Role Playing Games
Broken Compass: Adventure Journal
Broken Compass is an Adventure Role-Playing Game inspired by the great movies and games of the genre, from the Mummy to Uncharted, passing through Indiana Jones and Tomb Raider. Adventurers in Broken Compass are men and women of action, traveling the World to face the Challenges of great cities and wild, unwelcoming lands alike. Adventurers risk their lives every day, driven by their will to discover, learn or obtain something priceless to them. The corebook features the full set of game rules, the setting 1999 and a ready-to-play Episode! A manual you can bring with you everywhere you go to live great adventures on demand! - Broken Compass is based on the highly cinematographic Fortune System: a set of game mechanics that use small pools of six-sided dice to determine theoutcome of any task that might entail risks or end in accidents. To succeed, you don’t need to roll high totals. Your aim is to roll two-, three-, and four-of-a-kind results, which become Successes.- Easy to learn and easy to play. The Fortune Master is in charge of knowing the story and the locations where it takes place, while the other playersassume the role of Adventurers, people of action setting out in search of treasure!- 3 expansions and one Spin-Off available, adding hundreds of pages and lots of new settings, characters, and adventures to the table. Contains: 1 Adventure Journal core book (239 pages)
$70.00$45.00
Call of Cthulhu, 7th Ed.: Children of Fear
There have long been stories of two rival kingdoms, hidden from the world in ages past. Their names: Agartha, the City of Fear, and Shambhala, the City of Peace. Although their legends have become confused over time, there is one constant: that opening the gates of the hidden kingdoms shall herald the end of this epoch and usher in the new. And, whoever prevails wins the right to shape the new age in their image, for good or ill...
$74.00$44.00
Broken Compass: Jolly Roger - Season 2
Jolly Roger will provide you all you need to go on great Adventures in the Caribbean Sea in the golden age of piracy. Includes additional rules for Dueling, Gambling and Naval Battles, as well as a ready-to-play On Demand Season. - Broken Compass is based on the highly cinematographic Fortune System: a set of game mechanics that use small pools of six-sided dice to determine the outcome of any task that might entail risks or end in accidents. To succeed, you don’t need to roll high totals. Your aim is to roll two-, three-, and four-of-a-kindresults, which become Successes.- Easy to learn and easy to play. The Fortune Master is in charge of knowing the story and the locations where it takes place, while the other players assume the role of Adventurers, people of action setting out in search of something. Contains: 1 Jolly Roger book (224 pages)
$56.00$36.00
Dungeon Crawl Classics: Dark Tower (3-volume slipcase set)
The Chosen Sons of Set presents three additional fully-developed adventures inspired by the classic Dark Tower ready to continue the campaign! Additional riches, powerful eldritch sorceries, endless glory and grisly death can also be found in The Chosen Sons of Set!A three-volume hardcover slipcase. Includes all-new cover artwork by fantasy legend Sanjulian. Ranked by Dungeon magazine as one of the top 30 adventure modules of all time.Designed for DCC RPG characters of level 3.
$153.00$83.00
Broken Compass: Voyages Extraordinaires - Season 3
The expansion Voyages Extraordinaires takes inspiration from Jules Verne’s adventure classics like Journey to the Center of the Earth and Around the World in 80 Days. Includes additional rules for managing Missions and Wagers, Extraordinary Inventions, as well as tips for creating Adventurers’ Clubs and Expeditions, and a ready-to-play On Demand Season. - Broken Compass is based on the highly cinematographic Fortune System: a set of game mechanics that use small pools of six-sided dice todetermine the outcome of any task that might entail risks or end in accidents. To succeed, you don’t need to roll high totals. Your aim is to roll two-, three-, and four-of-a-kind results, which become Successes.- Easy to learn and easy to play. The Fortune Master is in charge of knowing the story and the locations where it takes place, while the other players assume the role of Adventurers, people of action setting out in search of something. Contains: 1 Voyages Extraordinaires book (208 pages)
$56.00$36.00
Queerz! RPG: Basic Box
In QUEERZ!, you will take on the role of someone blessed with magical powers. Specically, you are "Queerz", and your powers come from the Rainbow Empathy — a magical force that empowers and embodies ideals of humanity, compassion, joy, and wisdom, offering those who can wield it unimaginable power that sparks from their love. Queerz are tethered to it by their Runway, a unique and personal pursuit that they are passionate about and through which they can inspire others.Against them stand super-powered individuals of a different kind, an army of villains fueled by Ignorance, a rigid glasslike substance made of negative feelings and hateful, constricted world views that stem from one's deep pain, the Ignorance Core. Many times these are people close to the Queerz and they can even be Queerz themselves -- no one is immune to Ignorance!These so-called Justice Knights are determined to make the world adhere to their constricted image of order, forcing everyone into their twisted idea of justice. In this game, you will show them the Rainbow and melt away their Ignorance, touch their hearts and transform them.Watch out world, here comes QUEERZ!★ A flexible system — QUEERZ! is powered by the acclaimed and popular roleplaying game system City of Mist, also published by the Son of Oak Game Studio – which grants players powers that are recognizable from characters in fiction, like fairytales.★ Tag-Based — Any ability, characteristic, resource, ally, or move that you name as a power tag - from a "drag queen's wig" to "rainbow blast" to "bear hug" to "throwing shade" to "cinnamonrolls" - can be invoked in the game to empower your character's actions. This ultimate customization is perfect for the diverse setting of QUEERZ!!★ Adaptation of a famous manga — TTRPG, an adaptation of the original QUEERZ! manga by Isago Fukuda, is a roleplaying game about LGBTQ+ superheroes who battle villains that personify intolerance and bigotry.★ Strong Table Presence — It is, to quote the creators directly, exuberantly campy and earnest; a slice of superhero fun with a progressive, glittery hope-punk aesthetic.
