RPG Books
One Last Fight: Box Set - Heavy Metal Deluxe Edition
Show the Nemesis you have nothing to fear with the Heavy Metal Edition of One Last Fight! This special edition has everything in the standard edition, but has been upgraded with foiled cards, metal components and foldable dice tray!
$100.00$85.00
One Last Fight: Box Set
One Last Fight is a roguelike card-based roleplaying game where 1–4 players journey to defeat their final Nemesis—or die trying. Players create their adventurers’ backstories together, establish the story of their Nemesis, and work together to overcome a gauntlet of Challenges (both physical and personal) until they find themselves in their Nemesis’ Lair. One Last Fight is a storytelling-focused game where you tell a new story every time you play, with elements including: Multiple characters & nemeses to choose from each time Choices of storytelling prompts & questions on the cards Build a unique deck of Challenge & Moment cards at the start of each game, ensuring a different story every time There are two ways for One Last Fight to end. Either the Nemesis is defeated for good, or all players have Faced Death before they can get to the end of the Challenge Deck. What story will you tell of your One Last Fight?
$58.00$49.00
Dungeons & Dragons: The Player's Campaign Journal
Record your D&D adventures with this campaign journal for new and experienced players alike, featuring helpful tools for creating a character and templates for tracking sessions. With the update Player's Handbook, there's never been a better time to embark on a new quest. Whether you're taking your first steps in Faerun or you're already the Level 20 Tiefling warlock of your dreams, this campaign journal is tailor-made for players of all kinds. Prompts, indexes, and templates will help track party members, NPCs, factions, creatures, and unforgettable moments. As a timely and relevant resource for players, this journal also includes material that will help players engage with the newly introduced bastions system. Tailor-made for players, this campaign journal will be a record of every critical hit (and miss) as well as helpful aid for gameplay. This journal also features bespoke cover art from fan-favorite illustrator Hydro74: On the front cover, a terrifying roper bares its fangs, while D&D's iconic gelatinous cube is featured on the back cover. With deluxe features like aback pocket for holding spell cards (not included) and other ephemera, as well as an elastic closure to ensure safe storage of loose sheets, this journal is a lavish keepsake. By the campaign's end, players can proudly display this journal on their shelf and revisit it to remember time well-spent with friends. Whether you're seeking a useful resource for your next campaign, or if you're just looking for the perfect gift, this journal is a volume that no player can do without.
$36.00$31.00
Pathfinder 2E: Season of Ghosts Adventure Path
The small town of Willowshore has a big problem—it's cursed! When a group of heroes awaken in the woods after a festival to usher out the last day of spring and welcome in the summer—a time known locally as the "season of ghosts," they find their hometown has been invaded by monsters, strange weather, and horrifying ghosts. Yet theses manifestations of the ancient evil that threatens Willowshore are nothing compared to the harrowing secrets awaiting discovery in Season of Ghosts. This 368-page hardcover adventure compilation includes a complete Pathfinder campaign for character levels 1–12. This updated and remastered edition of the campaign has been adjusted to work perfectly with the Pathfinder Second Edition remaster, and includes updates and improvements based on player feedback. It also presents a meaty rules appendix that offers feats, monsters, spells, and magic items designed to support this haunting, unforgettable campaign!
$115.00$98.00
Pathfinder 2E: Monster Core 2 - Pocket Edition
Despite how far heroes travel or how many times they save the day, there are always new monsters lurking just around the corner. Pathfinder Monster Core 2 is a 376-page hardcover bursting with brand-new creatures as well as updated Pathfinder classics waiting to find a place at your table. The lavishly illustrated tome also includes guidelines for reading monster entries and adjusting existing monsters to tailor-fit your story! This book is a must-have for Game Masters ready to bring new and exciting challenges to their games! Pathfinder Monster Core 2 makes use of the updated rules for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Features:- Over 300 individual monster writeups, including common foes, like dangerous animals and mighty elementals, to deadly creatures that can threaten even the most hardened heroes, such as the unsettling swarm striders and the devastating obcisidaemon!- Eight brand-new dragons to challenge your players, including the powerful cinder dragon, the terrifying despair dragon, the steadfast requiem dragon, the clever rune dragon, and more!- Classic monsters drawn from mythology, like the coatl and the garuda, as well as creatures drawn from the legends of Pathfinder’s Lost Omens setting, including favorites like the majestic dweomercat and the unstoppable Spawn of Rovagug!- Simple templates that allow you to customize a monster, making it more or less powerful with just a few simple adjustments.- Guidelines for reading and using monster statistics, ensuring you get the most out of a creature both in and out of combat.- Lists of creatures sorted by both type and level, making it easy to find the monster you need when you need it.- Fully integrated errata from the first 5 years of Pathfinder Second Edition, including new balance adjustments to ensure that every creature presents a thrilling level-appropriate challenge!- Hundreds of beautiful full-color creature illustrations!- Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition. The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.
$43.00$37.00
Pathfinder 2E: Lost Omens: Shining Kingdoms
Explore a region of classical high fantasy with this expansive hardcover guide to six key nations of the Inner Sea. Within the Shining Kingdoms dwell noble knightly orders, proud ancient cultures, and deadly courtly intrigue. Explore Andoran, a bastion of democratic governance and freedom for all; Druma, a trade hub obsessed with material gain; the Five Kings Mountains, home to fractured kingdoms of the dwarves; Galt, a land wracked from violence and revolution; Kyonin, the illusion-cloaked homeland of the elves; and Taldor, the ossified remnants of one of the most powerful empires in the Inner Sea. Each nation features an in-depth history, gazetteer, and a look at a major city to support a grand variety of adventures. Each region also presents new character options including archetypes, equipment, magic items, spells, animal companions, and more! In addition to these new options, characters can also learn about and join important local factions. These include the virtuous Eagle Knights of Andoran, the stalwart defenders of the Shieldwrought Striders in the Five Kings Mountains, the demon hunters of Kyonin's Wylderhearts, and the Lion Blade spies of Taldor. The book also includes a bestiary of monsters inhabiting the region and a gorgeous fold-out poster map to serve as a centerpiece to any Shining Kingdoms campaign!
