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Role Playing Games

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  • Gamers Guild AZ Metallic Dice Games MDG Silicone Round Dice Case Red/Black/White Metallic Dice Games

    MDG Silicone Round Dice Case Red/Black/White

    These silicone dice cases are perfect for storing your dice sets! The innovative, patent-pending dice case is made from solid silicone and is sturdy enough to secure your dice, while soft enough to protect them.

    $19.00$12.00

  • Gamers Guild AZ Star Wars RPG Age of Rebellion: Core Rulebook Asmodee

    Age of Rebellion: Core Rulebook

    Take on the sinister Galactic Empire as a member of the Rebel Alliance. Wage guerilla warfare across the Star Wars galaxy as a solider, or provide crucial intelligence to the Rebels as a cunning spy. Face down legions of stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe. No matter what role in the Rebellion you take, the fate of the galaxy rests in your hands. The 464-page Star Wars®: Age of Rebellion™ Core Rulebook provides everything players and GMs need to begin their adventures in the Star Wars universe, including: Concise rules for character generation and advancement Clear descriptions of the game’s skills and talents Convenient charts of weapons, gear, devices, starships, and vehicles Rules for conflict, combat, and Force Sensitive Emergents in an Age of Rebellion campaign Extensive background information on the Star Wars universe, including a history of the Rebel Alliance and its tactics, as well as pertinent information on the powerful Empire A wealth of advice for GMs on how to create and run an Age of Rebellion campaign A complete, introductory adventure to launch players into action!

    $92.00$74.00

  • Gamers Guild AZ Dungeons & Dragons Dungeons & Dragons RPG: Monster Manual Hard Cover (2024) (Pre-Order) AGD

    Dungeons & Dragons RPG: Monster Manual Hard Cover (2025)

    The biggest D&D monster manual ever, with over 500 total and over 75 brand-new monsters to choose from 9 terrifying new predators for higher-level play, like the arch-hag and blob of annihilation. New variations on beloved creatures like the primeval owlbear and vampire familiar. 40+ versatile humanoid stat blocks that give Dungeon Masters greater flexibility when populating their worlds with NPCs. All creature stat blocks have been redesigned and rebalanced for ease of use and maximum fun. Breathtaking new artwork for almost every monster, including stunning redesigns of the chromatic and metallic dragons. This revised and expanded Monster Manual contains a horde of creatures for fifth edition Dungeons & Dragons. Encounter a monstrous menagerie of familiar favorites like dragons, giants, and mind flayers, plus a host of new monsters like the arch-hag, the blob of annihilation, and the vampire nightbringer. Populate your worlds and adventures with the hundreds of monsters provided, and let their stories, illustrations, and easy-to-use stat blocks fuel your D&D adventures for years to come.

    $71.00$60.00

  • Gamers Guild AZ Pathfinder WZK72579 Pathfinder Minis: Deep Cuts Wave 1- Goblins Southern Hobby

    WZK72579 Pathfinder Minis: Deep Cuts Wave 1- Goblins

    These highly detailed plastic miniatures are pre-primed with Acrylicos Vallejo primer.• Little to no assembly required• Primed and ready to paint• Some miniatures include translucent parts.Contents:3 Goblins3 Bases

    $8.00$7.00

  • Gamers Guild AZ Call of Cthulhu Call of Cthulu Investigator Handbook GTS

    Call of Cthulu Investigator Handbook

    An Essential Book for Call of Cthulhu Players “No swords. No wizards. Just regular humans, in way over their heads...” — Gizmodo Will you stand against the horrors from beyond space and time? Whether learned professor, nosy journalist, hobo, waitress or hard-hitting detective, investigators need all the help they can get - Let this book be your guide! The Investigator Handbook is an essential player’s aid for the Call of Cthulhu roleplaying game. The Investigator Handbook contains expanded rules for creating players characters, a wealth of over 100 occupations and skill descriptions, as well as guidance on getting the most from the game. The book introduces a range of organizations for your investigator to belong to, detailed information about the classic 1920s setting, equipment and weapons for both the 1920s and modern day, and expert tips and advice for all budding and experienced players alike. What’s Inside? Call of Cthulhu players will love having the Investigator Handbook at their fingertips during play. The book enhances the player experience and speeds gameplay thanks to a wealth of quick-reference charts, player advice and setting information. Creating Investigators Full rules for creating unique characters for Call of Cthulhu which will be of benefit to players and Keepers alike. This includes a narrative explanation behind each of the core characteristics, a 1920s character name generator, and an in-depth example of character creation to guide you as you craft your very own investigator. Occupations The core component to any Call of Cthulhu character. The book contains over 60 occupations that will shape your investigator. Each occupation lists the mechanical benefits (and drawbacks!) as well as a brief explanation to inspire your character. You’ll also find optional rules for experienced investigators, which allows you to take on the role of a war veteran, organized crime affiliate, grizzled police officer, and more. The Roaring Twenties The signature setting for Call of Cthulhu, prohibition-era America is covered in detail. The book includes information on key events during the period, modes of transport across the country, and investigator information like forensics and photography. Additionally, you’ll find extensive information on weapons of the 1920s, and tables with period-specific costs of goods and services. Advice For Players A chapter on core advice for both roleplaying and Call of Cthulhu in general will benefit new and returning players. The chapter focuses on cooperation, separation of character knowledge and player knowledge, and setting your expectations. It also covers dealing with problems as they arise, learning not to rely on combat, setting goals for your character, and knowing when and how to appropriately use the mechanics of the game.

