Board Games | Strategy Games
Vinhos Deluxe: Islands Expansion Pack
Like fine wine, many of the best things in life get better with age! Combine the early efforts of the immensely talented games designer Vital Lacerda on the classic board game Vinhos; add the inspired new artwork of Ian O'Toole; and polish it all off with the Deluxe Edition production talents of the team at Eagle-Gryphon Games. Et voilà, a new star is born: the 2016 Vinhos Deluxe Edition board game! Vinhos Deluxe Edition supports 1 to 4 players and takes 30 to 45 minutes per player to play. Includes: Madeira Expansion (small board; 4 tiles and 4 meeples) Acores Expansion (small board; 4 tiles; 4 larger vineyard tiles; 4 meeple barrels)
$22.00$20.00
Modern Art: The Card Game (Second Edition)
In Modern Art: The Card Game, the players are art critics, collectors and gallery owners. As it is in art galleries the world over, tastes and opinions change constantly in the world of Modern Art. Today’s treasure is tomorrow’s trash, and no one has more influence on the artists’ values than the players in this game. Which players will exert the most influence on the art market? Who will be the best at anticipating the quickly-changing tastes and opinions of buyers, and thus assemble the highest-valued collection of these new masters? Only the most influential collector will come out on top in Modern Art: The Card Game! Same as Master's Gallery Bookshelf Game.
$22.00
Pandemic: Hot Zone - Europe
Disease threatens Europe and only you can stop it! In Pandemic: Hot Zone – Europe, players work together against the game to discover cures for three diseases that threaten the continent. Travel from city to city treating local populations, preventing outbreaks, and sharing research with your team. Use your character’s unique ability to get ahead of the game and execute the perfect team strategy! For an extra challenge, players can add Mutation cards, or mix and match components with other games in the Pandemic: Hot Zone series for a totally unique experience. Can you discover the cures and win the game together?
$29.00$23.00
Tutankhamun
The Great King Tutankhamun has passed, and arrangements are being made to fill his tomb with artifacts that will travel with him to the afterlife.You are one of the priests and priestesses gathering artifacts for King Tut's tomb from all over Egypt. Once all the parts of each artifact have been located, that artifact is placed in the tomb, and the priests who took the most credit for acquiring it donate the funds needed for its procurement. Along the way, enchanted idols from the Gods may assist you in your journey. By acquiring artifacts, you rid yourself of your own wealth in order to pay the highest tribute to the late King Tut. If you can be the first player to completely disperse your wealth, you will so impress the new Pharaoh that he'll appoint you to the highest priestly office.Prepare your offerings and invoke the aid of the mighty Egyptian Gods while you wind your way down the Nile toward the tomb of the great King Tut. Will you earn the favor of the new Pharaoh and be declared the next High Priest of Egypt?This version of Tutankhamun features gameplay familiar from earlier versions of this game design, while adding new Egyptian god powers and implementing a modified scoring system.
$43.00$28.00
Tesla vs. Edison: Powering Up!
Tesla vs. Edison: Powering Up! expands the world of the smash-hit game Tesla vs. Edison! This first expansion is loaded with upgrades that amplify the epic War of Currents to new levels: Build a Headquarters. Each inventor can develop their own custom Lab, Works, Office, and Studio which offer special abilities and bonus points. Experience Historical Events. 21 different cards bring to life the history of the War of Currents with thrilling opportunities and devastating calamities that make each turn unique. AIs for Solo or Group Play. Custom AI decks, each with TWO difficulty settings - an Ada Lovelace side and a Charles Babbage side - are included for all six Inventors in the expansion. Play solitaire against 1-5 AIs or add AIs for additional challenge in 2+ player games. Welcome a 6th Inventor, Madam C.J. Walker. Another option to choose, and enables you to play a 6-player game! Female Luminaries. Six other brilliant and pioneering women of the time serve as Luminaries and spice things up in the War of Currents. New propaganda cards. Six cards commemorating the U.S Presidents of the period. Tesla vs. Edison: Powering Up! is an expansion and requires a copy of the Tesla vs. Edison base game to play.
