Role Playing Games
The One Ring: Core Rulebook
Enter the world of Middle-earth with The One Ring™, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. Designed specifically to evoke the atmosphere of The Hobbit™ and The Lord of the Rings™, the game contains rules for creating heroes and sending them off on adventures in a land threatened by the growing Shadow. This beautifully illustrated, full-colour hardcover manual presents Middle-earth as it was twenty years after Bilbo Baggins’ remarkable disappearance and unexpected return. The great events narrated in The Lord of the Rings™ are still fifty years away, leaving plenty of room to narrate stories worthy of an epic. Now in its second edition, The One Ring™ comes with updated and revised rules, a new visual style, and a focus on the land of Eriador — the lone-lands west of the Misty Mountains. Among its key features are: Rules for travelling across the land (Journey), facing frightening foes (Combat), and meeting the personalities of Middle-earth (Council). Thorough advice for the Loremaster on how to bring Middle-earth to life, including rules for magical treasure, the Shadow, and the Eye of Mordor. In-depth information on six Patrons — individuals sponsoring the adventures of the Player-heroes — including Bilbo Baggins and Gandalf the Grey. A bestiary containing a spread of adversaries, from lowly Orc Soldiers and Highway-robbers, to monstrous Cave-Trolls and Barrow-Wights. Rules to create your very own Nameless Things — unknowable beings from the dark corners of the world. A complete Landmark adventure, The Star of the Mist, with extra support for new Loremasters, in the form of tutorial advice throughout. The One Ring, Middle-earth, and The Lord of the Rings and the characters, items, events, and places therein are trademarks or registered trademarks of the Saul Zaentz Company d/b/a Middle-earth Enterprises (SZC) and are used under license by Sophisticated Games Ltd. and their respective licensees. All rights reserved.
$83.00$56.00
Ryuutama
“At one point in their lives, everyone embarks upon an exciting journey…” Ryuutama means “Dragon’s Egg”: Travelers go on a journey, and their stories are recorded by mysterious dragon-people observers called Ryuujin. The Ryuujin then feed the essence of the stories to the Seasonal Dragons, which gives them strength, helps them grow, and this in turn renews the world. Ryuutama is a Japanese tabletop role-playing game, now translated into English. The original author is Atsuhiro Okada, a lifelong gamer who works in a “Tabletop Gaming Cafe” in Tokyo, the first of its kind in the country. He wrote this game to bring new people into tabletop role-playing, as well as to provide a heartwarming experience which other games at the time did not. Ryuutama calls itself a “Natural Fantasy RPG”. It is a fantasy role-playing game set in a western medieval-style setting. The conceit of this setting is that at one point, in everyone’s lives, people get this intense feeling of wanderlust. They put their daily lives on hold and travel the world with new-found companions. They find out more about the world, and at the same time learn about themselves. Ryuutama emphasizes travel, exploration, community, friendship, harmony and growth. There is also a “Console RPG-like” combat system: But while combat certainly happens, it’s not the central focus of the game. Adventures usually involve traveling from one town to another, packing gear, crafting items, cooking and sharing along the way; getting lost, meeting people and (sometimes cute) monsters along the way; braving the elements and trying to set camp properly. Ryuutama is a game that gives off a “feelgood”, or in Japanese, “Honobono” feel. The feeling of the game is like a Hayao Miyazaki anime: While there is adventure and excitement, there is also a warm sense of wonder, exploration, and companionship (versus an emphasis on violence and extreme action). To play Ryuuutama, you need a few friends, some multi-sided dice, some pencils and paper, and an open heart. One person will take on the role of the Ryuujin or “Dragon-Person”, the person who creates the scenario and guides the other players (this is also called a Game Master or “GM”). The other players will take on the roles of the Travelers, creating characters and engaging in exciting adventures in a world created by the players.
$57.00$49.00
Beadle & Grimm's Class Dice - Game Master
Beautifully designed tins of class-curated dice. Original tarot-style art representing each of the archetypical TTRPG classes (and the GM) in a collector’s edition tin. Each set of dice is carefully chosen to suit each class: extra D6’s for the Rogue’s Sneak Attack, extra D4’s for the Wizard’s Magic Missiles, and extra D12’s for the Barbarian’s massive Battle Axe. You are the Game Master. These are your dice. You are equal parts researcher, cheerleader, rules mediator, actor, and storyteller. Nestled within this tin are 16 dice. That includes your primary set in one color, a secondary set in another for multiple enemies attacking at once, and two special d20s for when every creature on the battle map needs to ROLL INISH!
$36.00$25.00
The One Ring: Black Dice Set
These engraved custom black dice are designed specifically for the second edition of The One Ring roleplaying game.Contents:2 d12 Feat Dice6 d6 Success Dice
$29.00$20.00
Beadle & Grimm's Class Dice - Cleric
Beautifully designed tins of class-curated dice. Original tarot-style art representing each of the archetypical TTRPG classes (and the GM) in a collector’s edition tin. Each set of dice is carefully chosen to suit each class: extra D6’s for the Rogue’s Sneak Attack, extra D4’s for the Wizard’s Magic Missiles, and extra D12’s for the Barbarian’s massive Battle Axe. You are the cleric. These dice are yours. MAY THE GODS GIVE YOU COURAGE to face your enemies, the serenity to deal with the fighter's whinging, and the insight to keep the rogue from stealing all the loot. Unseal this relic to reveal 14 dice in two color designs, with four d8s for healing allies or dispatching enemies with your god's sacred flame.
$36.00$25.00
Beadle & Grimm's Class Dice - Druid
Beautifully designed tins of class-curated dice. Original tarot-style art representing each of the archetypical TTRPG classes (and the GM) in a collector’s edition tin. Each set of dice is carefully chosen to suit each class: extra D6’s for the Rogue’s Sneak Attack, extra D4’s for the Wizard’s Magic Missiles, and extra D12’s for the Barbarian’s massive Battle Axe. You are the druid, and these are your dice. You seek not the weight of steel or the din of city life, but the quiet whispers of the outdoors. You WIELD NATURE'S FEROCITY when the world is asleep and trade secrets with the animals around you. Yes, you speak with plants...but only because they're smarter than the barbarian. Open this tin and release 14 dice into the wild, including extra d6s and d8s for humming flame blades and baleful blights.
