RPG Books
The One Ring RPG: Core Rulebook
Enter the world of Middle-earth with The One Ring™, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. Designed specifically to evoke the atmosphere of The Hobbit™ and The Lord of the Rings™, the game contains rules for creating heroes and sending them off on adventures in a land threatened by the growing Shadow. This beautifully illustrated, full-colour hardcover manual presents Middle-earth as it was twenty years after Bilbo Baggins’ remarkable disappearance and unexpected return. The great events narrated in The Lord of the Rings™ are still fifty years away, leaving plenty of room to narrate stories worthy of an epic. Now in its second edition, The One Ring™ comes with updated and revised rules, a new visual style, and a focus on the land of Eriador — the lone-lands west of the Misty Mountains. Among its key features are: Rules for travelling across the land (Journey), facing frightening foes (Combat), and meeting the personalities of Middle-earth (Council). Thorough advice for the Loremaster on how to bring Middle-earth to life, including rules for magical treasure, the Shadow, and the Eye of Mordor. In-depth information on six Patrons — individuals sponsoring the adventures of the Player-heroes — including Bilbo Baggins and Gandalf the Grey. A bestiary containing a spread of adversaries, from lowly Orc Soldiers and Highway-robbers, to monstrous Cave-Trolls and Barrow-Wights. Rules to create your very own Nameless Things — unknowable beings from the dark corners of the world. A complete Landmark adventure, The Star of the Mist, with extra support for new Loremasters, in the form of tutorial advice throughout. The One Ring, Middle-earth, and The Lord of the Rings and the characters, items, events, and places therein are trademarks or registered trademarks of the Saul Zaentz Company d/b/a Middle-earth Enterprises (SZC) and are used under license by Sophisticated Games Ltd. and their respective licensees. All rights reserved.
$84.00$58.00
Daggerheart RPG: Core Set
The complete set of rulebook and cards, plus a treasure trove of art, game ideas, and tips for players and game masters! All held within a rich nearly 300 page rulebook and 279 cards with vibrant artwork on each one.
$85.00
Dungeons & Dragons: Heroes of Faerun [Alt Cover]
CLAIM YOUR LEGEND—Wield ancient magic, outwit mighty dragons, and unearth the secrets of forgotten empiresCREATE LEGENDARY CHARACTER—Heroes of Faerûn is your guide to legendary D&D character creation in the Forgotten Realms.More details coming soon!Contents:♦ 50+ new player options, including 8 subclasses♦ Circle magic spellcasting♦ Guide to the Realms♦ Deities of Faerûn♦ Faction membership and rewards
$71.00$60.00
Dungeons & Dragons: Adventures in Faerun [Alt Cover]
LANDS UNTOLD. SECRETS UNEARTHED—Create endless D&D adventures across the Forgotten Realms—where Baldur's Gate, Icewind Dale, and other storied lands awaitCRAFT UNFORGETTABLE ADVENTURES—Adventures in Faerûn gives Dungeon Masters the tools to craft unforgettable tales in this legendary world.More details coming soon!Contents:♦ Level 1–3 intro adventure and 51 short adventures♦ 5 campaign backdrops♦ 39 monsters and villains♦ 51 illustrated maps♦ Advice for running the Realms
$85.00$72.00
Cosmere RPG: Stormlight Handbook
The Cosmere Roleplaying Game uses an original system designed for a broad range of players, from roleplaying novices to avid TTRPG hobbyists. The system's core mechanic is simple: roll a 20-sided die, add a relevant skill, and try to beat a certain difficulty number. Familiar but upgraded mechanics with purpose-built innovations such as talent trees, skill-based magic, and the �plot die� make the system unique! The Plot DieIn the Cosmere RPG, when a character attempts something risky or dramatic, the GM can tell them to "raise the stakes." That's when the player adds the plot die to their d20 roll. This is a special die that can add an Opportunity or Complication to the result of a skill test. The d20 can also generate an Opportunity (on a natural 20) or Complication (on a natural 1)!While certain rules in the game allow you to spend Opportunity or Complication for specific results, their primary role in the game is to add texture and excitement to the narrative. If you're a young Radiant trying to flee a group of ruthless Skybreakers, an Opportunity could mean you come across a temporary hiding spot, while a Complication might introduce a local constable who joins the people chasing you. Combat, Conversations, and EndeavorsCosmere stories feature incredible battle scenes, but put as much emphasis on interpersonal drama, making discoveries, and clever problem-solving. The Cosmere RPG provides rules to support every scene type and to seamlessly transition between them.During combat, storytelling is at its most "zoomed-in." The system's first twist is its dynamic initiative order: every round the Cosmere RPG offers players a choice between "fast turns" (taking two actions before NPCs can act) and "slow turns" (taking three actions). The list of actions in combat also includes some fresh options, like using Gain Advantage to outwit an enemy, and the ability to "graze" a foe even when you roll poorly.Conversations and endeavors are just as important to Cosmere RPG stories, and are supported with unique mechanics. In conversations, successful tests can wear down a stubborn NPC, but your adversary can make counterarguments that deplete your focus. In endeavors, players have the chance to use their skills in creative ways to engage in a range of scene types, from exploration and pursuits to infiltration and discoveries. Choose Your PathIn most d20-based RPGs, characters choose a specific class that defines their capabilities, and "multiclassing" tends to dramatically dilute a character's power. The Cosmere RPG is built from the ground up to support flexible, talent-based character advancement. In this system, it's an entirely viable choice for a character to alternate between levels in Scholar (Surgeon), Warrior (Soldier), Leader (Officer), and Windrunner! Specialization and diversification can both generate powerful characters, and give you meaningful choices to make whenever you level up. Improvisational MagicRadiant paths give characters access to Surgebinding skills and techniques. Each Surgebinding skill lists specific baseline effects, and talents can unlock advanced capabilities like Soulcasting living flesh or creating Elsegates. However, the rules encourage players to use their powers creatively - just like the protagonists of Cosmere novels. The game rules provide specific answers to questions like, "How much faster can my Edgedancer move with Abrasion?" But this system is also ready to handle improvisational actions like using Abrasion to survive being swallowed by a Chasmfiend. (Roll Abrasion and raise the stakes!)Of course, every magic system in the Cosmere will be different. Like Surgebinding, Allomancy and Awakening rely heavily on skill tests. You can attempt anything within reason by describing your intentions, rolling the d20, spending Investiture, and resolving the effects. Feruchemy and AonDor, on the other hand, offer powerful but more narrowly defined effects that reward well-prepared characters. In a Worldhopper campaign, you might even design a magic system of your own! On the inside, the GM screen is packed with essential rules and references. Quick guides for actions, conditions, and commonly used mechanics ensure smoother gameplay and reduce time spent flipping through rulebooks. Whether you�re running intense combat, dramatic roleplay, or high-stakes exploration, the Stormlight GM Screen keeps everything you need within arm�s reach. Durable and practical, this official accessory from Brotherwise Games is perfect for both new and veteran GMs looking to bring the world of the Cosmere to life.