$35.00$20.00
Between the Skies: Collected Edition Hardcover
Between the Skies is a cosmic fantasy game of travel and exploration across endless worlds. It is also a set of system-neutral, modular procedures, tables and methods that can help spark your imagination in any game of weird fantasy adventure. It emphasizes a fluid, fiction-first approach to role-playing based on shared judgment, without reference to a single, static set of rules. It also provides all you need to generate strange and wonderful characters to venture forth into equally strange and wonderful worlds. It includes: Role-playing grounded in a common understanding of a shared imaginary world, rather than a set system of rules Life path character generation. Procedures for creating your character by traveling the Planes and Spheres, and maybe dying! Procedures and tables for ship generation, intersphere and interplanar travel, portal hopping, and all the encounters that might occur along the way Advice and guidance on running games of travel and exploration between worlds A short starting adventure, accompanied by an outline of all the tables and procedures used to create it Destination generation resources, including mapping procedures, and tables for flora and fauna, adventure sites and hooks, and more Wealth & property resources, including tables for trade goods and important objects, and procedures for enterprises and long distance trade Wet Forests, an adventure destination by Iko Dozens of additional tables for generating your character's friends, enemies, powers, skills, equipment, creatures, factions, gods, and other important details.
$70.00$39.00
Shadowrun RPG: 6th Edition - Double Clutch
Double Clutch is the core rigger book for Shadowrun, Sixth World. If you are looking to build-your-own vehicle then you will love the first chapter. If you want to make the Sixth World chopper, sports car, speed boat, or t-bird of your dreams, Double Clutch has the rules to help you do so!
$63.00$34.00
Shadowrun (6E): Falling Point
The sixth world feels like its perpetually in the middle of slow-motion collapse, disaster after disaster threatening to bring parts or all of it down. So, its critical to know what might push some of this disaster over the edge, turning slow-motion into a full-on downward plunge. Falling Point profiles ten people and organizations standing on the precipice. Sometimes theyre the ones who might go over the edge; other times theyre looking at someone else they can push. Either way, theyre going to play a significant role in unfolding events, so runners better know about them before they run into them in the shadows.
$70.00$38.00
Blights Ov The Eastern Forest
Blights ov the Eastern Forest sends your adventurers on a dangerous mission to cleanse the evil that spawns from the very roots of the woods, and weaves a rich history that continues your adventurers’ careers from 0-levels in Sky ov Crimson Flame to hardy 1st-levels!
$42.00$23.00
Arc: Doom Tabletop RPG (Hardcover)
Tonight, we save the world.Immerse in ARC's rules-lite, tension-heavy adventures to race against the clock and slay the apocalypse. Capture your imagination with near-inescapable dooms that threaten limitless worlds...for a heart-racing story to remember. A high-quality, lushly designed and illustrated game. The 168-page book contains:A complete fantasy d6 RPG system with rules for:— Building engaging, tightly-paced stories through the Doomsday Clock and a trinity of Omens.— Seamless yet manifold ways to pair Skills with problem-solving Approaches. Placating a higante? Flex your charisma Creatively, Carefully, or Concertedly.— Player-driven combat with intent-based initiative. No more passively waiting for the next turn: players must strategize teamwork each round.— Esoteric ways to recover magic. Bury teeth, submerge in elements or even eat an entire door. What's the price of power?— 40 Spells & Techniques, ranging from the mundane—whispered messages—to the unknown—open doors to secret locations—and the world-wracking, truest Miracle.— 36 fascinating creatures: bunny-eared noblins, flowerheaded courtiers, cannibal elves, moon-eating wyrms and more.Plus approachable, practicable guidance to run a satisfying game of ARC with friends.ARC’s OSR-empowered theme is underpinned by a deep foundation for shared stakes, breathing story arcs, and collaborative worlds that meaningfully respond to player action…as well as world-spanning calamity.Created by momatoes.Hardcover standard edition: 168 pages, hardcover case bound, sewn binding, A5 size.
$70.00$40.00
Shadowrun RPG: 6th Edition - 30 Nights
30 Nights is a detailed campaign book to help players learn and have fun with Shadowrun, Sixth World. It introduces players to new rules and new plot lines, plunging them into the growing chaos in the UCAS as they look into the source of a mysterious blackout plaguing Toronto. The adventures can be played as a single gaming session to introduce players to the new rules, multiple sessions hitting highlights from the adventures, or a detailed campaign propelling the players through each of the 30 nights of the blackout and ensuing chaos.
$56.00$31.00
Legendary Games - The Dragon's Hoard #10 (5E)
Magic, Monsters, and More! The Dragon’s Hoard is a monthly anthology of magic items, spells, monsters, and more for your 5th Edition campaign! Each issue of The Dragon’s Hoard takes every new magic item, spell, monster, or other new rules content from our ongoing Legendary Loot Patreon (https://www.patreon.com/LegendaryLoot) and presents it for you, with dozens of new elements beautifully illustrated and ready to unleash on your players! In this month's features you'll find: The Treasure Trove, featuring magnificent magic items like the holy liberator, crypt warden's plate, drowning rat charm, and crown of iron sorcery! Basker’s Books, featuring new spells for almost every 5E spellcaster like awakened from death, sublime detachment, skeleton crew, and hail of needles! Class Acts, featuring new class options for your 5E heroes like the new penumbra sorcerous origin, battle domain, and college of astrology! Marvelous Monsters, featuring killer creatures across every challenge level like the benevolent mix couatl, the sin-eating jarjacha, and the dreadful carreta nagua, the carriage of the dead! Join the Legendary Loot Patreon to get brand-new 5E rules content every single day plus other amazing benefits or pick up The Dragon's Hoard every month and get 26 pages of terrific treasures, terrifying foes, and more to Make Your Game Legendary!
