BGG | The Hotness
Old King's Crown (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The Old King’s Crown is a game of card-driven conquest, where you play as heirs to a vacant throne, vying for control of an ancient, overgrown kingdom. Wield unique abilities and leverage your followers’ traits to best outwit your opponents across a map that stretches from the teetering heights of the castle to the dappled light of the necropolis. As leader of your faction you will be staking claims with Heralds openly as well as positioning your forces in secret, hoping to claim the locations that fit your designs. However, keep an eye on your rivals, as they too have agents and agendas, poised to undo your best laid plans. Royalty, rebels or ruses. What crown will you wear? In The Old King's Crown, players move their Herald to locations, hoping to claim them. Then simultaneously players play cards from their hand, facedown to regions of the board. These are then revealed and resolved. Winning these clashes will result in different rewards that further their position and grant them the game's primary goal, influence. The player with the most influence by the end of a set number of rounds will be declared the winner.
$128.00
Terraforming Mars
In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things. The players acquire unique project cards (from over two hundred different ones) by buying them to their hand. The projects (cards) can represent anything from introducing plant life or animals, hurling asteroids at the surface, building cities, to mining the moons of Jupiter and establishing greenhouse gas industries to heat up the atmosphere. The cards can give you immediate bonuses, as well as increasing your production of different resources. Many cards also have requirements and they become playable when the temperature, oxygen, or ocean coverage increases enough. Buying cards is costly, so there is a balance between buying cards (3 megacredits per card) and actually playing them (which can cost anything between 0 to 41 megacredits, depending on the project). Standard Projects are always available to complement your cards. Your basic income, as well as your basic score, is based on your Terraform Rating (starting at 20), which increases every time you raise one of the three global parameters. However, your income is complemented with your production, and you also get VPs from many other sources. Each player keeps track of their production and resources on their player boards, and the game uses six types of resources: MegaCredits, Steel, Titanium, Plants, Energy, and Heat. On the game board, you compete for the best places for your city tiles, ocean tiles, and greenery tiles. You also compete for different Milestones and Awards worth many VPs. Each round is called a generation (guess why) and consists of the following phases: 1) Player order shifts clockwise.2) Research phase: All players buy cards from four privately drawn.3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card, claiming a Milestone, funding an Award, using a Standard project, converting plant into greenery tiles (and raising oxygen), converting heat into a temperature raise, and using the action of a card in play. The turn continues around the table (sometimes several laps) until all players have passed.4) Production phase: Players get resources according to their terraform rating and production parameters. When the three global parameters (temperature, oxygen, ocean) have all reached their goal, the terraforming is complete, and the game ends after that generation. Count your Terraform Rating and other VPs to determine the winning corporation!
$114.00$72.00
Heat: Pedal to the Metal
Based on simple and intuitive hand management, Heat: Pedal to the Metal puts players in the driver's seat of intense car races, jockeying for position to cross the finish line first, while managing their car's speed if they don't want to overheat. Selecting the right upgrades for their car will help them hug the curves and keep their engine cool enough to maintain top speeds. Ultimately, their driving skills will be the key to victory!Drivers can compete in a single race or use the "Championship System" to play a whole season in one game night, customizing their car before each race to claim the top spot of the podium. They have to be careful as the weather, road conditions, and events will change every race to spice up their championship. Players can also enjoy a solo mode with the Legends Module or add automated drivers as additional opponents in multiplayer games.
$107.00$77.00
Harmonies
In Harmonies, you will create beautiful landscapes by placing colored tiles. These tiles will create territories for animals and will bring them in to settle in your tiny world! Tactically combine your landscapes and animals to earn the most victory points and win the game. Harmonies captivates with its innovative mechanics: 3D landscape creation, tile placement, and pattern development. Each decision impacts the ecosystem you create, offering a deep and satisfying gaming experience. The game includes a solo mode and an "expert" mode, adding the spirits of nature to the game's animal cards. STRATEGIC YET POETIC GAMEPLAY: Engage in a unique gaming experience where you create your own dreamlike world, combining landscapes and animals to earn victory points. EASY TO LEARN WITH DEEP TACTICAL PLAY: Harmonies offers straightforward rules that open the door to profound tactical decisions, making each game a new challenge. INCLUDES SOLO VERSION: Whether you're looking to enjoy a thoughtful solo game or engage in competitive play with friends, Harmonies caters to all your gaming needs. STUNNING ART DIRECTION: Benefit from Libellud's signature artistry, with 42 beautifully illustrated cards that bring your oneiric landscapes to life. PREMIUM COMPONENTS: Immerse yourself in a tactile gaming experience with 120 wooden tokens and high-quality cards, ensuring durability and a visually appealing setup.
