RPG Books
Everyday Heroes RPG: Cinematic Adventure - Escape From New York
Set four years before Snake Plissken arrives on the scene, a party of unwilling prisoners must disarm a nuclear bomb hidden in the head of the Statue of Liberty before their time runs out.Cinematic Adventures™ are campaign settings that sit on top of the Everyday Heroes™ rules system. They are 100+ page books that have two parts. Part one gives you new game mechanics that fit the theme of the property. Part two gives you a full adventure set within that world. There will be something for everyone. You can buy these one at a time, or purchase all 8 in our Season Pass of Adventure.
$36.00$20.00
Roll For Your Life (Pre-Order)
This item is a pre-order item with an expected release date of 08/31/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Roll For Your Life is an activity book that jump-starts your creativity in a simple and engaging way. Draw inspiration from spectacular illustrations, genre-hopping chapters, and evocative language to craft your own fantasy world, brainstorm story hooks, or flesh out a fresh RPG character. Roll the dice to build a story of your own from billions of possible combinations. What comes next is up to you. Solo and group play, GM-less, Playtime: 15 minutes, Ages 10+
$65.00$55.00
UHF Contact (Pre-Order)
This item is a pre-order item with an expected release date of 09/30/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. UHF Contact is a collection of three scenarios for modern horror tabletop roleplaying games. The scenarios can be played as individual one-shots, interspersed in an ongoing game, or strung together as a short campaign. • Signal: Navigate a labyrinthine junkyard, looking for your missing friend Jonah while avoiding The Machinist and his dangerous constructs. • Decay: Delve into a condemned prison to save Jonah from The Warden, who has been performing horrible experiments on the human-machine interface. • Noise: Explore your characters' memories as you attempt to save yourselves from the Magna Vox, the cursed artifact that is the cause of Jonah’s misfortunes. Included with these three scenarios are enough rules to jumpstart your game. • An Abbreviated Horror RPG: A rules-lite tabletop roleplaying game based on Liminal Horror. • Alone in the Dark: A collection of tools and tables to support GM-less and solo play.
$33.00$28.00
Hellward Unto the Breach (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. When slipgate technology was first discovered, and we chanced upon the Hell Dimension, there were those that feared that this would leave Earth open to Infernal takeover. The discovery that crossing a slipgate causes Hell natives to spontaneously combust allayed these fears. The additional discovery of Lapis Infernicus, the long sought answer to the ‘free energy’ question, sealed the deal. The Company has given you a once in a lifetime opportunity. To stake your claim on a rugged new world. To bring order to the great black yonder. To make a home for you and your own. Begin anew! Step up to the slipgate and make destiny manifest! Hellward Unto the Breach is a base-building and resource management TTRPG about a gang of losers settling the worst place in existence... Hell itself! Players will roll up a character, build up their colony’s facilities and NPCs together, and begin the fiendishly difficult task of forging a new life for themselves. Don’t forget: you’re here forever!
$43.00$37.00
Liminal Horror: Hotel Dracula (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. November 1895: After a vicious battle, Dracula kills Abraham Van Helsing, Johnathan Harker, John Seward, Quincy Morris, and Arthur Holmwood (Lord Godalming). Only Mina Harker survives. Dracula, injured gravely in the fight, returns to the dungeon below his castle to recover for 100 years. January 1970: Hotel Dracula is built on the decrepit ruins of Castle Dracula, incorporating one room of the dungeons as the “Crypt” for tourists. November 1995: An unexpected blizzard descends upon the area, trapping all guests and staff of Hotel Dracula within. One by one, they begin to die. Hotel Dracula is a modern reinterpretation of Dracula for the Liminal Horror Investigation RPG. This four-hour one-shot adventure drops a team of new Investigators into the heart of a murder mystery in a snowed-in hotel that is rapidly filling with the vampiric spawn of Count Dracula. With the Doom Clock ticking down to total annihilation, players will have to work quickly to uncover the Count’s wicked scheme, prevent more vampire spawn from being turned, and avoid suspicion for the murders as the body count continues to rise.
$29.00$25.00
Planet of the Apes: Solo Rulebook (Pre-Order)
This item is a pre-order item with an expected release date of 09/01/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. ONE APE AGAINST THE PLANET! The Solo Play Rulebook includes everything needed to create single-player RPG adventures on the Planet of the Apes! The book features design tools and guides to empower both new and experienced gamers to modify existing multicharacter scenarios for individual play and craft all-new solo epics utilizing an ingenious mix of oracles, emulator tables, and quick-reference charts. These resources can also be used by Lawgivers to quickly forge plots and conflicts for their player groups, ideal for when they don’t have a lot of preparation time to stage a game. Each of the three complete adventures included in the book embodies a different play style, from murder mystery narratives with set paths to randomized, improv-powered stories created on the fly with dice and encounter tables. This book requires the Role-Playing Game of the Planet of the Apes Core Rulebook for play.
$50.00$43.00
Dungeons & Dragons Encyclopedia (Pre-Order)
This item is a pre-order item with an expected release date of 10/20/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Pack your Bag of Holding and get ready for an expansive, official tour through the myriad settings of the D&D multiverse. From the familiar fantasy lands of the Forgotten Realms and Dragonlance to the broodingly gothic planes of Ravenloft and star-hopping voyages of Spelljammer, Dungeons & Dragons Encyclopedia will uncover every facet of the world’s most popular tabletop role-playing game. Every page is packed full of information on D&D’s myriad settings, including the monsters that roam the realms and menace adventurers, legendary locations full of eventful histories, the heroes and villains that protect and plague the different dimensions, and the iconic items that enable the machinations of players, NPCs and big-bads. For the first time ever in an official title, Wizards of the Coast has brought together more than half a dozen of its legendary settings – stretching all the way back to Greyhawk – to showcase the elements that make them unique, and Dungeons & Dragons the most diverse, exciting and unpredictable game in the world.
