Board Games | Strategy Games
Cubitos
Players take on the role of participants in the annual Cube Cup; a race of strategy and luck to determine the Cubitos Champion. Each player has a runner on the racetrack and a support team, represented by all the dice you roll. Each turn you roll dice and use their results to move along the racetrack, buy new dice, and use abilities. But you must be careful not to push your luck rolling too much or you could bust!
$84.00$67.00
Hickory Dickory
A Royal Scavenger Hunt Hickory dickory dock,Behold Lord Cuckoo’s squawk!Return his hoard,For your reward,By traveling ‘round the clock.Hickory dickory dock,Leap, scurry, and gather stock,You’ll soon savor,Noble favor,Of the mad king of the clock! Hickory Dickory is a unique worker rotation game where players control a team of mice as they ride around the minute hand of a cuckoo clock, jumping off to perform actions and gather items for the eccentric Lord Cuckoo. Items delivered will earn the mice some juicy berries and when the clock strikes midnight, the player with the most berries wins the game! Each mouse has a unique ability that players will need to utilize in order to snatch item tiles off the board and stuff them into their mousey bags! While you’re on the hunt, keep an eye out for Lord Cuckoo’s lost relics and any items needed for your hunt card. Both will score a big basket of bonus berries, and might secure a win! Contents 1 Clock Board 1 Clock Hand Assembly 2 Minute Hand Blockers 1 Chain Track Board 1 Pinecone Weight Token 2 Side Boards 4 Hunt Boards 1 Bag 93 Item & Relic Tiles 12 Action Space Tokens 16 Mouse Cards 20 Mouse Meeples 1 Priority Track Marker 4 Score Markers 12 Quest Cards 13 Favor Cards 1 Cat Die 2 Cat Paws 8 Point Tokens 2 Priority Track Blockers 2 Reference Tiles
$84.00$57.00
Steampunk Rally
Steampunk Rally is a strategy game that incorporates steampunk as more than just a bit of chrome. Using a unique dice-placement mechanism, players take on the roles of famous inventors from the turn of the last century like Nikola Tesla and Marie Curie, constructing fantastical contraptions that make use of steam, heat and electricity in an attempt to win a no-holds-barred race through the Swiss alps. Each round starts with a card draft in which players carefully select machine parts to add to their invention and one-shot boost cards to aid them or hinder opponents. Players also have the option of discarding drafted cards for dice or cogs to power their invention, but they must make this tricky choice when each card is drafted. Then, after venting dice to revitalize their machines, players roll their dice and use them to activate machine parts which provide things like movement, shielding, and additional dice with which to activate more parts. Driving through terrain causes damage, and if a player's damage gauge ends up in the red at the end of the turn, they must lose parts from their invention. These will need to be replaced in the draft phase, constantly forcing players to discover new synergies.
$70.00
Shikoku
Shikoku is the smallest of the four main islands of Japan and famous for its 88 Buddhist temples pilgrimage. It is said people have a year of misfortune and woes — at the age of 42 for men and 33 for women — so to be cured and avoid bad luck, pilgrims of those ages attend the temple 23 called Yakuōji and place of the Buddha of healing, Yakushi Nyorai. In every step, pilgrims leave a coin while singing the Yakushi mantra, which favors them with spiritual healing and prevents misfortune. In Shikoku, players play the role of pilgrims who are going up the 33 steps while singing mantras until they reach the pagoda. However, the "Middle Path" seeks moderation, not the extremes: To be the first one, or the last, is not welcome! The winners will be those who are second or next to last on the steps when a player reaches the top. The game is played in rounds, each of them with three phases: Following the turn order of the mantra line, each player plays one card from their hand placing it in the mantra area along with their pilgrim. When all players had played a card, pilgrims will be moved on the board. Players whose cards are second counting from the left and second counting from the right, don't go up. The other players go up as many steps (ICONO) as the card with their pilgrim indicates. Move the mantra card (and its pilgrim) with the lower value from the first position to the last one of the mantra line. This will determine the turn order of the next round. The last player in the mantra line gets a new mantra card and other players take one of the cards (in turn order) that have been played during the previous round to have three cards in their hands. After the moving phase of a round, if one or more players reach the pagoda (square 33), the game ends and the player, or players, who are second counting from the top and second counting from the bottom, win the game.
