Board Games | Dice Games
Catan: New Energies
It’s the 21st Century and Catan is at a crossroads. Long gone is the agrarian society of the island’s Viking ancestors. Today’s Catanians need energy to keep society moving and growing, but pollution is wreaking havoc on the island.. CATAN – New Energies is classic CATAN with a modern and relevant twist. You must decide: Invest in clean energy resources or opt for cheaper fossil fuels, potentially causing disastrous effects for the island? MODERN TWIST ON CLASSIC CATAN: Experience the beloved CATAN gameplay with a 21st-century twist, focusing on energy resources and sustainable development. CLEAN VS. FOSSIL ENERGY: Players face critical decisions between investing in clean energy or cheaper fossil fuels, impacting the island's future. STRATEGIC & RELEVANT THEME: A game with a memorable message. Strategize to balance societal needs and environmental impact in a rapidly changing world. ECO-FRIENDLY MATERIALS: Assembled in the USA with sustainably-sourced wood and paper. CATAN New Energies commits to environmental responsibility, containing no plastic. STUNNING ARTWORK BY IAN O'TOOLE: Renowned artist Ian O'Toole brings the game to life with gorgeous art, enhancing the immersive experience of modern CATAN.
$98.00$68.00
Machi Koro 2
Your favorite lovably quirky city is back at it again! Welcome to Machi Koro 2, where new adventures await, but the bakeries and business centers still abound. In Machi Koro 2, veteran players will notice some big changes.Under the new zoning laws, players receive a limited budget to choose their own starting establishments. The available cards are pulled from three decks and arranged for all to see. It's a race to grab the coolest new establishments and landmarks in the land!The cards in this set have exciting, never-before-seen effects. But choose what you build wisely, as your landmarks might also benefit your opponents! With more variety than ever before, no two games will be the same. Machi Koro 2 will have fans visiting again and again!Contents:86 Establishments20 Landmarks5 Reference Cards2 Oversized Dice80 Plastic CoinsAges: 10+Players: 2-5Game Length: 45 min or less
$42.00$24.00
Machi Koro (5th Anniversary Edition)
Welcome to the city of Machi Koro. You've just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery and a single die. Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region. You will need to collect income from developments, build public works, and steal from your neighbors' coffers. Just make sure they aren't doing the same to you! Machi Koro is a fast-paced game for 2-4 players. Each player wants to develop the city on their own terms in order to complete all of the landmarks under construction faster than their rivals. On their turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, they get the effect of that building; in some cases opponents will also benefit from your dice (just as you can benefit from theirs). Then, with money in hand a player can build a landmark or a new building, ideally adding to the wealth of their city on future turns. The first player to construct all of their landmarks wins!
$42.00$24.00
Dinosaur World
Now that the scientific triumph of Dinosaur cloning is public knowledge, competition is hot and new parks spring up regularly. Though many of these amateurs are opening their gates before everything has been safety-tested, there’s no shortage of patrons eager to be entertained by extinct behemoths! As with any form of entertainment, triumph is often accompanied by tragedy - which is why your investors demand that you take every precaution (and ensure every visitor signs the safety waiver) before you show them the wonders of Dinosaur World!  Each round, you’ll draft a group of Workers from the Worker Database to run your park for a full season. Then you’ll divide up those Workers to take on the various tasks of building and running your Park - gathering ancient DNA, cloning new Dinos, buying new attractions, and keeping your patrons safe from a toothy demise. The better you run your park, the more Victory Points you’ll score! You might face some visitor deaths along the way, but don’t worry - as long as your park is “safer†than your competitors’, it won’t hurt your score!
$84.00$52.00
Catan: Rivals for Catan Age of Enlightenment Revised
Age of Enlightenment includes three new theme sets: The Era of Explorers, The Era of Sages, and The Era of Prosperity. In all, Age of Enlightenment is a 125-Card Expansion for the two player card game, The Rivals for Catan. It picks up where the first expansion, Age of Darkness, left off. The Era of Explorers Set sail from Catan! Explore! Discover new lands! Your Explorer Harbor serves as a starting point for your exploration of 9 adjacent sea cards. Pirates, islanders, and Shipwrecks await across the waters. Embark on missions and try to be the best explorer. Ship tokens chart your position. Victory awaits the most skilled and intrepid sailor! The Era of Sages Influence events! The wisdom—currency—of the many and varied sages gives you the opportunity to influence the strength and frequency of events. Fend off famines! Deflect attacks. Promote peace. Connect with nature and balance prudence, power, foresight, and vigilance in a your noble struggle! The Era of Prosperity Be a good prince. Govern wisely. Build schools, a Hospital, even promote the arts. Raise your people's spirits and spur expansion. But beware Discontent dooms prosperity! Requires Rivals for Catan to Play.
$35.00$21.00
Catan: Rivals for Catan
Rivals for Catan puts you in charge of one of the two factions developing newly-settled Catan. Use your cards to create your own principality. Explore and settle new lands, acquiring resources through card play and the luck of the dice. Use gold, resource combinations, and trade to develop your domain. Expand your settlements and cities, recruit heroes, and defend your lands through politics, invention, and intrigue. Your cunning and a dash of luck decides who will be the ruler over Catan. In addition to the starter game, Rivals for Catan contains three exciting “Theme Games†to challenge you: The Age of Gold, The Age of Turmoil, and The Era of Progress all await...