$29.00$18.00
Shipwrights of the North Sea
Shipwrights of the North Sea is set in the early years of the Viking Age, circa 900 AD. As Viking shipwrights, players compete to build the greatest fleet on the North Sea. Players must collect oak, wool and iron, as well as getting other craftsmen on board to help. Gold is a precious commodity, and must be spent wisely. As you would expect, the township is filled with an array of characters, bad and worse. Better hope they're on your side! Aim of the Game The aim of Shipwrights of the North Sea is to be the player with the most Victory Points at the game’s end. Points are gained by constructing various Ships and Buildings. The game ends after the round where 1 or more players constructs their 4th ship. Gameplay Overview The game is played over a series of days (rounds). Each day follows the same pattern: Morning Phase - Planning (Each player receives 3 cards)Afternoon Phase - Working (Players take actions and play or discard their 3 cards)Evening Phase - Resting (Players receive Gold and Workers for the next day) Printed Components 128 Cards - Featuring 46 unique and stunning illustrations5 Beautifully Illustrated Player Boards5 Player Reference Boards1 Illustrated Rulebook1 Pioneer Token5 VP Markers Wooden Components 5 Gold Ships25 Oak25 Wool25 Iron50 Workers
$86.00
Explorers of the North Sea: Rocks of Ruin
In Explorers of the North Sea: Rocks of Ruin, new opportunities await daring captains. Recent storms have left longships torn apart, with their precious cargo scattered across the rocky shores. Meanwhile, rumors of great fortresses in nearby regions are beginning to spread. Will you be the first to salvage the wrecks, or will you throw caution to the wind and charge the enemy fortresses for fame and glory? In addition to including components for an extra player, Rocks of Ruin also includes three new building types, 24 tiles, five large player boards, two new captain cards, shipwrecks and fortresses. This game is an expansion and requires "Explorers of the North Sea" to play
$51.00
Ishtar
From the award-winning designer Bruno Cathala, Ishtar is a game in which you play the role of a gardener aiming to transform the dry desert into the Lost Hanging Gardens of Babylon. To accomplish your mission, you will have to plant flowers, which, if you place them well, can help you gather precious gems and activate actions. Whether to buy Trees (which will block the link between two Flower spots, as well as earning you points) or to purchase upgrades (such as getting two more points per Tree card at the end of the game), collecting gems will be a crucial part of the game. Get them before your opponents, recruit apprentices, send them to earn points in the copses of flowers you have created, block others and think carefully of the upgrades to purchase if you want to become the best gardener at the end of the game!
$72.00$47.00
Catan: Cities & Knights Game Cards
Here is a set of replacement expansion game cards for use with Catan: Cities & Knights®, the expansion for Settlers of Catan®.
$20.00$14.00
Francis Drake
In Francis Drake, players return to a bustling Plymouth Harbour in 1572 as an aspiring Elizabethan captain making preparations for three exciting voyages to the Spanish Main, searching for fame and fortune! As such captains, players will have to plan their missions and provision their ships accordingly. This is a race to see who can set sail and reach the Spanish Main first. The riches of the Aztec and Inca Empires await these swashbuckling captains. Difficult decisions about how many crew members, guns, and trade goods will be needed must be made. Supplies will need to be gathered to reach deep into the Caribbean. Players will take turns advancing down the street of Plymouth collecting various resources (crew, guns, trade goods, etc.) that will be needed on the Voyage. However, it is a one-way street which means once a player advances down the road, he may not backtrack to a location. As a result, tough choices abound in this award-winning strategy game from Peter Hawes. Each new Voyage has its own challenges to overcome, but the captured gold, silver, and jewels should greatly please the Queen. So get ready for The Voyage of a Lifetime! Components: 1 Rule Book (english & german) 1 Game Board (Double-sided: English / German) 1 Voyage Marker (A Brown Plastic Galleon) 5 Plastic Frigates (1 in each player color) 5 Plastic Galleons (1 in each player color) 5 Ship Logs (Player Boards) 5 Treasure Chests 30 Mission Discs (6 large wooden discs in each player color) 50 player discs (10 small wooden discs in each player color) 20 Player Cubes (4 wooden cubes in each player color) 5 Player Scoring Markers (1 in each player color) 5 Investor Tiles (English and German) 1 Plymouth Harbor chart (English & German) 3 sets of 16 Location Tiles: 3 Player (Light Blue Banner), 4 Player (Blue Banner) and 5 Player (Dark Blue Banner) sets - double-sided (german) 4 Spanish Troop Counters (plus 1 spare set) 3 Spanish Frigate Counters (plus 1 spare set) 3 Spanish Galleon Counters 1 Governor Counter (english & german) 1 Admiral Counter (english & german) 1 Informer Counter (english & german) 2 Pinnace Counters (english & german) 1 Sheet of Stickers (with 1 spare set) 4 Sets of Commodities - 21 Total Tiles: 3 Indigo, 6 Sugar, 6 Coffee, 6 Tobacco Cubes (64 wooden cubes total: 28 Crew (grey), 28 Guns (black), 8 Trade goods (purple)) 21 Supplies (barrels - wooden) Treasure (glass stones): 33 Total Glass Stones - 12 Gold, 12 Silver, 9 Jewels (Red) 1 die
