Board Games | New Releases
Dungeons And Dragons: Bedlam In Neverwinter (Escape And Solve Mystery)
Dungeons & Dragons: Bedlam in Neverwinter: An Escape & Solve Mystery Game is a riveting 3-part escape room adventure! Join a group of fellow adventurers investigating a series of alarming disappearances in Icewind Dale. The group soon discovers that some of the missing people aren’t actually missing—and a greater mystery is at hand! This harrowing 3-part adventure can be broken into 3 game sessions or played in 1 heroic sitting. Begin by creating your character. Then explore a humble tavern, fight in epic battles against iconic D&D monsters, and embark on a wild chase through the Underdark on the tail of an evil mage and his dangerous cult to unravel the mystery of their dastardly plans. The only way to find the missing people and escape the obstacles is to explore rooms, complete puzzles, and gather clues to solve the mystery at the end of each act. This D&D escape board game for 2-6 players is a great gift for D&D and roleplaying game fans ages 12 and up. ★ ESCAPE THE DUNGEON, SOLVE THE MYSTERY: Dungeons & Dragons: Bedlam in Neverwinter offers all of the excitement of the beloved D&D game in one epic adventure, told in a 3-part escape room board game★ D&D COOPERATIVE MYSTERY GAME: Players join forces to investigate a series of alarming disappearances. Work together to track down clues and solve the mystery at the end of each act★ CREATE CHARACTERS, BATTLE MONSTERS: Choose a Race, Class, and Starting Weapon to create your character. Then collect loot and battle D&D monsters on the hunt for an evil mage and his dangerous cult★ SOLVE FANTASTICAL PUZZLES: Don’t split the party! Work together to decipher puzzles, from wordplay problems to multi-card visual riddles. Solve them to unlock new items, locations, and clues★ DYNAMIC GAMEBOARD: Players move their figures around the board exploring Neverwinter. The board builds and changes, revealing mysterious places and clues as players solve puzzles that unlock locations★ GREAT GIFT FOR D&D FANS: With this D&D Escape & Solve Mystery game, RPG and Dungeons & Dragons fans ages 12 and up can immerse themselves in an exciting adventure they won't forgetAges 12+, 2-6 playersContents• 6 plastic figures• 11 gameboards• 4 secret envelopes• 1 mysterious object• 1 d20 die• 1 d6 die• 298 cards• 43 cardboard tokens• rules
$50.00
Liberty Or Death (Third Printing)
"It will be necessary …to gain the hearts and subdue the minds of America." — British General Henry Clinton, In his Campaign Narrative of 1776."It’s easier to crush evils in their infancy than when grown to maturity."— British General Thomas Gage, March 28, 1775."It is evident the enemy mean to … oblige us to fight them on their own terms or surrender at discretion, or by a Brilliant Stroke endeavor to cut this army in pieces…"— George Washington in a letter to John Hancock, President of the Congress 1776.Volume V in GMT’s COIN Series takes us back to the struggle of the American Patriots against their parent British government. A unique multi-faction treatment of the American Revolution, Liberty or Death: The American Insurrection will take 1 to 4 players between lines of clashing red and blue infantry, Indian raids, European politics, British control of the seas, French intervention, and the propaganda war.Building off the good works of COIN Series Creator Volko Ruhnke and Series Designers Jeff Grossman, Brian Train, Mark Herman, and Andrew Ruhnke, Designer Harold Buchanan applies his knowledge of the American Revolutionary period to take a new look at the struggle that built a nation. COIN Series Developer Mike Bertucelli continues his work on this project and Volko Ruhnke is an active advisor.Liberty or Death: The American Insurrection features the same card-assisted counterinsurgency game system as GMT's Andean Abyss, Cuba Libre, A Distant Plain, Fire in the Lake, and Gallic War, with a set of twists that take the COIN Series to the 18th Century, including:★ Brilliant Strokes that trump initiative (Led by leaders like Washington, Rochambeau, Clinton and Joseph Brant)★ Irregular troops (Patriot Militia and Indian War Parties)★ Regular troops (British and French Regulars and Patriot Continentals) for battles and skirmishes with line infantry★ Rabble-rousing, Skirmishing, Tories, variable French entry, and Indian Raids★ Variable impact of naval commitments between the British and French★ French blockades to confound British plans★ French financing options to feed the Patriot’s war effort★ A large deck of 110 + cards for great play variety★ Short, medium, and long-length scenarios with period-event or random options.
$124.00$106.00
Voidfall
For centuries, the Novarchs, descendants of the royal House of Novarchon, have ruled with an iron fist over the feudalistic galactic empire of humankind, the Domineum. During this time, they brought stunning technological innovation and scientific advancements to their domain. This accelerated progression helped the Domineum reach — and eventually inhabit — even the farthest segments of the known galaxy, where new Houses emerged to govern the outer sectors of the empire. As the House of Novarchon grew in power, so grew the religious cult that surrounded them, proclaiming grim prophecies about an ancient cosmic being from another dimension: the Voidborn. Many thought it to be only a myth, but in truth, it was the Voidborn's dark influence that granted the Novarchs the sheer knowledge to achieve rapid expansion for the empire. While the cult of the Novarchs envisaged eternal life through the otherworldly entity, the Voidborn's only intention was satiating its eternal hunger. And so, when the Domineum had achieved a vastness fitting the Voidborn's craving, interdimensional rifts opened at the heart of the Domineum to unleash cosmic corruption. As the House of Novarchon and its followers welcomed the Voidborn and sought their false salvation, the entity infected and spread and seized control over the inner worlds. Now, it is time for the remaining Great Houses to purge the galactic corruption, prevent the Voidborn from fully manifesting in our dimension, and to ultimately overcome the chaos as the new rulers of the Domineum. Voidfall is a space 4X game that brings the genre to Euro enthusiasts' tables. It combines the tension, player interaction, and deep empire customization of the 4X genre with the resource management, tight decisions, and minimum-luck gameplay of an economic Euro. Win by pushing back the Voidborn in the solo/coop mode, or by overcoming your rivals' influence in restoring the Domineum in the competitive mode — both using the same rule set and game system. Variability is ensured not only by multiple playable houses with their own strengths and weaknesses, but also by many different map set-ups for all game modes. As the leader of a defiant Great House, you play through three cycles, each with a game-altering galactic event, a new scoring condition, and a set number of focus cards that can be played. Focus card decisions and sequencing is the centerpiece of the gameplay. By selecting two of their three impactful actions as you play them, you develop and improve techs; advance on your three house-specific civilization tracks; manage your sectors' infrastructure, population, and production; and conquer new sectors with up to five different types of space fleets. Space battles are fought either against the Voidborn's infected forces (which are present as neutral opponents even in the competitive mode) or against other players. Instead of relying on the luck of a die roll, battles in Voidfall are fully deterministic and reward careful preparation and outsmarting your opponents.
$175.00$155.00