$36.00$24.00
Beadle & Grimm's Class Dice - Sorcerer
Beautifully designed tins of class-curated dice. Original tarot-style art representing each of the archetypical TTRPG classes (and the GM) in a collector’s edition tin. Each set of dice is carefully chosen to suit each class: extra D6’s for the Rogue’s Sneak Attack, extra D4’s for the Wizard’s Magic Missiles, and extra D12’s for the Barbarian’s massive Battle Axe. You are the sorcerer. These dice are yours. While others must study magic for years to learn its secrets, ARCANE POWER FLOWS THROUGH YOUR VEINS. You were born a sculptor, and magic is your medium. You might not know many spells, but you're a powder keg of arcane potential. Open this tin and harness the power of 14 dice in two colors, including extra d6s and d8s for that subtle, empowered, "careful" fireball spell that will make the party's wizard jealous (if it doesn't kill everyone in the process).
$24.00
Beadle & Grimm's Class Dice - Rogue
Beautifully designed tins of class-curated dice. Original tarot-style art representing each of the archetypical TTRPG classes (and the GM) in a collector’s edition tin. Each set of dice is carefully chosen to suit each class: extra D6’s for the Rogue’s Sneak Attack, extra D4’s for the Wizard’s Magic Missiles, and extra D12’s for the Barbarian’s massive Battle Axe. You are the rogue. These are your dice. A rogue's journey is not all backstabbing, searching for traps, and picking locks. There's also staying out of the line of fire and making sure you're first to the loot. But WHEN THERE'S STABBING TO BE DONE you'll need these dice. Pick the lock on this tine to reveal 16 dice in two color design, with tons of d6s for the stabbing, as well as extra d20s for scurrying about in the shadows and the advantage rolls that it brings.
$25.00
Legend of the Five Rings - Adventures in Rokugan
Rokugan. The Emerald Empire.For thousands of years, the samurai of the Great Clans have served the Hantei Emperor in guiding this land's destiny. But now, danger besets Rokugan on all sides. While the Great Clans march to war with one another, blood magic users corrupt the Empire from within, the spirits of the restless dead haunt its wilds, and to the south, hordes of foul oni batter against the Kaiu Wall, the last defense against the vile demons pillaging Rokugan.With the Great Clans distracted on all fronts, it falls on brave warriors and adventurers to protect the common folk and fight these threats. Do you have what it takes to defeat these ancient evils and ensure the Emerald Empire stands for another thousand years?Adventures in Rokugan brings the famous setting of Legend of the Five Rings to the ever-popular ruleset of the 5th Edition SRD. Players can explore this rich setting in a whole new light, and the familiar rules promise to engage an entirely new audience of roleplaying fans. Alongside a new focus on roleplaying activities such as dungeon delving and monster hunting, Adventures in Rokugan promises to provide something for all fans of Rokugan.
$45.00
Beadle & Grimm's Class Dice - Wizard
Class-specific RPG dice set for Wizards. 16 polyhedral dice in two color sets. Compatible with both 5e and Pathfinder rules.You are the wizard, and these are your dice. Let the others fight it out in the trenches, skulk around in the shadows, or borrow magic from their gods. You bring learning. And knowledge. And magic missles.Crack open this ancient tin and summon 16 dice in two color designs, with d4s for your magic missles and extra d6s for your fireballs."
$36.00$25.00
Beadle & Grimm's Class Dice - Bard
Beautifully designed tins of class-curated dice. Original tarot-style art representing each of the archetypical TTRPG classes (and the GM) in a collector’s edition tin. Each set of dice is carefully chosen to suit each class: extra D6’s for the Rogue’s Sneak Attack, extra D4’s for the Wizard’s Magic Missiles, and extra D12’s for the Barbarian’s massive Battle Axe. You are the bard. These are your dice. As a jack-of-all-trades you're ready for anything and never at a loss for words. With an incantation or enchanting lyric, you can deliver inspiration and vicious mockery in equal measure. Within this tin awaits 15 dice in two color designs. Roll them with your inimitable style to begin crafting the details of your NEXT EPIC SAGA!
$36.00$25.00
Call of Cthulhu, 7th Ed.: Cults of Cthulhu
Secrets of the Cthulhu Cult Cults of Cthulhu delves into the human side of the dark and horrific world of those who worship the dead yet dreaming abomination known as Great Cthulhu. Here, twisted humans try to find meaning in a hopeless universe, and seek purpose in their fleeting and insignificant lives. This is the world of the Cthulhu Cult and those who hear its master’s dark call. In Call of Cthulhu there are many who serve the alien forces of the universe and seek to trade favor for power. But, there is one insidious cult that rises above the rest. One that has secretly permeated human civilization since before human civilization even existed: the Cthulhu Cult. From the history of its varied forms through to its notable personalities, this sourcebook presents not only ready to use Cthulhu cults but also advice on designing unique cults to trouble your investigators in your games and campaigns. Herein, a horrific doorway is thrown open. Inside, the intricacies of Cthulhu cults and their varying permutations are explored in depth. As a Keeper, writer, or storyteller, this book can be used as a tool to help inspire you to expand and create something totally new, but still rooted in the twisted brambles and sunken seaweed of the Cthulhu Mythos. Cults of Cthulhu guides you in the creation of complex and believable antagonists for your scenarios and campaigns―villains who are more than just faceless, robed minions and who perhaps embody the most terrifying threat in all of the Mythos. •A history of Cthulhu cults.•Five fully fleshed out Cthulhu cults, ready to be incorporated into games.•Covering the Victorian era through to the Modern-Day.•Never before seen secrets of the Deathless Masters.•Detailed guidance on designing cults and their leaders for campaigns.•Special “Cult Worksheet” to record the various cults created.•Profiles for a wide range of cultists, new Cthulhu-connected monsters, artifacts, and spells.•Three scenarios covering Cthulhu by Gaslight, the Roaring Twenties, and the Modern-Day.•Cthulhu in Mythos tomes.Mature ContentThis book deals with mature themes and is intended for mature players.
