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Role Playing Games

11 products


  • Gamers Guild AZ SoulMuppet Publishing Orbital Blues RPG: Afterburn (Pre-Order) AGD

    Orbital Blues RPG: Afterburn

    Afterburn. The Afterburn.  It’s a colloquialism that fills the gap for a lot of feelings. To live in the Afterburn is to open yourself up to all the joys, all the troubles, and all the dilemmas that the Frontier galaxy has to offer.  Orbital Blues: Afterburn is the first sourcebook for Orbital Blues and is split into three sections:  The Starship Manual: A fully-illustrated in-world spaceship brochure featuring a dozen classes of characterful spaceships, complete with adverts and full of game-useable lore. The Storyteller’s Guide: A varied toolkit to help run games in the Outlaw Galaxy, with info on spaceship engineering, faster-than-light travel, system and plot generation, and alternate special rules for Warmth and Joy. The Tennessee Five: A richly storied adventure made up of the planets of Anchorage IV, Ediston, Gallatin, Ohrid and Rothcoe. This huge sandbox contains all manner of heists and opportunities for enterprising Outlaws to make their mark. Finally, an appendix gives rules for Android player characters, with a selection of Troubles and Gambits.  Saddle up, Spacefolk!

    $56.00$48.00

  • Gamers Guild AZ SoulMuppet Publishing Orbital Blues RPG: Rogue Anthems (Pre-Order) AGD

    Orbital Blues RPG: Rogue Anthems Box Set

    The collection of eight short pamphlet adventures from various writers spread across the Kasser System, designed for one shots but assemblable into a longer campaign. The physical version is contained in a suitably anachronistic retro-futuristic VHS case. Featuring the talents of: The Ground Forgets The Garden by Alyssa Ridley: Eight years ago, a workers co-op attacked a corperate grain ship, and crashlanded on the toxic planet of Gentiana to form an agrarian commune. Now the Kettani Agricultural are back, and want you to get their ship back from these "pirates". Hard Vacuum, Cold Feet by Connor Shearwood: Articulated Spacetime are building a miniaturised Van Keer gate, and their last attempt blew up an entire planet. The scientist responsible was blamed and exiled when she tried to stop the project, and now she's turned to you. She's scrounged enough credits together to make it worth your while to steal the prototype before they can test it again. They Laurel The Graves Of The Dead by Gareth Hanrahan: The leviathan wreck of the warship Charon slouches on her long, slow orbit, but ecades later, Charon has found a new purpose. The warship’s forward medical bay escaped the salvage team’s claws and has  become an independent, semi-legal hospital where outlaws and other settlers of the fringe can receive high-tech medical treatment. Sure, it’s a radioactive ex-warship tumbling slowly towards inevitable doom, but if you’ve got nowhere else to go – the Charon Hospice’s waiting for you. Hardsuit Holdup by Jess Levine: As sunset fell on the great corporate war, so, too, did it fall on robotics manufacturer, corporate dynasty, and “family business” Hartwell Circuitech. Rumors claim the deceased Hartwells hid their fortune on a startrain, now wandering endlessly through the vacuum. In a stroke of luck, a contact sent you a tip that the Hartwell Limited would soon stop in the nearby Prospect Belt, but the airlock only opens for a select few, so you’ll need to cut a stranger in on the job. Pick your partner, board the barge, and you might just bring home the bounty. Nameless, Aimless by Kayla Dice: In this pissant star system, somewhere between dead end planet número uno and dead end planet número dos there lies a reef of asteroids that Olageleo once made into a town. The metals mostly dried up, just enough that Olageleo pulled out, leaving two deadly gangs, both alike in notoriety and severity. It does seem to be a situation waiting for some strangers to come along and knock the whole thing over. Timawa Graffiti by Makaptag: An abandoned resort world overwrought by gigantic trees, where there is only one port. The planet became too expensive to maintain, and has been left behind by the corp to die. Our Outlaws must travel through a terraformed pleasure forest to find an ancient mechanical relic, the last service robot of the resort.  We Built This City on .repeat() by Nathan Blades: Out here, they build cities made of sand. Metropolis Technologies send out their Architect Robots to reconstitute empty plots into buildings and roads. The first few cities were closely supervised, but as the demand for resorts increased, MetroTech shifted to dumping a squad of robots in the middle of nowhere, enlisting staff for the soon-to be shops, and leaving them to it. You must seize the means of construction. Voidlock Tombstone by Zachary Cox: A Hasugian Void Cavalier, the Dread Interloper, has crashed in the asteroid fields around Kassar IV. With the hull split in two by the failure of its Van Keer drive and its crew killed by spatial warping, it slowly vents atmosphere into the cold dark. You're not the first fool with an inkling that there might be something worth salvaging on this state-of-the-art warship. Pray you can make it out alive, before the Outlaw gold rush begins or Hasugian themselves turn up to claim this billion-credit corpse.

