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RPG Books

483 products


  • Gamers Guild AZ Chaosium Call Of Cthulhu RPG (7E): Arkham GTS

    Call Of Cthulhu RPG (7E): Arkham

    2 in stock

    Unveil the secrets of the legend-haunted city! On the streets of Arkham, the threat of the Cthulhu Mythos is ever-present. A quiet town in New England—home to the prestigious Miskatonic University—Arkham’s underbelly hides criminals, speakeasies, and a witch-cursed history.What’s Inside?Call of Cthulhu: Arkham is the definitive guide to the signature setting of Call of Cthulhu. With 290 locations detailed across 9 neighborhoods, Call of Cthulhu: Arkham is the perfect supplement for a sandbox-style campaign. The book also contains Gossip & Rumors to use as scenario seeds, and over 80 fully-detailed NPCs with their own secrets to discover—investigators will never be without a lead to follow up on!

    2 in stock

    $83.00$71.00

  • Gamers Guild AZ Catalyst Game Labs Shadowrun (6E): Falling Point GTS

    Shadowrun (6E): Falling Point

    3 in stock

    Unveil the secrets of the legend-haunted city! On the streets of Arkham, the threat of the Cthulhu Mythos is ever-present. A quiet town in New England—home to the prestigious Miskatonic University—Arkham’s underbelly hides criminals, speakeasies, and a witch-cursed history.What’s Inside?Call of Cthulhu: Arkham is the definitive guide to the signature setting of Call of Cthulhu. With 290 locations detailed across 9 neighborhoods, Call of Cthulhu: Arkham is the perfect supplement for a sandbox-style campaign. The book also contains Gossip & Rumors to use as scenario seeds, and over 80 fully-detailed NPCs with their own secrets to discover—investigators will never be without a lead to follow up on!

    3 in stock

    $69.00$59.00

  • Gamers Guild AZ Magpie Games Root: The Roleplaying Game - Core Rulebook PHD

    Root: The Roleplaying Game - Core Rulebook

    1 in stock

    War has returned to the Woodland! The Marquise de Cat led her armies to victory over many of the clearings, but the Eyrie Dynasties rise again to oppose her. Meanwhile, the mice, rabbits, and foxes of the Woodland do not sit idly by - the Woodland Alliance, a homegrown rebellion, has emerged, promising to free the Woodland from any oppressors. In the midst of this war, you and your friends - vagabonds all - travel between the clearings, taking on jobs no one else can or will do. You choose whom you serve, if anyone... but everyone knows you may tip the balance of the War. Root: The Roleplaying Game is the officially-licensed tabletop RPG based on the award-winning Root: A Game of Woodland Might and Right board game by Leder Games. In Root: The RPG, you play vagabonds, individual outlaws whose adventures and alliances define the Woodland forever. Here's what you'll find inside this book: Nine unique playbooks, each built to help you create a vagabond whose exploits will echo in the Woodland for generations to come. Easy-to-follow rules for all manner of fantasy adventure, including roguish feats, reputation and travel mechanics, and more.  Innovative mechanics for managing equipment, weapons, and combat that make your choices matter both tactically and narratively.  Detailed instructions for running Root: The RPG - crafting combats, managing factions, and more - alongside a full clearing, Gelilah's Grove. Root: The RPG is a fantasy adventure for three to six players of woodland creatures fighting for money, justice, and freedom from powers far greater than them. Fame and glory await! 

    1 in stock

    $56.00$34.00

  • Gamers Guild AZ Pathfinder Pathfinder, Second Edition: Core Rulebook Southern Hobby

    Pathfinder, Second Edition: Core Rulebook

    2 in stock

    This comprehensive 640-page guide to the Pathfinder roleplaying game provides everything you need to set out on a world of limitless fantasy adventure! Choose from ancestries like elf, human, and goblin and classes like alchemist, fighter, and sorcerer to create a hero of your own design destined to become a legend! Based on more than 20 years of active development and playtest feedback from more than 125,000 gamers, the new Pathfinder rules are easy to learn and exciting to master! This indispensable volume contains all rules for players and Game Masters, and is your first step on a heroic new journey! The Pathfinder Core Rulebook includes: More than 600 pages of game rules, advice, character options, treasure, and more for players and Game Masters! Six heroic player character ancestries, including elf, dwarf, gnome, goblin, halfling, and human, with variant heritages for half-elf and half-orc! More than 30 backgrounds like bartender, soldier, or apprentice to further immerse yourself in your hero's backstory! Twelve character classes, including the alchemist, barbarian, bard, champion, cleric, druid, fighter, monk, ranger, rogue, sorcerer, and wizard! Hundreds and hundreds of spells, class feats, and other exciting abilities to help you customize your character to become the hero YOU envision them to be! Streamlined and revised rules to help ease new players into the game while providing the depth of character options and tactical interest that have defined Pathfinder from the beginning!

    2 in stock

    $83.00$54.00

  • Gamers Guild AZ The One Ring RPG The One Ring: Starter Set GTS

    The One Ring: Starter Set

    3 in stock

    A strange invitation from cousin Bilbo, mentioning that he's in need of help. Most odd! But then again, a great many things about that particular Hobbit have been odd ever since that business with the Dragon. Nothing wrong with taking a stroll and helping old Bilbo out I supposed. After all, there aren't any dangers to worry about here in The Shire. . .The One Ring  RPG: Starter Set contains all you need to take your first step into Middle-earth and experience the adventures Hobbits get up to. With streamlined rules and ready-to-go characters, it is easy to quickly sit down and play the game. The One Ring is set between the time Bilbo went on his journey and the events in The Lord of the Rings, allowing you to explore the Shire by taking on the roles of some Hobbits whose children will go on to do extraordinary things, such as Drogo Baggins, Rory Brandybuck, and Esmeralda Took.This boxed set contains:• A 24-page volume of condensed rules• A 53-page compendium covering the four farthings of the Shire, all the way from Greenholm in the west to Buckland and the Old Forest in the east• A 32-page volume containing five exciting adventures to play• 8 Double-sided pre-generated character sheets• A huge full-color double-sided map showing the Shire and Eriador• 30 Wargear Cards for weapons and armor• 6 double-sided Journey Role and Combat Stance Cards• 2 d12 Feat Dice• 6 d6 Success Dice

    3 in stock

    $69.00$47.00

  • Gamers Guild AZ Star Wars RPG Star Wars RPG: Starships and Speeders Asmodee

    Star Wars RPG: Starships and Speeders

    2 in stock

    Jump to Hyperspace with Starships and Speeders, the essential collection of vehicles for Star Wars Roleplaying!  This 144-page sourcebook collects ships from all three Star Wars Roleplaying game lines and introduces a number of vehicles never before profiled. In addition to the crafts themselves, players and GMs will find advice and adventure seeds to help integrate each vehicle into their games. With more than 130 vehicles ranging from civilian speeders to mighty battleships, you’ll find the perfect vessel for any challenge that may arise! This is not a standalone product. A copy of a Star Wars Roleplaying Core Rulebook is required to play. Starships and Speeders is fully compatible with Edge of the Empire, Age of Rebellion, and Force and Destiny.