$86.00$73.00
Warhammer Fantasy RPG: High Elf Player's Guide Collectors Edition
“A guide to the lands and culture of Ulthuan, and the High Elves that live there “ Collector’s Edition The High Elf Player’s Guide comes wrapped in deep blue faux leather, with pages edged in silver and a silver satin bookmark. The cover is adorned with a commanding silver rune of Asuryan, revered by the High Elves above all the other Elven Gods. The central rune is bordered with distinctive designs used by the High Elf military and navy. The book is full of information about the lands and culture of the High Elves and how to play them as Characters in Warhammer Fantasy Roleplay. High Elves are great Characters to create and play. Their acute senses, athletic grace, perceptive minds, and long lives provide them with many natural advantages over the Humans of the Old World. Added to this, their potential to achieve mastery in the fields of swordsmanship, archery, and magic, means that High Elves make the most of a life of adventure. They can develop into powerful Characters with access to a suite of abilities few can rival. High Elves also present challenges. Controlling their emotions is key to making the best of them, their abilities require dedication to learn, and failure to keep abreast of the latest intrigues in the courts of Ulthuan could lead to a quick fall from grace. The High Elf Players Guide is the ultimate guide to creating and playing High Elf Characters in Warhammer Fantasy Roleplay. An essential guide to the High Elves of Ulthuan, their land, history, religion and culture. New careers for High Elf Characters, including the Swordmaster, Mage, Sea Guard, and Shadow Warrior. Rules for the High Elves prophetic Dreams, overriding Obsessions and maintaining the spiritual balance-Yenlui. A system for playing an Elf who has lived for many centuries or one that carries the cursed Blood of Aenarion, the first of the High Elf Phoenix Kings. Explore the Lore of High Magic, including a comprehensive list of spells and creating powerful high mages. Participate in the infamous intrigues of the kingdoms of Ulthuan.
$115.00$76.00
Pathfinder 2E: Dark Archive Remastered - Pocket Edition
From the fringes, the unknown beckons. Pathfinder Dark Archive (Remastered) Pocket Edition contains secrets that any player or GM can use to reveal the paranormal lurking in their Pathfinder games, all updated to work perfectly with the remastered Pathfinder Second Edition rules! This spine-tinglingly secretive 224-page rulebook presents two new character classes perfect for delving into the unexplained: Unleash the untold power of your mind as the psychic or leverage supernatural secrets and mystic implements as the thaumaturge!The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.Beyond these new classes, eight secret case files each provide player options, GM tools, and lore into a different paranormal topic, including:♦ Strange cryptids glimpsed in the night, gear to track them, and the powers you might gain by surviving an encounter with one♦ Cults and esoteric belief, with apocryphal divine magic and the secret of becoming a living vessel for an eldritch being♦ Temporal anomalies, with archetypes that skim along the surface of time and a new mystery for oracles unbound from causality♦ Each file concludes with a short adventure to immerse players in the paranormal, spanning across Golarion—play all eight to uncover the inexplicable phenomena of the Age of Lost Omens!Pathfinder Dark Archive (Remastered) Pocket Edition is the perfect addition to the library of any player or Game Master who wants to add a touch of strangeness and mystery to their Pathfinder campaign.FEATURES★ This invaluable sourcebook delves into the world of the occult and paranormal, fully updated to the remastered Pathfinder Second Edition rules!★ Tons of options for a variety of character classes!★ Extensive alternate reality marketing campaign culminating in bonus digital adventure content available on Paizo.com.★ Beautiful full-color illustrations on nearly every page.★ Most rules sanctioned in Paizo’s international Pathfinder Society Organized Play program, with monthly free-to-retailer adventures for tens of thousands of players worldwide.★ Compatible with the Open RPG Creative (ORC) License.
$43.00$37.00
Legend of the Five Rings RPG: Emerald Empire
Learn of the intricacies of Rokugan with the Emerald Empire Source Book for the Legend of the Five Rings Roleplaying Game!The Emerald Empire is vast and as varied as the seven Great Clans that control its lands in the name of the Hantei Emperor. Its society is modelled after the Heavens themselves. It is a culture steeped in history and tradition, in a land where decorum and propriety carry the weight of life and death. It is a land where spirits shape the very earth and control the flow of rivers and streams. Emerald Empire explores the places and people of Rokugan, from small villages of fisherfolk to mighty daimyō in their castles, to deep primordial forests and the spirits that dwell within. This book examines every aspect of life in the Emerald Empire, from food, to dress, to religion and spirituality, and matters of etiquette great and small. DEEP DIVE INTO ROKUGAN: Uncover the complexities of the Emerald Empire, from its intricate social structures modeled after the Heavens to the spiritual forces shaping its landscapes. EXPANSIVE GEOGRAPHICAL DETAIL: Includes detailed maps and descriptions of iconic locations from the imperial city of Otosan Uchi to the majestic Dragon Mountains, enhancing your gameplay experience. RICH CULTURAL INSIGHTS: Explore every facet of Rokugani life, including customs, clothing, cuisine, and spirituality, bringing depth and authenticity to your roleplaying sessions. TOOLS FOR GAME MASTERS: Packed with useful information such as rumors, NPC stats, and seeds of adventure at each location to help Game Masters create engaging and immersive campaigns. NEW PLAYER OPTIONS: Offers additional gameplay options such as new advantages, disadvantages, techniques, and more, expanding possibilities for character development.
$83.00$71.00
MÖRK BORG CULT: Ikhon
Forged by the left hand of Nechrubel, bound in cured skin and soot-black wood, the ancient god-vessels known as IKHONs are detested by the Two-Headed Basilisks. Wielding their Powers, unfettering the Profane Profound shackled within is a serious heretical crime and whoever may carry these blackened shrines will be forever hunted by the inquisition. But perhaps it is worth it. IKHON is a mystery box for MÖRK BORG. A gaol keeping four almost-forgotten folk gods at bay; the Bilkherd, the Becklure, the Old Dead and the dreaded Silkfiend. Those who dare commune with them are promised great rewards. But life and death go hand in hand and too small a sacrifice could be perceived as an insult. This gift could very well be a curse. Contents: Boxed set with rules on how to unfetter the Profane Profound. Four tracts, one for each god-creature, detailing their gifts and punishments. Written by Pelle Nilsson but torn apart and rebuilt in a stranger, darker form by Fiona Maeve Geist and Jarrett Crader of the MoonRat Conspiracy. Over 40 full-page illustrations by the masterful Paraguayan artist Samuel Araya, whose oil paintings will bring the Profane Profound to blasphemous life. MÖRK BORG is designed by Pelle Nilsson (Ockult Örtmästare Games) and Johan Nohr (Stockholm Kartell), published by Free League Publishing.
$36.00$35.00
Dark Souls: The RPG - The Tome of Strange Beings
We are amidst strange beings, in a strange land. Add new chapters to your Dark Souls story with the Tome of Strange Beings – a compendium of terrifying monsters and iconic bosses from the Dark Souls universe! This ancient tome, plucked from the dusty shelves of the Duke’s Archives, expands on the bestiary from DARK SOULS™: The Roleplaying Game’s core book. Discover profiles for over 80 unique monsters and bosses from various ages within these 120 pages, providing a stern test for your roleplaying adventures. Those looking for the ultimate challenge can do battle against legendary foes from throughout the ages – including Ornstein and Smough, and Lord Gwyn himself! These lavishly-illustrated entries contain 5e-compatible stats and lore for you to add Dark Souls monsters to any tabletop roleplaying campaign. Terrifying monsters. Iconic bosses. New DARK SOULS adventures. What's in the box? 120 lavishly-illustrated pages 80 monster entries crammed with stats and lore GM advice to help you build exciting encounters with these monsters
$48.00$38.00
No Place Like Homebrew
What if building a homebrew campaign setting was as easy as opening a book? Creating a living, breathing homebrew world doesn’t have to be hard. No Place Like Homebrew gives you hundreds of settlements, factions, NPCs, monsters and more, all designed to slot seamlessly into your DnD campaign. The book is perfect for when your players wander off the beaten track, or when you just want to add something surprising and fresh to your world. Every entry is laid out clearly and colour-coded, so you can easily scan through and find awesome content quickly. This A4-sized, 252-page hardcover book is a must-have for any game master who wants to create inspiring worlds that their players can't wait to explore. Every book includes a code for a free PDF download.
