RPG Books
Castles & Crusades: Player's Handbook (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. What is Castles & Crusades? Castles & Crusades is a fantasy table top role playing game (#ttrpg) that is quick to learn, easy to play, and allows you a wide range of customization. With our simple yet diverse attribute-based rules system, players choose among 13 archetypal character classes and 7 races with which to create their characters. Spells, equipment, fast-paced combat rules, and all essential information needed to play a game of Castles & Crusades are in the Players Handbook. What you Find In the PHB: The RPG: In the opening pages, we explain the tools you will need and how to play a game of Castles & Crusades. We explain the basics of the attribute check system, the Siege Engine, and touch on attribute modifiers and attribute checks. The Classes: In this second section, the PHB delves into the classes. From the Fighter to the Wizard, it presents 13 classes to choose from, as well as various customizable options, such as multi-classing, or class-and-a-half. Each class description includes all the relevant info from skills to weapons they use. Artists Peter Bradley and Zoe DeVos bring each class alive depicting both male and female versions of the class. (Check out the Adventurers Backpack for even more classes!) The Races: Expand your character with one of seven races. You can choose from seven different races: human, elf, dwarf, halfling, half-elf, gnome, and half-orc. Each unique race includes different mechanics, their strengths and weaknesses, and a wealth of background information that any character or player could make brilliant use of. As with the classes above, our art team depicts both male and female versions! Completing the Character: Here the Players Handbook delves into names, how to create background and personality, alignment, equipment, and other necessary details to help you bring the character you want to play to the table. Magic: Magic unleashes a whole new dimension of play at the table top and C&C has plenty of it. Here we explore the four major spellcasters, Cleric, Druid, Wizard, and Illusionist, how they cast spells, and the spells they cast. From the Cleric’s spiritual weapon to the Illusionists’ healing ability, it is all here. Spell Descriptions: Hundreds of spells put into simple words with all the required information for your table to run smoothly; range, saving throws, casting time, duration, and anything else can be answered in this segment of the Player’s Handbook. The Castle Keeper & the Game: This section expands upon the Siege Engine and how to play using attribute checks. It is simple, extremely versatile, and allows for immediate resolution of conflict for expanded story development. All of this is covered as well as how to role play, what you need, expectations and a plethora of examples on how to use the attribute check system. (Don’t miss the Castle Keepers Guide for more optional rules and a mountain of material on how to play!) Combat: Here the book explores the painless to learn combat system. It includes how to begin and run fights, the necessary stats and rolls, surprise, initiative, non-lethal combat, melee and ranged, unarmed, situational modifiers, armor class, maneuvers, hit points, and damage. Turning Undead: The cleric and paladin both have special abilities when it comes to controlling or destroying the undead. All that is covered here. Rewards: How to award treasure and experience points, allowing the characters and the game to advance, literally to the next level. Movement, Spell Resistance, Languages, Vision & Time: All of these sections discuss the various aspects of the game that come into play. Each is dealt with and explained, making deployment at the table fast and easy. Example of Play: The book is wrapped up by an example of play. Learn how to do it from the creators! Plunge into worlds of fantastic adventure where dragons lie and the undead stalk the shades of your mind’s imaginings, where creatures of legend plunder wealth through the horror of their passage. Monsters grim and foul taunt with the ecstasy of gold and glory. Upon the heels of these foes stalk heroes of great might; those who take up sword and shield, who harness eldritch might, those who traverse the narrow corridors in search of sport, and those who serve a purpose greater than all the others: Heroes, Freebooters, Mercenaries, and Adventurers.
$57.00$48.00
CY_BORG: Hang the DJ (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Nice to meet you. Don’t ask me what my name is, I don’t care about yours. I’m looking for an ambitious group of competent people to help me with the “liquidation” of a “prominent external resource.” 3,000 creds per person. If you’re in, get out there and don’t come back until the job is done. Hang the DJ is a new adventure module for the CY-Borg RPG! A shady fixer has given your Crew a job: kill a popular DJ and his slick promoter before they leave town. To do it, they’ll have to tail DJ Snake from his gig at the hot new nightclub “Hush”, through the afterparty at his luxury hotel penthouse, to the underground warehouse rave at the edge of the city. The hit’s the easy part; the hard part will be getting away with it once the police start sniffing around. Keep the party going strong with:● Seven fully-keyed locations across the city, from shady pawnshops to executive office suites, to help you bring the neon nightscape alive.● Target dossiers to help your Crew find, identify, and track their hits across the city.● A genre-blending adventure playlist to give each area and encounter its own unique sound and vibe.● Designed for one-shots and campaign play with options to shrink or expand the scope of the adventure as needed.● And more!
$22.00$18.00
Warhammer: The Old World RPG - Wounds & Conditions Card Deck (Pre-Order)
This item is a pre-order item with an expected release date of 04/15/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Never lose track of the scrapes, cuts, bruises, and gut-rending injuries your character has suffered with the Wounds and Conditions Deck. This deck of 55 cards includes all the Wounds unfortunate characters might suffer, along with additional reference cards for conditions like Stunned, Ablaze, and Prone.
$29.00$24.00
Warhammer: The Old World RPG - Weapons & Armour Card Deck (Pre-Order)
This item is a pre-order item with an expected release date of 04/15/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Arm yourself against the ravening hordes of the World of Legend with the Weapons and Armour Deck, which includes all the armour, melee and ranged weapons found in the Warhammer: the Old World Roleplaying Game Player’s Guide.
$29.00$24.00
Warhammer: The Old World RPG - Prayers & Miracles Card Deck (Pre-Order)
This item is a pre-order item with an expected release date of 04/15/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The Prayers and Miracles Deck includes cards detailing favours, prayers, and miracles bestowed by Taal, Sigmar, Ulric, and seven other gods.
$29.00$24.00
Warhammer: The Old World RPG - Spells Card Deck (Pre-Order)
This item is a pre-order item with an expected release date of 04/15/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Unleash the Winds of Magic with this 55 card Spell Deck. These handy cards form a grimoire on the fly, and include spells from lores of Illusion, Elementalism, Necromancy and Battle Magic found in the Warhammer: the Old World Roleplaying Game Player’s Guide.
$29.00$24.00
Warhammer: The Old World RPG - Allies & Antagonists Card Deck (Pre-Order)
This item is a pre-order item with an expected release date of 04/15/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The Allies and Antagonists Deck includes 80 illustrated, oversized cards, featuring art and stat blocks of each NPC. The perfect tool for a Gamemaster to pick up and shuffle menacingly should the players seem to be getting too confident!
