Board Games | Party Games
Sheriff of Nottingham: 2nd Edition
In Sheriff of Nottingham 2nd Edition, players take turns playing the Sheriff, looking for contraband goods, and the Merchants trying to stock their Stall with the best goods. The Sheriff can inspect any bag they want, but they must be careful, as they’ll have to pay a penalty if they find the Merchants were telling the truth. This new edition includes updated rules, as well as expansions such as the 6th Merchant, Black Market, and Sheriff’s Deputies. The game box contains 110 Gold Coins, 216 Goods cards, 6 Deputy cards, 6 Black Market cards, 2 Deputy standees, 6 Merchant stands, 6 Merchant bags, a Sheriff standee, a Booty tile, and a rulebook
$58.00$52.00
Alewood
Alewood is an inclusive Wild West roleplaying drinking card game where alcohol and consumption are optional but silliness is absolutely required. It re-imagines the drinking game format by rewarding rambunctious roleplaying and allowing players to only drink as much or as little as they please. Players roleplay as the various townfolk (the banker, the doctor, the saloonist etc) working together to defeat the Outlaws but only one player will win the game with the highest bounty amount. Players will use their unique character Grit-Meters to measure their pint glass anytime a shootout begins to determine their shooting initiative. Each meter is arranged differently and only players landing the killing shot will collect the bounty - so faster isn't always better and drinking less may give you more. Cards are strategically used to give yourself flexibility on the initiative or (more importantly) to hinder other players by giving them silly acting prompts to follow. Hinders pile up fast if you're not careful and if you're caught not performing your prompt, you're punished by discarding the precious ammo you've been working so hard to collect. There can be no bounty for those without bullets. Drinking can alter your in-game strategy and earn you upgrades and everything achievable by consumption can also be done through card play and game manipulation so anyone can be a threat at the table. Blast through the evening as you sling pints and perform hilarious character prompts turning your game night into an event to remember!
$35.00$24.00
Not Enough Mana
Not Enough Mana is a "potion" drinking card game for 3-6 fearless wizards (legal potion drinking age may vary depending on your kingdom’s laws). You’ll be destroying each other using epic spells, curses and artifacts while replenishing your mana by drinking magical potions*. Your goal is to eliminate all other wizards from the game, either through depleting all their health points or by K.O. (also known as Too Much Mana). In their turn, players cast spells and curses, equip artifacts and face epic events by drawing and playing cards. Spells require mana points, which the player can replenish at any point in the game by drinking mana potions. If a player loses all health points or is incapable of making a move in his turn, he is removed from the game. The last player wins.
$43.00$37.00