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Role Playing Games

26 products


  • Gamers Guild AZ Phalanx Games Purple Haze (Pre-Order) GTS

    Purple Haze

    Purple Haze is an immersive story-creation game for 1 to 4 players that drops you into the heart of darkness: Vietnam, 1967. You lead a squad of U.S. Marines through the dense jungles, flooded rice paddies, and straw-thatched villages of a war-torn country. Gut-wrenching choices will determine the fate of you and your mission. Your men will suffer. Some won’t make it home. Those that do will get wiser, get tougher. The goal: complete the mission, get out alive.★ multiple-choice narrative story★ extremely immersive historical theme★ narrative-based tactical combatContents• 63 poker-sized cards• 87 tarot-sized cards• 1 rulebook• 9 mission booklets• 1 playbook• 1 large double-sided mapboard• 1 small double-sided mapboard• 1 combat board• 1 tracker board• 4 countersheets• 5 player Aids• 22 standard six-sided dice• 12 small six-sided dice• 2 custom six-sided dice• 24 wooden cubes• 1 LoS ruler• 1 pencil• 1 logbook• 15 zipper bags    

    $168.00$143.00

  • Gamers Guild AZ Battletech BATtlETECH: MECHWARRIOR DESTINY GTS

    Battletech: Mechwarrior Destiny

    This is a brand-new way to role-play in the war-torn BattleTech universe. Streamlined rules put the focus on action and story, and an all-new system for 'Mech combat lets you wade into battle without requiring miniatures or maps.

    $56.00$38.00

  • Gamers Guild AZ Less Than Three Games Fedora Noir Heart of the Deernicorn

    Fedora Noir

    Fedora Noir is a collaborative roleplaying game of corruption, loyalty, passion, and betrayal, told in the style of a film noir. Players take on the roles of the Detective, their Partner, their Flame and their Hat, the Detective’s sharp mind and inner voice. Together, players explore the Detective’s messy life against the backdrop of a difficult case. Designed for a quick and easy start, and featuring a chapter structure that guides you through the arc of a classic detective movie, you can begin your game in min or less and tell a unique story each time you play.

    $49.00

  • Gamers Guild AZ MEROMORPH GAMES Atma Act I Quartermaster Direct

    Atma Act I

    Atma Act I contains 3 stage decks and 8 character decks for endless variety! They can be mixed and matched with any other Atma content. Welcome to a world near our own. The volcanic mineral atma empowers the living and entwines the dying, while artificial intelligence and alien titans join humanity in this daunting new century. Yet in the Restless Zones, beyond society and law, trouble lurks. Gather your fellow adventurers and prepare to test yourself against the world’s most dangerous frontiers. The sky’s getting darker… Atma is a complete roleplaying game system in a tiny package. It's portable, quick to set up and teach, and plays in just 2 hours — perfect for game nights or pop-up sessions! A Game Master and 1-4 players use illustrated tarot cards to fuel RPG gameplay focused on creativity and quick thinking. Atma excels as a tutorial for first-time GMs who've always wanted to run an RPG, while allowing limitless creativity for roleplaying pros. Atma Interlude I contains 1 stage deck and 4 character decks in a magnetic box; everything you need to play, in your pocket! WHAT MAKES IT UNIQUEFast - Many roleplaying games take days to learn, weeks to prepare, and months to play. Atma is fast to learn, to teach, and to finish. Sneak a full RPG into your weekly game night rotation, or use it to run pop-up sessions with anyone, anywhere, anytime.Colorful - RPGs embrace creativity and imagination, and Atma is no different — but with hundreds of beautifully illustrated cards, you can quickly set the stage, visualize characters, and get to the gameplay. And every card is packed with surprises, suggestions, and unusual uses. There are no “combat only” cards here.Welcoming - RPGs can be intimidating, especially for new players asked to be creative under a time limit. Atma’s takes the pressure off until players get comfortable. Best of all, Atma makes the hardest job in roleplaying — the Game Master — fast and easy. If you’ve always wanted to GM but never felt brave enough, Atma is a fantastic introduction to this rewarding role.