$42.00$24.00
Nanty Narking (Deluxe Edition)
Nanty Narking is a Victorian board game of wit and podsnappery by British game designer Martin Wallace, based on his acclaimed previous design "Discworld: Ankh-Morpork." Immersed deeply in the world of Dickens's and Doyle's literature, all game locations, events, and characters are now tied to real and fictional characters and places in Victorian London.The action takes place on the map of London, with players placing their followers and buildings on the board through card play. Each of the 132 cards is unique, and feature famous literary and historical characters. At the beginning of the game, each player draws a secret personality with special victory conditions, which means you can never be sure what the other players need to do in order to win.In Nanty Narking, you will find simple game rules; deep, immersive gameplay; a strong theme; exclusive and beautiful components.Contents:• Rulebook• Double-sided cardboard board• 91 high-detail plastic miniatures• 132 cards• 4 player aid charts• 50 cardboard counters• 1d12 die
$70.00$68.00
Above and Below
Your last village was ransacked by barbarians. You barely had time to pick up the baby and your favorite fishing pole before they started the burning and pillaging. You wandered over a cruel desert, braved frozen peaks, and even paddled a log across a rough sea, kicking at the sharks whenever they got too close, the baby strapped tightly to your back. Then you found it! The perfect place to make your new home. But as soon as you had the first hut built, you discovered a vast network of caverns underground, brimming with shiny treasures, rare resources, and untold adventure. How could you limit your new village to the surface? You immediately start organizing expeditions and building houses underground as well as on the surface. With any luck, you'll build a village even stronger than your last-- strong enough, even, to turn away the barbarians the next time they come knocking. Above and Below is a mashup of town-building and storytelling where you and up to three friends compete to build the best village above and below ground. In the game, you send your villagers to perform jobs like exploring the cave, harvesting resources, and constructing houses. Each villager has unique skills and abilities, and you must decide how to best use them. You have your own personal village board, and you slide the villagers on this board to various areas to indicate that they've been given jobs to do. Will you send Hanna along on the expedition to the cave? Or should she instead spend her time teaching important skills to one of the young villagers? A great cavern lies below the surface, ready for you to explore-- this is where the storytelling comes in. When you send a group of villagers to explore the depths, one of your friends reads what happens to you from a book of paragraphs. You'll be given a choice of how to react, and a lot will depend on which villagers you brought on the expedition, and who you're willing to sacrifice to succeed. The book of paragraphs is packed with encounters of amazing adventure, randomly chosen each time you visit the cavern. At the end of the game, the player with the most well-developed village wins!
$70.00$50.00
7 Wonders Dice
Make one of the seven greatest cities of antiquity prosper. Build a marvel that defies time, advance science, develop trade, skillfully manage your resources and gold reserves, but keep an eye on your neighboring cities: neglecting them could cost you dearly! BUILD A MARVEL OF ANTIQUITY: Compete to create one of the seven greatest cities of the ancient world by advancing science, trade, and managing resources. ENGAGING STRATEGY GAME: A fast-paced dice game where you must outsmart opponents while balancing your resources and keeping an eye on neighboring cities. COMPLETE GAME SET: Includes 10 high-quality dice (gray, blue, green, red, yellow, white, black, and purple), 7 wonder trays, erasable pencils, wipes, scoreboard, and game aids. EASY SETUP & PLAY: Designed for 2-7 players, the game is simple to learn with the included rulebook, making it perfect for family game nights or casual gatherings. REPLAYABLE FUN: With erasable trays and various strategies to try, the 7 Wonders Dice Game offers endless replay ability, making each game unique and exciting. Contents: 10 dice (3 gray, 1 blue, 1 green, 1 red, 1 yellow, 1 white, 1 black and 1 purple), 7 Wonder trays 7 erasable pencils 7 wipes 1 box in 2 parts 1 scoreboard 3 game aids 1 rulebook
$46.00$37.00
Nova Era
An accessible Civilization game for players who enjoy a deep economic, building experience but do not want the heavy complexity of other similar games. This game attempts to fill the gap for simpler Civilization games compared to the market’s more recent complex entries like Tapestry. Accessible gameplay, deep decision making, great replayability, beautiful artwork. ACCESSIBLE CIVILIZATION STRATEGY: Nova Era offers a streamlined civilization-building experience, combining economic strategy and resource management with accessible gameplay for both new and seasoned players. BUILD & EXPAND YOUR EMPIRE: Enjoy the excitement of empire-building without the overwhelming complexity; make impactful decisions, manage resources, and expand your territory in a competitive and engaging game. DEEP STRATEGY, SIMPLE RULES: Designed for players who love strategic depth but prefer a lighter learning curve, Nova Era balances decision-making with easy-to-understand mechanics for smooth gameplay. HIGH REPLAYABILITY: Each game offers unique challenges and different paths to victory, ensuring Nova Era is a game you’ll want to play again and again for varied and exciting experiences. BEAUTIFUL ARTWORK: Immerse yourself in the beautifully illustrated world of Nova Era, enhancing the experience of building and managing your civilization. Contents: 1 Rulebook 198 cards 1 Central game board 15 dice 4 Player Dashboards 4 Scoring markers 1 Dice bag 4 Unrest tokens 85 Tokens 4 Disaster markers 1 Dark Age marker 1 Round marker
$49.00$39.00
Above and Below: Haunted
You and your family have lived in the marshlands for generations. But your hometown is getting crowded and you’ve heard of a group of villages to the west, in a landscape of azure lakes, where the constantly flowing water has created a maze of watery caves, sinkholes, underground streams, and porous bedrock. There’s opportunity to start a new life there, catching fish, living in a stilt house on the lake, and exploring the deep sinkholes for rare ingredients and rusty treasures. You’ve packed up your favorite fishing pole and strapped the baby to your back, ready for a fresh start. If only you’d known about the ghosts, you might have stayed where you were. Above and Below: Haunted is a standalone sequel to Above and Below (The character tokens are compatible between editions), planned to release on the 10th anniversary of the original game. As in the original game, players compete to build the best village by recruiting villagers, constructing buildings, and exploring the caves below ground. Above and Below: Haunted features new stories and explores a new setting in the world of Arzium. Above and Below: Haunted includes some new features: Ghosts! Your buildings can become haunted, lowering your reputation. The game includes wooden ghost tokens that are placed on building cards. Players can perform a banish action to remove their ghosts, placing one of the ghosts on another player's building and gaining a reward. Two Cave Types! There are now two types of cave cards: normal and dangerous. Dangerous caves have higher lantern requirements, but give larger rewards, including a pearl. Pearls are a new type of token that count as your highest placed good at the end of the game. New Buildings! There are many new types of key and star buildings included in the game to encourage new strategies. All buildings have been designed from the ground up especially for Above and Below: Haunted. Boats! Players can gain boat tokens, which can be used to alter die rolls or gain coins. Adventure Cards! There are now 40 unique adventure cards which are gained as specific rewards for exploring the caves.