$43.00$36.00
Warhammer: The Old World RPG - Collector's Edition (Pre-Order)
This item is a pre-order item with an expected release date of 04/15/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. This two-book Collector’s Edition combines the Player’s Guide and Gamemaster’s Guide for Warhammer: the Old World Roleplaying Game. United in a beautiful slip case, both book covers feature exclusive cover art in a woodcut style, tastefully enhanced with metallic foil and spot UV. Player's Guide: Welcome to the World of Legend The Empire is locked in unending war. Beyond the light of civilisation, its armies clash with furious Beastmen, marauding Orc & Goblin tribes, and accursed sorcerors. Perhaps you thought yourself safe from such horrors, far from the frontlines, hidden behind tall walls and lofty promises. Such lies no longer comfort you. You have seen the face of true evil — the corruption of Chaos, the dead returned to life, or the blind and grasping greed of the Empire’s own citizens. Worse, that evil has seen you too, and marked you as a witness to be silenced. To survive, you must find your courage, take up arms, and fight back against the ravening hordes. If fate is kind, you will rise to glory and vanquish your foe. If not, the Garden of Morr will have your corpse. This 192 page full colour hardback contains everything players need to begin their adventures in Warhammer: the Old World Roleplaying Game. Everything you need to create a character, including 6 Origins and 30 iconic Careers, from cunning Rat Catchers to tarnished Knight-Exiles. An introduction to the World of Legend, the beloved setting of the Old World tabletop wargame. The grim and glorious rules, a fast-paced, easy to learn, d10 dice pool system with all the lethality you’d expect of gaming in the Old World. Options to customise your character, including 18 Skills to advance, dozens of Talents and Lores to learn, trappings and Assets to purchase, and Endeavours to pursue in downtime. Rules for magic, both lists of spells your Wizard can memorise, and rules for casting your own improvised spells. Favours, prayers, and miracles bestowed by ten of the gods. Gamemaster's Guide: This 192 page full colour hardback provides Gamemasters with tools and guidance used when running the game. Combined with the core rules in the Player’s Guide, it’s everything your group needs for a Warhammer: the Old World Roleplaying Game campaign. Practical, expert gamemaster advice for first-time GMs, specific to the system and setting of the Warhammer: the Old World Roleplaying Game. Directions on how to use tools like your Grim Portent, Contacts, and Dark Threads of connected NPCs to create an amazing campaign experience that engages your players. Embellishment of the core setting of Talagaad and its inhabitants, along with guidance on how to adapt your campaigns to other settings. Rules for magic items, downtime Events, and Paths to Corruption, that you can use to surprise your players. A massive bestiary of Allies and Adversaries, including not just dozens of NPCs profiles but named examples of those types, with plot hooks, agendas, and conspiracies to use in your game.
$226.00$192.00
Warhammer: The Old World RPG - Starter Set (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Step into the shadows of a fractured Empire, where danger waits in every forest glade, beneath every crumbling ruin and behind every smiling face. Warhammer: the Old World Roleplaying Game Starter Set is your gateway to daring adventure and grim deeds, plunging you straight into the action with everything you need to begin your journey. You’ll find a thrilling starter adventure in this box, “The Hand That Feeds”, set in the bustling yet downtrodden river town of Talagaad. What begins as a seemingly simple task soon spirals into mystery and danger, drawing the characters into a tale of intrigue, corruption and lurking horror. Designed to teach you the rules as you play, the adventure eases new players into the game while throwing them headlong into a fast-paced fight for survival. With maps, tokens, dice and pre-generated characters, this set has all the tools to bring your tales of grim and glorious adventure to life. The Old World is a place of constant strife. Beastmen stalk the forests while the undead stir in forgotten crypts. Within the Empire, rival claimants jostle for the throne, blind to the gathering storm. And amid it all, you and your companions are unlikely heroes armed with faith, steel and a stubborn refusal to kneel before despair. Whether you are rallying allies in the smoke-filled taverns of Talagaad, braving the treacherous River Talabec or facing down horrors from beyond the grave, your choices will decide if you fall to the growing darkness or carve your name into legend… Why You’ll Love This Starter Set: Jump straight into the action with an adventure that teaches you the rules as you play. Discover Talagaad, a grimy river port brimming with intrigue and danger, perfect for adventures beyond the starter game. Bring the Old World to life with full-colour maps, tokens and dice. Everything you need is in one box; no extra books are required. Built for all adventurers, whether you’re brand new to roleplaying or a veteran seeking a fresh challenge. This all-in-one box is the perfect way to begin roleplaying in the Old World. Accessible, thrilling and richly atmospheric, it contains everything needed for bold beginners to take their first steps and enough depth for veteran players to lose themselves in unforgettable campaigns. Are you ready to stand against the tide? The Old World awaits. Please note: We ran into a slight hiccup whilst getting the Zone maps ready for this product, but we didn't want to delay the entire preorder. The completed Zone maps will be added to digital downloads soon, and will of course be included in the final printed Starter Set.
$57.00$48.00
Warhammer: The Old World RPG - Player's Guide (Pre-Order)
This item is a pre-order item with an expected release date of 04/15/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Welcome to the World of Legend The Empire is locked in unending war. Beyond the light of civilisation, its armies clash with furious Beastmen, marauding Orc & Goblin tribes, and accursed sorcerors. Perhaps you thought yourself safe from such horrors, far from the frontlines, hidden behind tall walls and lofty promises. Such lies no longer comfort you. You have seen the face of true evil — the corruption of Chaos, the dead returned to life, or the blind and grasping greed of the Empire’s own citizens. Worse, that evil has seen you too, and marked you as a witness to be silenced. To survive, you must find your courage, take up arms, and fight back against the ravening hordes. If fate is kind, you will rise to glory and vanquish your foe. If not, the Garden of Morr will have your corpse. This 192 page full colour hardback contains everything players need to begin their adventures in Warhammer: the Old World Roleplaying Game. Everything you need to create a character, including 6 Origins and 30 iconic Careers, from cunning Rat Catchers to tarnished Knight-Exiles. An introduction to the World of Legend, the beloved setting of the Old World tabletop wargame. The grim and glorious rules, a fast-paced, easy to learn, d10 dice pool system with all the lethality you’d expect of gaming in the Old World. Options to customise your character, including 18 Skills to advance, dozens of Talents and Lores to learn, trappings and Assets to purchase, and Endeavours to pursue in downtime. Rules for magic, both lists of spells your Wizard can memorise, and rules for casting your own improvised spells. Favours, prayers, and miracles bestowed by ten of the gods. This book contains everything a player needs to explore the World of Legend. Gamemasters should also own a copy of the Warhammer: the Old World Roleplaying Game, Gamemaster’s Guide.
$64.00$54.00
Warhammer 40K: Wrath & Glory RPG - Sons of Russ Collector's Edition (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. “WE ARE THE FURY OF THE STORM AND THE PITILESS WRATH OF ENDLESS WINTER.” The Space Wolves are Space Marines like no other. Hailing from the frozen death world of Fenris, they hold to the tribal traditions of their home, going to battle adorned in shamanic totems and runic script. Their Great Companies journey tirelessly across the Sea of Stars, seeking adventure and glory, and hoping to honour their oaths to defend the Imperium. Savage by nature, the Space Wolves fight with bestial fury and lupine cunning. Sons of Russ is packed with everything you need to begin your adventures as one of the Space Wolves in Warhammer 40,000 Roleplay: Wrath & Glory, including: New Archetypes - A range of exciting new Space Wolves Archetypes from initiate Blood Claws to the fabled Wolf Guard Psychic Powers - Harness the fury of the storm and unleash devastating psychic powers on your enemies. Wargear and Relics - From ancient Wolf Totems to deadly Frost Blades, bring the weapons of the Space Wolves into your Wrath & Glory games. Champions of Fenris - Comprehensive new Frameworks featuring some of the most iconic and powerful heroes of the Chapter. Fangs of the Beast - Begin your saga as the Space Wolves face a mounting Ork threat in this extensive and exciting Tier 4/5 Adventure. The Collector’s Edition of Sons of Russ is strictly limited. It features a beautiful foil-embossed cover with gilded edges and comes wrapped in PU leather. A must for anyone looking to forge their own Fenrisian saga.
