Board Games | Strategy Games
Pest: 2nd Edition (Pre-Order)
This item is a pre-order item with an expected release date of 05/29/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Fight against the cataclysmic plague and rebuild the once-fallen empire in this strategic euro board game. Our once great Empire was struck by a devastating plague… Will you answer the call to save it? Once standing tall and great, we now need to rediscover and rebuild our fallen cities. There are still survivors among the ruins – we must take them in our care and cure them. In order to stay ahead of the plague, we must implement new inventions and technologies. Our influence will expand as we rebuild, but the plague will still lurk in the shadows, ready to strike when we least expect it. Once it does, it will be difficult to adapt, but we will survive. In addition to the procurement of important resources, our imperative will be to get the plague under control. Fight against the cataclysmic plague and rebuild the once-fallen empire in this strategic euro board game.
$124.00$106.00
Pest: 2nd Edition - Guilds of Thokaia Expansion (Pre-Order)
This item is a pre-order item with an expected release date of 05/29/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Eradicate the plague with the help of the Guilds of Thokaia! Includes the Guildhall and Clusters modules. Join forces with the Empire and the guilds of Thokaia to delve into the heart of the plague, researching its secrets and vulnerabilities. Will you rise to the challenge and secure a future free from the shadow of the epidemic? Amidst the lingering shadows of the plague, the Empire seeks to transcend mere survival and strike at the heart of the epidemic itself. The Empire's resolve is unwavering as it sponsors the study and research of the very plague that once threatened its existence. Embracing innovation and collaboration, the guilds of Thokaia have risen to the occasion, offering their expertise and resources to aid in this monumental endeavor. Together, we delve deep into the mysteries of the plague, unraveling its secrets and discovering weaknesses to exploit. As the Empire's influence expands, so too does our understanding of the plague's intricate mechanisms. With each breakthrough, we inch closer to our ultimate goal: eradicating the plague once and for all. But beware, for the plague is a cunning adversary, evolving and adapting to our every move. In this expansion, the stakes are higher, the challenges greater, but so too are the rewards. Will you join the Empire and the guilds of Thokaia in their quest to vanquish the plague and secure a future of prosperity and hope?
$41.00$35.00
Pest: 2nd Edition - Capital City Miniature Pack (Pre-Order)
This item is a pre-order item with an expected release date of 05/29/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Capital City Miniature pack includes a big 12cm / 4.7 inch diameter miniature of the Capital City. A plastic version of the Capital City buildings and base miniature + 5 additional player flags.
$49.00$42.00
Pest: 2nd Edition - Deluxe Buildings Pack (Pre-Order)
This item is a pre-order item with an expected release date of 05/29/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Includes 50 Plastic Buildings (10 per player) and 5 additional Containment Camp miniatures.
$41.00$35.00
Pest: 2nd Edition - Technology Pack (Pre-Order)
This item is a pre-order item with an expected release date of 05/29/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The Technology Pack contains 5 new Technology cards for Pest: 2nd Edition.
$12.00$10.00
Unconscious Mind
In the early 1900s, the Austrian neurologist Sigmund Freud established a revolutionary theory called psychoanalysis, related to the study of the unconscious mind. As his work took hold, a number of followers were invited to meet at Freud’s apartment every Wednesday afternoon to discuss various ideas about psychology and the meanings of dreams. This group was called the Wednesday Psychological Society. It marked the beginning of the worldwide psychoanalytic movement.Ages 12 and up1-4 Players60-120 minute playtime
$105.00$60.00
Unconscious Mind: Nightmares
The Nightmare expansion takes you to the spooky side of the mind, with Nightmare Dreams, Metamorphoses Grief Layers, Uncanny Clients, and more.These chilling images might haunt you at first - but don’t be too afraid; your emotional-support pet will be by your side to help.CONTENTS:• 4 Nightmare Dials• 4 Pet Meeples• 12 Metamorphosis Grief Layers• 4 Pet Tiles• 5 General Uncanny Client Cards• 5 Advanced Uncanny Client Cards• 21 Nightmare Dream Cards• 1 Rulebook• 6 Research Cards• 1 Gramophone Standee• 1 Journalist Meeple• 24 Madness Tokens• 1 Nightmare Treatise Tile• 6 Madness Insight Tokens• 1 Spooky Goal TileAges 12 and up1-4 Players60-120 minute playtime
$56.00$39.00
ImmunoWars: The Most Infectious Board Game
ImmunoWars is a strategic and competitive board game for 2-6 players, designed to combine scientific content with immersive gameplay. Players engage through biowarfare to be the last survivor in a battleground of infectious diseases, all while gaining valuable knowledge about pathogens such as salmonella, ebola, and tuberculosis. This game stands out by its scientifically accurate in-game content that shows what infectious diseases are out there and what can be done to prevent, treat, and cure them. Each player manages Health Points (HP) and Energy Points (ATP), reflecting their current health status and their ability to perform actions within the game. The unique twist of the game is its focus on the transmission of diseases, where aggressive tactics can backfire, allowing players to become infected by the diseases they spread. This introduces a realistic element of disease dynamics, encouraging players to think strategically about the consequences of their actions. The boardgame educates players on various aspects of infectious diseases, including symptoms, transmission routes, affected organs, contagiousness, and severity. Cards and game mechanics are designed to simulate the spread of diseases and the impact of medical interventions, offering a hands-on learning experience. Players are challenged to make informed decisions, utilizing their knowledge of diseases to strategize against opponents while managing their own health and energy resources.