$98.00$77.00
Lords Of Vegas: Americana Expansion
A multi-expansion for Lords of Vegas, featuring all new boards and components representing the other gambling meccas of the United States. Contains gameplay for playing in Atlantic City, Reno, and 1881 Tombstone. Each game is for 26 players, except Lords of Reno is 2 or 3. Requires the Lords of Vegas base set (any edition) to play. Components include: 4 Boards (Reno, Tombstone, Atlantic City, and New Orleans) 1 deck of 55 cards 60 Tombstone lot markers 1 Reno arch tile 5 New Orleans riverboat tiles 5 wooden Ferris wheels 6 wooden cowboys 5 resident tokens 1 Rulebook
$70.00
Minos: Dawn of the Bronze Age
Historical theme, Bronze Age. Players are in charge of Minoan Clans (Minoans are deemed as the first European civilization), fighting for the Minos (king) title. Build cities, monuments and other structures, open new trade routes, expand and fight off barbarians out of your land, plan your actions with your clan council, research and issue decrees so your actions will be more powerful than your opponents! You have only 4 rounds to prove you are worthy of the legendary Minos title.Contents• 1 Double-Sided Main Board• 5 Action Board Overlays• Map Overlay Sheet• 1 First Player Marker• 4 Double Layered Player Boards• 72 Age I Decree Cards• 72 Age II Decree Cards• 9 Starting Cards• 3 Double-Sided Trading Post Tiles• 15 Blue Trade Bonus Tiles• 15 Red Trade Bonus Tiles• 20 City Foundation Tiles• 14 Vase Tiles• 54 Good Tiles• 54 Temporary Good Tiles• 9 Age I Barbarians Tiles• 11 Age II Barbarians Tiles• 5 Special Ability Tiles• 5 Action Bonus Tiles• 52 Coins (40 Of Value 1 And 12 Of Value 5)• 52 Military (40 Of Value 1 And 12 Of Value 3)• 4 +100/+200 VP Tiles• 17 Dice (4 Red, 4 Blue, 4 Yellow, 5 Gray)• 8 Player Aids♦ In Each Of 4 Player Colors:• 3 Cities• 3 Towers• 3 Merchants• 4 Farms• 10 Armies• 1 Income Marker• 1 Scoring Marker• 1 Ability Marker• 3 Progress Markers• 3 Objective Markers• 4 Dice Containers
$84.00$56.00
Captain's Log
Captain’s Log is a sandbox board game where you will be in charge of a ship from the colonial period and you will compete against other players to become the most famous captain of all. The game starts with the selection of our ship. You will have a choice between a swift and agile but fragile ship; a well-balanced ship, if you want to play it safe; and a heavy and slow but strong ship. We can transform our ship into a frightening man-o-war and loot boarded ships or into the fastest sailboat ever imagined. We will be able to trade in the market to get doubloons, grow our crew, improve our weapons and load capacity, enrol on a mission and get a reward, explore the ocean to search for treasures, fight against or with others, and above all acquire wealth. Throughout the game, we will make contact with other ships commanded by our friends (although we know in a board game is better not to rely on friendships). While exploring the map, we will start catching sight of other ships belonging to the different nations in the game. These are Spain, Holland, France, England, and pirates and corsairs. During the game, you will be able to decide if you want to side with any of these nations which will give you a variety of perks. However, nothing in this life comes for free and your acts might take you to make enemies of some other nations which will make their ships come after yours and try to sink you into the ocean.
$167.00$124.00
Thebai
Dark times loom over the kingdom of Thebes. The blind, old king Oedipus left the throne in disgrace and asked Polynices and Eteocles, his own sons, to rule the city together. But power corrupts and ancient feuds call for new blood to be spilled. Soon, Polynices finds himself leading an army from the rival city of Argos against his own brother. The Theban nobles support Eteocles as he maintains precarious rule over Thebes. The young king calls for defenders to man the seven gates of the city, while the invaders’ seven champions lead the attack on the gates. Meanwhile, the famous citadel of Thebes, the Cadmea, lies in disarray, as it has fallen into disrepair since the days of Oedipus’ father, king Laius. It is as if the fates themselves have lined everything up against the current rulers of Thebes! While the common folks prepare for war, the noble families whisper among themselves that the time for new leadership has come, and the time to rebuild the Cadmea is now! However, ensuring the glory of the holy birthplace of Dionysus, the god of grape himself, is no easy feat, especially with enemies at the gates.FEATURES★ Thebai is a highly interactive, heavy Eurogame that reimagines dice worker placement with a fresh, tactical twist. Players co-create the pool of available actions on the main board while carefully managing their personal abilities and long-term plans.★ Every turn presents tense, rewarding decisions - use unlocked actions on your player board or deploy your dice to the shared board to promote them into powerful councilors, securing unique scoring opportunities and triggering satisfying combos.★ Inspired by Greek mythology, Thebai plunges players into the conflict between Polynices and Eteocles. Defend the Seven Gates of Thebes while navigating deep strategy, positive player interaction, and thematic tension at every step.CONTENTS• 1 City Board (Double-Sided)• 1 Devotion Board• 1 Council Board• 4 Estate Boards• 8 Commander Standees• 14 Neutral Cadmea Tiles• 8 Commander Cards• 8 Invader Cards• 44 Contract Cards• 9 Disruption Cards• 12 Herald Cards• 7 Comfort Fate Tiles• 7 Conflict Fate Tiles• 1 Four-Player Council Tile• 24 Metic Tiles• 24 Blessing Tiles• 7 Gate Tiles• 1 Battle Marker• 5 Disruption Markers• 10 Plaza Markers• 18 Pottery Tokens• 18 Grape Tokens• 18 Bronze Tokens• 24 Drachma Tokens♦ Per Player Color (X4):• 7 Citizen Dice• 4 Hoplite Dice• 1 Turn Order Marker• 1 Scoring Marker• 2 Devotion Markers• 9 Cadmea Tiles• 1 Archon Meeple• 4 Strategos Tiles• 3 Councilor Tiles• 1 100/200+ VP Tile• 2 Player Aids♦ Solo Mode:• 16 Basic Action Cards• 9 Advanced Action Cards• 6 Antigone’s Destiny Cards• 5 Challenge Cards• 1 Endgame Antigone Card
$98.00$83.00
Dark Ages: Holy Roman Empire
