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Board Games | New Releases

14 products


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Featured Best selling Alphabetically, A-Z Alphabetically, Z-A Price, low to high Price, high to low Date, old to new Date, new to old

  • Gamers Guild AZ Steve Jackson Games Munchkin: Scooby-Doo (Pre-Order) GTS

    Munchkin: Scooby-Doo

    2 in stock

    You’ve got some work to do now with a nostalgic mix of unmasking monsters and treasure hunting in MUNCHKIN®: Scooby-Doo! Take on the role of your favorite teenage detectives or their best canine friend as you equip yourself with Items such as a Chef’s Apron or Treasure Map. Acquire Vehicles like the Mystery Machine to travel from Dungeon to Dungeon, capturing classic monsters like the Funland Robot and Green Ghost to level up. The first player to reach Level 10 wins!

    2 in stock

    $45.00

  • Gamers Guild AZ Steve Jackson Games Chupacabra: Survive The Night (Pre-Order) GTS

    Chupacabra: Survive The Night

    1 in stock

     Turn out the lights and try to be the last mammal standing in this survival dice game based on Latin American folklore. Can you survive the night? In Chupacabra: Survive the Night, which includes 24 glow-in-the-dark dice, each player rolls six dice at the start of the game and uses their rolled Chupacabra to steal other players' chickens, goats, and bulls. One Chupacabra can capture up to two chickens or one goat, and two Chupacabra can capture a bull – but animal packs are immune to Chupacabra so be sure to roll a lot of the same animal! (As if you have the power to control your dice rolls...) When a player rolls all Chupacabras, he becomes "Chupacabra Loco" and can capture all of one type of another animal from a player.

    1 in stock

    $29.00$24.00

  • Gamers Guild AZ Steve Jackson Games Munchkin: Tails of the Season GTS

    Munchkin: Tails of the Season

    6 in stock

    The only thing people love more than cute animals is cute animals at Christmas, and that's what you'll get in this holiday mini-expansion to this summer's Munchkin Tails! Adnrew Hackard and Katie Cook are back with 15 more adorable cards — an ideal stocking stuffer for your four-footed friends! (Assuming they can read and like playing games. Otherwise, maybe give this to your kids. Or yourself!) This work perfectly with Munchkin Tails, of course, but can also be used with any Munchkin set.

    6 in stock

    $12.00$10.00

  • Gamers Guild AZ Steve Jackson Games Groo: The Game GTS

    Groo: The Game

    2 in stock

    Try to build a town . . . without having it stomped to rubble by Groo the Barbarian!Fans of Mad Magazine love Sergio Aragonés, and they love his character Groo the Barbarian. Groo is a warrior and wanderer, never in one place for long . . . because he's such a klutz the people run him out!In this fast, fun game, each player tries to build a town and keep it intact against the twin threats of rival armies and Groo's "helpful" visits. Roll dice to gain resources, spend them on buildings or troops . . . but anything you can't use is passed along to your rivals!♦ Cards illustrated by the great Sergio Aragonés himself, featuring Groo and his friends and foes.♦ A hit when it was first released, but unavailable for many years. Includes both the original game and the supplement!♦ Plays in under an hour - great fun for as few as two, or as many as six players.

    2 in stock

    $44.00$37.00

  • Gamers Guild AZ Steve Jackson Games Munchkin: Deathly Pail GTS

    Munchkin: Deathly Pail

    2 in stock

    We know you've been dying for another hearse-load of Undead. This 30-card set has more monsters, more Treasures, and more postmortem fun for any Munchkin game. We couldn't keep it buried any longer! This is an expansion for Munchkin. It is not a stand-alone game. These cards originally appeared in Munchkin: Unicorns and Friends.

    2 in stock

    $16.00$12.00

  • Gamers Guild AZ Pathfinder Revolution (Pre-Order) Gamers Guild AZ

    Pathfinder Revolution

    1 in stock

      Behold the city of Korvosa, the gateway to fabled Varisia. Those with the most guile, cunning, and simple brute force control the city. Welcome to Pathfinder Revolution! Secretly bid against your opponents for control of important people and guilds, gaining influence in different regions throughout the city, as well as more gold, power, or blackmail for your war chest. Gold can sway the Guildmaster, and blackmail may turn the Hellknight to your side, but sometimes the only answer to a problem is force. Can you use the tools of gutter statecraft, bluff or outguess your opponents, and build a coalition to control the city?Pathfinder Revolution! is a game of bidding and intrigue for three to six players. Make Your Bid For Power!

    1 in stock

    $88.00$75.00

  • Gamers Guild AZ Munchkin: Pathfinder: Gobsmacked! (Pre-Order) Gamers Guild AZ

    Munchkin: Pathfinder: Gobsmacked!

    1 in stock

    Munchkin Pathfinder: Gobsmacked! is a 15-card expansion for Munchkin Pathfinder, Munchkin, or any other standalone Munchkin game. Add these cards to your Munchkin Pathfinder game and you'll need to fight off the "Goblin Babies", "Cog Goblin", and "Goblin Hood with the Gobliterator"! Just don't get "Gobsmacked" while doing so...

    1 in stock

    $13.00$12.00

  • Gamers Guild AZ Steve Jackson Games Wiz-War (9th Edition) GTS

    Wiz-War (9th Edition)

    1 in stock

    In Wiz-War, players are transformed into wizards who attempt to collect treasures from a twisted maze. At the heart of the game is a deck of cards that the players use to cast spells, power up spells, and augment movement. Each turn, players can move up to three spaces (or more with the use of number cards). However, the goal is to penetrate the other players' sections of the maze, pick up one of their treasures, and bring it back to your home base. The first player to capture two such treasures or kill all the other wizards wins.