$86.00
Caravan
1300 A.D., Western Africa — the desire for goods such as ivory in Europe drives the development of many trade routes here, with caravans of camels delivering goods across the desert landscape. In Caravan, players must use their camels to deliver goods where they are wanted. Each player starts with five camels in their color (or six in an introductory game), and the game board is seeded with eight goods on the spaces numbered 1-8, with demand markers placed on the goods at spaces 1, 2, 7 and 8. The first player in the game takes one action, the second player two, and so on until someone takes four actions, after which each player can take up to four actions on their turn. Actions are: Place or move an unladen camel of your color into an empty space: 1 action Place or move an unladen camel of your color into an occupied space: 2 actions Pick up a good and place it on the camel in that space: 1 action; if any demand markers are on this space, you keep them. Move a good along a chain of your camels, ending with it on top of one of your unladen camels: 1 action Steal a good from on top of an opponent's laden camel, placing it under one of your camels in the same space: 1 action and a theft marker; if you have no theft markers, you can't do this. If you move a good to a camel located in the city that wants that good (as indicated by color), then you remove that good from the board and keep it. As soon as four goods have been picked up (not necessarily delivered), pause the game and place a demand marker on each good still on the board; in addition, refill the empty numbered spots with a good from the bag. Once the final four goods have been drawn from the bag, the game ends immediately following the next delivery. Players score points based upon what they've collected: Rare goods (of which there are three each of four types) are worth 6 points each; common goods (nine each of four types) are worth 3 points each; and each demand marker is worth 1 point. Whoever scores the most wins.
$65.00
Whistle Mountain
Whistle Stop designer Scott Caputo has teamed up with Luke Laurie (Manhattan Project: Energy Empire) to create a new worker-placement strategy title. Whistle Mountain gives a nod to Whistle Stop, but in this standalone game, you leave the train tracks behind and head to the sky with blimps, dreadnoughts, and hot air balloons! In Whistle Mountain, take your company's massive profits from all of that railroading and invest them in new technologies, deep in the Rocky Mountains where there is an abundance of resources. Your workers build crazy arrays of scaffolds and machines, upgrading your abilities and collecting resources. As you build with the help of your airship fleet, the mountain's melting snow causes the water below to rise higher and higher, putting workers in danger and increasing the tension on the dynamically-changing board. Because the resources you gather are determined by what players build, each game evolves differently, resulting in endless replayability. You have to choose between acquiring new abilities and enhancements for your airships and workers or building all sorts of contraptions as quickly as possible in order to achieve victory on Whistle Mountain.
$100.00$72.00
Dominion: (Second Edition) Hinterlands Update Pack
This update pack will update your copy of Dominion Hinterlands 1st Edition to 2nd Edition.
$22.00$19.00
Clearance - Race to the Raft
From the creator of Isle of Cats: Race to the Raft is a cooperative path building and tile laying social puzzle board game for 1 – 4 players.In the game, you play the role of the disorientated island cats who are lost on the smoke-filled island. Nothing seems to be where it once was, and you must find a safe route to the raft by placing pathway cards.As you build pathways, fire — which is represented by different shaped tiles — will spread across the island, limiting your options. You need to find the balance between creating long pathways and keeping the cats ahead of the flames as you move towards the raft.The game includes 81 scenarios from which to choose, including a simple tutorial that gradually introduces you to new rules and an advanced tutorial for when you're ready for a far greater challenge.Choose cards, build pathways, and control the spread of the fire as you work together to guide all the cats in their race to the raft!
$72.00$45.00
Tiny Epic Galaxies: Player Dice Set
Includes 28 dice!• seven (7) Red• seven (7) Blue• seven (7) Green• seven (7) Yellow
$29.00$25.00
Evolution: Oceans: Legends of the Deep Expansion
Legends of the Deep brings cultural legends, high fantasy, and mythologies from around the globe into the Oceans ecosystem.Oceans is a journey from the known world into the unknown, where you discover powerful traits that hardly seem possible in the realm of biology. With Legends of the Deep, you will discover things beyond the world of science!Game PlayAt the beginning of the game, deal four Legend cards to each player. Choose one of them, and pass the rest to the player on your left. Continue drafting until everyone has four Legend cards.During your Play Cards phase, you may play one Legend card in addition to your normal card play. Legend cards have game-changing abilities with global effects.To replace an Legend card with a new one, subtract the cost of the old Legend card from the cost of the a new Legend card.