Dark Ages is a historically-based civilization-building game that features an innovative action selection mechanism. As long as your action markers remain on the board, you may be able to gain secondary bonus actions whenever you or another player repeat the action. While Dark Ages features objectives commonly found in 4x games — encouraging you to explore nearby regions, expand your territory, exploit the resources, and exterminate your opponents — it does so featuring several euro-centric mechanisms. Collect resources from lands under your control, using them to build up your cities and fortifications. Some building types provide several ways for you to gain important in-game advantages, while others enhance your military strength or simply score you victory points. As you expand your territory, you will lay claim to noble titles, acquire new technologies, and train your military units. Each region and leader offer asymmetrical choices with their unique abilities.Dark Ages is actually two games: Western Europe (subtitled Heritage of Charlemagne) and Central Europe (subtitled Holy Roman Empire). While both versions feature identical gameplay, each focuses its attention on a specific part of europe during the dark ages (Western and Central, respectively). As a result, the game board maps differ between the two versions, as do the lands in which players vie for control over along with the flavor of the inhabitants and leaders of those lands. However, by combining both versions, you can enlarge the map into an epic battle for superiority for five or more players!Each game box is filled with finely sculpted miniatures of cities, fortresses, farms, and other buildings. The different types of troops — infantry, bowmen, and cavalry — are represented by unique miniatures.The solo mode for dark ages has been designed by dávid turczi.
$139.00$105.00
Space Empires: Replicators 2nd Printing
Space Empires: Replicators is the Second Expansion in the Space Empires series. It adds a number of cool features to the Space Empires base game. It was designed to add decisions and some extra replay-ability without adding time to the game. Contents:Two Countersheets (5/8" Counters)Six Terrain Tile Sheets (120 Tiles)One Deck of Resource CardsFour Player Aid CardsThree Production Pads (Replicators, No Facilities, Facilities)One Combing Rules/Scenario Book
$101.00$74.00
Roll Through the Ages: The Iron Age
Eagle-Gryphon Games is proud to present Matt Leacock's Roll Through the Ages: The Iron Age by Tom Lehmann, the much-anticipated sequel to Matt Leacock's best-selling and highly-awarded Roll Through the Ages: The Bronze Age. Matt is also the designer of the terrific titles Pandemic and Forbidden Island, while Tom has been busy designing such notable titles as Race for the Galaxy and Pandemic: On the Brink. It's now the Iron Age and you are still rolling! Do you build provinces, raise armies, and conquer barbarians or build ports and ships to gain trade goods? Explore the strategies of Greece, Phoenicia, and Rome as you erect monuments, fend off disasters, and strive to feed your people. Roll Through the Ages: the Iron Age gives players different ways to build their empires: the Trade and Naval strategies of the Phoenicians, the conquests of Alexander the Great, and the engineering prowess and gradual absorption of new provinces by the Roman Republic. Grab those dice—including the Fate die—and prepare to build the greatest empire as you continue to Roll through the Ages!
$49.00$28.00
Rolling Heights
Roll Your Meeples, Build the City.It's the 1920's and your career as a general contractor is about to take off. You have just started your business in a rapidly expanding city.In Rolling Heights, players roll workers in the form of meeples. Standing meeples work hard that day and provide special actions and building materials, while face-down meeples provide nothing. You can always push your luck for better rolls, but you might lose valuable materials you need to contruct new buildings. Completing buildings gains you prestige, as well as new workers to help you construct even larger buildings, including skyscapers.CONTENTS• 6 double-Sided Neighborhood Boards• 1 Score Board• 2 Market Strips• 78 Building Plans• 1 Start Player Token• 98 Meeples• 285 Stackable cubes (Building pieces)• 4 Player Tokens• 4 Rolling boxes• 72 Ownership Markers• 12 Ad Tiles• 13 Target Tiles• 30 Wild Tokens
$112.00$89.00
Empires of the Void II
In Empires of the Void II, you have been given a mission to establish a foothold at the fringe of the galaxy for your galactic empire. The game begins when your massive Worldships reach the fringe, where you must explore, wage war, use diplomacy, and construct buildings to gain victory. The fringe is sparsely populated and the few local sentient species are struggling to survive, leaving huge regions of planets open for exploration and colonization. Many species are eager to ally themselves with a powerful empire to gain security and stability in a chaotic and difficult time.
$111.00$91.00
Civolution: Acceptance Letter Expansion (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Civolution: Acceptance Letter is a small expansion pack for Civolution that features 3 Extra Credits. Extra Credits are small add-ons that can be used with the base game either individually or mixed together. Extra Credit A: 6 starting attribute chipsAt the start of the game, each player drafts a starting attribute chip, which is installed in their console and gives them an individual starting benefit. Extra Credit B: 6 creature chipsEach creature belongs to one territory type and can be tamed by performing a hunting action in that territory type. Once tamed, the creature chip is installed in one’s console. As with most other cards and chips, creature chips must go in a column of their own. Each creature likes to eat the resources of its territory, which you can feed to them in the feeding phase in exchange for benefits. Extra Credit C: 15 level-4 module tilesFor each of the 15 main modules, there is one powerful additional tile for level 4. At the beginning of the game, each player drafts three of them. Accordingly, during the game, they can upgrade each of these three modules up to level 4 if they manage to.
