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Role Playing Games

8 products


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  • Gamers Guild AZ Doctor Who RPG Doctor Who RPG: The Black Archive Discontinue

    Doctor Who RPG: The Black Archive

    ‘The Black Archive. Highest security rating on the planet. The entire staff have their memories wiped at the end of every shift.’ The Tower of London: home to ravens, Beefeaters and one of the most extensive collections of esoteric alien artefacts on Earth. Under the stewardship of UNIT, The Black Archive is charged with finding, storing and understanding the weirdest and most powerful alien Gadgets that come to our planet. Just as this unbelievably valuable and dangerous collection has expanded, so has UNIT itself evolved. No longer solely a military organisation, in the 21st Century UNIT agents are as likely to be diplomats and investigators as they are soldiers. The Black Archive details the 21st Century organisation that collects, catalogues and protects some of the most incredible artefacts the Earth has ever known, and the collection itself. Play UNIT agents beyond the military, including alien UNIT characters with new UNIT Archetypes and new Traits A collection of recent notable characters connected to The Black Archive and UNIT Details on The Black Archive itself – its history, its security measures and how it fits into your Doctor Who Roleplaying Game adventures Information on the vast Black Archive armoury, hospital and motor pool New Gadget traits The mysteries of the Omega Locker are revealed, and the mysteries of the Enigma Vault are not!

    $29.00

  • Gamers Guild AZ Doctor Who RPG Doctor Who RPG (2e) The Thirteenth Doctor Sourcebook (Pre-Order) GTS

    Doctor Who RPG (2e) The Thirteenth Doctor Sourcebook

      It will be frantic, scary, exciting, mysterious – but whatever happens, it will be brilliant!This Sourcebook chronicles all of the Thirteenth Doctor’s adventures, not only on Earth with her new-found ‘fam’, but across the stars as new revelations are revealed that can destroy the very fabric of the Universe. Featuring details of all of the Doctor’s allies, enemies, aliens, and gadgets, this Sourcebook contains everything the Gamemaster could need for Doctor Who: The Roleplaying Game, as well as being an informative read for fans of the show. As the Doctor finds herself hurtling to Earth after her latest regeneration, she makes new friends to accompany her on brand new adventures — discovering a mysterious past with the secretive Division, uncovering the plans of a new incarnation of the Master, trying to halt the relentless destruction of the Flux,and even finding an incarnation of herself she didn’t know existed. The Thirteenth Doctor Sourcebook contains:★ Summaries of all of the Thirteenth Doctor’s adventures, from her fall to Earth, to her confrontation with the Master-Doctor, and how to run these adventures in your game.★ A detailed look at how the stories are connected, and plenty of ideas for Gamemasters to create new adventures.★ Stats for the Thirteenth Doctor and her extended ‘fam’, from Karvanista, to Abby, Shawna, and Cleo.

    $64.00$54.00

  • Gamers Guild AZ Doctor Who RPG Doctor Who Rpg (2e) A Stitch In Time (Pre-Order) GTS

    Doctor Who Rpg (2e) A Stitch In Time

      An epic campaign that brings a new ‘season’ of Doctor Who to your tableFrom an alien incursion at a holiday camp in England, to a secret after-hours sale at the galaxy’s largest department store, the Doctor’s adventures can take them to the strangest of places. Sometimes, however, it feels like the TARDIS has a mind of its own, taking the Doctor just where they need to be. Surely these recent adventures cannot be connected, can they?From a deserted prison planet where the rich hunt an unexpected quarry to searching the endless rooms of an abandoned TARDIS, political upheaval and the sale of the millennia in the galaxy’s biggest shopping mall, each will provide the characters with information and items that will be vital when the planet Nhein is threatened by the biggest terror they’ve ever faced.A Stitch in Time provides Gamemasters with a complete season of their own — ten episodes to play over ten weeks, each building to an epic finale that connects them all. The ten adventures provided can be played in any order (except the series finale), each offering potential sequels and continuations for an even more expansive campaign.Will the characters find everything they need to save the planet Nhein?