$57.00$41.00
Slay The Spire: The Board Game
Slay the Spire: The Board Game is a co-operative deck-building adventure. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and finally become strong enough to slay the Spire! Ages 12+1-4 players45-60 min or less play time Contents:4 miniatures450 art sleeves650+ cards112 small cards26 large cards4 player boards2 main boards1 merchant board1 HP board1 die1 meeple50 cubes113 tokens1 token trayReference bookRulebook
$178.00$142.00
Arcs
Arcs is a sharp sci-fi strategy game for 2-4 players, set in a dark yet silly universe. Ready yourself for dramatic twists and turns as you launch into this galactic struggle. Seize the initiative: Take actions with multi-use cards. Copy the leader, pivot to new tactics, or take the initiative for next round. Timing is everything. Declare ambitions: In each game, you define the objectives that everyone competes over to win. Crush your foes: Amass your navy for battle, plan your strategy with three kinds of dice, then roll them all at once to resolve the battle in a flash. Each game contains: 100 wooden ships and agents; 18 custom engraved dice; 1 beautiful six-panel board; Tons of cards with over 60 pieces of unique art.
$85.00$68.00
Galactic Cruise
Hello, and welcome to Galactic Cruise. Here, we offer our guests something special: the comfort of a luxury cruise with the innovation of space travel. As the first company to offer extended-stay space vacations, we are excited to have you working for us! As a supervisor of this company, you’ll be expected to not only build these ships and satisfy our guests, but also to help the company thrive by enhancing our company network, inventing new technologies, and growing our workforce. We are a united company, and you’ll often find that what another supervisor does will make your job easier. Let me be clear, though, this is a competition. Our current CEO will be stepping down in three years, and the supervisor who comes out on top will take his place. On your turn, you will either place a worker to take two actions in the ever-expanding network, launch a ship and send one of your workers to space as a pilot, or recall all your earthbound workers to collect funding bonuses. Actions include acquiring blueprints, constructing ships, attracting guests, and building developments connections between locations that increase action selection throughout the game. You will also be affecting resource markets that ebb and flow with the actions of all the players. When you launch a ship, one of your workers will accompany it as a pilot, navigating the ship to various destinations and “days in space,” where guests will reward you for all your hard work. Throughout the game, you will also be competing with your fellow supervisors to complete company goals, which will earn you progress cubes throughout the game. Progress cubes are also placed when you launch ships, and when a certain number of cubes are placed onto the company’s progress track, the game ends, and the player with the most Victory Points becomes the new CEO of Galactic Cruise. Do you still think you have what it takes to work for us? You do? Great. Let’s get started.
$169.00$109.00
Ark Nova
In Ark Nova, you will plan and design a modern, scientifically managed zoo. With the ultimate goal of owning the most successful zoological establishment, you will build enclosures, accommodate animals, and support conservation projects all over the world. Specialists and unique buildings will help you in achieving this goal. Each player has a set of five action cards to manage their gameplay, and the power of an action is determined by the slot the card currently occupies. The cards in question are: CARDS: Allows you to gain new zoo cards (animals, sponsors, and conservation project cards). BUILD: Allows you to build standard or special enclosures, kiosks, and pavilions. ANIMALS: Allows you to accommodate animals in your zoo. ASSOCIATION: Allows your association workers to carry out different tasks. SPONSORS: Allows you to play a sponsor card in your zoo or to raise money. 255 cards featuring animals, specialists, special enclosures, and conservation projects, each with a special ability, are at the heart of Ark Nova. Use them to increase the appeal and scientific reputation of your zoo and collect conservation points.