$21.00$16.00
Roll Through The Ages: The Iron Age - Mediterranean Expansion
Build a thriving civilization--in under an hour! Collect goods, assign workers to build cities and erect monuments, advance your civilization through cultural and scientific developments, but don't forget to harvest enough food to feed your growing population. Grab those dice and Roll Through the Ages in this addictive and strategic game. Players roll dice to obtain commodities and workers to build up their civilizations. Dice can be rerolled twice unless they come up as a hazard. Players use their workers to build infrastructure to support additional works or to build monuments that are worth points. At the same time commodities are gathered which allow your civilization to develop. Once all monuments or five developments are achieved by a player the game ends at the end of the round, points are counted, and a victor is declared! GRYPHON BOOKSHELF SERIES #2
$21.00
Groo: The Game
Try to build a town . . . without having it stomped to rubble by Groo the Barbarian!Fans of Mad Magazine love Sergio Aragonés, and they love his character Groo the Barbarian. Groo is a warrior and wanderer, never in one place for long . . . because he's such a klutz the people run him out!In this fast, fun game, each player tries to build a town and keep it intact against the twin threats of rival armies and Groo's "helpful" visits. Roll dice to gain resources, spend them on buildings or troops . . . but anything you can't use is passed along to your rivals!♦ Cards illustrated by the great Sergio Aragonés himself, featuring Groo and his friends and foes.♦ A hit when it was first released, but unavailable for many years. Includes both the original game and the supplement!♦ Plays in under an hour - great fun for as few as two, or as many as six players.
$42.00$31.00
Star Trek Ascendancy: Ferengi Civilisation Pack (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Star Trek Ascendancy: Ferengi Civilisation Pack is an expansion for Star Trek: Ascendancy, compatible with Star Trek Ascendancy: Final Frontier and all other civilisation packs. In this civilisation pack your financial acumen guides the growth of the Ferengi Alliance from the Tower of Commerce. As the leading business authority it’s your duty to seek out opportunity, exploit new customers and grow the bottom line until your economy dwarfs the so-called “culture” of other civilizations. Beyond that, a flotilla of Marauders, commanded by profit-hungry DaiMons, stand ready to enforce your mergers and acquisitions across the quadrant. To a Ferengi, profit is everything and the special rules for the Ferengi player reinforce that. 1) PROFIT OVER PROFUNDITYThe Ferengi may never build Culture Nodes. Ferengi never add their Ascendancy level to Hegemony attempts. 2) ONLY LATINUM LASTSDuring your Build Phase, the Ferengi may buy Culture for 5 Production each. The Ferengi may build Production Nodes on any available spot regardless of Capacity type. Other Civilizations devote tremendous resources to scientific and cultural advancements whereas the Ferengi add to the wisdom that has guided their civilization for centuries, the venerated Rules of Acquisition. The very first Grand Nagus set down these guiding principals over ten thousand years ago and each Nagus in succession has been adding to these rules to guide each Ferengi transaction to maximum profitability. The Starting Advancement establishes the Ferengi Commerce Authority, whose agents and liquidators enforce Ferengi Trade Bi-Laws, uphold the Ferengi Bill of Opportunities and ensure that all transactions within the Alliance are true to the Rules of Acquisition. In the game, the FCA allows the Ferengi player to earn 1 Production for each rival Controlled System that has a Ferengi Ship in Orbit. Rule #45 Expand or Die permits the Ferengi to pay the Culture costs of Hegemony and Colonization by paying 2 Production per Culture required. Rule #34 War Is Good For Business allows you to profit from the combative nature of rival species by generating one Production for the Ferengi each time some aggressive ally let their trigger finger do their negotiating instead of their diplomats. Ferengi DaiMons generally strike out on their own for individual profit, but at the behest of their Nagus, they will group their Marauders into larger formations to seek profit and enforce Ferengi trade laws. One such formation is the Commerce Enforcement Squadron, an elite group of Liquidators and Auditors whose authority allow them to enter Systems containing rival Starships in order to ensure that best trade practices are being observed. Of course, opportunity can pop up at any moment, so the authority of an Enforcement Squadron allows them to enter Warp during the Ferengi turn without exhausting a Command to do so. The arrival of the Ferengi Alliance finally shifts the balance of the game away from the foolish ideals of Cultural Advancement or the barbaric need for military conquest and puts the focus squarely on the most important issue facing the Galaxy, personal financial gain.