    $49.00$40.00

  • Gamers Guild AZ Board Game Microscope Heart of the Deernicorn

    Microscope

    Want to explore an epic history of your own creation, hundreds or thousands of years long, all in an afternoon?Humanity spreads to the stars and forges a galactic civilization…Fledgling nations arise from the ruins of the empire…An ancient line of dragon-kings dies out as magic fades from the realm…You won’t play the game in chronological order. You can defy the limits of time and space, jumping backward or forward to explore the parts of the history that interest you. Want to leap a thousand years into the future and see how an institution shaped society? Want to jump back to the childhood of the king you just saw assassinated and find out what made him such a hated ruler? That’s normal in Microscope.You have vast power to create… and to destroy. Build beautiful, tranquil jewels of civilization and then consume them with nuclear fire. Zoom out to watch the majestic tide of history wash across empires, then zoom in and explore the lives of the people who endured it.Mock chronological order.Defy time and space.Build worlds and destroy them.

    $42.00

  • Gamers Guild AZ Hit Point Press Inc Dragon Stew (Pre-Order) GTS

    Dragon Stew

    Richly written & illustrated by Antonio Demico of Pointy Hat Studios, the Dragon Stew PDF is a Fifth Edition Supplemental that gives both players and GMs the tools to bring the magic of cooking into their games! There are several different rulesets included in the book, like Cooking Classes, Dessert Familiars, and Cooking Rules. Feel free to mix and match in order to create the experience you want at your table. The book also includes an entire adventure, designed from the ground up to showcase all different aspects of these additional rules. It makes for an excellent introduction to the different systems, and can even act as the perfect starting point for a whole cooking-themed campaign. It’s ready to run as soon as you get the book, with everything you’ll need to start cooking up your own tale of swords, sorcery, and frying pans. You can use Dragon Stew to add some flavor to your favorite PC, or spice up your game with a completely new kind of challenge!

    $70.00$43.00

  • Gamers Guild AZ Ares Games Hexbound (Pre-Order) GTS

    Hexbound

      Richly written & illustrated by Antonio Demico of Pointy Hat Studios, Hexbound gives players & game masters the tools to add the magic of witchcraft and witches into their games!In 5th Edition, terms like wizard, sorcerer, or warlock have specific meanings, and in the same way, Hexbound gives the word “witch” new meaning. This extensive lore allows you to create deeper, more complex character backstories that give your GM all kinds of tools to use when integrating your character's story into their larger world.All the content in the book, from witch subclasses to witchy adventures, can be used as an addition to your existing campaign or as the bedrock for a completely new witch-themed adventure!

    $70.00$60.00

  • Gamers Guild AZ Petersen Games Cthulhu Mythos (5E): Yig Snake Granddaddy Act 4 GTS

    Cthulhu Mythos (5E): Yig Snake Granddaddy Act 4

    With their enemies on the defensive, the heroes must try to knock both the Yithians and the Elder Things out of the war. But can they successfully campaign against entities who are wiser and more intelligent than even the smartest human? Even if they succeed, it is to discover that nothing is more dangerous than a cornered snake. The serpent wizard plots to sacrifice an entire city to Yig and summon the Great Old One himself in an apocalyptic rain of deadliest venom. Can the heroes defeat Yig in person?

    $35.00$28.00

  • Gamers Guild AZ Petersen Games Cthulhu Mythos (5E): Yig Snake Granddaddy Act 1 GTS

    Cthulhu Mythos (5E): Yig Snake Granddaddy Act 1

    Yig Snake Granddaddy is an amazing campaign in which evil serpent folk seek to bring back prehistoric times, complete with pterodactyls, dinosaurs, and other monstrous beings. In Land Out of Time, the first act of four, your player characters adventure into the wilds of Yilan, a primeval wilderness infested with carnivorous slime molds, gigantic crocodiles, and other lost horrors. There they encounter an evil serpent wizard, who prepares for an evil ritual beyond belief. Betrayed, marooned, and hunted by super-intelligent enemies, can the heroes even survive, yet alone prevail?