$99.00$84.00
Warhammer 40K: Wrath & Glory RPG - Sons of Russ (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. “WE ARE THE FURY OF THE STORM AND THE PITILESS WRATH OF ENDLESS WINTER.” The Space Wolves are Space Marines like no other. Hailing from the frozen death world of Fenris, they hold to the tribal traditions of their home, going to battle adorned in shamanic totems and runic script. Their Great Companies journey tirelessly across the Sea of Stars, seeking adventure and glory, and hoping to honour their oaths to defend the Imperium. Savage by nature, the Space Wolves fight with bestial fury and lupine cunning. Sons of Russ is packed with everything you need to begin your adventures as one of the Space Wolves in Warhammer 40,000 Roleplay: Wrath & Glory, including: New Archetypes - A range of exciting new Space Wolves Archetypes from initiate Blood Claws to the fabled Wolf Guard Psychic Powers - Harness the fury of the storm and unleash devastating psychic powers on your enemies. Wargear and Relics - From ancient Wolf Totems to deadly Frost Blades, bring the weapons of the Space Wolves into your Wrath & Glory games. Champions of Fenris - Comprehensive new Frameworks featuring some of the most iconic and powerful heroes of the Chapter. Fangs of the Beast - Begin your saga as the Space Wolves face a mounting Ork threat in this extensive and exciting Tier 4/5 Adventure.
$50.00$42.00
Warhammer: Age of Sigmar: Soulbound - Champions of Chaos Collector's Edition (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. In the towering strongholds and blood-soaked wastelands of the Eightpoints, roving bands of mortal warriors clash with daemonic blades and harrowing warcries, in an eternal battle for glory and the accursed favour of the Dark Gods. Warhammer Age of Sigmar Soulbound Champions of Chaos is a new tabletop roleplaying game set in the Warhammer Age of Sigmar universe, utilising the same thrilling and fast-paced ruleset established in Age of Sigmar: Soulbound to let players explore and roleplay in the Mortal Realms as aspiring champions of the Ruinous Powers. Champions of Chaos is a complete, standalone experience including everything you need to summon forth a warband of accursed warriors, eccentric cultists, and nightmarish monsters to unleash upon the Mortal Realms. It features playable Chaos-aligned characters for the first time, including all the magic, equipment and rewards they need. The book is also backwards compatible with all content in the existing Soulbound library. Players take on the roles of mighty warriors, sorcerers and mutants, set loose to fight for the glory of their Dark Gods. A full new suite of character options, Species, Archetypes, Talents, Spells, Miracles, Equipment, and Endeavours. Detailed map and guide to the Bloodwind Spoil, one of the most heavily populated stretches of the Eightpoints, perfect for Champions of Chaos adventures. Challenging foes of Chaos, along with the Beasts of the Spoil, such as the legendary Ash-Drake or the elite warriors of the Vanguard Auxiliary Chambers. A new system of earning Favour, which replaces Soulfire. Favour is a personal resource earned by worshipping and gaining the divine attention of the Dark Gods. It can be spent similarly to Soulfire or exchanged for Dark Gifts like Mutations, Daemonic Wargear, and other Boons. Champions of Chaos Core Rulebook Collector’s EditionEmbrace the dark power of the Everchosen with this stunning collector’s edition. Featuring the iconic Everchosen sigil, intricate dark markings and blood-red foil accents, this edition is a must-have for Chaos devotees and collectors alike.
$170.00$144.00
Warhammer: Age of Sigmar: Soulbound - Champions of Chaos Standard Edition (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. In the towering strongholds and blood-soaked wastelands of the Eightpoints, roving bands of mortal warriors clash with daemonic blades and harrowing warcries, in an eternal battle for glory and the accursed favour of the Dark Gods. Warhammer Age of Sigmar Soulbound Champions of Chaos is a new tabletop roleplaying game set in the Warhammer Age of Sigmar universe, utilising the same thrilling and fast-paced ruleset established in Age of Sigmar: Soulbound to let players explore and roleplay in the Mortal Realms as aspiring champions of the Ruinous Powers. Champions of Chaos is a complete, standalone experience including everything you need to summon forth a warband of accursed warriors, eccentric cultists, and nightmarish monsters to unleash upon the Mortal Realms. It features playable Chaos-aligned characters for the first time, including all the magic, equipment and rewards they need. The book is also backwards compatible with all content in the existing Soulbound library. Players take on the roles of mighty warriors, sorcerers and mutants, set loose to fight for the glory of their Dark Gods. A full new suite of character options, Species, Archetypes, Talents, Spells, Miracles, Equipment, and Endeavours. Detailed map and guide to the Bloodwind Spoil, one of the most heavily populated stretches of the Eightpoints, perfect for Champions of Chaos adventures. Challenging foes of Chaos, along with the Beasts of the Spoil, such as the legendary Ash-Drake or the elite warriors of the Vanguard Auxiliary Chambers. A new system of earning Favour, which replaces Soulfire. Favour is a personal resource earned by worshipping and gaining the divine attention of the Dark Gods. It can be spent similarly to Soulfire or exchanged for Dark Gifts like Mutations, Daemonic Wargear, and other Boons.
$85.00$72.00
D&D 5e: Victoriana - Corebook Collector's Edition (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. A FANTASTICAL VICTORIAN WORLD OF SORCERY AND STEAM FOR 5E! Set in an 1887 that never was, the British Empire is the strongest force on the planet as it prepares for the Queen’s Golden Jubilee. But while the Pax Britannica gives the illusion of peace, dangers lurk in every corner and beyond. Ambitious scholars and inventors push the boundaries of magic science without care for consequence. Revolutionaries wish to reform or topple the government. Foreign powers look to diminish the Empire while monsters from beyond prey on humanity’s weaknesses. Only the Irregulars stand in their way! Drawn from all social classes, Irregulars band together in Associations to combat the evils of their world. Some rely on the wonders of magic and science, while others apply their sharp minds, charismatic wits and martial prowess. Together, they work to make their world a better place, or at least hold back the excesses of Entropy for another day. The Victoriana Corebook offers rules and guidelines for adapting 5e to a Victorian setting where magic is giving way to science. The book includes: Irregular Associations: All Irregulars belong to an Association that focuses their energies and provides them with a headquarters and support. New Character Options: 6 new lineages and 8 classes fit for a Victorian world of sorcery and steam, as well as new weapons and equipment, mechanical enhancements, and magical relics. Complications also add roleplaying opportunities for playing to one’s weaknesses. Downtime: Irregulars have lives between their adventures and may improve or adjust their stories during these breaks in the action. Sorcery and Steam: 3 new magical traditions are detailed. Animism draws magic from the natural world, Gadgeteering uses magic to push the boundaries of science and Thaumaturgy draws on the power from within to produce magical effects. Expanded Investigations: Expanded rules for uncovering and deciphering clues, social interactions, time segments and vehicle combat. Exploring the Smoke: Advice for Gamemasters on running the game, adapting 5e monsters to the setting and a guide for a fantastical London. From the award-winning team that brought you A Life Well Lived, Broken Weave, Doctors and Daleks, Hammer & Anvil, Mortar & Pestle, Adventures in Middle Earth and Uncharted Journeys.
