoring waffle is the winner!
$57.00$49.00
Lab Notes - Refill Pack
Refill pack for Lab Notes base game
$7.00$6.00
For Glory (Premium Edition)
For Glory is a game of gladiatorial combat and deck building for 2 players. Players take on the role of gladiator school owners, or lanistas, in ancient Rome. The game utilizes a two-phase system for deck building and combat. During the Machinations Phase, players recruit gladiators, secure the support of influential patrons, increase their income, and train their gladiators in a multitude of tactics. When the crowd’s bloodlust becomes insatiable, the game shifts to the Arena Phase, during which players control their gladiators in various arenas to battle their opponents’ gladiators for glory. Each gladiator has a unique set of stats and a unique ability. Having the right synergies between gladiators often means the difference between death and glory. During arena battles, players also play tactic and reaction cards from their hand to support their gladiators, or turn the tides of battle. The first player to gain six glory by winning arena battles is the victor, and will be remembered for all time as the greatest lanista of Rome.
$86.00$73.00
Conqueror: Final Conquest (Pre-Order)
This item is a pre-order item with an expected release Q1 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Nothing could stop Rome; for it was destined to rule the world. From humble beginnings, this small city would turn into the world’s most revered and powerful empire that ruled Europe, the Middle East and Northern Africa for more than 600 years. But what if you can rewrite history? What if you can stop Rome? What if you can create a different world? Conqueror: Final Conquest is a fun strategy board game for 3-6 players. Set in the 3rd century BC, you and your friends play as one of 6 nations battling for power to conquer and rule the ancient world. Form alliances, go to war, betray your friends, bribe your enemies, feed your armies and recruit heroes to build an everlasting empire.
$56.00$48.00
Grail Cup
In the game, you will try to reach the castle first, trapping your enemies along the way, and even influencing a mighty Dragon so it can keep your opponents away. A clever hidden role selection-drafting system, reminiscing of Citadels' will allow you to bluff your way through Victory. A light and fun race game played in no more than 30mn. During each turn, you select a role which will define who you are playing and which action you'll take. Turn order is defined by the role you selected, and acting first or last can have tremendous consequences. EXCITING RACE TO THE CASTLE: Join the thrilling journey to reach the castle first while strategizing to outsmart your opponents. Can you secure victory in this epic race? CLEVER HIDDEN ROLE SYSTEM: Utilize a unique hidden role selection-drafting system, reminiscent of Citadels, to bluff your way to triumph. Keep your true intentions hidden while influencing the game's outcome. MIGHTY DRAGON ALLIANCE: Form alliances and alliances with a powerful Dragon to gain a competitive edge. The Dragon can be your key to keeping rivals at bay on your quest for victory. LIGHT AND FAST-PACED: Enjoy a light and fun race game that can be completed in no more than 30 minutes. Perfect for a quick and entertaining gaming session with friends and family. STRATEGIC ROLE SELECTION: Your chosen role defines your actions and turn order, offering endless strategic possibilities. Timing is crucial as acting first or last can lead to game-changing consequences.
$36.00$29.00
Volfyirion: Dragon Miniature
More than just a collectible miniature!The dragon Volfyirion is a legendary creature of the Mysthea Universe and its miniature can be used in three different games of this series: Volfyirion, Mysthea and Mysthea: The Fall.The box includes the 120 mm tall miniature with 5 Quam Crystals, 4 Playing cards and one rulesheet.
$36.00$35.00
Exoplanets: The Great Expanse
Exoplanets: The Great Expanse is an expansion for Exoplanets that brings the wonders and mystery of Gravity, strange Stars, Deep Space – with 16 new Space Tiles – and even bits to add a 5th explorer to your games. Space is vast, its ever-increasing breadth mind boggling. You never realized just how vast it could be until you and your kind set out among the stars to terraform new worlds and bring life to desolate worlds. You found the perfect system to create and evolve, but just beyond its reaches lies a Great Expanse, with mysteries and riches untold. The Great Expanse is an expansion for Exoplanets that brings the wonders and mystery of Gravity, strange Stars, Deep Space – with 16 new Space Tiles – and even bits to add a 5th explorer to your games. Feel free to add any or all of these modules to your travels and expand your horizons!