    $35.00$28.00

  • Gamers Guild AZ Petersen Games Cthulhu Mythos (5E): Have You Found It? Act 3 GTS

    Cthulhu Mythos (5E): Have You Found It? Act 3: Oratorio

    Despite their victory, the heroes’ reprieve is short-lived. The Yellow Sign, now emblazoned upon the moon, shines down upon Tiarazan and spreads the vile corruption of the King in Yellow. With each passing hour, the machinations of a young aristocrat threaten to topple the city and given time, threaten to bring the entire world to madness. Everything comes down to a race against time, a dangerous visit to a mansion trapped between worlds, and a journey to a murdered world to face the powerful messenger of a Great Old One. This adventure path for 4 to 5 characters starts at 8th level and ends at 12th. The adventures stand on their own or can be played as part of an epic, four-part Mythos-based campaign titled Have You Found It? Sandy Petersen, the author of the Call of Cthulhu Role-playing game published by Chaosium, changes the tabletop world once again with Sandy Petersen’s Cthulhu Mythos – a complete sourcebook for all things Lovecraftian for 5th edition fantasy. Have You Found It?  is the fifth campaign saga for Sandy Petersen’s Cthulhu Mythos for 5th edition.

    $35.00$30.00

  • Gamers Guild AZ Petersen Games Cthulhu Mythos (5E): Ghoul Island Act 3: Clean Up Crew GTS

    Cthulhu Mythos (5E): Ghoul Island Act 3: Clean Up Crew

    The epic story of Ghoul Island continues with Ghoulocracy, in which the adventurers investigate a subterranean temple of eldritch horror occupied by the necrophages of Farzeen. Narrowly escaping an encounter with the nascent elder influence of a Great Old One they emerge to find Farzeen nigh unrecognizable, and their allies have fled to the nearby jungles.The good islanders of Farzeen will not give up their home without a fight, and the adventurers infiltrate the walled city looking for arms and supplies for the impending battle to reclaim what was lost. Armed, trained, and led by the adventurers, the act closes with the Battle for Farzeen!

    $35.00$24.00

  • Gamers Guild AZ Petersen Games Cthulhu Mythos (5E): Ghoul Island Act 2: Ghoulocracy GTS

    Cthulhu Mythos (5E): Ghoul Island Act 2: Ghoulocracy

    The epic story of Ghoul Island continues with Ghoulocracy, in which the adventurers investigate a subterranean temple of eldritch horror occupied by the necrophages of Farzeen. Narrowly escaping an encounter with the nascent elder influence of a Great Old One they emerge to find Farzeen nigh unrecognizable, and their allies have fled to the nearby jungles.The good islanders of Farzeen will not give up their home without a fight, and the adventurers infiltrate the walled city looking for arms and supplies for the impending battle to reclaim what was lost. Armed, trained, and led by the adventurers, the act closes with the Battle for Farzeen!

    $35.00

  • Gamers Guild AZ HATCHLINGS GAMES Inspirisles GTS

    Inspirisles

    INSPIRISLES is a completely original all ages Tabletop RPG promoting storytelling, empathy and Deaf awareness with an emphasis on cooperation. Learn British and American sign language as you cast spells, solve puzzles and battle monsters! INSPIRISLES features a unique system we have called Shaping. It allows participants to engage with Deaf culture and learn sign language (ASL and BSL included). It also forms the dice mechanic at the heart of the game, where you wield the elements to fight back Disbelief.Find over 200 pages, including... A history of the Islands and their inhabitants. Pendragon character creation. Sign language tutorials, including Deaf awareness tips and a strong introduction taking you from the fingerspelling alphabet to your first conversations. A fun 3d6 dice rolling system. How to run sessions as the Grail Guide and plan Questing Days using storytelling archetypes. A host of worldbuilding inspirations, including vibrant locations, ways of earning Belief, festivals, famous friends and foes and a menagerie of fae creatures. A starter Questing Day: ‘Friends in High Places'. Stunning full-colour illustrations from cover to cover, featuring dozens of diverse characters by Lucille Nual and a myriad of creatures, locations and intricate knot art by Josh Somerville. Dyslexia friendly fonts to prioritise accessibility. Sensitivity reading and safety tools, including a consent questionnaire, reflection mechanic and X card. Full colour or B&W versions of the Pendragon sheet, and sign language material by Ashley Grace for both American and British players.