$85.00$72.00
Cosmere RPG: Stormlight World Guide
Stormlight World Guide, a 280-page fully illustrated reference for the Cosmere Roleplaying Game. Perfect for both newcomers to the setting and longtime fans, this guide immerses players and Game Masters in the history, culture, and wonders of Roshar, providing essential context for any tabletop adventure. The World Guide also serves as a comprehensive bestiary, giving GMs detailed information on adversaries, creatures, and challenges to bring the world to life. With entries covering both lore and mechanics, it ensures encounters feel authentic and exciting. Beyond its practical utility, the guide is packed with canonical lore, concept art, and visual storytelling, making it the first official art book for Brandon Sanderson's The Stormlight Archive. From epic battles to cultural customs, the Stormlight World Guide enriches every Cosmere campaign with depth, color, and authenticity.
$85.00$77.00
MÖRK BORG
MÖRK BORG Artpunk RPG A doom metal album of a game. A spiked flail to the face. Light on rules, heavy everything else. MÖRK BORG is a pitch-black apocalyptic fantasy RPG about lost souls and fools seeking redemption, forgiveness or the last remaining riches in a bleak and dying world. Who are you? The tomb-robber with silver glittering between cracked fingernails? The mystic who would bend the world’s heart away from it’s inevitable end? Confront power-draining necromancers, skulking skeletal warriors and backstabbing wickheads. Wander the Valley of the Unfortunate Undead, the catacombs beneath the Bergen Chrypt or the bedevilled Sarkash forest. But leave hope behind - the world’s cruel fate is sealed, and all your vain heroic efforts are destined to end in death and dismay. Or are they? MÖRK BORG is a complete game in the OSR genre, that can be played as is or be picked apart for use in your own homebrew. The rules are easily made compatible with most of the editions of the world’s largest role-playing game. Within the book you’ll find: A brief look at this dying world. From The Two-Headed Basilisks’ gothic cathedral in Galgenbeck and Blood-countess Anthelia’s limestone palace, to the fields of death in Graven-Tosk and the barren wastes of Kergüs. The Calendar of Nechrubel, that decides the speed of the world’s demise. 20 occult Powers that let you bend reality, and just as many magical catastrophes for when you disastrously fail. Optional rules which brings more depth to the game. Omens let you turn bad luck into a slightly better one. Classes with unique traits and quirks, and tables that will bring life into your character. 12 creatures to be murdered by. Game master tools such as tables for corpse plundering, occult treasure, adventure sparks, dungeon generating and other devilry. The introductory dungeon crawl scenario Rotblack Sludge, where you investigate a forgotten part of the Shadow King’s enormous ruin palace. Cannibal warlocks, poison peddlers from beyond the void and hungry gutworms await. MÖRK BORG is designed by Pelle Nilsson (Ockult Örtmästare Games) and Johan Nohr (Stockholm Kartell), and published by Free League Publishing.
$57.00$40.00
D&D 5E: The Lord of the Rings - Core Rulebook
The Lord of the Rings™ Roleplaying 5E Return to Middle-earth with The Lord of the Rings™ Roleplaying, a brand new adaptation of the works of J.R.R. Tolkien using the rules for 5E. Based on the second edition of The One Ring™ roleplaying game by Francesco Nepitello, the beautifully illustrated full-color hardback volume The Lord of the Rings™ Roleplaying contains everything you need to create exciting adventures set in the world’s most popular fantasy setting - six original heroic cultures from the land of Eriador, six new classes, a host of terrifying adversaries, and comprehensive rules for journeys, councils, wondrous artefacts, and the subtle magic of Middle-earth.
$77.00$47.00
Cosmere RPG: Stormlight Adventure - Stonewalkers
Your path to Radiance begins here! An Honorblade, the legendary weapon of a Herald, has disappeared. Journey across Roshar to pursue a corrupted Radiant, recover the stolen Blade, and oppose the forces of Odium! This campaign-length adventure for the Cosmere Roleplaying Game takes characters from 1st to 8th level. Along the way, characters must seek fallen Heralds, survive the Everstorm, and choose whether to swear Radiant oaths. Created in close partnership with Brandon Sanderson and Dan Wells, the story of Stonewalkers� reveals new secrets about the history of the Stormlight� setting. This adventure requires a copy of the Stormlight� Handbook to play. A canonical storyline written by Brandon Sanderson and Dan Wells begins alongside Words of Radiance and ties your character to events that culminate in Wind and Truth!Come face-to-face with some of the most powerful beings on Roshar!Campaign-length adventure that takes characters from 1st to 8th level.
$71.00$64.00
The One Ring RPG: Ruins of the Lost Realm
Eriador, the lone-lands described in The Lord of the Rings™, comes alive as never before in this supplement for The One Ring™, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. A region often described as deserted becomes a crucible for adventure, offering many hours of gameplay.★ Chapter 1: Fog Over Eriador offers a description of the regions that once were part of the kingdom of Arnor, with a focus on the city of Tharbad.★ Chapter 2: A Gathering Storm provides the Loremaster with a set of narrative elements aimed at building a possible future for the land of Eriador as a whole.★ Chapter 3: Landmarks adds twelve sites of interest in the style of the one presented in the core rules. Made in Lithuania.
$57.00$40.00
Cosmere RPG: Stormlight - Welcome to Roshar Setting Guide
Experience the power of Stormlight! Roshar is the extraordinary setting of Brandon Sanderson`s acclaimed epic fantasy series, the Stormlight Archive. Whether you’re reading the novels or creating your own stories with the Cosmere Roleplaying Game, this booklet serves as a visual guide to Roshar`s flora, fauna, cultures, and magic. Steering clear of story spoilers, Welcome to Roshar invites you to a fantasy world unlike any other.
$17.00$16.00
Star Wars RPG - Gadgets And Gear (2nd Printing)
Discover the perfect tool for the job with Gadgets and Gear, a 142-page essential collection of weapons and equipment for Star Wars™ Roleplaying! With Gadgets and Gear, Game Masters and players have a huge selection of equipment right at their fingertips! This sourcebook gathers weapons, armor, attachments, and gear from all three Star Wars Roleplaying game lines including Edge of the Empire, Age of Rebellion, and Force and Destiny. It also adds new pieces of equipment, along with weapons and armor of heroic and villainous characters whose deeds are whispered about across the stars.With hundreds of gadgets and gear catalogued in an easily readable new format, finding the perfect tool for the job has never been easier. DISCOVER THE PERFECT TOOL FOR THE JOB: Gadgets and Gear is the ultimate equipment sourcebook for Star Wars Roleplaying, featuring hundreds of weapons, armor, attachments, and gear options for any adventure. HUNDREDS OF ITEMS & UPGRADES: Access a massive catalog of blasters, starship weapons, droids, armor, and personal gear, all organized in an easy-to-reference format for players and Game Masters. COMPATIBLE WITH ALL STAR WARS RPG LINES: Fully compatible with Edge of the Empire, Age of Rebellion, and Force and Destiny, allowing seamless integration across all Star Wars roleplaying campaigns. NEW EQUIPMENT & ICONIC ITEMS: Includes brand-new gear, plus the signature weapons and armor of legendary heroes and villains whose exploits echo across the galaxy. 144-PAGE HARDCOVER SOURCEBOOK: A beautifully illustrated full-color supplement by Fantasy Flight Games and Edge Studio, perfect for collectors, players, and Game Masters seeking to enhance their Star Wars RPG experience. Contents: 144 page hardcover book
$71.00$60.00
D&D 5E: The Lord of the Rings - Starter Set
‘Not far ahead were dreary hills, rising higher and higher, dark with trees. On some of them were old castles with an evil look, as if they had been built by wicked people.’ You are enjoying a rare, quiet evening at the inn in Bree when a hunter joins your table to share a tale about a dark threat looming over the North Downs. However, you are not merely simple guests at The Prancing Pony — you are members of a Company. It is your self-appointed duty to inquire about the bone-chilling dangers that might emerge from the houseless hills beyond. Are you ready to take the road to adventure? The Lord of the Rings™ Roleplaying 5E Starter Set combines the world’s most known and beloved fantasy setting with the world’s leading roleplaying game system in a visually stunning, easy to use and yet inexpensive package. This beginner-friendly starter set provides all you need to embark on your journeys in Middle-earth, with streamlined rules and pre-generated characters that make it easy to begin playing right away. This boxed set contains: A full set of transparent polyhedral dice, including two d20s engraved with the Rune of Gandalf and the Eye of Sauron. Condensed 5E rules for action resolution, combat, councils and journeys. The complete adventure Over Hill and Under Hill, bringing the heroes deep into the wild lands of northern Eriador to face a dark threat. A large full-colour map of Eriador, with a combat diagram on the back. Beautifully illustrated cardboard stand-up figures for Player-heroes and Adversaries. Five pre-generated and illustrated Player-heroes.
