Board Games | Party Games
Reinforcements!
REINFORCEMENTS is a strategic battle card game where 2 -4 players build up powerful armies and compete to be the last one standing. It’s a simple card game that’s easy to learn but packs a board game punch! Each player takes turns drawing from a shared deck containing cards from 3 distinct kingdoms, each with unique art and special abilities. Using these cards players build up their army to unlock additional actions and attack their foes using powerful combos. In Reinforcements you can blast your foes with magic, hire deadly mercenaries, incite a peasant mob, and summon mythical totems. When two cards of the same power collide, it's time to call in REINFORCEMENTS! Both player’s shout exuberantly and draw two cards from the deck to decide the battle. Do you have what it takes be the last player standing? Each player starts with a handful of five cards and three face-down Foundations (selected during setup). On your turn, you can do one of three things: use a card in your hand to Attack the lead card in one of your opponents "stacks", Defend your foundations by adding a card that matches the suit of that foundation from your hand to the "stack", or Discard as many cards from your hand as you want (you will fill back up to begin your next turn.) Once you add a third card to a stack, that stack is turned face up and you draw a card from the top of the draw pile to start a new foundation. Having a faceup stack will give you a bonus depending on the suit. A faceup stack of Blue cards allows you to Fortify which lets you take an additional Defend action on your turn if you have a blue card in hand that you can place. A faceup stack of Red cards allows you to Barrage your opponent by allowing you and additional attack on your opponent each turn if you have a red card in hand. Finally, a faceup Green stack gives you the ability to Adapt by either swapping a green card from your hand with a green card from the stack or swapping the position of two of the green cards in your faceup stack. Each color of stack that is face up grants you these abilities, so they can add up quickly and each color that's face up also gives you a passive ability: blue - your blue stacks may now have 4 cards instead of just 3, red - red cards that attack or Barrage automatically win all ties, green - your hand size increases by 1 for every faceup green stack in your army. Cards range in value from 1-7 and it's a basic war mechanic that higher card beats lower card, however if you win a battle (i.e. your six beats your opponents' two) any extra points carry on to the next card in the line (in the example you would have four points left to face whatever card was next in line.) If there is a tie both players yell “REINFORCEMENTS!!!” Each player MUST yell this when a tie occurs. This rule is non negotiable. Players draw the top card off of the draw pile and flip them until the battle is resolved. There are also some special cards that truly mess things up (Assassins, Mages, and mobs of Peasants) and if you flip two stacks of one color or one stack of each color (three stacks in total) one of the Totems will visit you and provide a special power. But you have to use it before an opponent completes their requirement and steals the Totem from you.
$42.00$36.00
Night of the Ninja
In Night of the Ninja, your mission is to kill the members of a rival house before they can kill you. The challenge: you don’t know who’s friend or foe!Each round you take a different role. Will you be an insightful Spy or Mystic, a game-changing Trickster, or a deadly Assassin? To win, you’ll have to deceive your opponents, figure out who can and can’t be trusted, and fight for your house's honor!Supporting up to eleven players, Night of the Ninja is perfect for parties, but plays equally well at lower player counts. Designed by Justin Gary (Ascension, Shards of Infinity), this competitive, fast-paced game shakes up the social deduction genre. Clear and simple card abilities provide the structure that make some social deduction games challenging to teach, while a role-based turn order provides the simplicity that others are missing. Every card features papercraft art, hand-cut by star artist Ben Charman. The game's unique visual style is a certain eye catcher on the table.The sun is setting.... Make your next game night a Night of the Ninja!Contents:• 33 Ninja cards• 11 House cards• 11 Player standees• 40 Honor tokens• Rulebook• Strategy guide
$35.00$27.00
Tea, Scones, and Arsenic
In ARSENIC, you are members of an old English aristocratic family. Your uncle from America had the excellent idea of passing away bequeathing you his immense fortune.To celebrate the event, you decide to go for tea and enjoy some scones. However, each being equally greedy, each of the heirs decides to poison the cookies with Arsenic (a safe bet) in order to increase their share of the inheritance. Digestion promises to be difficult...Can you survive this ordeal?ARSENIC is a family game, for 1 to 6 players, from 7 years old. The game lasts about 15 min or less.It’s a party-game full of bluff, strategy and a hint of luck. Players must compete boldly but with self control to stop before it’s too late. A good statistical analysis of the remaining cookies and their potential dangerousness should give you an advantage... But these reassuring figures are unfortunately often distorted by the limitless treachery of your opponents. Be careful because sometimes it takes very little to get
$42.00
One Night Ultimate Bonus Roles
One Night Ultimate Bonus Roles contains all the extra characters featured in the One Night Ultimate Bonus Packs (1-4) with the exception of alternative artwork cards. These roles can be integrated with any of the games in the One Night Ultimate series by Bézier Games. This box also includes six artifact tokens, as well as two player number tokens. Roles included: Aura Seer Cursed Prince Apprentice Tanner Beholder Thing (that goes bump in the night) Squire Body Snatcher Empath Nostradamus Family Man Windy Wendy Defender-er The Sponge Ricochet Rhino Innocent Bystander
$35.00$28.00
One Night Ultimate Werewolf
No moderator, no elimination, ten-minute games. One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf...because all it takes is lynching one werewolf to win! Because One Night Ultimate Werewolf is so fast, fun, and engaging, you'll want to play it again and again, and no two games are ever the same. This game can be combined with One Night Ultimate Werewolf Daybreak.