    $42.00$35.00

  • Gamers Guild AZ Renegade Game Studios Teens in Space Renegade Game Studios

    Teens in Space

    The sound of the photon-powered battering ram echoes in your ship. Your Sollemnean pilot informs you that the doors have an 83.4% chance of breaking with the next hit. The cyborg dog to your right is checking and rechecking her enhancements. Your hand rests on the blaster at your hip as you hear the battering ram powering up again. As it hits, the sound of metal rending sends the rest of your crew to high alert. But you smile. This is going to be fun.. In Teens in Space, you’ll venture into the cosmos for adventure and profit. Along the way your crew’s bonds will be tested, your ship will malfunction, and you’ll probably get shot a few times. But that’s all in a day’s work for Teens in Space!  Features: Venture into the cosmos with your crewmates in your very own spaceship! Build your character by choosing from a variety of space age tropes and species!   Customize your spaceship and then take it out for a spin! Powered by the Kids on Bikes system for a streamlined world-building and storytelling experience!  Optimized for crews of 2-6 players ages 8+ with a dedicated storyteller at the helm. 

    $35.00

  • Gamers Guild AZ Petersen Games Cthulhu Mythos (5E): The Big Sleep Act 4: Lullaby GTS

    Cthulhu Mythos (5E): The Big Sleep Act 4: Lullaby

    Tsathoggua’s rampage continues unchecked. Your heroes must delve deep into the caverns whence the Great Old One emerged. Here, you encounter ancient subterranean civilizations and primordial beasts. As you make your way to the lightless realm of N’Kai, Tsathoggua’s origin, you find terror, abomination, and stygian vaults. But somewhere in this nightmare realm is the secret behind the Sleeper’s power. Only you and your heroes have the skills to obtain it, and the knowledge to use it. But Tsathoggua is also aware and alert – will you be ready for the final showdown with the titan itself and its army of slithering monsters? Lullaby is the fourth and final Act of the Big Sleep Saga from the brain of Sandy Petersen! Get them all for a complete campaign in which you can explore all the possibilities of the Sleeper – the alien monster-god Tsathoggua – and his menace. Sandy Petersen, the author of the Call of Cthulhu Role-playing game published by Chaosium, changes the tabletop world once again with Sandy Petersen’s Cthulhu Mythos – a complete sourcebook for all things Lovecraftian for 5th edition fantasy. The Big Sleep is the fourth campaign saga for Sandy Petersen’s Cthulhu Mythos for 5th edition.

    $36.00

  • Gamers Guild AZ Petersen Games Cthulhu Mythos (5E): Have You Found It? Act 2 GTS

    Cthulhu Mythos (5E): Have You Found It? Act 2: Stage Rehearsal

    It began with murder most foul. Two families of prestige, power, and influence. A shadowy group of zealots and an addled troupe of entertainers. At the center of it all, a masked figure intent on bringing a forbidden play, The King in Yellow, to the city of Tiarazan. As the play’s influence spreads, waves of madness and violence wash over the populace, leaving streets slick with blood. The clock is ticking, and time runs short before dark and ancient powers answer the play’s eldritch summons. This adventure path for 4 to 5 characters starts at 5th level and ends at 8th. The adventures stand on their own or can be played as part of an epic, four-part Mythos-based campaign titled Have You Found It? Sandy Petersen, the author of the Call of Cthulhu Role-playing game published by Chaosium, changes the tabletop world once again with Sandy Petersen’s Cthulhu Mythos – a complete sourcebook for all things Lovecraftian for 5th edition fantasy. Have You Found It?  is the fifth campaign saga for Sandy Petersen’s Cthulhu Mythos for 5th edition.