$43.00$27.00
Dungeons & Dragons: Heroes of Faerun [Hardcover]
CLAIM YOUR LEGEND—Wield ancient magic, outwit mighty dragons, and unearth the secrets of forgotten empiresCREATE LEGENDARY CHARACTER—Heroes of Faerûn is your guide to legendary D&D character creation in the Forgotten Realms.More details coming soon!Contents:♦ 50+ new player options, including 8 subclasses♦ Circle magic spellcasting♦ Guide to the Realms♦ Deities of Faerûn♦ Faction membership and rewards
$71.00$51.00
The One Ring RPG: Starter Set - Over Hill and Under Hill
‘Not far ahead were dreary hills, rising higher and higher, dark with trees. On some of them were old castles with an evil look, as if they had been built by wicked people.’ You are enjoying a rare, quiet evening at the inn in Bree when a hunter joins your table to share a tale about a dark threat looming over the North Downs. However, you are not merely simple guests at The Prancing Pony — you are members of a Company. It is your self-appointed duty to inquire about the bone-chilling dangers that might emerge from the houseless hills beyond. Are you ready to take the road to adventure? This new and beginner-friendly starter set for The One Ring™ tabletop RPG, based on the works of J.R.R. Tolkien, provides all you need to embark on your journeys in Middle-earth. Immerse yourself in a world set between the time of Bilbo’s first adventure and the events of The Lord of the Rings™, exploring the Lone-lands of Eriador and taking on the roles of characters whose stories are yet to be told. This boxed set contains: Condensed rules for action resolution, combat, councils and journeys. The complete adventure Over Hill and Under Hill, bringing the heroes deep into the wild lands of northern Eriador to face a dark threat. A large full-colour map of Eriador, with a combat diagram on the back. Beautifully illustrated cardboard stand-up figures for Player-heroes and Adversaries. Five pre-generated and illustrated Player-heroes. Two D12 Feat Dice and six D6 Success Dice, all engraved with custom symbols.
$43.00$36.00
PIRATE BORG: Starter Set
Everything you need to play PIRATE BORG, the scurvy-ridden, rules-light RPG. Included in the starter box is a saddle-stitched 60-page Player’s Guidebook that contains all the rules and player options, the Trapped in the Tropics 60-page deluxe adventure filled with GM tips, directions, and enough content for several sessions. Also included are 12 resin dice, 58 tokens, 22 reference cards, 10 poster maps, 25 character sheets, six character worksheets, and two dry-erase markers.
$71.00$60.00
Star Wars: Age of Rebellion - Fully Operational (2nd Printing)
Design. Build. Repair. Destroy.The struggle against the Empire isn’t only for those who carry the biggest blasters or fly the fastest starfighters. No war can be carried on without the tools to wage it, and Engineers serve the Rebellion and their comrades by designing, building, and maintaining all the equipment necessary to end the Empire’s reign of terror in the galaxy. Weapons, droids, vehicles, and gear of all varieties are more than just plasteel and bolts; they represent the will of the free people of the galaxy made corporeal in defiance of the Emperor.Fully Operational is a 96-page sourcebook for Engineers in the Star Wars: Age of Rebellion Roleplaying Game. Featuring three new specialization talent trees and new races to populate your campaigns, Fully Operational is an essential addition to your collection. It includes detailed rules for vehicle and starship construction as well as sample campaigns that emphasize the role Engineers play in the Galactic Civil War beyond being simple background support. A livery of new ships and vehicles also awaits you, ready to be included in your Age of Rebellion campaign. BUILD THE ENGINES OF REBELLION: Join the ranks of the Rebellion’s Engineers in Fully Operational, the essential Engineer sourcebook for Star Wars: Age of Rebellion RPG, focused on crafting, innovation, and tactical design. NEW SPECIALIZATIONS & SPECIES: Customize your heroes with three new Engineer specializations and new playable species, offering unique talents, mechanics, and creative playstyles for every campaign. CONSTRUCT VEHICLES & STARSHIPS: Features comprehensive rules for building, modifying, and repairing vehicles, droids, and starships, empowering players to bring their own mechanical creations to life. EXPAND YOUR ARSENAL & ADVENTURES: Includes new ships, vehicles, and mission gear, along with sample adventures that highlight the vital role Engineers play in the Galactic Civil War. 96-PAGE HARDCOVER SOURCEBOOK: A full-color expansion by Fantasy Flight Games, packed with artwork, lore, and engineering tools—perfect for Game Masters, Engineers, and Star Wars roleplaying collectors. Contents: 96 page hardcover book
$53.00$45.00
Cosmere RPG: Stormlight - The First Step
Step into the world of Roshar! Ordinary people must rise and become heroes in this unique adventure for the Cosmere Roleplaying Game. The First Step is a �session zero� adventure in which players begin with blank character sheets. As the story progresses, each player�s choices determine the character they create�and the fate of a convoy ambushed by a vengeful Shardbearer! This adventure contains basic rules required for play, but a copy of the Stormlight Handbook completes the experience. The First Step can also serve as a prologue for the Stonewalkers adventure. This �level zero� adventure is a great starting point for the Cosmere RPG!Create your first character in the Stormlight Campaign Setting while making important decisions during a life-threatening scenario.Includes a free download link for a solo version of the adventure!
