Board Games | Dice Games
Camel Up 2.0
In Camel Up, up to eight players bet on five racing camels, trying to suss out which ones will place first and second in a quick race around a pyramid. The earlier you place your bet, the more you can win — should you guess correctly, of course. Camels don't run neatly, however, sometimes landing on top of another one and being carried toward the finish line. Who's going to run when? That all depends on how the dice come out of the pyramid dice shaker, which releases one die at a time when players pause from their bets long enough to see who's actually moving! This 2018 edition of Camel Up features new artwork, a new game board design, a new pyramid design, engraved dice, and new game modes, including crazy rogue camels that start the race running in the opposite direction! You never know how a race will end!
$58.00$46.00
20 Strong: Solar Sentinels
20 Strong is a new solo game system of dice rolling, strategic decisions, and resource management. Playable in 30-40 minutes, the 20 Strong system can be applied across multiple decks, each with their own unique challenging mechanics. 20 Strong: Solar Sentinels is the core game, featuring a squad of stellar warriors fighting off an alien invasion.
$43.00
Machi Koro 2
Your favorite lovably quirky city is back at it again! Welcome to Machi Koro 2, where new adventures await, but the bakeries and business centers still abound. In Machi Koro 2, veteran players will notice some big changes.Under the new zoning laws, players receive a limited budget to choose their own starting establishments. The available cards are pulled from three decks and arranged for all to see. It's a race to grab the coolest new establishments and landmarks in the land!The cards in this set have exciting, never-before-seen effects. But choose what you build wisely, as your landmarks might also benefit your opponents! With more variety than ever before, no two games will be the same. Machi Koro 2 will have fans visiting again and again!Contents:86 Establishments20 Landmarks5 Reference Cards2 Oversized Dice80 Plastic CoinsAges: 10+Players: 2-5Game Length: 45 minutes
$43.00$29.00
20 Strong: Too Many Bones Expansion
20 Strong is a new solo game system of dice rolling, strategic decisions, and resource management. Playable in 30-40 minutes, the 20 Strong system can be applied across multiple decks, each with their own unique challenging mechanics. 20 Strong: Too Many Bones takes you on a bite-sized adventure though the world of TMB, with a deck stacked full of treasures and tyrant encounters.
$29.00
Deep Sea Adventure
A group of poor explorers hoping to get rich quickly heads out to recover treasures from some undersea ruins. They're all rivals, but their budgets force them all to share a single rented submarine. In the rented submarine, they all have to share a single tank of air, as well. If they don't get back to the sub before they run out of air, they'll drop all their treasure. Now it's time to see who can bring home the greatest riches. Game ObjectiveThe game takes place over 3 rounds, and the player to gain the most points over the 3 rounds is the winner. In order to gain points, you must bring the most ruins chips back to the submarine. You can only return to the submarine once per round, and you cannot progress more after returning. You cannot return to the submarine without bringing any ruins chips.
$24.00
20 Strong: Hoplomachus Victorum
20 Strong is a new solo game system of dice rolling, strategic decisions, and resource management. Playable in 30-40 minutes, the 20 Strong system can be applied across multiple decks, each with their own unique challenging mechanics. 20 Strong: Victorum drops you into the world of Hoplomachus, battling fearsom scions and facing off against other heroes in deadly primus battles.
$29.00
Machi Koro (5th Anniversary Edition)
Welcome to the city of Machi Koro. You've just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery and a single die. Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region. You will need to collect income from developments, build public works, and steal from your neighbors' coffers. Just make sure they aren't doing the same to you! Machi Koro is a fast-paced game for 2-4 players. Each player wants to develop the city on their own terms in order to complete all of the landmarks under construction faster than their rivals. On their turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, they get the effect of that building; in some cases opponents will also benefit from your dice (just as you can benefit from theirs). Then, with money in hand a player can build a landmark or a new building, ideally adding to the wealth of their city on future turns. The first player to construct all of their landmarks wins!