$71.00$47.00
Cyberpunk Red: Interface Red, Volume 1
Night City's voracious, choomba! It needs more places, more people, more things. More! More! More! It's never satisfied and we know you aren't either. Your campaigns can always us a little something extra to push it right over the Edge.That's what Interface RED is all about. In this first volume you'll find a collection of short articles custom crafted to improve your Cyberpunk RED adventures. Volume 1 of INTERFACE RED adds the following to your Cyberpunk RED game.☆ Old Guns Never Die: a step-by-step conversion guide for bringing weapons from Cyberpunk 2020 into Cyberpunk RED.☆ Red Chrome Cargo: one of our most popular Screamsheet adventures.☆ The Single Shot Pack: ten pregenerated PCs (or NPCs if you need them) and six pregenerated NET architectures. All to help you start playing faster.☆ Cyberchairs: new options for mobility. Who needs two cyberlegs when you can ride around on a stylish mobile platform?☆ Elflines Online: not one but two articles detailing Night City's most popular MMO, Elflines Online, along with some of the people who play it.☆ All About Drones: never before seen, All About Drones brings two new security drones, the Savannah Eagle and Panther to Night City. Plus, three new personal drones, none of which a NET Architecture to operate.
$17.00
Thousand Year Old Vampire
A solo roleplaying game of loss, memory, and vampires. In Thousand Year Old Vampire you chronicle the many centuries of a vampire’s existence, beginning with the loss of mortality and ending with inevitable destruction. Prompt-driven play and simple resource tracking provide easy rules for exploring your character’s human failings, villainous acts, and surprising victories. Expect gut-churning decisions and irreconcilable acts. The game mechanics are simple and intuitive. Play progresses semi-randomly through a book of Prompts which let you explore your vampire’s wants and needs, resolve problems, and chart the decline into senescence. Play can happen entirely within the character sheet or can become a journaling activity--both work equally well.
$68.00
Blade Runner: The Roleplaying Game - Starter Set
This is the Starter Set for the official BLADE RUNNER Roleplaying Game. A neon noir wonderland that will take your breath away, one way or another. An evocative world of conflflicts and contrasts that dares to ask the hard questions and investigate the power of empathy, the poison of fear, and the burden of being human during inhumane times. An iconic and unforgiving playground of endless possibilities that picks you up, slaps you in the face, and tells you to wake up. Time to live. Or time to die. 80-page condensed rulebook. 56-page booklet Electric Dreams – the first full-length Case File for Blade Runners to crack. Huge full color map of Los Angeles in 2037 in format 864mm x 558mm.
$48.00
Call of Cthulhu, 7th Ed.: Alone Against the Tide
Solitaire Adventure by the Lakeshore! What has Professor Harris’ research got to do with the strange green fog enveloping the town? Who are the menacing, dark-suited men that arrived on the ferry with your investigator? And, why is a Buddhist monk visiting Esbury, a town more used to entertaining New England’s wealthy elite? Take on the role of an investigator traveling to a remote lakeside town where strange things are happening. Decide your path through the story, and the fate of the citizens of Esbury! What's Inside A Scenario for One Player Alone Against The Tide is a solo scenario. All you need is this book, and your copy of the Call of Cthulhu Starter Set or Call of Cthulhu Keeper Rulebook , some dice and pencils, and you’re ready to begin your horrific trip to the lakeside town in Massachusetts! New or Old Investigators Create your own investigator, or bring one along for the ride! Perhaps your character from Alone Against The Flames can continue their solo adventure! Otherwise, you can play as the pregenerated investigator Dr. E. Woods, a professor of archaeology from Miskatonic University in Arkham. Multiple Endings, Multiple Paths With several hundred passages, there are innumerable pathways through Along Against the Tide. Play the scenario through multiple times to find all the endings, and explore the choices you didn’t make the first time! Introduce Call of Cthulhu to a Friend Solo Call of Cthulhu scenarios are perfect for playing with a friend or partner who is new to roleplaying. Read the story aloud, make choices, roll dice, and explore the story together!
$22.00$15.00
Cyberpunk 2077: Gangs Of Night City
Cyberpunk 2077: Gangs of Night City is a competitive game in which 1 to 4 players take on the role of ruthless gangs vying for control of the underground in the glittering hellhole that is Night City. Clash with other Gangs in the meat or on the Net, as your enterprising band of toughs seeks to gain dominance over the criminal underworld that rules the streets. Only the boldest will be remembered, and your Street Cred will pave your way to the top. EXCITING GAMEPLAY: Dive into the ruthless world of Night City! 1-4 players compete to dominate the criminal underworld in this thrilling board game. UNIQUE GANG DYNAMICS: Choose from 4 distinct gangs, each with asymmetrical styles and customization options for diverse strategies and experiences. RICH STORY EXPERIENCE: Engage in 4 replayable stories with branching paths and multiple endings. Every choice impacts the narrative, offering a unique experience every game. ICONIC CHARACTERS: Recruit characters from Cyberpunk 2077 as Edgerunners with unique abilities, influencing the tide of battle and strategy. VERSATILE STRATEGIES: Explore Night City through various roles like Solos, Techies, or Netrunners. No single path to victory, encouraging creative approaches and replayability.