    $64.00$38.00

  • Gamers Guild AZ Star Wars RPG Force and Destiny: Core Rulebook Asmodee

    Force and Destiny: Core Rulebook

    Use the full power of the Force in the epic adventures of the Force and Destiny roleplaying game! You can travel the galaxy in search of ancient Jedi knowledge, protect the downtrodden on your home planet, or pilot a starship for the Rebellion. Whatever your path, the Force and Destiny Core Rulebook contains all the information players and Game Masters need to launch a roleplaying campaign set in the Star Wars® universe. The beautifully illustrated, 448-page Core Rulebook details everything from using the narrative dice system in combat and creating Force-sensitive characters to the mythology of the Jedi order and locations inside Sith space. It is the fundamental book and launching point for any Force and Destiny campaign. The Force and Destiny Core Rulebook features: An introduction to roleplaying in the Star Wars universe Clear and concise rules for skill checks, combat, and using the Force Six careers, eight species, and eighteen specializations for Force-sensitive characters Detailed background information on galactic geography, politics, and the Jedi and Sith orders Descriptions and data for numerous starships, vehicles, weapons and other gear A catalogue of NPC adversaries to thwart players during your campaign A complete introductory adventure, Lessons from the Past Helpful advice for GMs about running games of Force and Destiny

    $92.00$74.00

  • Gamers Guild AZ Kotohi Ryuutama Indie Press Revolution

    Ryuutama

    Ryuutama is an RPG developed in Japan by designer Atsuhiro Okada. It is set in a world where the "NPCs" of the village—the bakers, farmers, shopkeepers and healers—set off on a wonderful adventure exploring a fantasy world together. Some people colloquially call it "Hayao Miyazaki's Oregon Trail", because of its heartwarming (in Japanese "honobono") feel of family anime, and its focus on traveling and wonder over combat and treasure. The characters are travelers in a world without classical fantasy wizards and warriors. Instead, the characters are minstrels, merchants, healers, hunters, artisans, farmers and nobles who decide (or were fated) to leave their towns and explore the world. Using a light rules system based on polyhedral dice where the randomness in results leads to more story development, Ryuutama provides a framework for travel-focused stories fun for adults and enjoyable for all ages. The game master also creates a special character with its own unique character sheet, called the "Ryuujin". The half-dragon Ryuujin remains "offscreen" most of the time, but watches over the other characters, and can provide limited spells and abilies to support them. The GM provides advertisy that the players have to overcome, but at the same time they protect and nurture the characters. Experience is gained in Ryuutama primarily by making difficult journeys to new places, far more than monster slaying. Magic is based on seasonal essenses, and focuses on the classic creative use of magic to overcome problems, over combat-themed spells. Combat is simple and fun, featuring a classic console style "Front/Back Line Battle Mat" The players at the table have a hand in creating the towns that their characters visit together, so that everyone has an interest in the next leg of the journel! Critical fumbles (rolling 1s on both dice) hurt, but all the characters at the table get a bonus to a future roll in return. Learn more about the unique elements of the game here. The game was produced as a flagship project in Japan to easily get people into playing and GMing RPGs; to that end there's a lot of advice for brand new GMs, including scenario creation. There are lots of sheets and templates to help brand new or novice GMs develop great Ryuutama-worthy scenarios. The game has been out in Japan for years, and is widely loved by the people who play it. Even today long campaigns and short stories are being played in homes and cafes around the country. It has finally arrived in English to a new audience, and remade in full color by layout artist and game designer Daniel Solis! 240 pages, 7x10 inch format, full color. Please see the publisher website (www.kotohi.com/ryuutama) for more information about the game!

    $57.00$50.00

  • Gamers Guild AZ Beadle & Grimm Beadle & Grimm's Class Dice - Game Master GTS

    Beadle & Grimm's Class Dice - Game Master

    Beautifully designed tins of class-curated dice. Original tarot-style art representing each of the archetypical TTRPG classes (and the GM) in a collector’s edition tin. Each set of dice is carefully chosen to suit each class: extra D6’s for the Rogue’s Sneak Attack, extra D4’s for the Wizard’s Magic Missiles, and extra D12’s for the Barbarian’s massive Battle Axe. You are the Game Master. These are your dice. You are equal parts researcher, cheerleader, rules mediator, actor, and storyteller. Nestled within this tin are 16 dice. That includes your primary set in one color, a secondary set in another for multiple enemies attacking at once, and two special d20s for when every creature on the battle map needs to ROLL INISH!

    $36.00$30.00

  • Gamers Guild AZ Paizo Publishing Pathfinder RPG (2E): Pathfinder Player Core (Pre-Order) GTS

    Pathfinder 2E: Pathfinder Player Core

    The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This 464-page hardcover tome is the definitive rules resource for all Pathfinder Second Edition players!Pathfinder Player Core is the first core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the GM Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming! Pathfinder Player Core includes:♦ Easier to Learn! We’ve taken feedback from the Beginner Box and the Core Rulebook and made this new entry into the Pathfinder Roleplaying Game easier to navigate and get right into the fun. ♦ Complete character creation rules, walking you through building a character by selecting your Ancestry, Background, and Class, with a focus on the bard, cleric, druid, fighter, ranger, rogue, witch, and wizard! Core ancestry options include human, dwarf, elf, gnome, goblin, halfling, leshy, and orc!♦ A mountain of options allowing you to customize your character including versatile heritages, like the changeling and nephilim, skills and feats, and hundreds of spells (including dozens of new ones), ensuring that the character you build represents your hero not just in story, but in rules as well!♦ Everything you need to know to start playing, from advice on how to explore the world to tips on surviving deadly combats with terrifying foes.♦ A primer on the world of Lost Omens so that your character can be a part of an exciting and diverse world!♦ Rules and tools to advance your character through play, taking them from a fresh-faced adventurer ready to take on the world to a veteran hero, wielding powerful magic that can reshape reality!♦ Fully integrated errata from the first 4 years of Pathfinder Second Edition, including revisions to the witch, expanded options for every character class, streamlined spells, new equipment, and more!♦ This is the first Pathfinder product published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.★ Pathfinder Player Core is the definitive “main” rulebook for Pathfinder Second Edition players, effectively replacing the Pathfinder Core Rulebook. All players need a copy of this book.★ Streamlined and optimized based on a half-decade of player feedback. While the Pathfinder Second Edition rule system remains the same, the presentation in this volume has been completely revised and updated to speed up learning the game and play at the table.★ Extensive marketing support throughout 2023 and 2024.★ Compatible with the Open RPG Creative (ORC) License.