    $50.00$36.00

  • Gamers Guild AZ Doctor Who RPG Doctor Who RPG: (2E) Secrets of Scaravore Discontinue

    Doctor Who RPG: (2E) Secrets of Scaravore

    The Secrets of Scaravore is a collection of four new adventures that can be played as standalone episodes, or as a series of connected stories that lead the characters to the Wild West and distant worlds, encountering Draconians, Silurians, Zygons, and more, before finally facing the terrifying Scaravore itself.

    $50.00$36.00

  • Gamers Guild AZ Doctor Who RPG Doctor Who RPG: All the Strange, Strange Creatures Discontinue

    Doctor Who RPG: All the Strange, Strange Creatures

    There's a horror movie called Alien? That’s really offensive. No wonder everyone keeps invading you!’ For much of our history humans have gazed up at the stars and asked the question: are we alone in the universe? The answer, of course, is no! The galaxy is teeming with life. Aliens populate every corner of the universe, and many have visited our humble little planet. All the Strange, Strange Creatures is aliens. Aliens the Doctor has encountered on his adventures. Aliens he has not yet met. Aliens he hopes to never meet again. This supplement provides the Gamemaster with the details of just some of the alien races that the Doctor has encountered, from Daleks and Cybermen to the Vashta Nerada and the Skovox Blitzer. As well as providing rules and background for each of the aliens included, this supplement also gets beneath the skin of each of them. What makes them tick? What do they do? How do you use them in your adventures? What sort of stories do they appear in? What else might you do with them? And how do you go about making up your own aliens?

    $39.00

  • Gamers Guild AZ Doctor Who RPG Doctor Who RPG: Paternoster Investigations Discontinue

    Doctor Who RPG: Paternoster Investigations

    Welcome to the Victorian Age! Paternoster Investigations takes your Doctor Who Roleplaying Game to the Victorian era: favourite haunt of the Doctor and home to the Paternoster Gang. Victorian London and the particulars of the age are laid out in all their varied splendours. A catalogue of all the Doctor’s on-screen visits to the Victorian era. A tour of the Victorian era as a setting with notes on how to get the best from it in your games. Expert advice on constructing your own Victorian-era adventures and Paternoster Gang campaigns. A guide to Victorian London with both historical and alien locations. New traits, gadgets and devices for the Victorian age. A complete Victorian-era adventure: A Study in Flax. Character sheets for Victorian-era characters: Madame Vastra, Jenny, Jago and Litefoot, Jackson Lake, and more. “That Babylon of the moderns with its crystal light and its glitter. All aswarm with the wretched ruins of humanity. Men and women crushed by the Devil’s juggernaut. Moral turpitude can destroy the most delicate of lives. Believe me, I know. I know!”-Mrs Gillyflower, The Crimson Horror

    $50.00$34.00

  • Gamers Guild AZ Doctor Who RPG Doctor Who RPG: The Twelfth Doctor Sourcebook Discontinue

    Doctor Who RPG: The Twelfth Doctor Sourcebook

    This Sourcebook explores the Twelfth Doctor’s adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets they encounter, as well as examining each adventure, the book contains a wealth of material for the Doctor Who Roleplaying Game, and is also a fact-packed resource for fans of the show! Gifted a new series of regenerations after rescuing the home-world they once thought they doomed, the Doctor barreled back into action. With a new lease of life and not a second to waste, the Doctor returned ready to save the universe — whether it wanted it or not. Duel with Robin Hood, journey to the center of a Dalek, outfox deadly two-dimensional killers, meet the Master’s capricious new incarnation, and tell all of them to shut up! Just one question… Do you happen to know how to fly this thing?

    $57.00

  • Gamers Guild AZ Doctor Who RPG Doctor Who RPG: Gamemaster's Screen Discontinue

    Doctor Who RPG: Gamemaster's Screen

    The Gamemaster’s Screen is a three-panel landscape screen with a stunning image of some of the Doctor’s many incarnations, which will inspire your players to ask themselves, “What would the Doctor do?” The interior contains the most used rules and tables, handy for both novice and seasoned Gamemasters to refer to in the middle of an epic adventure without slowing things down.

    $43.00$31.00

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