$18.00
Modern Age RPG: Basic Rulebook
Modern AGE is a roleplaying game that lets you have exciting adventures in any era from the Industrial Revolution to the near future. The game can handle everything from two-fisted action to urban fantasy to weird conspiracies. Modern AGE uses the Adventure Game Engine (AGE), the ENnie Award-winning system made popular by the Dragon Age, Fantasy AGE, and Blue Rose RPGs. The Basic Rulebook includes a new, classless implementation of the AGE system, 20 levels of advancement, an innovative stunt system, psychic and magic powers, rules for chases, player and GM advice, and an introductory adventure so you can hit the ground running. Options let you tune the rules for grim and gritty stories, high adventure, or something in between. Enter the Modern AGE!
$49.00$27.00
Rultmoork - Limited Edition
Brave Rultmoork and bring life back to the land! As Above, So Below. Deep in the Baevonian Mountains stands a monolithic spire of stone, peppered with ancient ruins, and mostly forgotten. The spire contains a temple complex rich in history and steeped in the mysteries of the past, untouched for a millennium, but it is not without its dangers, for ancient evil stagnates within. This is Rultmoork, where, according to legend, the very land died to the sound of a single falling tear.Rultmoork is a deluxe adventure about duality. It is challenging, deadly, and intended for 4–6 characters of levels 5–7. The adventure marks Jonathan G. Nelson’s return to adventure writing after his critically acclaimed success Rise of the Drow: Collector’s Edition. Playstyles of ruin exploration, investigation, and dungeon delving. Wasteland Archaeology: Explore ancient ruins, marvel at murals, decipher a lost language, and piece together clues. Visions of the Past: Live through horrors of millennia past in a roleplaying-rich investigation. Challenging Dungeon: Test your mettle against an interactive and dynamic dungeon. New Mechanic: Flow / Stagnation! Two different modes for monsters and magic items. Hardcore Mode: Make a difficult adventure truly unforgiving and deadly. Brutal, unique monsters that require both brains & brawn to defeat. Three nightmarish bosses to challenge even the most experienced groups. Logical environments reward players for paying attention and engaging with the wonders of Rultmoork. Extensive guidelines and “At a Glance” sections to keep your game running smoothly. Player Handouts: Show what the heroes see, rather than just describing it.
$111.00$57.00
Rultmoork - Standard Edition
Brave Rultmoork and bring life back to the land! As Above, So Below. Deep in the Baevonian Mountains stands a monolithic spire of stone, peppered with ancient ruins, and mostly forgotten. The spire contains a temple complex rich in history and steeped in the mysteries of the past, untouched for a millennium, but it is not without its dangers, for ancient evil stagnates within. This is Rultmoork, where, according to legend, the very land died to the sound of a single falling tear.Rultmoork is a deluxe adventure about duality. It is challenging, deadly, and intended for 4–6 characters of levels 5–7. The adventure marks Jonathan G. Nelson’s return to adventure writing after his critically acclaimed success Rise of the Drow: Collector’s Edition. Playstyles of ruin exploration, investigation, and dungeon delving. Wasteland Archaeology: Explore ancient ruins, marvel at murals, decipher a lost language, and piece together clues. Visions of the Past: Live through horrors of millennia past in a roleplaying-rich investigation. Challenging Dungeon: Test your mettle against an interactive and dynamic dungeon. New Mechanic: Flow / Stagnation! Two different modes for monsters and magic items. Hardcore Mode: Make a difficult adventure truly unforgiving and deadly. Brutal, unique monsters that require both brains & brawn to defeat. Three nightmarish bosses to challenge even the most experienced groups. Logical environments reward players for paying attention and engaging with the wonders of Rultmoork. Extensive guidelines and “At a Glance” sections to keep your game running smoothly. Player Handouts: Show what the heroes see, rather than just describing it.
$56.00$32.00
Shadowrun RPG: 6th Edition - Cutting Black
A new edition of Shadowrun requires new stories, and Cutting Black launches Shadowrun, Sixth World Edition with a bang! Following on the immersive style of classic Shadowrun books such as Universal Brotherhood and Bug City as well as newer successes like Dark Terrors, Cutting Black sets up storylines full of dark dealings and intrigue that will shake the Shadowrun setting and inspire game campaigns for months or longer. Players and gamemasters alike diving into the new edition will need this book as a resource to find out whats happening in the Sixth World and to keep up with its twists and turns.
$63.00$34.00
Shadowrun RPG: 6th Edition - Assassins Night
Building on the structure of 30 Nights, Assassins Night is a campaign book for Shadowrun, Sixth World that provides short adventures that can be linked into a longer campaign centered on a major event-the attempted assassination of one of the world`s power players. The players take a major role in determining how events shake out, who gains from these events-and who takes the blame.
$56.00$31.00
Shadowrun RPG: 6th Edition - Collapsing Now
Some are careful, others are chaotic. Some are new, others are old. Some are ruthlessly calculating and logical, others have only the barest acquaintance with sanity. But they're all in the shadows, they're all dangerous, and they're all things need to know. Collapsing Now details ten organizations poised to make an impact on the ever-shifting structures of the Sixth World - ten organizations shadowrunners could encounter. Maybe they'll be helpful, maybe harmful, maybe both, but whatever the case, runners need ti knoew what they're about. Because the last thing a good runner ever wants to be is surprised. Collapsing Now is a Runner Resource book for Shadowrun, Sixth World.