$36.00
Age of Steam: Southern & Western US Expansion
The Southern US map ranges from New Orleans to Raleigh and from Memphis to Jacksonville. Cotton goods are used in this expansion which focuses on the Old South. The Western US Map ranges from Los Angeles to Duluth and from Seattle to New Orleans. This game has special rules involving the transcontinental networks.Plus: Towns start with goods cubes that are lost when the town is urbanized; and New terrain playing area of swamps. Map DescriptionsSouthern US expansion map- Ranges from New Orleans to Raleigh and from Memphis to Jacksonville.- 3-6 playersWestern US:- Special rules involving transcontinental networks- Towns start with goods cubes that are lost when the town is urbanized- New terrain: swamps- 3-6 players
$36.00$31.00
Age of Steam Deluxe: Hungary & Finland
Hungary & Finland - This expansion offers two maps, Hungary (3-5 players) & Finland (3-6 players).
$29.00$26.00
Age of Steam Deluxe: France & Poland Maps
Choose from four 2-sided game board with maps in the new Age of Steam: Deluxe graphic style This expansion offers two maps (both 3-6 player) for France and Poland.
$29.00$26.00
Architects of the West Kingdom: Age of Artisans
In Architects of the West Kingdom: Age of Artisans, journeymen have returned to the city as master craftsmen, equipped with knowledge of new crafts and tools. The Guildhall has never been so busy! While some apprentices spend time learning new skills, others adorn the city’s buildings with everything from golden tapestries, to stained glass windows. But don’t let the shimmer of lights and fancy wares deceive you. For not all that glitters is gold. In addition to including components for an extra player, Age of Artisans adds the new Craft Cards, a dual-layered Guildhall Board, two new Player Boards and a variety of new Apprentices and Buildings. Requires Architects of the West Kingdom to play. Features: Adds components for an additional player! Includes new Craft Cards and a dual-layered Guild Board Expands the game with two new player boards and a variety of new Apprentices and Buildings. Expansion for the award-winning Architects of the West Kingdom Contents 12 Apprentice Cards 12 Building Cards 24 Craft Cards 1 Black Market Card 2 Player Boards 6 Player Aids 20 Orange Workers 2 Player Markers 1 Guildhall Board 6 Artisans 1 Score Pad 1 Illustrated Rulebook
$51.00
Crystal Palace - Blackwell & Banadage-o-matic Promo
Two promo cards, with number 31, first given to the first 300 people who registered for the digital event Camp Capstone. The invention is the Bandage-o-Matic, the person is Elizabeth Blackwell.
$8.00$7.00
World's Fair 1893
In 1893, it had been less than 30 years since the abolition of slavery in the United States. Despite the progress of the African Americans, they were not given the opportunity to share their own accomplishments at the World's Fair. These five new playable historical figures were instrumental in giving African Americans and other disenfranchised groups the chance to highlight their progress and achievements.
$58.00
Circadians: Chaos Order
Join the Battle! Circadians: Chaos Order is a competitive, confrontational area control game with highly asymmetric Factions. Each Faction has unique Leaders and Attributes, Buildings, and their own personal win condition. This is in addition to the global win condition of controlling all remaining Relics on the Map. Over the course of up to 6 Rounds, players will be researching, constructing Buildings, and harvesting resources. They will also be recruiting and moving Units, all in an effort to capture the ancient Relics, control Regions vital to their strategy, and gain enough Fame to be crowned the winner of Chaos Order. Features: 6 asymmetric Factions, each with their own Leaders, Attributes and win conditions. Multifaceted combat system that provides players with agency Strategic Euro-mechanisms at its core with a tight, interactive resource management system. Replay-ability due to the variable setup, 6 unique factions, and a high level of interaction between players. The function-first insert and 6 Faction Tuck Boxes make for an easy setup and teardown. Contents Summary: 1 Main Board 9 Land Tiles 5 Base Tiles Over 200 tokens Leader & Attribute Cards 6 Relics 2 Dice 120 Fighters 22 Standees 6 Faction boards and boxes At a Glance Number of Players: 2-5 For Ages: 14+ Playing Time: 120-240 min Game Type: Strategy
$93.00
Roll Player Adventures: Nefras's Judgment Expansion
Throughout your journey to defend the kingdom of Nalos and uncover a mystery in Roll Player Adventures, your characters become aware of Nefras, the snake-faced goddess of judgement. Nefras assesses the hearts of your heroes, empowers them with appropriate gifts, and will ultimately judge each character based on the choices they make. Uncover your backstory and choose your alignment! Roll Player Adventures: Nefras’s Judgement features 41 backstory quests integrated into the core narrative of Roll Player Adventures, one for each backstory card in Roll Player. Each player will face unique encounters across multiple adventure books and make choices that adjust their alignment and provide different story arcs. The expansion includes a massive backstory codex (250+ pages) and 65 rare cards, among other components. Nefras’s Judgement requires the Roll Player Adventures base game to play. If you are importing a character from Roll Player to your Adventures campaign, this expansion will add new elements related to your backstory and alignment. Nefras's Judgement can also be used with any of the 36 pre-generated characters included in Roll Player Adventures, who each have a unique backstory.