$43.00$28.00
Machi Koro: The Expansions
Machi Koro: The Expansions brings both original expansion sets (Harbor Expansion and Millionaire's Row expansions) to Machi Koro 5th anniversary edition. This means there is now room for 5 players, tons of new variety and establishments and new ways to play Machi Koro. You can build harbors and send fishing boats out from the city to earn extra income and supply the Sushi restaurant. In Millionaire's Row the city of Machi Koro will put on the Ritz with fancy restaurants and members only clubs! The Harbor expansion adds 10 new establishments and 2 new landmarks. Millionaire's Row adds 14 brand new establishments! Now there are more ways to play, new variable game set-up instructions and so much added variety to strategy that you'll never play the same game twice! A copy of Machi Koro: 5th Anniversary Edition is required to play.
$43.00$36.00
Dice Forge
Quest for the favor of the gods with Dice Forge, a board game from Libellud that challenges you to harness your powers and challenge up to three other players in a battle for dominance. During the game, your dice provide the resources you need, but throughout the game, you’ll change your dice, snapping new faces on and improving your chances of claiming victory. When the gods call an end to your contest, the player with the most glory wins the game.
$81.00$65.00
Dice Throne: Season One ReRolled - Barbarian v Moon Elf
Dice Throne Season One ReRolled is a remastered edition of Dice Throne: Season One Dice Throne is a game of intriguing dice, tactical card play, powerful heroes, and unique abilities. It's a fast-paced 2-6 player combat game (1v1, 2v2, 3v3, 2v2v2, or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly (yours, your teammate's, or even your opponent's). The Barbarian isn't the most elegant hero around. He loves to smash things. He is known for hitting opponents so hard, they are left stunned and concussed. His endless barrage of heavy-hitting attacks shows that even the most simple fighting style can be deadly. The Moon Elf draws her energy from the light of the moon. Her exploding arrows can pierce even the toughest of armor when loosed from her giant long bow. Her quick and nimble stature makes her extremely hard to hit, as she picks off her targeted foes from the vale of the forest. Contents:2 Hero Boards2 Hero Leaflets2 Health Dials2 Combat Points Dials2 Hero Decks10 DiceTokensRulebookGametrayz Inserts
$43.00$30.00
King of Tokyo - Second Edition
In King of Tokyo, you play mutant monsters, gigantic robots, and strange aliens—all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo. At the start of each turn, you roll six dice, which show the following six symbols: 1, 2, or 3 Victory Points, Energy, Heal, and Attack. Over three successive throws, choose whether to keep or discard each die in order to win victory points, gain energy, restore health, or attack other players into understanding that Tokyo is YOUR territory. The fiercest player will occupy Tokyo, and earn extra victory points, but that player can't heal and must face all the other monsters alone! Top this off with special cards purchased with energy that have a permanent or temporary effect, such as the growing of a second head which grants you an additional die, body armor, nova death ray, and more.... and it's one of the most explosive games of the year! In order to win the game, one must either destroy Tokyo by accumulating 20 victory points, or be the only surviving monster once the fighting has ended.
$65.00$44.00
Bang! The Dice Game
In the Wild West, the eternal battle between the Law and the Outlaws keeps heating up. Suddenly, a rain of arrows darken the sky: it`s an Indian attack! Are you bold enough to keep up with the Indians? Do you have the courage to challenge your fate? Can you expose and defeat the ruthless gunmen around you? Experience all the excitement of BANG! - now with dice! In BANG! The Dice Game, players take turns rolling the dice up to three times. The dice determine which actions that player can take on his turn. You must manage your dice rolls carefully to attack your enemies and avoid dangers and threats. Featuring the artwork of Riccardo Pieruccini - winner of the BANG! Birthday Contest Best Artwork award in 2012 - BANG! The Dice Game comes complete with five special BANG! dice, 30 game cards, arrow tokens, and bullet tokens.