$70.00$58.00
ImmunoWars STD Booster Pack
The "ImmunoWars" STD booster pack is a NSFW expansion that requires the base game to play. This expansion introduces 32 STD-related playing cards featuring ailments like chlamydia, herpes, along with items such as chastity belts and hangovers, adding a spicy twist to the gameplay as well as new pathogens to learn about. It's designed to appeal to students and gamers looking to add a humorous, adult-themed dimension to their game nights, making "ImmunoWars" even more engaging for those who enjoy a bit of risqué fun. Perfect for those who want to explore the infectious world of STDs in a lighthearted and educational way, this booster pack enhances the strategic depth and enjoyment of the original game.
$28.00$21.00
Apothebakery: The Culinary Alchemists
In a land filled with perilous dungeons and treacherous monsters, take on the legacy of an Apothebaker — an ancient lineage of culinary alchemist healers. Sought after far and wide by adventurers in desperate need of salvation. With the help from your trusted Forries, collect ingredients and valuable resources from the wilderness. Brew elixirs and bake cakes of salvation to heal and rejuvenate adventurers on the brink of doom. Over the course of 6 rounds, players compete for the most reputation by strategically achieving objectives, healing adventurers and casting powerful spells. There are 3 phases per round; Foraging, Alchemy and Healing. Embrace the role of an Apothebaker, accumulating reputation for each adventurer you heal and every bake you undertake. The player who gains the highest reputation by day’s end will claim victory!
$106.00$77.00
Unconscious Mind - Resolution Sale
In the early 1900s, the Austrian neurologist Sigmund Freud established a revolutionary theory called psychoanalysis, related to the study of the unconscious mind. As his work took hold, a number of followers were invited to meet at Freud’s apartment every Wednesday afternoon to discuss various ideas about psychology and the meanings of dreams. This group was called the Wednesday Psychological Society. It marked the beginning of the worldwide psychoanalytic movement.Ages 12 and up1-4 Players60-120 minute playtime
$105.00$50.00
Pest
PEST - Our once great Empire was struck by a devastating plague Will you answer the call to save it? Once standing tall and great, we now need to rediscover and rebuild our fallen cities. There are still survivors among the ruins we must take them in our care and cure them. In order to stay ahead of the plague, we must implement new inventions and technologies. Our influence will expand as we rebuild, but the plague will still lurk in the shadows, ready to strike when we least expect it. Once it does, it will be difficult to adapt, but we will survive. In addition to the procurement of important resources, our imperative will be to get the plague under control. Fight against the cataclysmic plague and rebuild the once-fallen empire in this strategic euro board game. Pest is played in 6 rounds. Each round before players take their turn, a plague card will be revealed which shows how the plague will spread in that round. On their turn, players will be able to select among many actions on their player board using a unique action selection system. Thus, players will be able to move their containment team on the board, quarantine and cure infected people, rebuild, assign workers, harvest resources, and more. Game Design: Kai Starck Thomas Nielsen. Box Cover Artist: Sara Stanoeska. Art: Daniel Cunha.
$80.00
Paleovet
We’ve brought dinosaurs back to life, but who will care for these magnificent and dangerous beasts? You are paleo-veterinarians, competing to save as many dinos as possible from modern illnesses and injuries. Roll dice, upgrade your hospital, and compete with fellow paleo-veterinarians to treat injured and sick dinosaurs. As long as the dinosaurs don’t wake up during treatment, nothing can go wrong… In Paleovet, players take turns drafting dinosaur cards from a central river, rolling dice, and spending dice icons for various effects, most notably curing sick and injured dinosaurs. Each dinosaur card lists which icons are needed to cure it, and effect, victory points, its genetic order, and diet. Dinosaur effects can occur when the dinosaur appears in the center of the table when it is added to your hospital, or while it remains in your hospital. These effects can change gameplay in a variety of ways. On your turn, you’ll follow a series of steps: 1. Remove a sleep token from each dinosaur in your hospital. 2. If you have fewer than four dinosaur cards in your hospital, select a dinosaur card from the five cards showing in the center of the table. Move it into your hospital. 3. Roll your dice. You begin with three basic dice and can purchase specialty dice later. The dice faces show the three treatments needed to cure dinosaurs, a tranquilizer dart, and a wild icon. 4. You may now spend dice and wild tokens to: a. Cure dinosaurs by matching the treatment icons on the dice to the treatments listed on the dinosaur card. Each dinosaur requires between 1 and 5 treatments to complete b. Buy additional dice by spending three matching dice icons c. Buy a one-use wild token by spending two matching dice icons d. Buy an upgrade card that provides a permanent beneficial effect by spending two matching icons e. Spend a tranquilizer dart icon to move an additional dinosaur into your hospital (if you have less than 4 in your hospital already) 5. Any dinosaurs that are not cured and have no sleep tokens on them at the end of your turn wake. When this happens, discard the dinosaur card. If it was a carnivore, you must also discard another dinosaur card in your hospital (if you have any). 6. Any dinosaurs that were cured during your turn are moved into a victory pile. You’ve now scored the points listed on that dinosaur card. Play continues until one of the card piles in the center of the table is empty. The round is completed, then all players total the points on their cured dinosaurs. The player with the highest score wins.
$63.00$52.00