$107.00$91.00
Earthborne Rangers
Earthborne Rangers is a sustainably produced, customizable, cooperative, adventure card game set in the wilderness of the far future.You are a Ranger, a sworn protector of a bountiful valley and a friend to its people. You’ll explore perilous mountains and lush forests, encounter dangerous and fascinating wildlife, and guide the fate of the Valley in an expansive open world campaign.Contents• 540 Cards• 35 Card Set Dividers• 92 Tokens• 48 Page World Guide and Rulebook• 56 Page Campaign Guide• 1 Valley Map
$142.00
Shackleton Base: A Journey to the Moon
In the very near future, mankind is setting up a base in the center of the Shackleton crater at the Moon’s South Pole. Players lead space agencies working together to expand the human presence on the Moon. The mission is sponsored by 3 major corporations, each pursuing its own goals. EXCITING LUNAR EXPLORATION: In Shackleton Base: A Journey to the Moon, players lead space agencies working together to build and expand the first human base on the Moon’s South Pole, set within the mysterious Shackleton crater. STRATEGIC SPACE AGENCY MANAGEMENT: Each player controls a space agency tasked with developing infrastructure, conducting missions, and advancing technology to establish a thriving lunar colony in the harsh environment of the Moon. COMPETITION FOR CORPORATE GOALS: Sponsored by three powerful corporations, each with its own set of objectives, players must balance cooperation and competition to succeed, as the corporations pursue differing goals on the Moon. COMPETITIVE GAMEPLAY: Shackleton Base is perfect for 2-4 players, offering hours of strategic gameplay, where decisions about resource management, research, and development will determine the fate of the lunar base. IMMERSIVE SCI-FI EXPERIENCE: Immerse yourself in a compelling, future-driven narrative of space exploration, corporate rivalry, and teamwork, all while expanding humanity’s footprint on the Moon’s surface.
$128.00$85.00
Covenant
The Dwarven King has issued an order to the houses of each clan. It is imperative to reclaim Karrak-cüm-Kazar, the sacred mountain, ancestral home of the Dwarves since the first Age of the Beard. For too long it has been occupied by the poison of the dark lords, with their creatures defiling the halls that once housed the noblest of all Dwarves. The insult cannot last any longer. The Dwarves return to the mountain. Covenant is played in turns over three ages. During their turn, players will assign the Dwarves of their clan to different tasks that will allow them to explore the ancient halls of the ancestors and drive out their enemies while rebuilding their ancestral home. Your dwarf tokens and tools will allow you to do all kinds of actions: dig into the mountain, defeat the enemies that live there, and build all kinds of buildings that will bring the legendary dwarf city back to life. At the end of the game, the clan that has accumulated the most glory will take the recognition of the monarch and the victory.
$114.00$91.00
Take Time
Take Time is a cooperative game where players either win or lose together. To succeed, you must strategically play 12 cards facedown around a Clock, following specific rules for each Test. You can work together through a series of games to pass all 40 Tests available in the game. COOPERATIVE TIME-THEMED CHALLENGE: Work together to strategically place cards around a clock, solving unique puzzles with evolving difficulty. 40 INCREASINGLY CHALLENGING TESTS: Progress through 10 chapters, each with 4 unique tests, requiring communication, planning, and logical thinking. UNIQUE CARD PLACEMENT MECHANIC: Players must arrange Solar and Lunar cards face down around the clock while following specific rules to succeed. HIGHLY REPLAYABLE WITH TEAM STRATEGY: Plan, discuss, and adapt to new challenges as you play through multiple sessions, aiming to complete all 40 tests. PERFECT FOR FAMILIES & PUZZLE LOVERS: Designed for 1-4 players, ages 10 and up, offering engaging, thought-provoking gameplay for groups and solo play. Contents: 1 rulebook 24 cards : 12 Solar cards and 12 Lunar cards 1 Clock Hand 3 Reminder tokens 3 Bonus tokens 10 Chapter sleeves each containing 4 Clocks and 1 Rules Sheet 1 Sleeve of Regrets 1 Rebirth sleeve containing 1 Second Hand and 6 tokens.