    $56.00$48.00

  • Gamers Guild AZ SoulMuppet Publishing Orbital Blues RPG: GM Screen (Pre-Order) AGD

    Orbital Blues RPG: GM Screen

    A 4-panel Orbital Blues GM screen to help run your game smoothly and create atmosphere. It's super slim and portable and will fit in your bag nicely alongside your Orbital Blues. You'll get quick rules reference for combat and actions, the key stuff to keep your game flowing smoothly when things are tense and high action.

    $28.00$24.00

  • Gamers Guild AZ SoulMuppet Publishing Orbital Blues RPG: Tales from the Outlaw Galaxy (Pre-Order) AGD

    Orbital Blues RPG: Tales from the Outlaw Galaxy

    A set of 5 Orbital Blues softcover adventures, all illustrated by Joshua Clark, which were released digitally as stretch goals for the 2021 Launch Project. The physical version is a compilation of 5 books together in a slipcase.  Featuring: All That Glitters by Tom Mecredy: All That Glitters adds a true sandbox experience to Orbital Blues' adventure roster, with a variety of Factions, NPCs and jobs for crews to engage with. Revolutionary workers are amassing arms to throw off their oppressive masters, and an ambitious pirate queen is looking to pull off an audacious bullion heist. Trouble at the Rock of Tariq by Basheer Ghouse: The adventure starts with a classic delivery job, but when everything goes south the crew end up trapped on a foreign space station, trying to survive quickly shifting politics and with an incredibly valuable terraformation satellite in their possession. Chega de Saudade by Giuliano Roverato: Visit Tradis station and discover the meaning of Saudade, know the plight of its workers, and be tempted by corporate money beyond their wildest dreams. Here, you can’t save everyone. A Starborn Resistance by Sinta Posadas: A collection of NPCs, character creation tools and adventures hooks that create a hub-world for your Outlaws to visit between adventures. Everjoy by Momatoes: A three-part dungeoncrawl-esque adventure which takes your Outlaws from the planet Melange, to the titular theme park with its lopsided attractions and strange hidden purpose

    $84.00$72.00

  • Gamers Guild AZ SoulMuppet Publishing Orbital Blues RPG: Trouble at the Rock of Tariq (Pre-Order) AGD

    Orbital Blues RPG: Trouble at the Rock of Tariq

    Trouble at the Rock of Tariq is an Orbital Blues adventure based around a succession crisis on the Rock of Tariq and an incredibly valuable terraformation satellite in the possession of your player crew. The adventure starts as the characters take a suspiciously lucrative delivery job, ferrying mysterious cargo to the Rock on behalf of its ruler, before everything goes horribly horribly wrong. Your character are trapped on a foreign space station, trying to survive shifting politics long enough to get paid, discharge their cargo, and get the hell out of dodge. Written by Basheer Ghouse andd illustrated by Orbital Blues co-creator Josh Clark, Trouble at the Rock of Tariq is an adventure for Orbital Blues, a sad space western about Interstellar Outlaws trying to make ends meet in the corporate dominated dustbowl of the Frontier Galaxy. 