$22.00$20.00
Star Wars: Age of Rebellion - Stay on Target (2nd Printing)
Watch your back! Fighters above you, coming in! – Wedge Antilles The first book-length rules supplement for the Star Wars™: Age of Rebellion Roleplaying Game, Stay on Target focuses on expanding the Ace career, making it more versatile and allowing your Ace characters to hone their talents to all-new levels! You’ll find three new Ace specializations, as well as new signature abilities, playable species, starfighters, modifications, and equipment. Game Masters gain new tools to help them incorporate Aces, starfighters, mounts, and rivals into a wide range of exciting and memorable adventures. Additionally, while the new rules and materials in Stay on Target may focus on the Ace career, they also offer new options for any character looking to master a starfighter, vehicle, or alien mount. EXPLORE THE HIDDEN BASES OF THE REBELLION: Discover the secret strongholds that keep the Rebel Alliance alive in Strongholds of Resistance, the definitive sourcebook for Star Wars: Age of Rebellion RPG. NEW SPECIES, VEHICLES & GEAR: Create unique heroes with three new playable species, and equip your team with a wide array of Rebel ships, vehicles, and mission gear to aid in the fight against the Empire. RICHLY DETAILED REBEL WORLDS: Delve into iconic Star Wars locations such as Mon Cala, Chandrila, and Echo Base on Hoth, each richly described with lore, NPCs, and adventure hooks for immersive storytelling. ADVENTURE-READY GM CONTENT: Includes modular encounters that can be run as one-shots or seamlessly woven into ongoing campaigns, giving Game Masters powerful tools to expand their Rebellion-era narratives. PREMIUM HARDCOVER EXPANSION: A 144-page full-color sourcebook by Fantasy Flight Games, packed with lore, art, and gameplay content—essential for Star Wars roleplayers and collectors alike. Contents: 96 page hardcover book
$53.00$45.00
PIRATE BORG: Down Among the Dead
A terrible expansion for PIRATE BORG, the worst pirate RPG ever made. Included in the 148-page expansion are three character classes, three full-length adventures, 90+ tables, generators for flags, islands, coral reefs, and treasure, plus a scattershot of other player and GM resources. The hardcover book contains a glow-in-the-dark, 5-color Pantone spot ink cover, two book ribbons, and other premium features.
$57.00$48.00
Star Wars: Age of Rebellion - Lead by Example (2nd Printing)
Ready for a top position in the Rebel Alliance? Now is your time to join the ranks of talented leaders like Admiral Ackbar, Mon Mothma, and Crix Madine! If it weren’t for Commanders who were willing and able to take up the mantle of leadership, those hungry to liberate the galaxy from Imperial rule might never have come together to form the Rebellion. But command, whether it entails shaping military strategy, training new recruits, or being a recognizable face of the Rebel Alliance, is not easy. Lead by Example, a sourcebook for the Star Wars™: Age of Rebellion Roleplaying game, offers Commanders the talents and other tools they need to succeed.RInside the 96 pages of this career supplement, players and Game Masters will find three new Command specializations – Figurehead, Instructor, and Strategist – as well as new playable species, gear designed to support Commanders in the field, and vehicles ready to take on Imperial fleets. The book also features detailed guidelines for situating PCs within large-scale, cinematic mass combat scenes and suggestions for crafting engaging, high-stakes, military campaigns. TAKE COMMAND OF THE REBELLION: Step into leadership with Lead by Example, the essential Commander sourcebook for Star Wars: Age of Rebellion RPG, and rise alongside heroes like Admiral Ackbar and Mon Mothma. NEW COMMANDER SPECIALIZATIONS: Unlock three new Command specializations—Figurehead, Instructor, and Strategist—each offering new talents to lead forces, inspire allies, and outthink the Empire. PLAY NEW SPECIES & EQUIP YOUR TEAM: Expand your campaign with new playable species, field-ready gear, and Rebel vehicles, built to give Commanders every advantage in battle and diplomacy. RULES FOR MASSIVE CINEMATIC BATTLES: Features guidelines for large-scale, mass combat encounters, letting players and GMs create high-stakes, cinematic warfare scenarios worthy of the Star Wars saga. 96-PAGE HARDCOVER SOURCEBOOK: A beautifully designed full-color expansion from Fantasy Flight Games, ideal for Commanders, Game Masters, and collectors of Star Wars roleplaying adventures. Contents: 96 page hardcover book
$53.00$45.00
D&D 5E: Original Adventures Reincarnated #9 Caverns of Thracia
A Megadungeon For Character Levels 1-10 A Thousand-Year-Old Dungeon Mystery Waiting To Be Solved! The end of one empire sees the birth of a new one deep within the earth. Born in the forgotten chambers and caverns of age-lost Thracia rises a formidable foe: the Minotaur King, along with his host of dogfolk, gnolls, lizardfolk and others. Some say even Death itself lingers in the Caverns of Thracia, ready to claim any who stumble upon its unholy chapel. The secrets of Thracia are manifold, its treasures thrice that. Do you have the mettle to survive… the Caverns of Thracia? The Caverns of Thracia is a complete mega-dungeon setting that supports a full-year campaign! - Takes characters from levels 1 through 10 - 6 vast dungeon levels - 150+ detailed encounter areas - 45+ fully-developed new monsters and NPCs - 35+ new magic items and spells, plus one new divine domain - Plenty of opportunities for combat, exploration, and social interaction with interesting NPCs - Tribute essays from professional RPG designers - A full reprint of the original The Caverns of Thracia by Jennell Jaquays
$85.00$72.00
Star Wars: Age of Rebellion - Desperate Allies (2nd Printing)
Join in tense negotiations, make last-minute deals, and keep the flame of freedom alight in a galaxy overwhelmed by fear of the Empire! Use your words to fight for freedom with Desperate Allies, a sourcebook for Diplomats in the Star Wars™: Age of Rebellion Roleplaying Game. War is one of the major themes of Age of Rebellion, but without Diplomats to spread hope and convert new systems to the cause, war is just meaningless bloodshed.In this book, you’ll find three new playable species – Caamasi, Neimoidian, and Gossam – as well as three new specializations for Diplomats: Advocate, Analyst, and Propagandist. You’ll also find plenty of items and vehicles to ensure your Diplomats are completely outfitted for whatever dangers they may face in the service of the Alliance to Restore the Republic. Finally, Desperate Allies introduces rules for creating Rebel bases, allowing you to enrich your campaign with any kind of base. EMBARK ON DIPLOMATIC MISSIONS FOR THE REBELLION: Use your words to fight tyranny and forge alliances with Desperate Allies, the definitive Diplomat sourcebook for Star Wars: Age of Rebellion RPG. NEW PLAYABLE SPECIES & SPECIALIZATIONS: Create compelling characters with three new species—Caamasi, Neimoidian, and Gossam—and explore fresh Diplomat specializations including Advocate, Analyst, and Propagandist. EXPAND YOUR REBEL RESOURCES: Equip your team with new vehicles, gear, and support tools designed to enhance diplomatic missions, espionage, and survival behind enemy lines. BUILD YOUR OWN REBEL BASE: Introduces rules for creating and customizing Rebel bases, allowing players and Game Masters to establish secret headquarters across the galaxy. 96-PAGE HARDCOVER SOURCEBOOK: A beautifully illustrated full-color expansion from Fantasy Flight Games, essential for Diplomats, storytellers, and Star Wars RPG collectors alike. Contents: 96 page hardcover book
$56.00$47.00
Dungeons & Dragons: Adventures in Faerun [Hardcover]
LANDS UNTOLD. SECRETS UNEARTHED—Create endless D&D adventures across the Forgotten Realms—where Baldur's Gate, Icewind Dale, and other storied lands awaitCRAFT UNFORGETTABLE ADVENTURES—Adventures in Faerûn gives Dungeon Masters the tools to craft unforgettable tales in this legendary world.More details coming soon!Contents:♦ Level 1–3 intro adventure and 51 short adventures♦ 5 campaign backdrops♦ 39 monsters and villains♦ 51 illustrated maps♦ Advice for running the Realms
$85.00$62.00
D&D 5E: The Lord of the Rings - Tales from Eriador
Tales from Eriador is a beautifully illustrated hardback compendium containing six adventures for The Lord of the Rings RPG, the 5E adaptation of the The One Ring tabletop roleplaying game based on the works of J.R.R. Tolkien. All set in the lone-lands of north-western Middle-earth, the adventures can be played individually, or as part of a larger tale.