$47.00$34.00
Sanctuary: An Ark Nova Game
In Sanctuary, you will plan and design a modern, scientifically-managed zoo for animals and visitors. A supply of 135 unique zoo tiles provides you with animals, buildings, and projects. In every game, you want to find the best mix from those available to build the most successful zoological establishment. Different effects on the tiles will help you to achieve conservation goals and to increase the attraction of your zoo. Each player has a set of four action cards to manage their gameplay, and the power of an action is determined by the slot the card currently occupies. One of those cards will let you play projects, and the other three cards will let you play animals of a specific habitat: forest, rock, or water. Sanctuary is based on its predecessor Ark Nova, but modifies and simplifies many of the mechanisms of that game in an elegant and surprising manner. Your goal to find the best way to puzzle together your animals, buildings, and projects on your zoo map is an ongoing pleasure! Ages 12+1-5 players40-100 minute play time
$85.00$73.00
Tend (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Tend is a “flip and write” game — well, technically, it's a flip-and-scratch-and-roll-and tick-and-stamp-and-write. In the game, players are each building up their own farm and collecting the greatest selection of goods to send back to Zenith HQ for research. All players will be using the same deck of task cards each round to take actions on their own sheets. Tend to your crops and animals, explore the mines and woods, or kick back and cast your line into the pond and see what bites. It's everything you want in the classic farming-an-alien-planet genre. This edition includes 6 packs of colored pencils, 100 farm/manifest sheets, 100 scratch off cards, and 6 metal coins.
$114.00
The Lord of the Rings: Fate of the Fellowship
Defy fate and save Middle-earth! The Lord of the Rings: Fate of the Fellowship is Matt Leacock's most mechanically-rich Pandemic System design to date. Gather heroes to defend the havens of Middle-earth from advancing shadow troops, complete objectives that will change each time you play, and help Frodo evade the hunting Nazgûl as he travels to Mount Doom to destroy the One Ring. EPIC COOPERATIVE STRATEGY GAME: Join forces to save Middle-earth in The Lord of the Rings: Fate of the Fellowship, a cooperative strategy game where players must complete evolving objectives and protect the realm from the forces of darkness. HELP FRODO DESTROY THE ONE RING: As Frodo journeys to Mount Doom, players must work together to help him evade the relentless Nazgûl while preventing the shadow armies from overtaking key havens. DYNAMIC OBJECTIVES: Each game presents new challenges with unique objectives that change every time you play, ensuring endless replayability and fresh strategies. PANDEMIC SYSTEM DESIGN: Created by Matt Leacock, this is the most mechanically rich Pandemic System design to date, offering deep strategic gameplay and thrilling cooperative mechanics. PERFECT FOR FANS OF LOTR & STRATEGY GAMES: Designed for 1-5 players, this immersive adventure is ideal for ages 14 and up, making it a must-have for fans of The Lord of the Rings and strategic board games. Contents: 72 Player Cards, 50 Shadow Cards, 24 Objective Cards, 10 Reference Cards, 13 Character Cards, 13 Character Figures, 9 Nazgul Miniatures, 3 Battle Dice, 7 Search Dice, 48 Shadow Troops, 10 Gondor Troops, 9 Elven Troops, 8 Rohirrim Troops, 8 Dwarven Troops, 1 Eye of Sauron, 1 Solo Token, 1 Threat Rate Marker, 1 Hope Marker, 6 Haven and Shadow Stronghold Tokens, 36 Symbol Tokens, 1 Game Board, 1 Dice Tower
$114.00$91.00
Brass Birmingham
Brass: Birmingham is an economic strategy game sequel to Martin Wallace' 2007 masterpiece, Brass. Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870. As in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game): 1) Build - Pay required resources and place an industry tile.2) Network - Add a rail / canal link, expanding your network.3) Develop - Increase the VP value of an industry.4) Sell - Sell your cotton, manufactured goods and pottery.5) Loan - Take a £30 loan and reduce your income. Brass: Birmingham also features a new sixth action: 6) Scout - Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.) The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles. Birmingham features dynamic scoring canals/rails. Instead of each flipped industry tile giving a static 1 VP to all connected canals and rails, many industries give 0 or even 2 VPs. This provides players with the opportunity to score much higher value canals in the first era, and creates interesting strategy with industry placement. Iron, coal, and cotton are three industries which appear in both the original Brass as well as in Brass: Birmingham. New "Sell" system Brewing has become a fundamental part of the culture in Birmingham. You must now sell your product through traders located around the edges of the board. Each of these traders is looking for a specific type of good each game. To sell cotton, pottery, or manufactured goods to these traders, you must also "grease the wheels of industry" by consuming beer. For example, a level 1 cotton mill requires one beer to flip. As an incentive to sell early, the first player to sell to a trader receives free beer. Birmingham features three all-new industry types: Brewery - Produces precious beer barrels required to sell goods. Manufactured goods - Function like cotton, but features eight levels. Each level of manufactured goods provides unique rewards, rather than just escalating in VPs, making it a more versatile (yet potentially more difficult) path vs cotton. Pottery - These behemoths of Birmingham offer huge VPs, but at a huge cost and need to plan. Increased Coal and Iron Market size - The price of coal and iron can now go up to £8 per cube, and it's not uncommon. Brass: Birmingham is a sequel to Brass. It offers a very different story arc and experience from its predecessor.