$63.00$34.00
Librus Nocturnum
Embark on a spine-chilling journey in this anthology of adventures that will haunt your players’ every step. Within the pages of this tome, fear takes shape in the form of flesh-eating zombies, diabolical devils with a penchant for contact, unhinged mad scientists, and horrors that span dimensions. Will your players rise to the challenge, or succumb to the darkness that lurks around every corner? Librus Nocturnum offers a diverse array of adventures tailored for the fifth edition of the world’s greatest roleplaying game, ranging from level zero to twelve. Craft your own narrative by picking and choosing your favorite quests, or immerse your gaming group in a dedicated campaign that traverses the entire anthology. The choice is yours, but one thing is certain – the horrors that await will leave an indelible mark on your gaming experience. But that’s not all – delve into a bestiary teeming with over sixty original creatures, each designed to rattle the nerves of even the most seasoned adventurers. Unleash these nightmarish beings in the included adventures or seamlessly integrate them into your existing game worlds. Are you ready to face the terrors that lie within Librus Nocturnum? The darkness awaits.
$70.00$40.00
Feral: Solo Rules for Primal Quest
Feral provides an intuitive guide to make the most of Primal Quest (link opens in new tab/window) (link opens in new tab/window)’s system, bringing the weird stone and sorcery world of Thaia to life. Inside these pages you get all the rules, tools, tables, and guidance needed to play Primal Quest without a Referee—or with a Referee, but without the need to prepare anything in advance. Includes: Guidance on how Solo and GMless Play works. The basic procedures and Oracles of Solo and GMless Play. How to create scenes making use Rules for prolonged actions. Heroic rules for pulp literature inspired characters. How to create scenes making use of Tags. A useful assortment of Random Tables and Generators to help inspire your game of Tags. A useful assortment of Random Tables and Generators to help inspire your game.
$31.00$16.00
Arkham Horror RPG: Kingsport Mysteries (Pre-Order)
This item is a pre-order item with an expected release date of 02/06/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Building on the setting introduced in Dreams of Kingsport, the three unique adventures of Kingsport Mysteries breathe life into the iconic coastal town of Kingsport and the surreal allure of the Dreamlands. This 96-page collection draws you and your friends into three gripping tales of intrigue and danger: Among the wharfs and warehouses, a brutal killer hunts. Will the investigators evade a gruesome end and find a Safe Harbor? When the city’s children begin to play a dangerous game that should leave them dead, can the investigators uncover why they are taking a Leap of Faith? After citizens begin to vanish, can the investigators pursue them in this world and beyond in Dreams of Shrouded Silk? EXPAND YOUR INVESTIGATIONS INTO KINGSPORT: Explore the eerie coastal town introduced in Dreams of Kingsport, adding new depth, lore, and mystery to your Arkham Horror RPG campaigns with three atmospheric adventures. DIVE INTO THREE GRIPPING SCENARIOS: Face a deadly killer in Safe Harbor, unravel a chilling supernatural game in Leap of Faith, and pursue missing citizens across realms in Dreams of Shrouded Silk. ENHANCE GAMEPLAY WITH PREMIUM CONTENT: Utilize a 96-page softcover adventure book filled with narrative detail, investigator challenges, and immersive horror-driven storytelling. NAVIGATE WORLDS WITH LARGE POSTER MAPS: Use two double-sided poster maps that bring Kingsport, its wharfs, warehouses, and Dreamlands locations to life for deeper roleplaying immersion. SUPPORT KEEPERS AND PLAYERS ALIKE: Add ready-to-run mysteries perfect for new and veteran Keepers seeking tense, story-rich investigations that elevate every session. Contents: 96-page adventure book 2 double-sided poster maps
$63.00
The Blister Critters RPG: Growing Pains (Pilot Episode) (Pre-Order)
This item is a pre-order item with an expected release date of 02/28/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Growing Pains is a plantastic, zine-length Pilot Episode (starter adventure) for Blister Critters. Written for first-time Producers and players, this pilot episode is the perfect start to a kinda gnarly season of Blister Critters. When Jenny Broadstripe, your rough n tumble Burrow leader, reveals she’s found an end to the Burrow’s ongoing food crisis, your Pack is thrust into a perilous adventure of scientific intrigue and discovery! This episode features several Stuff-laden locations, a diverse cast of NPCs ranging from bovine Beasts to plant-eating Pests, and a whole new category of plant-based beings in the Blister Critters world—Plitters! Producers can use the concepts, NPCs, and stories told in this Episode to launch into a Season of intrigue, mutated sentient plants, and hedgehog villainy.
$21.00$18.00
Warhammer: The Old World RPG - Gamemaster's Guide (Pre-Order)
This item is a pre-order item with an expected release date of 04/15/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Welcome to the World of Legend This 192 page full colour hardback provides Gamemasters with tools and guidance used when running the game. Combined with the core rules in the Player’s Guide, it’s everything your group needs for a Warhammer: the Old World Roleplaying Game campaign. Features:Designed to complement the Player’s Guide, this essential volume gives Gamemasters everything they need to build immersive, perilous, and character-driven campaigns.Teaches how to run engaging sessions with expert GM advice tailored to the unique tone, themes, and mechanics of the Old World. Perfect for both new and veteran GMs.An Allies & Antagonists chapter with a huge array of fully developed NPCs, complete with plot hooks, goals, and conspiracies to weave into campaigns.Dynamic campaign tools like Grim Portents, NPC Contacts, and Dark Threads that craft layered stories and keep players invested in every twist of fate.
$63.00$53.00
Mat Marker: Broad Tip - Water Soluble
These broad-tipped markers have the ability to make thin or wide lines depending upon how you hold the pen tip when you write. This can be useful when you need to make a bold statement on the mat.Water-based overhead-projection markers work best on our vinyl mats as they are designed for plastic. DO NOT use grease pencils, permanent markers, or dry erase pens on the mats. The vinyl surface is too porous to allow for easy removal. It is recommended to first test any new pen on a small area such as the border, and wait at least 30 minutes before wiping off to insure that color wipes off properly. Often the colors that stain are not constant due to small changes in the manufacturing of the markers, so it is good to do this test whenever you get a new pen.