    $85.00$57.00

  • Gamers Guild AZ Pathfinder WZK90269 Pathfinder Minis: Deepcuts Wave 14- Human Rogue Female Southern Hobby

    WZK90269 Pathfinder Minis: Deepcuts Wave 14- Human Rogue Female

    These highly detailed plastic miniatures are pre-primed with Acrylicos Vallejo primer. This pack includes a low-level and high-level miniature of the same character.• Little to no assembly required• Primed and ready to paint• Some miniatures include translucent partsApproximate Height  ‣ Human Rogue A: 36mm  ‣ Human Rogue B: 34mmContents:2 Human Rogues2 Round Plastic Bases (25mm)

    $8.00$6.00

  • Gamers Guild AZ Battle Systems Battle Systems: Fantasy Village GTS

    Battle Systems: Fantasy Village

    The old-fashioned charm of a cosy town or bustling city is a welcome sight for adventurers and warriors alike returning from their encounters. Sometimes, however, those encounters follow them home and urban confines provide countless places for evil to hide…This box contains all the terrain you need for a complete gaming table in a quaint village setting, suitable for many 28-35mm fantasy and historical games. You can tightly pack the terrain into a small skirmish board or spread it out over a larger table. Many of the pieces are modular and can be assembled in any combination you choose for a different set-up every time. The roofs are removable and the buildings have fully detailed interiors.The terrain is supplied flat-packed on high-quality, high-density card, printed in full colour on both sides, so no painting required! The terrain requires assembly, and some smaller parts will require glue. Please see our Tutorials page for more details and full instructions.

    $156.00$108.00

  • Gamers Guild AZ Free League Publishing Pirate Borg RPG: Core Rulebook (Pre-Order) GTS

    Pirate Borg RPG: Core Rulebook

      Avast Ye! PIRATE BORG is a scurvy ridden, rules light, art heavy RPG inspired by history, fantasy, horror, and rum. PIRATE BORG is a complete game based on and compatible with the award-winning doom art-punk RPG MÖRK BORG.★ Eight character classes.★ Easy-to-learn naval combat rules.★ 80+ NPCs & monsters.★ “The Curse of Skeleton Point”, a sandbox style adventure with 11 pirate-themed locations.

    $57.00$40.00

  • Gamers Guild AZ Chessex CHX96257 -  Chessex 1.5” SQ & 1.5” Hex Battle Mat Chessex

    CHX96257 - Chessex 1.5” SQ & 1.5” Hex Battle Mat

    This mat features specially-made vinyl in an eye-pleasing oyster color designed to give a flat surface for writing. Using water-soluble overhead-projection pens you can write on the vinyl and remove later with water when the drawing is no longer needed. This approximately 23½" x 26" mat is double-sided with 1.5" squares on one side and 1.5" hexagons on the other.

    $34.00

  • Gamers Guild AZ Pathfinder WZK73547 Pathfinder Minis: Deep Cuts Wave 7- Orc on Dire Wolf Southern Hobby

    WZK73547 Pathfinder Minis: Deep Cuts Wave 7- Orc on Dire Wolf

    These highly detailed plastic miniatures are pre-primed with Acrylicos Vallejo primer.Little to no assembly requiredPrimed and ready to paintSome miniatures include translucent partsContents:1 Orc on Dire Wolf1 Base

    $8.00$6.00

  • Gamers Guild AZ Vampire The Masquerade Vampire The Masquerade 5th Ed.: Core Book Renegade Games

    Vampire The Masquerade 5th Ed.: Core Book

    A Storytelling game of personal and political horror.You are a vampire, struggling for survival, supremacy, and your own fading humanity—afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you. As a vampire, you suffer the pangs of the Hunger, the relentless and terrible thirst for human blood. If you refuse to deal with it, it will overcome your mind and drive you to terrible acts to slake it. You walk this razor's edge every night. This is the original and ultimate roleplaying game of personal and political horror.Fifth Edition is a return to Vampire's original vision, moving boldly into the 21st century. While the rules have been redesigned, this new edition honors the deep story of the original, advancing the metaplot from where it left off and detailing exactly what has happened in the world of the Kindred up until tonight.Mature Warning: contains graphic and written content of a mature nature, including violence, sexual themes, and strong language. Reader discretion is advised.

    $78.00

  • Gamers Guild AZ Pathfinder WZK90265 Pathfinder Minis: Deepcuts Wave 14- Nymph & Dryad Southern Hobby

    WZK90265 Pathfinder Minis: Deepcuts Wave 14- Nymph & Dryad

    These highly detailed plastic miniatures are pre-primed with Acrylicos Vallejo primer.• Little to no assembly required• Primed and ready to paint• Some miniatures include translucent partsApproximate Height  ‣ Nymph: 35mm  ‣ Dryad: 34mmContents:1 Nymph1 Dryad2 Round Plastic Bases (25mm)

    $8.00$6.00

  • Gamers Guild AZ Legend of the Five Rings Legend of the Five Rings RPG: Dice Pack Asmodee

    Legend of the Five Rings RPG: Dice Pack

    Custom Legend of the Five Rings Roleplaying Dice come 10 to a pack and allow GM’s to quickly interpret results of skill checks, determining success and failure and expanding on narrative opportunities through opportunity and strife! 

    $22.00$18.00

  • Gamers Guild AZ Pathfinder WZK90169 Pathfinder Minis: Wave 13 - Elf Fighter Male Southern Hobby

    WZK90169 Pathfinder Minis: Wave 13 - Elf Fighter Male

    These highly detailed plastic miniatures are pre-primed with Acrylicos Vallejo primer.Little to no assembly requiredPrimed and ready to paintSome miniatures include translucent partsApproximate Height:Fighter w/ Cape - 43mmFighter w/o Cape - 35mmContents:2 Male Elf Fighters2 Round Plastic Bases (25mm)

    $8.00$6.00

  • Gamers Guild AZ Pathfinder WZK73546 Pathfinder Minis: Deep Cuts Wave 7- Bone Devil Southern Hobby

    WZK73546 Pathfinder Minis: Deep Cuts Wave 7- Bone Devil

    These highly detailed plastic miniatures are pre-primed with Acrylicos Vallejo primer.Little to no assembly requiredPrimed and ready to paintSome miniatures include translucent partsContents:1 Bone Devil1 Basebr>Approximate Height: 65mm

    $8.00$6.00

  • Gamers Guild AZ Pathfinder WZK73359 Pathfinder Minis: Deep Cuts Wave 5- Skeleton Knight on Horse Southern Hobby

    WZK73359 Pathfinder Minis: Deep Cuts Wave 5- Skeleton Knight on Horse

    These highly detailed plastic miniatures are pre-primed with Acrylicos Vallejo primer.• Little to no assembly required• Primed and ready to paint• Some miniatures include translucent partsContents:1 Skeleton Knight on Horse1 BaseApproximate Height: 53mm

    $8.00$6.00

  • Gamers Guild AZ Candela Obscura Candela Obscura Core Rulebook - Standard Edition (Pre-Order) Darrington Press