$77.00
The Lord of the Rings: Duel for Middle-Earth
A dark rumour rises from Mordor. The Eye turns to Middle-earth. The hour has come. The Fellowship is reunited. The Heroes prepare for battle. In Duel for Middle-earth, you'll have to choose sides. Play as the Fellowship of the Ring, prevent the Enemy from gaining ground and destroy the One Ring. Or play as Sauron and send your Nazgûls after Sam and Frodo, spreading your hordes over enemy cities. The fate of Middle-earth is in your hands! A game is played in 3 successive chapters. On your turn, play a card or a High Place to increase your skills, swell your treasury, expand your presence in Middle-earth, rally Races to your cause, or help you progress in the Quest for the Ring. Win the game immediately by fulfilling one of the following 3 conditions: win the Quest for the Ring, seal an alliance with 6 Races or dominate Middle-earth. EPIC STRATEGY DUEL: Choose your side in the ultimate battle for Middle-earth, playing either as the Fellowship to destroy the One Ring or as Sauron to conquer the land. RICH GAMEPLAY EXPERIENCE: Engage in a dynamic game played over three chapters, using cards and High Places to expand your influence, rally allies, and progress in your quest. IMMEDIATE WIN CONDITIONS: Achieve victory by completing one of three goals: winning the Quest for the Ring, forming alliances with six Peoples, or dominating Middle-earth. BASED ON 7 WONDERS DUEL: Combines the intense mechanics of the acclaimed 7 Wonders Duel with the rich lore of the Lord of the Rings universe for a deep and engaging experience. ACCESSIBLE YET CHALLENGING: Designed for 2 players, this game offers a balance of accessible rules and strategic depth, perfect for both new and veteran gamers. Contents: 69 cards 44 pawns 18 tokens 30 coins 7 tiles 2 boards 2 transparent elements 1 helpsheet 1 Rulebook
$57.00$46.00
Flip 7
Flip over cards one by one without flipping the same number twice. Sound easy? Think again! This isn't just any deck of cards… In Flip 7 there's only one 1 card, two 2's, three 3’s, etc plus a bunch of special cards that can score you extra points, give you a second chance, or freeze you or your opponents in your tracks. Are you the type of player to play it safe and bank points before you bust, or are you going to risk it all and go for the bonus points by flipping over seven in a row? Press your luck meets strategy in this addictive card game that's sure to be the greatest card game you’ve ever played!
$12.00
SETI: Search For Extraterrestrial Intelligence
In SETI: Search for Extraterrestrial Intelligence, a eurogame for 14 players, you lead a scientific institution tasked with searching for traces of life beyond planet Earth. The game draws inspiration from current or emerging technologies and efforts in space exploration. Players will explore nearby planets and their moons by launching probes from Earth while taking advantage of ever-shifting planetary positions. Decide whether to land on their surface to collect valuable samples, or stay in orbit for a broader survey. Additionally, by directing your telescopes to gaze into distant star systems, you may detect traces of alien signals or undiscovered exoplanets, and collect promising data to examine and study back home. Back on Earth, you can invest in upgrading your equipment so you can analyze incoming data more efficiently, boost your telescope signal capacity, or increase your supply of resources—all to expand the scope of your search that could lead to a discovery of extraterrestrial life forms. You will also make use of over 200 cards to aid your efforts or focus your research in a particular direction for additional bonuses and rewards. Each card has unique effects and illustrations and depicts real-life technologies, projects, and discoveries (like the ISS, Large Hadron Collider, Perseverance rover, Voyager probe, and many more). Finding traces of extraterrestrial life is only a matter of time—utilize the resources you have at your disposal strategically and you may well end up being the one to make the biggest scientific contribution towards advancing our understanding of alien life within our galaxy.