    $28.00$24.00

  • Gamers Guild AZ SoulMuppet Publishing Orbital Blues RPG: Chega de Saudade (Pre-Order) AGD

    Orbital Blues RPG: Chega de Saudade

    "I want to see the golden shores of my old home, feel its warm sands on my feet, hear the bittersweet melodies, the ones sang to me in bedtime stories by sobbing workers. Day and night the people of Tradis station toil away, forced to clean the planet-side wasteland that the corp calls the “future of living.”We are tired, angry and dying. We have nostalgia for a home that is unknown to us. This is not a strike. This a call for help. Bring us home, outlaws. Chega de Saudade."Written by Giuliano Roverato and illustrated by Orbital Blues co-creator Josh Clark, Chega de Saudade presents an adventure that explores themes of home, nostalgia, place and being. Your Interstellar Outlaws will visit Tradis station and discover the meaning of Saudade, know the plight of its workers, and be tempted by corporate money beyond their wildest dreams. Here, you can’t save everyone.Chega de Saudade is an adventure for Orbital Blues, a sad space western about Interstellar Outlaws trying to make ends meet in the corporate dominated dustbowl of the Frontier Galaxy.

    $28.00$24.00

  • Gamers Guild AZ Strange Machine Games Robotech: The Macross Saga: Game Master Screen (Pre-Order) GTS

    Robotech: The Macross Saga: Game Master Screen

      The alien menace descends upon the SDF-1 in droves. You, your friends, and the might of Robotechnology are the only things that stand between them and seventy thousand innocent civilians. Do not expect to make it home. Do not expect to see your friends again. Do whatever it takes to ensure humanity’s future.Welcome to Robotech.This tri-fold screen is for use with the Robotech Roleplaying Game.FEATURES★ Play as your favorite Macross Saga Character, or make up your own.★ Pilot any Mecha, Vehicle, or Naval Vessel from the Macross Saga.★ Tri-fold screen.★ Requires Robotech RPG to use.★ Officially licensed.

    $84.00$72.00

  • Gamers Guild AZ SoulMuppet Publishing Orbital Blues RPG: A Starborn Resistance (Pre-Order) AGD

    Orbital Blues RPG: A Starborn Resistance

    A Starborn Resistance is a collection of NPCs, character creation tools and adventures hooks that create a hub-world for your Interstellar Outlaws to visit between adventures. The Varis X-0 Project has failed. The Scintilla Station, the old jewel of the Wings of Valor Confederacy, is all that remains of this abandoned colony. All stars lose their shine. The Central Commune now runs the station, and it is a place for Interstellar Outlaws together away from the corperate held stations, and a steady source of work. The book contains 5 new Blues to make origins for characters from the Scintilla Station, a series of NPCs to act as friends, rivals and employers, and a hub world location bristling with encounters and drama. Written by Sinta Posadas and illustrated by Orbital Blues co-creator Josh Clark, A Starborn Resistance is an adventure for Orbital Blues, a sad space western about Interstellar Outlaws trying to make ends meet in the corporate dominated dustbowl of the Frontier Galaxy.

    $28.00$24.00

  • Gamers Guild AZ SoulMuppet Publishing Orbital Blues RPG: Everjoy (Pre-Order) AGD

    Orbital Blues RPG: Everjoy

    Beyond the orbit of the conflict-wracked Melange-223, the Everjoy Amusement Park and Rides stands forlorn and nearly forgotten. With infrastructure long destroyed and no way in or out, it has managed to complete three lonely orbits alone and uninhabited. Remedia Alala thinks otherwise. “Giles Ektro still lives,” she insists. “And we must find him.” She's not alone in her sentiments… for the reclusive genius, once the master engineer of the park, is pursued by none other than the hegemonic Futura Trust. But between now and Everjoy lie desperate rebels, time-maddened robots, and even stranger children, all bound to the pain of memory and the pursuit of imagined happiness. There’s no admission fee to enter the park…but can our Outlaws get out alive?