$170.00$144.00
D&D 5e: Victoriana - Menagerie (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Victoriana: MenagerieA Comprehensive Guide to the Denizens and Dangers of the world of Victoriana Victoriana: Menagerie is an essential supplement for the Victoriana 5th Edition Roleplaying Game, offering a detailed exploration of the world’s most intriguing characters, factions and creatures. Designed for both Game Masters and players, this bestiary expands the setting with a wealth of narrative and mechanical content. Inside, you will find: A Diverse Cast of NPCs – Dozens of allies, adversaries and richly detailed non-player characters to populate your adventures Secret Societies and Political Intrigue – Explore the inner workings of hidden factions and conspiracies shaping the world from the shadows. Supernatural Threats and Dark Powers – Encounter creatures born of myth, magic and science run amok. Legendary Beasts – Face iconic monsters, including the infamous Monster of the Thames, brought to life with atmospheric lore and game-ready stats. With its blend of gothic horror, high adventure, and steampunk sensibilities, Victoriana: Menagerie is the perfect resource for those seeking to enrich their campaigns with immersive encounters and vivid worldbuilding.
$71.00$60.00
D&D 5e: Victoriana - Dreadful Inquiries (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Victoriana: Dreadful Inquiries 5e Adventures in a World of Magic & Revolution Five darkly imaginative adventures for Victoriana 5e. Step into the smog-filled streets of 1887 London, where mystery, magic, and revolution collide. Victoriana: Dreadful Inquiries is a collection of five fully developed adventures designed to take your Irregulars from levels 1- 5. Whether you are unravelling occult conspiracies, hunting monsters in the fog, or sabotaging the engines of industrial greed, each story immerses you in the steampunk fantasy world of Victoriana for 5th Edition. What Awaits Inside: Solve Sinister Mysteries: investigate murders, strange cults, and shadowy organisations. Confront Steampunk Conspiracies: battle the Pyrophonic League and uncover threats hidden in London’s industrial heart. Explore Iconic Locations: from gaslit alleyways to decaying ruins and glittering halls of power. Choose Your Cause: fight for justice, challenge corruption, or embrace dangerous secrets. Why You’ll Love It: Ready to Run Adventures: Perfect for new and experienced Game Masters. 5e Compatible: Built for the world’s most popular roleplaying system with Victoriana’s unique rules for social intrigue, investigation, and steampunk tech. Expands the Victoriana Setting: Deepens the lore of London during Queen Victoria’s Jubilee year. With Victoriana: Dreadful Inquiries, your group won’t just solve mysteries, you’ll shape the future of a world caught between magic, machinery, and revolution. Pair with the Victoriana Corebook for the complete setting experience.
$64.00$54.00
D&D 5e: Victoriana - Corebook (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. A FANTASTICAL VICTORIAN WORLD OF SORCERY AND STEAM FOR 5E! Set in an 1887 that never was, the British Empire is the strongest force on the planet as it prepares for the Queen’s Golden Jubilee. But while the Pax Britannica gives the illusion of peace, dangers lurk in every corner and beyond. Ambitious scholars and inventors push the boundaries of magic science without care for consequence. Revolutionaries wish to reform or topple the government. Foreign powers look to diminish the Empire while monsters from beyond prey on humanity’s weaknesses. Only the Irregulars stand in their way! Drawn from all social classes, Irregulars band together in Associations to combat the evils of their world. Some rely on the wonders of magic and science, while others apply their sharp minds, charismatic wits and martial prowess. Together, they work to make their world a better place, or at least hold back the excesses of Entropy for another day. The Victoriana Corebook offers rules and guidelines for adapting 5e to a Victorian setting where magic is giving way to science. The book includes: Irregular Associations: All Irregulars belong to an Association that focuses their energies and provides them with a headquarters and support. New Character Options: 6 new lineages and 8 classes fit for a Victorian world of sorcery and steam, as well as new weapons and equipment, mechanical enhancements, and magical relics. Complications also add roleplaying opportunities for playing to one’s weaknesses. Downtime: Irregulars have lives between their adventures and may improve or adjust their stories during these breaks in the action. Sorcery and Steam: 3 new magical traditions are detailed. Animism draws magic from the natural world, Gadgeteering uses magic to push the boundaries of science and Thaumaturgy draws on the power from within to produce magical effects. Expanded Investigations: Expanded rules for uncovering and deciphering clues, social interactions, time segments and vehicle combat. Exploring the Smoke: Advice for Gamemasters on running the game, adapting 5e monsters to the setting and a guide for a fantastical London. From the award-winning team that brought you A Life Well Lived, Broken Weave, Doctors and Daleks, Hammer & Anvil, Mortar & Pestle, Adventures in Middle Earth and Uncharted Journeys.
$85.00$72.00
$32.00$17.00
PIRATE BORG: Down Among the Dead (Pre-Order)
This item is a pre-order item with an expected release date of 03/10/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. A terrible expansion for PIRATE BORG, the worst pirate RPG ever made. Included in the 148-page expansion are three character classes, three full-length adventures, 90+ tables, generators for flags, islands, coral reefs, and treasure, plus a scattershot of other player and GM resources. The hardcover book contains a glow-in-the-dark, 5-color Pantone spot ink cover, two book ribbons, and other premium features.
$57.00$48.00
PIRATE BORG: Starter Set (Pre-Order)
This item is a pre-order item with an expected release date of 03/10/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Everything you need to play PIRATE BORG, the scurvy-ridden, rules-light RPG. Included in the starter box is a saddle-stitched 60-page Player’s Guidebook that contains all the rules and player options, the Trapped in the Tropics 60-page deluxe adventure filled with GM tips, directions, and enough content for several sessions. Also included are 12 resin dice, 58 tokens, 22 reference cards, 10 poster maps, 25 character sheets, six character worksheets, and two dry-erase markers.
$71.00$60.00
Dungeons of Galora (Pre-Order)
This item is a pre-order item with an expected release date of March 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Through countless generations, the ancient Galorians lived in balance with their island home, a balance formed and empowered by an organic energy they called Living Magic. Through esoteric rituals they found a way to create Relics of immense power by imbuing mundane objects with Living Magic, binding them to the land and its native inhabitants. But that was a long time ago, and after untold decades of colonization and enslavement by the Empire across the sea, very few remained to tell such tales. The Galora of today is a shattered land, its splendrous cities in ruins and its wilderness overrun by violent beasts. But the Galorians are unbroken, and with sword and torch in hand have sworn to cleanse the corruption, recover the Relics of the past, and rebuild their civilization so that none may ever again take it from them. Dungeons of Galora is a solo RPG set in a fantasy world inspired by the cultures and mythologies of Latin America. The game focuses on exploring the ruins of a fallen civilization, recently rediscovered by its descendants, and includes a complete set of procedures and random generation tables to help you to build a colorful, vibrant world brimming with challenges. Using the three classic pillars of TTRPGS -- traps, enemies, and relics -- you’ll design and play through your own unique story in the island of Galora, without the need for a game master or other external gameplay tool. Take up your sword and discover:A complete solo RPG experience, from start to finish.Extensive dungeon generation tools from room layout to traps and events, no two adventures will ever be the same.A massive fantasy world to be explored, empowered and reclaimed.Powerful relics of Living Magic, from the nectars of arcane power to the hides of fantastic beasts.In the Hall of the Elderkin, a introductory adventure that contains all you need to instantly immerse yourself in the world of Dungeons of Galora.And more!