$86.00$73.00
Dungeon Crawler Carl: Deluxe Edition (Pre-Order)
This item is a pre-order item with an expected release date of 11/17/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The first novel in Matt Dinniman’s smash-hit Dungeon Crawler Carl series, now in a brand-new, deluxe hardcover collector’s edition that includes: • A stunning cover and artwork by acclaimed artist Victo Ngai• Decorated endpapers• A fully illustrated hardcover case featuring a solvable maze• Illustrations on the inside of the jacket• Stenciled edges• A 4-color printed ribbon marker featuring Carl and Donut on the run• A Q&A with author Matt Dinniman, conducted by GC, BWR, NW Princess Donut the Queen Anne Chonk herself The apocalypse will be televised! You know what’s worse than breaking up with your girlfriend? Being stuck with her prize-winning show cat. And you know what’s worse than that? An alien invasion, the destruction of all man-made structures on Earth, and the systematic exploitation of all the survivors for a sadistic intergalactic game show. That’s what. Join Coast Guard vet Carl and his ex-girlfriend’s cat, Princess Donut, as they try to survive the end of the world—or just get to the next level—in a video game–like, trap-filled fantasy dungeon. A dungeon that’s actually the set of a reality television show with countless viewers across the galaxy. Exploding goblins. Magical potions. Deadly, drug-dealing llamas. This ain’t your ordinary game show. Welcome, Crawler. Welcome to the Dungeon. Survival is optional. Keeping the viewers entertained is not. Includes part one of the exclusive bonus story “Backstage at the Pineapple Cabaret.”
$93.00$79.00
Dungeons & Dragons: Fiends & Foes (Pre-Order)
This item is a pre-order item with an expected release date of 11/24/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. An officially licensed, in-world exploration of the art and lore of Dungeons & Dragons’s iconic villains, anti-heroes, and morally ambiguous characters. “I am Glasya, Lord of the Sixth, Archduchess of Malbolge, and Princess of the Nine Hells. I would like a letter conveyed to someone who doesn’t want to be found. Beyond that, I wish to give you a good story, and so we will set off on this quest, villain to villain, and we will see what happens, and who survives.” Fiends & Foes guides readers on a dangerous journey through the realms, framed as a quest to deliver a letter to an unknown and extremely powerful character. Each chapter presents art and fascinating lore about D&D’s best-known villains, with quick information about each category of foe, deeper spotlights on significant characters, and an immersive encounter with a legendary evil. Starting with a request from Glasya, this path leads to Tiamat, Vecna, Strahd, Halaster Blackcloak, Lolth, Xanathar, Demogorgon, and many more sinister figures from the D&D multiverse. With original, never-before-seen chapter opener illustrations and captivating artwork from official D&D adventures, Dungeons & Dragons Fiends & Foes is an immersive, story-driven exploration of the malevolent forces that plague the D&D multiverse.
$72.00$61.00
Marvel Multiverse RPG: Spider-Man - Midtown Mayhem (Pre-Order)
This item is a pre-order item with an expected release date of 09/22/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Spidey faces the Hulk in an all-new RPG adventure! A gang war between Tombstone and the Hand explodes in Manhattan, drawing in Spider-Man (Peter Parker) and the Hulk (Bruce Banner), in this brand-new adventure written by d616 system co-creator Matt Forbeck (Marvel Multiverse Role-Playing Game, Secret Wars Expansion). It sparks off with an all-new comic-book prologue written by Emmy-nominated Cody Ziglar (Spider-Punk, Miles Morales: Spider-Man)!
$22.00$19.00
Monsters Know What They're Doing: Remonstered! (Pre-Order)
This item is a pre-order item with an expected release date of 10/06/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. From the creator of the award-winning blog The Monsters Know What They’re Doing comes a new and improved compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In Remonstered! The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping them understand their monster’s approach to combat and develop battle plans before their game session begins. In this highly anticipated revision of the widely praised fifth edition D&D reference guide, every monster’s tactics are updated to reflect the recent changes to their stat blocks and accompanied by brand-new tips to help DMs prepare the battlefield, choose allies and minions, and take their combat scenes in exciting, unexpected directions. Easy to read and apply, Remonstered! The Monsters Know What They’re Doing is essential reading for every DM.
$55.00$46.00
Dungeonmeister: NPC Generator Deck (Pre-Order)
This item is a pre-order item with an expected release date of 09/08/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The barkeep at the tavern. The blacksmith forging weapons. The odd stranger in the woods...Game Masters constantly need to flesh out new characters in the middle of a game, and this dynamic deck lets them create unique non-player characters (NPCs) with the draw of three cards. This deck is a fully functioning game add-on that’ll create fully realized NPCs instantly! Does your adventuring party frequently engage with the characters you haven’t generated stats for, leaving your well-thought-out NPCs in the dust and forcing you to create new and interesting characters on the fly? Don’t worry—The Düngeonmeister NPC Generator is the perfect tool to help! With the pull of three cards, you can create a unique NPC (non-playable character) in an instant. Draw one of each type to find out:-The Who? provides a physical shell of a character, an alignment, personality details, and more.-The What? describes an item of note in the NPC’s possession, its background, and how it modifies the character’s abilities.-The Why? gives the character their desires, reasons to interact with the PCs, possible side quests, and other perspectives. The deck’s 90 cards can create over 25,000 possible combinations—all fully compatible with 5E and adaptable to other RPG mechanics. This deck is perfect for GMs looking for something functional and fun to help them fill out encounters with interesting adventuring additions that can assist the party, generate side quests, or even serve as an improvised foe in the tavern. This deck focuses on the NPC element, providing thousands of NPC options to add to any campaign!
$29.00$25.00
Dungeonmeister: Roll for Encounter (Pre-Order)
This item is a pre-order item with an expected release date of 02/23/2027 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Your party’s next tabletop RPG challenge is just a couple rolls away! The latest addition to the popular Düngeonmeister series lets you build your own entertaining random encounters with the roll of a die. With popular settings, unique stories, and detailed tables, your next roadside clash, tavern negotiation, or village mystery will come to life in no time. Make game prep feel like play! Düngeonmeister: Roll for Encounter is a tool that helps fantasy RPG Game Masters and players build encounters in minutes—and have a blast doing it! With customizable encounters built around inventive stories, you must roll to fill in the details using the random tables provided. The completed stories then become playable encounters that feel fresh, useful, and perfect for your campaign. Inside, you will find encounters organized by familiar fantasy locations so you can build an encounter whether your party’s deep within a forest, traveling along a road, or exploring a new city. Each unique scenario within the setting has you rolling to fill in details like who you meet, places you discover, items you find, and consequences you face. It’s fun, it’s fast, and it’s exactly what every game needs!