$35.00$24.00
Spyfall 2
Spyfall is a party game unlike any other, one in which you get to be a spy and try to understand what's going on around you. It's really simple! Spyfall is played over several rounds, and at the start of each round all players receive cards showing the same location — except that one player receives a card that says "Spy" instead of the location. Players then start asking each other questions — "Why are you dressed so strangely?" or "When was the last time we got a payday?" or anything else you can come up with — trying to guess who among them is the spy. The spy doesn't know where he is, so he has to listen carefully. When it's his time to answer, he'd better create a good story! At any time during a round, one player may accuse another of being a spy. If all other players agree with the accusation, the round ends and the accused player has to reveal his identity. If the spy is uncovered, all other players score points. However, the spy can himself end a round by announcing that he understands what the secret location is; if his guess is correct, only the spy scores points. After a few rounds of guessing, suspicion and bluffing, the game ends and whoever has scored the most points is victorious! Spyfall 2 features the same gameplay as Spyfall with two important changes: (1) Enough location cards are included that the upper player count is now twelve instead of eight, and (2) two spies can be found at each location, giving all of the non-spy players more of a challenge when it comes to tracking down who doesn't belong.
$42.00$32.00
Letter Jam
Letter Jam is a 2-6 player cooperative word game where players assist each other in composing meaningful words from letters around the table. The trick is holding the letter card so that it’s only visible to other players and not to you. At the start of the game, each player receives a set of face-down letter cards that can be arranged to form an existing word. The setup can be prepared by using a special card scanning app, or by players selecting words for each other. Each player then puts their first card in their stand facing the other players without looking at it, and the game begins. The game is played in turns. Each turn, players simultaneously search other players’ letters to see what words they can spell out (telling the others the length of the word they can make up). The player who offers the longest word can then be chosen as the clue giver. The clue giver spells out their clue by putting numbered tokens in front of the other players. Number one goes to the player whose letter comes first in the clue, number two to the second letter etc. They can always use a wild card which can be any letter, but they cannot tell others which letter it represents. Each player with a numbered token (or tokens) in front of them then tries to figure out what their letter is. If they do, they place the card face down before revealing the next letter. At the end of the game, players can then rearrange the cards to try to form an existing word. All players then reveal their cards to see if they were successful or not. The more players who have an existing word in front of them, the bigger their common success.
$35.00$25.00
Coup: Reformation - 2nd Edition
Coup: Reformation, an expansion for the original version of Coup: City State from La Mame Games, adds new cards to the game and rules for factions and team play that increases tension in the early stages for four or more players and (thanks to 15 additional character cards) allows Coup to be better played with up to ten players. With Coup: Reformation, each player must declare himself either Catholic (Loyalist in the second edition) or Protestant (Reformist) and can target only members of the other faction. Conversion is possible, however, for yourself or for another player by paying a charitable donation to the Almshouse (Treasury). Like all factions, once you have eliminated or converted the other group, you just descend into in-fighting, so there's still only one winner and no second place. Coup: Reformation adds a new fluid team dynamic to Coup as players jostle with their allegiance to take advantage or seek protection in the early stages of the game.
$20.00$13.00
Decrypto: Laser Drive
The world of communication enters a new era thanks to Laser Discs! This cutting-edge technology promises to reinvent how we communicate with each other. The future is now! Each round, at least one of your clues must match a random Category (i. e.: Movie title). If your 3 clues respect the category, you get a Laser token. Spend them to guess one of the opposing team’s keywords and receive an Interception token! An expansion for the game Decrypto by Thomas Dagenais-Lespérance. Illustrated by NILS, Manuel Sanchez and Sébastien Bizos.
$21.00
Unicorn Fever (Pre-Order)
Unicorn Fever is a betting game in which unwitting unicorns and their mindless desire to run on rainbows are exploited by unscrupulous citizen of the fairy realm, for profit... and glory! Each player is a wealthy bettor, determined to be recognised as a the most skillful unicorn-race wagerer of the Unicorn Racing Championship and hold the title until the next rainbow appears. During 4 races, players will try to place successful bets to gain Victory Points and Gold. To reach their goal, they will buy Contracts with unscrupulous citizens of the fairy realm to hire their services and turn the odds of the race in their favor, play Magic cards to straight up fix it, and try to avoid squandering all their hard-earned Gold and be forced to ask the Elf-Mob for Loans. At the end of the Championship, the player with the most Victory Points will be the winner! >> GAMEPLAY HOW DOES THE RACE WORK?In Unicorn Fever the race is managed by an AI mechanism. When the race starts, you won't be able to perform any action: the unicorns will freely run and sprint on the board. All you can do is watch the race unfold, shouting and cheering for your favorite unicorn! WHAT ARE THE OPTIONS OF THE PLAYERS, THEN?Players will perform 3 actions before each race, allowing them to fix the race with Magic, place Bets, hire shady characters to gain special abilities, or even perform combos between the above.Since the action tokens available are limited, you will also have to read the intentions of your opponents and perform the actions you need before it is too late! WHO WINS?Players obtain Victory Points and money with each of their successful Bets over the course of 4 races. Bets can be placed on Victory (5VPs), or Podium (3 or 2 VPs). On average, unicorns with better odds run faster than those with the worse odds, but successful bets on slower unicorns pay better! Players must take risks and play wisely to turn the odds to their favor!
$63.00$50.00
Coup: Rebellion G54
In Coup: Rebellion G54 (G54), the last player with influence in the game wins, with influence being represented by face-down character cards in your playing area. Before each game players choose five character roles from a randomized deck. Characters have a unique variable power, and the deck is formed by three iterations of each role for fifteen cards total. A player starts the game with two coins and two influence cards i.e., two face-down character cards. On your turn, you can take any of the actions of the five characters in play, regardless of which characters you actually have in front of you, or you can take one of two general actions: Income: Take one coin from the treasury. Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten coins or more, you must take this action.) When you take one of the character actions whether actively on your turn, or defensively in response to someone else's action that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game. If you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not. The last player to still have influence that is, a face-down character wins the game! Coup: Rebellion G54 is a new standalone game that takes the same simple Coup mechanisms and rules, but with a variable deck of 25 characters, and in each game you choose to play with five out of the 25, so the relative power and advantage of each character changes from game to game. This is more of a gamer's game than the original Coup as you can create a deck to increase bluffing, deduction, negotiation or luck.