$79.00$67.00
The Defenders Almanac
An illustrated hardcover guidebook to the besieged lands of the Commonwood and a rules-light tabletop roleplaying game for collaboratively telling your own stories of animal resistance to the machine invasion. The Defenders Almanac is a stand-alone companion to the Defenders of the Wild cooperative board game featuring 160 illustrated pages.
$58.00$49.00
Star Wars: Edge Of The Empire - Suns Of Fortune (2nd Printing)
Suns of Fortune is a 144-page sourcebook for the Star Wars®: Edge of the Empire™ Roleplaying Game that allows you and your friends to explore the fantastic opportunities and dangers found within the Corellian Sector, the birthplace of Han Solo and Wedge Antilles. Discover three new species, exotic weapons, dozens of vehicles, nine modular encounters that Game Masters can use in any Edge of the Empire campaign, and more! EXPLORE THE CORELLIAN SECTOR: Journey to the birthplace of Han Solo and Wedge Antilles in Suns of Fortune, the definitive sourcebook for the Corellian Sector in Star Wars: Edge of the Empire RPG. NEW SPECIES, WEAPONS & VEHICLES: Create unique characters with three new playable species, equip them with exotic weapons, and pilot dozens of new vehicles inspired by Corellian design and craftsmanship. ADVENTURE-READY ENCOUNTERS: Features nine modular encounters that Game Masters can easily integrate into any Edge of the Empire campaign—ideal for spontaneous adventures or full campaign arcs. DETAILED LORE & LOCATIONS: Dive into rich lore, planets, and stories of the Corellian Sector, filled with opportunity, danger, and the perfect balance of scoundrel charm and Rebel defiance. 144-PAGE HARDCOVER SOURCEBOOK: A beautifully illustrated full-color expansion by Fantasy Flight Games, perfect for players, Game Masters, and collectors of Star Wars roleplaying adventures. Contents: 144 page hardcover book
$72.00$61.00
The Crooked Moon: D&D 5e Folk Horror RPG - Deluxe Box Set
The Crooked Moon Deluxe Box Set is the perfect, all-in-one package to play and run your own premium folk horror campaign! The Crooked Moon Deluxe Box Set contains- The Crooked Moon deluxe hardcover book- Ghost Train glow-in-the-dark metal dice set- Wicker Man sharp-edge resin dice set- Beautiful Tarot Card Deck with Guide Book & Bag- 15 stunning folk horror enamel pins- Horned King dice bag- Wickermoor GM Screen- Three 80-card reference decks for monsters, items, spells, and more- Tactical map pack with 1-inch grid- Double-sided cloth map of Druskenvald and Wickermoor Hollow
$572.00
Aether Nexus
Aether Nexus is a fantasy TTRPG of mecha and magic powered by The Mecha Hack. Discover a high fantasy world shattered by calamity and preserved by aetheric knights clad in artifact armor. Inspired by such properties as The Vision of Escaflowne, Nausicaä of the Valley of Wind, and Aura Battler Dunbine, Aether Nexus features a full ruleset, unique player options for customizing aetheric knights and their Apparatus, and a host of Game Master tools to help build harrowing adventures across an exciting fantasy setting. This 128-page A5 rulebook from Absolute Tabletop contains everything you need to learn the game, create and upgrade characters, and prepare and run sessions. Aether Nexus brims with gorgeous full-color art, a world map, and mechanical designs by Ben Fleuter; logos and page designs by Aleksandar Kostic; and character sheets by Galen Pejeau.
$42.00$29.00
Starfinder 2E: Alien Core - Pocket Edition
Battles in outer space or on distant planets need aliens! Inside Starfinder Alien Core, you'll find over 200 creatures, including science fantasy favorites like robots, spacefaring fey, and all-new dragons; alien beasts from friendly spiderlike empathnids to fearsome plantlike predator ksariks; and unique monsters that threaten the galaxy of Starfinder, like jinsul troopers and vicious Swarm subspecies. You'll also find legacy Pathfinder creatures with a scifi update, like nanite-infused algollthus, and Starfinder classics like akatas and laser wolves. These creatures cover all levels of play, from scavenging sluglike diathas to powerful Drift-dwelling spectra. Starfinder Alien Core is the only book GMs need to add enemies and allies of all sorts to their Starfinder Second Edition game, providing enough aliens of all power levels and thematic niches to populate countless worlds. And since Starfinder Second Edition is fully compatible with Pathfinder Second Edition, every alien presented in this massive tome can pull double duty in Pathfinder campaigns with next to no adjustment. Contents:- Over 200 individual alien writeups, including common foes, like glitch-spawning gremlins, robots programmed for assassination, and mindless cybernetic zombies, to unique creatures that can threaten even the most experienced interstellar explorers, such as Akiton’s dreaded illumantula and the giant Castrovelian ooze known as the Terror or Ukulam!- Four science-fantasy dragons, giving a new spin to adventure fantasy’s oldest foes, representing the four magical traditions. Whether it’s the divine cosmic dragon or primal host dragon, these beasts are sure to make a memorable experience with every encounter!- New additions to classic RPG creature families like angels, devils, trolls, and giant worms.- Representative combatants from some of the Starfinder setting’s most iconic organizations, including the Azlanti Star Empire’s Aeon Guards, the imperious Hellknights, nature-loving Xenowardens, the undead crew of the infamous Corpse Fleet, and more!- Simple creature adjustments that allow you to customize a monster, tuning its power level or theme with just a few simple alterations. Dial up the tech level of fantasy creatures or the magical nature of scientific anomalies and keep your players on their toes!- Guidelines for reading and using alien statistics, ensuring you get the most out of a creature both in and out of combat.- Lists of creatures sorted by both type and level, making it easy to find the alien you need when you need it.- Hundreds of beautiful full-color creature illustrations! The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.
