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Board Games | Dice Games

7 products


  • Gamers Guild AZ Z-Man Games Pandemic: The Cure - Experimental Meds Asmodee

    Pandemic: The Cure - Experimental Meds

    This expansion adds two thrilling challenges to the dice-based Pandemic: The Cure. You’ve traveled the world, collected disease samples, and researched cures. But new challenges are emerging. The Experimental Meds super-expansion builds on the Pandemic: The Cure dice-based game of curing diseases. Adapt to the escalating situation as a fifth purple disease with a unique set of dice behaves in unpredictable ways. Purple dice can lead to even more infections or modify your attempts to find a cure in strange—and sometimes beneficial—ways. Counter this threat with one of the eight new roles, including the Celebrity Activist, Archivist, and Field Director. Each role brings its own game altering abilities and dice to the table, offering even more varied approaches to your disease-fighting efforts. Combined with the eleven new event cards, Experimental Meds provides tools to handle any threat. If you’re looking for even more of a challenge, try the Hot Zones Challenge. Rather than representing a new disease, the eleven Hot Zone dice represent different effects—positive and negative—that existing diseases have on that region. Some results might let you move a hot zone or infection die from your current region to an adjacent one. Others might force you to spend extra dice to travel to a region, or draw an additional infection die from the bag during an outbreak. No matter what dice are present, each hot zone offers a unique challenge to you and your team. This product is an expansion: Pandemic: The Cure base game required to play.

    $70.00$55.00

  • Gamers Guild AZ Hideous Abomination (Second Edition) (Pre-Order) Gamers Guild AZ

    Hideous Abomination (Second Edition)

    Hideous Abomination: 2nd Edition is a game of vile tiles and creepy creations featuring over 200 unique hand-drawn illustrations. In this light, family-friendly tile-laying game, you'll compete to create bizarre monsters, sabotage your friends, and win glory by taking home the most randomized trophies. Whose monstrosity has the most eyes? The most ears? The most tails, wings, or hands? The objectives evolve over time and change every game, so you'll have to stay on your toes. The custom sculpted monster die adds an eerie intrigue to every roll, and keeps players guessing about what's coming next. And it all packs down into a travel-friendly box, so it's great on the go.

    $28.00$25.00

  • Gamers Guild AZ Z-Man Games Pandemic: The Cure Asmodee

    Pandemic: The Cure

    In this dice-based version of Pandemic, curing diseases that plague humanity comes down to a roll of the dice—literally! Pandemic: The Cure is a stand alone, dice-based version of classic cooperative Pandemic board game. Just like the original, you win or lose together as your team travels the globe treating diseases and keeping hot spots in check while researching cures. In this version, though, rolling dice determines everything from the outcome of your actions to the behavior of diseases. Each character has both a unique ability and a set of dice you roll at the start of each turn. Depending on the results, you can fly or sail between population centers, treat diseases in your region, collect samples for further study, or exchange information with other players. Try for the perfect turn by rerolling your unused dice, but each biohazard symbol that comes up brings you one step closer to the next epidemic. Play the odds as you re-roll your player dice, ward off outbreaks and epidemics, and search for cures. No matter what you roll, the fate of the world is in your hands!

    $70.00$55.00

  • Gamers Guild AZ ImmunoWars ImmunoWars: The Most Infectious Board Game (Pre-Order) GTS

    ImmunoWars: The Most Infectious Board Game

    ImmunoWars is a strategic and competitive board game for 2-6 players, designed to combine scientific content with immersive gameplay. Players engage through biowarfare to be the last survivor in a battleground of infectious diseases, all while gaining valuable knowledge about pathogens such as salmonella, ebola, and tuberculosis. This game stands out by its scientifically accurate in-game content that shows what infectious diseases are out there and what can be done to prevent, treat, and cure them. Each player manages Health Points (HP) and Energy Points (ATP), reflecting their current health status and their ability to perform actions within the game. The unique twist of the game is its focus on the transmission of diseases, where aggressive tactics can backfire, allowing players to become infected by the diseases they spread. This introduces a realistic element of disease dynamics, encouraging players to think strategically about the consequences of their actions. The boardgame educates players on various aspects of infectious diseases, including symptoms, transmission routes, affected organs, contagiousness, and severity. Cards and game mechanics are designed to simulate the spread of diseases and the impact of medical interventions, offering a hands-on learning experience. Players are challenged to make informed decisions, utilizing their knowledge of diseases to strategize against opponents while managing their own health and energy resources.