$57.00$41.00
D&D 5E: The Lord of the Rings - Shire Adventures
Shire™ Adventures 5E Shire™ Adventures is a beautifully illustrated hardback 5e supplement for The Lord of the Rings™ Roleplaying, offering all you need to take your first steps into Middle-earth and experience the adventures Hobbits get up to (when they cannot avoid it!). Explore the Shire with a thorough description of its four farthings and five exciting ready-to-play adventures, fully playable also by taking on the roles of some Hobbits whose descendants will go on to do extraordinary things, such as Primula and Rory Brandybuck, Paladin Took, and Bilbo Baggins himself!
$57.00$39.00
Star Wars: Edge Of The Empire - Mask of the Pirate Queen (2nd Printing)
Mask of the Pirate Queen takes you on a trans-galactic bounty hunt!Pursue a criminal mastermind across the galaxy in Mask of the Pirate Queen, an adventure for the Star Wars™: Edge of the Empire Roleplaying game! A powerful smuggling operation has placed a tremendous bounty on the head of the so-called Pirate Queen. In hunting this bounty you and your colleagues will explore the prosperous shadowport of Ord Mantell, fight an intense interstellar fleet battle, and discover the dangerous underworld sport of pit fighting. You never know where you’ll find the Pirate Queen– or what you might encounter in the search.Within this book’s 96 pages you’ll find complete gazetteers for Ord Mantell and the oasis world of Saleucami, full-color illustrations, numerous new adversaries, and plentiful tips to help Game Masters easily run the adventure. A complete adventure in itself, Mask of the Pirate Queen can be easily integrated into an ongoing Edge of the Empire campaign or used as the launching point for a series of smuggling, spying, or bounty hunting escapades. JOIN A GALACTIC BOUNTY HUNT: Embark on an action-packed pursuit across the galaxy in Mask of the Pirate Queen, a thrilling adventure module for Star Wars: Edge of the Empire RPG. CHASE THE NOTORIOUS PIRATE QUEEN: Track down a criminal mastermind in a high-stakes bounty mission that leads through the bustling shadowport of Ord Mantell and beyond into the galactic underworld. NEW LOCATIONS & ADVERSARIES: Includes gazetteers for Ord Mantell and Saleucami, plus new enemies, underworld contacts, and factions to enrich any Edge of the Empire campaign. FLEET BATTLES & PIT FIGHTS: Experience a wide range of gameplay styles—from space combat and infiltration to the gritty, dangerous sport of pit fighting—all tied into an epic bounty hunting storyline. 96-PAGE HARDCOVER ADVENTURE BOOK: A full-color supplement by Fantasy Flight Games, ideal for Game Masters, Bounty Hunters, and Star Wars roleplaying fans seeking cinematic excitement and intrigue. Contents: 96 page hardcover book
$53.00$45.00
MÖRK BORG CULT: Feretory
WINNER OF THE GOLD ENNIE FOR BEST SUPPLEMENT 2021! MÖRK BORG CULT: FERETORY is a sinful zine full of community made classes, adventures and horrible treasures for use with MÖRK BORG or other rules-light dark fantasy games. It includes: The Monster Approaches… Create your own terrible foe with this monster generator. Determine appearance, behavior, abilities, goal and strange habits for your new friend. Roads to Damnation. Simple rules for overland travel, including distances, road encounters, village types and destinations. Eat Prey Kill. Rules for hunting for food (or sport). Also 54 fully statted monsters, 6 for each major area of the dying world. The Death Ziggurat. A delve into the ruins of a lost temple city where something is awakening. A descent into undead madness. A Cosmic Necrocrawl at the end of time. The Death Ziggurat is a short adventure about postponing the inevitable. d100 Items & Trinkets. What can be scored in the darkest of cellars and the rucksacks of the fallen? Use this list of keepsakes and trinkets to find out. The Goblin Grinder. The streets of Galgenbeck are overrun with goblins, turning burgher and pauper alike into their own cursed kin. But not to worry! For a low cost, a local chemist can whip up a cure. Until the price rises anyway. Risks? Of course not, it’s tested and guaranteed to work! A cursed urban slaughterfest of an adventure about plagues, panic and profit. The Tenebrous Reliquary. A d66 table of terrible treasures. The Volt Thrower and the Plasmatic Idol. The Cauldron of Lies and the Zodiac Lung. Tyrant’s Tongue and the Foehammer. The Grey Galth Inn. Welcome to this fine (ish) establishment in the bad part of Galgenbeck where you can eat, drink and hope to multiply your coins with a game of Three Dead Skulls. The Tablets of Ochre Obscurity. Ancient, sought-after clay tablets containing Powers that only the most enlightened mystic (or forlorn philosopher) can hope to wield. Four additional classes: The shapeshifting Cursed Skinwalker, the alien Pale One, the blasphemous Dead God’s Prophet and the despondent Forlorn Philosopher. Dark Fort: Included in the zine is also the micro/solo dungeon crawling game DARK FORT and a couple of character sheets for that game. MÖRK BORG is designed by Pelle Nilsson (Ockult Örtmästare Games) and Johan Nohr (Stockholm Kartell), published by Free League Publishing.
$36.00$29.00
Cosmere RPG: Stormlight - Bridge Nine Adventure
Bridge Nine is an introductory 1st-level adventure for the Cosmere Roleplaying Game. For game masters, it provides a series of scenes designed to teach the game`s rules. For players, it serves as a thrilling introduction to the Stormlight campaign setting.
$22.00$20.00
Forbidden Lands RPG: Core Set
Forbidden Lands is a new take on classic fantasy roleplaying. In this open-world survival roleplaying game, you’re not heroes sent on missions dictated by others – instead, you are raiders and rogues bent on making your own mark on a cursed world. You will discover lost tombs, fight terrible monsters, wander the wild lands and, if you live long enough, build your own stronghold to defend. Contents of the boxed set: Hardcover Player’s Manual with faux leather covers, including rules for fast character generation, visceral combat, lethal magic, dangerous journeys and for building your own stronghold – easily be ported to your own favorite game world. Hardcover Gamemaster’s Guide with faux leather covers, including a rich and detailed description of the Forbidden Lands setting, a large illustrated Bestiary, extensive random encounters, and three complete adventure sites. The Legends & Adventurers booklet, letting you flesh out your characters and give them unique backgrounds. A huge full-color map, giving you the freedom to explore the Forbidden Lands any way you want, hex by hex. A sheet with stickers for adventure sites and gravestones, transforming the game map to a living, permanent record of your adventures.