    1 in stock

    $59.00$50.00

  • Gamers Guild AZ Steve Jackson Games Express: The Railroad Card Game GTS

    Express: The Railroad Card Game

    3 in stock

    Building trains is an integral part of America's history. Now the tradition continues with Express, a unique card game for the 90's. Reminiscent of classic card games but including new play twists, Express is as easy to learn as rummy. Players start with one or two car trains and build on their meld to maximize points and bonuses. But players must be wary of train wrecks and derailments. Unique play allows partners to pass key cards to each other during the game. The cards represent various train cars, freight, passenger and way, diesel locomotives and disasters. Cards are shuffled and dealt to each player, and remaining cards form a draw pile. Turns consist of drawing either two cards from the face down draw pile or one face up card from the discard pile, melding cards from one's hand and discarding a card. Players must end their turns with no more than five cards in their hands. Players meld cards to form freight trains or passenger trains, or they meld individual way cars. Freight trains are melded so that all the cars are of the same type, such as box car, tank car or auto carrier. However, a wild card car can be used to have two types of cars in the same freight train. Passenger trains may contain any or all of the different types of passenger cars. Each train needs a locomotive which can be any card placed face down. There is a locomotive pictured on the back of each card. During the melding phase of their turn, players may exchange face down locomotive cards with any card in their hand. This feature allows partners to share cards when the game is played by four or six. Disaster cards may be played as discards. They can change the direction of play, allow theft of an opponent's car or wreck an entire train. Way car cards either absorb the damage of corresponding disasters or remedy them in a fashion similar to the Coup Fourre' of Mille Bornes. Hands end when a player or partnership "goes out." To do this the player's melds must consist of at least one five car train, one four car train and all other trains must be at least three cars long. The player then melds all but one card which he discards. Trains and way cars are scored. Cards left in players hands count against them. The game is played in hands until one player or partnership accumulates the points needed to win. The player or partnership with the most points at the end of that hand wins.

    3 in stock

    $37.00$31.00

  • Gamers Guild AZ Steve Jackson Games Munchkin Easter Eggs (Pre-Order) GTS

    Munchkin: Easter Eggs

    4 in stock

    Munchkin Easter Eggs is a 15-card booster that contains Munchkin cards with an Easter theme. The seven Treasures and eight Doors included have the standard Munchkin card backs, but the card fronts use a different color scheme: the Treasures have a green border and a yellowish background, while the Doors have a light blue border with a red and white background. (There's some sort of pattern/image to the background.) The cards do not add any new or unusual mechanisms or interactions, but they bring a good bit of humor to the game. For instance, who wouldn't be afraid of a (Chocolate) Little Bunny 'Thulhu?

    4 in stock

    $13.00$12.00

  • Gamers Guild AZ Munchkin Pathfinder: Truly Gobnoxious (Pre-Order) Gamers Guild AZ

    Munchkin: Pathfinder - Truly Gobnoxious

    1 in stock

    Is your goblin horde more of a goblin clique? Not for long! Swell your goblin ranks with Munchkin Pathfinder: Truly Gobnoxious, a booster pack with ten new monster cards and five goblin-related treasures for use with Munchkin Pathfinder or any other Munchkin title. 

    1 in stock

    $13.00$12.00

  • Gamers Guild AZ Steve Jackson Games Tribes GTS

    Tribes

    1 in stock

    Tribes is a role-playing game that plays a lot like a board game and simulates the way our ancestors lived long ago. The players are cave men and women. They hunt and gather food, make their tribal laws, and deal with natural disasters, but the object of the game is simple: Look after the children! In this game, the way to win is to have the most kids and do whatever you have to do to make sure they survive to adulthood. The players must know when to cooperate, and when to cut their losses and protect their own families. Players can re-create – and change – the earliest human societies by instituting their own laws and social patterns, and see what effects the rules of society have on their ability to survive and reproduce. With several copies of the game and a referee, it's possible to have several tribes playing at once, competing, trading, exchanging members, and even making war on each other.

    1 in stock

    $37.00$31.00

  • Gamers Guild AZ Steve Jackson Games Car Wars (Sixth Edition) Miniatures Box A AGD

    Car Wars (Sixth Edition) Miniatures Box A

    2 in stock

    Six pre-assembled, unpainted miniatures: Dragon, Slipstream, Jackrabbit, Superflash, Goblin, and Boomerang! Two dashboards and bases (red and yellow) 100 game cards Counter sheets with dashboard sliders and barrier/wreck tokens

    2 in stock

    $66.00$56.00

  • Gamers Guild AZ Steve Jackson Games Munchkin: Warhammer 40000: Storming The Warp (Pre-Order) GTS

    Munchkin: Warhammer 40000: Storming The Warp

    Out of stock

     Anyone who has explored the galaxy of Warhammer 40,000 will know that it holds a vast variety of planets. Some of these worlds appear in dozens of stories, such as Holy Terra, the capital of the Imperium of Mankind – others only get a passing mention as they are devoured by a Tyranid hive fleet. This Dungeons expansion for Munchkin Warhammer 40,000 brings 20 of these worlds to your table to add more Chaos (and fun) to your grim, dark games.

    Out of stock

    $18.00$15.00

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