$36.00$30.00
Troika!: Down In Yongardy (Pre-Order)
This item is a pre-order item with an expected release date of 02/01/26 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. PART STORY, PART GAME! Down in Yongardy they love the law, and you hope that one day they’ll love you, too. But now everything has gone wrong, and you’re on the run from a crime you never intended to commit. Do you have what it takes to clear your name and become a legend? In a city where crowds flock to watch their favourite lawyers dispense justice with blade and hammer, YOU are the latest in a long line of trial lawyers desperate to stamp their mark on the courts. Down In Yongardy takes Troika! back to its roots, stripping the mechanics back for solo play and throwing you into a branching-path solo adventure just like the Fighting Fantasy books you used to love. Take on the role of a newly qualified Yongardy Lawyer about to fight your first case, before it all goes wrong and you find yourself charged with a crime you didn't know you were committing! Play on to discover:A branching, choose-your-own adventure solo game entirely contained in one book.Three completely different story paths, each with their own climatic court scene for endless replayability.Over 400 unique scenes where your choices will direct the story.Fully compatible with Troika! and the Fighting Fantasy series of game books.And more!
$36.00$30.00
BX Advanced Bestiary, Volume 2 (Monsters E-K) (Pre-Order)
This item is a pre-order item with an expected release date of 05/29/26 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The BX Advanced Bestiary, Volume 2, takes the monsters in the OSE Basic book alphabetically and expands on them, offering variants, special abilities that can be added, and flavor and background to make them more interesting. Purchase includes the book, an 8 1/2 x 11 book with sewn binding, ribbon bookmark, and black and white interior, as well as a PDF copy. There are over 70 new monsters included in this book, each illustrated. Additionally, it includes new spells, psionic abilities, and class options, including the awakened giant ferret, ghoul-touched, garuda, and more.
$71.00$60.00
Outgunned: Core Rulebook
Outgunned is a cinematic action RPG inspired by the classics of the genre, from Die Hard to True Lies, passing through James Bond, Atomic Blonde, Kingsmen, Ocean’s Eleven, Hot Fuzz, and John Wick. In Outgunned, Players take on the role of action Heroes facing terrible odds. They will be constantly surrounded by enemies while trying to carry out their mission, be it robbing a casino or saving the day. Outgunned features a game system called Director’s Cut, a set of mechanics using small pools of six-sided dice to determine the outcome of the Heroes’ actions. When rolling dice, your goal is not to score the highest or lowest possible number, but to roll two-, three-, and four-of-a-kind. The Outgunned Corebook features the full set of game rules, deep rules for Enemies and Chases, and a ready-to-play Shot! All neatly bonded, with Soft Touch cover, and a ribbon bookmark.
$71.00$60.00
The One Ring: Core Rulebook
Enter the world of Middle-earth with The One Ring™, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. Designed specifically to evoke the atmosphere of The Hobbit™ and The Lord of the Rings™, the game contains rules for creating heroes and sending them off on adventures in a land threatened by the growing Shadow. This beautifully illustrated, full-colour hardcover manual presents Middle-earth as it was twenty years after Bilbo Baggins’ remarkable disappearance and unexpected return. The great events narrated in The Lord of the Rings™ are still fifty years away, leaving plenty of room to narrate stories worthy of an epic. Now in its second edition, The One Ring™ comes with updated and revised rules, a new visual style, and a focus on the land of Eriador — the lone-lands west of the Misty Mountains. Among its key features are: Rules for travelling across the land (Journey), facing frightening foes (Combat), and meeting the personalities of Middle-earth (Council). Thorough advice for the Loremaster on how to bring Middle-earth to life, including rules for magical treasure, the Shadow, and the Eye of Mordor. In-depth information on six Patrons — individuals sponsoring the adventures of the Player-heroes — including Bilbo Baggins and Gandalf the Grey. A bestiary containing a spread of adversaries, from lowly Orc Soldiers and Highway-robbers, to monstrous Cave-Trolls and Barrow-Wights. Rules to create your very own Nameless Things — unknowable beings from the dark corners of the world. A complete Landmark adventure, The Star of the Mist, with extra support for new Loremasters, in the form of tutorial advice throughout. The One Ring, Middle-earth, and The Lord of the Rings and the characters, items, events, and places therein are trademarks or registered trademarks of the Saul Zaentz Company d/b/a Middle-earth Enterprises (SZC) and are used under license by Sophisticated Games Ltd. and their respective licensees. All rights reserved.
$84.00$60.00
Dungeons & Dragons RPG: Monster Manual - Hard Cover (2025)
The biggest D&D monster manual ever, with over 500 total and over 75 brand-new monsters to choose from 9 terrifying new predators for higher-level play, like the arch-hag and blob of annihilation. New variations on beloved creatures like the primeval owlbear and vampire familiar. 40+ versatile humanoid stat blocks that give Dungeon Masters greater flexibility when populating their worlds with NPCs. All creature stat blocks have been redesigned and rebalanced for ease of use and maximum fun. Breathtaking new artwork for almost every monster, including stunning redesigns of the chromatic and metallic dragons. This revised and expanded Monster Manual contains a horde of creatures for fifth edition Dungeons & Dragons. Encounter a monstrous menagerie of familiar favorites like dragons, giants, and mind flayers, plus a host of new monsters like the arch-hag, the blob of annihilation, and the vampire nightbringer. Populate your worlds and adventures with the hundreds of monsters provided, and let their stories, illustrations, and easy-to-use stat blocks fuel your D&D adventures for years to come.
$71.00$60.00
Edge of the Empire: Core Rulebook
Participate in grim and gritty adventures in places where morality is gray and nothing is certain. Ply your trade as a smuggler in the Outer Rim, collect bounties on the scum that live in the shadows of Coruscant, or try to establish a new colony on a planet beneath the Empire’s notice. The Star Wars universe is at your fingertips with the Star Wars®: The Edge of the Empire™ Core Rulebook, the heart and soul of your Edge of the Empire campaign. The 448-page Core Rulebook includes everything players and GMs need to begin their Star Wars roleplay campaign: An introduction to roleplaying in the Star Wars universe Concise rules allow you to quickly generate and advance all manner of memorable characters Clear descriptions of the game’s skills and talents Convenient charts of weapons, gear, devices, starships, and vehicles Rules for conflict, combat, and Force Sensitive Exiles in an Edge of the Empire campaign Extensive background information on the Star Wars universe, its systems, laws, and criminal organizations A wealth of advice for GMs on how to create and run an Edge of the Empire campaign A complete, introductory adventure to launch players into action!
$99.00
Root: The Roleplaying Game - Core Rulebook
War has returned to the Woodland! The Marquise de Cat led her armies to victory over many of the clearings, but the Eyrie Dynasties rise again to oppose her. Meanwhile, the mice, rabbits, and foxes of the Woodland do not sit idly by - the Woodland Alliance, a homegrown rebellion, has emerged, promising to free the Woodland from any oppressors. In the midst of this war, you and your friends - vagabonds all - travel between the clearings, taking on jobs no one else can or will do. You choose whom you serve, if anyone... but everyone knows you may tip the balance of the War. Root: The Roleplaying Game is the officially-licensed tabletop RPG based on the award-winning Root: A Game of Woodland Might and Right board game by Leder Games. In Root: The RPG, you play vagabonds, individual outlaws whose adventures and alliances define the Woodland forever. Here's what you'll find inside this book: Nine unique playbooks, each built to help you create a vagabond whose exploits will echo in the Woodland for generations to come. Easy-to-follow rules for all manner of fantasy adventure, including roguish feats, reputation and travel mechanics, and more. Innovative mechanics for managing equipment, weapons, and combat that make your choices matter both tactically and narratively. Detailed instructions for running Root: The RPG - crafting combats, managing factions, and more - alongside a full clearing, Gelilah's Grove. Root: The RPG is a fantasy adventure for three to six players of woodland creatures fighting for money, justice, and freedom from powers far greater than them. Fame and glory await!
