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Warhammer 40,000

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  • Adepta Sororitas

    Adepta Sororitas

    Adepta Sororitas have some unique tanks and work using a faith system to gain bonuses. Sisters are weak in close combat and prefer to shoot.

  • Adeptus Custodes

    Adeptus Custodes

    Adeptus Custodes consist of a select few units who are expensive, but also very effective. A great low model count army that can put up a fight.

  • Adeptus Mechanicus

    Adeptus Mechanicus

    Adeptus Mechanicus are an elite army able to shoot and handle close combat but they are a small army with few units to choose from.

  • Aeldari

    Aeldari

    Aeldari can shoot and are very fast. Their strength is in their speed and psychic powers with some of the most powerful psykers in the game.

  • Astra Militarum

    Astra Militarum

    Astra Militarum are your modern-day military equivalent. They focus on large infantry squads with a TON of tank options for support and fire power.

  • Black Templars

    Black Templars

    The Black Templars are a Loyalist Second Founding Space Marine Chapter derived from the Imperial Fists' gene-seed and their primarch, Rogal Dorn.

  • Blood Angels

    Blood Angels

    Blood Angels focus on speed with fast tanks and Assault Marines and have unique units like the Sanguinary Guard, and Librarian Dreadnought.

  • Chaos Daemons

    Chaos Daemons

    Daemons are a very diverse army in terms of unit choices but generally aimed at close combat and make thorough use of psykers.

  • Chaos Knights

    Chaos Knights

    Chaos Knights are fear made manifest – walking engines of pure destruction that chill the souls of all who gaze upon them.

  • Chaos Space Marines

    Chaos Space Marines

    Chaos Marines are usually effective mid to short range, and have some capable long range units. They play best when treated as a jack-of-all-trades.

  • Dark Angels

    Dark Angels

    Dark Angels are the mysterious chapter of Marines with a dark, secretive element. Their roots are from knights so they maintain a noble structure.

  • Death Guard

    Death Guard

    Death Guard are followers of Nurgle, the god of plague and disease. As such, they are a tough army, with interesting vehicles, and the ability to take a hit.

  • Deathwatch

    Deathwatch

    Death Watch are a low model count army that packs a punch. They're similar to the other Marines with some different options and powerful special abilities.

  • Drukhari

    Drukhari

    Lightly armored, fast vehicles, and poisoned weaponry are the mainstay of Drukhari. What they lack in punch they make up for in ease of wounding.

  • Genestealer Cults

    Genestealer Cults

    The Genestealer Cults overwhelm with hordes of Neophyte Hybrids bursting from sewers, mine workings, and conduits to overwhelm their enemies.

  • Grey Knights

    Grey Knights

    Grey Knights focus on smaller elite units, everyone is a psyker, which is rather unique, they are good at close combat, but do have some shooting as well.

  • Imperial Knights

    Imperial Knights

    Imperial Knights have great fire power, are decent in close combat, and are relatively rounded, with a lot of options and variants for the army.

  • Leagues of Votann

    Leagues of Votann

    The Leagues of Votann are a sophisticated empire based around the Galactic Core. They are tough slow, resilient, and wield overwhelming firepower.

  • Necrons

    Necrons

    Necrons shoot a lot and can go down to only stand right back up. Necrons have some good close combat units to help offset their slow and shooty nature.

  • Orks

    Orks

    Quantity over quality is how Orks operate. Orks are brutes who love close combat. The army works well as a horde but also have some fast, fragile vehicles.

  • Space Marines

    Space Marines

    Space Marines are the great generalists of the game, with no one thing that they really excel at, but they're good at everything, and are well-rounded.

  • Space Wolves

    Space Wolves

    Space Wolves lean more towards close combat with unique units to that end including Thunderwolves, Fenrisian Wolves, Blood Claws, and Wulfen .

  • Tau Empire

    Tau Empire

    The Tau Empire feature a lot of high powered, long ranged fire power. Not only do they posses powerful shooting, they possess it in quantity as well.

  • Thousand Sons

    Thousand Sons

    Thousand Sons are a very psyker focused army who also have a lot of ranged weaponry that’s good at cutting through armor.

  • Tyranids

    Tyranids

    The Tyranids are a predatory swarm of voracious, single-minded organisms driven to fight, die, and consume by the Hive Mind.

  • World Eaters

    World Eaters

    The World Eaters are a preeminent combat force themed after gladiatorial Space Marines. Their focus is on getting into combat where they excel.

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