    Candela Obscura Core Rulebook - Standard Edition

    Investigators, ready yourselves. Candela Obscura needs you!  The Candela Obscura Core Rulebook is a fully detailed guide on playing and gamemastering the collaborative investigative horror tabletop roleplaying game. As an investigator of the paranormal secret society Candela Obscura, you and your circle are charged with exploring, fighting, and protecting the people of Newfaire from supernatural dangers lurking in the folds of a bustling world unaware of the occult magick simmering beneath. Candela Obscura is the very first game to use the Illuminated Worlds System as well as the first full RPG from Darrington Press, as featured in the ongoing anthology series on Critical Role. Inside of the Candela Obscura Core Rulebook you’ll discover: 204 detailed pages, with a satin ribbon to keep your place. The core rules to play and create your Candela Obscura investigators and their circles. Over 90 pages detailing the turn of the century-inspired setting of the Fairelands, and in detail the city of Newfaire and the ancient ruins beneath known as Oldfaire. 4 full example assignments for gamemasters to dive in with their players. Over 30 example assignments to explore far-flung corners of the Fairelands and the organizations and people operating within it. An extensive guide to preparing for and gamemastering Candela Obscura. Immersive, in-world ephemera and notes strewn throughout the chapters—illustrations, sketches, research notes, correspondences, advertisements, maps, and more to bring the Fairelands to life. Now is your time to accept the call of Candela Obscura! Ready your dice and accessories and get ready to play!   Full Credits:  Lead Game Design: Spenser Starke and Rowan Hall Written By: Rowan Hall and Spenser Starke Editor: Karen Twelves Managing Editor: Matthew Key Production: Ivan Van Norman and Alex Uboldi Proofreading: Jacky Leung Additional Game Design: Christopher Grey, Tracey Harrison, and Taliesin Jaffe Layout: De La Rosa Design Cultural Consultants: Basheer Ghouse, Pam Punzalan, Erin Roberts, Christine Sandquist, Liam Stevens Military & Political Consultant: Anthony Joyce-Rivera Game Development Consultant: Mike Underwood Additional Editing: Darcy Ross Additional Writing: Carlos Cisco, Tracey Harrison, Anthony Joyce-Rivera, Sam Maggs, Mike Underwood Graphic Design: Aaron Monroy, Bryan Weiss Artists: Shaun Ellis, Jamie Harrison, Allie Irwin, Amelia Leonards, Lily McDonnell, Justin O’Neal, Sunga Park, Gustavo Rodrigues Pelissari, Doug Telford Map Design: Marc Moureau Cover Artist: De La Rosa Design  Artist / Ancient Languages / Spell Design: Stevie Morley Original Concept Created By: Taliesin Jaffe and Chris Lockey

    $57.00

  • Gamers Guild AZ Pathfinder WZK72602 Pathfinder Minis: Deep Cuts Wave 1- Human Male Rogue Southern Hobby

    WZK72602 Pathfinder Minis: Deep Cuts Wave 1- Human Male Rogue

    These highly detailed plastic miniatures are pre-primed with Acrylicos Vallejo primer. This pack includes a low-level and high-level miniature of the same character.Little to no assembly requiredPrimed and ready to paintSome miniatures include translucent partsContents:2 Human Male Rogues2 Bases

    $8.00$6.00

  • Gamers Guild AZ Paizo Publishing Pathfinder RPG (2E): Pathfinder Player Core (Sketch Cover) (Pre-Order) GTS

    Pathfinder 2E: Pathfinder Player Core (Sketch Cover)

      The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This 464-page hardcover tome is the definitive rules resource for all Pathfinder Second Edition players!Pathfinder Player Core is the first core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the GM Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming! This sketch cover edition features a beautiful image of the original pencil sketch of the Pathfinder Player CorePathfinder Player Core includes:♦ Easier to Learn! We’ve taken feedback from the Beginner Box and the Core Rulebook and made this new entry into the Pathfinder Roleplaying Game easier to navigate and get right into the fun. ♦ Complete character creation rules, walking you through building a character by selecting your Ancestry, Background, and Class, with a focus on the bard, cleric, druid, fighter, ranger, rogue, witch, and wizard! Core ancestry options include human, dwarf, elf, gnome, goblin, halfling, leshy, and orc!♦ A mountain of options allowing you to customize your character including versatile heritages, like the changeling and nephilim, skills and feats, and hundreds of spells (including dozens of new ones), ensuring that the character you build represents your hero not just in story, but in rules as well!♦ Everything you need to know to start playing, from advice on how to explore the world to tips on surviving deadly combats with terrifying foes.♦ A primer on the world of Lost Omens so that your character can be a part of an exciting and diverse world!♦ Rules and tools to advance your character through play, taking them from a fresh-faced adventurer ready to take on the world to a veteran hero, wielding powerful magic that can reshape reality!♦ Fully integrated errata from the first 4 years of Pathfinder Second Edition, including revisions to the witch, expanded options for every character class, streamlined spells, new equipment, and more!♦ This is the first Pathfinder product published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.★ Gorgeous Wayne Reynolds sketch cover is a hobby retail exclusive for 120 days following release, and will NEVER be offered to bookstores or online retailers other than paizo.com.★ Pathfinder Player Core is the definitive “main” rulebook for Pathfinder Second Edition players, effectively replacing the Pathfinder Core Rulebook. All players need a copy of this book.★ Streamlined and optimized based on a half-decade of player feedback. While the Pathfinder Second Edition rule system remains the same, the presentation in this volume has been completely revised and updated to speed up learning the game and play at the table.★ Extensive marketing support throughout 2023 and 2024.★ Compatible with the Open RPG Creative (ORC) License.