$5.00
Chessex Battlemat: 1” SQ & 1” Hex Battle Mat - 96246
This mat features specially-made vinyl in an eye-pleasing oyster color designed to give a flat surface for writing. Using water-soluble overhead-projection pens you can write on the vinyl and remove later with water when the drawing is no longer needed. This approximately 23½" x 26" mat is double-sided with 1" squares on one side and 1" hexagons on the other.
$39.00$28.00
The One Ring: Core Rulebook
Enter the world of Middle-earth with The One Ring™, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. Designed specifically to evoke the atmosphere of The Hobbit™ and The Lord of the Rings™, the game contains rules for creating heroes and sending them off on adventures in a land threatened by the growing Shadow. This beautifully illustrated, full-colour hardcover manual presents Middle-earth as it was twenty years after Bilbo Baggins’ remarkable disappearance and unexpected return. The great events narrated in The Lord of the Rings™ are still fifty years away, leaving plenty of room to narrate stories worthy of an epic. Now in its second edition, The One Ring™ comes with updated and revised rules, a new visual style, and a focus on the land of Eriador — the lone-lands west of the Misty Mountains. Among its key features are: Rules for travelling across the land (Journey), facing frightening foes (Combat), and meeting the personalities of Middle-earth (Council). Thorough advice for the Loremaster on how to bring Middle-earth to life, including rules for magical treasure, the Shadow, and the Eye of Mordor. In-depth information on six Patrons — individuals sponsoring the adventures of the Player-heroes — including Bilbo Baggins and Gandalf the Grey. A bestiary containing a spread of adversaries, from lowly Orc Soldiers and Highway-robbers, to monstrous Cave-Trolls and Barrow-Wights. Rules to create your very own Nameless Things — unknowable beings from the dark corners of the world. A complete Landmark adventure, The Star of the Mist, with extra support for new Loremasters, in the form of tutorial advice throughout. The One Ring, Middle-earth, and The Lord of the Rings and the characters, items, events, and places therein are trademarks or registered trademarks of the Saul Zaentz Company d/b/a Middle-earth Enterprises (SZC) and are used under license by Sophisticated Games Ltd. and their respective licensees. All rights reserved.
$82.00$57.00
Dungeons & Dragons RPG: Monster Manual - Hard Cover (2025)
The biggest D&D monster manual ever, with over 500 total and over 75 brand-new monsters to choose from 9 terrifying new predators for higher-level play, like the arch-hag and blob of annihilation. New variations on beloved creatures like the primeval owlbear and vampire familiar. 40+ versatile humanoid stat blocks that give Dungeon Masters greater flexibility when populating their worlds with NPCs. All creature stat blocks have been redesigned and rebalanced for ease of use and maximum fun. Breathtaking new artwork for almost every monster, including stunning redesigns of the chromatic and metallic dragons. This revised and expanded Monster Manual contains a horde of creatures for fifth edition Dungeons & Dragons. Encounter a monstrous menagerie of familiar favorites like dragons, giants, and mind flayers, plus a host of new monsters like the arch-hag, the blob of annihilation, and the vampire nightbringer. Populate your worlds and adventures with the hundreds of monsters provided, and let their stories, illustrations, and easy-to-use stat blocks fuel your D&D adventures for years to come.
$70.00$59.00
Edge of the Empire: Core Rulebook
Participate in grim and gritty adventures in places where morality is gray and nothing is certain. Ply your trade as a smuggler in the Outer Rim, collect bounties on the scum that live in the shadows of Coruscant, or try to establish a new colony on a planet beneath the Empire’s notice. The Star Wars universe is at your fingertips with the Star Wars®: The Edge of the Empire™ Core Rulebook, the heart and soul of your Edge of the Empire campaign. The 448-page Core Rulebook includes everything players and GMs need to begin their Star Wars roleplay campaign: An introduction to roleplaying in the Star Wars universe Concise rules allow you to quickly generate and advance all manner of memorable characters Clear descriptions of the game’s skills and talents Convenient charts of weapons, gear, devices, starships, and vehicles Rules for conflict, combat, and Force Sensitive Exiles in an Edge of the Empire campaign Extensive background information on the Star Wars universe, its systems, laws, and criminal organizations A wealth of advice for GMs on how to create and run an Edge of the Empire campaign A complete, introductory adventure to launch players into action!
$90.00$64.00
Chessex Battlemap: Megamat 1 ½'' x 1 ½'' - 97246
This combat mat is made from expanded vinyl to bring you the highest quality mat currently available. It is double sided with 1 1/2-inch squares on one side and 1 1/2-inch hexes on the other. It measures 34.5 x 48 inches (87.5cm x 122cm) and requires WET ERASE MARKERS!
$70.00$69.00
Root: The Roleplaying Game - Core Rulebook
War has returned to the Woodland! The Marquise de Cat led her armies to victory over many of the clearings, but the Eyrie Dynasties rise again to oppose her. Meanwhile, the mice, rabbits, and foxes of the Woodland do not sit idly by - the Woodland Alliance, a homegrown rebellion, has emerged, promising to free the Woodland from any oppressors. In the midst of this war, you and your friends - vagabonds all - travel between the clearings, taking on jobs no one else can or will do. You choose whom you serve, if anyone... but everyone knows you may tip the balance of the War. Root: The Roleplaying Game is the officially-licensed tabletop RPG based on the award-winning Root: A Game of Woodland Might and Right board game by Leder Games. In Root: The RPG, you play vagabonds, individual outlaws whose adventures and alliances define the Woodland forever. Here's what you'll find inside this book: Nine unique playbooks, each built to help you create a vagabond whose exploits will echo in the Woodland for generations to come. Easy-to-follow rules for all manner of fantasy adventure, including roguish feats, reputation and travel mechanics, and more. Innovative mechanics for managing equipment, weapons, and combat that make your choices matter both tactically and narratively. Detailed instructions for running Root: The RPG - crafting combats, managing factions, and more - alongside a full clearing, Gelilah's Grove. Root: The RPG is a fantasy adventure for three to six players of woodland creatures fighting for money, justice, and freedom from powers far greater than them. Fame and glory await!