$42.00$36.00
Origins: First Builders
In Origins: First Builders, players are members of a powerful and ancient space-faring race that visits Earth regularly to bestow gifts of progress and wonders upon the blossoming humanity. You will influence the construction of buildings and monuments, guide a population of your Freemen, climb the three mighty Zodiac Temples, and take part in an arms race—all in an effort to leave the greatest mark on mankind’s ancient history.★ The game designed by Adam Kwapiński, the designer of Nemesis, Lords of Hellas, Dark Ages.★ City building game in a unique theme.★ Beautiful arts and high-quality components, which give you a proper relation to the theme of the game.Game Contents:• 1 x Main Board• 5 x Plastic Motherships• 60 x Tower Discs• 49 x Plastic Dice• 24 x Plastic Population bases• 4 x plastic Archon miniature• 20 x Player disks• 4 x Player Boards• 75 x Building tiles• 4 x Agora Tiles• 4 x Palace Tiles• 12 x Zodiac Tiles• 5 x Bonus Action Tiles• 20 x Superiority tokens• 1 x First Player marker• 80 x Resource tokens• 4 x +100 VP/+200 VP tokens• 45 x District Cards• 12 x Zodiac Cards• 4 x Player Aids• 1 x RulebookAges 14+, 1-4 players, 60-120 min or less
$98.00$66.00
Tabannusi: Builders of Ur
Set in Ancient Mesopotamia, a cradle of civilization, at a time when the location of Ur was a coastal region, players work to build the great city of Ur, expand its districts, and establish themselves as powerful builders.Tabannusi: Builders Of Ur features a stunning board showing the city of Ur divided Into 5 regions, each tied to a specific color die. There are 3 building districts, 1 temple District, and 1 port district.☆ 1. Innovative drafting mechanism using multi-purpose dice☆ 2. Inspiring decision making process when constructing buildings☆ 3. Player-driven scoring phases which keep you constantly engagedAges 14+, 1-4 players, 90-120 min or less
$98.00$66.00
Atlantis Rising: Monstrosities
The gods will spare no effort to destroy Atlantis. From the hidden depths of the world they have called forth unspeakable terrors, monsters sent to destroy, frighten, and harry the Atlantean effort to save their civilization. But hope is not lost. On Atlantis, as new leaders rise up to answer the challenge, new powers also emerge to save the isle. And the gods have summoned a power even they cannot control, for some of these creatures are more sympathetic to Atlantis than to the cruel and petty gods. Atlantis Rising: Monstrosities is an expansion for Atlantis Rising (Second Edition) that offers these new challenges: Medusa Unleashed, in which the gorgon Medusa turns Atlanteans to stone. Can you break her curse and recruit her to your side? The Harpies’s Lair, in which three monstrous, birdlike creatures steal the resources and workers you need to build the Cosmic Gate. Can you defeat the Harpies and win back the treasures found in their lair? Between Scylla & Charybdis, in which the monsters that have long doomed sailors leave their narrow straight and terrorize the shores of Atlantis. Can you satisfy their hunger and calm the waters surrounding the isle? Four new mechanisms are introduced to the game: Monsters Allies Magic Items Locations
$63.00$49.00
Onus! Army II: Carthage
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army II: Carthage - Add more unit cards to those included in the ONUS! games. Contents:- Generals Hannibal and Hamilcar- 4 Punic Phalanx- 2 Sacred Battalion- 4 Lusitani Infantry- 5 Libyan Spearmen- 3 Armed civilians- 3 Punic Archers- 3 Elephants- 5 Punic Cavalry- 2 Hispanic Cavalry- 1 Balearic Slingers- 2 Numidian Cavalry- 1 Celtiberians Infantry- 2 Iberians Infantry- 1 Gallic Infantry
$21.00$20.00
Onus! Army V: Persia
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army V: Persia - Add more unit cards to those included in the ONUS! games. Contents:- Generals Xerxes and Mardonius- 3 Melophores guard- 4 Sparabaras archers- 5 Takabara Mercenaries- 4 Archers with shields- 4 Sicklers- 3 Usabari- 5 Asabari Cavalry- 5 Pasti Infantry- 3 Persian War Chariots- 2 Kardakes
$21.00$20.00
Onus! Army VIII: Celts
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army VIII: Celts - Add more unit cards to those included in the ONUS! games. Contents:- Generals Scáthach, Boadicea, Calgacos, and Loegaire- 2 Briton Noblemen- 3 Celtic Swordmen- 3 Pictish Warriors- 5 Celtic Spearmen- 5 Armed Peasants- 4 Celtic Javelinmen- 4 Celtic Slingers- 3 Briton Riders- 3 Gallic Infantry- 2 Gaesatai
$21.00$20.00
Hyperspace
Hyperspace is a fast-moving 2-4 player asymmetric strategy game about interstellar expansion. In it, you take the part of an interstellar civilization competing to control a newly-discovered star cluster! Construct your empire, fight for resources, and research technology. Each alien species has its own unique flaws and advantages, and victory lies in recognizing this. The game is physically attractive, and includes well over one hundred figures of spaceships, starbases, colonies, alien citizens, and so forth. It takes place in a star cluster built up of individual pieces that changes every time you play. The base game has four different alien civs from which to choose, but various expansions and add-ons increase this to 25 total alien Civs (one of which is secret, to be revealed during the Kickstarter campaign). The game does not have any sort of upkeep or victory phase. Instead, when it is a player's turn, they perform three actions, then play passes to the next player. This continues around and around until the game ends, by accumulation of victory points. Most actions cost metal or atomic resources, and include moving, building, research, combat, salvage, production, and so forth. As with other Petersen Games products, the game is highly asymmetrical, and the various civilizations have unique abilities, homeworlds, weaknesses, super-units, and super-technologies. Driving the strategy are a player's need to advance along the victory tracks. These permit players to score points by advancing along Probe, Research, Industry, and Battle tracks (representing exploration, experimentation, expansion, and extermination). The base game supports 2-4 players, but with expansions the game can support up to six players. Unlike many multiplayer games, the game is balanced and works just as well with 2-3 players as it does with 4-6.