$43.00$37.00
Pathfinder 2E: Dark Archive Remastered
From the fringes, the unknown beckons. Pathfinder Dark Archive (Remastered) contains secrets that any player or GM can use to reveal the paranormal lurking in their Pathfinder games, all updated to work perfectly with the remastered Pathfinder Second Edition rules! This spine-tinglingly secretive 224-page hardcover rulebook presents two new character classes perfect for delving into the unexplained: Unleash the untold power of your mind as the psychic or leverage supernatural secrets and mystic implements as the thaumaturge! Beyond these new classes, eight secret case files each provide player options, GM tools, and lore into a different paranormal topic, including:- Strange cryptids glimpsed in the night, gear to track them, and the powers you might gain by surviving an encounter with one- Cults and esoteric belief, with apocryphal divine magic and the secret of becoming a living vessel for an eldritch being- Temporal anomalies, with archetypes that skim along the surface of time and a new mystery for oracles unbound from causality- Each file concludes with a short adventure to immerse players in the paranormal, spanning across Golarion—play all eight to uncover the inexplicable phenomena of the Age of Lost Omens! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark. Pathfinder Dark Archive (Remastered) is the perfect addition to the library of any player or Game Master who wants to add a touch of strangeness and mystery to their Pathfinder campaign.
$93.00$79.00
Mortar & Pestle (5E)
Brew poisons, potions, and elixirs for every occasion. From the award-winning team that brought you Broken Weave, A Life Well Lived and Uncharted Journeys! Learn the lost art of alchemy and harness the magical power innate to the Material Plane in this new 5th edition supplement! Mortar & Pestle introduces new rules for brewing potions, poisons and explosives, along with rules for finding and refining ingredients, building and tending to your garden, and hunting dangerous monsters! Mortar & Pestle is the book that brings the lost arts of alchemy to your 5e games. By finding the fragments of magic in your world and forging lasting connections with the people in your world, you can keep yourself and your party supplied on their next adventure! Plant your own magical garden to grow the priceless herbs you need, or gather your party to hunt down terrifying monsters and harvest rare components. Our Alchemy system allows you to concoct a brand new range of bizarre potions. Mix reagents and refine alchemical components to create invigorating potions to bolster your allies. For more sinister adventurers, our new Poisons will give you a lethal edge. Prepare toxic venoms to make every strike a deadly one and leave your foes debilitated. Hunt monsters and harvest rare magical components to use in your concoctions. Tend your own garden! Plant the seeds and watch them grow as you cultivate a range of vibrant and bizarre flora to use in your brews. Forge your weapon to slay the monster plaguing your hometown, or brew a powerful elixir to save the life of someone you love. Design and experiment, using magic and ingenuity to create something truly unique. Hammer & Anvil and Mortar & Pestle give you the freedom to create anything you can imagine and bring it into your 5e games.
$65.00$55.00
The Details of Our Escape
Published by Possible World GamesDistributed by Deernicorn Distro The Details of Our Escape is a new tabletop roleplaying game from ENnie Award-winning game designer Tyler Crumrine, two-time Eisner-nominated comics artist Linnea Sterte, and Windham-Campbell Prize winner in fiction Renee Gladman. Played with a standard 28-tile set of dominos instead of dice, players control a caravan of over 2000 people in search of a new home. What they’re leaving and what kinds of strange & wonderful sights they encounter along their journey is up to you. Which groups continue all the way to the caravan’s final destination, however, is up to fate. Original short fiction and dual-color illustrations are included throughout. Optimized for 2-7 players, alternate rules for both solo and large-group play are also included. The Details of our Escape can be played as a single-session one-shot, spread over multiple sessions to create a campaign, or used as a session-zero to create characters and settings to play in an alternate system. COMPONENTS & DETAILS 40-page dual-color zine with beautiful illustrations and short story segments alongside the game rules 2 cut-out domino pages PDF included Number of players: 2-7 playersStyle: Domino-based storytelling gameCreators: Tyler Crumrine, Renee Gladman, and Linnea Sterte
$29.00
Campaign Builder: Dungeons & Ruins
Brave the Darkness! Your Ultimate Guide to Dungeon Design. Challenge your players with journeys into subterranean halls and long-lost cities with Campaign Builder: Dungeons & Ruins. The ultimate dungeoneering tool, Dungeons & Ruins provides a comprehensive guide to creating engaging dungeons, terrifying traps, and much more! Campaign Builder: Dungeons & Ruins brings you everything you need: Fill your dungeons with 15 sample curses, 17 hazards, and 12 all-new traps, or concoct your own with a step-by-step guide to mayhem! New player options including 6 new subclasses, 5 new heritages, 11 new talents, more than 40 magic items, and more than 15 new spells for your team of dungeon delvers! Develop advanced exploration and skill challenges to push your characters to their ultimate limits—make each encounter count! Learn the art of dungeon design and make best use of clever tricks, wandering monsters, and logical room mapping, then put it all together to build megadungeons for major campaigns. Keep your dungeon’s secrets close with a downloadable Dungeon Tracker sheet—never lose track of your creation. Create perilous adventures in deep places today, with Campaign Builder: Dungeons & Ruins!
$72.00$61.00
Dungeon Crawl Classics RPG: Caverns of Thracia
A Megadungeon for Character Levels 1-5 A thousand-year-old dungeon mystery waiting to be solved! The end of one empire sees the birth of a new one deep within the earth. Born in the forgotten chambers and caverns of age-lost Thracia rises a formidable foe: the Minotaur King, along with his host of dogbrothers, gnolls, lizardmen, and others. Some say that even Death itself lingers in the Caverns of Thracia, ready to claim any who stumble upon its unholy chapel. The secrets of Thracia are manifold, its treasures thrice that. Do you have the mettle to survive…The Caverns of Thracia? - Designed for use with four to six Dungeon Crawl Classics PCs, The Caverns of Thracia is a complete mega-dungeon suitable as part of an ongoing campaign or to kick off a new one! - 150+ encounter areas providing a year or more or game play! -Enough adventure to take characters from levels 1 to 5—and possibly beyond! -Six dungeon levels, including one never-before-seen, waiting to be explored! -50+ new monsters and NPCs to challenge your players! -More than 25 new magic items, spells, and curses! -Plenty of opportunities for combat, exploration, and social interaction with interesting NPCs! -Tribute essays from professional RPG designers! -A full reprint of the original The Caverns of Thracia by Jennell Jaquays!