$20.00
Marco Polo II: In the Service of the Khan
Your journeys continue in this epic standalone follow-up to The Voyages of Marco Polo! After traveling to Beijing, your voyage now takes you back to the West, sending you to the farthest reaches of the Mongol Empire in search of wealth and fame. Complete contracts and prove your skill as a merchant as you travel from city to city as the khan’s ambassador. Take advantage of rare and valuable Chinese jade, a new good that can be used in place of coins or camels. Collect guild seals to gain access to normally inaccessible routes, in addition to other bonuses. With new contracts, rewards, cities, characters, and more, Marco Polo II: In the Service of the Khan offers a unique challenge for new players and veterans alike. Journey through paths old and new as you trace the footsteps of one of history’s greatest travelers!
$109.00$71.00
Dice Throne: Season One ReRolled - Pyromancer v Shadow Thief
Dice Throne Season One ReRolled is a remastered edition of Dice Throne: Season One Dice Throne is a game of intriguing dice, tactical card play, powerful heroes, and unique abilities. It's a fast-paced 2-6 player combat game (1v1, 2v2, 3v3, 2v2v2, or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly (yours, your teammate's, or even your opponent's). The Pyromancer has only way to deal with her enemies: swift, hot destruction. Even her defense is offensive. She is a glass cannon who deals massive amounts of damage, turning her foes to ash. The Shadow Thief doesn't like to end things quickly, much preferring the long con. Gaining CP, poisoning his foes, hiding and striking from the shadows - that is the way of the Shadow Thief, and if their complicated game plans are allowed to reach fruition, victims will find themselves in utter ruin. Contents:2 Hero Boards2 Hero Leaflets2 Health Dials2 Combat Points Dials2 Hero Decks10 DiceTokensRulebookGametrayz Inserts
$30.00
Tumblin' Dice (2022)
A dexterity dice game consisting of four sets of colored dice one either slides, rolls, or flicks down a stepped surface. Usually one slides the die for better accuracy. After each person has slid their 4 dice, points are scored. You score the die roll times a multiplier of either 1×, 2×, 3×, or 4× depending on which area of the board the die is on. (Dice which land in the 0× region are immediately removed from play.) High scoring rolls are targets for opponents. Four rounds are played and the player with the most points win.
$144.00$101.00
Escape the Dark Castle: Scourge of the Undead Queen
Gorging on the castle’s unending supply of tortured souls, the Undead Queen calls to her service the corpses, skeletons, and spirits of the depths. If a prisoner should fall at the hands of her inexhaustible armies, all that awaits is an eternity of agonising undeath... Along with fifteen new castle locations, and a new boss, this expansion for Escape the Dark Castle introduces an entirely new mechanic to the system – Companions! Companions enter the quest via event cards and temporarily join-up with the prisoners to assist in their escape. Each Companion is a powerful ally, but their presence is often fleeting so players must choose carefully how and when to call on them.
$22.00
Dice Throne: Season One ReRolled - Treant v Ninja
Dice Throne Season One ReRolled is a remastered edition of Dice Throne: Season One with two new characters: Treant and Ninja! Dice Throne is a game of intriguing dice, tactical card play, powerful heroes, and unique abilities. It's a fast-paced 2-6 player combat game (1v1, 2v2, 3v3, 2v2v2, or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly (yours, your teammate's, or even your opponent's).
$43.00$30.00
Brew
Bring balance back to the forest!Time is broken and shattered. The seasons all exist at once, and day and night have no real cycle—they rotate at the whim of the forest. This enchanted land has been driven into chaos and it's up to you, the cunning mystics of the forest, to tame extraordinary woodland creatures and use your magic to bring back balance.In Brew, players must choose how to use element dice—either to take back control of as many seasons as possible in an area control game or to procure goods at the local village in a worker-placement game. Recruiting woodland creatures and brewing potions can help offset chance die-rolls or create an engine to help you tame the lands.