    $70.00$58.00

  • Gamers Guild AZ ImmunoWars ImmunoWars STD Booster Pack (Pre-Order) GTS

    ImmunoWars STD Booster Pack

    The "ImmunoWars" STD booster pack is a NSFW expansion that requires the base game to play. This expansion introduces 32 STD-related playing cards featuring ailments like chlamydia, herpes, along with items such as chastity belts and hangovers, adding a spicy twist to the gameplay as well as new pathogens to learn about. It's designed to appeal to students and gamers looking to add a humorous, adult-themed dimension to their game nights, making "ImmunoWars" even more engaging for those who enjoy a bit of risqué fun. Perfect for those who want to explore the infectious world of STDs in a lighthearted and educational way, this booster pack enhances the strategic depth and enjoyment of the original game.

    $28.00$21.00

  • Gamers Guild AZ Paleovet (Pre-Order) GTS

    Paleovet

    We’ve brought dinosaurs back to life, but who will care for these magnificent and dangerous beasts? You are paleo-veterinarians, competing to save as many dinos as possible from modern illnesses and injuries. Roll dice, upgrade your hospital, and compete with fellow paleo-veterinarians to treat injured and sick dinosaurs. As long as the dinosaurs don’t wake up during treatment, nothing can go wrong… In Paleovet, players take turns drafting dinosaur cards from a central river, rolling dice, and spending dice icons for various effects, most notably curing sick and injured dinosaurs. Each dinosaur card lists which icons are needed to cure it, and effect, victory points, its genetic order, and diet. Dinosaur effects can occur when the dinosaur appears in the center of the table when it is added to your hospital, or while it remains in your hospital. These effects can change gameplay in a variety of ways. On your turn, you’ll follow a series of steps: 1. Remove a sleep token from each dinosaur in your hospital. 2. If you have fewer than four dinosaur cards in your hospital, select a dinosaur card from the five cards showing in the center of the table. Move it into your hospital. 3. Roll your dice. You begin with three basic dice and can purchase specialty dice later. The dice faces show the three treatments needed to cure dinosaurs, a tranquilizer dart, and a wild icon. 4. You may now spend dice and wild tokens to: a. Cure dinosaurs by matching the treatment icons on the dice to the treatments listed on the dinosaur card. Each dinosaur requires between 1 and 5 treatments to complete b. Buy additional dice by spending three matching dice icons c. Buy a one-use wild token by spending two matching dice icons d. Buy an upgrade card that provides a permanent beneficial effect by spending two matching icons e. Spend a tranquilizer dart icon to move an additional dinosaur into your hospital (if you have less than 4 in your hospital already) 5. Any dinosaurs that are not cured and have no sleep tokens on them at the end of your turn wake. When this happens, discard the dinosaur card. If it was a carnivore, you must also discard another dinosaur card in your hospital (if you have any). 6. Any dinosaurs that were cured during your turn are moved into a victory pile. You’ve now scored the points listed on that dinosaur card. Play continues until one of the card piles in the center of the table is empty. The round is completed, then all players total the points on their cured dinosaurs. The player with the highest score wins.

    $63.00$52.00

  • Gamers Guild AZ Lux Lupo Ltd Apothebakery: The Culinary Alchemists (Pre-Order) ACD Distribution

    Apothebakery: The Culinary Alchemists

      In a land filled with perilous dungeons and treacherous monsters, take on the legacy of an Apothebaker — an ancient lineage of culinary alchemist healers. Sought after far and wide by adventurers in desperate need of salvation. With the help from your trusted Forries, collect ingredients and valuable resources from the wilderness. Brew elixirs and bake cakes of salvation to heal and rejuvenate adventurers on the brink of doom. Over the course of 6 rounds, players compete for the most reputation by strategically achieving objectives, healing adventurers and casting powerful spells. There are 3 phases per round; Foraging, Alchemy and Healing. Embrace the role of an Apothebaker, accumulating reputation for each adventurer you heal and every bake you undertake. The player who gains the highest reputation by day’s end will claim victory!

    $106.00$77.00

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