$72.00$61.00
Cthulhu Mythos (5E): Yig Snake Granddaddy Act 1
Yig Snake Granddaddy is an amazing campaign in which evil serpent folk seek to bring back prehistoric times, complete with pterodactyls, dinosaurs, and other monstrous beings. In Land Out of Time, the first act of four, your player characters adventure into the wilds of Yilan, a primeval wilderness infested with carnivorous slime molds, gigantic crocodiles, and other lost horrors. There they encounter an evil serpent wizard, who prepares for an evil ritual beyond belief. Betrayed, marooned, and hunted by super-intelligent enemies, can the heroes even survive, yet alone prevail?
$36.00$25.00
Cthulhu Mythos (5E): The Big Sleep Act 4: Lullaby
Tsathoggua’s rampage continues unchecked. Your heroes must delve deep into the caverns whence the Great Old One emerged. Here, you encounter ancient subterranean civilizations and primordial beasts. As you make your way to the lightless realm of N’Kai, Tsathoggua’s origin, you find terror, abomination, and stygian vaults. But somewhere in this nightmare realm is the secret behind the Sleeper’s power. Only you and your heroes have the skills to obtain it, and the knowledge to use it. But Tsathoggua is also aware and alert – will you be ready for the final showdown with the titan itself and its army of slithering monsters? Lullaby is the fourth and final Act of the Big Sleep Saga from the brain of Sandy Petersen! Get them all for a complete campaign in which you can explore all the possibilities of the Sleeper – the alien monster-god Tsathoggua – and his menace. Sandy Petersen, the author of the Call of Cthulhu Role-playing game published by Chaosium, changes the tabletop world once again with Sandy Petersen’s Cthulhu Mythos – a complete sourcebook for all things Lovecraftian for 5th edition fantasy. The Big Sleep is the fourth campaign saga for Sandy Petersen’s Cthulhu Mythos for 5th edition.
$42.00
Cthulhu Mythos (5E): The Big Sleep Act 3: The Fate Empire
You and your heroes now seek assistance from the mountain kingdom of Lorenz, but King Leo proves troublesome indeed. He demands your heroes lead an expedition to the cultists’ hollow mountain. Unfortunately, his secret dreams and weaknesses threaten your mission, and your heroes must flee on Pegasus-back in an exciting aerial chase against winged nightmares. Your heroes make their way to the imperial capital, but the court is in turmoil. You have the unique opportunity to shape the empire’s response to the crisis. Can you organize and unify the empire? Can even the massed forces of humankind stave off the looming disaster? Or is all the world fated to end up in the gullet of the monstrous Sleeper – Tsathoggua himself. The Fate of the Empire is the third Act of four of the Big Sleep Saga from the brain of Sandy Petersen! Get them all for an amazing campaign dedicated to the horrors of the ravenous alien monster-god Tsathoggua. Sandy Petersen, the author of the Call of Cthulhu Role-playing game published by Chaosium, changes the tabletop world once again with Sandy Petersen’s Cthulhu Mythos – a complete sourcebook for all things Lovecraftian for 5th edition fantasy. The Big Sleep is the fourth campaign saga for Sandy Petersen’s Cthulhu Mythos for 5th edition.
$46.00
Cthulhu Mythos (5E): Have You Found It? Act 3: Oratorio
Despite their victory, the heroes’ reprieve is short-lived. The Yellow Sign, now emblazoned upon the moon, shines down upon Tiarazan and spreads the vile corruption of the King in Yellow. With each passing hour, the machinations of a young aristocrat threaten to topple the city and given time, threaten to bring the entire world to madness. Everything comes down to a race against time, a dangerous visit to a mansion trapped between worlds, and a journey to a murdered world to face the powerful messenger of a Great Old One. This adventure path for 4 to 5 characters starts at 8th level and ends at 12th. The adventures stand on their own or can be played as part of an epic, four-part Mythos-based campaign titled Have You Found It? Sandy Petersen, the author of the Call of Cthulhu Role-playing game published by Chaosium, changes the tabletop world once again with Sandy Petersen’s Cthulhu Mythos – a complete sourcebook for all things Lovecraftian for 5th edition fantasy. Have You Found It? is the fifth campaign saga for Sandy Petersen’s Cthulhu Mythos for 5th edition.