$86.00$73.00
Heckna!: Box Set
Heckna! is a 5e adventure story designed to take characters through levels 1 to 10. Game Masters and players alike will delight in this whimsical, dark carnival setting! Will you see through the glitzy and glamorous charade or fall prey to Heckna’s everlasting torment? The Heckna! box set contains everything you need to get right into carnival mischief. Box Contents:• Heckna! Hardcover Campaign Book• Reference Cards• Playing Card Deck• Foldout world map of the Revelia• Cardboard Punchout Standees (+20 standee bases)• Pile of Tickets (the in-game currency of The Revelia!)• Animated Spells• Reference Cards• Heckna Poster
$158.00$96.00
Royal Blood: Magnificent Box
Don your crown of lead and silver. Royal Blood is a tabletop roleplaying game about heists, tarot cards, magic, fate and desperation. It uses a deck of tarot cards to build characters, plan a heist in an urban fantasy setting, and determine opposition, and to resolve every risky action the players make in an attempt to claim power. First released in 2016, the new edition is revised, expanded, and richly illustrated throughout. Royal Blood tells short, sharp, exciting stories about Royals, sorcerer-blooded protagonists represented by the court cards of the tarot, stealing power and privilege from the Arcane (the Major Arcana). With simple but flexible rules, a group can be ready to dive into a one-shot story within fifteen minutes of opening the book. A scenario design system based on tarot spreads allows the GM, in the role of Fate Herself, to generate stories on the fly, based on the cards drawn and the players’ curiosities. Royal Blood can be played with any standard deck of tarot cards, but the newly released Royal Blood deck includes an extra four court cards (for all-new player character options) and two wild-card Jokers to add extra twists to gameplay. Contents:1x Full colour hardback book84 tarot cards in box12 coins in fabric pouch
$172.00$146.00
D&D 5E: The Lord of the Rings - Trials of Saruman
He is great among the Wise. He is the chief of my order and the head of the Council. His knowledge is deep, but his pride has grown with it, and he takes ill any meddling. Trials of Saruman contains six adventures for The Lord of the Rings™ Roleplaying, the 5E adaptation of the The One Ring™ tabletop roleplaying game based on the works of J.R.R. Tolkien, in which the heroes are sent to serve – or watch – the White Wizard Saruman. The adventures take place from the year 2965 to the opening moves of the War of the Ring, and can be played individually, or as part of a larger tale. For Saruman the White is the Lord of Isengard, a counsellor to kings, a master of Ring-lore, and the chief adversary of the Enemy. Great is his wisdom, yet greater still is his pride. The tale starts before his fall; the treason of Isengard has not begun. Perhaps Saruman’s doom is already written, or perhaps the heroes can change the ending and save the White Wizard from corruption. Saruman’s fate – and that of all Middle-earth – lies in their hands!
$58.00$49.00
Root: The Roleplaying Game: Ruins & Expeditions - Deluxe Corebook
Ruins & Expeditions is also available in a deluxe version that matches the original deluxe edition of Root: The Roleplaying Game. Featuring an embossed cover with metallic foil (mockup, not final) and a silk bookmark, the deluxe version of Ruins & Expeditions comes with a hard slipcover that showcases the cover art of the standard edition of the book.
$86.00$69.00
Pico RPG
Tiny Bugs in a Big World! Pico is a tabletop roleplaying game for 2-6 players where you play as tiny bugs banding together to explore, make friends, and solve mysteries! Let me tell you a story. There was a night, many, many years ago, when everything ended. Bugs aren’t that great at writing things down, so nobody really thought to record the particulars of the event, but the effects were lasting; no more pesticides, no more deforestation, no more fish hooks or bait boxes or flypaper. Pets ran free from newly-quiet houses, and roach motels showed nothing but vacancies. The world hadn’t suddenly become safe - there were still stoats to contend with, and lizards, and snappy little plants. A bug might still meet their end on the beak of a bird, or (if they were particularly unlucky in the lottery of life) under the playful claws of a feline deity. But it had become safer, and though bugs may not be great at recording history, they’re pretty damn good at making the best of whatever situation they find themselves in. So bugs, on the whole, flourished. And the world opened up to them in return. Published: 2025Designer: Felix IsaacsArt: Zkarab
$86.00$73.00
The Wildsea RPG: Ship-Gardens Supplement
Bounty on Deck! The Wildsea Ship-Gardens Supplement contains additional rules for growing, harvesting, and using your own fruits and vegetables on the Wildsea! Includes new illustrations, new post, tables, and a garden sheet.
$29.00$25.00
Star Wars: Edge Of The Empire - Fly Casual (2nd Printing)
Fly Casual is a 96-page sourcebook for Smugglers in the Star Wars®: Edge of the Empire™ Roleplaying Game. It adds new content for Smuggler characters as well as any other characters interested in pursuing fame, fortune, and glory without bowing to harsh laws or society’s demands. Risk and opportunity are two sides of the same coin, and in a galaxy riven by war, opportunities abound for those willing to take the risks. However, flying from one planet to another, sneaking past Imperial patrols, and dealing with the scum of the galaxy is not just a job; it is a way of life. For those men and women drawn to this lifestyle, its opportunities, its freedoms, and its thrills, Fly Casual offers a terrific haul of new character options, equipment, ships, modifications, and potential jobs. LIVE THE SMUGGLER’S LIFE: Take to the stars with Fly Casual, the definitive Smuggler sourcebook for Star Wars: Edge of the Empire RPG, expanding your opportunities for fame, fortune, and freedom in a lawless galaxy. NEW OPTIONS FOR SMUGGLERS & OUTLAWS: Add depth to your campaign with new specializations, talents, and story hooks perfect for daring pilots, smooth talkers, and underworld entrepreneurs. SHIPS, GEAR & MODIFICATIONS: Access a treasure trove of new starships, equipment, and ship upgrades, giving every crew the edge they need to outfly Imperial patrols and rival scoundrels. ADVENTURE & OPPORTUNITY AWAIT: Includes job ideas, underworld connections, and mission concepts that help Game Masters create exciting adventures filled with risk, reward, and fast-paced Star Wars action. 96-PAGE HARDCOVER SOURCEBOOK: A full-color expansion by Fantasy Flight Games, perfect for Smugglers, Game Masters, and Star Wars roleplaying collectors looking to add thrills to their Edge of the Empire campaigns. Contents: 96 page hardcover book
$56.00$48.00
MÖRK BORG: Farewell To Arms - Redux Core Book
A sequel hack of MÖRK BORG, injecting deadly trench raiding and multi-tier, grand-strategy aspects in the deadly roleplaying we all love. Farewell to Arms REDUX is a shell-shocked, blackened war-punk RPG where trench-raiding and poison-gas are the norm. There are no heroes, only tragic endings. Features:A5, premium quality, 140+ page, hardcover bookNew lore, describing the start of the SLAGG war12 new, war-twisted classesMake massive battlefield decisions - play the grvnts who die because of itIntroducing new SHOCK and GAS! mechanicsIntegrated firearm combat that preserves the joy of melee bloodshedWar Scrolls, new tools and items for war, and brand new armors that will not save you4 distinct and unique factions, each with their own specialties and lore advancing the Dying Lands Farewell to Arms REDUX is an independent production by rivethead games and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.