$42.00$27.00
Coup
You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive... In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area. Each player starts the game with two coins and two influence i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers: Duke: Take three coins from the treasury. Block someone from taking foreign aid. Assassin: Pay three coins and try to assassinate another player's character. Contessa: Block an assassination attempt against yourself. Captain: Take two coins from another player, or block someone from stealing coins from you. Ambassador: Draw two character cards from the Court (the deck), choose which (if any) to exchange with your face-down characters, then return two. Block someone from stealing coins from you. On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions: Income: Take one coin from the treasury. Foreign aid: Take two coins from the treasury. Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten coins or more, you must take this action.) When you take one of the character actions whether actively on your turn, or defensively in response to someone else's action that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game. If you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not. The last player to still have influence that is, a face-down character wins the game! A new & optional character called the Inquisitor has been added (currently, the only English edition with the Inquisitor included is the Kickstarter Version from Indie Boards & Cards. Copies in stores may not be the Kickstarter versions and may only be the base game). The Inquisitor character cards may be used to replace the Ambassador cards. Inquisitor: Draw one character card from the Court deck and choose whether or not to exchange it with one of your face-down characters. OR Force an opponent to show you one of their character cards (their choice which). If you wish it, you may then force them to draw a new card from the Court deck. They then shuffle the old card into the Court deck. Block someone from stealing coins from you.
$24.00$18.00
Deep Sea Adventure
A group of poor explorers hoping to get rich quickly heads out to recover treasures from some undersea ruins. They're all rivals, but their budgets force them all to share a single rented submarine. In the rented submarine, they all have to share a single tank of air, as well. If they don't get back to the sub before they run out of air, they'll drop all their treasure. Now it's time to see who can bring home the greatest riches. Game ObjectiveThe game takes place over 3 rounds, and the player to gain the most points over the 3 rounds is the winner. In order to gain points, you must bring the most ruins chips back to the submarine. You can only return to the submarine once per round, and you cannot progress more after returning. You cannot return to the submarine without bringing any ruins chips.
$23.00
Dinosaur Tea Party
"You're looking well, darling. One lump or two?" It's the most sought-after invitation of the year: Dinoton Abbey for high tea. Now you're all gussied up in your finery and ready for some tea and chit-chat. One problem: You can't remember anyone's name. Who's that, sporting the fancy brooch with her pet chicken? Is that Jeannine? Beatriz? Oh, dear. If you're not careful, you'll commit a faux pas everyone will be gossiping about. Dinosaur Tea Party is a game of pure deduction for 3-5 homo sapiens. Each player takes a card corresponding to one of the dino guests. Players take turns asking each other questions or guessing their dinosaur's name. If someone guesses your name, draw a new card. The first player to guess three names wins.
$28.00$21.00
The Red Dragon Inn 2
The The Red Dragon Inn 2 is a standalone game that can be combined with the original The The Red Dragon Inn to create adventuring parties of up to eight drunken players. The The Red Dragon Inn 2 includes its own drink deck, player mats, counters, Gold, markers, and the following heroic adventurers: Dimli the Dwarf: Grumpy, but tough and loyal, Dimli always seems to have a stash of gold secreted away somewhere. He can pretty much drink anyone else under the table. He's really, really good with his matched set of dwarven axes. He's not so good with darts, though. When he starts playing, duck. Eve the Illusionist: Eve defies description, mostly because we don't know what she really looks like. Her powers of illusion have saved her friends countless times from the extremely gullible monsters of the deep dungeon. She's been known to use her skills on her fellow party members when she gets bored. Fleck the Bard: Fleck is a dashing half-elf, ready with a smile or a song. His heroic tales and stirring lute-playing raises his friends' spirits, filling them with courage as they face the horrors of the deep dungeon. Fleck is always up for carousing, no matter the day or night. All the girls think he's so dreamy. Gog the Half-Ogre: A hulking brute from the flinty mountains who unfortunately doesn't know his own strength. He's not the brightest torch in the dungeon, but he's a nice guy and he tries hard. Never, ever dance with Gog.
$53.00$39.00
The Red Dragon Inn: Allies - Pooky
While the master's away, the familiar will play! Zot's turning in early for the night, but Pooky's not done with the party. With a stash of gold and a big chip on his wee shoulder, this strange little rabbit-thing is looking to prove he's more than just Zot's whipping bunny. The Good: In the dungeon, Pooky's psychotic behavior has gotten the party out of some pretty nasty jams. The Bad: That rabbit is even more insane without Zot's influence. Seriously. The The Red Dragon Inn: Allies - Pooky lets the little white rabbit wreck havoc all on his own! This forty-card deck isn't an expansion for Zot the Wizard from The The Red Dragon Inn, but rather allows Pooky to be a fifth character at the table and party with The Party. Bringing all his nature and vices to the table, get ready to see Pooky start partying a bit too hard for the rest of the table. The The Red Dragon Inn: Allies is a new series of expansions for any standalone The The Red Dragon Inn game. Each Allies set includes a single Character Deck, plus components to add a brand new character to your game.