$157.00$125.00
The One Ring: Ruins of the Lost Realm
Eriador, the lone-lands described in The Lord of the Rings™, comes alive as never before in this supplement for The One Ring™, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. A region often described as deserted becomes a crucible for adventure, offering many hours of gameplay.★ Chapter 1: Fog Over Eriador offers a description of the regions that once were part of the kingdom of Arnor, with a focus on the city of Tharbad.★ Chapter 2: A Gathering Storm provides the Loremaster with a set of narrative elements aimed at building a possible future for the land of Eriador as a whole.★ Chapter 3: Landmarks adds twelve sites of interest in the style of the one presented in the core rules. Made in Lithuania.
$57.00$49.00
Beadle & Grimm's Class Dice - Ranger
Beautifully designed tins of class-curated dice. Original tarot-style art representing each of the archetypical TTRPG classes (and the GM) in a collector’s edition tin. Each set of dice is carefully chosen to suit each class: extra D6’s for the Rogue’s Sneak Attack, extra D4’s for the Wizard’s Magic Missiles, and extra D12’s for the Barbarian’s massive Battle Axe. You are the ranger. These are your dice. You see and hear what the others can't. Let them clomp and tromp and chatter endlessly; you move silently and strike suddenly. You are one with the natural world, and its power flows through you. Open this tine and release 14 dice from captivity, including extra d6s for your off-hand weapon and extra d8s for your deadly longbow.
$36.00$24.00
Call of Cthulhu, 7th Ed.: Gateways to Terror
Gateways to Terror contains three short-play scenarios for the Call of Cthulhu 7th Edition roleplaying game, ideal for beginning and experienced players and Keepers alike. Originally, all three—The Necropolis, What's in the Cellar? and The Dead Boarder—were designed as demonstration games to give a taste of the game's core motifs—mystery, investigation, and horror—for those with limited time. The scenarios can be played in as little as one hour but can be expanded for slightly longer play, and each comes with four ready-made investigators so you can jump right into the action! Each scenario includes hints and tips for Keepers new and old, suggestions for additional investigators for larger groups, and a summary of the key rules needed to play. Suitable for use with the Call of Cthulhu Starter Set and the Call of Cthulhu: Keeper Rulebook. Gateways to Terror provides your next steps into the strange and mystifying worlds of Call of Cthulhu.
$29.00$23.00
Broken Compass: Adventure Journal
Broken Compass is an Adventure Role-Playing Game inspired by the great movies and games of the genre, from the Mummy to Uncharted, passing through Indiana Jones and Tomb Raider. Adventurers in Broken Compass are men and women of action, traveling the World to face the Challenges of great cities and wild, unwelcoming lands alike. Adventurers risk their lives every day, driven by their will to discover, learn or obtain something priceless to them. The corebook features the full set of game rules, the setting 1999 and a ready-to-play Episode! A manual you can bring with you everywhere you go to live great adventures on demand! - Broken Compass is based on the highly cinematographic Fortune System: a set of game mechanics that use small pools of six-sided dice to determine theoutcome of any task that might entail risks or end in accidents. To succeed, you don’t need to roll high totals. Your aim is to roll two-, three-, and four-of-a-kind results, which become Successes.- Easy to learn and easy to play. The Fortune Master is in charge of knowing the story and the locations where it takes place, while the other playersassume the role of Adventurers, people of action setting out in search of treasure!- 3 expansions and one Spin-Off available, adding hundreds of pages and lots of new settings, characters, and adventures to the table. Contains: 1 Adventure Journal core book (239 pages)
$57.00$49.00
Heckin' Good Doggos
Heckin’ Good Doggos is a family friendly, all ages role-playing game where the players take on the roles of humankind’s best friends: The dog! It is a game of "Dogs doin' Dog Stuff" that focuses on the kinds of stories and adventures dogs can get into such as: Finding their favorite treats. Barking at that squirrel up in the tree. Finding their human Best Friend who has gone missing. Banishing an ancient spirit that threatens the neighborhood. Scavenging for supplies in a futuristic wasteland. And so much more! Heckin’ Good Doggos is a game of make believe where players can experience the world from an animal’s point of view. Some things will seem familiar, like protecting their backyard from potential threats and protecting their owners, while others are purely fantastic and whimsical situations they find themselves in like helping a ghost resolve its business so it can leave this world. It is simultaneously serious and silly, with an emphasis on crafting scenarios that make players have a blast while also having to solve the many challenges they will experience in ways that only doggos can.
$29.00$25.00
Blade Runner: The Roleplaying Game - Game Runner's Screen
This is the Starter Set for the official BLADE RUNNER Roleplaying Game. A neon noir wonderland that will take your breath away, one way or another. An evocative world of conflflicts and contrasts that dares to ask the hard questions and investigate the power of empathy, the poison of fear, and the burden of being human during inhumane times. An iconic and unforgiving playground of endless possibilities that picks you up, slaps you in the face, and tells you to wake up. Time to live. Or time to die. 80-page condensed rulebook. 56-page booklet Electric Dreams – the first full-length Case File for Blade Runners to crack. Huge full color map of Los Angeles in 2037 in format 864mm x 558mm.