$58.00$49.00
Warhammer Fantasy RPG 4E: Sea Wardens of Cothique - Collector's Edition
The lands of Cothique have a wildness to them. In comparison to many other kingdoms of Ulthuan, they are windswept and untamed. In ages past these lands were threatened by Norse raiders and Dark Elf corsairs, but the creation of the Shifting Isles prevents hostile fleets from navigating to Cothique’s shores. Freed from obvious dangers, the nobles of Cothique indulge in intrigues and temptations, allowing hidden threats to inveigle their way into the neglected corners of their orderly realm. Agents of Chaos and the Dread King of Naggaroth stir up trouble and pave the way for a future conquest of the Kingdom. Features- A guide to the land of Cothique including an in-depth look at the port city of Tor Koruali, and the mysterious places and artefacts that may be found there. - Several important High Elf patrons, including Prince Dalloran and his children, Princess Litharys of House Starshard, and Cireon Fleetcrest the Master of the Palace Grounds. The book also gives details of several ongoing interests these individuals are involved in.- Several threats to Cothique and Ulthuan, such as the Norse infiltrator Revna Tharvig, monstrous creatures such as the dreaded Kraken, and the capricious Spite Ceyluii.- Creatures of Ulthuan, including the White Lion, Flamesypre Phoenix, and Swiftfeather Roc.- New adventure hooks and ideas, including a plot by Naggaroth’s most dangerous agent to befoul the rivers of Cothique.- Expanded intrigues, including ideas on how to run a counter-intrigue such as a spying mission, subterfuge of enemy agents, and assassinations. Collector’s EditionThe Sea Wardens of Cothique Collector's Edition comes wrapped in deep blue faux leather, with pages edged in silver and a silver satin bookmark. The cover is adorned with a commanding silver rune of Mathlann, the tempestuous Elven god of storm and sea. The central rune is bordered with distinctive designs used by the High Elf military and navy. A copy of the Warhammer Fantasy Roleplay: Core Rulebook is required.
$100.00$85.00
Pathfinder 2E: Dark Archive Remastered - Sketch Cover
From the fringes, the unknown beckons. Pathfinder Dark Archive (Remastered) contains secrets that any player or GM can use to reveal the paranormal lurking in their Pathfinder games, all updated to work perfectly with the remastered Pathfinder Second Edition rules! This spine-tinglingly secretive 224-page hardcover rulebook presents two new character classes perfect for delving into the unexplained: Unleash the untold power of your mind as the psychic or leverage supernatural secrets and mystic implements as the thaumaturge! Beyond these new classes, eight secret case files each provide player options, GM tools, and lore into a different paranormal topic, including:- Strange cryptids glimpsed in the night, gear to track them, and the powers you might gain by surviving an encounter with one- Cults and esoteric belief, with apocryphal divine magic and the secret of becoming a living vessel for an eldritch being- Temporal anomalies, with archetypes that skim along the surface of time and a new mystery for oracles unbound from causality- Each file concludes with a short adventure to immerse players in the paranormal, spanning across Golarion—play all eight to uncover the inexplicable phenomena of the Age of Lost Omens! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark. Pathfinder Dark Archive (Remastered) is the perfect addition to the library of any player or Game Master who wants to add a touch of strangeness and mystery to their Pathfinder campaign.
$93.00$79.00
D&D 5E: The Lord of the Rings - Moria: Shadow of Khazad-dum
Moria – Shadow of Khazad-dûm™ is an epic campaign expansion delving into the depths of Khazad-dûm for The Lord of the Rings™ Roleplaying, the 5E adaptation of theaward-winning second edition of The One Ring™ roleplaying game (TOR), based on the works of J.R.R. Tolkien. Set in the years before Balin’s doomed expedition, this supplement contains a hoard of Patrons, Landmarks, foes, encounters and treasures that a Loremaster can use to construct their own adventures in Moria – from a single desperate journey in the dark to a grand campaign to retake Durin’s Halls. For long ages, the great city of the Dwarrowdelf was the seat of Dwarven kings, and they were rich beyond measure in gold and Mithril. But a thousand years ago, Durin’s Bane arose and drove the Dwarves from their halls. The city fell into darkness, becoming an abode of Orcs, Goblins – and worse. Countless Orcs perished in the Battle of Five Armies. Maybe the Halls of Durin lie empty once more. Maybe there are piles of treasure there, waiting to be claimed. Maybe Mithril still glimmers in the mines under Caradhras. Cross the dread threshold, adventurer, and delve deep!
$71.00$61.00
Against the Wind
Against the Wind is a solo/coop fantasy-adventure sandbox game in a land ravaged by fierce winds and biting cold, all infused with a subtle pinch of fairy tale ambiance. In this world, players step into the roles of magical nomad heroes, confronting the relentless climate, traversing diverse landscapes, and following their own unique paths. The game blends traditional and modern styles of play, merging the classic elements of fantasy adventure — like wilderness exploration and dungeon delving — with contemporary, narrative-driven mechanics. Play solo or with your friends: no need for a GM, the game procedures guide you through your adventures. Create your own world: rules on how to draw your map and discover the world as you travel the lands. Unique characters: 19 random tables to create a character unlike any other. Classic and modern: dungeon delving and wilderness exploration with modern, story-driven mechanics. All-in-one: 60+ tables to create locations, challenges, features, people and more, with step-by-step guides on how to do so.
$35.00
Pathfinder 2E: Lost Omens: Rival Academies
The finest mages, scientists, and academics of the Age of Lost Omens are gathering! Journey to a fortress-city in demon-ravaged Sarkoris to learn the ancient magical secrets of the Magaambya's wizards, Lepidstadt's bleeding-edge theories on reanimating flesh with electricity, the extraplanar fey philosophies of the Cobyslarni, and the lore of more than a dozen other academies! With so many prominent scholars in one place, rivalries are sure to abound—whether in the classroom, on the sports fields, or during field trips to dangerous lands. This 128-page book gives GMs and players a vibrant roster of luminaries, students, athletes, and wizards to build their very own magical academies. Whether players build bonds with classmates or clash with rivals, they'll gain diverse options like advanced spymaster gear, dazzling new martial arts techniques, or new wizard spells and schools, including the remastered Runelord!
$65.00$55.00
Pathfinder 2E: Treasure Vault Remastered Sketch Cover Edition
Pathfinder Treasure Vault (Remastered) reveals the glittering hoard of a terrifying dragon, as presented by the creature’s plucky kobold assistant. This 224-page hardcover rulebook presents a catalog of gear from nearly every category of equipment and magic item available in the Pathfinder RPG, updated to work perfectly with the remastered Pathfinder Second Edition rules! Give your character the perfect tool for the job with signature weapons, customizable relics, and wondrous items to fit your every need while preparing for any eventuality with potions, elixirs, wands, and more! Each chamber of the dragon’s vault contains a mountain of treasure, from deadly weapons and forgotten suits of armor to mysterious alchemical items and deadly poisons. There is something in the vault for everyone, including: Nearly 600 items spread across numerous equipment types.Over 50 weapons, such as the devastating earthbreaker hammer and the ferocious falcata.Shields and armor of all types and materials, like the magical starfall shield that turns you into a living comet!An entire chapter, "Alchemy Unleashed," that introduces over 100 alchemical items, covering everything from restorative lozenges to searing flamethrowers.New magic items of all shapes and sizes, from magical tattoos to artifacts like the goddess Shelyn's mighty glaive, the Whisperer of Souls.An entire chapter of variant and expanded crafting rules.Special categories of items that can give you power that comes at a dangerous price. This sketch cover edition features a beautiful image of the original pencil sketch of the Pathfinder Treasure Vault cover by superstar artist Wayne Reynolds.