    2 in stock

    $46.00

  • Gamers Guild AZ Call of Cthulhu Call of Cthulhu: 7th Edition Hardcover GTS

    Call of Cthulhu: 7th Edition Hardcover

    1 in stock

    The World’s Best Game Of Intrigue, Mystery & Horror! The Old Ones ruled the earth aeons before the rise of humanity. Traces of their cyclopean cities can still be found on remote islands, buried amid the shifting desert sands, and in the frozen wastes of the polar extremes. Originally they came to this world from the stars. They sleep now, some deep within the earth or beneath the sea. When the stars are right they shall again walk the earth. Call of Cthulhu Playing the role of steadfast investigators, you travel to strange and dangerous places, uncover foul plots, and stand against the terrors of the Cthulhu Mythos. You encounter sanity-blasting entities, monsters, and insane cultists. Within strange and forgotten tomes of lore you discover revelations that humanity was not meant to know. You and your companions may very well decide the fate of the world. The Keeper Rulebook, contains the core rules, background, guidance, spells, and monsters of the game. It is everything you need for Call of Cthulhu at your fingertips, and will enhance all of your games. The Keeper Rulebook is intended for use by the Keeper of Arcane Lore—the Game Master who will present the scenario to the other players. The other players—the Investigators—will benefit hugely from a copy of the Investigator Handbook, which contains expanded rules for character creation, skills, occupations, equipment, and a primer on 1920’s New England—the signature setting of Call of Cthulhu. Monsters, Beasts and Alien Gods! A bestiary of mythos entities to pepper your Call of Cthulhu scenarios and campaigns. Each entry contains full rules for using that monster in the game. Whether it’s a lowly Mi-Go, a flesh-changing Deep One, or the great Cthulhu himself, you’ll find background details, stats, special rules and spells to effectively dispatch these wicked beasts upon your hapless investigators. Tomes of Eldritch Lore Whether at your local library, or among the forbidden bookshelves of a twisted cultist, the Keeper Rulebook provides a wellspring of books for your investigators to find. Rules for reading, researching, and discovering spells come alongside detailed entries for over 20 tomes. Every tome listed in the Keeper Rulebook can serve as the basis of its own story, and to inspire your very own cults to face off against your investigators. Sanity Full rules for the Sanity system that sets Call of Cthulhu apart from other horror games. The Sanity system measures each investigator’s capacity to comprehend the incomprehensible. It mechanizes the way the human brain can break upon discovering mind-bending truths we were never meant to discover. With each loss of sanity, the investigators will change, and their character will shift and grow. Sanity is the backbone of narrative character development in Call of Cthulhu. Scenarios Two complete scenarios, handouts and pregenerated characters allow you to jump right into the action, or kick off a new campaign. Amidst The Ancient Trees- The investigators join a search party for a kidnapped girl, and must venture into the woods of Southwest Vermont in pursuit. What they discover is far worse than they could imagine. Crimson Letters- The death of a professor at Miskatonic University in Arkham, Massachusetts sets off a chain of events that echo through the entire city. The investigators must solve the unexplained death of the academic before things get out of hand.

    1 in stock

    $76.00$49.00

  • Gamers Guild AZ Zombicide: Chronicles Zombicide: Chronicles Survivor Set Asmodee

    Zombicide: Chronicles Survivor Set

    5 in stock

    When the zombie apocalypse happened, it came quickly. Even the police and military were overwhelmed before they knew what was happening. That means that there’s a lot of… stuff just scattered everywhere, most of it is still pretty useful. That’s good, because we’re going to need everything we can find if we want to survive. The Field Guide for Zombicide: Chronicles gives players a whole host of new gear for their games. From mundane to military-grade, this 60-page book has stats for a little bit of everything. There’s even some heavy weaponry, along with the rules for how to use it. Also included are rules for new vehicles and special skills for law enforcement and paramilitary Survivors.

    5 in stock

    $42.00$31.00

  • Gamers Guild AZ Magpie Games Root: The RPG - Travelers and Outsiders GTS

    Root: The RPG - Travelers and Outsiders

    2 in stock

    This Root: The Roleplaying Game supplements features: 6" x 9" Hardcover Book Full Color Interior With Artwork By Kyle Ferrin 6 New Vagabond Playbooks - the Adventurer, the Champion, the Chronicler, the Envoy, the Harrier, and the Raider 4 New Factions + New Mechanics Free PDF via DriveThruRPG New faces haunt the Woodland's Spirits!As the War rages on, new factions take interest in the Woodland's resources. The Riverfolk Company sends trade boats up and down the rivers; the Lizard Cult makes a new push for converts; the Grand Duchy digs tunnels to seize new territory; and the Corvid Conspiracy toils to claim ill-begotten gains from the foolish. Who are these new factions? And what do they have in store for the Woodland?Travelers & Outsiders is a supplement for Root: The Roleplaying Game, the officially licensed tabletop RPG based on the award-winning Root: A Game of Woodland Might and Right board game by Leder Games - that expands the core game to include the first 4 expansion factions!Here's what you'll find inside this book:  10 new playbooks, expanding the types of vagabonds you can play to include pirates, raiders, scholars, heretics, raconteurs, and more. 4 new expansion factions - The Riverfolk Company, Lizard Cult, Grand Duchy, and Corvid Conspiracy - for you to add to any campaign. Dozens of expanded moves and tags, including weapons skills, roguish feats, natures, drives, connections, equipment tags, and pre-made gear. Robust faction turn mechanics that bring the setting to life as factions seize holdings, build structures, and plot mischief across the Woodland. 2 new clearings - Heartwood and Sundew Bend - that focus on adventures involving the new expansion factions and their conflicts.

    2 in stock

    $56.00$34.00

  • Gamers Guild AZ Call of Cthulhu Call of Cthulu Investigator Handbook GTS

    Call of Cthulu Investigator Handbook

    2 in stock

    An Essential Book for Call of Cthulhu Players “No swords. No wizards. Just regular humans, in way over their heads...” — Gizmodo Will you stand against the horrors from beyond space and time? Whether learned professor, nosy journalist, hobo, waitress or hard-hitting detective, investigators need all the help they can get - Let this book be your guide! The Investigator Handbook is an essential player’s aid for the Call of Cthulhu roleplaying game. The Investigator Handbook contains expanded rules for creating players characters, a wealth of over 100 occupations and skill descriptions, as well as guidance on getting the most from the game. The book introduces a range of organizations for your investigator to belong to, detailed information about the classic 1920s setting, equipment and weapons for both the 1920s and modern day, and expert tips and advice for all budding and experienced players alike. What’s Inside? Call of Cthulhu players will love having the Investigator Handbook at their fingertips during play. The book enhances the player experience and speeds gameplay thanks to a wealth of quick-reference charts, player advice and setting information. Creating Investigators Full rules for creating unique characters for Call of Cthulhu which will be of benefit to players and Keepers alike. This includes a narrative explanation behind each of the core characteristics, a 1920s character name generator, and an in-depth example of character creation to guide you as you craft your very own investigator. Occupations The core component to any Call of Cthulhu character. The book contains over 60 occupations that will shape your investigator. Each occupation lists the mechanical benefits (and drawbacks!) as well as a brief explanation to inspire your character. You’ll also find optional rules for experienced investigators, which allows you to take on the role of a war veteran, organized crime affiliate, grizzled police officer, and more. The Roaring Twenties The signature setting for Call of Cthulhu, prohibition-era America is covered in detail. The book includes information on key events during the period, modes of transport across the country, and investigator information like forensics and photography. Additionally, you’ll find extensive information on weapons of the 1920s, and tables with period-specific costs of goods and services. Advice For Players A chapter on core advice for both roleplaying and Call of Cthulhu in general will benefit new and returning players. The chapter focuses on cooperation, separation of character knowledge and player knowledge, and setting your expectations. It also covers dealing with problems as they arise, learning not to rely on combat, setting goals for your character, and knowing when and how to appropriately use the mechanics of the game.