$85.00$72.00
Humblewood Tales: Adventure Book Expansion (Hardcover)
Humblewood Tales is a 5th Edition supplement book for the lush world of Humblewood! Featuring five new adventures and packed with expanded lore from Alderheart, Humblewood Tales is loaded with over 200 pages of adventures, premade characters, bestiary, magic items, subclasses & more. Book Contents: Five new Humblewood adventures for levels 3 to 8 Expanded world locations and lore Alderheart Traveler’s Guide Shoppes and Stores for your Humblewood campaign Join the ranks of the Tenders of the Scorched Grove (or subvert them...) 60+ new items, monsters, and NPCs Box Set Contents: Humblewood Tales Hardcover Book 122 Humblewood Tales Reference Cards 4 Double Sided Foldout Maps 3 Sets of Cardboard Standees + Bases Share
$72.00$62.00
Star Wars: Edge Of The Empire - The Jewel Of Yavin (2nd Printing)
Prepare for the heist of a lifetime, as you and your crew band together to steal a priceless corusca gem, known as The Jewel of Yavin! Scrape together a crew and prepare for the heist of a lifetime in The Jewel of Yavin, a ninety page adventure supplement for Star Wars™: Edge of the Empire.Set in Bespin’s Cloud City, The Jewel of Yavin includes plenty of opportunities for all characters to shine as they work to steal the priceless corusca gem.Game Masters will find the Cloud City gazetteer section especially useful, both for running The Jewel of Yavin adventure and for basing their own Edge of the Empire campaigns on the floating city. The section features over a dozen pages of material detailing locations in the plaza district, Port Town, and the industrial levels. PLAN THE HEIST OF A LIFETIME: Embark on a daring mission in The Jewel of Yavin, a thrilling adventure module for Star Wars: Edge of the Empire RPG, where your crew must steal a priceless corusca gem from Bespin’s Cloud City. ICONIC STAR WARS SETTING: Explore Cloud City, brought to life through a detailed gazetteer covering the plaza district, Port Town, and industrial levels, perfect for use in this adventure or future campaigns. MULTI-FACETED ADVENTURE DESIGN: Engage in high-stakes heists, intense negotiations, and thrilling chases, with opportunities for every character type—smugglers, slicers, scoundrels, and more—to play a crucial role. GAME MASTER RESOURCES INCLUDED: Features comprehensive GM tools and location details, helping storytellers create cinematic encounters and expand the adventure into a full campaign setting. 96-PAGE HARDCOVER ADVENTURE BOOK: A full-color supplement by Fantasy Flight Games, perfect for players, Game Masters, and collectors seeking to bring excitement, intrigue, and action to their Edge of the Empire sessions. Contents: 96 page hardcover book
$56.00$47.00
Star Wars: Age of Rebellion - Cypher And Masks (2nd Printing)
Not every victory is achieved at the end of a blaster barrel or by the signing of a treaty.Spies do the majority of the work, finding out where the soldiers need to deploy and what would make the enemy wish to surrender. By engaging in the most unconventional of warfare, spies save lives—and take them—in secret. Often uncelebrated, their vital work is necessary if there is to be any hope of toppling the Empire.Cyphers and Masks is a sourcebook for the Star Wars™: Age of Rebellion Roleplaying Game that greatly expands the options and opportunities for the Spy career. At 96 full-color pages, Cyphers and Masks include new specializations and species perfect for starting a new campaign or integrating into existing ones. New vehicles, equipment, and droids designed to be assets and adversaries to characters engaging in clandestine operations are included with new rules for utilizing the skills most often associated with Spies and their tradecraft. Gamemasters are also given additional tools and guidance for building stories for Spy characters with an emphasis on Intelligence and Counterintelligence operations. MASTER THE ART OF SPYCRAFT: Step into the shadows with Cyphers and Masks, the essential Spy sourcebook for Star Wars: Age of Rebellion RPG, expanding your ability to deceive, infiltrate, and outmaneuver the Empire. NEW SPECIALIZATIONS & SPECIES: Create covert operatives with new Spy specializations and playable species, offering fresh abilities and story possibilities for both new and ongoing campaigns. ADVANCED GEAR, VEHICLES & DROIDS: Access a wide selection of new tools, droids, and vehicles designed for infiltration, intelligence gathering, and high-stakes covert missions across the galaxy. TOOLS FOR GAME MASTERS: Includes GM guidance for espionage storytelling, with new rules, encounters, and narrative frameworks for Intelligence and Counterintelligence-based adventures. 96-PAGE HARDCOVER SOURCEBOOK: A full-color expansion by Fantasy Flight Games, filled with detailed art, lore, and mechanics—perfect for Spies, Game Masters, and Star Wars RPG collectors. Contents: 96 page hardcover book
$56.00$47.00
The One Ring RPG: Moria - Through the Doors of Durin
Moria™ – Through the Doors of Durin is an epic campaign expansion delving into the depths of Khazad-dûm for the award-winning second edition of The One Ring™ roleplaying game (TOR), based on the works of J.R.R. Tolkien. Set in the years before Balin’s doomed expedition, this supplement contains a hoard of Patrons, Landmarks, foes, encounters and treasures that a Loremaster can use to construct their own adventures in Moria – from a single desperate journey in the dark to a grand campaign to retake Durin’s Halls. For long ages, the great city of the Dwarrowdelf was the seat of Dwarven kings, and they were rich beyond measure in gold and Mithril. But a thousand years ago, Durin’s Bane arose and drove the Dwarves from their halls. The city fell into darkness, becoming an abode of Orcs, Goblins – and worse. Countless Orcs perished in the Battle of Five Armies. Maybe the Halls of Durin lie empty once more. Maybe there are piles of treasure there, waiting to be claimed. Maybe Mithril still glimmers in the mines under Caradhras. Cross the dread threshold, adventurer, and delve deep!
$64.00$54.00
MÖRK BORG CULT: Heretic
MÖRK BORG CULT: HERETIC is a zine of community-made misadventure and malice, for use with MÖRK BORG or other rules-light dark fantasy games. In this heinous tome of curses and hexes you’ll find: Seeds of a CVLT. Use this to generate cults, their leaders, beliefs and spiritual home. Unheroic Feats. Enhance and personalize your classless characters with these optional advancement rules. Graves Left Wanting. A campaign-starting or post-TPK tombcrawl adventure where the PCs find themselves buried alive in the vast, ever-changing cemetery Graven-Tosk. Bloat. Villagers disappear. Tracks lead to an underground temple of bacchanalian frenzy, reeking of rot, offal and bile. A two-page dungeon for the peckish. You Are Cursed. So you opened the puzzle box, whistled in the old mine or carelessly removed the protecting wards? These curses will be the consequence. Luckily, there are ways to break them, but it comes at a cost. The Merchant. Cursed with eternal life and destined to roam the world trading shards of souls for ruinous relics. You never know when this mysterious monger might appear. Will you make a deal? Blackpowder Weapons for the Rich and Foolhardy. The world is ending, so let’s end it with a BANG. These optional rules are the spark that adds fire- to your fights. Sepulchre of the Swamp Witch. In a hidden repository deep in the Slithering Swamp is a witch’s altar of glyph-covered roots. They say it can fulfill any wish. Could stopping the approaching Doom be within its powers? Only one way to find out. The Bone Bowyer. This horrid fey lurks in the tangled depths of Sarkash where it fashions heart-seeking bone bows and blood-dyed cloaks from the flesh of the lost. Borg Bitor. Vile, insectoid parasites creeping into houses and nurseries come nighttime. There is a baby. There is an egg. Don’t let them become one. Rotting Nurse. Ghastly caretakers tormented by the eternal punishment for unforgivable atrocities. This foe is beyond any of you. Run! Nurse the Rot. As you put Mother Marathuk – one of you dreg’s aunt – to rest, the village Tunstal sinks into darkness, leaving it to its doom unless something is done. Two Additional, Optional Classes: The bastard of a bard Sacrilegious Songbird and the Shedding Vicar, a fanatic preaching the skinless gospel. MÖRK BORG is designed by Pelle Nilsson (Ockult Örtmästare Games) and Johan Nohr (Stockholm Kartell), published by Free League Publishing.