$43.00$30.00
Tiny Epic Galaxies
In Tiny Epic Galaxies each player controls a galactic empire, aiming to expand their influence by acquiring highly contested planets and increasing their cosmic armada. The game revolves around an innovative dice-rolling combo mechanic. The number of dice you roll is determined by the strength of your galaxy. Each die is engraved with symbols representing the various actions you can take, such as moving a spaceship, increasing your culture or energy resources, or advancing your political or economic influence over newly discovered planets. Through careful planning, you must make the most out of your turn, taking the available actions in whichever order you consider most beneficial. But be careful, as each of your opponents can choose to follow each action you take by expending valuable resources. This means that it can always be your turn, even when it is someone else’s turn! Players will colonize new planets throughout the game, thereby earning victory points and accumulating special abilities which they can activate for their galactic empire. Careful spending of resources will ensure the fastest growth of your empire, while allowing you to receive the biggest possible pay‐off from the actions you take. Will your influence be enough to control the most powerful planets in the galaxy? Will you be able to meet your secret objective along the way? Will your empire stand victorious?
$43.00$36.00
Spots
Spots is a casual push your luck game from CMYK. It was designed by Jon Perry, along with Alex Hague and Justin Vickers, and features dozens of adorable dog illustrations from the artist John Bond. On your turn in Spots, you'll be rolling and placing dice onto dog cards. Dice you can't place get buried in your yard. Bury too many dice and you bust. Complete 6 dogs and you win!
$36.00$33.00
Escape the Dark Sector
The second game in the Escape the Dark series, Escape the Dark Sector is a simple sci-fi adventure game with a focus on atmosphere, storytelling, and player cooperation – perfect for newcomers to tabletop gaming. Playing as the crew of an impounded starship, you find yourselves confined to the detention block of a vast space station. Using a variety of advanced gear and weaponry, embark on a desperate mission to find your ship and blast your way home.
$65.00$46.00
Space Base: The Mysteries of Terra Proxima
A New addition to the galaxy and A New Way to Expand Your Game! Merging the power of Shy Plutonium with new starship technologies has allowed the U.E.S. Science Corps to reach the distant stars of Alpha Centauri, and discover the planet Terra Proxima. Strange ruins and vast fields of fungi cover much of the planet. Eager for knowledge, the U.E.S. authorizes colonization! Welcome to the second installment of Space Baseâ„¢ Saga Expansions. This is a collection of games with a linked story that introduce new content to Space Baseâ„¢ via a narrative structure. Not only are new ships added, but new scenarios are included as well. Once the story is completed, it may be replayed or the contents may be added to your Space Baseâ„¢ core set.
$51.00$41.00
Zombie Dice
Eat brains. Don't get shotgunned. In Zombie Dice, you are a zombie. You want braaains – more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 minutes and can be taught in a single round. Each turn, you take three dice from the box and roll them. A brain symbol is worth one point at the end of the round, while footsteps allow you to reroll this particular dice. Shotgun blasts on the other hand are rather bad, cause if you collect three shotgun blasts during your turn, it is over for you and you get no points. After rolling three dice, you may decide if you want to score your current brain collection or if you want to push your luck by grabbing new dice so you have three again and roll once more.
$23.00$20.00
Dragon Farkle
The long enjoyed peace of Yon has been disrupted by a ferocious and mean-spirited dragon, who's terrorizing the locals and eating their livestock! Fortunately a few wannabe heroes (that's you!) have risen to the challenge of slaying the beast. Gather any soldiers foolish enough to follow you and face the dragon in this clever game of dice and daring. For cheese and country!
$36.00
Escape the Dark Castle: Blight of the Plague Lord
From the deepest, long-forgotten passageways to the vaulted eaves of the highest towers – there you will find his creation. For he is the Plague Lord - a monstrous, sentient mass of weeping pustules, proud emanator of an all-encompassing evil. It would be his most perverse pleasure to watch as you slowly succumb to the agonising torment of the Plague... Along with fifteen new castle locations, three new playable prisoners, and a new boss, this expansion for Escape the Dark Castle introduces an entirely new mechanic to the system – Plague! Prisoners will now encounter Carriers - plague-infected lunatics bent on spreading the disease. Prisoners can contract, spread, and even succumb entirely to this rampant atrocity, adding a new dimension and weight to the game’s risk-reward decisions.