$36.00$26.00
Apocalypse Keys
UNLOCK YOUR HEART or UNLOCK THE APOCALYPSEAs an Omen class monster, you are the only thing capable of holding back the apocalypse. Combat occult threats and investigate supernatural phenomena alongside your team of supernatural agents working for the shadowy DIVISION. But in a world that shuns monsters like you, only your deepest, most heartfelt bonds can grant you the power to stop those who seek to unlock Doom’s Door.Inside this book, you'll find:★ A game of monsters bound by fate, love, and power. Explore emotional connections, complicated relationships, unpredictable mysteries, larger than life apocalyptical threats, and the brightest hope in the darkest despair.★ An innovative take on the Powered by the Apocalypse rules engine.★ Seven Playbooks, each with their own destructive abilities and consuming desires.★ Guidance and support for running the game, including advice for the Keeper on how to craft your own Apocalypse.★ Detailed Mysteries for the team to investigate and plenty of guidance on creating your own.★ Strategies and safety tools to ensure everyone at the table enjoys a fun, memorable session.★ Support and advice for creating one-shot sessions or full campaigns The apocalypse draws near. There are Keys to find, Mysteries to solve, Doors to unlock, and ruthless Harbingers to battle.☆ An easy-to-use game based on the Powered by the Apocalypse System☆ Innovative game mechanics create tension between epic displays of power and a grim descent into ruin☆ Features a compelling theme of monstrous agents investigating supernatural threats while battling their own feelings of alienation☆ Offers a unique approach to mysteries where the GM provides keys to the mystery and the players come up with theories that may prove to be true—or advance the doomsday clock closer towards an apocalypse☆ Safety and consent tools are baked into the game’s entire design☆ Seven character archetypes focus on both monstrous abilities and profound emotional longings☆ Supports one-shot pick-up as well as longer-term campaign play styles☆ Contains six Mysteries featuring enigmatic NPCs, dynamic locations, and dire stakes
$71.00$61.00
Blade Runner: The Roleplaying Game - Core Rules
The official BLADE RUNNER RPG propels players into the streets of Los Angeles as Blade Runners with unique specialties, personalities – and memories. The game pushes the boundaries of investigative gameplay in tabletop RPGs, giving players a range of tools to solve an array of cases far beyond retiring Replicants.Sci-Fi Action.Corporate intrigue.Existential character drama.Moral conflict.Full-color hardback book.
$83.00$56.00
Black Friday - The Lord of the Rings RPG: Core Rulebook (5e)
The Lord of the Rings™ Roleplaying 5E Return to Middle-earth with The Lord of the Rings™ Roleplaying, a brand new adaptation of the works of J.R.R. Tolkien using the rules for 5E. Based on the second edition of The One Ring™ roleplaying game by Francesco Nepitello, the beautifully illustrated full-color hardback volume The Lord of the Rings™ Roleplaying contains everything you need to create exciting adventures set in the world’s most popular fantasy setting - six original heroic cultures from the land of Eriador, six new classes, a host of terrifying adversaries, and comprehensive rules for journeys, councils, wondrous artefacts, and the subtle magic of Middle-earth.
$83.00$47.00
Cyberpunk 2077: Families And Outcasts Expansion
The areas bordering the East and South of Night City are an eclectic mix of different landscapes. With miles of landfills and miasma that blows all the way into the city, soil saturated with chemicals and acid rain ensuring nothing will ever grow on them, Biotechnica protein farms, and the Jackson Plains power plant stretching to the South, the Badlands is a picture-perfect apocalypse. And then there are the Nomads, many of whom will prey on unsuspecting passersby that wander into their path.If you think Night City is dangerous, just wait till you get to the Badlands. EXPLORE THE BADLANDS: Experience the 7th District in Night City, The Badlands. Adjacent to Westbrook and other key areas, it introduces a new Point of Interest with unique strategic advantages. TWO NEW GANGS: Command the Aldecaldos or the Wraiths. Aldecaldos prioritize strategic hideouts in the Badlands, while the Wraiths swiftly claim territory, adding depth to your gameplay. ADDITIONAL PLAYER OPTION: Expands "Cyberpunk 2077: Gangs of Night City" to accommodate a 5th player, enhancing group dynamics and replayability. LAND GRAB STORYLINE: Engage in the new "Land Grab" story. Choose to Support or Rebel in a gripping political conflict, adding layers of strategy and moral choices. RICH GAME CONTENT: Includes 18 Figures, 6 Color Bases, 1 Board, 2 Gang Dashboards, 26 Cards, and 34 Tokens, enriching your Cyberpunk 2077 board game experience.
$71.00$57.00
Coyote and Crow Core Rulebook
This is the physical edition of the core rulebook for the Coyote & Crow roleplaying game. This 480 page full color hardcover manual with spot UV cover, provides you with everything you need (short of dice) to dive into the alternate future science fantasy world of Coyote & Crow.Developed and led by a team of Natives from all over North America, this game envisions a world where colonization never happened and Indigenous nations rose to future prominence. The game features dozens of supernatural abilities and skills for your characters. It has a whole chapter devoted to Legends and Icons, characters, spirits and creatures you can fill your game world with if you so choose. It includes a full color pull out map of the city of Cahokia and a one shot adventure with pre-generated characters so you can jump into game play quickly!
$100.00$71.00
Call Of Cthulhu RPG (7E): Arkham
Unveil the secrets of the legend-haunted city! On the streets of Arkham, the threat of the Cthulhu Mythos is ever-present. A quiet town in New England—home to the prestigious Miskatonic University—Arkham’s underbelly hides criminals, speakeasies, and a witch-cursed history.What’s Inside?Call of Cthulhu: Arkham is the definitive guide to the signature setting of Call of Cthulhu. With 290 locations detailed across 9 neighborhoods, Call of Cthulhu: Arkham is the perfect supplement for a sandbox-style campaign. The book also contains Gossip & Rumors to use as scenario seeds, and over 80 fully-detailed NPCs with their own secrets to discover—investigators will never be without a lead to follow up on!
$86.00$73.00
Basic Roleplaying: Universal Game Engine
Create. Explore. Play.Basic Roleplaying (BRP) is a system of core rules for tabletop roleplaying. Whether you’re a seasoned roleplaying veteran or new to the hobby, Basic Roleplaying has everything you need for years of entertainment.What's InsideBasic Roleplaying: Universal Game Engine is the complete guide to BRP—the same system that powers Call of Cthulhu, RuneQuest, Pendragon, Rivers of London, and countless others.BRP’s Universal Game Engine is available royalty-free for personal and commercial use under the ORC license. Use these rules, and focus on creating your worlds, scenarios and even books to sell!This book contains the core system rules, as well as character creation, advancement, monsters and antagonists, as well as GameMaster advice.A Seamless Core MechanicIn BRP, success and failure are always determined by the roll of a D100. Comparing that roll to the relevant Skill, Characteristic, Ability, or Power, you succeed if you roll under the target number.This means every stat on your character sheet clearly indicates to you the likelihood of success. Natural Character GrowthCharacters in a BRP game evolve based on what they do in-game. If you fire a gun, that skill may increase.If you want your character to learn magic, get better at driving cars, lassoing horses, or even repairing a spaceship, then your character will do so by using those skills!Deadly & Tactical CombatThe core BRP rules present easy-to-learn and equally easy-to-teach combat mechanics that allow players to react to attacks—you don’t just have to wait for your turn in order to have an impact on combat!Conflict in BRP can be deadly, and every roll (attacking, fighting back, dodging or otherwise) is integral. This makes for a thrilling, high-octane experience with a system that does not slowdown the overall flow of play.Build The Game You WantWith mechanics for magic, psychic powers, mutations, superpowers, weapons, equipment, and vehicles applicable to any setting and genre, Basic Roleplaying: Universal Game Engine is adaptable to any world of your choosing—either previously established, or created from scratch.