    $35.00$30.00

  • Gamers Guild AZ Petersen Games Cthulhu Mythos (5E): Ghoul Island Act 4: Ghatanothoa Awakens GTS

    Cthulhu Mythos (5E): Ghoul Island Act 4: Ghatanothoa Awakens

    Ghatanothoa awakens and the end is nigh. The Great Old One is ascending and a plot, centuries in the making, is coming to fruition. The adventurers will travel to lands undreamed of to thwart horrors from their worst nightmares. The time for hard choices is at hand. Will the greater good be served? Or will the needs of the individual outweigh the lives of the many? The journey ends with the adventurers thrust between two godlike forces, each intent on ending the other’s influence over Farzeen. Regardless of the decisions made, one thing is for certain, Farzeen will never be the same again.

    $35.00$24.00

  • Gamers Guild AZ Petersen Games Cthulhu Mythos (5E): Ghoul Island Act 1: Voyage To Farzeen GTS

    Cthulhu Mythos (5E): Ghoul Island Act 1: Voyage To Farzeen

    Ghoul Island is the first campaign adventure for Sandy Petersen’s Cthulhu Mythos and can be easily introduced into any 5E fantasy setting. This first act (of four), Voyage to Farzeen, begins with a mutiny and ends in underground tunnels where our adventurers discover an ancient temple dedicated to a horror thought to have been vanquished long ago!

    $35.00$24.00

  • Gamers Guild AZ Woodpecker Games Nanolith: Cyberpunk RPG Board Game (Pre-Order) Quartermaster Direct

    Nanolith: Cyberpunk RPG Board Game (Pre-Order)

    This item is a pre-order item with an expected release date of 04/24/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. 1 to 4 awakened heroes recover their dark memories in this cooperative J-RPG-inspired legacy, skirmish, and story-driven board game. - Minimal setup, deep gameplay- Unique battles, exploration & secrets- Unlock new locations, branching stories, and comics- A full 50–60 hour campaign "Feels like a Final Fantasy board game." Nanolith is a cyberpunk-dungeon crawler with heavy RPG elements. The game is played in two books (the encounter book and the story book) which present the players with the fatalistic story of the four main characters and their quest to retrieve their lost memories. In the encounter book artworks, scenario maps, and comics tell the progressing story of a human civilisation on the brink of extinction. Scenario outcomes, items the players get during the encounters and player decisions reference text sections in the storybook which advance the surprising and creative novel situated in the world of nanolith. Depending on player decisions and the outcome of scenarios the narrative paths of the story diverge greatly. The mechanics used to bring the unique skill sets of each character to live provide a deep tactical, cooperative experience. Through the use of five six-sided activation dice movement, item activation and special skills can be activated by the players. But fear not the bad luck of rolling a hand full of dice! The clever mitigation mechanics using aggro to manipulate the value of your rolled dice guarantees, that if you really need to power up your mightiest abilities you will be able to do so. But every power comes with a price. The more you push your luck the harder your character may fall. Overusing the nanomachines your body produces you will at some point overcharge and set free the power of the nanolith inscribed in your DNA. You will get nanoshocked and be able to use a mighty character specific nanoshock ability once for free. But the more often you do this the closer you bring your precious character to the threshold between live and death. So choose you weapons wisely. Most importantly Nanolith is a game of adventure and storytelling. The world in which this game plays out is different from any generic science fiction world you ever visited before. Player decisions do have a heavy impact on the story and the prose written for this game is much more than decorative attachment. It's a cyberpunk novel in which your characters are the main protagonists. Your decisions seal the destiny of Neo Eden. So don't hesitate any longer. The Nanolith awaits you! Contents:- 80-page campaign book- 100-page story book- 40-page rulebook- 4 hero + sidekick acrylic standees- 4 player boards- 40 acrylic dice- 60 enemy acrylic standees- 6 boss acrylic standees- 180 cards + 180 card sleeves- 60 tokens- 3 vinyl sticker sheets- 30 custom six-sided dice- 8 eight-sided dice- 4 tuck boxes- 2 bookmarks