    $85.00$68.00

  • Gamers Guild AZ Legend of the Five Rings Legend of the Five Rings RPG: Beginner Game Asmodee

    Legend of the Five Rings RPG: Beginner Game

    In Rokugan, it is said that honor is stronger than steel. While even the finest blade can bend and break under the heat of the forge, the Emerald Empire’s society has been folded in the forges of politics and war for more than a thousand years, and it has not yet broken. The society of Rokugan follows a divinely ordered pattern set down by the eight Kami, who shared their celestial blessings with the mortal realm. Rokugan is a land of strict social stratification, where an improper look at the wrong time can mean death. This is an era of sudden change and upheaval, however. Mortal schemes, natural calamities, and celestial turmoil alike have disrupted the political, military, and spiritual equilibrium of the land. Long-simmering rivalries and fresh betrayals ripple through the courts and on the battlefield. The Chrysanthemum Throne is beset by threats from without and within, and the honor of the seven Great Clans—the families descended from the heroes of legend and sworn to rule their lands in the Emperor's name—shall be put to the test. This is the stage of The Legend of the Five Rings Beginner Game, a new roleplaying experience in the land of honor and steel. The Legend of the Five Rings Beginner Game allows anyone to take on the role of a Samurai in Rokugan With a full range of four character folios, a fully realized adventure book, a set of custom dice, a map of Rokugan, a variety of tokens and a complete set of rules including a play example, The Legend of the Five Rings Beginner Game gives newbies and veterans alike the perfect door to the Emerald Empire. 

    $51.00

  • Gamers Guild AZ Paizo Publishing Pathfinder RPG (2E): Pathfinder Gamemaster Core (Sketch Cover) (Pre-Order) GTS

    Pathfinder 2E: Pathfinder Gamemaster Core (Sketch Cover)

      Unleash your imagination, creating worlds and stories beyond measure with the new Pathfinder GM Core for Pathfinder Second Edition! This comprehensive 336-page hardcover rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s dungeon delve to complex epics spanning years. Within these pages you’ll find clear guidelines for creating new hazards and monsters, tools to design challenging, balanced encounters, and rules for rewarding characters for the dastardly challenges you array before them! Pathfinder GM Core also contains a dragon’s hoard of magic items and treasure to entice and reward your players, from simple healing potions to magic weapons and armor and legendary artifacts, including dozens of brand-new items!Pathfinder GM Core is the second core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming! This sketch cover edition features a beautiful image of the original pencil sketch of the Pathfinder GM Core cover by superstar artist Wayne Reynolds, and is offered exclusively to Paizo’s hobby retail partners for the first 120 days of release. Pathfinder GM Core includes:♦ The rules needed to run a game of Pathfinder, including guidelines for creating challenging encounters, determining success, and giving out rewards.♦ Advice aimed at making you an incredible Game Master, along with tools to ensure you and everyone else at your table has a safe and enjoyable experience.♦ Guidelines to help you create your own content, from campaigns and adventures to hazards and monsters.♦ Rules subsystems to help you handle a wide array of game situations, including rules for chases, duels, research, infiltration, and more!♦ A guide to the world of Lost Omens, with a look at several important regions, an examination of the peoples and cultures of the world, and a glimpse into what lies beyond the veil of the universe!♦ Fully integrated errata from the first 4 years of Pathfinder Second Edition, including improvements to staves and talismans and all-new apex magic items!♦ Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.★ Gorgeous Wayne Reynolds sketch cover is a hobby retail exclusive for 120 days following release, and will NEVER be offered to bookstores or online retailers other than paizo.com.★ Pathfinder GM Core is the definitive “main” Game Master rulebook for Pathfinder Second Edition GMs, effectively replacing portions of the Pathfinder Core Rulebook and Pathfinder Gamemastery Guide. All GMs need a copy of this book.★ Streamlined and optimized based on a half-decade of player feedback. While the Pathfinder Second Edition rule system remains the same, the presentation in this volume has been completely revised and updated to speed up learning the game and play at the table.★ Extensive marketing support throughout 2023 and 2024.★ Compatible with the Open RPG Creative (ORC) License.

    $85.00$60.00

  • Gamers Guild AZ Zombicide: Chronicles Zombicide: Chronicles Survivor Set Asmodee

    Zombicide: Chronicles Survivor Set

    When the zombie apocalypse happened, it came quickly. Even the police and military were overwhelmed before they knew what was happening. That means that there’s a lot of… stuff just scattered everywhere, most of it is still pretty useful. That’s good, because we’re going to need everything we can find if we want to survive. The Field Guide for Zombicide: Chronicles gives players a whole host of new gear for their games. From mundane to military-grade, this 60-page book has stats for a little bit of everything. There’s even some heavy weaponry, along with the rules for how to use it. Also included are rules for new vehicles and special skills for law enforcement and paramilitary Survivors.

    $43.00$29.00

  • Gamers Guild AZ Beadle & Grimm Beadle & Grimm's Class Dice - Warlock GTS

    Beadle & Grimm's Class Dice - Warlock

    Beautifully designed tins of class-curated dice. Original tarot-style art representing each of the archetypical TTRPG classes (and the GM) in a collector’s edition tin. Each set of dice is carefully chosen to suit each class: extra D6’s for the Rogue’s Sneak Attack, extra D4’s for the Wizard’s Magic Missiles, and extra D12’s for the Barbarian’s massive Battle Axe. You are the warlock. These dice are yours, except when they are your patron's. Why spend your golden years thumbing through spell books when you can take the fast track by making a deal? Sure, your patron is a little shady, but let's be honest—so are you. Open this tin and summon 14 dice in two color designs, including some eldritch d10s. Then get ready to shout "ELDRITCH BLAST" till you’re hoarse, because spell slots are for weaklings.  

    $36.00$25.00

  • Gamers Guild AZ Beadle & Grimm Beadle & Grimm's Class Dice - Fighter GTS

    Beadle & Grimm's Class Dice - Fighter

    Beautifully designed tins of class-curated dice. Original tarot-style art representing each of the archetypical TTRPG classes (and the GM) in a collector’s edition tin. Each set of dice is carefully chosen to suit each class: extra D6’s for the Rogue’s Sneak Attack, extra D4’s for the Wizard’s Magic Missiles, and extra D12’s for the Barbarian’s massive Battle Axe! You are the fighter. These are your dice. You bring the pain. You're loud and hard to kill and never run from a foe unless everyone else runs first. You are the pointy end of the sword and have the beautiful scars to show for it. Open this tin and unleash 15 dice in two color designs, including extra d8s and d10s for battle superiority. Not to mention the two extra d20s to attack at advantage and VANQUISH YOUR FOES WITH VIGOR!