$71.00$60.00
Dungeons & Dragons: Adventures in Faerun [Alt Cover]
LANDS UNTOLD. SECRETS UNEARTHED—Create endless D&D adventures across the Forgotten Realms—where Baldur's Gate, Icewind Dale, and other storied lands awaitCRAFT UNFORGETTABLE ADVENTURES—Adventures in Faerûn gives Dungeon Masters the tools to craft unforgettable tales in this legendary world.More details coming soon!Contents:♦ Level 1–3 intro adventure and 51 short adventures♦ 5 campaign backdrops♦ 39 monsters and villains♦ 51 illustrated maps♦ Advice for running the Realms
$85.00$72.00
Dungeons & Dragons: Heroes of Faerun [Alt Cover]
CLAIM YOUR LEGEND—Wield ancient magic, outwit mighty dragons, and unearth the secrets of forgotten empiresCREATE LEGENDARY CHARACTER—Heroes of Faerûn is your guide to legendary D&D character creation in the Forgotten Realms.More details coming soon!Contents:♦ 50+ new player options, including 8 subclasses♦ Circle magic spellcasting♦ Guide to the Realms♦ Deities of Faerûn♦ Faction membership and rewards
$71.00$60.00
Daggerheart RPG: Core Set
The complete set of rulebook and cards, plus a treasure trove of art, game ideas, and tips for players and game masters! All held within a rich nearly 300 page rulebook and 279 cards with vibrant artwork on each one.
$85.00
Horrified: Dungeons & Dragons
Terror is in the eye of the beholder! Horrified: Dungeons & Dragons will not only set players against four of the classic role-playing game's most fearsome foes, but will also introduce new gameplay elements inspired by the mechanisms of D&D, including the use of a 20-sided die. Horrified: Dungeons & Dragons features gameplay elements familiar to players of other games in the series: Players work together to face monsters and puzzle-like obstacles to gather item tokens, protect citizens, and avoid attacks. Unique and thematic challenges for each monster further immerse players into the detailed setting and story.
$57.00$50.00
Warhammer The Old World: Arcane Journal High Elf Realms
Within this 48-page supplement, you will find:– Background and lore: A history of the Elves, as well as where they stand in the current age. This includes a map and plenty of examples of faction iconography, colours, and miniatures to inspire your collection.– Armies of Ulthuan: Rules to field two unique Armies of Infamy – the Sea Guard Garrison and The Chracian Warhost.– Special Character & Unit Profiles: Background and rules for units and characters, including Korhil Lionmane and Ishaya Vess, Sentinel Of The Silent Isle.– High Elf Realms Magic Items: Provides the rules for Magic Weapons, Magic Armour, Talismans, Magic Standards, Enchanted Items, and Arcane Items.
$40.00$35.00
Pathfinder 2E: Pathfinder Player Core
The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This 464-page hardcover tome is the definitive rules resource for all Pathfinder Second Edition players!Pathfinder Player Core is the first core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the GM Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming! Pathfinder Player Core includes:♦ Easier to Learn! We’ve taken feedback from the Beginner Box and the Core Rulebook and made this new entry into the Pathfinder Roleplaying Game easier to navigate and get right into the fun. ♦ Complete character creation rules, walking you through building a character by selecting your Ancestry, Background, and Class, with a focus on the bard, cleric, druid, fighter, ranger, rogue, witch, and wizard! Core ancestry options include human, dwarf, elf, gnome, goblin, halfling, leshy, and orc!♦ A mountain of options allowing you to customize your character including versatile heritages, like the changeling and nephilim, skills and feats, and hundreds of spells (including dozens of new ones), ensuring that the character you build represents your hero not just in story, but in rules as well!♦ Everything you need to know to start playing, from advice on how to explore the world to tips on surviving deadly combats with terrifying foes.♦ A primer on the world of Lost Omens so that your character can be a part of an exciting and diverse world!♦ Rules and tools to advance your character through play, taking them from a fresh-faced adventurer ready to take on the world to a veteran hero, wielding powerful magic that can reshape reality!♦ Fully integrated errata from the first 4 years of Pathfinder Second Edition, including revisions to the witch, expanded options for every character class, streamlined spells, new equipment, and more!♦ This is the first Pathfinder product published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.★ Pathfinder Player Core is the definitive “main” rulebook for Pathfinder Second Edition players, effectively replacing the Pathfinder Core Rulebook. All players need a copy of this book.★ Streamlined and optimized based on a half-decade of player feedback. While the Pathfinder Second Edition rule system remains the same, the presentation in this volume has been completely revised and updated to speed up learning the game and play at the table.★ Extensive marketing support throughout 2023 and 2024.★ Compatible with the Open RPG Creative (ORC) License.
$85.00$57.00
Root: The RPG - Travelers and Outsiders
This Root: The Roleplaying Game supplements features: 6" x 9" Hardcover Book Full Color Interior With Artwork By Kyle Ferrin 6 New Vagabond Playbooks - the Adventurer, the Champion, the Chronicler, the Envoy, the Harrier, and the Raider 4 New Factions + New Mechanics Free PDF via DriveThruRPG New faces haunt the Woodland's Spirits!As the War rages on, new factions take interest in the Woodland's resources. The Riverfolk Company sends trade boats up and down the rivers; the Lizard Cult makes a new push for converts; the Grand Duchy digs tunnels to seize new territory; and the Corvid Conspiracy toils to claim ill-begotten gains from the foolish. Who are these new factions? And what do they have in store for the Woodland?Travelers & Outsiders is a supplement for Root: The Roleplaying Game, the officially licensed tabletop RPG based on the award-winning Root: A Game of Woodland Might and Right board game by Leder Games - that expands the core game to include the first 4 expansion factions!Here's what you'll find inside this book: 10 new playbooks, expanding the types of vagabonds you can play to include pirates, raiders, scholars, heretics, raconteurs, and more. 4 new expansion factions - The Riverfolk Company, Lizard Cult, Grand Duchy, and Corvid Conspiracy - for you to add to any campaign. Dozens of expanded moves and tags, including weapons skills, roguish feats, natures, drives, connections, equipment tags, and pre-made gear. Robust faction turn mechanics that bring the setting to life as factions seize holdings, build structures, and plot mischief across the Woodland. 2 new clearings - Heartwood and Sundew Bend - that focus on adventures involving the new expansion factions and their conflicts.