    $154.00$131.00

  • Gamers Guild AZ Renegade Game Studios Kids on Brooms Renegade Game Studios

    Kids on Brooms

    You pull your wand from the folds of your cloak, and its glowing blue end illuminates the door in front of you—the entrance to the banned books section. You watch as the copper snakes twist and turn around the lock that keeps students like you out. But you’ve been left with no choice. Your barn owl hoots softly upon your shoulder as you raise your wand to the knob and whisper the unspoken words. Kids on Brooms is a collaborative role-playing game about taking on the life of a witch or wizard at a magical school you all attend- a place full of mystery, danger, and thrilling adventure. From dealing with strict professors to facing down mythical beasts, players will get the opportunity to ride brooms, brew potions, and cast powerful magic as they uncover the incredible secrets their school and its inhabitants hold. Built using the ENnie Award-Winning Kids on Bikes framework, it is a rules-light, narrative-first storytelling game perfect for new players and gaming veterans alike! Features: Create your own unique magical school for witches and wizards! Face down fantastical beasts, search for school secrets, and make sure you hand your homework in on time! Wield wands, ride brooms, brew potions, and cast powerful spells! Tell your own stories filled with magical adventure using the Kids on Bikes framework for rules-light, narrative-first storytelling!

    $35.00

  • Gamers Guild AZ MEROMORPH GAMES Atma Act II Quartermaster Direct

    Atma Act II

    Atma Act II contains 4 stage decks and 12 character decks for endless variety! They can be mixed and matched with any other Atma content. Welcome to a world near our own. The volcanic mineral atma empowers the living and entwines the dying, while artificial intelligence and alien titans join humanity in this daunting new century. Yet in the Restless Zones, beyond society and law, trouble lurks. Gather your fellow adventurers and prepare to test yourself against the world’s most dangerous frontiers. The sky’s getting darker… Atma is a complete roleplaying game system in a tiny package. It's portable, quick to set up and teach, and plays in just 2 hours — perfect for game nights or pop-up sessions! A Game Master and 1-4 players use illustrated tarot cards to fuel RPG gameplay focused on creativity and quick thinking. Atma excels as a tutorial for first-time GMs who've always wanted to run an RPG, while allowing limitless creativity for roleplaying pros. Atma Interlude I contains 1 stage deck and 4 character decks in a magnetic box; everything you need to play, in your pocket! WHAT MAKES IT UNIQUEFast - Many roleplaying games take days to learn, weeks to prepare, and months to play. Atma is fast to learn, to teach, and to finish. Sneak a full RPG into your weekly game night rotation, or use it to run pop-up sessions with anyone, anywhere, anytime.Colorful - RPGs embrace creativity and imagination, and Atma is no different — but with hundreds of beautifully illustrated cards, you can quickly set the stage, visualize characters, and get to the gameplay. And every card is packed with surprises, suggestions, and unusual uses. There are no “combat only” cards here.Welcoming - RPGs can be intimidating, especially for new players asked to be creative under a time limit. Atma’s takes the pressure off until players get comfortable. Best of all, Atma makes the hardest job in roleplaying — the Game Master — fast and easy. If you’ve always wanted to GM but never felt brave enough, Atma is a fantastic introduction to this rewarding role.

    $63.00$40.00

  • Gamers Guild AZ Board Game The Quiet Year Heart of the Deernicorn

    The Quiet Year

    The Quiet year is a map game. You define the struggles of a community living after the collapse of civilization. The 52 cards each correspond to a week of the year and trigger certain events – bringing bad news, good omens, project delays and sudden changes in luck. Your decisions will define the values and future of the community and be added to an evolving collaboratively drawn map. This map blends literal cartography with symbols, creating a rich visual record of land and people.

  • Gamers Guild AZ Plot Bunny Games Catcrawl Indie Press Revolution

    Catcrawl

    You are a cat and have recently arrived in your new home. Now you're alone in this unfamiliar environment for the first time and set out to explore it. Catcrawl is a collaborative role-playing game (TTRPG) in which you tell the story of this exploration. You'll use an apartment map with 24 squares for the cat to explore and several lists with details and ideas for your descriptions. How is the cat going to interact with the environment and what is it going to discover? Play to find out! Catcrawl is a GM-less or solo RPG for 1-4 players, who narrate the exploration together. It combines hexcrawl-like mechanics with story game techniques. The players take turns playing the cat, describing the environment, and narrating the consequences of the cat's actions. The roles rotate with every new square. In the end, the cat cozies up for a nap and falls asleep. Catcrawl is ideal for one-shots and has a flexible play time of about 30 minutes to 3 hours. Catcrawl is great for RPG newbies as well as for experienced players. It also works well with kids. Everything you need to play is in this zine or PDF. No preparation or experience necessary - just start playing!