$35.00$25.00
Unicorn Fever: Royal Hooves Expansion
MORE UNICORNS MORE FUN!This expansion for Unicorn Fever contains 3 additional Unicorn miniatures and cards, to expand the roster of unicorns available during your races and spice up your games with exciting new Fever abilities!☆ Auntie Petunia, simpering but clever☆ Emily Ravenhoof, the edgy punk☆ Ludwig Von Hornerstein, the elegant King of Unicorns
$31.00$22.00
Grail Cup
In the game, you will try to reach the castle first, trapping your enemies along the way, and even influencing a mighty Dragon so it can keep your opponents away. A clever hidden role selection-drafting system, reminiscing of Citadels' will allow you to bluff your way through Victory. A light and fun race game played in no more than 30mn. During each turn, you select a role which will define who you are playing and which action you'll take. Turn order is defined by the role you selected, and acting first or last can have tremendous consequences. EXCITING RACE TO THE CASTLE: Join the thrilling journey to reach the castle first while strategizing to outsmart your opponents. Can you secure victory in this epic race? CLEVER HIDDEN ROLE SYSTEM: Utilize a unique hidden role selection-drafting system, reminiscent of Citadels, to bluff your way to triumph. Keep your true intentions hidden while influencing the game's outcome. MIGHTY DRAGON ALLIANCE: Form alliances and alliances with a powerful Dragon to gain a competitive edge. The Dragon can be your key to keeping rivals at bay on your quest for victory. LIGHT AND FAST-PACED: Enjoy a light and fun race game that can be completed in no more than 30 min or less. Perfect for a quick and entertaining gaming session with friends and family. STRATEGIC ROLE SELECTION: Your chosen role defines your actions and turn order, offering endless strategic possibilities. Timing is crucial as acting first or last can lead to game-changing consequences.
$35.00$23.00
New York City
Build sky scrapers and develop transport in the city that never sleeps. A game of New York City is played over 5 game rounds. First, players each draw 3 cards from the deck. Then deal out cards in sets of two cards equal to two times the number of players plus one additional. In turn order, players draft a pair of cards until they have a total of 7 cards in hand. Next comes the bidding round, where in turn order players will play cards to bid to determine the strength of their action, with the player who bids the highest getting a bonus. In order, the actions are: Press: Advance on the Press track to determine player and tie-breaking order. Money: Receive money to be used for special actions. Characters: Take a character with a special ability or scoring up to the value of cards played. Building plans: Take a number of skyscrapers from the general supply. Prestige: Receive points equal to your bidding value. I addition, the first and second place bidder gets to increase the value of a borough. Skyscrapers: Players place skyscrapers from their board into borough currently being visited by the mayor. The game is played over five rounds (there are six boroughs, one is randomly not visited each game). Each game, the value of boroughs is randomly assigned, and the player with the most skyscrapers in a a borough receives full value, and the next player receiving half, and so on. There is also a bonus for building in every borough. Points are also awarded for certain characters, and the player with the most points is the winner. Based on Rialto, a previously designed game by Stefan Feld.
$209.00
Grail Cup - Resolution Sale
In the game, you will try to reach the castle first, trapping your enemies along the way, and even influencing a mighty Dragon so it can keep your opponents away. A clever hidden role selection-drafting system, reminiscing of Citadels' will allow you to bluff your way through Victory. A light and fun race game played in no more than 30mn. During each turn, you select a role which will define who you are playing and which action you'll take. Turn order is defined by the role you selected, and acting first or last can have tremendous consequences. EXCITING RACE TO THE CASTLE: Join the thrilling journey to reach the castle first while strategizing to outsmart your opponents. Can you secure victory in this epic race? CLEVER HIDDEN ROLE SYSTEM: Utilize a unique hidden role selection-drafting system, reminiscent of Citadels, to bluff your way to triumph. Keep your true intentions hidden while influencing the game's outcome. MIGHTY DRAGON ALLIANCE: Form alliances and alliances with a powerful Dragon to gain a competitive edge. The Dragon can be your key to keeping rivals at bay on your quest for victory. LIGHT AND FAST-PACED: Enjoy a light and fun race game that can be completed in no more than 30 min or less. Perfect for a quick and entertaining gaming session with friends and family. STRATEGIC ROLE SELECTION: Your chosen role defines your actions and turn order, offering endless strategic possibilities. Timing is crucial as acting first or last can lead to game-changing consequences.