    2 in stock

    $62.00$38.00

  • Gamers Guild AZ Paizo Publishing Pathfinder RPG (2E): Pathfinder Player Core (Sketch Cover) (Pre-Order) GTS

    Pathfinder RPG (2E): Pathfinder Player Core (Sketch Cover)

    3 in stock

      The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This 464-page hardcover tome is the definitive rules resource for all Pathfinder Second Edition players!Pathfinder Player Core is the first core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the GM Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming! This sketch cover edition features a beautiful image of the original pencil sketch of the Pathfinder Player CorePathfinder Player Core includes:♦ Easier to Learn! We’ve taken feedback from the Beginner Box and the Core Rulebook and made this new entry into the Pathfinder Roleplaying Game easier to navigate and get right into the fun. ♦ Complete character creation rules, walking you through building a character by selecting your Ancestry, Background, and Class, with a focus on the bard, cleric, druid, fighter, ranger, rogue, witch, and wizard! Core ancestry options include human, dwarf, elf, gnome, goblin, halfling, leshy, and orc!♦ A mountain of options allowing you to customize your character including versatile heritages, like the changeling and nephilim, skills and feats, and hundreds of spells (including dozens of new ones), ensuring that the character you build represents your hero not just in story, but in rules as well!♦ Everything you need to know to start playing, from advice on how to explore the world to tips on surviving deadly combats with terrifying foes.♦ A primer on the world of Lost Omens so that your character can be a part of an exciting and diverse world!♦ Rules and tools to advance your character through play, taking them from a fresh-faced adventurer ready to take on the world to a veteran hero, wielding powerful magic that can reshape reality!♦ Fully integrated errata from the first 4 years of Pathfinder Second Edition, including revisions to the witch, expanded options for every character class, streamlined spells, new equipment, and more!♦ This is the first Pathfinder product published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.★ Gorgeous Wayne Reynolds sketch cover is a hobby retail exclusive for 120 days following release, and will NEVER be offered to bookstores or online retailers other than paizo.com.★ Pathfinder Player Core is the definitive “main” rulebook for Pathfinder Second Edition players, effectively replacing the Pathfinder Core Rulebook. All players need a copy of this book.★ Streamlined and optimized based on a half-decade of player feedback. While the Pathfinder Second Edition rule system remains the same, the presentation in this volume has been completely revised and updated to speed up learning the game and play at the table.★ Extensive marketing support throughout 2023 and 2024.★ Compatible with the Open RPG Creative (ORC) License.

    3 in stock

    $83.00

  • Gamers Guild AZ Paizo Publishing Pathfinder RPG (2E): Pathfinder Gamemaster Core (Sketch Cover) (Pre-Order) GTS

    Pathfinder RPG (2E): Pathfinder Gamemaster Core (Sketch Cover)

    3 in stock

      Unleash your imagination, creating worlds and stories beyond measure with the new Pathfinder GM Core for Pathfinder Second Edition! This comprehensive 336-page hardcover rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s dungeon delve to complex epics spanning years. Within these pages you’ll find clear guidelines for creating new hazards and monsters, tools to design challenging, balanced encounters, and rules for rewarding characters for the dastardly challenges you array before them! Pathfinder GM Core also contains a dragon’s hoard of magic items and treasure to entice and reward your players, from simple healing potions to magic weapons and armor and legendary artifacts, including dozens of brand-new items!Pathfinder GM Core is the second core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming! This sketch cover edition features a beautiful image of the original pencil sketch of the Pathfinder GM Core cover by superstar artist Wayne Reynolds, and is offered exclusively to Paizo’s hobby retail partners for the first 120 days of release. Pathfinder GM Core includes:♦ The rules needed to run a game of Pathfinder, including guidelines for creating challenging encounters, determining success, and giving out rewards.♦ Advice aimed at making you an incredible Game Master, along with tools to ensure you and everyone else at your table has a safe and enjoyable experience.♦ Guidelines to help you create your own content, from campaigns and adventures to hazards and monsters.♦ Rules subsystems to help you handle a wide array of game situations, including rules for chases, duels, research, infiltration, and more!♦ A guide to the world of Lost Omens, with a look at several important regions, an examination of the peoples and cultures of the world, and a glimpse into what lies beyond the veil of the universe!♦ Fully integrated errata from the first 4 years of Pathfinder Second Edition, including improvements to staves and talismans and all-new apex magic items!♦ Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.★ Gorgeous Wayne Reynolds sketch cover is a hobby retail exclusive for 120 days following release, and will NEVER be offered to bookstores or online retailers other than paizo.com.★ Pathfinder GM Core is the definitive “main” Game Master rulebook for Pathfinder Second Edition GMs, effectively replacing portions of the Pathfinder Core Rulebook and Pathfinder Gamemastery Guide. All GMs need a copy of this book.★ Streamlined and optimized based on a half-decade of player feedback. While the Pathfinder Second Edition rule system remains the same, the presentation in this volume has been completely revised and updated to speed up learning the game and play at the table.★ Extensive marketing support throughout 2023 and 2024.★ Compatible with the Open RPG Creative (ORC) License.

    3 in stock

    $83.00

  • Gamers Guild AZ Soulbound Warhammer Age of Sigmar Soulbound RPG: Bestiary PHD

    Warhammer Age of Sigmar Soulbound RPG: Bestiary

    1 in stock

    The Mortal Realms are besieged. Packs of savage beasts stalk the wilderness. Parades of disquiet dead stirred by baleful magics haunt the nights, enacting terrible vengeance upon the living. Hordes of Orruks, Grots, and Gargants rampage unchecked, driven by little more than destruction and despoilment for their own amusement. And the innumerable servants of the Ruinous Powers that once brought about the end of the world take root wherever mortals tread. The realms are rocked by never-ending conflict and nowhere is truly safe… The Mortal Realms are filled with countless strange creatures and monstrous beasts. The Warhammer Age of Sigmar Soulbound Bestiary provides a vast collection of these great and terrible foes to use in your Warhammer Age of Sigmar: Soulbound adventures, and gives GMs advice on how best to build exciting encounters with these monstrous and maniacal foes. The Soulbound Bestiary contains Over 180 terrifying new foes to use in your Soulbound campaign, including some of the most iconic creatures from Warhammer Age of Sigmar —  from the reality-warping Tzeentchian Lord of Change, to the merciless Knight of Shrouds, to the awe-inspiring Kraken-eater Mega-Gargant. Gamemaster advice on building exciting and memorable encounters, and how to use Doom to give an extra edge to these conflicts. Detailed descriptions of each creature and faction, including advice on using them in your game, their tactics in combat, and rumours reflecting what the people of the Mortal Realms know of them, some of which may be less than reliable!

    1 in stock

    $62.00$42.00

  • Gamers Guild AZ Legend of the Five Rings Legend of the Five Rings RPG: Fields of Victory Asmodee

    Legend of the Five Rings RPG: Fields of Victory

    2 in stock

    Fields of Victory contains three chapters overflowing with information about warfare in Rokugan, both past and present, as well as providing new gameplay and character-building options for players. The valiant Lion Clan has always taken great pride in their study of history, including their methods of preserving it, and so much of the information about famous Rokugani battles of the past is presented from the Lion Clan’s perspective. This book provides Game Masters with an arsenal of supplemental rules, tools, and guidance for staging grand battles in their own campaigns; meanwhile, players receive new character options through the introduction of the Badger Clan, ten new schools, and a variety of new titles and techniques to expand on existing player characters.