$70.00$59.00
Horrified: Dungeons & Dragons
Terror is in the eye of the beholder! Horrified: Dungeons & Dragons will not only set players against four of the classic role-playing game's most fearsome foes, but will also introduce new gameplay elements inspired by the mechanisms of D&D, including the use of a 20-sided die. Horrified: Dungeons & Dragons features gameplay elements familiar to players of other games in the series: Players work together to face monsters and puzzle-like obstacles to gather item tokens, protect citizens, and avoid attacks. Unique and thematic challenges for each monster further immerse players into the detailed setting and story.
$56.00$49.00
Cosmere RPG: Stormlight Handbook
The Cosmere Roleplaying Game uses an original system designed for a broad range of players, from roleplaying novices to avid TTRPG hobbyists. The system's core mechanic is simple: roll a 20-sided die, add a relevant skill, and try to beat a certain difficulty number. Familiar but upgraded mechanics with purpose-built innovations such as talent trees, skill-based magic, and the �plot die� make the system unique! The Plot DieIn the Cosmere RPG, when a character attempts something risky or dramatic, the GM can tell them to "raise the stakes." That's when the player adds the plot die to their d20 roll. This is a special die that can add an Opportunity or Complication to the result of a skill test. The d20 can also generate an Opportunity (on a natural 20) or Complication (on a natural 1)!While certain rules in the game allow you to spend Opportunity or Complication for specific results, their primary role in the game is to add texture and excitement to the narrative. If you're a young Radiant trying to flee a group of ruthless Skybreakers, an Opportunity could mean you come across a temporary hiding spot, while a Complication might introduce a local constable who joins the people chasing you. Combat, Conversations, and EndeavorsCosmere stories feature incredible battle scenes, but put as much emphasis on interpersonal drama, making discoveries, and clever problem-solving. The Cosmere RPG provides rules to support every scene type and to seamlessly transition between them.During combat, storytelling is at its most "zoomed-in." The system's first twist is its dynamic initiative order: every round the Cosmere RPG offers players a choice between "fast turns" (taking two actions before NPCs can act) and "slow turns" (taking three actions). The list of actions in combat also includes some fresh options, like using Gain Advantage to outwit an enemy, and the ability to "graze" a foe even when you roll poorly.Conversations and endeavors are just as important to Cosmere RPG stories, and are supported with unique mechanics. In conversations, successful tests can wear down a stubborn NPC, but your adversary can make counterarguments that deplete your focus. In endeavors, players have the chance to use their skills in creative ways to engage in a range of scene types, from exploration and pursuits to infiltration and discoveries. Choose Your PathIn most d20-based RPGs, characters choose a specific class that defines their capabilities, and "multiclassing" tends to dramatically dilute a character's power. The Cosmere RPG is built from the ground up to support flexible, talent-based character advancement. In this system, it's an entirely viable choice for a character to alternate between levels in Scholar (Surgeon), Warrior (Soldier), Leader (Officer), and Windrunner! Specialization and diversification can both generate powerful characters, and give you meaningful choices to make whenever you level up. Improvisational MagicRadiant paths give characters access to Surgebinding skills and techniques. Each Surgebinding skill lists specific baseline effects, and talents can unlock advanced capabilities like Soulcasting living flesh or creating Elsegates. However, the rules encourage players to use their powers creatively - just like the protagonists of Cosmere novels. The game rules provide specific answers to questions like, "How much faster can my Edgedancer move with Abrasion?" But this system is also ready to handle improvisational actions like using Abrasion to survive being swallowed by a Chasmfiend. (Roll Abrasion and raise the stakes!)Of course, every magic system in the Cosmere will be different. Like Surgebinding, Allomancy and Awakening rely heavily on skill tests. You can attempt anything within reason by describing your intentions, rolling the d20, spending Investiture, and resolving the effects. Feruchemy and AonDor, on the other hand, offer powerful but more narrowly defined effects that reward well-prepared characters. In a Worldhopper campaign, you might even design a magic system of your own! On the inside, the GM screen is packed with essential rules and references. Quick guides for actions, conditions, and commonly used mechanics ensure smoother gameplay and reduce time spent flipping through rulebooks. Whether you�re running intense combat, dramatic roleplay, or high-stakes exploration, the Stormlight GM Screen keeps everything you need within arm�s reach. Durable and practical, this official accessory from Brotherwise Games is perfect for both new and veteran GMs looking to bring the world of the Cosmere to life.
$83.00$63.00
Force and Destiny: Core Rulebook
Use the full power of the Force in the epic adventures of the Force and Destiny roleplaying game! You can travel the galaxy in search of ancient Jedi knowledge, protect the downtrodden on your home planet, or pilot a starship for the Rebellion. Whatever your path, the Force and Destiny Core Rulebook contains all the information players and Game Masters need to launch a roleplaying campaign set in the Star Wars® universe. The beautifully illustrated, 448-page Core Rulebook details everything from using the narrative dice system in combat and creating Force-sensitive characters to the mythology of the Jedi order and locations inside Sith space. It is the fundamental book and launching point for any Force and Destiny campaign. The Force and Destiny Core Rulebook features: An introduction to roleplaying in the Star Wars universe Clear and concise rules for skill checks, combat, and using the Force Six careers, eight species, and eighteen specializations for Force-sensitive characters Detailed background information on galactic geography, politics, and the Jedi and Sith orders Descriptions and data for numerous starships, vehicles, weapons and other gear A catalogue of NPC adversaries to thwart players during your campaign A complete introductory adventure, Lessons from the Past Helpful advice for GMs about running games of Force and Destiny
$100.00$58.00
WZK72579 Pathfinder Minis: Deep Cuts Wave 1- Goblins
These highly detailed plastic miniatures are pre-primed with Acrylicos Vallejo primer.• Little to no assembly required• Primed and ready to paint• Some miniatures include translucent parts.Contents:3 Goblins3 Bases
$7.00$6.00
Chessex Battlemap: Megamat 1'' x 1'' - 97257
This combat mat is made from expanded vinyl to bring you the highest quality mat currently available. It is double sided with 1-inch squares on one side and 1-inch hexes on the other. It measures 23.5 x 36 inches (66cm x 60cm) and requires WET ERASE MARKERS!