$71.00$60.00
ALIEN RPG: Evolved Edition: Core Rulebook
Now the time has come for an evolution. The ALIEN RPG Evolved Edition expands upon the original experience and provides an updated and revised version that will feel fresh for rookie and veteran players alike. This expanded core rulebook includes new artwork, new content, and various new tools for players and Game Mothers alike, all fully compatible with previous releases. Features: • Bold new graphic design• Life path character generation• Revised and expanded core rules for stealth, stress and panic• Reworked combat rules for armor, ammo, grenades, stuns, and spaceships• New iconic weapons, ships, and locations from the hit film Alien: Romulus• New rules and tools in high demand from players, including zero gravity, miniatures play support, and expanded campaign play• The Tartarus Sector campaign setting• Last Survivor, a robust solo mode for playing without a Game Mother
$82.00$71.00
Legend of the Five Rings RPG: Beginner Game
In Rokugan, it is said that honor is stronger than steel. While even the finest blade can bend and break under the heat of the forge, the Emerald Empire’s society has been folded in the forges of politics and war for more than a thousand years, and it has not yet broken. The society of Rokugan follows a divinely ordered pattern set down by the eight Kami, who shared their celestial blessings with the mortal realm. Rokugan is a land of strict social stratification, where an improper look at the wrong time can mean death. This is an era of sudden change and upheaval, however. Mortal schemes, natural calamities, and celestial turmoil alike have disrupted the political, military, and spiritual equilibrium of the land. Long-simmering rivalries and fresh betrayals ripple through the courts and on the battlefield. The Chrysanthemum Throne is beset by threats from without and within, and the honor of the seven Great Clans—the families descended from the heroes of legend and sworn to rule their lands in the Emperor's name—shall be put to the test. This is the stage of The Legend of the Five Rings Beginner Game, a new roleplaying experience in the land of honor and steel. The Legend of the Five Rings Beginner Game allows anyone to take on the role of a Samurai in Rokugan With a full range of four character folios, a fully realized adventure book, a set of custom dice, a map of Rokugan, a variety of tokens and a complete set of rules including a play example, The Legend of the Five Rings Beginner Game gives newbies and veterans alike the perfect door to the Emerald Empire.
$71.00$53.00
Legend of the Five Rings RPG: Core Rulebook
It is an era of sudden change and upheaval in Rokugan. Mortal schemes, natural calamities, and celestial turmoil alike have disrupted the political, military, and spiritual equilibrium of the land. Long-simmering rivalries and fresh betrayals ripple through the courts and on the battlefield. The Chrysanthemum Throne is beset by threats from without and within, and the honor of the seven Great Clans shall be put to the test. Who among the clans will prove strong enough to guide Rokugan in these tumultuous times? Will their names be lifted up beside those of the honored ancestors, or will they fall among the ranks of the empire’s most infamous villains? At 336 pages, The Legend of the Five Rings Roleplaying Core Rulebook allows gamemasters and players to enter the world of Rokugan like never before. The Core Rulebook is the next step for players after the Legend of the Five Rings Roleplaying Beginner Box, and offers players new ways to customize their characters and craft their own adventures in the Emerald Empire.
$86.00$62.00
ALIEN RPG: Evolved Edition: Hope's Last Day Starter Set
Now the time has come for an evolution. The ALIEN RPG Evolved Edition expands upon the original experience and provides an updated and revised version that will feel fresh for rookie and veteran players alike. This completely new and inexpensively priced starter set is designed as the perfect starting point for roleplaying in the ALIEN universe, containing everything you need for your game night: • Rules booklet with abridged Evolved Edition rules.• Expanded edition of the fan-favorite Hope’s Last Day adventure.• A huge double-sided map (format 864x558mm) with one side depicting chartered space in the year 2183 and the other featuring the Hadley’s Hope terraforming colony, known from Aliens.• Five pre-generated characters to choose from.• Playing cards for gear, combat initiative, personal agendas, and panic responses.• Cardboard tokens for characters and creatures.• Rules reference sheets.• A useful supply dial for keeping track of crucial resources such as air, ammunition, or time.• Ten engraved base dice and ten stress dice, designed specifically for the ALIEN roleplaying game.• A high-quality plastic miniature of a Xenomorph.
$57.00$43.00
Pathfinder 2E: Core Rulebook
This comprehensive 640-page guide to the Pathfinder roleplaying game provides everything you need to set out on a world of limitless fantasy adventure! Choose from ancestries like elf, human, and goblin and classes like alchemist, fighter, and sorcerer to create a hero of your own design destined to become a legend! Based on more than 20 years of active development and playtest feedback from more than 125,000 gamers, the new Pathfinder rules are easy to learn and exciting to master! This indispensable volume contains all rules for players and Game Masters, and is your first step on a heroic new journey! The Pathfinder Core Rulebook includes: More than 600 pages of game rules, advice, character options, treasure, and more for players and Game Masters! Six heroic player character ancestries, including elf, dwarf, gnome, goblin, halfling, and human, with variant heritages for half-elf and half-orc! More than 30 backgrounds like bartender, soldier, or apprentice to further immerse yourself in your hero's backstory! Twelve character classes, including the alchemist, barbarian, bard, champion, cleric, druid, fighter, monk, ranger, rogue, sorcerer, and wizard! Hundreds and hundreds of spells, class feats, and other exciting abilities to help you customize your character to become the hero YOU envision them to be! Streamlined and revised rules to help ease new players into the game while providing the depth of character options and tactical interest that have defined Pathfinder from the beginning!
$85.00$57.00
Cosmere RPG: Stormlight Adventure - Stonewalkers
Your path to Radiance begins here! An Honorblade, the legendary weapon of a Herald, has disappeared. Journey across Roshar to pursue a corrupted Radiant, recover the stolen Blade, and oppose the forces of Odium! This campaign-length adventure for the Cosmere Roleplaying Game takes characters from 1st to 8th level. Along the way, characters must seek fallen Heralds, survive the Everstorm, and choose whether to swear Radiant oaths. Created in close partnership with Brandon Sanderson and Dan Wells, the story of Stonewalkers� reveals new secrets about the history of the Stormlight� setting. This adventure requires a copy of the Stormlight� Handbook to play. A canonical storyline written by Brandon Sanderson and Dan Wells begins alongside Words of Radiance and ties your character to events that culminate in Wind and Truth!Come face-to-face with some of the most powerful beings on Roshar!Campaign-length adventure that takes characters from 1st to 8th level.
$71.00$53.00
Candela Obscura Core Rulebook - Standard Edition
Investigators, ready yourselves. Candela Obscura needs you! The Candela Obscura Core Rulebook is a fully detailed guide on playing and gamemastering the collaborative investigative horror tabletop roleplaying game. As an investigator of the paranormal secret society Candela Obscura, you and your circle are charged with exploring, fighting, and protecting the people of Newfaire from supernatural dangers lurking in the folds of a bustling world unaware of the occult magick simmering beneath. Candela Obscura is the very first game to use the Illuminated Worlds System as well as the first full RPG from Darrington Press, as featured in the ongoing anthology series on Critical Role. Inside of the Candela Obscura Core Rulebook you’ll discover: 204 detailed pages, with a satin ribbon to keep your place. The core rules to play and create your Candela Obscura investigators and their circles. Over 90 pages detailing the turn of the century-inspired setting of the Fairelands, and in detail the city of Newfaire and the ancient ruins beneath known as Oldfaire. 4 full example assignments for gamemasters to dive in with their players. Over 30 example assignments to explore far-flung corners of the Fairelands and the organizations and people operating within it. An extensive guide to preparing for and gamemastering Candela Obscura. Immersive, in-world ephemera and notes strewn throughout the chapters—illustrations, sketches, research notes, correspondences, advertisements, maps, and more to bring the Fairelands to life. Now is your time to accept the call of Candela Obscura! Ready your dice and accessories and get ready to play! Full Credits: Lead Game Design: Spenser Starke and Rowan Hall Written By: Rowan Hall and Spenser Starke Editor: Karen Twelves Managing Editor: Matthew Key Production: Ivan Van Norman and Alex Uboldi Proofreading: Jacky Leung Additional Game Design: Christopher Grey, Tracey Harrison, and Taliesin Jaffe Layout: De La Rosa Design Cultural Consultants: Basheer Ghouse, Pam Punzalan, Erin Roberts, Christine Sandquist, Liam Stevens Military & Political Consultant: Anthony Joyce-Rivera Game Development Consultant: Mike Underwood Additional Editing: Darcy Ross Additional Writing: Carlos Cisco, Tracey Harrison, Anthony Joyce-Rivera, Sam Maggs, Mike Underwood Graphic Design: Aaron Monroy, Bryan Weiss Artists: Shaun Ellis, Jamie Harrison, Allie Irwin, Amelia Leonards, Lily McDonnell, Justin O’Neal, Sunga Park, Gustavo Rodrigues Pelissari, Doug Telford Map Design: Marc Moureau Cover Artist: De La Rosa Design Artist / Ancient Languages / Spell Design: Stevie Morley Original Concept Created By: Taliesin Jaffe and Chris Lockey
$57.00
The One Ring: Tales from the Lone-lands Adventure
Tales from the Lone-lands contains six adventures for The One Ring RPG, the official tabletop role playing game based on the works of J.R.R. Tolkien. All set in the lone-lands of north-western Middle-earth around the year 1965 of the Third Age, the adventures can be played individually, or as part of a larger tale.Ancient evils wake as the Dark Lord stretches forth his hand. Over the course of these adventures, the heroes may thwart the spies and stratagems of the Enemy, explore long-lost wonders of the north, and travel far from hearth and home. Preserve the spark of hope, and one day these empty, wounded lands shall be healed! Fail, and all will be destroyed.