$71.00$48.00
The Lord of the Rings RPG: Core Rulebook (5e)
The Lord of the Rings™ Roleplaying 5E Return to Middle-earth with The Lord of the Rings™ Roleplaying, a brand new adaptation of the works of J.R.R. Tolkien using the rules for 5E. Based on the second edition of The One Ring™ roleplaying game by Francesco Nepitello, the beautifully illustrated full-color hardback volume The Lord of the Rings™ Roleplaying contains everything you need to create exciting adventures set in the world’s most popular fantasy setting - six original heroic cultures from the land of Eriador, six new classes, a host of terrifying adversaries, and comprehensive rules for journeys, councils, wondrous artefacts, and the subtle magic of Middle-earth.
$83.00$70.00
Broken Compass: Golden Age - Season 1
Golden Age will bring you straight to the heart of Adventure, to the golden 30s that set the scene for our childhood dreams, and the stories of the man in the hat. Includes new equipment and rules to manage Supernatural Menaces, as well as a ready-to-play On Demand Season. - Broken Compass is based on the highly cinematographic Fortune System: a set of game mechanics that use small pools of six-sided dice to determine the outcome of any task that might entail risks or end in accidents. To succeed, you don’t need to roll high totals. Your aim is to roll two-, three-, and four-of-a-kind results, which become Successes.- Easy to learn and easy to play. The Fortune Master is in charge of knowing the story and the locations where it takes place, while the other players assume the role of Adventurers, people of action setting out in search of something. Contains: 1 Golden Age book (207 pages)
$57.00$49.00
The Skeletons
Years fly by like dead leaves. Everything is darkness. Everything is silence. You stand vigilant before the sarcophagus without thought or breath-such is your compulsion. You do not remember your name and still you watch. The flesh has fallen off your bones and still you watch. And then one day there is light and motion and you weigh your bearded axe and raise your shield, lusting for the fray, eager to measure your skill against these tomb-robbing children so full of blood. You’ll never be alive again, but in this moment-in the chaos between violation and destruction-you truly live, and you remember what you once were, and you taste the sun. The Skeletons is meditative structured freeform game for 1-6 players. You'll need a few hours and a private space.The Skeletons flips the script on the classic dungeon crawl— here you play not the intruders, but the guardians, cursed to spend all of eternity defending a tomb. As time passes, both the tomb and its guardians will change. Ferocious battles are fought and won, and the skeletons slowly remember who and what they once were. Melancholy, introspective and spanning epochs, The Skeletons is unlike anything you’ve ever played. TIME: A FEW HOURS FOR: 1-6 PLAYERS AGES: ALL
$28.00
Beadle & Grimm's Class Dice - Alchemist
Beautifully designed tins of class-curated dice. Original tarot-style art representing each of the archetypical TTRPG classes (and the GM) in a collector’s edition tin. Each set of dice is carefully chosen to suit each class: extra D6’s for the Rogue’s Sneak Attack, extra D4’s for the Wizard’s Magic Missiles, and extra D12’s for the Barbarian’s massive Battle Axe. You are the alchemist, and these are your bombs...err, dice. Your fire needs no patron, deity or spellbook—just a steady hand and a well-researched recipe. Sure, philosophers say that creation is more noble than destruction, but who do those philosophers call when they're besieged by an army of hobgoblins? Pull the pin on this box and watch it explode with 14 dice in two colors, including extra d6s and d8s for your favorite lethal combustibles. Lob them into battle and tell your companions to shrug off the splash—after all, COLLATERAL DAMAGE IS PART OF YOUR CHARM!
$24.00
7th Sea RPG: 2nd Edition - Gamemaster Screen
Three-panels, hard-backed, full color and full of all the information you need to make quick decisions in the high action world of Théah!
