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Board Games | Strategy Games

15 products


  • Gamers Guild AZ Catan Studio Catan - The Game (6th Edition) (Pre-Order) Asmodee

    Catan - The Game (6th Edition)

      Welcome to the unexplored island of Catan! As you and your fellow explorers gaze across the uninhabited landscape of hexagonal tracts of terrain, you quickly realize that this unique land arrangement provides ample space for each of you to put down roots. You race off to establish your respective communities by gathering resources from nearby terrain, building your infrastructure, and nurturing trade relationships. Watch out for surprises! Your rivals can block your path or send the robber to plunder your wealth EXPLORE THE ISLAND OF CATAN: Settle the uninhabited island of Catan by gathering resources, building infrastructure, and nurturing trade relationships. STRATEGY AND COMPETITION: Compete with 2-3 opponents to expand your settlements and cities while managing resources and avoiding the robber. TRADE, BUILD, AND SETTLE: Use brick, wood, wheat, ore, and sheep to construct roads, settlements, and cities in your race to 10 victory points. REPLAYABLE AND ENGAGING: With a modular hexagonal board, no two games are the same, offering endless strategic opportunities and replayability. FOR FAMILIES AND STRATEGY ENTHUSIASTS: Designed for 3-4 players, ages 10 and up, CATAN 6th Edition is perfect for family game nights and friendly competition. Contents: 19 terrain hexes 6 sea frame pieces 18 number discs 4 player aids 2 bonus victory point tiles 96 wooden player pieces in 4 colors (24 each) 2 card trays 2 dice 120 cards Rules

    $77.00$62.00

  • Gamers Guild AZ CMON Rising Sun Asmodee

    Rising Sun

    Rising Sun is, in my opinion, the perfect area control strategy board game! I love that alliances are built into the rules of the game and that it includes so many creatures and monsters from Japanese folklore/mythology.                                           - Will (Marketing Manager) Warring clans struggle for control of provinces in Feudal Japan; however, a conflict is not only won on the battlefield. Diplomacy and alliances will play a large part in winning the war. In Rising Sun, from the acclaimed team that brought fans Blood Rage, you enter a fantastical version of Feudal Japan and control different Clans with unique abilities. You will engage in combat, make offerings to the Gods, and form and break treaties. After three hard fought seasons have passed, only the one who earned the most victory points will win.

    $174.00$100.00

  • Gamers Guild AZ Sheriff of Nottingham: 2nd Edition Gamers Guild AZ

    Sheriff of Nottingham: 2nd Edition

    In Sheriff of Nottingham 2nd Edition, players take turns playing the Sheriff, looking for contraband goods, and the Merchants trying to stock their Stall with the best goods. The Sheriff can inspect any bag they want, but they must be careful, as they’ll have to pay a penalty if they find the Merchants were telling the truth. This new edition includes updated rules, as well as expansions such as the 6th Merchant, Black Market, and Sheriff’s Deputies. The game box contains 110 Gold Coins, 216 Goods cards, 6 Deputy cards, 6 Black Market cards, 2 Deputy standees, 6 Merchant stands, 6 Merchant bags, a Sheriff standee, a Booty tile, and a rulebook

    $63.00$51.00

  • Gamers Guild AZ CMON Rising Sun: Dynasty Invasion Asmodee

    Rising Sun: Dynasty Invasion

    In Rising Sun by award-winning designer Eric M. Lang, you enter a fantastical version of Feudal Japan and control different Clans with unique abilities. With the introduction of the Dynasty Invasion expansion, the Clans of Rising Sun must contend with new challengers: the Dynasty Clans and their Seven Lucky Gods. Players have the choice of two new Clans – Moon and Sun – and their Lucky Gods that they use in place of the other Clan’s Monsters. The addition of these new Clans allows up to 6 players at the same time! New Season cards are also added and can be used any time. With new Clans, Monsters, and Seasons, you will experience Rising Sun like never before. This is an expansion. The Rising Sun core box is required to play.

    $84.00$60.00

  • Gamers Guild AZ Stonemaier Games Between Two Castles: Essential Edition (Pre-Order) Stonemaier Games

    Between Two Castles: Essential Edition

    The king demands a castle! You are a world-renowned master builder who has been asked by the Mad King Ludwig to help design his castles. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with another master builder to execute your grandiose plans. Will your planning and collaborative skills be enough to design the most impressive castles in the world?Between Two Castles of Mad King Ludwig is a competitive tile-drafting game in which each tile is a room in a castle. You work together with the player on your left to design one castle, and with the player on your right on another castle. On each turn you select two tiles from your hand, reveal them, then work with your partners to place them. To win, you have to share your attention and your devotion between two castles.