$21.00$15.00
The Red Dragon Inn 3
You and your ever-expanding party of adventuring companions have spent another day slogging through the dungeon, killing monsters and taking their stuff. Now you're back in town, healed up, cleaned up, and ready once again to party at the The Red Dragon Inn. Drink, gamble, and roughhouse with your friends. But don't forget to keep an eye on your Gold. If you run out, you'll have to spend the night in the stables. Oh... and try not to get too beaten up or too drunk. If you black out, your friends will continue the party without you... after they loot your body for Gold of course!The The Red Dragon Inn 3 The last conscious adventurer with Gold wins the game! The The Red Dragon Inn 3 introduces four new adventurers, each with a unique game mechanic to add new strategies to the original game. The The Red Dragon Inn 3 may be played alone or in combination with other versions of The The Red Dragon Inn to allow games of up to 12 players! Wizgille the Tinkerer : Wizgille is a Gnomish Artificer. Her brilliance with gadgets is surpassed only by her enthusiasm for tinkering with them--often with disastrous results. When Wizgille tests a new device, watch out! It could do something impressive, or it could blow up in everyone's faces! The Good: Many of her creations are legendary among the Gnomish Inventors Guild and have been featured in Adventurer's Gazette.The Bad: She thinks that a crowded tavern is an appropriate place to test new prototypes. Brewmaster Phrenk : Phrenk is a Troll Alchemist. His skill as a potionmaster is unmatched, but he's not above using his skills for the "lowly" art of creating specialty drinks for his friends. He is a laid-back, live-and-let-live kind of a guy. But don't make him angry, because he is, after all, a troll. The Good: He's more than capable of brewing enough healing potions to keep his companions on their feet.The Bad: He's just as capable of brewing enough drinks to knock them all back down. Kaylin the Renegade : Kaylin is a tiny Pixie Enchanter with a big chip on her shoulder. The whole cutesy pixie thing didn't suit her, so she left The Grove and set out on her own. Wulfric is a wolf who is neither tiny, nor has a chip on his shoulder. Between her magical skills and his brute strength, they are a match for any dungeon's monsters. The Good: Wulfric is a noble companion who always helps his friends.The Bad: Kaylin isn't always so noble. Serena the Pious : Serena would have died if she hadn't been such a cute baby. The Paladins who found her could not bring themselves to slay her as they did the other Orcs in her village. Seeing no other option, they took her in and tried to raise her as one of their own. Even with her training, she is always at risk of succumbing to her chaotic Orcish instincts, so she must be ever-vigilant to stay on the righteous path. The Good: With her holy blade at her side, she lives to smite evil.The Bad: Carousing in a tavern isn't exactly the best way for Serena to stay on that righteous path...
$53.00$35.00
The Red Dragon Inn: Allies - Witchdoctor Natyli
Natyli is a impulsive young troll who likes to make dolls of her friends and the monsters that she comes across in the dungeons. These aren't normal dolls, though. They are magical, and she can use them to affect whomever the doll looks like, for good or ill. After foolishly using her dolls to prank the village elders, her uncle, Brewmaster Phrenk, decided that she'd probably be better off with his adventuring friends, where at least they could prank her back. The Good: Natyli has a doll for each party member and uses them in the dungeons to enhance her friends' abilities. The Bad: Those dolls? She's still got them at the tavern... The The Red Dragon Inn: Allies - Witchdoctor Natyli expands the party at the The Red Dragon Inn with a brand new troll shaman, introducing a new debuff mechanism that allows Natyli to temporarily weaken other players! The The Red Dragon Inn: Allies is a series of expansions for any standalone The The Red Dragon Inn game. Each Allies set includes a single Character Deck, plus components to add a brand new character to your game.
$21.00$15.00
The Red Dragon Inn: Allies - Ozrik the Adept
After years spent in the pursuit of elemental power during which Ozrik caused a great deal of damage, he realized he had literally burned bridges behind him. Now he travels the world as an adventurer. He's still causing damage... only now he's doing it for the right reasons! The Good: Ozrik's phenomenal control of the elements is useful versus undead, monstrous humanoids, and other evil dungeon dwellers. The Bad: Side effects for Ozrik's companions may include spontaneous combustion, static discharge, and clammy hands. The The Red Dragon Inn: Allies - Ozrik expands the party at the The Red Dragon Inn with a brand new elementalist, introducing a new elemental power mechanics that allow Ozrik to spend cards for bonus effects! The The Red Dragon Inn: Allies is a series of expansions for any standalone The The Red Dragon Inn game. Each Allies set includes a single Character Deck, plus components to add a brand new character to your game.
$21.00$15.00
The Red Dragon Inn: Allies - Cormac
The North was once an inhospitable and uncivilized land filled with danger and glory. But now, it's a land is filled with cities, businesses...bureaucracy! Cormac, a barbarian prince, longed for the bygone times for a life where he could be a warrior of renown. Frustrated with the unending tedium of council meetings and trade agreements, Cormac struck out into the world to seek his own adventure! The Good: Cormac adheres to the ancient traditions of barbarian honor. The Bad: He also adheres to the ancient traditions of barbarian violence! The The Red Dragon Inn: Allies - Cormac the Mighty expands the party at the The Red Dragon Inn with a brand new human barbarian, introducing a new rage mechanism that allows Cormac to hit harder at the cost of gaining more than the usual amounts of Alcohol Content. Careful management of Cormac's rage level is the best way to victory! The The Red Dragon Inn: Allies is a series of expansions for any standalone The The Red Dragon Inn game. Each Allies set includes a single Character Deck, plus components to add a brand new character to your game.
$14.00
The Red Dragon Inn: Allies - Wrench
Wrench is a kobold artificer who has always been interested in gadgets and engineering. His voracious appetite for learning led him to the writings of Wizgille the Tinkerer, and eventually, to study with Wizgille herself. *The Good: He can quickly build gizmos that can do amazing things.*The Bad: Those gizmos are very fragile! The The Red Dragon Inn: Allies Wrench expands the party at the The Red Dragon Inn with an ingenious kobold whose gizmo cards stick around to help him out on later turns! Those gizmos will gradually break down, though, and the other players at the table can cause them to break down even faster! The The Red Dragon Inn: Allies is a series of expansions for any standalone The The Red Dragon Inn game. Each Allies set includes a single Character Deck, plus components to add a brand new character to your game.