$29.00$22.00
Can't Stop
Can't Stop is the ultimate press-your-luck board game. Once you've started this intense dice game, you just can't stop! Players try to win three of the eleven number columns as quickly as possible. You'll go for the dice again and again only to risk losing it all on a single roll. Everybody likes to try just once more,and then maybe once more, they CAN'T STOP! CAN YOU?**Games Magazine Awards Best Family Game Nominee 2008****Major Fun Award 2008 Spiel des Jahres Game of the Year Nominee 1982**
$36.00
Escape the Dark Sector: Mission Pack 2 - Mutant Syndrome
The second game in the Escape the Dark series, Escape the Dark Sector is a simple sci-fi adventure game with a focus on atmosphere, storytelling, and player cooperation – perfect for newcomers to tabletop gaming. Playing as the crew of an impounded starship, you find yourselves confined to the detention block of a vast space station. Using a variety of advanced gear and weaponry, embark on a desperate mission to find your ship and blast your way home. Exposed to cosmic radiation and mysterious alien substances, the bodies of many station denizens have begun to gruesomely distort - as have your own... Contains: 1 New Boss: Encounter an advanced and powerful alpha-mutant. 12 New Chapters : Four per act, plagued by horrific mutant adversaries. 3 New Crew Members: Loyal alien specialists eager to join the mission. 8 New Item Cards: Gruesome crew-mutations, and powerful new cybernetics. 4 New Dice: Three new crew dice, plus a 'Mutation die' used to determine the effects of certain chapters and items, as well as bringing a new challenge to the final battle. New Mechanic: Mutations! Crew Members can now fall prey to mutations during the mission, warping their bodies and bringing about both negative and positive effects.
$36.00$25.00
Escape the Dark Sector: Mission Pack 3 - Quantum Rift
The second game in the Escape the Dark series, Escape the Dark Sector is a simple sci-fi adventure game with a focus on atmosphere, storytelling, and player cooperation – perfect for newcomers to tabletop gaming. Playing as the crew of an impounded starship, you find yourselves confined to the detention block of a vast space station. Using a variety of advanced gear and weaponry, embark on a desperate mission to find your ship and blast your way home. The very fabric of what you consider real is shattered as you hurtle through time and space - coming face to face with legendary dangers of the distant past... Contains: 1 New Boss: Battle a creature who wields time itself as a weapon. 12 New Chapters: Four per act, including dangerous historical settings. 3 New Crew Members: Versatile alien friendlies, keen to do take up the fight. 8 New Item Cards: Quest Items, a new type of item card found only in specific time-travel chapters. 4 New Dice: Three crew dice, plus a 'Time die' - used to determine the effects of certain chapters and item cards, as well as bringing a new challenge to the final battle. New Mechanic: Time Travel! With every turn of a chapter card, hold your breath as you risk plummeting through a rift in time, coming face to face with deadly threats from the distant past.
$36.00$25.00
King of Tokyo: Halloween 2017 Edition
Put on your best costume and join the horrible Boogie Woogie and the fiery Pumpkin Jack to celebrate Halloween in fear and good spirits with the 2017 Halloween Edition of King of Tokyo! Who will reign over Tokyo after this night full of tricks and treats? Contains 16 Evolution cards, 1 Pumpkin Jack monster board, 1 Boogie Woogie monster board, 2 cardboard figurines and stands, 6 Halloween dice, and 1 rulebook.