$28.00$23.00
Write a LitRPG (Pre-Order)
This item is a pre-order item with an expected release date of 11/17/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Level up your LitRPG writing skills! LitRPGs have skyrocketed in popularity, and this comprehensive guide helps you achieve the objective of developing, writing, and publishing your very own adventure. Learn how to build your world and thrill your readers with Write a LitRPG! LitRPG is more than stats and skill trees—it’s the promise of growth, mastery, and momentum. This writing guide shows you how to design game systems that enhance story instead of interrupting it, teaching you when numbers add tension, when they kill pacing, and how to make progression feel earned. You’ll learn how to align mechanics with character arcs, stakes, and long-term series planning in this gamified guide that promises: - Buffs: Actionable hacks that improve writing speed and quality- Grinds: Fun writing exercises to help gain XP- Loot drops: Helpful planning sheets, checklists, and more rewarding templates- Lore: Wisdom from the authors and series that came before Whether you’re building your first dungeon crawl or managing a thousand-chapter epic, this book gives you clear, practical tools to hook readers and keep them leveling alongside your protagonist. Learn to balance power, control escalation, avoid genre clichés, and turn progression into an engine that drives plot rather than a distraction from it.
$26.00$22.00
Daggerheart RPG: Core Set
The complete set of rulebook and cards, plus a treasure trove of art, game ideas, and tips for players and game masters! All held within a rich nearly 300 page rulebook and 279 cards with vibrant artwork on each one.
$86.00
Dungeons & Dragons: Adventures in Faerun [Alt Cover]
LANDS UNTOLD. SECRETS UNEARTHED—Create endless D&D adventures across the Forgotten Realms—where Baldur's Gate, Icewind Dale, and other storied lands awaitCRAFT UNFORGETTABLE ADVENTURES—Adventures in Faerûn gives Dungeon Masters the tools to craft unforgettable tales in this legendary world.More details coming soon!Contents:♦ Level 1–3 intro adventure and 51 short adventures♦ 5 campaign backdrops♦ 39 monsters and villains♦ 51 illustrated maps♦ Advice for running the Realms
$86.00$73.00
Dungeons & Dragons: Heroes of Faerun [Alt Cover]
CLAIM YOUR LEGEND—Wield ancient magic, outwit mighty dragons, and unearth the secrets of forgotten empiresCREATE LEGENDARY CHARACTER—Heroes of Faerûn is your guide to legendary D&D character creation in the Forgotten Realms.More details coming soon!Contents:♦ 50+ new player options, including 8 subclasses♦ Circle magic spellcasting♦ Guide to the Realms♦ Deities of Faerûn♦ Faction membership and rewards
$72.00$61.00
Horrified: Dungeons & Dragons
Terror is in the eye of the beholder! Horrified: Dungeons & Dragons will not only set players against four of the classic role-playing game's most fearsome foes, but will also introduce new gameplay elements inspired by the mechanisms of D&D, including the use of a 20-sided die. Horrified: Dungeons & Dragons features gameplay elements familiar to players of other games in the series: Players work together to face monsters and puzzle-like obstacles to gather item tokens, protect citizens, and avoid attacks. Unique and thematic challenges for each monster further immerse players into the detailed setting and story.
$57.00$50.00
Cosmere RPG: Stormlight Handbook
The Cosmere Roleplaying Game uses an original system designed for a broad range of players, from roleplaying novices to avid TTRPG hobbyists. The system's core mechanic is simple: roll a 20-sided die, add a relevant skill, and try to beat a certain difficulty number. Familiar but upgraded mechanics with purpose-built innovations such as talent trees, skill-based magic, and the �plot die� make the system unique! The Plot DieIn the Cosmere RPG, when a character attempts something risky or dramatic, the GM can tell them to "raise the stakes." That's when the player adds the plot die to their d20 roll. This is a special die that can add an Opportunity or Complication to the result of a skill test. The d20 can also generate an Opportunity (on a natural 20) or Complication (on a natural 1)!While certain rules in the game allow you to spend Opportunity or Complication for specific results, their primary role in the game is to add texture and excitement to the narrative. If you're a young Radiant trying to flee a group of ruthless Skybreakers, an Opportunity could mean you come across a temporary hiding spot, while a Complication might introduce a local constable who joins the people chasing you. Combat, Conversations, and EndeavorsCosmere stories feature incredible battle scenes, but put as much emphasis on interpersonal drama, making discoveries, and clever problem-solving. The Cosmere RPG provides rules to support every scene type and to seamlessly transition between them.During combat, storytelling is at its most "zoomed-in." The system's first twist is its dynamic initiative order: every round the Cosmere RPG offers players a choice between "fast turns" (taking two actions before NPCs can act) and "slow turns" (taking three actions). The list of actions in combat also includes some fresh options, like using Gain Advantage to outwit an enemy, and the ability to "graze" a foe even when you roll poorly.Conversations and endeavors are just as important to Cosmere RPG stories, and are supported with unique mechanics. In conversations, successful tests can wear down a stubborn NPC, but your adversary can make counterarguments that deplete your focus. In endeavors, players have the chance to use their skills in creative ways to engage in a range of scene types, from exploration and pursuits to infiltration and discoveries. Choose Your PathIn most d20-based RPGs, characters choose a specific class that defines their capabilities, and "multiclassing" tends to dramatically dilute a character's power. The Cosmere RPG is built from the ground up to support flexible, talent-based character advancement. In this system, it's an entirely viable choice for a character to alternate between levels in Scholar (Surgeon), Warrior (Soldier), Leader (Officer), and Windrunner! Specialization and diversification can both generate powerful characters, and give you meaningful choices to make whenever you level up. Improvisational MagicRadiant paths give characters access to Surgebinding skills and techniques. Each Surgebinding skill lists specific baseline effects, and talents can unlock advanced capabilities like Soulcasting living flesh or creating Elsegates. However, the rules encourage players to use their powers creatively - just like the protagonists of Cosmere novels. The game rules provide specific answers to questions like, "How much faster can my Edgedancer move with Abrasion?" But this system is also ready to handle improvisational actions like using Abrasion to survive being swallowed by a Chasmfiend. (Roll Abrasion and raise the stakes!)Of course, every magic system in the Cosmere will be different. Like Surgebinding, Allomancy and Awakening rely heavily on skill tests. You can attempt anything within reason by describing your intentions, rolling the d20, spending Investiture, and resolving the effects. Feruchemy and AonDor, on the other hand, offer powerful but more narrowly defined effects that reward well-prepared characters. In a Worldhopper campaign, you might even design a magic system of your own! On the inside, the GM screen is packed with essential rules and references. Quick guides for actions, conditions, and commonly used mechanics ensure smoother gameplay and reduce time spent flipping through rulebooks. Whether you�re running intense combat, dramatic roleplay, or high-stakes exploration, the Stormlight GM Screen keeps everything you need within arm�s reach. Durable and practical, this official accessory from Brotherwise Games is perfect for both new and veteran GMs looking to bring the world of the Cosmere to life.