$29.00
Vault Assault
Vault Assault (originally announced as Hucking Heist) is a fast-paced "cops & robbers" dice game for 2-4 players aged 8+ taking 10-20 minutes. Players take turns alternating between the roles of cops and robbers; the robbers will try to steal as much money as possible, and the cops will try to arrest the robbers before they escape. Using their set of dice, the robbers will attempt to cut the bank's alarm and steal the precious diamonds. Then they will continue to steal as much money as possible by tearing through the safety-deposit boxes, and loading up their getaway cars. Although they can use hostages to keep the cops at bay for a short period, eventually they will have to gather their loot and escape as fast as possible. Meanwhile the cops, using their unique dice, will attempt to foil the robbers' plans by cleverly hiding the alarm's weak point, setting traps, and securing the diamonds. Then the cops will be rolling their dice to complete mosaics signaling the completion of each stage in the heist—from fueling up at the donut shop, to getting dispatched in their cars, to surrounding the bank, and finally arresting the robbers before they can escape. After a set number of rounds, the game ends and players add up the value of their safety-deposit boxes along with any diamonds they have stolen. The player/team with the most valuable loot wins!
$36.00$31.00
The Quick And The Undead
Ride into West Fort, a small town in the Wild West overrun with undead and show the inhabitants you are not to be crossed. Gain more Notoriety than your fellow Outlaws, take control of the town and claim it as your own. Plan your actions carefully to maximize their effect and prepare to fight over common goals. Earn, steal and shoot your way to notoriety whether in-game, by controlling unique buildings, or by clearing out the undead plaguing the town. Shoot first, ask never. The Quick and the Undead is played over “days” and each day is broken into 3 rounds of actions. Each round begins with all players simultaneously, and secretly, selecting 1 of the 8 actions by setting the corresponding number on their D8.Players reveal their numbers simultaneously and place an outlaw from their stash onto their chosen action.Players will take their turns in descending numerical order, starting with “hired guns” and continuing from action “8” down to action “2."If two or more players have an outlaw on the same action they will duel.At the end of a player's turn, if they have enough money, and there are no Undead in the street, they may purchase a building to gain it's unique action. If there is already an outlaw in the building those Outlaws will shootout for control.After all players have taken their turn, round 2 of the day will begin, however Outlaws may not return to an action if they already have an Outlaw there.After 3 rounds the current Day is over and all players collect outlaws used on action spaces (not in buildings) and return them to their stash. Outlaws that have been killed are left in the graveyard and are not collected.At the end of a day in which there are less Undead than players the game will end, and players will add up their Notoriety from tokens taken, Undead killed and buildings owned (if that building has been emptied of Undead.)The player with the highest notoriety wins. In the event of a tie, the Outlaw with more money wins. If still tied, the tied Outlaws duel to the death.
$60.00$51.00
The City Of Kings: Side Quest Pack 1
The Ancient Allies side quest pack adds 50 new side quests to The City of Kings telling more stories and introducing you to more of the world. It also features 2 new types of quests: Get To: An individual quest where you'll need to make your way to a character somewhere in the world. Build: A mini game style quest where you'll need to immediately help someone with a task. This features press your luck style dice rolling.
$15.00$13.00
The City Of Kings: Character Pack 2: Rapuil And Neoba
Thud! “I told you it was this way,” bickers the siblings as they step out – the first Tinkers to reach the City of Kings! Rapuil and Neoba Olembe arrive at The City of Kings and join our heroes as playable characters. Rapuil and Neoba both feature advanced skills and are designed for experienced players who are looking for unique ways to play the game. In addition to the normal 12 skills, both characters have a special skill that unlocks as soon as you receive your first stat disc. New Stories The pack also comes with 3 new stories which can be played alongside the existing 7, meaning you can play them alongside or after the core story line. Each of these stories starts you with several skill discs, allowing you to craft a unique role for your character before the story begins, and they feature large 6*4 maps, new challenges, and easier to access linen!
$36.00$31.00
The City Of Kings: Character Pack 1: Yanna And Kuma
Calamis looks out from the battlements of the City of Kings, sensing something it had almost forgotten… Yanna Stormtree and Kuma the Old Man of the Woods return to The City of Kings and join our heroes as playable characters. Yanna and Kuma both feature advanced skills and are designed for experienced players who are looking for unique ways to play the game. In addition to the normal 12 skills, both characters have a special skill that unlocks as soon as you receive your first stat disc. New Stories The pack also comes with 3 new stories which can be played alongside the existing 7, meaning you can play them alongside or after the core story line. Each of these stories starts you with several skill discs, allowing you to craft a unique role for your character before the story begins, and they feature large 6*4 maps, new challenges, and easier to access linen!
$36.00$31.00
Summit: Yeti Expansion
As if "Summit The Board Game" wasn’t deadly enough, the Yeti expansion brings a new level of excitement and distress to your expedition as you, your friends and your rivals are stalked across the frozen landscape by an unrelenting foe.The Yeti expansion can be used with the base game in any mode of play, competitive, cooperative or solo.
$29.00$25.00
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