$16.00
The Red Dragon Inn: Allies - Zariah the Summoner
Zariah is a special kind of summoner mage - one who befriends and encourages her summons rather than bending them to her will. Three of them, Scrappy the Lion, Bandit the Ferret and Amber the Alemental, are her hardest-working companions. So, of course, after the adventure she brings them along to the tavern for some well-deserved rest and relaxation. The Good: Those summons are soooo cuuute!!! The Bad: When they combine to form the fearsome Chimera, you'll be looking for the nearest exit!
$21.00$15.00
The Red Dragon Inn: Allies - Adonis vs. the Lich King
Expand the party with a cocky new bard and a diabolical new mage! The Magnificent Adonis, Bard of the Ages This bard’s pretentious title (self-given, of course) makes him the envy of other bards… Okay, not really, but he can carry a tune and he’s good in a fight. He uses his three preferred instruments, the flute, the lyre and the drum, to cast bardic magic or just bash bad guys over the head! The Good: Adonis is a fine specimen of a man.The Bad: … and he won’t let you forget it! The Lich King Look over there! It’s the Lich King! This ancient skeletal mage has transferred part of his essence and power to his severed hand, making him highly resistant to attack by the good guys. But even this near-immortal embodiment of evil enjoys a pint at the tavern once in a while! The Bad: Good luck getting past his formidable defenses.The Worse: He knows how to “throw a punch.” Literally. The The Red Dragon Inn: Allies Adonis vs. The Lich King expands the party at the The Red Dragon Inn with a new hero and a new villain. These archenemies bring new mechanics and fun to the party, and can be combined with any The Red Dragon Inn base set. The Lich King includes a side deck allowing him to be played as a boss in the Boss Battle variant introduced in The The Red Dragon Inn 6: Villains. As an added bonus, this set includes custom Player Mats and Deck Dividers that are compatible with The The Red Dragon Inn 5: The Character Trove!
$35.00$32.00
The Red Dragon Inn 7
All the heroes have (finally) turned in for the night, so it's time to kick back with a mug of ale, a fist of dice, and pouches lined with adventurers' gold! The Wench joins the party at The The Red Dragon Inn and she's bringing the rest of the tavern crew — Jasper the Bouncer, Molly the Stablehand, and Warthorn Redbeard — with her! The The Red Dragon Inn 7 is a new, 2-4 player standalone expansion to The The Red Dragon Inn series of games. In this game, you and up to three of your friends will play as the staff of our beloved tavern, enjoying the night after all the adventuring patrons have passed out in their rooms (or stables). Of course this won't be a quiet night of relaxation! Gamble, brawl and drink the night away as you prove you have what it takes to keep up with the heroes you handle night after night. The The Red Dragon Inn 7 can be combined with all of our previous releases, letting you mix up the characters (and the mayhem) for games with four or more players! The Collector's Edition includes content not found in the standard Kickstarter edition: 8 Promo Drinks Cards (includes 2 new Kickstarter Promos that will be in all backer rewards. The Collector's Edition will also include 2 new Promo Drinks that will be released later on in 2019 or thereafter for other promotions plus an additional 4 reprints that were never offered on Kickstarter before): - Ettinbrau- The Good Stuff! (*)- Half-Ogre Brew (+)- Iron Guts Lager- Ozrik's Powerale (+)- Purified Potent Pixie Power Punch (+)- Wizgille's Phenomenale (+)- Ye Olde Drink 'n' Dice (*) 4 Bonus The Red Dragon Inn Drink Coasters Enamel Inlay Dragon's Breath Ale Turn Marker Collector's Edition Box (or not, if the Eco-Collector's Edition)
$56.00$41.00
The Red Dragon Inn
The Red Dragon Inn is one of those games that feels almost mandatory to have if you love board games. It's got really simple rules, a delightful theme, and most importantly, there's a ton of expansions that make this game even better. If you're looking for a party/party-adjacent game, you can't got wrong with this one. - May (Guild Service Representative) In The Red Dragon Inn, you and your friends are a party of heroic, fantasy adventurers. You've raided the dungeon, killed the monsters, and taken their treasure. Now you're back, and what better way to celebrate your most recent victory than to spend an evening at the The Red Dragon Inn. You and your adventuring companions will spend the night drinking, gambling, and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold Coins wins the game. The four characters are Deirdre the Priestess, Fiona the Volatile, Gerki the Sneak, and Zot the Wizard.
$53.00$33.00
The Red Dragon Inn: Allies - Piper vs. Ripsnarl
One is a skilled hunter, the eagle-eyed sniper who never misses a shot. The other is a fearsome werewolf, who is both a formidable villain and a literal party animal. You've seen these two tangle in Battle for Greyport, our cooperative deckbuilding game, but now they're coming to the tavern to join the party as our 48th and 49th characters for The The Red Dragon Inn. Piper is a brilliant marksman who can hit any target with ease. She tends to work alone, but joins our heroes on occasion when that "long distance touch" is needed. Folks around the tavern know that her wit is as sharp as her arrows, so they have extra reason to stay on her good side! The Good: Piper never misses a shot.The Bad: This applies to drinking contests as well as archery. Ripsnarl is always ready for a howling good time... when he's not in his scrawny human form. When he's a werewolf, he becomes a literal party animal. The rest of the time you'll find him fuming and plotting his revenge. He always finds ways to transform again, even when the moon wanes. The Bad: Ripsnarl keeps his claws razor sharp.The Worse: ... and Piper has the scars to prove it.