$86.00$73.00
Root: The Roleplaying Game - Core Rulebook
War has returned to the Woodland! The Marquise de Cat led her armies to victory over many of the clearings, but the Eyrie Dynasties rise again to oppose her. Meanwhile, the mice, rabbits, and foxes of the Woodland do not sit idly by - the Woodland Alliance, a homegrown rebellion, has emerged, promising to free the Woodland from any oppressors. In the midst of this war, you and your friends - vagabonds all - travel between the clearings, taking on jobs no one else can or will do. You choose whom you serve, if anyone... but everyone knows you may tip the balance of the War. Root: The Roleplaying Game is the officially-licensed tabletop RPG based on the award-winning Root: A Game of Woodland Might and Right board game by Leder Games. In Root: The RPG, you play vagabonds, individual outlaws whose adventures and alliances define the Woodland forever. Here's what you'll find inside this book: Nine unique playbooks, each built to help you create a vagabond whose exploits will echo in the Woodland for generations to come. Easy-to-follow rules for all manner of fantasy adventure, including roguish feats, reputation and travel mechanics, and more. Innovative mechanics for managing equipment, weapons, and combat that make your choices matter both tactically and narratively. Detailed instructions for running Root: The RPG - crafting combats, managing factions, and more - alongside a full clearing, Gelilah's Grove. Root: The RPG is a fantasy adventure for three to six players of woodland creatures fighting for money, justice, and freedom from powers far greater than them. Fame and glory await!
$72.00$57.00
Cosmere RPG: Stormlight World Guide
Stormlight World Guide, a 280-page fully illustrated reference for the Cosmere Roleplaying Game. Perfect for both newcomers to the setting and longtime fans, this guide immerses players and Game Masters in the history, culture, and wonders of Roshar, providing essential context for any tabletop adventure. The World Guide also serves as a comprehensive bestiary, giving GMs detailed information on adversaries, creatures, and challenges to bring the world to life. With entries covering both lore and mechanics, it ensures encounters feel authentic and exciting. Beyond its practical utility, the guide is packed with canonical lore, concept art, and visual storytelling, making it the first official art book for Brandon Sanderson's The Stormlight Archive. From epic battles to cultural customs, the Stormlight World Guide enriches every Cosmere campaign with depth, color, and authenticity.
$86.00$77.00
Dungeons & Dragons: Ravenloft: The Horrors Within - Alternate Cover
Tonight, your party's greatest nightmare... is the one you create.Bring fear to the table with Ravenloft: The Horrors Within, the complete book of nightmares. As the Dungeon Master, you are the mastermind of pulling the strings, wielding everything Ravenloft has to offer as instruments of fear in your campaign of terror.Inside this cursed vault, you will uncover:♦ 16 Domains of Dread, including the new cosmic horror domain Innsmouth.♦ 17 Darklords for your party to face or flee from, equipped with challenging stat blocks.♦ 7 subclasses (including the new Reanimator and Hollow Warden), 4 species, 4 backgrounds, 2 Origin feats, and 9 Dark Gifts for building tortured protagonists.♦ 10 genres of horror from gothic to dark fantasy.♦ A bestiary of 41 monstrosities and 10 domain denizens for your party to encounter.♦ 47 maps and 28 digital quickplay maps for Maps VTT.
$86.00$73.00
Pathfinder 2E: Pathfinder Player Core
The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This 464-page hardcover tome is the definitive rules resource for all Pathfinder Second Edition players!Pathfinder Player Core is the first core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the GM Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming! Pathfinder Player Core includes:♦ Easier to Learn! We’ve taken feedback from the Beginner Box and the Core Rulebook and made this new entry into the Pathfinder Roleplaying Game easier to navigate and get right into the fun. ♦ Complete character creation rules, walking you through building a character by selecting your Ancestry, Background, and Class, with a focus on the bard, cleric, druid, fighter, ranger, rogue, witch, and wizard! Core ancestry options include human, dwarf, elf, gnome, goblin, halfling, leshy, and orc!♦ A mountain of options allowing you to customize your character including versatile heritages, like the changeling and nephilim, skills and feats, and hundreds of spells (including dozens of new ones), ensuring that the character you build represents your hero not just in story, but in rules as well!♦ Everything you need to know to start playing, from advice on how to explore the world to tips on surviving deadly combats with terrifying foes.♦ A primer on the world of Lost Omens so that your character can be a part of an exciting and diverse world!♦ Rules and tools to advance your character through play, taking them from a fresh-faced adventurer ready to take on the world to a veteran hero, wielding powerful magic that can reshape reality!♦ Fully integrated errata from the first 4 years of Pathfinder Second Edition, including revisions to the witch, expanded options for every character class, streamlined spells, new equipment, and more!♦ This is the first Pathfinder product published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.★ Pathfinder Player Core is the definitive “main” rulebook for Pathfinder Second Edition players, effectively replacing the Pathfinder Core Rulebook. All players need a copy of this book.★ Streamlined and optimized based on a half-decade of player feedback. While the Pathfinder Second Edition rule system remains the same, the presentation in this volume has been completely revised and updated to speed up learning the game and play at the table.★ Extensive marketing support throughout 2023 and 2024.★ Compatible with the Open RPG Creative (ORC) License.
$86.00$58.00
Vampire The Masquerade 5th Ed.: Core Book
A Storytelling game of personal and political horror.You are a vampire, struggling for survival, supremacy, and your own fading humanity—afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you. As a vampire, you suffer the pangs of the Hunger, the relentless and terrible thirst for human blood. If you refuse to deal with it, it will overcome your mind and drive you to terrible acts to slake it. You walk this razor's edge every night. This is the original and ultimate roleplaying game of personal and political horror.Fifth Edition is a return to Vampire's original vision, moving boldly into the 21st century. While the rules have been redesigned, this new edition honors the deep story of the original, advancing the metaplot from where it left off and detailing exactly what has happened in the world of the Kindred up until tonight.Mature Warning: contains graphic and written content of a mature nature, including violence, sexual themes, and strong language. Reader discretion is advised.
