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Board Games | New Releases

7 products


  • Gamers Guild AZ Matagot St. Patrick (Pre-Order) Asmodee

    St. Patrick

    2 in stock

      St Patrick is a simple trick-taking game that combines the fun of Hearts with the assessment of Oh Hell and the fairness of duplicate Bridge. Everyone starts at 20 points and takes damage over the course of play. The game ends when one player reaches 0, at which time the player with the most points wins.

    2 in stock

    $20.00$16.00

  • Gamers Guild AZ Lucky Duck Games Tidal Blades: Banner Festival GTS

    Tidal Blades: Banner Festival

    3 in stock

    Flags of all colors dance in the wind as Navirians converge to trawl for the long-awaited Banner Festival. Generate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!★ Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.★ Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.★ There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!All set in the glorious world of Tidal Blades created by Mr. Cuddington.Contents• 1 Circular Board• 40 Merchandise Cards• 46 Profit Tokens• 20 Squishy Goya Fruit• 5 Wooden Watercraft• 70 Wooden Banner Tokens• 35 Character Cards• 5 Reference Cards• 1 Wooden Trade Gate

    3 in stock

    $38.00

  • Gamers Guild AZ Potato Man (Pre-Order) Gamers Guild AZ

    Potato Man

    3 in stock

      Potato Man is a trick-taking game with the largely unused theme of potatoes in which you can sometimes achieve the highest scores with the smallest potatoes. After dealing the cards out, players each play one card to the center of the table to form the "trick" – but each of the four colors can be played only once. (The exception: In a five-player game, one color can be played twice.) Whoever plays the highest card wins the trick – except that the three least valuable cards in the game (1, 2, 3 of yellow) win the trick if one of the three most valuable cards in the game (16, 17, 18 of red) is present. Whoever wins a trick leads to the next trick. Each color has its own small deck of scoring cards, and when a player wins a trick, he takes a scoring card of the corresponding color. The red color, for example, has highest playing cards on average (cards 5-18, compared to yellow 1-13), but least valued scoring cards for a trick. However, once three tricks are taken with the same color, the scoring cards of that color are depleted and players take golden "joker" scoring cards, worth the most points. Therefore you might want to keep high cards of a frequently winning color in your hand in order to maximize your points – but the round ends as soon as a player cannot play a card due to the restrictions on which cards can be played in a given trick. Players tally their points, then begin a new round, with the game lasting as many rounds as the number of players. In the end, whoever tallies the most points wins!

    3 in stock

    $34.00$29.00

  • Gamers Guild AZ The Dwarf King (Pre-Order) Gamers Guild AZ

    The Dwarf King

    4 in stock

      The Dwarf King (Le Roi des Nains) is a trick-taking game played with a deck of 53 cards: three suits (Dwarves, Goblins and Knights) of thirteen cards each and fourteen special cards. The game also includes twenty contract tiles. The game is played over seven rounds. At the start of a round, the dealer randomly draws one special card, reads it to all the players, shuffles it into the deck, then deals the deck out evenly to all players. (The dealer for the first round is the game's owner; for subsequent rounds, the dealer is the one who took the 5 of Dwarves in the previous round.) The player who receives the 5 of Knights draws a contract tile, reads it, then chooses one of the two scoring rules on it to apply for that round. The player holding the 5 of Goblins leads on the first trick. Players must follow suit if possible, and the game includes no trump. The highest card played of the suit led wins the trick and leads to the next trick. Once all cards have been played, players tally their points (possibly negative), remove the special card and contract tile from the game, then shuffle for the next round. The player who scores the most points over seven rounds wins the game.

    4 in stock

    $26.00$22.00

  • Gamers Guild AZ Holly Oak (Pre-Order) Gamers Guild AZ

    Holly Oak

    2 in stock

    In the seasonal trick-taking game Holly Oak, 3-5 revelers mark the passing of the seasons, seeking the favor of the Celtic Oak and Holly kings, locked in their endless cycle of growth, decay, and renewal.

    2 in stock

    $35.00$30.00

  • Gamers Guild AZ Lucky Duck Games Tidal Blades: Heroes of the Reef GTS

    Tidal Blades: Heroes of the Reef

    5 in stock

    In Tidal Blades: Heroes of the Reef, each player takes the role of a young hero competing to be named a Tidal Blade. The tournament takes place over 5 Days and Nights. By gathering the needed resources, signing up to compete in Challenges and timing your arrival at different islands you can make the most of your Hero’s turns and rise in the ranks of the contestants.

    5 in stock

    $84.00$72.00

  • Gamers Guild AZ Sea Change (Pre-Order) Gamers Guild AZ

    Sea Change (Pre-Order)

    Out of stock

    This item is a pre-order item with an expected release date of Q2 2024. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated.  The deck contains 80 Sea cards in five suits. The five suits are represented by different colours and icons. Each suit has one card of each value; a higher card beats a lower card of the same suit — high (15) to low (0). Depending on the number of players, a set number of cards from a set number of suits will be shuffled together. Players can decide in advance to play as teams, or each player for themselves. Each player will be dealt 10 cards to create their hand. In a clockwise manner, each player will contribute one card, chosen from their hand, to create a trick. In each trick, one suit will be stronger than others (trump). Any card in this trump suit beats all cards not in the trump suit. A Sea Change will change the trump suit in the middle of a trick when a player matches the value of the last card played. Players attempt to win tricks containing cards with positive points, and avoid cards with negative points. *Important* During tricks, 0s are not worth any points. At the end of the round, check which suit is trump. The 0 from that suit, and only that suit, is now worth 5 points. All other 0s are not worth any points. The player with the highest score at the end of the round will earn 1 Victory Point (VP). The game ends when one player has earned 3 VPs.

    Out of stock

    $14.00$12.00

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