    $24.00

  • Gamers Guild AZ Legend of the Five Rings Legend of the Five Rings RPG: Core Rulebook Asmodee

    Legend of the Five Rings RPG: Core Rulebook

    It is an era of sudden change and upheaval in Rokugan. Mortal schemes, natural calamities, and celestial turmoil alike have disrupted the political, military, and spiritual equilibrium of the land. Long-simmering rivalries and fresh betrayals ripple through the courts and on the battlefield. The Chrysanthemum Throne is beset by threats from without and within, and the honor of the seven Great Clans shall be put to the test. Who among the clans will prove strong enough to guide Rokugan in these tumultuous times? Will their names be lifted up beside those of the honored ancestors, or will they fall among the ranks of the empire’s most infamous villains?  At 336 pages, The Legend of the Five Rings Roleplaying Core Rulebook allows gamemasters and players to enter the world of Rokugan like never before. The Core Rulebook is the next step for players after the Legend of the Five Rings Roleplaying Beginner Box, and offers players new ways to customize their characters and craft their own adventures in the Emerald Empire. 

    $64.00

  • Gamers Guild AZ Paizo Publishing Pathfinder RPG (2E): Pathfinder Gamemaster Core (Pre-Order) GTS

    Pathfinder 2E: Pathfinder Gamemaster Core

      Unleash your imagination, creating worlds and stories beyond measure with the new Pathfinder GM Core for Pathfinder Second Edition! This comprehensive 336-page hardcover rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s dungeon delve to complex epics spanning years. Within these pages you’ll find clear guidelines for creating new hazards and monsters, tools to design challenging, balanced encounters, and rules for rewarding characters for the dastardly challenges you array before them! Pathfinder GM Core also contains a dragon’s hoard of magic items and treasure to entice and reward your players, from simple healing potions to magic weapons and armor and legendary artifacts, including dozens of brand-new items!Pathfinder GM Core is the second core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming! Pathfinder GM Core includes:♦ The rules needed to run a game of Pathfinder, including guidelines for creating challenging encounters, determining success, and giving out rewards.♦ Advice aimed at making you an incredible Game Master, along with tools to ensure you and everyone else at your table has a safe and enjoyable experience.♦ Guidelines to help you create your own content, from campaigns and adventures to hazards and monsters.♦ Rules subsystems to help you handle a wide array of game situations, including rules for chases, duels, research, infiltration, and more!♦ A guide to the world of Lost Omens, with a look at several important regions, an examination of the peoples and cultures of the world, and a glimpse into what lies beyond the veil of the universe!♦ Fully integrated errata from the first 4 years of Pathfinder Second Edition, including improvements to staves and talismans and all-new apex magic items!♦ Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.★ Pathfinder GM Core is the definitive “main” Game Master rulebook for Pathfinder Second Edition GMs, effectively replacing portions of the Pathfinder Core Rulebook and Pathfinder Gamemastery Guide. All GMs need a copy of this book.★ Streamlined and optimized based on a half-decade of player feedback. While the Pathfinder Second Edition rule system remains the same, the presentation in this volume has been completely revised and updated to speed up learning the game and play at the table.★ Extensive marketing support throughout 2023 and 2024.★ Compatible with the Open RPG Creative (ORC) License.

    $85.00$57.00

  • Gamers Guild AZ Board Game The Quiet Year Heart of the Deernicorn

    The Quiet Year

    The Quiet year is a map game. You define the struggles of a community living after the collapse of civilization. The 52 cards each correspond to a week of the year and trigger certain events – bringing bad news, good omens, project delays and sudden changes in luck. Your decisions will define the values and future of the community and be added to an evolving collaboratively drawn map. This map blends literal cartography with symbols, creating a rich visual record of land and people.

    $68.00

  • Gamers Guild AZ Beadle & Grimm Beadle & Grimm's Class Dice - Druid GTS

    Beadle & Grimm's Class Dice - Druid

    Beautifully designed tins of class-curated dice. Original tarot-style art representing each of the archetypical TTRPG classes (and the GM) in a collector’s edition tin. Each set of dice is carefully chosen to suit each class: extra D6’s for the Rogue’s Sneak Attack, extra D4’s for the Wizard’s Magic Missiles, and extra D12’s for the Barbarian’s massive Battle Axe.  You are the druid, and these are your dice. You seek not the weight of steel or the din of city life, but the quiet whispers of the outdoors. You WIELD NATURE'S  FEROCITY when the world is asleep and trade secrets with the animals around you. Yes, you speak with plants...but only because they're smarter than the barbarian. Open this tin and release 14 dice into the wild, including extra d6s and d8s for humming flame blades and baleful blights.  

    $36.00$24.00

  • Gamers Guild AZ Pathfinder WZK73184 Pathfinder Minis: Deep Cuts Wave 4- Dire Wolf Southern Hobby

    WZK73184 Pathfinder Minis: Deep Cuts Wave 4- Dire Wolf

    These highly detailed plastic miniatures are pre-primed with Acrylicos Vallejo primer.• Little to no assembly required• Primed and ready to paint• Some miniatures include translucent partsContents:1 Dire Wolf1 Round Plastic Base (50mm)

    $8.00$6.00

  • Gamers Guild AZ Fiasco Fiasco: Boxed Game GTS

    Fiasco: Boxed Game

    FIASCO is an award-winning story-telling game inspired by cinematic tales of small-time capers gone disastrously wrong. You’ll tell a story about ordinary people with powerful ambition and poor impulse control! Lives and reputations will be lost, painful wisdom will be gained, and if you are really lucky, you just might end up back where you started. You probably won’t be lucky.This new edition of Fiasco incorporates everything we’ve learned about stupid disasters, poorly-timed plans, and precious things on fire into a new, accessible format that is very beginner-friendly. Everything you need to get started is in the box!3-5 playersAges 14+2 hour play time

    $57.00

  • Gamers Guild AZ Legend of the Five Rings Legend of the Five Rings RPG: Fields of Victory Asmodee

    Legend of the Five Rings RPG: Fields of Victory

    Fields of Victory contains three chapters overflowing with information about warfare in Rokugan, both past and present, as well as providing new gameplay and character-building options for players. The valiant Lion Clan has always taken great pride in their study of history, including their methods of preserving it, and so much of the information about famous Rokugani battles of the past is presented from the Lion Clan’s perspective. This book provides Game Masters with an arsenal of supplemental rules, tools, and guidance for staging grand battles in their own campaigns; meanwhile, players receive new character options through the introduction of the Badger Clan, ten new schools, and a variety of new titles and techniques to expand on existing player characters.