$79.00
Warhammer The Old World: Arcane Journal High Elf Realms
Within this 48-page supplement, you will find:– Background and lore: A history of the Elves, as well as where they stand in the current age. This includes a map and plenty of examples of faction iconography, colours, and miniatures to inspire your collection.– Armies of Ulthuan: Rules to field two unique Armies of Infamy – the Sea Guard Garrison and The Chracian Warhost.– Special Character & Unit Profiles: Background and rules for units and characters, including Korhil Lionmane and Ishaya Vess, Sentinel Of The Silent Isle.– High Elf Realms Magic Items: Provides the rules for Magic Weapons, Magic Armour, Talismans, Magic Standards, Enchanted Items, and Arcane Items.
$42.00$36.00
Cosmere RPG: Stormlight Adventure - Stonewalkers
Your path to Radiance begins here! An Honorblade, the legendary weapon of a Herald, has disappeared. Journey across Roshar to pursue a corrupted Radiant, recover the stolen Blade, and oppose the forces of Odium! This campaign-length adventure for the Cosmere Roleplaying Game takes characters from 1st to 8th level. Along the way, characters must seek fallen Heralds, survive the Everstorm, and choose whether to swear Radiant oaths. Created in close partnership with Brandon Sanderson and Dan Wells, the story of Stonewalkers� reveals new secrets about the history of the Stormlight� setting. This adventure requires a copy of the Stormlight� Handbook to play. A canonical storyline written by Brandon Sanderson and Dan Wells begins alongside Words of Radiance and ties your character to events that culminate in Wind and Truth!Come face-to-face with some of the most powerful beings on Roshar!Campaign-length adventure that takes characters from 1st to 8th level.
$72.00$65.00
The One Ring RPG: Ruins of the Lost Realm
Eriador, the lone-lands described in The Lord of the Rings™, comes alive as never before in this supplement for The One Ring™, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. A region often described as deserted becomes a crucible for adventure, offering many hours of gameplay.★ Chapter 1: Fog Over Eriador offers a description of the regions that once were part of the kingdom of Arnor, with a focus on the city of Tharbad.★ Chapter 2: A Gathering Storm provides the Loremaster with a set of narrative elements aimed at building a possible future for the land of Eriador as a whole.★ Chapter 3: Landmarks adds twelve sites of interest in the style of the one presented in the core rules. Made in Lithuania.
$57.00$40.00
Legend of the Five Rings RPG: Core Rulebook
It is an era of sudden change and upheaval in Rokugan. Mortal schemes, natural calamities, and celestial turmoil alike have disrupted the political, military, and spiritual equilibrium of the land. Long-simmering rivalries and fresh betrayals ripple through the courts and on the battlefield. The Chrysanthemum Throne is beset by threats from without and within, and the honor of the seven Great Clans shall be put to the test. Who among the clans will prove strong enough to guide Rokugan in these tumultuous times? Will their names be lifted up beside those of the honored ancestors, or will they fall among the ranks of the empire’s most infamous villains? At 336 pages, The Legend of the Five Rings Roleplaying Core Rulebook allows gamemasters and players to enter the world of Rokugan like never before. The Core Rulebook is the next step for players after the Legend of the Five Rings Roleplaying Beginner Box, and offers players new ways to customize their characters and craft their own adventures in the Emerald Empire.
$87.00$66.00
Legend of the Five Rings RPG: Beginner Game
In Rokugan, it is said that honor is stronger than steel. While even the finest blade can bend and break under the heat of the forge, the Emerald Empire’s society has been folded in the forges of politics and war for more than a thousand years, and it has not yet broken. The society of Rokugan follows a divinely ordered pattern set down by the eight Kami, who shared their celestial blessings with the mortal realm. Rokugan is a land of strict social stratification, where an improper look at the wrong time can mean death. This is an era of sudden change and upheaval, however. Mortal schemes, natural calamities, and celestial turmoil alike have disrupted the political, military, and spiritual equilibrium of the land. Long-simmering rivalries and fresh betrayals ripple through the courts and on the battlefield. The Chrysanthemum Throne is beset by threats from without and within, and the honor of the seven Great Clans—the families descended from the heroes of legend and sworn to rule their lands in the Emperor's name—shall be put to the test. This is the stage of The Legend of the Five Rings Beginner Game, a new roleplaying experience in the land of honor and steel. The Legend of the Five Rings Beginner Game allows anyone to take on the role of a Samurai in Rokugan With a full range of four character folios, a fully realized adventure book, a set of custom dice, a map of Rokugan, a variety of tokens and a complete set of rules including a play example, The Legend of the Five Rings Beginner Game gives newbies and veterans alike the perfect door to the Emerald Empire.
$72.00$54.00
Pathfinder 2E: Pathfinder Gamemaster Core
Unleash your imagination, creating worlds and stories beyond measure with the new Pathfinder GM Core for Pathfinder Second Edition! This comprehensive 336-page hardcover rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s dungeon delve to complex epics spanning years. Within these pages you’ll find clear guidelines for creating new hazards and monsters, tools to design challenging, balanced encounters, and rules for rewarding characters for the dastardly challenges you array before them! Pathfinder GM Core also contains a dragon’s hoard of magic items and treasure to entice and reward your players, from simple healing potions to magic weapons and armor and legendary artifacts, including dozens of brand-new items!Pathfinder GM Core is the second core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming! Pathfinder GM Core includes:♦ The rules needed to run a game of Pathfinder, including guidelines for creating challenging encounters, determining success, and giving out rewards.♦ Advice aimed at making you an incredible Game Master, along with tools to ensure you and everyone else at your table has a safe and enjoyable experience.♦ Guidelines to help you create your own content, from campaigns and adventures to hazards and monsters.♦ Rules subsystems to help you handle a wide array of game situations, including rules for chases, duels, research, infiltration, and more!♦ A guide to the world of Lost Omens, with a look at several important regions, an examination of the peoples and cultures of the world, and a glimpse into what lies beyond the veil of the universe!♦ Fully integrated errata from the first 4 years of Pathfinder Second Edition, including improvements to staves and talismans and all-new apex magic items!♦ Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.★ Pathfinder GM Core is the definitive “main” Game Master rulebook for Pathfinder Second Edition GMs, effectively replacing portions of the Pathfinder Core Rulebook and Pathfinder Gamemastery Guide. All GMs need a copy of this book.★ Streamlined and optimized based on a half-decade of player feedback. While the Pathfinder Second Edition rule system remains the same, the presentation in this volume has been completely revised and updated to speed up learning the game and play at the table.★ Extensive marketing support throughout 2023 and 2024.★ Compatible with the Open RPG Creative (ORC) License.