$35.00$17.00
Hot Streak
Hot Streak is a game about betting and racing and SCREAMING!!!!!!! You’re all hard luck gamblers betting on the world’s most off-brand mascots. And unlike most racing games, the races never stops for you to make any decisions. All your sneaky strategizing is done beforehand, so everyone can just sit back, cheer, boo, and scream at a hot dog man.Comes with 4 chunky mascot figures and a ridiculously long pull-out racetrack. Contents: Four Mascot figures 1 pull-out racetrack 1 rulebook 100 dollar bills 18 Betting Tickets 12 side bet cards 53 racing cards
$70.00$63.00
Cubitos: Fowl Play
Competition for the annual Cube Cup is heating up. Two new colors of dice have joined the race, complete with awesome ability cards. Exciting new ability cards are also included for the base game’s original eight colors. A double-sided racetrack features new rewards and hazardous obstacles. Additional components allow you to race with up to 6 players. The runners are in position and the countdown has begun, so be fast or be last! Contents: 40 Ability Dice 30 Ability Cards 4 Runner Figures 2 Player Boards 2 Phase Tokens 18 Starting Dice 1 Double-sided Racetrack 2 Dice Boxes 1 Rulebook
$56.00$45.00
Unicorn Fever (Pre-Order)
Unicorn Fever is a betting game in which unwitting unicorns and their mindless desire to run on rainbows are exploited by unscrupulous citizen of the fairy realm, for profit... and glory! Each player is a wealthy bettor, determined to be recognised as a the most skillful unicorn-race wagerer of the Unicorn Racing Championship and hold the title until the next rainbow appears. During 4 races, players will try to place successful bets to gain Victory Points and Gold. To reach their goal, they will buy Contracts with unscrupulous citizens of the fairy realm to hire their services and turn the odds of the race in their favor, play Magic cards to straight up fix it, and try to avoid squandering all their hard-earned Gold and be forced to ask the Elf-Mob for Loans. At the end of the Championship, the player with the most Victory Points will be the winner! >> GAMEPLAY HOW DOES THE RACE WORK?In Unicorn Fever the race is managed by an AI mechanism. When the race starts, you won't be able to perform any action: the unicorns will freely run and sprint on the board. All you can do is watch the race unfold, shouting and cheering for your favorite unicorn! WHAT ARE THE OPTIONS OF THE PLAYERS, THEN?Players will perform 3 actions before each race, allowing them to fix the race with Magic, place Bets, hire shady characters to gain special abilities, or even perform combos between the above.Since the action tokens available are limited, you will also have to read the intentions of your opponents and perform the actions you need before it is too late! WHO WINS?Players obtain Victory Points and money with each of their successful Bets over the course of 4 races. Bets can be placed on Victory (5VPs), or Podium (3 or 2 VPs). On average, unicorns with better odds run faster than those with the worse odds, but successful bets on slower unicorns pay better! Players must take risks and play wisely to turn the odds to their favor!
$63.00$50.00
Hellton Palace
Somewhere, deep in the underworld, not far from the Styx and Elysian Fields, bellhops are preparing themselves to knock on their guest's doors. And YES : they ARE scared. In Hellton Palace, both players are managing a hotel, hiring bellhops to address their guest needs. But in the end, they know the place is going to collapse at some point... Try to outlast your opponent! An unsatisfied customer would penalize your reputation, but a too enthusiastic legendary creature or god can literally break the pillars supporting the building! Twist your habit by having a new goal: Losing last! On your turn:1) Welcome a guest in one of the available rooms in the matching row. 2) Dismiss your bellhops by flipping their tile to their "break" side. 3) Hire new ones by paying the cost with your hard-earned money. 4) Move your Bellhop pawn from room #1 to #9. When they reach an empty room, ignore it and move on to the next one. When they reach an occupied room, choose whether to serve the Guest or not.Serving a Guest removes their irritation token and makes them satisfied, which allows you to apply the effects on their door hangerIf you decide not to serve the Guest, place an Irritation token on them except if they have one already. In this case, remove it with a Bell token. In this case, remove all irritation token and lose one bell token. 5) Choose between collecting coins (of all satisfied guests/all guests without irritation token) OR gaining a Bell token back.There are two ways of ending the game: A player has no bell token left A player has a column with no pillar token left
$35.00$32.00
Kraftwagen: Age of Engineering - Resolution Sale
Despite the fact that the North American automobile industry developed later than in Europe, the innovations in the mass production of vehicles and the immense internal market made the American automobile industry the largest and most powerful in the world.In Kraftwagen: Age of Engineering, you will push the development of new engines and bodies with which to launch the best possible range of vehicles on the market, and you will have the opportunity to demonstrate the power of your engines in the first Grand Prix that were held in American territory.Ages 13+2-4 players75-90 min or less play time
$84.00$42.00