$100.00
Spirit Island
Powerful Spirits have existed on this isolated island for time immemorial. They are both part of the natural world and - at the same time - something beyond nature. Native Islanders, known as the Dahan, have learned how to co-exist with the spirits, but with a healthy dose of fear and reverence. However, now, the island has been "discovered" by invaders from a far-off land. These would-be colonists are taking over the land and upsetting the natural balance, destroying the presence of Spirits as they go. As Spirits, you must grow in power and work together to drive the invaders from your island... before it’s too late!
$128.00$91.00
Magical Athlete
Magical Athlete is a racing game of pure chaos! Roll a die and move your racer that many spaces. But! All of the racers have wacky, game-breaking abilities. Compete over four races and whoever has the most points wins! A Japanese cult classic, that uses many traditional game mechanics - like roll & move or losing a turn Updated with new racer powers and rules by Richard Garfield You'll feel like you built a powerful team of racers that let you skip over the spaces occupied by other players or can reroll their die, but what's this - your opponent has a character that always gets to move 5!? Contents: 1 double sided race track36 wooden racers36 racer cards6 dice4 1st place trophies4 2nd place trophies9 three point stars
$43.00$39.00
Vantage
Vantage is an open-world, co-operative adventure game for 1-6 players that features an entire planet to explore, with players communicating while scattered across the world. With nearly eight hundred interconnected locations on four hundred cards and over nine hundred other discoverable cards, the world is your sandbox. You begin each game of Vantage on an intergalactic vessel heading towards an uncharted planet. After crashing far from your companions, you have complete freedom as to how you explore, discover, and interact with the planet. You view your location from a first-person perspective, and you can communicate with and support other players, but you are separated by vast distances, so only you can see your current location. Vantage is not a campaign game, and it is completely self-contained with no expansions — just a few accessories like metal coins.
$128.00$107.00
Lost Ruins of Arnak
Explore jungles, find artifacts, and discover the Lost Ruins of Arnak!Players lead rival expeditions to a newly discovered island. Through a unique combination of worker placement and deckbuilding, each expedition attempts to uncover the lost island’s secrets.In addition to traditional deckbuilder effects, cards can also be used to place workers. Decks are small, and randomness is heavily mitigated by the wealth of tactical decisions offered on the game board. Building a solid resource base will be essential.With a variety of worker actions, artifacts, and equipment cards, the setup for each game will be unique, encouraging players to explore new strategies to meet the challenge.Ages 12+, 1-4 players, 90-120 min or less
$85.00$71.00
Unstoppable
A world-ending menace looms… On the city-planet of Ceres II, every alleyway invites a quick and quiet death. In the lush forests of Virenos, a single misstep could land you in the belly of a beast. And the harsh wasteland of Mithras holds both grave danger and great treasure for those who search its stacks of discarded rubbish. Amidst this chaos, you find yourself thriving, learning, growing. A child of rank, touched by fate. But a new danger shadows the future of all three worlds. Gather your allies and sharpen your skills, for the darkest days are yet to come… Unstoppable is a solo or cooperative card-crafting game where you’ll need to level up your abilities to have a shred of hope. Train, upgrade, and become unstoppable! Download the rulebook here. Features The next game in the highly successful Solo Hero Series. A solo or two-player cooperative game. A roguelike, momentum deck-building game. Crafting cards levels up your abilities, but also boosts the threats you face! Contents 4 Portrait Cards 12 Character Cards 14 Starting Core Cards 26 Starting Threat Cards 100 Core Cards 39 Threat Cards 36 Upgrade Cards 46 Boss Cards 2 Player Mats 3 Boss Mats 16 Credit Tokens 30 Damage Tokens 2 Armor Markers 2 Health Markers 1 Danger Marker 12 Action Point Discs 4 Level Discs 121 Card Sleeves 20 Card Dividers 1 Storybook 1 Rulebook At a Glance For Ages 14+ 1-2 Players 30-90 min or less Game Type: Card Crafting Game
$85.00
Bomb Busters
Breathe slowly and remember your training...focus...just cut the blue wire...(a bead of sweat rolls down your face)...wait...I can`t tell, is that wire blue or red? Bomb Busters is an exciting cooperative deduction game for a stalwart team of bomb disposal experts ready to face 66 escalating explosive challenges. Endlessly replayable, Bomb Busters is filled with delightful, pulse-pounding moments as you collaborate to safely navigate each missions unique challenge and foil the plans of the nefarious villains that seem one step ahead of you at every turn. Tick tock tick tock...can you defuse the bomb before its too late?!
$57.00$44.00