    2 in stock

    $62.00$50.00

  • Gamers Guild AZ Magpie Games Root: The Roleplaying Game - GM Accessory Pack GTS

    Root: The Roleplaying Game - GM Accessory Pack

    1 in stock

    This Root: The RPG GM accessory pack includes a trifold GM screen - featuring tools, tables, and information for running the game - alongside two custom notepads for tracking your campaign! GM Screen: a trifold Gamemaster (GM) screen, each fold roughly 8"x8" for a total length of 24". It contains GM tools, reference tables, and other information to help make running the game a cinch, while featuring awesome vagabond art by Kyle Ferrin! Woodland & Clearing Notepads: Two distinct 8"x8" notepads with pull-off sheets to help you track your campaign! The clearing pad comes with 50 individual double-sided sheets, each used to track a different clearing, while the Woodland pad comes with 30 double-sided sheets, each used to track the whole of the Woodland. 

    1 in stock

    $25.00

  • Gamers Guild AZ Magpie Games Root: The Roleplaying Game - Denizens Deck PHD

    Root: The Roleplaying Game - Denizens Deck

    2 in stock

    As your vagabond band adventures across the Woodland, you will encounter villains, leaders, innocents, and everything in between with this fully-illustrated, 55-card deck of Woodland denizens, complete with stats, personality traits, game-ready requests for the vagabonds, and new art by Kyle Ferrin! *Requires core game to play

    2 in stock

    $28.00$19.00

  • Gamers Guild AZ ALIEN RPG ALIEN RPG: Heart of Darkness GTS

    ALIEN RPG: Heart of Darkness

    1 in stock

    Heart of Darkness is a complete Cinematic Scenario for the ALIEN roleplaying game, written by sci-fi novelist Andrew E.C. Gaska. It is a stand-alone adventure, but also serves as a conclusion to the Draconis Strain Saga begun in the cinematic scenario Chariot of the Gods and continued in Destroyer of Worlds. The scenario is designed for 3–5 players plus the Game Mother, and is a spiraling descent into soul-crushing madness.A huge double-sided map (format 864x558mm).Seven pre-generated characters to choose from. Custom cards for secret messages and personal agendas.Player maps and handouts.The ALIEN RPG core rulebook OR the ALIEN RPG Starter Set is required to play.

    1 in stock

    $33.00

  • Gamers Guild AZ Free League Symbaroum: Game Masters's Guide GTS

    Symbaroum: Game Masters's Guide

    1 in stock

    With this Game Master's Guide, Symbaroum's collection of core books is complete! It features three solid sections, meant to inspire and support Game Masters when it comes to everything from the creation of homebrew adventures to managing sessions around the gaming table. No matter if you choose to embrace it all or only pick the goodies out of the cake, the tips and alternative rules presented in this book will certainly help make adventures in Symbaroum's game world even more spicy, thrilling and memorable.Featured Content:• The Adventure section, with chapters on the design of game worlds, chronicles, adventure landscapes and of adventures set in the Underworld, Yonderworld and Spirit World. It also offers tips regarding how to construct scenarios for experienced player characters, and guidelines for Troupe Play in Symbaroum.• The Challenges section, containing alternative rules for pitched battles, advanced traps and social challenges. Adding to this are chapters on Ceremonial Magic (including sixteen ceremonies), expeditions in Davokar, exploration of ruins, the design of legendary creatures and rules for handling player characters owning and managing an estate or smaller domain.• The Rewards section, which offers suggestions on different ways of rewarding player characters and their players, aside from Experience and shiny coins. The chapters also present guidelines for designing what in Symbaroum are called Curiosities, Mystical Treasures and Artifacts, after which the book is rounded off with the description of no less than twenty seven artifacts - all of them with a unique adventure set-up.• Note that this book requires access to the Symbaroum Core Rulebook, and that it does not come into its own without the Advanced Player's Guide and the Symbaroum Monster Codex.

    1 in stock

    $56.00$40.00

  • Gamers Guild AZ Magpie Games Avatar Legends RPG: Core Rulebook GTS

    Avatar Legends RPG: Core Rulebook

    3 in stock

    Avatar Legends: The Roleplaying Game brings you and your friends into the beloved setting of Avatar Legends — as new heroes of your own stories! Weave tales of self-discovery and action with your team of friends, and go penguin-sledding while you're at it!In this RPG, you might face off with the Triple Threat Triad in Republic City, travel through a spirit portal to rescue a missing child, negotiate peace between Earth Kingdom outlaws, pursue enemies through the Four Nations, and even learn a thing or two from beloved Avatar Legends characters.☆ Choose a setting amid the eras of Kyoshi, Roku, the Hundred Year War, Aang, and Korra.☆ Create your heroes from 10 playbooks — archetypes that help you play compelling protagonists.☆ Master an element, weaponry, or technology to rise and meet your destiny.☆ Pursue balance by learning from great mentors and getting into trouble across the Four Nations.The core book is an 8.5”x11” hardcover book featuring beautiful full-color art, all the core rules for the game, information on playing your game in one of five different eras, examples for quick and easy play, and ten playbook archetypes.

    3 in stock

    $69.00$59.00

  • Gamers Guild AZ Starfinder Starfinder RPG: Starfinder Core Rulebook Southern Hobby

    Starfinder RPG: Starfinder Core Rulebook

    1 in stock

    Strap in and blast off! The Starfinder Roleplaying Game puts you in the role of a bold science-fantasy explorer, investigating the mysteries of a weird and magical universe as part of a starship crew. Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you’ll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you’re making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you’ll need each other.This massive 560-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more - everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars!

    1 in stock

    $83.00$54.00

  • Gamers Guild AZ Star Wars RPG Edge of the Empire: Mask of the Pirate Queen Asmodee

    Edge of the Empire: Mask of the Pirate Queen

    1 in stock

    Pursue a criminal mastermind across the galaxy in Mask of the Pirate Queen, an adventure for the Star Wars®: Edge of the Empire™ roleplaying game! A powerful smuggling operation has placed a tremendous bounty on the head of the so-called Pirate Queen. In hunting this bounty you and your colleagues will explore the prosperous shadowport of Ord Mantell, fight an intense interstellar fleet battle, and discover the dangerous underworld sport of pit fighting. You never know where you’ll find the Pirate Queen– or what you might encounter in the search.  Within this book’s 96 pages you’ll find complete gazetteers for Ord Mantell and the oasis world of Saleucami, full-color illustrations, numerous new adversaries, and plentiful tips to help Game Masters easily run the adventure. A complete adventure in itself, Mask of the Pirate Queen can be easily integrated into an ongoing Edge of the Empire™ campaign or used as the launching point for a series of smuggling, spying, or bounty hunting escapades.