$35.00$25.00
The Red Dragon Inn: Allies - Erin
When you first meet this soft-spoken young elf, you might be surprised to learn that she's an adept adventurer; even more so that she's often fighting on the front line. But then again, you don't run into very many shapeshifting druids at the The Red Dragon Inn... The Good: Erin's always ready with a kind word and a healing chant to smooth ruffled feathers or mend wounded flesh. The Bad: When the drinks start flowing, Erin can turn into a tree. Have you ever tried out-drinking a tree? It's not pretty. The The Red Dragon Inn: Allies - Erin the Ever-Changing expands the party at the The Red Dragon Inn with a brand new elven shapeshifting druid, introducing new mechanisms that allow her to take on multiple forms throughout the game. She has to carefully manage which form she is in for the situation as being caught in the wrong form at the wrong time can spell for dire consequences! The The Red Dragon Inn: Allies is a new series of expansions for any standalone The The Red Dragon Inn game. Each Allies set includes a single Character Deck, plus components to add a brand new character to your game.
$15.00
The Red Dragon Inn: Allies - Evil Pooky
Ancient teleport spells and alcohol do not mix... A late-night "research" session has opened a portal to unknown realms. From that portal leaps Pooky's evil doppelganger, ready to wreak havoc in our heroes' beloved tavern! This product includes Evil Pooky, the 50th character for The The Red Dragon Inn, plus a new drink deck, with 8 brand-new drinks. Evil Pooky is, of course, a villain, so he may also be played as a Boss in the Boss Battle variant. In addition, this product includes cards needed to play the original Pooky as a Boss in a Boss Battle!
$35.00$25.00
The Red Dragon Inn 6: Villains
You’ve spent all day dealing with meddlesome adventurers slaying your monsters and taking your stuff. Now it’s high time you kicked back for an evening at the Black Dragon Depths, the Undercity’s counterpart to The The Red Dragon Inn. And wouldn’t you know it, your wicked “arch-colleagues” have had the same idea! Drink, gamble and roughhouse with your frenemies. Just remember to keep an eye on your gold, because your tablemates will be trying to take it from you, and if you run out, you’ll be spending the night wandering the dungeon. Oh… and try not to get too beaten up or drunk, because these cutthroats won’t hesitate to keep the party going without you after looting your body for gold, of course! This standalone game is fully compatible with all other The Red Dragon Inn expansions. In addition, it includes rules and components for the following game mode variants: • Dungeon Events: The new Dungeon Event Deck adds zany new events that’ll be sure to spice up your time at the tavern, or kill you all trying!• Boss Battle: Choose a villain, ramp up their power level with Boss cards, then play in this ruthless all-versus-one mode!• Team Games: In addition to Boss Battle, this game includes rules for other team variants, including Two-Headed Dragon and Leaders and Lackeys. Daareka the Mindbreaker Daareka earned her title by breaking the minds of “lesser creatures” her term for “everyone other than me”. She insists that you are having a good time, even though you’ve been buying all of her drinks and haven’t won a hand of cards yet. And anyway, it was your idea to come down to the tavern tonight… wasn’t it? The Bad: This femme fatale makes sure you make all the right choices in life. The Worse: She’s the one making the decisions for you. Baron von Vlazlo Vlazlo is an ancient vampire a super-strong sanguinary shapeshifter. However, he also has a quick wit and jovial nature which make him the enthralling unlife of the party! Avoid his amiable charm, or you could find yourself down a pint or two! The Bad: He’s not looking for a pint of ale. The Worse: “Don’t vorry. It’s joost a nibble.” Amundyr the Cursed Amundyr’s mummifying curse of undeath came from a desperate but successful effort to defend the ancient world from an endless stream of demons and dragons. These days, she takes on the far more mundane task of defending her tomb’s treasures from an endless stream of pesky adventurers. The Bad: Her pet scarabs help her take care of those greedy dungeon-delvers. The Worse: Those scarabs can give you a bad case of mummy rot. Torglesnarf Duncleton, First of His Name The self-proclaimed “King of All Goblins”, Torglesnarf has reigned over his relatively minor brood-clan with the ironclad fists of the minions he pays liberally to make sure that nobody else more qualified takes his throne. The Bad: Torglesnarf isn’t particularly intimidating or powerful. The Worse: He is, however, clever enough to hire thugs who are! You Get: 4 new character decksSpecial Boss Battle cards for each characterVlazlo’s form decksOversize Dungeon Event deck,Fortitude and Alcohol Content markers,Gold pieces and other tokens Includes player mats and deck dividers that are compatible with The The Red Dragon Inn 5: The Character Trove!
$56.00$39.00
One Key
The Key is missing, and it is up to the players to find it! The team leader tries to communicate with the other players, proposing clues by indicating their degree of affinity — strong medium/weak — with the object that the team must find. With good team-play, the other players remove the wrong cards, step by step, until the Key is all that remains. Removing the Key results in instant defeat, so be careful! One Key is a family game for all kinds of players, a light game that offers a co-operative experience based on the association of ideas and deduction. All the objects are like little universes of their own. Find the right one to solve the enigma! One Key is best played with an app with a three-minute timer and background music to add tension to your games.
$52.00$34.00
The Werewolves of Millers' Hollow
The tiny hamlet of Millers Hollow is beset by monstrous enemies hidden in their midst! Werewolves of Millers Hollow is a social game of deduction and suspicion for eight to eighteen players. Some of you are innocent villagers, tasked with organizing the townsfolk and uncovering the evil in disguise, so you can kill the beasts before they claim the entire town. But if you're a werewolf, band with your fellow monsters to pick off the frightened townsfolk one by one, spreading distrust and suspicion until the town belongs to you alone!