$31.00$22.00
Escape the Dark Sector: Mission Pack 1 - Twisted Tech
The second game in the Escape the Dark series, Escape the Dark Sector is a simple sci-fi adventure game with a focus on atmosphere, storytelling, and player cooperation – perfect for newcomers to tabletop gaming. Playing as the crew of an impounded starship, you find yourselves confined to the detention block of a vast space station. Using a variety of advanced gear and weaponry, embark on a desperate mission to find your ship and blast your way home. Discover the bizarre and disturbing technology of the far future, where sinister intentions and limitless possibilities collide... Contains: 1 New Boss: Face-off against an evil uber-genius obsessed with neural implants 12 New Chapters: Four per act, exploring the stations tech-skewed terrors 10 New Items: Including deadly new weaponry and powerful new cybernetics 7 New Dice: Special new Ammo Dice to accompany the enhanced firepower on offer, plus a 'Tech die' - used to determine the effects of certain chapters and items, as well as bringing a new challenge to the final battle New Mechanics: Tactical Drone Selection. During setup, choose which drone your crew will take on the mission. The 'Activate Drone' action now includes a choice of drone ability to trigger, and is no longer limited to merely healing.
$36.00$25.00
Stone Age
The "Stone Age" times were hard indeed. In their roles as hunters, collectors, farmers, and tool makers, our ancestors worked with their legs and backs straining against wooden plows in the stony earth. Of course, progress did not stop with the wooden plow. People always searched for better tools and more productive plants to make their work more effective. In Stone Age, the players live in this time, just as our ancestors did. They collect wood, break stone and wash their gold from the river. They trade freely, expand their village and so achieve new levels of civilization. With a balance of luck and planning, the players compete for food in this pre-historic time. Players use up to ten tribe members each in three phases. In the first phase, players place their men in regions of the board that they think will benefit them, including the hunt, the trading center, or the quarry. In the second phase, the starting player activates each of their staffed areas in whatever sequence they choose, followed in turn by the other players. In the third phase, players must have enough food available to feed their populations, or they face losing resources or points.
$79.00$63.00
Dice Forge: Rebellion
Welcome to the second edition of our legendary tournament, hero! Your courage, wits, and dice will be your best allies to face the new challenges of the gods... and of their rivals! The Dice Forge: Rebellion expansion includes new die faces and 120 new Heroic feat cards. Two optional modules, the Labyrinth of the Goddess and the Revolt of the Titans, feature alternative starting setups and new mechanics. With the Goddess Module, a mighty goddess dictates new rules to the other gods. She gives you a golem that will allow you to wander through her labyrinth and collect wonderful rewards. Join her to be covered with glory, but make sure that you don’t forget the other gods! With the Titans Module, the tournament is disturbed by the return of the original masters of the sky. The titans offer you their power to turn you away from the other gods. The time for revolt has come. To whom will you give your allegiance? This product is an expansion: Dice Forge base game required to play.
$53.00$37.00
Bang! The Dice Game: Undead or Alive
BANG! The Dice Game: Undead or Alive includes five "modules" for BANG! The Dice Game that can be used on their own or combined in any way desired. This expansion adds eight new enraged gunslingers and two new duel dice for fighting duels. If you lose a duel, you must draw a duel wound token. During your turn, each duel wound token you have cancels one identical symbol rolled on a die that you decided to keep. The new dice also feature another new symbol: the whiskey bottle. If you roll a whiskey bottle during your turn and you have no duel wound tokens to discard or if you lose two or more life points in one turn, you must draw a rage card; the symbols on those cards are added to the results of the dice! With four or more players, you can play the "Undead or Alive" module, which adds a deck of boneyard cards. If the boneyard overflows with corpses, a zombie outbreak might begin!
$22.00$17.00
Deadwood 1876
There’s gold in the Black Hills of South Dakota, and you’ve come to find (or steal) your share. You’re staying at one of the three major establishments in Deadwood where you and your associates are working together to steal some of the gold-filled safes floating around town. But you suspect that the “friends” you’re working with are secretly plotting to keep all the gold for themselves. Will you be ready to turn on them before they shoot you in the back? In Deadwood 1876, you use cards from your hand to try to win Safes from other players. Safes contain Badges, Gold, or Showdown Guns. Near the end of the game, players with Badges get extra turns. After the final turn, the team with the most Gold will advance to the Final Showdown. There, teammates will have to fight each other to the death using Showdown Guns. The last person alive is the winner! The game is a balance between teamwork and selfishness. If a player uses all of their best cards to hunt down Gold for their team, they’ll be defenseless to fight against their teammates if they go to the Final Showdown. But if a player only goes after Guns and saves all of their best cards, their team might not have enough Gold to actually reach the Final Showdown. If someone on your team doesn’t seem to be pulling their weight, they might be plotting to steal your gold after using you to get to the Finals! There may come a point where you need to gather Showdown Guns instead of Gold, or attack, mislead, frame, abandon, or banish your own teammates. Deadwood 1876, volume 3 in the "Dark Cities" series from Facade Games, can have 2-9 players. Learn in 20 minutes, play in 20-40 minutes.