$36.00$29.00
Star Wars: Age of Rebellion - Onslaught At Arda I
Onslaught at Arda I is an adventure supplement for the Star Wars®: Age of Rebellion™ Roleplaying Game which explores the themes of desperate struggles, tenuous alliances, and an overwhelming enemy. This 96-page adventure is set at Arda I, a secret Rebel Base, and features mass-combat rules that Game Master's can use to bring large battles to life, along with in-depth gazetteers that cover the Arda I base, and all-new adversary and vehicle profiles!
$53.00$45.00
Vaesen Nordic Horror RPG: Core Book
Vaesen Nordic Horror Roleplaying is based on the work of Swedish illustrator and author Johan Egerkrans, Vaesen presents a dark Gothic setting steeped in Nordic folklore and old myths of Scandinavia. Welcome to the Mythic North northern Europe of the nineteenth century, but not as we know it today. A land where the myths are real.
$71.00$58.00
Forbidden Psalm: Endless Horrors from Between the Stars
Endless Horrors From Between The Stars is a game of playing Evil Cults who have decided that the world needs to end, that the Things between the stars should come forth and take this world and make it anew. A game of Cosmic Horror, Body Horror, and playing as the bad guys! In Forbidden Psalm: Endless Horrors From Between the Stars you recruit a cult of five zealous souls to undertake the call of your very own Endless Horror. Playing across a narrative campaign, you go about summoning your Endless Horror so it may bring about the end of days. A game of Cosmic Horror, Body Horror, and Ducks, in Endless Horrors From Between the Stars your cult is disposable. Its members suffer Injuries, Flaws, and unleash horrible magic. But, for the most zealous followers, power and faith awaits! The game starts with each player creating their very own Endless Horror by rolling on three D100 tables, providing over 1 million possible Horrors! Endless Horrors From Between the Stars contains all the rules you need to play a fully fleshed out miniatures skirmish game. Included in the book is a full narrative campaign and rules so that you can play the game set across different time periods. Over 160 pages of Cosmic Horror await you. Endless Horrors From Between the Stars contains New Monsters to add to your games of Forbidden Psalm and MÖRK BORG TTRPG.A full narrative campaign.Rules for playing as the good guys. If you want to be the Investigators stopping the End of the World, then we have your back!Rules for setting your campaigns during different time periods.Solo, COOP, and Vs rules for your preferred number of players.
$43.00$36.00
Warhammer Fantasy RPG: High Elf Player's Guide
“A guide to the lands and culture of Ulthuan, and the High Elves that live there “ High Elves are great Characters to create and play. Their acute senses, athletic grace, perceptive minds, and long lives provide them with many natural advantages over the Humans of the Old World. Added to this, their potential to achieve mastery in the fields of swordsmanship, archery, and magic, means that High Elves make the most of a life of adventure. They can develop into powerful Characters with access to a suite of abilities few can rival. High Elves also present challenges. Controlling their emotions is key to making the best of them, their abilities require dedication to learn, and failure to keep abreast of the latest intrigues in the courts of Ulthuan could lead to a quick fall from grace. The High Elf Players Guide is the ultimate guide to creating and playing High Elf Characters in Warhammer Fantasy Roleplay. An essential guide to the High Elves of Ulthuan, their land, history, religion and culture. New careers for High Elf Characters, including the Swordmaster, Mage, Sea Guard, and Shadow Warrior. Rules for the High Elves prophetic Dreams, overriding Obsessions and maintaining the spiritual balance-Yenlui. A system for playing an Elf who has lived for many centuries or one that carries the cursed Blood of Aenarion, the first of the High Elf Phoenix Kings. Explore the Lore of High Magic, including a comprehensive list of spells and creating powerful high mages. Participate in the infamous intrigues of the kingdoms of Ulthuan.
$57.00$38.00
Forbidden Lands RPG: The Bloodmarch
The Bloodmarch is an epic campaign module for the Forbidden Lands retro-fantasy survival roleplaying game, describing the demon-infested lands west of Ravenland. This campaign book contains: Three new magic disciplines: Magma Song, Mentalism, and Dream Magic. Rules for travels in The Bloodmarch, including 27 new random encounters. 16 new monsters, including the Fire Wyrm, Salamander, and Hover Frog. The Legacy of Horn campaign, including ten key players who all seek to dominate The Bloodmarch. Eight complete, illustrated adventure sites, playable in any order. An epic campaign finale, giving the adventurers the chance to decide the future of The Bloodmarch. Note: To make full use of this book, we recommend the The Bloodmarch Map & Cards Pack, sold separately. You can buy both together in the The Bloodmarch Bundle.
$57.00$35.00
Legend of the Five Rings RPG: Game Master's Kit
Guide your players into the world of Rokugan with style and ease! The GM Kit includes both a beautiful screen that keeps the rules at your fingertips as well as a pre-made adventure in the mysterious Slow Tide Harbor. Guide your players into the world of Rokugan with style and ease with the Legend of the Five Rings Roleplaying Game Master’s Kit!Slow Tide Harbor is a rough place, filled with crime and gaijin smuggling. What few know is that a blasphemous mahō cult is kidnapping local samurai and plots to use them as blood magic sacrifices—unless a group of outside investigators can uncover the cult’s hidden allies and unravel its schemes in time…Take your Legend of the Five Rings players into a network of sordid conspiracies with the Legend of the Five Rings Game Master’s Kit! In addition to a new adventure, there are new rules for creating player characters from the Tortoise Clan, the mysterious minor clan that rules Slow Tide Harbor, and a deluxe game master’s screen that places the most commonly- referenced rules close at hand.This product includes a 32 page book and a 4-panel game master’s screen. A copy of the Legend of the Five Rings Core Rulebook is required to use this supplement. ESSENTIAL GM SCREEN: Equip yourself with a beautifully illustrated GM screen that not only enhances the tabletop atmosphere but also keeps crucial rules easily accessible. RULES AT YOUR FINGERTIPS: The back of the GM screen features helpful rules reminders and quick references, ensuring smooth and efficient game management. EXCLUSIVE ADVENTURE INCLUDED: Dive into "Dark Tides," a pre-made adventure set in the mysterious Slow Tide Harbor, perfect for immersing your players in the intrigue of Rokugan. STREAMLINE GAMEPLAY: This kit helps streamline gameplay, allowing the Game Master to focus on storytelling and player engagement without the need to search for rules. IMPROVE GAME FLOW: Designed to enhance the gaming experience by providing a barrier between the GM and players, creating an immersive environment for strategic play and storytelling.