$86.00$58.00
ALIEN RPG: Adventure: Rapture Protocol Cinematic Adventure Set
Rapture Protocol is a complete cinematic adventure for ALIEN The Roleplaying Game Evolved Edition. It is a stand-alone adventure but also serves as the first installment of the Jeremiah Saga trilogy. The adventure is designed for 3–5 players plus the Game Mother and returns to the roots of the ALIEN franchise, featuring the crew of a small starfreighter on a resupply run to the remote Jeremiah VI industrial colony, soon embroiled in a deadly conflict. Contents: • The main Rapture Protocol scenario book.• A huge double-sided map (format 864x558mm) featuring the starfreighter USS Fidanza on one side and the Jeremiah VI mining base on the other.• Five pre-generated characters to choose from.• Playing cards for personal agendas and NPCs.• Cardboard tokens for characters and creatures.• Player maps and handouts.
$57.00$43.00
The One Ring RPG: Tales from the Lone-lands Adventure
Tales from the Lone-lands contains six adventures for The One Ring RPG, the official tabletop role playing game based on the works of J.R.R. Tolkien. All set in the lone-lands of north-western Middle-earth around the year 1965 of the Third Age, the adventures can be played individually, or as part of a larger tale.Ancient evils wake as the Dark Lord stretches forth his hand. Over the course of these adventures, the heroes may thwart the spies and stratagems of the Enemy, explore long-lost wonders of the north, and travel far from hearth and home. Preserve the spark of hope, and one day these empty, wounded lands shall be healed! Fail, and all will be destroyed.
$57.00$44.00
ALIEN RPG: Heart of Darkness
Heart of Darkness is a complete Cinematic Scenario for the ALIEN roleplaying game, written by sci-fi novelist Andrew E.C. Gaska. It is a stand-alone adventure, but also serves as a conclusion to the Draconis Strain Saga begun in the cinematic scenario Chariot of the Gods and continued in Destroyer of Worlds. The scenario is designed for 3–5 players plus the Game Mother, and is a spiraling descent into soul-crushing madness.A huge double-sided map (format 864x558mm).Seven pre-generated characters to choose from. Custom cards for secret messages and personal agendas.Player maps and handouts.The ALIEN RPG core rulebook OR the ALIEN RPG Starter Set is required to play.
$60.00$37.00
Candela Obscura Core Rulebook - Standard Edition
Investigators, ready yourselves. Candela Obscura needs you! The Candela Obscura Core Rulebook is a fully detailed guide on playing and gamemastering the collaborative investigative horror tabletop roleplaying game. As an investigator of the paranormal secret society Candela Obscura, you and your circle are charged with exploring, fighting, and protecting the people of Newfaire from supernatural dangers lurking in the folds of a bustling world unaware of the occult magick simmering beneath. Candela Obscura is the very first game to use the Illuminated Worlds System as well as the first full RPG from Darrington Press, as featured in the ongoing anthology series on Critical Role. Inside of the Candela Obscura Core Rulebook you’ll discover: 204 detailed pages, with a satin ribbon to keep your place. The core rules to play and create your Candela Obscura investigators and their circles. Over 90 pages detailing the turn of the century-inspired setting of the Fairelands, and in detail the city of Newfaire and the ancient ruins beneath known as Oldfaire. 4 full example assignments for gamemasters to dive in with their players. Over 30 example assignments to explore far-flung corners of the Fairelands and the organizations and people operating within it. An extensive guide to preparing for and gamemastering Candela Obscura. Immersive, in-world ephemera and notes strewn throughout the chapters—illustrations, sketches, research notes, correspondences, advertisements, maps, and more to bring the Fairelands to life. Now is your time to accept the call of Candela Obscura! Ready your dice and accessories and get ready to play! Full Credits: Lead Game Design: Spenser Starke and Rowan Hall Written By: Rowan Hall and Spenser Starke Editor: Karen Twelves Managing Editor: Matthew Key Production: Ivan Van Norman and Alex Uboldi Proofreading: Jacky Leung Additional Game Design: Christopher Grey, Tracey Harrison, and Taliesin Jaffe Layout: De La Rosa Design Cultural Consultants: Basheer Ghouse, Pam Punzalan, Erin Roberts, Christine Sandquist, Liam Stevens Military & Political Consultant: Anthony Joyce-Rivera Game Development Consultant: Mike Underwood Additional Editing: Darcy Ross Additional Writing: Carlos Cisco, Tracey Harrison, Anthony Joyce-Rivera, Sam Maggs, Mike Underwood Graphic Design: Aaron Monroy, Bryan Weiss Artists: Shaun Ellis, Jamie Harrison, Allie Irwin, Amelia Leonards, Lily McDonnell, Justin O’Neal, Sunga Park, Gustavo Rodrigues Pelissari, Doug Telford Map Design: Marc Moureau Cover Artist: De La Rosa Design Artist / Ancient Languages / Spell Design: Stevie Morley Original Concept Created By: Taliesin Jaffe and Chris Lockey
$57.00
Root: The Roleplaying Game - Equipment Deck
Wield salamander spit grenades, wrist crossbows, and swordbreaker blades with this fully-illustrated, 55-card deck of weapons and other gear - complete with special traits, weapons stats, and new art by Kyle Ferrin. This deck also contains cards featuring the weapon moves for Root: The Roleplaying Game.*Requires core game to play
$36.00$29.00
The One Ring RPG: Realms of the Three Rings
“In Eregion long ago many Elven-rings were made, magic rings as you call them, and they were, of course, of various kinds: some more potent and some less. The lesser rings were only essays in the craft before it was full-grown, and to the Elven-smiths they were but trifles – yet still to my mind dangerous for mortals. But the Great Rings, the Rings of Power, they were perilous.” In the twilight of the Third Age, three realms of the West-elves still endure in Middle-earth. By the power of the Three Rings, they exist as a testament to a time that was. But not only the Elves remember. As Sauron gathers his strength to bring war to Middle-earth once again, he plans a devious vengeance against those who humbled him long ago.Realms of the Three Rings™ is a supplement for The One Ring™, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. Chapter 1: Where The West-elves Still Linger describes the realms of Lórien, Rivendell and Lindon and those who dwell there, including the Elf-lords who are their guardians. Chapter 2: The Days Darken provides the Loremaster with details about Sauron’s schemes against the Immortal Folk, including possible events, Adversaries, and Loremaster characters. Chapter 3: Landmarks outlines twelve sites of interest, including locations mentioned in The Lord of the Rings™ and others created specifically for the game. The Appendix contains rules to play High Elves of Rivendell and Elves of Lórien, and introduces guidelines to create Elf-lords, powerful characters especially suited for solo play.