$36.00$24.00
Troyes
In Troyes (pronounced "twah"), players recreate four centuries of history of this famous city of the Champagne region of France. Each player manages their segment of the population (represented by a horde of dice) and their hand of cards, which represent the three primary domains of the city: religious, military, and civil. Players can also offer cash to their opponents' populace in order to get a little moonlighting out of them — anything for more fame! Make your underlings: work on the cathedral combat misfortune bustle about the city and other such tasks that are below your family's stature
$92.00$66.00
Zombie Dice: Horde Edition
Get Zombie Dice and all its expansions – in one delicious, brain-filled package!Eat brains. Don’t get shotgunned. You are a zombie. You want brains. More brains than any of your zombie buddies.Zombie Dice is a quick and easy game for gamers and non-gamers alike. Great for large groups. The 13 custom dice represent victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn!
$43.00$37.00
Bang! The Dice Game: Old Saloon
The first expansion for Bang! The Dice Game, Old Saloon features five modules which can be added to the game individually or combined with other modules. The expansion also includes lethal, new characters, two Saloon dice (the Loudmouth and the Coward), extra-roles, and new tokens.
$23.00$15.00
Fluxx: Dice Pack
As if Fluxx weren't chaotic enough, Looney Labs has found a way to change things up even more. Roll the dice and watch the Draw and Play rules change with every turn! Includes five new cards and two dice. Fluxx Dice is not a standalone game. You need one of the many versions of Fluxx to play.
$8.00
Taverns of Tiefenthal
In the village of Tiefenthal lies ""The Tavern of the Deep Valley"". There, all citizens from the area gather, but it's important to attract new, wealthy guests for only then is there enough money to expand the tavern, which will then lure nobles into the tavern as well. But which tavern expansion is best? Should you focus on money? Or rather ensure that the beer will keep flowing? In The Taverns of Tiefenthal, the challenge is to skillfully choose the dice and develop your personal deck of cards as profitably as possible. The game is structured with five modules so that your group can add extra levels of complexity as you become more familiar with the game.
$72.00$65.00
Dice Kingdoms of Valeria
Dice Kingdoms of Valeria is a Roll & Write game. Will you hire citizens to patronize the guilds and fill up your treasury so that you can gain scoring options? Will you slay monsters for glory and rewards?
$36.00$32.00
Zombie Dice Deluxe
Eat brains. Don't get shotgunned. In Zombie Dice, you are a zombie. You want braaains – more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 minutes and can be taught in a single round. Each turn, you take three dice from the box and roll them. A brain symbol is worth one point at the end of the round, while footsteps allow you to reroll this particular dice. Shotgun blasts on the other hand are rather bad, cause if you collect three shotgun blasts during your turn, it is over for you and you get no points. After rolling three dice, you may decide if you want to score your current brain collection or if you want to push your luck by grabbing new dice so you have three again and roll once more.