    $64.00$37.00

  • Gamers Guild AZ Pathfinder Pathfinder Rpg (2e): Pathfinder Monster Core Sketch Cover Edition GTS

    Pathfinder 2E: Pathfinder Monster Core Sketch Cover Edition

    Heroes are defined by their foes-from shambling skeletons to terrifying dragons, each enemy leaves a mark on their growing legend. Make your legends memorable with foes from the new Pathfinder Monster Core rulebook for Pathfinder Second Edition! This 376-page hardcover book is packed with a wide range of monsters useful to all Pathfinder campaigns, giving the Game Master plenty of threats to throw at their adventurers, at any level of experience. The lavishly illustrated tome also includes guidelines for reading monster entries and adjusting existing monsters to tailor fit your story! This is the definitive resource for Pathfinder Second Edition monsters! Pathfinder Monster Core is the third core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, GM Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming! This sketch cover edition features a beautiful image of the original pencil sketch of the Pathfinder Monster Core cover by superstar artist Wayne Reynolds.

    $85.00$64.00

  • Gamers Guild AZ Pathfinder Pathfinder Rpg (2e): Pathfinder Monster Core GTS

    Pathfinder 2E: Pathfinder Monster Core

    Fight for Glory! Inside the 376-page Pathfinder Monster Core, you’ll find over 400 creatures, including fantasy classics like elves, ogres, and all-new dragons; wild animals from giant ants to ferocious wolves; and the unique monsters that threaten the world of Pathfinder, like sinspawn and noxious needlers. These creatures cover all levels of play, from the slow and mindless zombie shambler to the ultra-powerful demonic Treerazer! The ideal resource for Game Masters planning their next battles and player characters looking for monstrous allies to summon!Pathfinder Monster Core is the definitive monster rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, GM Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!Pathfinder Monster Core includes:♦ More than 400 monsters!♦ Gorgeous full-color illustrations on nearly every page!♦ Detailed monster lists sorted by level, type, and rarity to help you find the right monster for any situation!♦ Detailed lore sidebars offering additional information about Pathfinder's most popular monstrous friends and foes!♦ Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.★ Pathfinder Monster Core is the definitive “main” monster rulebook for Pathfinder Second Edition GMs, effectively replacing the Pathfinder Bestiary. All GMs need a copy of this book.★ Streamlined and optimized based on a half-decade of player feedback. While the Pathfinder Second Edition rule system remains the same, the presentation in this volume has been completely revised and updated to speed up learning the game and play at the table.★ Extensive marketing support throughout 2024.★ Compatible with the Open RPG Creative (ORC) License.  

    $85.00$57.00

  • Gamers Guild AZ Gilmore's Glorious Goods Tal' Dorei Campaign Setting Reborn Darrington Press

    Tal' Dorei Campaign Setting Reborn

    Tal’Dorei Campaign Setting Reborn is the definitive sourcebook for bringing the locations, people, creatures, and character options of Critical Role‘s Tal’Dorei continent to roleplaying games everywhere. An outstanding team of designers and artists have created an unparalleled resource for playing in and learning about this iconic locale from the hit series Critical Role.

    $71.00

  • Gamers Guild AZ Free League Death in Space GTS

    Death in Space

    The world is broken. In a collapsing universe, your crew is your only family. DEATH IN SPACE takes you to a grimy blue-collar future in a universe filled with risk, but also opportunity.  DEATH IN SPACE is a game about adventure and uncertain journeys out into the darkness of space, where the void whispers to the unlucky and imbues travelers’ bodies with strange powers. It is about you and your crew making a home of your spacecraft or station, your only sanctuary in a dangerous universe. Most of all, it is about surviving in an abandoned frontier system where resources are scarce, and competition is fierce. Engage in power struggles and build your crew’s reputation. Salvage and steal to endure a ruthless universe. And above all, do anything you can to get that next job. Your life will depend on it. The core game book contains everything you need to start playing: Light-weight rules, intended to be easy to use and quick to learn A system for quickly generating player characters & their spacecraft or space-station 60+ different modules to make the spacecraft or space-station your own An introduction to the Tenebris system, its main locations and history A system for repairs, where you collect spare parts to repair your stuff 20 cosmic mutations, representing physical manifestations of the void A system for spacecraft confrontations and boarding An introductory scenario to jumpstart your campaign 40+ tables and generators packed with setting flavor DEATH IN SPACE is created by Christian Plogfors and Carl Niblaeus of Stockholm Kartell. It is published by Free League under the Free League Workshop sub-label for independently designed games.

    $57.00$46.00

  • Gamers Guild AZ Chessex CHX22430 - 7 Set Mega Hedrals: Vortex Bright Green/black Chessex

    CHX22430 - 7 Set Mega Hedrals: Vortex Bright Green/black

      Chessex is going big with their new Mega-hedrals. These larger-than-life polyhedral dice boast super-sized digits for effortless legibility, even from across the table. Become immersed in the vast, interstellar beauty of the night sky with this mysterious Nebula Nocturnal Mega-hedral.

    $33.00$28.00

  • Gamers Guild AZ Magpie Games Avatar Legends RPG: Core Rulebook GTS

    Avatar Legends RPG: Core Rulebook

    Avatar Legends: The Roleplaying Game brings you and your friends into the beloved setting of Avatar Legends — as new heroes of your own stories! Weave tales of self-discovery and action with your team of friends, and go penguin-sledding while you're at it!In this RPG, you might face off with the Triple Threat Triad in Republic City, travel through a spirit portal to rescue a missing child, negotiate peace between Earth Kingdom outlaws, pursue enemies through the Four Nations, and even learn a thing or two from beloved Avatar Legends characters.☆ Choose a setting amid the eras of Kyoshi, Roku, the Hundred Year War, Aang, and Korra.☆ Create your heroes from 10 playbooks — archetypes that help you play compelling protagonists.☆ Master an element, weaponry, or technology to rise and meet your destiny.☆ Pursue balance by learning from great mentors and getting into trouble across the Four Nations.The core book is an 8.5”x11” hardcover book featuring beautiful full-color art, all the core rules for the game, information on playing your game in one of five different eras, examples for quick and easy play, and ten playbook archetypes.