$70.00$69.00
Pathfinder 2E: Pathfinder Player Core
The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This 464-page hardcover tome is the definitive rules resource for all Pathfinder Second Edition players!Pathfinder Player Core is the first core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the GM Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming! Pathfinder Player Core includes:♦ Easier to Learn! We’ve taken feedback from the Beginner Box and the Core Rulebook and made this new entry into the Pathfinder Roleplaying Game easier to navigate and get right into the fun. ♦ Complete character creation rules, walking you through building a character by selecting your Ancestry, Background, and Class, with a focus on the bard, cleric, druid, fighter, ranger, rogue, witch, and wizard! Core ancestry options include human, dwarf, elf, gnome, goblin, halfling, leshy, and orc!♦ A mountain of options allowing you to customize your character including versatile heritages, like the changeling and nephilim, skills and feats, and hundreds of spells (including dozens of new ones), ensuring that the character you build represents your hero not just in story, but in rules as well!♦ Everything you need to know to start playing, from advice on how to explore the world to tips on surviving deadly combats with terrifying foes.♦ A primer on the world of Lost Omens so that your character can be a part of an exciting and diverse world!♦ Rules and tools to advance your character through play, taking them from a fresh-faced adventurer ready to take on the world to a veteran hero, wielding powerful magic that can reshape reality!♦ Fully integrated errata from the first 4 years of Pathfinder Second Edition, including revisions to the witch, expanded options for every character class, streamlined spells, new equipment, and more!♦ This is the first Pathfinder product published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.★ Pathfinder Player Core is the definitive “main” rulebook for Pathfinder Second Edition players, effectively replacing the Pathfinder Core Rulebook. All players need a copy of this book.★ Streamlined and optimized based on a half-decade of player feedback. While the Pathfinder Second Edition rule system remains the same, the presentation in this volume has been completely revised and updated to speed up learning the game and play at the table.★ Extensive marketing support throughout 2023 and 2024.★ Compatible with the Open RPG Creative (ORC) License.
$83.00$56.00
Warhammer The Old World: Arcane Journal High Elf Realms
Within this 48-page supplement, you will find:– Background and lore: A history of the Elves, as well as where they stand in the current age. This includes a map and plenty of examples of faction iconography, colours, and miniatures to inspire your collection.– Armies of Ulthuan: Rules to field two unique Armies of Infamy – the Sea Guard Garrison and The Chracian Warhost.– Special Character & Unit Profiles: Background and rules for units and characters, including Korhil Lionmane and Ishaya Vess, Sentinel Of The Silent Isle.– High Elf Realms Magic Items: Provides the rules for Magic Weapons, Magic Armour, Talismans, Magic Standards, Enchanted Items, and Arcane Items.
$39.00$35.00
Dragonbane RPG: Core Set
Dragonbane is a classic fantasy tabletop roleplaying game full of magic, mystery, and adventure. It is designed from the ground up to facilitate fast and furious play, with very little prep time and adventures that are a breeze to run. Dragonbane is a game with room for laughs at the table, while still offering brutal challenges for the adventurers. This boxed core set includes: Rulebook with fast and effective D20-based game rules for character creation, skills, combat, magic, and travel Adventures book with eleven complete adventures, to be played separately or tied together in the epic Secret of the Dragon Emperor campaign The booklet Alone in Deepfall Breach letting you play Dragonbane solo Large map of the Misty Vale Illustrated playing cards for adventures, treasure, and more Five pregenerated characters Blank character sheet Standees for characters and monsters Battle mat Dragonbane is a translation of Drakar och Demoner, Scandinavia's first and biggest tabletop RPG, originally launched in 1982. This new and reimagined edition has one foot firmly planted in the heritage of decades of Swedish gaming and the other in the modern and innovative game design for which Free League Publishing is known worldwide.
$70.00$43.00
Chessex Dice: Mega-Hedral 7 Dice Set: Vortex Bright Green/black - 22430
Chessex is going big with their new Mega-hedrals. These larger-than-life polyhedral dice boast super-sized digits for effortless legibility, even from across the table. Become immersed in the vast, interstellar beauty of the night sky with this mysterious Nebula Nocturnal Mega-hedral.
$32.00$27.00
Vampire The Masquerade 5th Ed.: Core Book
A Storytelling game of personal and political horror.You are a vampire, struggling for survival, supremacy, and your own fading humanity—afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you. As a vampire, you suffer the pangs of the Hunger, the relentless and terrible thirst for human blood. If you refuse to deal with it, it will overcome your mind and drive you to terrible acts to slake it. You walk this razor's edge every night. This is the original and ultimate roleplaying game of personal and political horror.Fifth Edition is a return to Vampire's original vision, moving boldly into the 21st century. While the rules have been redesigned, this new edition honors the deep story of the original, advancing the metaplot from where it left off and detailing exactly what has happened in the world of the Kindred up until tonight.Mature Warning: contains graphic and written content of a mature nature, including violence, sexual themes, and strong language. Reader discretion is advised.