$29.00$25.00
Call of Cthulhu, 7th Ed.: Shadows over Stillwater
Against the Mythos in the Down Darker Trails Setting Shadows Over Stillwater is a collection of scenarios and locales for Down Darker Trails—the Wild West setting for Call of Cthulhu and Pulp Cthulhu. Contained within are further insights and challenges for those seeking bold adventure in the American Old West. Featured is a three-part campaign—The Shadow Over Stillwater—set in the mountains of the New Mexico Territory. A hunt for a fugitive murderer leads the investigators into a mystery involving odd townsfolk, strange lights in the sky, walking corpses, and the machinations of a once-powerful and ancient race seeking to reclaim their lost glory. The campaign is suitable for groups of any size, as the Keeper can easily scale the opposition to reflect the number of investigators. An apparently simple task, bringing a wanted man to justice, brings the investigators to a town suffering an epidemic of bizarre events, from crazed residents to the dead rising from their graves. Contents Shadows Over Stillwater opens with a three-part campaign called The Shadow Over Stillwater: Part 1: Lazarus, in Spades, the first scenario in the campaign, sends the investigators to Stillwater, New Mexico. Stillwater’s sheriff has alerted the authorities that a wanted man, Hank Hanratty, has been spotted in the town. The investigators are hired to the outlaw but, on arrival in Stillwater, they are faced with a situation that threatens to plunge them into chaos and death. Part 2: Trouble on Knife Cut Mesa immediately follows with the investigators heading to the mesa north of Stillwater to seek the source of recent strange events where a band of Mescalero Apache may aid or confuse their investigation. Tracing their quarry into mountains, the investigators come face to face with an ancient evil. Part 3: Shattered Earth, Poisoned Sky brings the campaign to a potentially explosive finale. Santa Rosita has been wracked with earthquakes—the residents fear that their town will soon be destroyed. The investigators’ efforts to uncover the secret behind the situation may be hampered by the growing paranoia among the townsfolk. The investigators must delve deeply to thwart a plan designed to remake the Earth. Following the campaign is another adventure, Beneath the Burning Sun, that can be played as a standalone adventure or as a continuation of The Shadow Over Stillwater. The investigators arrive in the town of Shade in Silverhole County, New Mexico where they become embroiled in a desperate bank robbery and join a posse to track down a gang of ferocious outlaws led by a crazed preacher. A bloody trail leads to an abandoned Spanish fort high in the Cebolletas where death awaits. A new locale for the Down Darker Trails setting follows Stonegardenexpands upon the Down Darker Trails setting. A booming mining town in Arizona, tucked away in the Coyote Mountains, this locale provides a new and fully realized town in which to base adventures. The history of the region, its locations, and people are detailed, as well as its secrets, threats, and Mythos connections. Whether venturing forth to unlock the riddles of Stone Garden Mesa or enjoying the hospitality of the Ralston family, this new campaign setting presents a community with one of the most violent reputations in the entire West. A place of danger, wild adventure, and dark secrets. Finally, The Devil’s Round-Up provides an extended adventure seed set in a location that may be familiar to long-time Call of Cthulhu fans. A roster of detailed characters, along with their foul agendas are described, ready to darken the day of any investigators who venture into doom-haunted Castronegro. That’s plenty of adventure to keep your gaming group immersed in the horrors and terrors of the Old West. According to your preferred style of play, Shadows Over Stillwater can be played using classic Call of Cthulhu but can also be enjoyed with the Pulp Cthulhu supplement. This book requires the Call of Cthulhu Keeper’s Rulebook (7th edition) to play. Having access to the Down Darker Trails core setting book is highly recommended.
$50.00$38.00
Call of Cthulhu, 7th Ed.: Children of Fear
There have long been stories of two rival kingdoms, hidden from the world in ages past. Their names: Agartha, the City of Fear, and Shambhala, the City of Peace. Although their legends have become confused over time, there is one constant: that opening the gates of the hidden kingdoms shall herald the end of this epoch and usher in the new. And, whoever prevails wins the right to shape the new age in their image, for good or ill...
$76.00$45.00
Deadlands Horror at Headstone Hill
The Deadlands: Horror at Headstone Hill Boxed Set contains an introductory booklet on the region for the players with notes from Tombstone Epitaph reporter Lacy O'Malley and the Twilight Legion, a Marshal's guide detailing all the locations on the map and a full sandbox-oriented Plot Point Campaign, a poster-sized map of the county, and a selection of player handouts to drive this incredible tale of six-guns and sorcery to its bloodstained conclusion! Deadlands: The Weird West requires Savage Worlds core rules to play.
$43.00
What Lies Beneath
Beam Saber is a Forged In The Dark game about the pilots of powerful machines in a war that dominates every facet of life. They are trying to do their part, then get out physically and mentally intact. The organizations that perpetuate The War throughout all of known space are too incomprehensibly huge to take down. There is no “winning” The War, there is only surviving it. Hopefully you can help others get out too. This game is best played with 4 or 5 players, with one player filling the role of Game Master, and the other players will be the protagonists of the story. Engage challenges on a titanic scale! Each pilot has a custom vehicle created from the ground up to suit their desires. The base frame can be humanoid, a more traditional vehicle, or something completely bizarre! They can be equipped with holo-projectors, grapnel anchor tools, missiles, and much more. Take advantage of your vehicle's Quirks (such as Loads of Guns, Exposed Boosters, and Ominous) to more effectively overcome obstacles. Or lean into your machine's faults for XP! Bombard, Scan, Maneuver, and more to deal with threats. There are several pilot types players can choose from, each facing The War in a unique way, and all have a powerful vehicle to command.
$23.00$20.00
Raccoon Sky Pirates
Beam Saber is a Forged In The Dark game about the pilots of powerful machines in a war that dominates every facet of life. They are trying to do their part, then get out physically and mentally intact. The organizations that perpetuate The War throughout all of known space are too incomprehensibly huge to take down. There is no “winning” The War, there is only surviving it. Hopefully you can help others get out too. This game is best played with 4 or 5 players, with one player filling the role of Game Master, and the other players will be the protagonists of the story. Engage challenges on a titanic scale! Each pilot has a custom vehicle created from the ground up to suit their desires. The base frame can be humanoid, a more traditional vehicle, or something completely bizarre! They can be equipped with holo-projectors, grapnel anchor tools, missiles, and much more. Take advantage of your vehicle's Quirks (such as Loads of Guns, Exposed Boosters, and Ominous) to more effectively overcome obstacles. Or lean into your machine's faults for XP! Bombard, Scan, Maneuver, and more to deal with threats. There are several pilot types players can choose from, each facing The War in a unique way, and all have a powerful vehicle to command.