$36.00$30.00
Cthulhu Mythos (5E): Have You Found It? Act 2: Stage Rehearsal
It began with murder most foul. Two families of prestige, power, and influence. A shadowy group of zealots and an addled troupe of entertainers. At the center of it all, a masked figure intent on bringing a forbidden play, The King in Yellow, to the city of Tiarazan. As the play’s influence spreads, waves of madness and violence wash over the populace, leaving streets slick with blood. The clock is ticking, and time runs short before dark and ancient powers answer the play’s eldritch summons. This adventure path for 4 to 5 characters starts at 5th level and ends at 8th. The adventures stand on their own or can be played as part of an epic, four-part Mythos-based campaign titled Have You Found It? Sandy Petersen, the author of the Call of Cthulhu Role-playing game published by Chaosium, changes the tabletop world once again with Sandy Petersen’s Cthulhu Mythos – a complete sourcebook for all things Lovecraftian for 5th edition fantasy. Have You Found It? is the fifth campaign saga for Sandy Petersen’s Cthulhu Mythos for 5th edition.
$36.00$30.00
Castles of Mad King Ludwig: Secrets
What secrets are lurking in the shadows of King Ludwig's castle? Dozens of hidden swans are scattered throughout thirty new rooms in Castles of Mad King Ludwig: Secrets. Ludwig is particularly fond of these swans, which provide both much-needed cash at any time or can be collected for big bonuses at the end of the game. Surrounding and protecting your castle are new moats, making every room inside it even more valuable. The King has come up with more favors, including one for creating courtyards. Finally, secret passages enhance connections and muffle sound from activity rooms. Castles of Mad King Ludwig: Secrets is an expansion for Castles of Mad King Ludwig that will help you build even more amazing, crazy castles than ever before!
$43.00$31.00
Whistle Stop
With the driving of the golden spike in 1869, the first transcontinental railroad was completed in the United States — but really it was only the beginning of a rapid expansion of railways that would crisscross the entire country. In Whistle Stop, you make your way west across the country, using your fledgling railroad company to build routes, pick up valuable cargo, and deliver needed goods to growing towns, creating a network of whistle stops that you and your competitors can leverage as you continue to expand your networks. Along the way, you gain shares in other railroads and watch your reputation soar with each successful delivery before making a final push to complete long hauls to the boom towns of the West. This design is a new twist on pick-up-and-deliver games. As players move their trains west and pick up goods, they can deliver those goods to small towns to gain shares in railroads, or hold on to them for a bigger payout when they reach the west coast. At the same time, they try to optimize their actions (and gain extra ones), lay down new track tiles, block the other players, gather and use valuable whistles for special moves and abilities, and carefully manage their coal resources.
$86.00$73.00
Aeon's End: The Ruins
This is the expansion made from stretch goals from the Aeon's End: Legacy of Gravehold Kickstarter campaign. It is composed of the following market cards: Gems:Allaying ShellPulsyrium GlobeRainbow FlouriteShimmerbeadWitchglass
$29.00$21.00
Colony
In Colony, each player constructs and upgrades buildings, while managing resources to grow their fledgling colony. In a clever twist, dice are used as resources, with each side/number representing a different resource. Some resources are stable, allowing them to be stored between turns, while others must be used right away. Buildings provide new capabilities, such as increased production, resource manipulation, and additional victory points. Using dice-as-resources facilitates a dynamic, ever-changing resources management mini-game while players work to earn victory points by adding building to their tableau on their way to victory. •Upgrade your buildings for enhanced capabilities and more VPs.•42 dice include stable resources that can be stored between player turns, and unstable resources that must be used each turn.•Rebuild civilization with a tableau of specialized buildings and a large pool of resources.•28 variable building card types in the box, with only 7 of them used, adds enormous replayability.•Dynamic dice-as-resources mechanic creates opportunities for constantly shifting tactical decisions, while avoiding random and unexpected impacts on strategic play.
$58.00$41.00
Palace of Mad King Ludwig
King Ludwig II of Bavaria has called all great architects to design his greatest achievement: a world-renowned palace. Only the best will do! Gorgeous appointments, white stone, surrounded by water, with swans everywhere. Oh, and the Ludwig touch? All the architects must design the palace together. The designer who shows the strongest influence will receive the order to build it. In The Palace of Mad King Ludwig, each player builds rooms one at a time in a single gigantic palace. As rooms are completed, a moat slowly forms around the outside. Once the ends of the moat connect, the palace is finished, and the player who has contributed the most to the palace wins! In more detail, this sequel to Castles of Mad King Ludwig shares a few similarities to its predecessor, such as tile-laying, room rewards, and the magic of watching a unique palace take shape through the course of the game, but the gameplay is entirely different, with no auction, a clever endgame timer that graphically builds pressure for players as the moat slowly closes in around the palace, and a twist on resource management with multi-colored swan tokens being used as currency, points, and the keys to new abilities.