$19.00$15.00
Mysterium: Hidden Signs
New information has come to light in the case of of the murder at Warwick’s Manor! Hidden Signs, the first card expansion for Mysterium, adds even more mystery and challenge to the investigation with 84 brand new cards. Suspects have been unveiled, locations revealed and new objects discovered, and the ghost has even more visions for the psychics to interpret. The combinations are endless, but the pressure remains to solve the case quickly so the ghost may rest in peace. Use your intuition to decipher new clues and find the truth in Mysterium: Hidden Signs! This product is an expansion: Mysterium base game required to play.
$42.00$31.00
Mysterium: Secrets & Lies
Shed new light on the strange events leading up to the ghost’s death in Secrets & Lies, the second expansion for the breakout game of 2015 Mysterium. Using their gifts, the psychics’ task is to lift the veil on these troubling events, using eighteen brand-new story cards to provide further context to why this ghost met such an untimely end. The new story cards replace the object cards, adding a different way to play your favorite game without extending the time limits. Additionally, you’ll find 42 additional vision cards that the ghost can use to assist the psychics as they investigate the all-new suspects, locations, and objects (six of each). Step inside—your seat at the table awaits! This product is an expansion: Mysterium base game required to play.
$42.00$38.00
Mysterium Park
Welcome to Mysterium Park! Its cotton candies, its circus and its dark secrets... The former director disappeared, but the investigation came to nothing. Since that night, weird things have happened at the fair. As psychics, players are convinced that a ghost haunts this carnival. They’re now intent on giving it a chance to reveal the truth. In this asymmetrical game, the ghost sends visions with illustrated cards. The psychics try to interpret them to exonerate the safe suspects and locations and, finally, seize the only chance to understand what happened a few years ago. Players have six enjoyable nights before the carnival leaves. They must open their minds and find the truth!
$46.00$34.00
Mysterium
A horrible crime was committed on the grounds of Warwick Manor thirty years ago. Now, the mansion is haunted by the ghost of the murdered servant, and it's up you, a group of psychic investigators, to get to the bottom of the mystery! Mysterium is a cooperative game of deduction and teamwork for two to seven players. Over the course of the game, one player takes on the role of the ghost and, over the course of a few scant hours, tries to lead the psychics to the correct culprit. Every member of the team will receive numerous visions, but what is the ghost trying to tell you exactly? Can the psychics determine the weapon, location, and killer, or will the criminal pull off the perfect crime?
$77.00$70.00
Obscurio
The Sorcerer is out to get you! Find your way among the illusions but beware of the traitor in your ranks! The Grimoire guides his team towards the exit using images, on which he points at certain details. In cooperation, the other players have to find it as quick as possible while avoiding to pick the wrong cards. However a member of the team is a Traitor looking to lead the other players astray. A wide variety of Traps are on your way to the exit of the Library, making player communication harder! Obscurio is a family game, an original mix between an image-based communication game and a secret role game, in which the players have to be careful when sharing ideas with their team. Supported by rich contents, Obscurio proposes a fresh new experience in its genre by putting the emphasis on the details of the images and the constant doubt created by the presence of the Traitor Communicate efficiently and avoid the illusions on your way to escape the Sorcerer’s Library!
$78.00$56.00
Skull
An ancient game, Skull is simple to learn, but dangerously difficult to win. Successfully bet and bluff to fool your opponents, while seeing through their deception to find the flowers. Be wary, though—if you reveal a skull, the consequences are dire!
$30.00$23.00
Spot It! Beach
Make a splash with Spot It! Waterproof! Spot the match from card to card, all themed for the pool and beach. Complete with an easy to carry mesh bag & laminated cards, this version of Spot It! will surely be a hit at your next pool party or beach outing. With quick, engaging gameplay and multiple variants to play, Spot It! Waterproof is quick fun for the whole family.
$14.00
Wavelength
Wavelength is a social guessing game in which two teams compete to read each other's minds. Teams take turns rotating a dial to where they think a hidden bullseye is located on a spectrum. One of the players on your team — the Psychic — knows exactly where the bullseye is, and draws a card with a pair of binaries on it (such as: Job - Career, Rough - Smooth, Fantasy - Sci-Fi, Sad Song - Happy Song, etc). The Psychic must then provide a clue that is *conceptually* where the bullseye is located between those two binaries. For example, if the card this round is HOT-COLD and the bullseye is slightly to the "cold" side of the centre, the Psychic needs to give a clue somewhere in that region. Perhaps "salad"? After the Psychic gives their clue, their team discusses where they think the bullseye is located and turns the dial to that location on that spectrum. The closer to the center of the bullseye the team guess, the more points they score!
$55.00$44.00
One Night Ultimate Werewolf Daybreak
One Night Ultimate Werewolf Daybreak is a fast game for 3-7 players in which everyone gets a hidden role, each with a special ability. (No plain "villagers" here!) In the course of a single morning, your village will decide who among them is a werewolf...because all it takes is finding one werewolf to win! Daybreak includes eleven new roles, and it can be played on its own or combined with the original One Night Ultimate Werewolf game; when combined, you can have up to ten players in a single game.
$37.00
Don't Mess With Cthulhu Deluxe
Don’t Mess with Cthulhu is a social deduction game with secret identities. Players are either Investigators trying to keep Cthulhu from waking and controlling the world, or Cultists that want to bring the world to a disturbing end. The game takes place over four rounds. The Investigators must uncover all the Elder Signs to win; the Cultists win when Cthulhu is revealed or if the game ends before all the Elder Signs are discovered. Before each round players receive a number of Investigation cards, which they look at but then shuffle and put in front of themselves so they know what cards they have, but they don't know which card is which. Each round has a number of actions equal to the number of players in the game. Players take actions to reveal Investigation cards, and gather all unrevealed cards are shuffled an redistributed evenly among the players. Reveal Cthulhu, and the Cultists win instantly. Reveal all the Elder Signs, and the Investigators win. If you want to play multiple rounds (it's highly recommended), the losers in each game get Insanity tokens. Get three tokens, and the night is over with the winner(s) being those most sane. Don’t Mess with Cthulhu Deluxe is a new edition of this game with the Necronomicon and Objects of Power that allows for play with 4-8 players.
