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Escape the Dark Sector: Mission Pack 2 - Mutant Syndrome

Description

The second game in the Escape the Dark series, Escape the Dark Sector is a simple sci-fi adventure game with a focus on atmosphere, storytelling, and player cooperation – perfect for newcomers to tabletop gaming.

Playing as the crew of an impounded starship, you find yourselves confined to the detention block of a vast space station. Using a variety of advanced gear and weaponry, embark on a desperate mission to find your ship and blast your way home.

Exposed to cosmic radiation and mysterious alien substances, the bodies of many station denizens have begun to gruesomely distort - as have your own...

Contains:

1 New Boss: Encounter an advanced and powerful alpha-mutant.

12 New Chapters : Four per act, plagued by horrific mutant adversaries.

3 New Crew Members: Loyal alien specialists eager to join the mission.

8 New Item Cards: Gruesome crew-mutations, and powerful new cybernetics.

4 New Dice: Three new crew dice, plus a 'Mutation die' used to determine the effects of certain chapters and items, as well as bringing a new challenge to the final battle.

New Mechanic: Mutations! Crew Members can now fall prey to mutations during the mission, warping their bodies and bringing about both negative and positive effects.

 

Product form

$36.00$25.00

    • Free Shipping over $99 (Contiguous US)
    • Same Day Shipping if Purchased Before 12:00 PM (MT)

    SKU: TBL122

    Description

    The second game in the Escape the Dark series, Escape the Dark Sector is a simple sci-fi adventure game with a focus on atmosphere, storytelling, and player cooperation – perfect for newcomers to tabletop gaming.

    Playing as the crew of an impounded starship, you find yourselves confined to the detention block of a vast space station. Using a variety of advanced gear and weaponry, embark on a desperate mission to find your ship and blast your way home.

    Exposed to cosmic radiation and mysterious alien substances, the bodies of many station denizens have begun to gruesomely distort - as have your own...

    Contains:

    1 New Boss: Encounter an advanced and powerful alpha-mutant.

    12 New Chapters : Four per act, plagued by horrific mutant adversaries.

    3 New Crew Members: Loyal alien specialists eager to join the mission.

    8 New Item Cards: Gruesome crew-mutations, and powerful new cybernetics.

    4 New Dice: Three new crew dice, plus a 'Mutation die' used to determine the effects of certain chapters and items, as well as bringing a new challenge to the final battle.

    New Mechanic: Mutations! Crew Members can now fall prey to mutations during the mission, warping their bodies and bringing about both negative and positive effects.

     

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