$86.00$73.00
Paper Tales
Experience two fantastical centuries of expansions and combat in Paper Tales. Remodel your assorted assembly of characters, units, and buildings in each period based on your developments and the age of your heroes. Write a new legend of the rightful ruler who brought unity to the rival kingdoms. In more detail, Paper Tales is a simultaneous drafting card game. Each turn, players draft five units that they then recruit into their kingdom — assuming that they can pay. These choices determine the players ability to shine in battle, generate great income, construct dominant buildings, and earn legend points. There are only four hiring positions available during the four rounds of the play, but your units grow older with each turn until time takes them away. Build a comprehensive strategy and adapt the shape of your realm according to opportunities and restrictions and you will make history!
$65.00$55.00
Whistle Stop: Rocky Mountains Expansion
The Rocky Mountains have always inspired with their majestic heights and seemingly insurmountable peaks. The Rocky Mountains Expansion literally expands the Whistle Stop gameboard, adding a 3D mountain range to the game. These mountains provide a barrier that will challenge your West Coast aspirations, but can also provide lucrative rewards for those willing to cross them. Rethink your strategies and come up with new ways to execute the management of your trains to score more fame points than your opponents. Contents: Mountain range expansion board 5 new End tiles 4 new Special tiles 2 additional train route tiles 2 new variable common resources tiles 2 new town tiles 4 new six-point gold nugget tokens 4 new whistle stop tiles 2 new gold nugget tiles 9 new upgrades 6 new shares This game is an expansion, and requires the base game to play.
$43.00
Defcon
In a dystopic future, four Megapowers contend to rule the world. These Megapowers are actively engaged in the international scene to acquire power and prestige over opponents in order to maintain control over their internal tensions. A new arms race begins…Defcon is an entry level competitive wargame for 2 to 4 players. Each player controls one of the Megapowers. The goal of the game is to gain most consensus by the end of the fifth round: consensus is composed by the sum of the military index (territories controlled) and the reputation index. Each round is divided in five phases. Every phase is completed by all players following the initiative order before advancing to the next one. Players who find the right balance between military strength and the public's opinion will win the game.
$65.00$52.00
Tortuga 2199: Shipwreck Bay
This expansion adds a 5th player, more sector tiles, cards, markers, tokens, and the "Stingray" as a new spaceship.
$29.00
Time of Empires
In Time of Empires, take charge of a civilization and lead it through the ages from antiquity through the Middle Ages and the Industrial Revolution to modern times. Each epoch spans a preparation phase, an action phase, and a scoring phase. Other players have accepted the same charge you have and will be grappling with life through the action phase simultaneously with you in real time. Your two 30-second sand timers will trigger your actions — expanding your territory, building wonders, and discovering new technologies — while a soundtrack keeps the tempo of history. You probably won't be able to look everywhere at the same time, so try to ensure that you don't overlook a potential attack because you're too busy helping to complete a wonder!
$129.00$103.00
Ride the Rails
The station is jam-packed full of excited people ready to ride the rails. Mason is off to Chicago, Ashley to Denver, and Hunter is going all the way to San Francisco. The train arrives, and passengers start detraining the sleeper cars with the red-capped porters expertly loading their luggage onto the baggage carts. Enthusiastic travelers crowd the doors, anxiously anticipating their adventure cruising across America in style! In Ride the Rails, you will invest in railroad companies, build railway track across the United States, and deliver passengers to as many cities as possible. Each round, a new railroad company is introduced to the game, and each railroad company has its own special placement rules! Deliver passengers to as many cities as possible to earn the most points. Be cautious in your travels as shareholders of railroads that you use will also earn points! Ride the Rails is the second title in the Iron Rail series by Capstone Games.
$58.00
Age of Steam Deluxe: New England/Pittsburgh & Switzerland Maps
Age of Steam Deluxe Maps: New England, Pittsburgh & Switzerland includes one 2-sided game board with maps of New England and Pittsburgh, and one 1-sided map of Switzerland in the new Age of Steam: Deluxe graphic style.