$36.00$31.00
Deck o' Good Doggos
The Deck o' Good Doggos is a full deck of playing cards for use with Heckin' Good Doggos RPGpacked with the best Doggos around! 52 Doggo cards 2 Kittie Jokers +One rules system reference cards Fully illustrated by Mike Mumah
$22.00$19.00
Alone On A Journey
Alone On A Journey is a zine featuring three solo journaling and exploration games and a guide to writing a hack of those games. To play, you will need a journal and something to write with, a six sided die, and a standard deck of 52 playing cards. The cards and dice inform your discoveries and the journey there. The final 10 pages of the zine is a blank journal for recording your journey. THREE SOLO GAMESALONE AMONG THE STARS: Wander through space and experience wondrous sights.ALONE IN THE ANCIENT CITY: Explore the many districts of an ancient city.ALONG AMONG THE SHIFTING TREES: Come across objects deep in a strange forest. COMPONENTS AND DETAILSZine – 29 pages, black and whiteNumber of Players: 1Style: Solo journaling
$22.00
Golden Sky Stories RPG
Golden Sky Stories, know as Yuuyake Koyake ("Sunset") in Japan, is a heartwarming game from Ryo Kamiya, the designer of Maid RPG. In it the players take on the roles of henge, animals with the power to take on human form and just a little bit of magic. The game takes place in a small town in rural Japan, and the henge help out ordinary people (and occasional animals, local gods, and other henge) with ordinary problems.
$29.00$25.00
The Lord of the Rings RPG: Loremaster's Screen (5e)
The Lord of the Rings™ 5E Loremaster's Screen & Rivendell Compendium A deluxe Loremaster’s screen in landscape format for the The Lord of the Rings™ Roleplaying 5E. It features beautiful art on the outside and a host of useful tables and important information on the inside, while keeping the Loremaster’s schemes hidden from the eyes of inquisitive players. The Rivendell compendium contains information about The Last Homely House, including a map of the valley and a plan of the house itself. Some of Rivendell’s inhabitants are included, including Elrond, who can be used as a new patron. Finally, there are also new rules for how to create High Elf Player-heroes.
$43.00$37.00
The Lord of the Rings RPG: Shire Adventures (5e)
Shire™ Adventures 5E Shire™ Adventures is a beautifully illustrated hardback 5e supplement for The Lord of the Rings™ Roleplaying, offering all you need to take your first steps into Middle-earth and experience the adventures Hobbits get up to (when they cannot avoid it!). Explore the Shire with a thorough description of its four farthings and five exciting ready-to-play adventures, fully playable also by taking on the roles of some Hobbits whose descendants will go on to do extraordinary things, such as Primula and Rory Brandybuck, Paladin Took, and Bilbo Baggins himself!
$57.00$49.00
Black Friday - Immersive Battle Maps Vol. 2
32 Hand-drawn maps create a fully immersive environment filled with hazards, treasures, and secret areas Stop drawing maps, get straight to playing Huge play surface for endless encounters Lay flat binding to create seamless adventures on every map Extremely durable, water-resistant Wet and dry erase for custom map modifications Usable with our static cling sticker packs Each battle map book comes with 32 full color common and interesting locations with a pre printed 1 inch grid. The entire book is dry and wet erasable, and the magic lay flat binding means, no coils, only flat.
$86.00$52.00
Call of Cthulhu, 7th Ed.: Terror Australis
Call of Cthulhu in the Land Down Under The driest, flattest, and smallest continent, Australia is almost as big as the continental United States, but has a fraction of the inhabitants—six million people in 1925. Beyond the settled areas, three-quarters of the land remain relatively little known until after World War Two. Seen by those in Europe and America as one of the last great wildernesses, despite decades of exploration and incursion, it remained a place that guarded its secrets. While the ancient and primordial character of the Australian inland lures many, it is the cities in the south and east that have become centers of population. Surprisingly modern and surprisingly British in character—it is not uncommon for foreign visitors to express astonishment when they disembark from their steamer in Sydney or Melbourne and find themselves in a great metropolis with all the modern refinements of London or New York. Ever present, though, are the modern blights afflicting cities worldwide: organized crime, overcrowding, civil unrest, and uncertainty. This unique mix of old and new—the tension between civilization and the frontier—is what makes Australia a particularly fertile 1920s setting for Call of Cthulhu. Those Keepers wishing to challenge their players with tales of gang-related squalor underpinned by ancient Mythos threats can find ample opportunity in Australia’s urban environments. Equally, investigators do not have to go too far into the Outback to become entangled in tales of stark frontier life bereft of modern conveniences of technology, underpinned by dark shadows cast by the Ctuhlhu Mythos that seem to haunt the very landscape. And for Keepers who wish to push investigators to the very limits of wilderness survival, there is no shortage of opportunities for true expeditions into places where Europeans and Americans have never set foot. In Australia, the investigators come face-to-face with supernatural forces that have endured for longer than humanity has existed; they can attempt to step inside the ancient legends of the Aboriginal peoples of Australia in search of mystical knowledge; they can cross swords with nefarious cults intent on diabolic schemes, or challenge unwitting scientists who haplessly threaten to achieve a similar end by probing the mysteries of the Australian land. Bringing your investigators to Australia is certain to reward your gaming group. For, as soon as they have set foot upon this ancient continent, adventure, peril, and mystery abound. Whether run as an Australian campaign, a series of one-shot games, or a protracted stop over during a globe-spanning campaign, the time spent in the Land Down Under will not be wasted!
$69.00$47.00
Yazeba's Bed & Breakfast
Beam Saber is a Forged In The Dark game about the pilots of powerful machines in a war that dominates every facet of life. They are trying to do their part, then get out physically and mentally intact. The organizations that perpetuate The War throughout all of known space are too incomprehensibly huge to take down. There is no “winning” The War, there is only surviving it. Hopefully you can help others get out too. This game is best played with 4 or 5 players, with one player filling the role of Game Master, and the other players will be the protagonists of the story. Engage challenges on a titanic scale! Each pilot has a custom vehicle created from the ground up to suit their desires. The base frame can be humanoid, a more traditional vehicle, or something completely bizarre! They can be equipped with holo-projectors, grapnel anchor tools, missiles, and much more. Take advantage of your vehicle's Quirks (such as Loads of Guns, Exposed Boosters, and Ominous) to more effectively overcome obstacles. Or lean into your machine's faults for XP! Bombard, Scan, Maneuver, and more to deal with threats. There are several pilot types players can choose from, each facing The War in a unique way, and all have a powerful vehicle to command.
$107.00$91.00
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