    1 in stock

    $34.00

  • Gamers Guild AZ Legend of the Five Rings Legend of the Five Rings - Adventures in Rokugan Asmodee

    Legend of the Five Rings - Adventures in Rokugan

    2 in stock

      Rokugan. The Emerald Empire.For thousands of years, the samurai of the Great Clans have served the Hantei Emperor in guiding this land's destiny. But now, danger besets Rokugan on all sides. While the Great Clans march to war with one another, blood magic users corrupt the Empire from within, the spirits of the restless dead haunt its wilds, and to the south, hordes of foul oni batter against the Kaiu Wall, the last defense against the vile demons pillaging Rokugan.With the Great Clans distracted on all fronts, it falls on brave warriors and adventurers to protect the common folk and fight these threats. Do you have what it takes to defeat these ancient evils and ensure the Emerald Empire stands for another thousand years?Adventures in Rokugan brings the famous setting of Legend of the Five Rings to the ever-popular ruleset of the 5th Edition SRD. Players can explore this rich setting in a whole new light, and the familiar rules promise to engage an entirely new audience of roleplaying fans. Alongside a new focus on roleplaying activities such as dungeon delving and monster hunting, Adventures in Rokugan promises to provide something for all fans of Rokugan.

    2 in stock

    $56.00

  • Gamers Guild AZ Candela Obscura Candela Obscura Core Rulebook - Standard Edition (Pre-Order) Darrington Press

    Candela Obscura Core Rulebook - Standard Edition

    9 in stock

    Investigators, ready yourselves. Candela Obscura needs you!  The Candela Obscura Core Rulebook is a fully detailed guide on playing and gamemastering the collaborative investigative horror tabletop roleplaying game. As an investigator of the paranormal secret society Candela Obscura, you and your circle are charged with exploring, fighting, and protecting the people of Newfaire from supernatural dangers lurking in the folds of a bustling world unaware of the occult magick simmering beneath. Candela Obscura is the very first game to use the Illuminated Worlds System as well as the first full RPG from Darrington Press, as featured in the ongoing anthology series on Critical Role. Inside of the Candela Obscura Core Rulebook you’ll discover: 204 detailed pages, with a satin ribbon to keep your place. The core rules to play and create your Candela Obscura investigators and their circles. Over 90 pages detailing the turn of the century-inspired setting of the Fairelands, and in detail the city of Newfaire and the ancient ruins beneath known as Oldfaire. 4 full example assignments for gamemasters to dive in with their players. Over 30 example assignments to explore far-flung corners of the Fairelands and the organizations and people operating within it. An extensive guide to preparing for and gamemastering Candela Obscura. Immersive, in-world ephemera and notes strewn throughout the chapters—illustrations, sketches, research notes, correspondences, advertisements, maps, and more to bring the Fairelands to life. Now is your time to accept the call of Candela Obscura! Ready your dice and accessories and get ready to play!   Full Credits:  Lead Game Design: Spenser Starke and Rowan Hall Written By: Rowan Hall and Spenser Starke Editor: Karen Twelves Managing Editor: Matthew Key Production: Ivan Van Norman and Alex Uboldi Proofreading: Jacky Leung Additional Game Design: Christopher Grey, Tracey Harrison, and Taliesin Jaffe Layout: De La Rosa Design Cultural Consultants: Basheer Ghouse, Pam Punzalan, Erin Roberts, Christine Sandquist, Liam Stevens Military & Political Consultant: Anthony Joyce-Rivera Game Development Consultant: Mike Underwood Additional Editing: Darcy Ross Additional Writing: Carlos Cisco, Tracey Harrison, Anthony Joyce-Rivera, Sam Maggs, Mike Underwood Graphic Design: Aaron Monroy, Bryan Weiss Artists: Shaun Ellis, Jamie Harrison, Allie Irwin, Amelia Leonards, Lily McDonnell, Justin O’Neal, Sunga Park, Gustavo Rodrigues Pelissari, Doug Telford Map Design: Marc Moureau Cover Artist: De La Rosa Design  Artist / Ancient Languages / Spell Design: Stevie Morley Original Concept Created By: Taliesin Jaffe and Chris Lockey

    9 in stock

    $56.00

  • Gamers Guild AZ Pathfinder Pathfinder, Second Edition: Bestiary Southern Hobby

    Pathfinder, Second Edition: Bestiary

    2 in stock

    Unleash the Beasts! Over 400 of fantasy's fiercest foes burst from the pages of this enormous 360-page compendium of the most popular and commonly encountered creatures in the world of Pathfinder! From familiar enemies like orcs, dragons, and vampires to new horrors like the nightmarish nilith and the three-headed mukradi, to suitable servants for summoners of every alignment, this must-have companion to the Pathfinder Core Rulebook is crawling with creatures to challenge characters of any level. The Pathfinder Bestiary includes: More than 400 monsters! Gorgeous full-color illustrations on nearly every page! Detailed monster lists sorted by level, type, and rarity to help you find the right monster for any situation! Universal monster rules to simplify special attacks, defenses, and qualities like grab, swallow whole, and regeneration. Guidelines for providing appropriate monstrous treasures for any occasion. Detailed lore sidebars offering additional information about Pathfinder's most popular monstrous friends and foes!

    2 in stock

    $69.00$45.00

  • Gamers Guild AZ Soulbound Warhammer Age of Sigmar Soulbound RPG: Core Book GTS

    Warhammer Age of Sigmar Soulbound RPG: Core Book

    2 in stock

    As Sigmar’s Storm broke upon the hordes of Chaos, a flicker of hope was rekindled in the people of the Mortal Realms. The seeds of civilisation were planted and grew into new bastions of Order, and for a moment it almost seemed the endless tide of darkness could be held back.  But then came the Necroquake, as the undead legions of Nagash rose up to shatter the cities of Sigmar. Hope dwindles and once more darkness threatens to engulf the Mortal Realms…  Explore the Mortal Realms in the first ever tabletop roleplaying game set in the world of Warhammer : Age of Sigmar! You are Soulbound: heroes chosen by the gods to stand against the horrors that plague the Mortal Realms, tasked with preventing a new age of Chaos, Death, and Destruction. Forge your group from some of the most powerful heroes in the realms and face down roving bands of cannibals, legions of undead, and hordes of daemons in a desperate struggle for survival. Warhammer Age of Sigmar: Soulbound contains 13 thrilling chapters to sink your teeth into, including: Archetypes Skills and Talents Equipment Between Adventures The Mortal Realms The Great Parch Religion and Belief Magic Bestiary

    2 in stock

    $83.00$54.00

  • Gamers Guild AZ Star Trek Adventures Star Trek Adventures RPG: Core Rulebook GTS

    Star Trek Adventures RPG: Core Rulebook

    2 in stock

    Welcome to your new assignment, Captain. Your continuing mission, to explore strange new worlds, seek out new life and new civilizations, to bodly go where no one has gone before… Star Trek Adventures takes you to the Final Frontier of the Galaxy, where new discoveries await keen explorers of Starfleet. Your duties may take you to the edges of known space, or to Federation colonies in need, to the borders of neighbouring galactic powers or into the eye of interstellar phenomena. Your ship and your crew epitomise the best Starfleet and the United Federation of Planets has to offer, and you are needed more than ever. It is a volatile time for the Federation and new crews have never been in higher demand. Features of this game: 368 pages, full color matte hardback cover Create your own Star Trek stories of discovery and adventure on the Final Frontier  Complete 2d20 game system from Modiphius Entertainment  An extensive exploration of the United Federation of Planets and its galactic neighbours in the Alpha, Beta and Gamma Quadrants Guidelines for Gamemasters old and new, on how to run an adventure of exploration and discovery for the crew of a Federation starship A full catalogue of aliens and antagonists including Klingons, Romulans, and more

    2 in stock

    $89.00$60.00

  • Gamers Guild AZ Gilmore's Glorious Goods Tal' Dorei Campaign Setting Reborn Darrington Press

    Tal' Dorei Campaign Setting Reborn

    2 in stock

    Tal’Dorei Campaign Setting Reborn is the definitive sourcebook for bringing the locations, people, creatures, and character options of Critical Role‘s Tal’Dorei continent to roleplaying games everywhere. An outstanding team of designers and artists have created an unparalleled resource for playing in and learning about this iconic locale from the hit series Critical Role.