    $26.00$22.00

  • Gamers Guild AZ Petersen Games Cthulhu Mythos (5E): Yig Snake Granddaddy Act 3 GTS

    Cthulhu Mythos (5E): Yig Snake Granddaddy Act 3

    The heroes are on the offensive, trying to undermine the ancients’ plans, but they can’t do it here – they must travel to the dreamlands to find new allies. But this is not all. Their ally, the mummified cat Dandelion, brings them into contact with a Yithian who opposes some members of his own race. Seeking to sabotage the Yithians, the heroes must mindswap themselves into molluscoid Yithian bodies. Can they trust their Yithian ally? No Yithian can be a true friend – he follows his own goals exclusively with obsessive skill. Finally they must hunt and capture alive a legendary super-snake which their enemies seek to summon Yig himself! Can they beat the serpent folk at their own game?

    $35.00$28.00

  • Gamers Guild AZ Petersen Games Cthulhu Mythos (5E): The Big Sleep Act 2: The Doomed World GTS

    Cthulhu Mythos (5E): The Big Sleep Act 2: The Doomed World

    You and your allies have temporarily escaped some of the worst effects of Tsathoggua’s rising, but now the Great Old One walks the surface world. What do the Sleeper’s demented cultists seek? You follow a pilgrimage of cultists through a deadly forest, to an enchanted mountain, hollow within. From there you must penetrate and escape a fortress of sub-human bestial horrors. Eventually your heroes enter the neighboring, not-yet-blighted Kingdom of Yetive. You rush to seek the Queen’s aid, but she has her own plans and goals, and you and your fellow heroes are not the only factions calling upon her. The Doomed World is the second Act of four of the Big Sleep Saga from the brain of Sandy Petersen! Get them all for an amazing campaign dedicated to the horrors of the ravenous alien monster-god Tsathoggua. Sandy Petersen, the author of the Call of Cthulhu Role-playing game published by Chaosium, changes the tabletop world once again with Sandy Petersen’s Cthulhu Mythos – a complete sourcebook for all things Lovecraftian for 5th edition fantasy. The Big Sleep is the fourth campaign saga for Sandy Petersen’s Cthulhu Mythos for 5th edition.

  • Gamers Guild AZ Petersen Games Cthulhu Mythos (5E): The Big Sleep Act 3: The Fate Empire GTS

    Cthulhu Mythos (5E): The Big Sleep Act 3: The Fate Empire

    You and your heroes now seek assistance from the mountain kingdom of Lorenz, but King Leo proves troublesome indeed. He demands your heroes lead an expedition to the cultists’ hollow mountain. Unfortunately, his secret dreams and weaknesses threaten your mission, and your heroes must flee on Pegasus-back in an exciting aerial chase against winged nightmares. Your heroes make their way to the imperial capital, but the court is in turmoil. You have the unique opportunity to shape the empire’s response to the crisis. Can you organize and unify the empire? Can even the massed forces of humankind stave off the looming disaster? Or is all the world fated to end up in the gullet of the monstrous Sleeper – Tsathoggua himself. The Fate of the Empire is the third Act of four of the Big Sleep Saga from the brain of Sandy Petersen! Get them all for an amazing campaign dedicated to the horrors of the ravenous alien monster-god Tsathoggua. Sandy Petersen, the author of the Call of Cthulhu Role-playing game published by Chaosium, changes the tabletop world once again with Sandy Petersen’s Cthulhu Mythos – a complete sourcebook for all things Lovecraftian for 5th edition fantasy. The Big Sleep is the fourth campaign saga for Sandy Petersen’s Cthulhu Mythos for 5th edition.

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