$60.00$42.00
Pathfinder 2E: Pathfinder Monster Core Sketch Cover Edition
Heroes are defined by their foes-from shambling skeletons to terrifying dragons, each enemy leaves a mark on their growing legend. Make your legends memorable with foes from the new Pathfinder Monster Core rulebook for Pathfinder Second Edition! This 376-page hardcover book is packed with a wide range of monsters useful to all Pathfinder campaigns, giving the Game Master plenty of threats to throw at their adventurers, at any level of experience. The lavishly illustrated tome also includes guidelines for reading monster entries and adjusting existing monsters to tailor fit your story! This is the definitive resource for Pathfinder Second Edition monsters! Pathfinder Monster Core is the third core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, GM Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming! This sketch cover edition features a beautiful image of the original pencil sketch of the Pathfinder Monster Core cover by superstar artist Wayne Reynolds.
$86.00$64.00
Root: The Roleplaying Game - GM Accessory Pack
This Root: The RPG GM accessory pack includes a trifold GM screen - featuring tools, tables, and information for running the game - alongside two custom notepads for tracking your campaign! GM Screen: a trifold Gamemaster (GM) screen, each fold roughly 8"x8" for a total length of 24". It contains GM tools, reference tables, and other information to help make running the game a cinch, while featuring awesome vagabond art by Kyle Ferrin! Woodland & Clearing Notepads: Two distinct 8"x8" notepads with pull-off sheets to help you track your campaign! The clearing pad comes with 50 individual double-sided sheets, each used to track a different clearing, while the Woodland pad comes with 30 double-sided sheets, each used to track the whole of the Woodland.
$43.00$35.00
The One Ring RPG: Starter Set - Over Hill and Under Hill
‘Not far ahead were dreary hills, rising higher and higher, dark with trees. On some of them were old castles with an evil look, as if they had been built by wicked people.’ You are enjoying a rare, quiet evening at the inn in Bree when a hunter joins your table to share a tale about a dark threat looming over the North Downs. However, you are not merely simple guests at The Prancing Pony — you are members of a Company. It is your self-appointed duty to inquire about the bone-chilling dangers that might emerge from the houseless hills beyond. Are you ready to take the road to adventure? This new and beginner-friendly starter set for The One Ring™ tabletop RPG, based on the works of J.R.R. Tolkien, provides all you need to embark on your journeys in Middle-earth. Immerse yourself in a world set between the time of Bilbo’s first adventure and the events of The Lord of the Rings™, exploring the Lone-lands of Eriador and taking on the roles of characters whose stories are yet to be told. This boxed set contains: Condensed rules for action resolution, combat, councils and journeys. The complete adventure Over Hill and Under Hill, bringing the heroes deep into the wild lands of northern Eriador to face a dark threat. A large full-colour map of Eriador, with a combat diagram on the back. Beautifully illustrated cardboard stand-up figures for Player-heroes and Adversaries. Five pre-generated and illustrated Player-heroes. Two D12 Feat Dice and six D6 Success Dice, all engraved with custom symbols.
$43.00$37.00
Pathfinder 2E: Pathfinder Gamemaster Core (Sketch Cover)
Unleash your imagination, creating worlds and stories beyond measure with the new Pathfinder GM Core for Pathfinder Second Edition! This comprehensive 336-page hardcover rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s dungeon delve to complex epics spanning years. Within these pages you’ll find clear guidelines for creating new hazards and monsters, tools to design challenging, balanced encounters, and rules for rewarding characters for the dastardly challenges you array before them! Pathfinder GM Core also contains a dragon’s hoard of magic items and treasure to entice and reward your players, from simple healing potions to magic weapons and armor and legendary artifacts, including dozens of brand-new items!Pathfinder GM Core is the second core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming! This sketch cover edition features a beautiful image of the original pencil sketch of the Pathfinder GM Core cover by superstar artist Wayne Reynolds, and is offered exclusively to Paizo’s hobby retail partners for the first 120 days of release. Pathfinder GM Core includes:♦ The rules needed to run a game of Pathfinder, including guidelines for creating challenging encounters, determining success, and giving out rewards.♦ Advice aimed at making you an incredible Game Master, along with tools to ensure you and everyone else at your table has a safe and enjoyable experience.♦ Guidelines to help you create your own content, from campaigns and adventures to hazards and monsters.♦ Rules subsystems to help you handle a wide array of game situations, including rules for chases, duels, research, infiltration, and more!♦ A guide to the world of Lost Omens, with a look at several important regions, an examination of the peoples and cultures of the world, and a glimpse into what lies beyond the veil of the universe!♦ Fully integrated errata from the first 4 years of Pathfinder Second Edition, including improvements to staves and talismans and all-new apex magic items!♦ Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.★ Gorgeous Wayne Reynolds sketch cover is a hobby retail exclusive for 120 days following release, and will NEVER be offered to bookstores or online retailers other than paizo.com.★ Pathfinder GM Core is the definitive “main” Game Master rulebook for Pathfinder Second Edition GMs, effectively replacing portions of the Pathfinder Core Rulebook and Pathfinder Gamemastery Guide. All GMs need a copy of this book.★ Streamlined and optimized based on a half-decade of player feedback. While the Pathfinder Second Edition rule system remains the same, the presentation in this volume has been completely revised and updated to speed up learning the game and play at the table.★ Extensive marketing support throughout 2023 and 2024.★ Compatible with the Open RPG Creative (ORC) License.