$57.00$41.00
Pathfinder 2E: Pathfinder Gamemaster Core
Unleash your imagination, creating worlds and stories beyond measure with the new Pathfinder GM Core for Pathfinder Second Edition! This comprehensive 336-page hardcover rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s dungeon delve to complex epics spanning years. Within these pages you’ll find clear guidelines for creating new hazards and monsters, tools to design challenging, balanced encounters, and rules for rewarding characters for the dastardly challenges you array before them! Pathfinder GM Core also contains a dragon’s hoard of magic items and treasure to entice and reward your players, from simple healing potions to magic weapons and armor and legendary artifacts, including dozens of brand-new items!Pathfinder GM Core is the second core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming! Pathfinder GM Core includes:♦ The rules needed to run a game of Pathfinder, including guidelines for creating challenging encounters, determining success, and giving out rewards.♦ Advice aimed at making you an incredible Game Master, along with tools to ensure you and everyone else at your table has a safe and enjoyable experience.♦ Guidelines to help you create your own content, from campaigns and adventures to hazards and monsters.♦ Rules subsystems to help you handle a wide array of game situations, including rules for chases, duels, research, infiltration, and more!♦ A guide to the world of Lost Omens, with a look at several important regions, an examination of the peoples and cultures of the world, and a glimpse into what lies beyond the veil of the universe!♦ Fully integrated errata from the first 4 years of Pathfinder Second Edition, including improvements to staves and talismans and all-new apex magic items!♦ Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.★ Pathfinder GM Core is the definitive “main” Game Master rulebook for Pathfinder Second Edition GMs, effectively replacing portions of the Pathfinder Core Rulebook and Pathfinder Gamemastery Guide. All GMs need a copy of this book.★ Streamlined and optimized based on a half-decade of player feedback. While the Pathfinder Second Edition rule system remains the same, the presentation in this volume has been completely revised and updated to speed up learning the game and play at the table.★ Extensive marketing support throughout 2023 and 2024.★ Compatible with the Open RPG Creative (ORC) License.
$85.00$57.00
The Lord of the Rings RPG: Core Rulebook (5e)
The Lord of the Rings™ Roleplaying 5E Return to Middle-earth with The Lord of the Rings™ Roleplaying, a brand new adaptation of the works of J.R.R. Tolkien using the rules for 5E. Based on the second edition of The One Ring™ roleplaying game by Francesco Nepitello, the beautifully illustrated full-color hardback volume The Lord of the Rings™ Roleplaying contains everything you need to create exciting adventures set in the world’s most popular fantasy setting - six original heroic cultures from the land of Eriador, six new classes, a host of terrifying adversaries, and comprehensive rules for journeys, councils, wondrous artefacts, and the subtle magic of Middle-earth.
$77.00$47.00
Lynx Accessories: 3D Faux-Leather Customizable Game Master Screen
Handmade faux-leather Dungeon Master Screen, featuring a stunning 3D battle scene. It comes with a carrying sleeve and interchangeable pre-made inserts. Measuring 36" wide by 12". Features: Immersive 3D Design: Faux-leather DM screen features a detailed epic battle scene between adventurers and a dragon, crafted to enhance your gaming experience by bringing stories to life. Customizable & Informative: Includes four panels that are easily personalized with your A4-size inserts or our premade inserts detailing conditions, item prices, and combat rules, aiding both new and experienced DMs. Portable Convenience: Comes with a faux leather sleeve that ensures easy transportation to any roleplaying session—just slide the screen into the sleeve and head out. Ideal Gift for Dungeon Masters: A perfect addition to any DM's arsenal, this screen makes a thoughtful gift that blends functionality with a touch of style. Optimal Dimensions: Measures 36" wide by 12" tall, folding down to a portable 9" x 12", ideal for tabletop gaming and easy carrying.
$71.00$60.00
Pathfinder 2E: Pathfinder Gamemaster Core (Sketch Cover)
Unleash your imagination, creating worlds and stories beyond measure with the new Pathfinder GM Core for Pathfinder Second Edition! This comprehensive 336-page hardcover rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s dungeon delve to complex epics spanning years. Within these pages you’ll find clear guidelines for creating new hazards and monsters, tools to design challenging, balanced encounters, and rules for rewarding characters for the dastardly challenges you array before them! Pathfinder GM Core also contains a dragon’s hoard of magic items and treasure to entice and reward your players, from simple healing potions to magic weapons and armor and legendary artifacts, including dozens of brand-new items!Pathfinder GM Core is the second core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming! This sketch cover edition features a beautiful image of the original pencil sketch of the Pathfinder GM Core cover by superstar artist Wayne Reynolds, and is offered exclusively to Paizo’s hobby retail partners for the first 120 days of release. Pathfinder GM Core includes:♦ The rules needed to run a game of Pathfinder, including guidelines for creating challenging encounters, determining success, and giving out rewards.♦ Advice aimed at making you an incredible Game Master, along with tools to ensure you and everyone else at your table has a safe and enjoyable experience.♦ Guidelines to help you create your own content, from campaigns and adventures to hazards and monsters.♦ Rules subsystems to help you handle a wide array of game situations, including rules for chases, duels, research, infiltration, and more!♦ A guide to the world of Lost Omens, with a look at several important regions, an examination of the peoples and cultures of the world, and a glimpse into what lies beyond the veil of the universe!♦ Fully integrated errata from the first 4 years of Pathfinder Second Edition, including improvements to staves and talismans and all-new apex magic items!♦ Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.★ Gorgeous Wayne Reynolds sketch cover is a hobby retail exclusive for 120 days following release, and will NEVER be offered to bookstores or online retailers other than paizo.com.★ Pathfinder GM Core is the definitive “main” Game Master rulebook for Pathfinder Second Edition GMs, effectively replacing portions of the Pathfinder Core Rulebook and Pathfinder Gamemastery Guide. All GMs need a copy of this book.★ Streamlined and optimized based on a half-decade of player feedback. While the Pathfinder Second Edition rule system remains the same, the presentation in this volume has been completely revised and updated to speed up learning the game and play at the table.★ Extensive marketing support throughout 2023 and 2024.★ Compatible with the Open RPG Creative (ORC) License.
$85.00$71.00
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