    $71.00$60.00

  • Gamers Guild AZ Pathfinder WZK72603 Pathfinder Minis: Deep Cuts Wave 1- Human Female Rogue Southern Hobby

    WZK72603 Pathfinder Minis: Deep Cuts Wave 1- Human Female Rogue

    These highly detailed plastic miniatures are pre-primed with Acrylicos Vallejo primer. This pack includes a low-level and high-level miniature of the same character.Little to no assembly requiredPrimed and ready to paintSome miniatures include translucent partsContents:2 Human Female Rogues2 Bases

    $8.00$6.00

  • Gamers Guild AZ Pathfinder WZK90093 Pathfinder Minis: Wave 12- Dullahan (Headless Horsemen) Southern Hobby

    WZK90093 Pathfinder Minis: Wave 12- Dullahan (Headless Horsemen)

    These highly detailed plastic miniatures are pre-primed with Acrylicos Vallejo primer.Little to no assembly requiredPrimed and ready to paintSome miniatures include translucent partsContents:1 Dullahan1 Round Base (50mm)Approximate Height: 53mm

    $8.00$6.00

  • Gamers Guild AZ Pathfinder WZK73549 Pathfinder Minis: Deep Cuts Wave 7- Doppelgangers Southern Hobby

    WZK73549 Pathfinder Minis: Deep Cuts Wave 7- Doppelgangers

    These highly detailed plastic miniatures are pre-primed with Acrylicos Vallejo primer.Little to no assembly requiredPrimed and ready to paintSome miniatures include translucent partsContents:2 Dopplegangers2 Bases

    $8.00$6.00

  • Gamers Guild AZ Dungeons & Dragons D&D 5th Edition: Dragon Delves Alternate Art Cover (Hardcover) (Pre-Order) AGD

    D&D 5th Edition: Dragon Delves Alternate Art Cover (Hardcover) (Pre-Order)

    This item is a pre-order item with an expected release date of 06/24/2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Dragons for Every TableMeet the dragons of D&D in Dragon Delves, a collection of 10 dragon-themed adventures for characters level 1 through 12. Featuring artwork rendered in 10 unique styles, these ready-to-play adventures include streamlined prep and quick start guides for Dungeon Masters. Delve into mysterious dungeons, explore captivating fantasy locations, and come face to face with all the chromatic and metallic dragons, each with unique temperaments, alignments, and magic. Unique Art StylesExperience D&D’s most iconic monster with stunning artwork rendered in 10 different art styles. These adventures feature eye-catching artwork from 10 accomplished illustrators and 7 cartographers. Each adventure is also precluded with dragon art from through the history of D&D and provides an exclusive behind-the-scenes look into the new dragon redesigns. Streamlined Dungeon Master PrepNeed a ready-to-play adventure for tomorrow’s game night? Dive into action with the adventures found in Dragon Delves. Each adventure includes step-by-step prep for Dungeon Masters with a quick start guide that summarizes key NPCs, key plot points, and more. Run each adventure alone or as part of a larger campaign.

    $71.00$60.00

  • Gamers Guild AZ Dungeons & Dragons D&D: Quests from the Infinite Staircase Alternate Art Cover (Pre-Order) Southern Hobby

    D&D (5E): Quests from the Infinite Staircase Alternate Art Cover

    Quests from the Infinite Staircase embraces the magic of the most beloved DUNGEONS & DRAGONS adventures of all time. Your journey begins in the Infinite Staircase, a dreamlike expanse with doors leading to fantastical worlds, where you'll meet Nafas, a noble genie who fulfills wishes with the help of valiant heroes-like you! As you explore what lies beyond each door, embark on timeless adventures and make memorable moments with your party. This handpicked collection contains 6 remastered first edition adventures, complete with striking settings and a lovable cast of characters. These unforgettable quests can be run individually or as a delightful campaign that takes characters from level 1 to 13.

    $85.00$72.00

  • Gamers Guild AZ Cubicle 7 Warhammer 40,000 RPG: Wrath And Glory Starter Set GTS

    Warhammer 40,000 RPG: Wrath And Glory Starter Set

    The Wrath and Glory Starter Set contains everything you need to begin roleplaying action packed adventures in the world of Warhammer 40,000. Whether this is your first tabletop roleplaying game, or you are an experienced Gamemaster, this exciting boxed set is the perfect starting point for anyone interested in Wrath and Glory. The Starter Set includes: Traitor’s Hymn, a 48 page adventure set aboard the Varonius Flotilla, the beleaguered flotilla of ships intended to relieve the system, but which is now trapped in Gilead along with the rest of the system’s denizens. The adventure teaches you and your friends how to play — no prep required. The Varonius Flotilla, a guide to the ships, crew, and brutal internal politics of the fleet lead to Gilead by the Rogue Trader Jakel Varonius. Packed with NPCs, plot hooks, one page adventures and detailed ports of call around the system, this is the perfect way to continue your Wrath and Glory campaign. An thrilling introduction to the Gilead System, the exciting setting of Wrath and Glory 5 gatefold character sheets with pre-generated characters, each with their own goals, background, and connections. Three two-sided rules reference sheets with summaries of important rules and combat. Tokens for tracking Wrath, Glory, and Ruin. A set of 8, six-sided dice, including one unique Wrath Die.

    $57.00$41.00

  • Gamers Guild AZ Cyberpunk Red Cyberpunk 2077: Gangs Of Night City (Pre-Order) GTS

    Cyberpunk 2077: Gangs Of Night City

    Â Cyberpunk 2077: Gangs of Night City is a competitive game in which 1 to 4 players take on the role of ruthless gangs vying for control of the underground in the glittering hellhole that is Night City. Clash with other Gangs in the meat or on the Net, as your enterprising band of toughs seeks to gain dominance over the criminal underworld that rules the streets. Only the boldest will be remembered, and your Street Cred will pave your way to the top. EXCITING GAMEPLAY: Dive into the ruthless world of Night City! 1-4 players compete to dominate the criminal underworld in this thrilling board game. UNIQUE GANG DYNAMICS: Choose from 4 distinct gangs, each with asymmetrical styles and customization options for diverse strategies and experiences. RICH STORY EXPERIENCE: Engage in 4 replayable stories with branching paths and multiple endings. Every choice impacts the narrative, offering a unique experience every game. ICONIC CHARACTERS: Recruit characters from Cyberpunk 2077 as Edgerunners with unique abilities, influencing the tide of battle and strategy. VERSATILE STRATEGIES: Explore Night City through various roles like Solos, Techies, or Netrunners. No single path to victory, encouraging creative approaches and replayability.

    $156.00$125.00


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