$93.00$79.00
Pathfinder 2E: Treasure Vault Remastered - Pocket Edition
Pathfinder Treasure Vault (Remastered) reveals the glittering hoard of a terrifying dragon, as presented by the creature’s plucky kobold assistant. This 224-page hardcover rulebook presents a catalog of gear from nearly every category of equipment and magic item available in the Pathfinder RPG, updated to work perfectly with the remastered Pathfinder Second Edition rules! Give your character the perfect tool for the job with signature weapons, customizable relics, and wondrous items to fit your every need while preparing for any eventuality with potions, elixirs, wands, and more! Each chamber of the dragon’s vault contains a mountain of treasure, from deadly weapons and forgotten suits of armor to mysterious alchemical items and deadly poisons. There is something in the vault for everyone, including: • Nearly 600 items spread across numerous equipment types.• Over 50 weapons, such as the devastating earth breaker hammer and the ferocious falcata.• Shields and armor of all types and materials, like the magical starfall shield that turns you into a living comet!• An entire chapter, "Alchemy Unleashed," that introduces over 100 alchemical items, covering everything from restorative lozenges to searing flamethrowers.• New magic items of all shapes and sizes, from magical tattoos to artifacts like the goddess Shelyn's mighty glaive, the Whisperer of Souls.• An entire chapter of variant and expanded crafting rules.• Special categories of items that can give you power that comes at a dangerous price. The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.
$43.00$37.00
Royal Blood: Revised Edition
Don your crown of lead and silver. Royal Blood is a tabletop roleplaying game about heists, tarot cards, magic, fate and desperation. It uses a deck of tarot cards to build characters, plan a heist in an urban fantasy setting, and determine opposition, and to resolve every risky action the players make in an attempt to claim power. First released in 2016, the new edition is revised, expanded, and richly illustrated throughout. Royal Blood tells short, sharp, exciting stories about Royals, sorcerer-blooded protagonists represented by the court cards of the tarot, stealing power and privilege from the Arcane (the Major Arcana). With simple but flexible rules, a group can be ready to dive into a one-shot story within fifteen minutes of opening the book. A scenario design system based on tarot spreads allows the GM, in the role of Fate Herself, to generate stories on the fly, based on the cards drawn and the players’ curiosities. The game can be played with any standard deck of tarot cards, but the newly released Royal Blood deck includes an extra four court cards (for all-new player character options) and two wild-card Jokers to add extra twists to gameplay.
$86.00$73.00
Pathfinder 2E: Hellfire Crisis: Lost Omens | Hellfire Dispatches (Pre-Order)
This item is a pre-order item with an expected release date of 04/01/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. A single spark has ignited the dry tinder of decades-long saber-rattling into the full-fledged inferno of the Hellfire Crisis, embroiling an entire region into the war between infernal Cheliax and its former holding of Andoran. Dispatches from each front reveal the past and present of the war, along with how the right group of heroes might shape the future of the conflict. From the front line to back-room intrigue and from grim reality to fantastical struggles, these dispatches cover the full range of the Hellfire Crisis. In addition to news of the war and fronts where heroes might win important victories, this 128-page setting sourcebook provides new options for factions involved in the war. The Eagle Knights loyal to Andoran and the Hellknights divided by Cheliax’s wartime demands were there when the first blows were struck. Others were pulled in as the crisis spread into their homes, from shadowy Nidal to the halls of power in Absalom and from the already-bloody forests of Nirmathas to settlements beneath the Inner Sea. Pathfinder Lost Omens Hellfire Dispatches is an invaluable resource for any player or Game Master operating within the Hellfire Crisis event, including: A comprehensive overview of the war’s timeline and effects throughout the Lost Omens campaign setting told through first-person accounts from every front of the conflict. A gazetteer of prominent NPCs and plot hooks in each of the conflict’s primary fronts, from the Arch of Aroden to Absalom, and from shadowy Nidal to the waters of the Inner Sea itself. Ten archetypes, including three freedom-loving Eagle Knight options, the law-bound Hellknight, Starstone aspirant, and more! New character options for members of all classes and themes. More than a dozen new troops to challenge parties on all sides of the conflict, a perfect complement to the skirmish rules presented in Pathfinder Battlecry! Whether you’re fighting the battles of the Hellfire Crisis in the Hellbreakers or Hell’s Destiny Adventure Paths, assisting the Pathfinder Society as it navigates the continent-spanning war in the Pathfinder Society Organized Play campaign, or running your own exciting war-based adventure, Pathfinder Lost Omens Hellfire Dispatches has everything you need to bring the Pathfinder setting’s largest conflict to your table! Written by: Rigby Bendele, Caryn DiMarco, Stephanie Lundeen, Liane Merciel, Matt Morris, Erin Roberts, Kendra Leigh Speedling, Tan Shao Han, Landon Winkler, and Andrew White
$65.00$55.00
Warhammer: The Old World RPG - Gamemaster's Guide
Welcome to the World of Legend This 192 page full colour hardback provides Gamemasters with tools and guidance used when running the game. Combined with the core rules in the Player’s Guide, it’s everything your group needs for a Warhammer: the Old World Roleplaying Game campaign. Features:Designed to complement the Player’s Guide, this essential volume gives Gamemasters everything they need to build immersive, perilous, and character-driven campaigns.Teaches how to run engaging sessions with expert GM advice tailored to the unique tone, themes, and mechanics of the Old World. Perfect for both new and veteran GMs.An Allies & Antagonists chapter with a huge array of fully developed NPCs, complete with plot hooks, goals, and conspiracies to weave into campaigns.Dynamic campaign tools like Grim Portents, NPC Contacts, and Dark Threads that craft layered stories and keep players invested in every twist of fate.
$65.00$55.00
GURPS Basic Set Fourth Edition Revised (Pre-Order)
This item is a pre-order item with an expected release date of 08/01/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. GURPS lets you be anyone you want in any world you can imagine. Elves in fantasy, Musketeers in historical France, action heroes or superheroes in today’s world, futuristic space explorers, cartoon characters . . . GURPS provides tools for all this and more. That’s why it has been the premier universal roleplaying game for four decades! When GURPS, Fourth Edition came out in 2004, those tools needed two books: Characters combined some of the GURPS Basic Set, Third Edition with GURPS Compendium I, while Campaigns merged the rest of the Basic Set with swaths of GURPS Compendium II. Ever since, gamers have asked us to put it all in one place. The wait is over! This 592-page, full-color hardcover – with a new cover and a two-column layout – contains everything from Characters and Campaigns, lightly edited for internal consistency, errata fixes, sensitivity, and to bring a few bits of information up to date. As a bonus, it includes 25 pages of rules highlights from GURPS books and Pyramid articles published between 2004 and 2025. The GURPS Basic Set, Fourth Edition Revised is not a new edition. It is fully compatible with all Fourth Edition material in print, and all text appears on the same numbered pages, preserving page references.