    $28.00$24.00

  • Gamers Guild AZ Modiphius Entertainment Homeworld Revelations RPG: Collectors Edition Core Rulebook (Pre-Order) AGD

    Homeworld Revelations RPG: Collectors Edition Core Rulebook (Pre-Order)

    This item is a pre-order item with an expected release date of Q4 2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. A NEW TABLETOP ROLEPLAYING ODYSSEY BEGINS... “100 years ago, a satellite detected an object under the sands of the Great Desert…” Homeworld: Revelations will give fans of the original Homeworld game the exciting opportunity to view the universe from a new perspective, taking on the role of the crew aboard one of the Kushan fleet’s ships. Whether it’s joining the Mothership on its odyssey, or helping re-establish the Hiigaran homeworld, there will be endless adventures.  Homeworld: Revelations expands on what we know of the Kushan people and the game’s major factions, like the Kadesh and the Taiidan. Fans of the universe will learn that there are more incredible secrets hidden within the Guidestone which can be discovered through the roleplaying game. You can expect more detail on the people of the whirlpool galaxy so players can create their own stories of discovery and adventure, revisit locations from Homeworld to uncover their mysteries, and even explore the events of the Exodus to find out what else the Kushan discovered, gained and lost on that famous journey. “On the stone was etched a galactic map and a single word more ancient than the clans themselves… Hiigara – Our home.” Modiphius has employed the expertise of Martin Cirulis, one of the original writers of Homeworld, to consult on the setting and lore, along with Homeworld experts at Gearbox Entertainment and Blackbird Interactive. The Modiphius 2d20 roleplaying game system has been adapted and developed by head of RPGs Sam Webb and line manager Virginia Page from Star Trek Adventures (developed by Nathan Dowdell; Conan: Adventures in an Age Undreamed Of, Mutant Chronicles), based on the original 2d20 system design by Jay Little (Mutant Chronicles, Star Wars: Edge of the Empire). A fantastic team of dedicated writers, many long-standing fans of the Homeworld games, have been assembled to work on the roleplaying game, including Mike ‘Norsehound’ Ptak, Oz Mills, Jason Brick, Andy Peregrine, Marie Tokuda, John Kennedy and John Dodd. One of the original artists for the Homeworld video game, Aaron Kambeitz, has created the cover art for the roleplaying game whilst art directors Katya Thomas (Dune: Adventures in the Imperium, Star Trek Adventures, John Carter of Mars, Conan: Adventures in an Age Undreamed Of) and Kris Aubin (Dune: Adventures in the Imperium, Achtung! Cthulhu) have been working to provide fantastic new artwork to bring Homeworld: Revelations to life!   “This is Fleet Command.” A 300 page full-colour royal size (234x156mm) sewn hardback with faux leather finish, and debossed and foiled Homeworld logo on the cover, designed for ease of use at the table.  Step inside the fleet and for the first time discover the personal story of the Hiigarans The history of the Kushan people - From their origins on Hiigara, into exile on Kharak, and back again. With adventure ideas for play in any of these periods throughout their history Explore the harsh desert world of Kharak and the cities and societies found there. Create a character from some of the most famous of the Kushan Kiith - Naabal, Soban, S’jet, Paktu, Manaan, and Somtaaw. Take your role as part of the crew on any of the classic Homeworld vessels Discover life on board the Mothership as part of its many important divisions – Command, Tech and Engineering, or Exploration and Research. Details on all other factions and their technology - Taiidan, Bentusi, Turanic Raiders, Kadeshi, The Progenitors and the Galactic Council Covers the events of Homeworld 1 and Homeworld 2, Homeworld Cataclysm and Deserts of Kharak  You’re not grounded! Simple ship combat rules give you everything you need to take command of fighters, corvettes, frigates, Capital ships, Super Capital ships and of course the iconic Mothership herself! Packed full of never-before-seen Homeworld art to bring the universe to life in a completely new light A new iteration of Modiphius’ 2d20 RPG system designed from the ground up to let you dive deep into the events of Homeworld.

    $105.00$90.00

  • Gamers Guild AZ SoulMuppet Publishing Orbital Blues RPG: The Wanderer Solo Game (Pre-Order) AGD

    Orbital Blues RPG: The Wanderer Solo Game

    You are an Outlaw.  You might be old and weathered. You might have lived a life well beyond your years. Either way... you've only got one more hand left in you. You never did know when to quit did you?  This is a SOLO PLAY supplement for ORBITAL BLUES written by Elliot Davis and references the original text. Using a deck of playing cards and a handful of poker chips, players will reflect on the life of an outlaw and reckon with their Trouble as they attempt to build the best poker hand possible. This is an expansion for Orbital Blues and requires the core book (or it's free quickstart) for use.

    $28.00$24.00

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