$51.00$46.00
Stellar Leap: Frontiers
The Universe of Stellar Leap is expanding to all new frontiers, with resource focused planets, diverse asteroids, challenging traits, and more! Stellar Leap: Frontiers brings in new Planets, Asteroids, Events, and Traits that you can add to the base game for all new experiences. Solar System Completion Bonuses are introduced and allow players to significantly change Solar Systems how they see fit.
$18.00$12.00
Stellar Leap
Explore the galaxy in Stellar Leap! Take on the role of an alien species as you discover new planets and complete missions in this family-friendly space exploration game. Become the most prestigous alien species in the galaxy by completing missions, discovering new planets, increasing population, and fulfilling your hidden trait’s objective. ObjectiveBe the player with the most prestige at the end of the game. During your turn perform two High Command actions such as increasing your population, taxing for more resources, discovering a planet, or attacking your opponents. You also have the following Division Actions at your disposal that can be activated once per turn: Labor, Intelligence, and Mining.These Actions may be taken in any order you choose. Variable Player Powers mean that you can manipulate the planets that generate resources each turn in different ways than your opponent can, which leads to different strategies for each power. Are you going to team up with your opponents so that everyone gets resources on your turn or will you attack them and cause them to scatter to other parts of the galaxy? Game altering events are triggered by player actions and can have minor or lasting effects, usually being better for the player that triggered the event. Game EndThe game ends after the sixth event and the round is completed.The player with the most total prestige is declared the winner!
$71.00$47.00
Equinox (Green Version)
In Equinox, mysterious creatures gather in the forest in an effort to write themselves into the legendary storybook and for tales to be shared for countless generations. However, there is room for only four more stories — not every story will be recorded, so the creatures have to be cunning and clever to outwit their opponents and make the cut. Equinox is a deeply satisfying betting game that gives players agency to influence the outcome of this competition. Each round, players place numbered power cards in front of the creatures, with the lowest-valued creature being eliminated from play. Players also place bets on which creatures they think will make it into the storybook, and you can use the special powers of these creatures to ideally turn things to your advantage. Fans of Dr. Reiner Knizia might recognize Equinox as a revised edition of the previously released game Colossal Arena, but with two new creatures. Of the fourteen unique creatures, only eight are played in a game, which means more than three thousand different combinations are possible. To celebrate the equinox occurring twice a year, players can select from two distinct box covers, but note that the contents in each box are identical.
$36.00
Explorers of the North Sea
Explorers of the North Sea is set in the latter years of the Viking Age. As ambitious sea captains, players seek out new lands to settle and control. They will need to transport their crew among the newly discovered islands to capture livestock, construct outposts and fulfill various other goals. So ready the longships, there are new horizons to explore!
$79.00
Maharaja
Maharaja is a strategic area control game. Don the vestments of the priests of four great Indian deities, travel across the kingdom to build altars and statues dedicated to them. Secretly plan your strategy and try to overcome your opponents with the help of characters and their abilities. Every round, the Maharaja, the great king of India, will visit a new city and players will be rewarded according to their gods’ worship value in that city. At the beginning of each round, players will secretly plan their actions on their disc, in a phase to be played simultaneously. At the end of the seventh round, or when a player builds the seventh statue, the game ends. The player with the most prestige wins the game. Maharaja is a complex game. We hereby present all the rules for an introductory game. At the end of the rulebook, you’ll find all the possible variations to the rules for an ever-new experience.
$93.00$75.00
Expedition to Newdale
Unknown terrain, intrigues, dangers from the North, and a menace from within all must be mastered in Expedition to Newdale by star designer Alexander Pfister! Starting from the capital city of Longsdale, 1 to 4 players develop new regions, survive adventures, and prove loyalty to the King - or they may secretly help the rebels! Players are immersed in the world of the popular card game Oh My Goods! through multiple scenarios and maps. New challenges and choices face them each time they play, encouraging cunning choices and varied strategies. Expedition to Newdale offers an evolving story and hours of exciting gameplay. Each scenario can be played separately or as part of a campaign. Who will defy these adverse conditions and use the twist of fate most successfully?
$93.00$64.00
Neuroshima Hex! 3.0: Smart (Second Edition)
Smart is a part of Moloch, which has reached the southern part of the continent, where after fights with humans it was cut off from its origin and found sanctuary deep inside the Neojungle. It resembles Moloch less and less with every passing day. Smart has completely disregarded the directives that have so far been followed by Moloch's electronic brains and started producing strange half-machines combined with living organisms, including regeneration capable biodroids, micro robots functioning as parasites equipped with technologically advanced electromagnetic weaponry. Most Smart bases are hidden deep underground and whatever happens there stays behind a veil of mystery, hidden from both humans and Moloch.
$49.00
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