$115.00
Warhammer: The Old World RPG - Collector's Edition
This two-book Collector’s Edition combines the Player’s Guide and Gamemaster’s Guide for Warhammer: the Old World Roleplaying Game. United in a beautiful slip case, both book covers feature exclusive cover art in a woodcut style, tastefully enhanced with metallic foil and spot UV. Player's Guide: Welcome to the World of Legend The Empire is locked in unending war. Beyond the light of civilisation, its armies clash with furious Beastmen, marauding Orc & Goblin tribes, and accursed sorcerors. Perhaps you thought yourself safe from such horrors, far from the frontlines, hidden behind tall walls and lofty promises. Such lies no longer comfort you. You have seen the face of true evil — the corruption of Chaos, the dead returned to life, or the blind and grasping greed of the Empire’s own citizens. Worse, that evil has seen you too, and marked you as a witness to be silenced. To survive, you must find your courage, take up arms, and fight back against the ravening hordes. If fate is kind, you will rise to glory and vanquish your foe. If not, the Garden of Morr will have your corpse. This 192 page full colour hardback contains everything players need to begin their adventures in Warhammer: the Old World Roleplaying Game. Everything you need to create a character, including 6 Origins and 30 iconic Careers, from cunning Rat Catchers to tarnished Knight-Exiles. An introduction to the World of Legend, the beloved setting of the Old World tabletop wargame. The grim and glorious rules, a fast-paced, easy to learn, d10 dice pool system with all the lethality you’d expect of gaming in the Old World. Options to customise your character, including 18 Skills to advance, dozens of Talents and Lores to learn, trappings and Assets to purchase, and Endeavours to pursue in downtime. Rules for magic, both lists of spells your Wizard can memorise, and rules for casting your own improvised spells. Favours, prayers, and miracles bestowed by ten of the gods. Gamemaster's Guide: This 192 page full colour hardback provides Gamemasters with tools and guidance used when running the game. Combined with the core rules in the Player’s Guide, it’s everything your group needs for a Warhammer: the Old World Roleplaying Game campaign. Practical, expert gamemaster advice for first-time GMs, specific to the system and setting of the Warhammer: the Old World Roleplaying Game. Directions on how to use tools like your Grim Portent, Contacts, and Dark Threads of connected NPCs to create an amazing campaign experience that engages your players. Embellishment of the core setting of Talagaad and its inhabitants, along with guidance on how to adapt your campaigns to other settings. Rules for magic items, downtime Events, and Paths to Corruption, that you can use to surprise your players. A massive bestiary of Allies and Adversaries, including not just dozens of NPCs profiles but named examples of those types, with plot hooks, agendas, and conspiracies to use in your game.
$229.00$195.00
Pico RPG: the Picodex
Here be dragons... Sort of. A companion work to the Core Rules of Pico, offering additional character options, new hazards, and a pre-made adventure. The world of the post-Mysteriocalypse is perfect for scuttling sorts, but they're hardly the only folk knocking around in there. This add-on to the PICO core rules allows you to take on the mantle of froggish, shroomish, and crabbish types, if that takes your fancy, as well as giving you more hazards to terrify yourselves with and a starter adventure to help you get stuck right in.
$36.00$31.00
The Wildsea RPG: Red Right Hand Scenario
A scratching from above, that could be claws on slate. Heavy breaths on the other side of a locked door... These are the night-sounds of Nuskaro - the whisper of a city under siege. The Clockface Council assure worried residents that they have everything in hand. But the citizens know better. The danger grows with every passing sunset, and the time for faith in the powers that be has ended. Outside help is needed, even if its presence is in direct contravention of twenty localordinances. And that outside help is you. Red Right Hand is an advanced scenario for the Wildsea RPG for experienced players encompassing 4-8 sessions of play.
$29.00$25.00
The Wildsea RPG: One-Armed Scissor Scenario
An opportunity for an enterprising crew... A library ship, The One-Armed Scissor, is a month overdue for docking at the spit of Three Masks. It's probably nothing, the residents tell themselves. Ships are delayed all the time by the unknowns of the rustling waves. Except... there was that rootquake, a while back, that shifted the old established trade routes. And the reports from other sailors of marauders at large, and pinwolves on the rise. And a cache of recently delivered books, their leather bindings ruined and their words run rampant and whispering. Perhaps there's reason to worry. One-Armed Scissor is the official Wildsea starter scenario, giving guidance on how to run a session of the Wildsea for new Fireflies.
$29.00$25.00
Tainted Grail TTRPG: Song of a Dying World - First Steps in Avalon Quickstart
First Steps in Avalon is a quickstart book for the Tainted Grail TTRPG: Song of a Dying World, providing an overview of the game's setting and rules, as well as an introductory adventure in the lands of Avalon, featuring ready-to-play Guardians. Features:• a narrative introduction to the setting of Tainted Grail 100 years after the Fall of Avalon• a summary of the game system going over the core mechanics of Tainted Grail TTRPG• four simplified pre-generated Character Sheets• a full-fledged adventure 40 pages, US Letter size, softcover, full-color
$15.00$13.00
NPC Mega-Deck
Never be stuck for a character again. The NPC Mega-Deck makes it easy to keep your world full of memorable, believable characters. No more blank stares when your players talk to someone you didn’t plan for. Each card gives you a fully fleshed-out NPC, complete with appearance details, secrets, motivations, and role-play prompts. Need a quick fit for the scene? Flip through the deck, glance at the keywords, and drop the perfect character straight into the story. The cards are designed to be fast, flexible, and fun to use at the table, even mid-session. Whether you’re filling a bustling city, a shady tavern, or a lonely mountain pass, this deck gives you NPCs that quickly make your world feel alive. The characters are taken from the hundreds of entries in No Place Like Homebrew (sold separately). Every card includes a short description, what the character is known for, a secret, 5E stat suggestions, and prompts to help you role-play them instantly. The back of each card has three quick keywords (like “Friendly, Elf, Guard”), so you can spot the perfect NPC at a glance. The cards are playing-card sized and come in a smart diagonal-cut box with dividers, making it easy to flick through and keep organised. Compact, practical and endlessly useful, it’s the perfect tool for GMs who want a bank of ready-to-use, immersive characters.
$49.00$42.00
MÖRK BORG: Using Dead Things (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The world of MÖRK BORG is swollen with desecrated artifacts, putrid items, and cursed creatures. Perhaps you’d like to create even more of them? The premiere crafting and animal husbandry supplement! Forage for pathetic resources and make something deadly out of them. Breed new monstrosities the likes of which have never been seen (and will likely be the last you see). Contents:8 new effects that enhance your killing tools4 new monsters to breed/hunt20 experimental proclivities that turn generic items into fearsome weaponsExpansive tables for your murder petsBlack powder crafting rulesFailure tables for when crafting and breeding goes awry20 postcards can be played as their own adventure or one-shot in an attempt to procure oddly specific resources. Using Dead Things is an independent production by rivethead games and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License. MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.
$36.00$31.00
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