    2 in stock

    $69.00

  • Gamers Guild AZ Free League Ruins of Symbaroum: Player's Guide GTS

    Ruins of Symbaroum: Player's Guide

    2 in stock

    With the Ruins of Symbaroum game line, the acclaimed setting of Symbaroum comes to the world’s most popular roleplaying game rules! This richly illustrated, 236-page Player’s Guide introduces setting specific rules and provides guidelines on how to create player characters for adventures in the world of Symbaroum using the 5th Edition OGL ruleset! A player facing introduction to the lore, settlements and factions of the game setting.  Setting specific rules on travelling, rests, social challenges, and the blight of corruption.      Nine player character origins with custom backgrounds      Five new character classes with a total of 32 new approaches (sub-classes).              New equipment in the form of weapons, armor, alchemical elixirs, mystical artifacts, and more.

    2 in stock

    $62.00$43.00

  • Gamers Guild AZ Board Game The Quiet Year Heart of the Deernicorn

    The Quiet Year

    1 in stock

    The Quiet year is a map game. You define the struggles of a community living after the collapse of civilization. The 52 cards each correspond to a week of the year and trigger certain events – bringing bad news, good omens, project delays and sudden changes in luck. Your decisions will define the values and future of the community and be added to an evolving collaboratively drawn map. This map blends literal cartography with symbols, creating a rich visual record of land and people.

    1 in stock

    $67.00

  • Gamers Guild AZ Magpie Games Root: The Roleplaying Game - Faction Dice Set GTS

    Root: The Roleplaying Game - Faction Dice Set

    2 in stock

    This pack of engraved dice designed specifically for Root: The Roleplaying Game contains one pair of six-sided dice for each of the seven different factions of the Woodland: The Marquisate The Eyrie Dynasties The Woodland Alliance The Riverfolk Company The Lizard Cult The Underground Duchy The Corvid Conspiracy *These dice can be used as six-sided dice for any game, but cannot be used with Root: A Game of Woodland Might & Right.

    2 in stock

    $35.00$25.00

  • Gamers Guild AZ Soulbound Warhammer Age of Sigmar Soulbound RPG: Starter Set GTS

    Warhammer Age of Sigmar Soulbound RPG: Starter Set

    2 in stock

    This Starter Set contains everything you need to begin roleplaying epic adventures in the perilous lands of the Mortal Realms. Whether this is your first ever tabletop roleplaying game or you are an experienced Gamemaster preparing your next campaign, this boxed set is the perfect starting point for anyone interested in Warhammer Age of Sigmar: Soulbound.Contents:• Faltering Light, a 48-page adventure that sees the heroes venture into the ancient Agloraxian ruins beneath the city of Brightspear. The adventure teaches you and your friends how to play - no prep required!• Brightspear City Guide, a 64-page guide to the city of Brightspear. Filled with strange and wonderful locations, unique characters, story hooks, and featuring eight one-page adventures set in Brightspear, this is the perfect way to continue your Soulbound campaign.• An introduction to the world of Warhammer Age of Sigmar.• 5 gatefold characters sheets with pre-generated characters, each with their own goals, background, and connections.• Three double-sided rules reference sheets with rules for Tests, combat, and spellcasting.• A double-sided sheet with a map of Brightspear on one side and the lands of Aspiria on the other.• Tokens for tracking Mettle, Soulfire, and Doom.• A set of 8, six-sided dice.

    2 in stock

    $28.00

  • Gamers Guild AZ Call of Cthulhu Call of Cthulhu, 7th Ed.: Gateways to Terror PHD

    Call of Cthulhu, 7th Ed.: Gateways to Terror

    1 in stock

    Gateways to Terror contains three short-play scenarios for the Call of Cthulhu 7th Edition roleplaying game, ideal for beginning and experienced players and Keepers alike. Originally, all three—The Necropolis, What's in the Cellar? and The Dead Boarder—were designed as demonstration games to give a taste of the game's core motifs—mystery, investigation, and horror—for those with limited time. The scenarios can be played in as little as one hour but can be expanded for slightly longer play, and each comes with four ready-made investigators so you can jump right into the action! Each scenario includes hints and tips for Keepers new and old, suggestions for additional investigators for larger groups, and a summary of the key rules needed to play. Suitable for use with the Call of Cthulhu Starter Set and the Call of Cthulhu: Keeper Rulebook. Gateways to Terror provides your next steps into the strange and mystifying worlds of Call of Cthulhu.

    1 in stock

    $28.00$18.00

  • Gamers Guild AZ Legend of the Five Rings Legend of the Five Rings RPG: Mask of the Oni Asmodee

    Legend of the Five Rings RPG: Mask of the Oni

    2 in stock

    Take your players into the foreboding Shadowlands with Mask of the Oni. This adventure for the Legend of the Five Rings Roleplaying Game pits heroes against the dangers of the Shadowlands and the horrors found within the crumbling walls of the Hiruma family’s fallen castle. Tokens, maps, and an adventure booklet will guide players on their journey, but will they survive with their soul intact? 

    2 in stock

    $31.00$24.00

  • Gamers Guild AZ CMON Broken Compass: Adventure Journal Asmodee

    Broken Compass: Adventure Journal

    2 in stock

    Broken Compass is an Adventure Role-Playing Game inspired by the great movies and games of the genre, from the Mummy to Uncharted, passing through Indiana Jones and Tomb Raider. Adventurers in Broken Compass are men and women of action, traveling the World to face the Challenges of great cities and wild, unwelcoming lands alike. Adventurers risk their lives every day, driven by their will to discover, learn or obtain something priceless to them. The corebook features the full set of game rules, the setting 1999 and a ready-to-play Episode! A manual you can bring with you everywhere you go to live great adventures on demand! - Broken Compass is based on the highly cinematographic Fortune System: a set of game mechanics that use small pools of six-sided dice to determine theoutcome of any task that might entail risks or end in accidents. To succeed, you don’t need to roll high totals. Your aim is to roll two-, three-, and four-of-a-kind results, which become Successes.- Easy to learn and easy to play. The Fortune Master is in charge of knowing the story and the locations where it takes place, while the other playersassume the role of Adventurers, people of action setting out in search of treasure!- 3 expansions and one Spin-Off available, adding hundreds of pages and lots of new settings, characters, and adventures to the table. Contains: 1 Adventure Journal core book (239 pages)

    2 in stock

    $56.00$47.00

  • Gamers Guild AZ Paizo Publishing Pathfinder RPG (2E): Pathfinder Gamemaster Core (Pre-Order) GTS