$28.00$21.00
The Red Dragon Inn: Allies - Brother Bastian
Brother Bastian was a member of a severe sect devoted to Korash, the god of justice and light. When he learned of an orc masquerading as a paladin of his god, he was furious. But upon meeting her, he realized that this orc was no imposter and that there was more to Korash than he had been taught. The Good: Brother Bastian knows many powerful prayers and knows exactly when to use each one. The Bad: Unfortunately, because he knows so many prayers, you never know what he’s planning next. The The Red Dragon Inn: Allies - Brother Bastian expands the party at the The Red Dragon Inn with a brand new character! Bastian brings a powerful prayer cards with him, giving him more flexibility and secrets than you’d expect from a humble servant of Korash. Making sacrifices throughout the game so you can use your prayers at the perfect moment will lead you to victory! The The Red Dragon Inn: Allies is a series of expansions for any standalone The The Red Dragon Inn game. Each Allies set includes a single Character Deck, plus components to add a brand new character to your game.
$21.00$15.00
Trogdor!: The Board Game
For centuries, the legendary wingaling dragon Trogdor the Burninator has terrorized the peasant kingdom of Peasantry with his scorching flames and greased-up beefy arm. Now, he has descended from the mountains once again and will not stop until he burninates the entire countryside and all those unfortunate enough to get in his way! A cult of hooded creepos calling themselves the Keepers of Trogdor have devoted their lives to aiding the mighty dragon in his quest for total and complete burnination. That's where YOU come in! In Trogdor!: The Board Game, you and up to five friends — or maybe people you just paid to come over — take on the roles of these acolytes of the Burninator, each with their own unique abilities and magical items. Take turns guiding Trogdor on his destructive lost weekend around Peasantry. Help him avoid pesky knights and archers, devour peasants, burninate the countryside, and, of course, the thatched roof COTTAGES!!
$70.00$59.00
Taco Cat Goat Cheese Pizza
Taco Cat Goat Cheese Pizza is filled to the brim with hand-slapping mayhem! As in Snap and Dobble, each player places a card from their hand face up into a community pile while saying taco/cat/goat/cheese/pizza in player sequence. When the card matches the mantra — boom! — everyone slaps their hand on the deck, with the last one to slap picking up the cards. Whoever rids themselves of cards first wins! For extra fun, special action cards the gorilla, narwhal, and groundhog — force players to make certain gestures before racing to slap the deck!
$14.00$13.00
One Night Ultimate Vampire
No moderator, no elimination, no werewolves. In One Night Ultimate Vampire, the sun has just set, and vampires have descended on your sleepy little town, slowly turning the villagers into even more vampires. Fortunately, the village has several residents with special powers, with most willing to help eliminate this fanged menace! One Night Ultimate Vampire is a fast game for 3-10 players in which everyone gets a role: The nefarious Vampire, the well-meaning Cupid, the sneaky Assassin, or others, each with a special ability. In the course of a single evening, your village will decide who among them is a vampire...because all it takes is finding one vampire to win! One Night Ultimate Vampire can be combined with One Night Ultimate Werewolf or One Night Ultimate Werewolf Daybreak or both games.
$35.00$23.00
Decrypto
Communicate safely! Join the greatest Encryptor team in the world!Your mission: transmit secret codes to your teammates without letting the opposing team intercept. Decrypto is a "scramble communication" game: you must give clues to your teammates that are precise enough, so they can understand you, but vague enough, to make sure your opponents don't get the message...
$22.00
The Red Dragon Inn: Battle for Greyport - Pirates!
Our heroic party of adventurers pledged wand and sword to defend the good people from the vile villains in Battle for Greyport. Now, to their chagrin, new threats approach the city from the high seas. With its crimson sails, a new party of adventurers sets out aboard the Crimson Drake to meet these evildoers head on in Battle for Greyport Pirates! This expansion to the 2016 cooperative deck-building game The The Red Dragon Inn: Battle for Greyport expands the game with four new player heroes and starting decks, one for each of the dashing privateers from The The Red Dragon Inn 4. The expansion also includes new monsters, mechanisms, recruits, and scenarios! Now 2-5 players can team up and fight off these dastardly pirate captains and their host of salty sea dogs. Can you sink their ships and save the day? Includes a Drink card for The The Red Dragon Inn: Crew Brew.
$35.00$25.00
Ultimate Werewolf Revised
Ultimate Werewolf is an interactive game of deduction for two teams: Villagers and Werewolves. The Villagers don't know who the Werewolves are, and the Werewolves are trying to remain undiscovered while they slowly eliminate the Villagers one at a time. A Moderator (who isn't on a team) runs the game. Ultimate Werewolf takes place over a series of game days and nights. Each day, the players discuss who among them is a Werewolf, and vote out a player. Each night, the Werewolves choose a player to eliminate, while the Seer learns if one player is a Werewolf or not. The game is over when either all the Villagers or all the Werewolves are eliminated. Ultimate Werewolf, a new edition of the award-winning, best-selling werewolf title from Bézier Games, has been reimagined to allow new players to quickly get up and running, with a larger box, totally rewritten and simplified rules, and a guide for the included roles. With all-new art and a great new card design, it's the perfect way to introduce groups of 7-30 people to Werewolf.
$21.00$14.00
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