$98.00$66.00
Onus! Army VI: Macedonia
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army VI: Macedonia - Add more unit cards to those included in the ONUS! games. Contents:- Generals Alexander the Great, Philip II and Philip V- 5 Pezhetairos- 2 Hetairoi- 2 Prodromoi- 3 Hypaspists- 5 Psilois- 2 Agrianians- 2 Hoplites- 1 Hoplites attendants- 1 Scythian Archers- 1 Athenian Cavalry- 2 Peltasts- 2 Thessalian Cavalry- 3 Thorakitai- 1 Hippeis Cavalry- 1 Spartan Hoplites- 2 Helots infantry- 1 Helots slingers- 1 Spartan Cavalry
$21.00$20.00
Onus! Army IX: Dacia
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army IX: Dacia - Add more unit cards to those included in the ONUS! games. Contents:- Generals Decebalus, Vezinas, and Ziais- 2 Deserter Legionaries- 3 Dacian Noblemen- 3 Dacian Armored Swordmen- 5 Dacian Falxmen- 2 Dacian Heavy Spearmen- 4 Dacian Peasant Spearmen- 3 Dacian Archers- 3 Heavy Javelinmen- 5 Dacian Javelinmen- 3 Dacian Armored Riders- 2 Dacian Noble Cavalry- 2 Scorpiones
$21.00$20.00
Onus! Army XIII: Mercenaries
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army XIII: Mercenaries - Add more unit cards to those included in the ONUS! games. Contents:- Generals Spartacus, Hidarnes, Sauromates I, and Shim’on ben Koseba- 3 Gaesatai- 4 Batavi- 2 Berserkir- 2 Bosporans- 2 Armenian Cataphracts- 2 Palmyreneans- 3 Jews- 3 Scorpiones- 1 Ballistas- 1 Onagro- 2 Numidian Cavalry- 2 Friesian Warriors- 2 Gladiators- 1 Hispanic Cavalry- 2 Balearic Slingers- 1 Celtiberians Infantry- 1 Iberians Infantry- 2 Gallic Infantry
$21.00$20.00
Subdivision
Subdivision mimics the city-building feel of Bezier Game's Suburbia, but differs in scope as now each player has been allocated a specific area in which to create the best possible subdivision, filling it with residential, commercial, industrial, civic, and luxury zones, while balancing various improvements to the area, including roads, schools, parks, sidewalks, and lakes. By the end of the game, each player will have created a unique, custom neighborhood with areas that interact with each other, hoping to outscore the competition by having the best subdivision. •Simultaneous play for no downtime•Comes with 7 unique scenarios for endless replayability•Draft tiles between players
$49.00
Hyperspace: Nova Expansion
Expand your Hyperspace experience! Includes four new unique civilizations and all components needed to play up to six players. How do you like your alien species? Elegant and refined? Planktonic? Full machine? Lovecraftian? The four new civilizations in the Nova Expansion (Automata, Salps, Starspawn, and Zepzeg) bring four radically different approaches to gameplay. Requires the Hyperspace Core Game to enjoy.
$49.00$45.00
Onus! Army I: Republic of Rome
ONUS! puts you in charge of powerful armies of the Ancient World, in a system similar to that of battle games with miniatures, but using cards to represent the units on the battlefield. ONUS! Army I: Republic of Rome - Add more unit cards to those included in the ONUS! games. Contents:- Generals Scipio and Regulus- 3 Triarii- 3 Princeps- 5 Hastati- 4 Velites- 2 Armed Civilians- 2 Sagittarii- 4 Socii Equites- 4 Equites- 1 Thorakitai- 1 Boeotian Hoplites- 2 Gladiators- 1 Hispanic Cavalry- 2 Balearic Slingers- 1 Numidian Cavalry- 1 Celtiberians Infantry- 1 Iberians Infantry- 1 Gallic Infantry
$21.00$20.00
Onus! Army III: Sparta
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army III: Sparta - Add more unit cards to those included in the ONUS! games. Contents:- Generals Leonidas, Lysander and Agesilaus II- Hippeis Cavalry- 10 Spartan Hoplites- 5 Helots Infantry- 5 Helots Slingers- 4 Spartan Cavalry- 2 Peripolos- 2 Toxotes Archers- 2 Thorakitai- 2 Boeotian Hoplites- 2 Cretan Archers
$21.00$20.00
Onus! Army IV: Athens
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army IV: Athens - Add more unit cards to those included in the ONUS! games. Contents:- Generals Themistocles and Demosthenes- 4 Hoplites- 4 Hoplites attendants- 3 Scythian Archers- 3 Athenian Cavalry- 4 Peltasts- 5 Peripolos- 2 Toxotes Archers- 2 Thorakitai- 2 Sacred Band of Thebes- 5 Boeotian Hoplites- 2 Cretan Archers- 2 Thessalian Cavalry
$21.00$20.00
Onus! Army X: Germanic Peoples
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army X: Germanic Peoples - Add more unit cards to those included in the ONUS! games. Contents:- Generals Masios, Tancmar, and Ganna- 2 Oathsworn Noblemen- 5 Germanic Spearmen- 3 Night Ambushers- 5 Germanic Clubmen- 4 Framea Skirmishers- 4 Germanic Javelinmen- 2 Hunters- 3 Germanic Riders- 3 Caninefate Mounted Pikemen- 2 Batavi- 2 Berserkir- 2 Friesian Warriors
$21.00$20.00
Onus! Army XI: Parthia
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army XI: Parthia - Add more unit cards to those included in the ONUS! games. Contents:- Generals Osroes I, Sanatruces, Mebarsapes, and Abgar VII- 2 Indian Elephants- 2 Camel Cataphracts- 3 Shock Cataphracts- Camel Archers- 2 Noble Horse Archers- 5 Horse Archers- 2 Horse Skirmishers- 4 Eastern Spearmen- 2 Elite Archers- 3 Parthian Archers- 2 Sogdian Hill People- 2 Parthian Swordmen- 2 Armenian Cataphracts- 2 Jews
$21.00$20.00
Onus! Army XII: Sarmatia
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. ONUS! Army XII: Sarmatia - Add more unit cards to those included in the ONUS! games. Contents:- Generals Susagus, Rasparaganus, Inismeos, and Adelmar- 2 Sarmatian Noble Cataphracts- 3 Armored Contarii- 6 Sarmatian Contarii- 4 Sarmatian Noble Riders- 6 Steppe Horse Archers- 5 Steppe Infantry- 3 Bastarni Noblemen- 3 Bosporans- 2 Peasant Dacian Spearmen- 2 Dacian Archers
$21.00$20.00
The Last Spell: The Board Game (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The Last Spell – The Board Game is a tactical cooperative game for 1 to 4 players, set in a grim post-apocalyptic fantasy world and faithfully adapted from the acclaimed video game by Ishtar Games. Players take on the roles of hardened heroes, sworn to defend the last remaining mages as they attempt to cast the final, world-altering spell that could rid the land of magic once and for all. Over thecourse of a branching campaign or stand-alone missions, players must protect three desperate cities from the relentless assault of monstrous hordes. Each scenario unfolds across day/night cycles: during the day, players gather resources, strengthen the economy, build and upgrade defenses, and equip their heroes with powerful weapons and abilities. When night falls, they must face brutal enemy waves in high-stakes tactical battles, using teamwork and precision to survive. Every city is a unique battleground, and players can save theirprogress between sessions. With high quality components and an escalating difficulty curve, The Last Spell – The Board Game delivers a rich, replayable experience that blends thrilling combat with deep strategic planning. Will your group hold the line long enough to cast the Last Spell and save what’s left of the world? Ages 14+1-4 players120 minute play time Contents:1 Modular game board4 Hero miniatures65 Enemy standees14 Building standees22 Wall sections12 Defensive structures100+ tokens and tiles150+ cards4 Hero dashboards4 Reference sheets1 Status notepad2 Rulebooks5 Storage bags27 Boss components