$36.00$31.00
Tiny Epic Pirates: Base Game
Tiny Epic Pirates is a 45 minute, 1-4 player game of high-seas adventure, utilizing a variable rondel action system and action combo-ing!. In Tiny Epic Pirates you take control of a Pirate ship with the goal of burying vast amounts of wealth on secret island hideaways. Each turn, you move your Captain Token around your ship’s action wheel (rondel), selecting which action to perform... Plunder, Trade, Crew Up, Attack, or Search. Each player has a randomized and unique arrangement of these actions on their rondel. Sailing your Pirate Ship is something every player can do every time they take an action. Plundering allows you to acquire booty from settlements at a very reasonable rate. It’s amazing how negotiating changes when your blunderbuss is at the ready. A crate of gunpowder for a promise of no harm? Fair exchange. Trading allows you to sell your ill-gotten goods to the Black Market for gold. Each Market is only interested in a specific good, so make sure you are sailing in the right direction. Timing is everything, sell your good at the wrong time and it’s worth a pittance. Crew Up adds a new crew member to your growing Pirate Ship. Crew increases your ship’s combat advantage and unlocks new abilities for each spoke of your ship’s action wheel, making that action more powerful every time you take it! Attacking Merchant Ships and other Pirates will grow your reputation. It also happens to be a great way to score some gold and more booty to sell. Be enough of a menace and you may just become a Legend of the Sea! Search the high-seas for treasures left behind by the unfortunate souls that preceded you. Salvage old ship parts for temporary aid or get lucky and find something worth selling. The end of the game is triggered once a player has buried three treasures. To do this, a player must first acquire the amount of gold required to bury at the various bury spots on the map. After all players have had an equal number of turns. The player who has buried three treasures wins the game. Ties are decided by the player who has the highest legendary status, followed by which player has the most gold.
$32.00
Emerge
A merciless word-shouting board game. In this game, your useless knowledge will win you useful points. Think fast, not hard. Start by drawing a category card. Your team will then shout words from that category that begin with the letter on the race track. Move along the track every time you get a word right and race against your opponents to win.
$72.00$52.00
Mint Cooperative
The "big game in a tiny tin" Mint Series continues with Mint Cooperative, a co-op game that fits in a mint tin! Work to deliver Mintopia City and the other towns of Mortimer County from the periodontal peril that is the Dominion of Halitosis! The players, will be collectively trying to defeat the villain by making it through all of the Mayhem cards in the Trouble deck, utilizing each of their individual Superhero specialties and other randomized stunts, before triggering the end of the game. To win, the players must reveal and process all of the Mayhem cards in the Trouble Deck without the Regional Panic Track meeting or exceeding 27.
$22.00$15.00
Tiny Epic Galaxies Blast Off
Tiny Epic Galaxies BLAST OFF! is a streamlined successor to the best selling game Tiny Epic Galaxies. Tiny Epic Galaxies BLAST OFF! Will have you learning and teaching the game faster than ever! Immediately shuffle the Planet Deck, featuring 100% icon based abilities, set them in orbit and you are on your way. Turns will consist of rolling Galaxy Dice and executing simple actions that lead to epic play! Tiny Epic Galaxies BLAST OFF! features an off turn mechanic called following. This ensures you will stay engaged and allows for it to always be your turn. Use your actions to create cosmic combos and race to colonize planets. Each planet you colonize brings new abilities to your galaxy and earns you victory points. Acquire the most victory points by the game's end and you'll be crown the supreme leader of the universe!
$29.00$23.00
Call to Adventure: The Name of the Wind
Call to Adventure: Name of the Wind is a 75-card expansion for Call to Adventure based on The Kingkiller Chronicle by Patrick Rothfuss. This expansion, and others to follow, add new challenges, new destinies, and mechanisms unique to the author's world to the base game.
$29.00$18.00
Skull and Dragon: Dice Game
A quick push-your-luck dice game! Every roll gets harder, but good choices let you limit your risk. You’ll be surprised at what just two dice can do!
$8.00$7.00
Gimme That!
Dolphin Hat Games is bringing a little potato counting madness to your party this year Gimme That! is a simple fun and crazy dice party game. Be the first to count to 100 potatoes but watch out, other players are counting too and there`s only one pencil! Players yell `Gimme That!` and steal the big pencil when it`s their turn to count. Big action Mashed Potatoes, High Frys, and Spud Bumps add interactive hilarity to every roll of the die.
$22.00
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