$77.00$46.00
ALIEN RPG: Evolved Edition: Core Rulebook
Now the time has come for an evolution. The ALIEN RPG Evolved Edition expands upon the original experience and provides an updated and revised version that will feel fresh for rookie and veteran players alike. This expanded core rulebook includes new artwork, new content, and various new tools for players and Game Mothers alike, all fully compatible with previous releases. Features: • Bold new graphic design• Life path character generation• Revised and expanded core rules for stealth, stress and panic• Reworked combat rules for armor, ammo, grenades, stuns, and spaceships• New iconic weapons, ships, and locations from the hit film Alien: Romulus• New rules and tools in high demand from players, including zero gravity, miniatures play support, and expanded campaign play• The Tartarus Sector campaign setting• Last Survivor, a robust solo mode for playing without a Game Mother
$81.00$60.00
Dungeons and Kittens RPG Starter Set
Dungeons and Kittens is an original adventure roleplaying game that blends animal tales and Medieval fantasy in a post-apocalyptic world. Join in the adventures of a group of Kittens as you explore a wonderful new world together. Humans have all but disappeared, and nature has made a comeback. Animals have evolved. Cats, dogs, rats -- and more are at the dawn of a new Middle Ages. The world is filled with the wonder of meowgic and the technology of the past. This box contains all you need to discover, step by step, the world and the rules of Dungeons and Kittens, the Adventure Game! Contains: 2 Adventure Books, including 3 learning adventures and 2 thrilling longer adventures! 5 ready-to-play character sheets 6 large maps 24 dice 1 double-sided playing aid Lots of game tokens!
$56.00
Chessex Battlemap: Megamat 1 inch Reversable Black-Grey Hexes - 97680
Megamat® 1" Reversible Black-Grey Hexes (34½" x 48" Playing Surface) There are 53 columns of hexes per side. The width of the rows alternates between 32 and 31 hexes, so no play space is wasted. To celebrate the upcoming 40th Anniversary of the first Battlemat™ being introduced into the market (May 21st, 1981), Chessex is bringing back some former mat colors plus a new color with a twist! These mats will be reversible with one color of vinyl on one side and a different color on the other. The printed patterns on these two-colored vinyl mats will be the same on both sides; squares on both sides or hexes on both sides. This is a departure from the existing reversible single-colored mats. They will only be printed with 1” squares or 1” hexes. They will not be available in 1½” hex and square sizes. • Made of durable vinyl, providing an ideal playing surface• Rolls for easy storage or travel, lies flat for gameplay• Provides a smooth, matte surface to protect miniatures and dice• Only use water-based overhead-projection pens to draw layouts on the surface of the mat• Clean with a damp cloth• Well suited for roleplaying and historical-simulation games• Do NOT use dry-erase markers or grease pens• Do not leave ink on mat overnight, as permanent staining can occur. The colors Red, Purple, Brown, and Orange have a particular tendency to stain if left overnight.
$70.00$48.00
Legend of the Five Rings RPG: Core Rulebook
It is an era of sudden change and upheaval in Rokugan. Mortal schemes, natural calamities, and celestial turmoil alike have disrupted the political, military, and spiritual equilibrium of the land. Long-simmering rivalries and fresh betrayals ripple through the courts and on the battlefield. The Chrysanthemum Throne is beset by threats from without and within, and the honor of the seven Great Clans shall be put to the test. Who among the clans will prove strong enough to guide Rokugan in these tumultuous times? Will their names be lifted up beside those of the honored ancestors, or will they fall among the ranks of the empire’s most infamous villains? At 336 pages, The Legend of the Five Rings Roleplaying Core Rulebook allows gamemasters and players to enter the world of Rokugan like never before. The Core Rulebook is the next step for players after the Legend of the Five Rings Roleplaying Beginner Box, and offers players new ways to customize their characters and craft their own adventures in the Emerald Empire.
$85.00$61.00
Legend of the Five Rings RPG: Beginner Game
In Rokugan, it is said that honor is stronger than steel. While even the finest blade can bend and break under the heat of the forge, the Emerald Empire’s society has been folded in the forges of politics and war for more than a thousand years, and it has not yet broken. The society of Rokugan follows a divinely ordered pattern set down by the eight Kami, who shared their celestial blessings with the mortal realm. Rokugan is a land of strict social stratification, where an improper look at the wrong time can mean death. This is an era of sudden change and upheaval, however. Mortal schemes, natural calamities, and celestial turmoil alike have disrupted the political, military, and spiritual equilibrium of the land. Long-simmering rivalries and fresh betrayals ripple through the courts and on the battlefield. The Chrysanthemum Throne is beset by threats from without and within, and the honor of the seven Great Clans—the families descended from the heroes of legend and sworn to rule their lands in the Emperor's name—shall be put to the test. This is the stage of The Legend of the Five Rings Beginner Game, a new roleplaying experience in the land of honor and steel. The Legend of the Five Rings Beginner Game allows anyone to take on the role of a Samurai in Rokugan With a full range of four character folios, a fully realized adventure book, a set of custom dice, a map of Rokugan, a variety of tokens and a complete set of rules including a play example, The Legend of the Five Rings Beginner Game gives newbies and veterans alike the perfect door to the Emerald Empire.
$70.00$49.00
WZK90269 Pathfinder Minis: Deepcuts Wave 14- Human Rogue Female
These highly detailed plastic miniatures are pre-primed with Acrylicos Vallejo primer. This pack includes a low-level and high-level miniature of the same character.• Little to no assembly required• Primed and ready to paint• Some miniatures include translucent partsApproximate Height  ‣ Human Rogue A: 36mm  ‣ Human Rogue B: 34mmContents:2 Human Rogues2 Round Plastic Bases (25mm)
$7.00$5.00
WZK90041 Pathfinder Minis: Deep Cuts Wave 11- Ogre
These highly detailed plastic miniatures are pre-primed with Acrylicos Vallejo primer.• Little to no assembly required• Primed and ready to paint• Some miniatures include translucent partsContents:1 Ogre1 Base (50mm)
$7.00$5.00
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