    Pathfinder RPG (2E): Pathfinder Gamemaster Core

      Unleash your imagination, creating worlds and stories beyond measure with the new Pathfinder GM Core for Pathfinder Second Edition! This comprehensive 336-page hardcover rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s dungeon delve to complex epics spanning years. Within these pages you’ll find clear guidelines for creating new hazards and monsters, tools to design challenging, balanced encounters, and rules for rewarding characters for the dastardly challenges you array before them! Pathfinder GM Core also contains a dragon’s hoard of magic items and treasure to entice and reward your players, from simple healing potions to magic weapons and armor and legendary artifacts, including dozens of brand-new items!Pathfinder GM Core is the second core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming! Pathfinder GM Core includes:♦ The rules needed to run a game of Pathfinder, including guidelines for creating challenging encounters, determining success, and giving out rewards.♦ Advice aimed at making you an incredible Game Master, along with tools to ensure you and everyone else at your table has a safe and enjoyable experience.♦ Guidelines to help you create your own content, from campaigns and adventures to hazards and monsters.♦ Rules subsystems to help you handle a wide array of game situations, including rules for chases, duels, research, infiltration, and more!♦ A guide to the world of Lost Omens, with a look at several important regions, an examination of the peoples and cultures of the world, and a glimpse into what lies beyond the veil of the universe!♦ Fully integrated errata from the first 4 years of Pathfinder Second Edition, including improvements to staves and talismans and all-new apex magic items!♦ Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.★ Pathfinder GM Core is the definitive “main” Game Master rulebook for Pathfinder Second Edition GMs, effectively replacing portions of the Pathfinder Core Rulebook and Pathfinder Gamemastery Guide. All GMs need a copy of this book.★ Streamlined and optimized based on a half-decade of player feedback. While the Pathfinder Second Edition rule system remains the same, the presentation in this volume has been completely revised and updated to speed up learning the game and play at the table.★ Extensive marketing support throughout 2023 and 2024.★ Compatible with the Open RPG Creative (ORC) License.

    $83.00$71.00

  • Gamers Guild AZ Legend of the Five Rings Legend of the Five Rings RPG: Winter's Embrace Asmodee

    Legend of the Five Rings RPG: Winter's Embrace

    2 in stock

    Navigate the treacherous intrigues of the Winter Court in the Winter’s Embraceadventure for the Legend of the Five Rings Roleplaying Game! Being invited to the Emperor’s Winter Court is daunting enough, but an invitation to tea with the legendary member of the Crane Clan thrusts you into the thick of a devious scheme. Your group is tasked with uncovering the truth behind how a dangerous band of scoundrels from the Mantis Clan secured a coveted invitation to the event, and, more importantly, what plots do they hope to accomplish while they are here.  Winter’s Embracetakes your team to the beautiful grounds of KyÅ«den Doji, where you are introduced to the hazards of court politics. As plots begin to unravel around you and you become closer to the truth, you will find that a whispered word can kill as surely as a sword. Can you survive the poisonous rumors and shadow politics of the Winter Court?

    2 in stock

    $31.00$25.00

  • Gamers Guild AZ Renegade Game Studios Transformers RPG Core Rulebook Renegade Games

    Transformers RPG Core Rulebook

    1 in stock

    For centuries the foolish have sought to rip the riches from Ifri, but none have been successful...until now. A timeless evil called Bonsam has partnered with the Atabean Trading Company in an attempt to exploit the lands of Gold and Fire. Demonic bonsam stones are mined from the earth in Mbey, where a broken King serves an unholy combination of evil and despotic greed. Heroes will find themselves aided in their adventures by the mysterious and powerful Jok, who stand behind their chosen champions. Prepare to battle for the soul of Ifri, from glittering deserts, stunning jungles, and the vast open sea.

    1 in stock

    $76.00$49.00

  • Gamers Guild AZ Free League Publishing Pirate Borg RPG: Core Rulebook (Pre-Order) GTS

    Pirate Borg RPG: Core Rulebook

    2 in stock

      Avast Ye! PIRATE BORG is a scurvy ridden, rules light, art heavy RPG inspired by history, fantasy, horror, and rum. PIRATE BORG is a complete game based on and compatible with the award-winning doom art-punk RPG MÖRK BORG.★ Eight character classes.★ Easy-to-learn naval combat rules.★ 80+ NPCs & monsters.★ “The Curse of Skeleton Point”, a sandbox style adventure with 11 pirate-themed locations.★ Double-sided folded map.

    2 in stock

    $56.00$47.00

  • Gamers Guild AZ Paizo Publishing Pathfinder RPG (2E): Pathfinder Player Core (Pre-Order) GTS

    Pathfinder RPG (2E): Pathfinder Player Core

    The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This 464-page hardcover tome is the definitive rules resource for all Pathfinder Second Edition players!Pathfinder Player Core is the first core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the GM Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming! Pathfinder Player Core includes:♦ Easier to Learn! We’ve taken feedback from the Beginner Box and the Core Rulebook and made this new entry into the Pathfinder Roleplaying Game easier to navigate and get right into the fun. ♦ Complete character creation rules, walking you through building a character by selecting your Ancestry, Background, and Class, with a focus on the bard, cleric, druid, fighter, ranger, rogue, witch, and wizard! Core ancestry options include human, dwarf, elf, gnome, goblin, halfling, leshy, and orc!♦ A mountain of options allowing you to customize your character including versatile heritages, like the changeling and nephilim, skills and feats, and hundreds of spells (including dozens of new ones), ensuring that the character you build represents your hero not just in story, but in rules as well!♦ Everything you need to know to start playing, from advice on how to explore the world to tips on surviving deadly combats with terrifying foes.♦ A primer on the world of Lost Omens so that your character can be a part of an exciting and diverse world!♦ Rules and tools to advance your character through play, taking them from a fresh-faced adventurer ready to take on the world to a veteran hero, wielding powerful magic that can reshape reality!♦ Fully integrated errata from the first 4 years of Pathfinder Second Edition, including revisions to the witch, expanded options for every character class, streamlined spells, new equipment, and more!♦ This is the first Pathfinder product published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.★ Pathfinder Player Core is the definitive “main” rulebook for Pathfinder Second Edition players, effectively replacing the Pathfinder Core Rulebook. All players need a copy of this book.★ Streamlined and optimized based on a half-decade of player feedback. While the Pathfinder Second Edition rule system remains the same, the presentation in this volume has been completely revised and updated to speed up learning the game and play at the table.★ Extensive marketing support throughout 2023 and 2024.★ Compatible with the Open RPG Creative (ORC) License.

    $83.00$71.00

  • Gamers Guild AZ Tales from the Loop Tales from the Loop RPG: Core Book GTS

    3 in stock

    $40.00

  • Gamers Guild AZ Pathfinder Pathfinder, Second Edition: Gamemastery Guide Southern Hobby

    Pathfinder, Second Edition: Gamemastery Guide

    1 in stock

    Whether you are a new Game Master or experienced storyteller, you can always find new ways to hone your craft. This 256-page Pathfinder Second Edition rulebook contains a wealth of new information, tools, and rules systems to add to your game. Inside you will find handy advice for building your own adventures, designing towns, and creating vibrant characters alongside rules systems for dramatic chases, thrilling tournaments, and deadly duels. This book also includes more 40 pages of sample nonplayer characters, from the simple town guard to the vile cultist, presented to make your job as GM that much easier! The Pathfinder Gamemastery Guide includes: Rules, advice, and guidelines to build adventures, campaigns, and the denizens and treasures that lurk within, from settlements to nations to infinite planes! Creative variant rules to customize the rules to make the game your own, including variant bonus, feat, and magic item progressions, characters gaining the power of multiple classes at once, and more! All sorts of new and variant magic items including intelligent items, cursed items, artifacts, quirks you can add to items, and a brand new type of item called a relic that scales with your character! A catalog of subsystems to handle unique situations, from thrilling chases to researching mysteries to vehicle combat to elaborate duels to sandbox-style "hexploration" and more! Plus, a universal victory point system to help you design your own subsystems! More than 60 new NPCs to use in your game, designed for maximum usefulness to all Pathfinder campaigns!