$36.00$30.00
Dark Souls: The RPG
So it is, ash seeketh embers…Experience Dark Souls™ like never before in this complete tabletop roleplaying game of adventure, horror, and tactical combat. Inside these pages is everything you need to run thrilling roleplaying campaigns set in the ruinous Dark Souls™ universe. Like the video games, Dark Souls™: The Roleplaying Game is designed to be a punishing but rewarding experience that will delight hardcore fans and roleplayers alike. Few obstacles are easily overcome. Every enemy is a challenge. Progress is hard-won. You’ll die many times over. You’ll also rise again with Dark Souls™: The Roleplaying Game’s death and rebirth mechanics, based on the video games’ unique system that rewards willpower and perseverance. You’re not alone. As well as fellow roleplayers, a host of familiar faces stand ready to assist you. Engage in jolly cooperation to vanquish your foes! Explore a land of shadows and flame where hollows, demons, and Abyssal creatures abound. Open up a crumbling world of exploration with the Dark Souls™: The Roleplaying Game core book. Inside is everything needed to run incredible roleplaying campaigns.Your characters. Your decisions. Your Dark Souls™ story. What's in the box? Complete fifth edition rules enriched with signature Dark Souls™ mechanics designed for authentic campaigns 10 bespoke new character classes for Dark Souls™ character creation, including incredible new abilities, sinister new character backgrounds, and more Brand new magic system complete with devastating spells, pyromancies, and blessings Game Master’s chapter filled with tips and advice on running roleplaying games that capture the spirit of Dark Souls™, to onboard new GM’s and help experienced GM’s run authentic campaigns Full bestiary teeming with deadly Dark Souls™ creatures all waiting to end your quest for good, from mushroom people to the Lords of Cinder Ruined world of Lothric, waiting for you to explore Over 500 pages of Dark Souls™ roleplaying content, for infinite hours of play!
$78.00$66.00
Dungeon Crawl Classics #109: Beneath the Isle of the Serpents
Please Note: This is a New/Factory Sealed product. To ensure the integrity of our inventory, NO RETURNS WILL BE ACCEPTED for any CCG product. Please see our Refund Policy for details. When islanders on the Starry Archipelago start going missing, the region teeters on the edge of warfare. It’s up to the characters to discover what lurks beneath the island and end its threat to the surface world. This adventure for 2nd-level characters expands on the material presented in Caverns of Thracia.
$16.00$14.00
Star Wars: Edge Of The Empire - Dangerous Covenants (2nd Printing)
At the Edge of the Empire™, you can find yourself pitted against an array of deadly enemies bent on your destruction. When negotiations fail, make sure you’re prepared to shoot first with Dangerous Covenants! This upcoming rules supplement for Star Wars®: Edge of the Empire™ expands the Hired Gun career with specializations, new talents, and more. All players will find new character, vehicle, and equipment options, aiding in their experiences on the fringe. GMs can also find new tools helping them craft memorable and exciting combat encounters.
$56.00
Star Wars: Edge Of The Empire - Far Horizons (2nd Printing)
This sourcebook features plenty of new content for the Colonist career! Far Horizons is a sourcebook for Colonists making their mark at the fringe of the galaxy in Star Wars™: Edge of the Empire. With new talents, spaceships, and gear, Colonists will be able to thrive in even the harshest circumstances that come their way. Three new specializations, the Entrepreneur, the Performer, and the Marshal, offer new ways for Colonists to expand their options (and make some cold, hard credits), while GM’s and other players will find new gear and setting information to bring the Edge of the Empire to life. EXPAND YOUR FRONTIER ADVENTURES: Step beyond the galactic core with Far Horizons, the ultimate Colonist sourcebook for Star Wars: Edge of the Empire RPG, filled with new options for those shaping civilization on the Outer Rim. NEW COLONIST SPECIALIZATIONS: Unlock three new career paths—Entrepreneur, Performer, and Marshal—each offering unique talents, story opportunities, and ways to earn credits across the galaxy. GEAR, SHIPS & TALENTS FOR COLONISTS: Access a trove of new starships, equipment, and character abilities designed to help Colonists thrive in any frontier environment or settlement. GAME MASTER SUPPORT & LORE: Includes setting information, narrative tools, and adventure hooks to help GMs bring the bustling worlds of the galaxy’s fringe to life. 96-PAGE HARDCOVER SOURCEBOOK: A full-color expansion from Fantasy Flight Games, perfect for players, Game Masters, and collectors of Star Wars: Edge of the Empire looking to build and explore new horizons. Contents: 96 page hardcover book
$56.00$47.00
Vaesen Nordic Horror RPG: Starter Set
Welcome to the Mythic North northern Europe of the nineteenth century, but not as we know it today. A land where the myths are real. Vaesen Nordic Horror Roleplaying, based on the acclaimed art book by Johan Egerkrans, presents a dark Gothic setting steeped in Nordic folklore and the dark myths of old.This starter set is designed to be the perfect starting point for roleplaying in the Mythic North, where the characters are members of the secret Society whose members have the Sight to see vaesen. This boxed set contains everything you need for your game night:Condensed rules for action skill tests, combat, damage, and fear.The complete introductory mystery The Haunting of Castle Gyllencreutz, letting the players explore the headquarters of the Society itself.Codex Occultum, the Societys old journal of vaesen to be used as a resource for the players.Five pre-generated and illustrated player characters.A large full-color map with the Mythic North on one side and the town of Upsala on the other.A map of Castle Gyllencreutz.Three handout sheets.Five rules reference cards.Ten initiative cards.Ten engraved custom dice for the game.
$43.00$40.00
D&D 5E: The Lord of the Rings - Keepers of the Elven-rings
“In Eregion long ago many Elven-rings were made, magic rings as you call them, and they were, of course, of various kinds: some more potent and some less. The lesser rings were only essays in the craft before it was full-grown, and to the Elven-smiths they were but trifles – yet still to my mind dangerous for mortals. But the Great Rings, the Rings of Power, they were perilous.” In the twilight of the Third Age, three realms of the West-elves still endure in Middle-earth. By the power of the Three Rings, they exist as a testament to a time that was. But not only the Elves remember. As Sauron gathers his strength to bring war to Middle-earth once again, he plans a devious vengeance against those who humbled him long ago.Keepers of the Elven-rings™ is a supplement for The Lord of the Rings Roleplaying™, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. Chapter 1: Where The West-elves Still Linger describes the realms of Lórien, Rivendell and Lindon and those who dwell there, including the Elf-lords who are their guardians. Chapter 2: The Days Darken provides the Loremaster with details about Sauron’s schemes against the Immortal Folk, including possible events, Adversaries, and Loremaster characters. Chapter 3: Landmarks outlines twelve sites of interest, including locations mentioned in The Lord of the Rings™ and others created specifically for the game. The Appendix contains rules to play High Elves and Wood-elves, and introduces guidelines to create Elf-lords, powerful characters who can reach level 20 and are therefore suited for epic level play.
$59.00$51.00
D&D 5E: The Lord of the Rings - Ruins of Eriador
Eriador, the lone-lands described in The Lord of the Rings, comes alive as never before in this supplement for The Lord of the Rings RPG, the 5E adaptation of the The One Ring tabletop roleplaying game based on the works of J.R.R. Tolkien. A region often described as deserted becomes a crucible for adventure, offering many hours of gameplay.
$59.00$40.00
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