$86.00$64.00
Root: The Roleplaying Game - Denizens Deck
As your vagabond band adventures across the Woodland, you will encounter villains, leaders, innocents, and everything in between with this fully-illustrated, 55-card deck of Woodland denizens, complete with stats, personality traits, game-ready requests for the vagabonds, and new art by Kyle Ferrin! *Requires core game to play
$36.00$29.00
Genesys Core Rulebook
Face down a dragon as a brave knight, hack into a corporate security system as an elite runner, set sail in your airship. Unlimited adventure awaits you in Genesys, a new roleplaying system designed for a variety of settings and limited only by your imagination. The Genesys experience begins with the Genesys Core Rulebook, which features an explanation of the innovative narrative dice system and core mechanics of the game, an overview of five different settings in which to place campaigns, and advice for Game Masters to craft a myriad of adventures with unparalleled freedom.
$72.00$57.00
Pathfinder 2E: Pathfinder Monster Core
Fight for Glory! Inside the 376-page Pathfinder Monster Core, you’ll find over 400 creatures, including fantasy classics like elves, ogres, and all-new dragons; wild animals from giant ants to ferocious wolves; and the unique monsters that threaten the world of Pathfinder, like sinspawn and noxious needlers. These creatures cover all levels of play, from the slow and mindless zombie shambler to the ultra-powerful demonic Treerazer! The ideal resource for Game Masters planning their next battles and player characters looking for monstrous allies to summon!Pathfinder Monster Core is the definitive monster rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, GM Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!Pathfinder Monster Core includes:♦ More than 400 monsters!♦ Gorgeous full-color illustrations on nearly every page!♦ Detailed monster lists sorted by level, type, and rarity to help you find the right monster for any situation!♦ Detailed lore sidebars offering additional information about Pathfinder's most popular monstrous friends and foes!♦ Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.★ Pathfinder Monster Core is the definitive “main” monster rulebook for Pathfinder Second Edition GMs, effectively replacing the Pathfinder Bestiary. All GMs need a copy of this book.★ Streamlined and optimized based on a half-decade of player feedback. While the Pathfinder Second Edition rule system remains the same, the presentation in this volume has been completely revised and updated to speed up learning the game and play at the table.★ Extensive marketing support throughout 2024.★ Compatible with the Open RPG Creative (ORC) License.
$86.00$60.00
Dungeons & Dragons: Heroes of Faerun [Hardcover]
CLAIM YOUR LEGEND—Wield ancient magic, outwit mighty dragons, and unearth the secrets of forgotten empiresCREATE LEGENDARY CHARACTER—Heroes of Faerûn is your guide to legendary D&D character creation in the Forgotten Realms.More details coming soon!Contents:♦ 50+ new player options, including 8 subclasses♦ Circle magic spellcasting♦ Guide to the Realms♦ Deities of Faerûn♦ Faction membership and rewards
$72.00$52.00
Arkham Horror RPG Core Rulebook
It is the height of the Roaring 20s, and the world has gone mad. Dive into the glamour, danger, and mystery of Arkham Horror in this brand-new roleplaying game! With intuitive, exciting mechanics enabling tough choices and immersive storytelling, all you need is this book and a handful of six-sided dice to start telling stories with your friends! Become one of the few investigators brave and resolute enough to step into the shadows behind our normal world and face the crawling horrors beyond. If you fail, your sanity will be shattered and your body consumed by eldritch forces. But if you succeed, you just might save the world from total destruction! IMMERSIVE STORYTELLING: Step into the 1920s to explore the mysterious and perilous world of Arkham, facing eldritch horrors in a narrative-driven RPG. DYNAMIC POOL SYSTEM: Utilizes a deceptively simple yet tactical dice system ensuring every decision impacts your survival and sanity. RICH CHARACTER CREATION: Build unique characters from eight archetypes, each with distinctive abilities and backstories—from mystics wielding eldritch powers to adventurers brandishing whips. DETAILED AND BEAUTIFUL DESIGN: A 256-page hardcover book filled with stunning artwork and graphic design that brings the dark, atmospheric setting of Arkham to life. BROAD APPEAL: Suitable for both new and experienced players with easy-to-learn mechanics that provide depth for strategic gameplay. Contents: 1 256 page Hardcover Rulebook  Â
$76.00$61.00
Final Fantasy XIV TTRPG: Standard Rulebook
The Final Fantasy XIV Tabletop Roleplaying Game is a gateway into the magical world of Final Fantasy XIV through which you and your friends can embark on exciting and memorable adventures. In this game, one player will act as your gamemaster- the arbiter and lead storyteller- while the rest of your group will play as adventurers. Together you will confront powerful foes, interact with a diverse cast of characters, and roll dice to create a story all your own. Keep in mind that this game is not about winning or losing. If you have a good time, everyone wins!
$110.00
D&D: Mimic Treasure Chest Notebook Set
This officially licensed Dungeons & Dragons Mimic Treasure Chest Notebook Set includes five 4 x 6-inch blank notebooks in a keepsake clamshell box designed to look like the 5th-edition monster.Unleash your inner adventurer with this one-of-a-kind notebook set designed to look like a treasure chest that has been taken over by a mimic, one of the most terrifying creatures in Dungeons & Dragons. The box is illustrated and designed by Eric Belisle, the artist who illustrated the mimic featured in the fifth edition D&D Monster Manual. The clamshell box includes five notebooks, each with a unique monster on the cover and a dot, graph, or lined page design on the interior. The reusable box will hold your dice, pencils, pens, and other desk accessories.Perfect for jotting down character stats, sketching out maps, or taking notes during gameplay, this notebook set is a must-have for D&D players as well as RPG, sci-fi, fantasy, and horror lovers.
$40.00$26.00
Dragonbane RPG: Bestiary
From cat people to chimeras, fairies to frog people, hippogriffs to hydras, and much more – this Bestiary for the Dragonbane roleplaying game includes no less than 63 wondrous creatures for the player characters to encounter. Each of them is brought to life in text and art, as well as a random encounter and a seed for a complete adventure. Among these fantastic beings, there are nine new playable kin, each with their own unique ability. The full-color hardcover book is gloriously illustrated by Johan Egerkrans and David Brasgalla.Note: To make even more use of this book, there is a complete set of cardboard standees for the creatures in it for use on a battle map, available separately.
$57.00$40.00
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