    1 in stock

    $69.00$45.00

  • Gamers Guild AZ Genesys Genesys Expanded Player’s Guide Asmodee

    Genesys Expanded Player’s Guide

    4 in stock

    Dive into a world of adventure with the Expanded Player's Guide for Genesys Roleplaying! The Expanded Player's Guide contains a wealth of knowledge for players eager to equip their characters with interesting new gear, vehicles, and spells and Game Masters designing their own settings. This is the first expansion book that is for Genesys as a whole, rather than focusing on a specific setting. This 112-page book features three exciting new example settings, a step-by-step guide that makes creating your own settings easier than ever, new rules for creating your own vehicles, quick rules for creating your own adversaries, and new spells and talents for the Genesys Magic System to further customize your games. 

    4 in stock

    $46.00$30.00

  • Gamers Guild AZ 7th Sea RPG 7th Sea RPG: 2nd Edition - Core Rulebook Hardcover ACD Distribution

    7th Sea RPG: 2nd Edition - Core Rulebook Hardcover

    1 in stock

    7th Sea is the premier tabletop game of sabres, ships, and high adventure! Packed together in a gorgeous hardcover book, these 300 pages are laden with gorgeous art that fully captures the imagination.

    1 in stock

    $83.00$54.00

  • Gamers Guild AZ Call of Cthulhu Call of Cthulhu, 7th Ed.: Cults of Cthulhu PHD

    Call of Cthulhu, 7th Ed.: Cults of Cthulhu

    4 in stock

    Secrets of the Cthulhu Cult Cults of Cthulhu delves into the human side of the dark and horrific world of those who worship the dead yet dreaming abomination known as Great Cthulhu. Here, twisted humans try to find meaning in a hopeless universe, and seek purpose in their fleeting and insignificant lives. This is the world of the Cthulhu Cult and those who hear its master’s dark call. In Call of Cthulhu there are many who serve the alien forces of the universe and seek to trade favor for power. But, there is one insidious cult that rises above the rest. One that has secretly permeated human civilization since before human civilization even existed: the Cthulhu Cult. From the history of its varied forms through to its notable personalities, this sourcebook presents not only ready to use Cthulhu cults but also advice on designing unique cults to trouble your investigators in your games and campaigns. Herein, a horrific doorway is thrown open. Inside, the intricacies of Cthulhu cults and their varying permutations are explored in depth. As a Keeper, writer, or storyteller, this book can be used as a tool to help inspire you to expand and create something totally new, but still rooted in the twisted brambles and sunken seaweed of the Cthulhu Mythos. Cults of Cthulhu guides you in the creation of complex and believable antagonists for your scenarios and campaigns―villains who are more than just faceless, robed minions and who perhaps embody the most terrifying threat in all of the Mythos. •A history of Cthulhu cults.•Five fully fleshed out Cthulhu cults, ready to be incorporated into games.•Covering the Victorian era through to the Modern-Day.•Never before seen secrets of the Deathless Masters.•Detailed guidance on designing cults and their leaders for campaigns.•Special “Cult Worksheet” to record the various cults created.•Profiles for a wide range of cultists, new Cthulhu-connected monsters, artifacts, and spells.•Three scenarios covering Cthulhu by Gaslight, the Roaring Twenties, and the Modern-Day.•Cthulhu in Mythos tomes.Mature ContentThis book deals with mature themes and is intended for mature players.

    4 in stock

    $69.00$49.00

  • Gamers Guild AZ Free League Blade Runner: The Roleplaying Game - Starter Set GTS

    Blade Runner: The Roleplaying Game - Starter Set

    2 in stock

    This is the Starter Set for the official BLADE RUNNER Roleplaying Game. A neon noir wonderland that will take your breath away, one way or another. An evocative world of conflflicts and contrasts that dares to ask the hard questions and investigate the power of empathy, the poison of fear, and the burden of being human during inhumane times. An iconic and unforgiving playground of endless possibilities that picks you up, slaps you in the face, and tells you to wake up. Time to live. Or time to die. 80-page condensed rulebook. 56-page booklet Electric Dreams – the first full-length Case File for Blade Runners to crack. Huge full color map of Los Angeles in 2037 in format 864mm x 558mm.

    2 in stock

    $47.00

  • Gamers Guild AZ Evil Hat Productions Thirsty Sword Lesbians Indie Press Revolution

    Thirsty Sword Lesbians

    2 in stock

    SWORDS CROSS AND HEARTS RACE...A sword duel can end in kissing, a witch can gain her power by helping others find love, and an entire campaign can be built around vagabond matchmakers piloting their sentient gay spaceship from system to system. Even when swords are crossed, rivals have the potential to connect more deeply than anyone expects.Thirsty Sword Lesbians celebrates the love, power, and existence of queer people. If you love roleplaying games and angsty disaster lesbians with swords, you’ve come to the right place. In this book, you’ll find:★ Flirting, sword fighting, and zingers in a system designed for both narrative drama and player safety★ An innovative take on the Powered by the Apocalypse family of games★ Nine character types, each focusing on a particular emotional conflict★ Guidance and support for running the game, including how to make appealing adversaries★ Starting scenario seeds and multiple campaign settings★ Variant rules to highlight different identities, emotional connections, and setting elements★ Strategies to adapt any setting where swords cross and hearts race for thirsty sword lesbiansREADY? LET'S GO!

    2 in stock

    $42.00$36.00

  • Gamers Guild AZ Tim Hutchings Thousand Year Old Vampire Indie Press Revolution

    Thousand Year Old Vampire

    1 in stock

    A solo roleplaying game of loss, memory, and vampires.   In Thousand Year Old Vampire you chronicle the many centuries of a vampire’s existence, beginning with the loss of mortality and ending with inevitable destruction. Prompt-driven play and simple resource tracking provide easy rules for exploring your character’s human failings, villainous acts, and surprising victories.  Expect gut-churning decisions and irreconcilable acts. The game mechanics are simple and intuitive. Play progresses semi-randomly through a book of Prompts which let you explore your vampire’s wants and needs, resolve problems, and chart the decline into senescence. Play can happen entirely within the character sheet or can become a journaling activity--both work equally well.

    1 in stock

    $86.00

  • Gamers Guild AZ Call of Cthulhu Call of Cthulhu, 7th Ed.: The Malleus Monstrorum Keeper Deck PHD

    Call of Cthulhu, 7th Ed.: The Malleus Monstrorum Keeper Deck

    1 in stock

    A range of monsters with game characteristics and evocative artwork. Call of Cthulhu Keeper Decks are designed to provide in game resources, handy references, and information. Use the Malleus Monstrorum Deck when you need to reference a monster profile and when designing scenarios and encounters. These decks provide new layers to plots, enhance the story, and provide quick access to an array of fiendish foes. Other decks in the series include: The Curious Characters Deck, The Phobia Deck, The Unfortunate Events Deck, and The Weapons and Artifacts Deck.

    1 in stock

    $16.00


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