$125.00$107.00
Shaolia: Great Houses
Shaolia: Great Houses is an expansion to Shaolia: Warring States which brings not only new cards, but also new mechanics and game modes to give the players more options in pursuing their paths to victory. The expansion introduces the titular Great Houses. There is also a solo mode new to Shaolia which introduces a Boss for the player to battle. A game of Great Houses proceeds much the same as one of Warring States, but with the addition of the Noble House tiles and Quest cards. These two new components work in tandem. Noble House TilesThese tiles can be purchased during the purchase phase of the game. The currency to purchase them are Quest cards that players have earned in the game. After a Noble House tile has been purchased, it is immediately replaced by another from the deck. Noble House tiles are placed near the player’s territory board, and function the same as Level 1 & 2 cards, with one important exception: They cannot be attacked, blocked, or destroyed, so a player will benefit from their abilities until the end of the game. Quest CardsIf a player completes the requirement listed on a Quest card during their turn, they get to take the quest card into their hands. Another Quest card from the deck is immediately drawn to replace the one taken. As mentioned previously, Quest cards can be used to purchase Noble House tiles. Alternately, you may sell one a Quest card for 2 gold. There are two types of Quest cards: ones that are immediately achieved by meeting their requirements, and ones with 23 open slots that require players to repeat the action listed on the card that many times before they complete the quest. Cards with these repeating quests can only be completed by whoever does the action first, claiming it with one of their quest trackers. A game of Shaolia: Great Houses ends the same turn that someone either gains 18 culture, or does 12 damage to their opponent’s palace. Additionally, there will be that previously-mentioned third victory path achieved through completing quests.
$35.00$30.00
Shaolia: Warring States (Standard Edition)
Shaolia is a board game filled with deadly strategy and countless possibilities to build your own kingdom. Build your very own kingdom with various building & character cards Utilize creative tactics to take the lead with highly dynamic game play Dive into the world of Shaolia through fantastic artwork and storylines There are two ways to win in Shaolia. You can either deal 12 damage to your opponent’s palace and destroy it, or you can achieve 18 culture score. The game is played through multiple rounds. A round consists of 3 different phases. Purchase Phase: Purchase cards and resources. Building Phase: Build the purchased cards on the territory board. Action Phase: Roll the dice and activate cards built on the territory board, using dice.
$55.00$47.00
Onus! Army XIV: Iulius Caesar
Fight epic battles in this miniatures game without miniatures. Your troops are represented by cards on the battlefield, which include their game attributes as well as an illustration in this historically realistic game system. The army box of Iulius Caesar allows, naturally, to put in command of your forces the well-known Roman proconsul and dictator, paradigm of all the later Roman generals and emperors. Contents:- Generals Iulius Caesar, Marcus Antonius and Titus Labienus- 7 Marius Mules- 6 Antesignani- 4 Veterani- 1 Legio X- 1 Legio X Equestris- 1 Legio XIII Gemina- 1 Legio V Alaudae- 2 Equites Consulares- 2 Cretan Archers- 2 Belearic Slingers- 3 Germanic Riders- 2 Frisian Germanic
$25.00
TUSK!
It’s a race against time as the Ice Age approaches. You will need strength and food to survive and lots of it.The mammoth offers your tribes food beyond your wildest dreams, but they are powerful beasts. You and your fellow players will need to team up to hunt successfully. But there can only be one master of the hunt and, to ensure that’s you and your tribe, you’ll need to manipulate alliances, horde supplies, and make use of the land’s many resources to become the most powerful tribe and win the game.
$56.00$41.00
Tentacle Town
Do you have what it takes to be the first Mayor of Tentacle Town? Tentacle Town's residents need you to manage resources, build homes, and put them to work, all while fending off attacks by giant tentacles!On your turn, you will place a new resident in one Tentacle Town’s three districts and have them construct a building or complete a task.If you have enough gold, you can play a resident overtime to complete different additional tasks. The more buildings you have in a district, the more profitable some of your tasks there become. But beware, the waters surrounding Tentacle Town are teeming with angry tentacles drawn to your shores by all of this activity! At the end of each turn, a new tentacle appears in the coastal waters and it may attack a resident, destroy a building, scare residents away or even spawn more tentacles.Only a well-thrown harpoon can take a tentacle down (and create some yummy calamari to boot) and increase your fame. The player with the most fame once all of the town’s residents are put to work wins the game and is elected the town’s mayor!Tentacle Town is easy to learn and fun for the entire family, with enough optional rules and random task cards to keep the game fresh and full of new twists for even the most seasoned board gamers. In addition, the first print run of the game also includes the Opportunity Cards micro expansion along with optional boat game pieces, Steve the Meeple, and special tiles to cover up unused areas in 2 or 3 player games!Quick, dynamic, and Fun! Tentacle Town is sure to hit your table again and again!
$70.00$47.00
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