    $70.00$56.00

  • Gamers Guild AZ Play to Z Dogs of War (Pre-Order) ACD Distribution

    Dogs of War (Pre-Order)

    This item is a pre-order item with an expected release date of 03/04/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. A Game of Shifting Allegiances for 3 to 5 Players This is a fractured and wretched realm. Six once-great Houses can hardly stand, yet are at each other’s throats. Their armies decimated, they turn to you - the Dogs of War - to break their stalemate in exchange for fame and fortune. You and your most treacherous friends will compete, each wielding a unique and powerful advantage over the others. You will raise armies to do these rulers’ dirty works, fight their endless wars, and win at any cost. Allegiances - only as deep as your pockets are lined. Every turn a single play might sway an entire battlefield to victory, acquire new armies, tactics, and gold, turn a hard-won skirmish into a crushing defeat, or hollowly divert attention from your true motives. At the end of three long years of bloodshed, only the Dog of War most steeped in battlefield trophies and influence with the prevailing Houses will stand victorious.

    $70.00$60.00

  • Gamers Guild AZ Rio Grande Games Guild Master (Pre-Order) GTS

    Guild Master

    Guild Master is a fantasy tabletop game for 2-4 players. Players manage an adventuring guild, competing with each other to become the most famous guild as an escalating series of events threaten the land. In each of the nine rounds, players simultaneously and secretly program orders to send teams of adventurers out to do the following: Recruit more adventurers. Attempt increasingly difficult contracts to gain money, fame and other rewards. Hire builders to upgrade their guild to increase their capacity to do all of that more. All players then sequentially resolve their planned orders, starting with each players' 1st order, then 2nd order and so on, and in the order they appear on the board (builders, then adventurers A-F then contracts 1-6). Players plan and program orders carefully around other players' likely moves, various strategies, risks, and rewards. They manage their guilds' growth and optimize combinations between their adventurer abilities and contract rewards to achieve their goals. As the game advances, guilds become more powerful and must rise to meet an increasing number of game state changing threats. Recruiting increasingly powerful adventurers and upgrading your guild capacity are both key to victory. There are various ways to exert control over the board, your dice rolls, and your chances to get what you want. Most orders are resolved by paying coin or rolling dice based on your adventurers' skills. Sometimes players resolve these orders alone, and sometimes cooperating with, or in conflict with, other guild's adventuring teams attempting the same thing at the same time. When players' orders overlap, coins and negotiated prisoners' dilemma cooperate/conflict skill checks resolve the contest. Negotiation over shared goals, contract bonuses and reward splits is encouraged and rewarding, but not absolutely required to win. Everything you do earns you fame (victory points) and other rewards. At the end of nine rounds, any remaining coins are converted to fame at a rate of 5 coins = 1 fame. Then any special prestige upgrade fame is added. The most famous guild is then declared the winner.

    $70.00$45.00

  • Gamers Guild AZ Petersen Games Potions And Profits GTS

    Potions And Profits

    In Potions and Profits, you are a Wizard representing one of many pharmaceutical corporations looking for new Potions to invest in. Competing Wizards will try to outbid you for Potions as you balance both your Stock Value and your Public Relations. The most profitable Potions tend to be the least ethical but that doesn’t matter so long as your investors are happy and not too many protesters are kicking down your door. Become the most profitable corporation you can by either monopolizing one type of Potion or by simply having the best pharmaceutical line around. It’s just business, magical or otherwise. What’s Inside? 6 Character tokens 12 Color tokens Dealer token 57 Investment cards 40 Potion cards 30 Ingredient cards Score tracker Rulebook

    $35.00

  • Gamers Guild AZ Fantasy Flight Games Twilight Imperium (Fourth Edition) Asmodee

    Twilight Imperium (Fourth Edition)

    Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy. No two games of Twilight Imperium are ever identical. At the start of each galactic age, the game board is uniquely and strategically constructed using 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex, the capital planet seated in the center of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate. A round of Twilight Imperium begins with players selecting one of eight strategy cards that both determine player order and give their owner a unique strategic action for that round. These may do anything from providing additional command tokens to allowing a player to control trade throughout the galaxy. After these roles are selected, players take turns moving their fleets from system to system, claiming new planets for their empire, and engaging in warfare and trade with other factions. At the end of a turn, players gather in a grand council to pass new laws and agendas, shaking up the game in unpredictable ways. After every player has passed their turn, players move up the victory track by checking to see whether they have completed any objectives throughout the turn and scoring them. Objectives are determined by setting up ten public objective cards at the start of each game, then gradually revealing them with every round. Every player also chooses between two random secret objectives at the start of the game, providing victory points achievable only by the holder of that objective. These objectives can be anything from researching new technologies to taking your neighbor's home system. At the end of every turn, a player can claim one public objective and one secret objective. As play continues, more of these objectives are revealed and more secret objectives are dealt out, giving players dynamically changing goals throughout the game. Play continues until a player reaches ten victory points.

    $264.00$152.00

  • Gamers Guild AZ Fantasy Flight Games Twilight Imperium: Prophesy of Kings Asmodee

    Twilight Imperium: Prophecy of Kings

    The Prophecy of Kings expansion is packed with new content for Twilight Imperium (Fourth Edition). The galaxy has grown far larger as seven never-before-seen factions enter the game, each boasting its own unique strengths and weaknesses, from the gene-altering powers of the Mahact to the watchful guard of the Argent Flight, to the mysterious and ancient Empyrean. And new factions aren't the only way the galaxy grows bigger! Forty new system and hyperlane tiles add new planets and obstacles to the map, and with two new colors of player components included in the box, you can play Twilight Imperium with up to eight players. But that's only a fraction of what you'll find in this expansion! Adding even more flavor to your chosen species, a wealth of unique leader cards arrive to support every faction in the game, giving you powers to unlock during the game. Lumbering mechs stomp onto the battlefield as powerful new ground forces with unique special abilities for every faction. As you venture into the unknown regions of space, brand-new exploration decks seed new planets and the void of space with new discoveries, including fragments you can combine to create awe-inspiring relics. On top of this, Prophecy of Kings includes new action cards, agenda cards, objectives, technologies, promissory notes, legendary planets, and more.

    $174.00$112.00

  • Gamers Guild AZ Catan Studio Catan - 5-6 Player Expansion (6th Edition) (Pre-Order) Asmodee

    Catan - 5-6 Player Expansion (6th Edition)

      Bring more friends to the island of Catan! Adventures this big deserve to be shared with even more friends. Invite up to two additional players to your CATAN game for even more trading and building fun! The 5-6 Player Expansion adds additional pieces and components for more players and adds a simple turn-taking mechanism to engage more players throughout. EXPAND YOUR CATAN EXPERIENCE: Add up to two additional players to your CATAN game, bringing even more trading and building excitement to the island. INCLUDES EXTRA COMPONENTS: Features additional roads, settlements, cities, and resource cards to seamlessly integrate more players into the game. ENHANCED TURN-TAKING MECHANISM: Introduces a simple yet engaging turn-taking system to keep all players involved throughout the game. COMPATIBLE WITH CATAN 6TH EDITION: Designed specifically as an expansion for the CATAN 6th Edition base game, ensuring a perfect fit and smooth gameplay. PERFECT FOR FAMILY AND FRIENDS: Designed for 3-6 players, ages 10 and up, this extension is ideal for larger groups and game nights. Contents: 11 terrain hexes 4 sea frame pieces 28 number discs 2 player aids 48 wooden player pieces in 2 colors (24 each) 34 cards Rules

    $42.00$34.00

  • Gamers Guild AZ Hegemonic Project Limited Hegemony: Crisis And Control (Pre-Order) GTS

    Hegemony: Lead Your Class To Victory - Crisis And Control

    You have successfully led your class to victory... but the battle of ideologies is far from over! The old world is in crisis, and the new world struggles to regain control. Now is the time to make a difference! Crisis & Control offers new challenges and additional game modes that will test your governance skills like never before! Crisis Response cards and Alternative Events add more diversity to your games, class-specific Hidden Agendas incentivize new politico-economic strategies, and the Automas provided allow you to experience all of the game’s roles, no matter the player count! —description from the rulebook Crisis & Control contains all the gameplay material that was given in the form of stretch goals during Hegemony's Kickstarter campaign. All that content was included in the Extended Edition of Hegemony which is what the campaign's backers received.

    $42.00$34.00

  • Gamers Guild AZ Hegemonic Project Limited Hegemony: Historical Events (Pre-Order) GTS

    Hegemony: Lead Your Class To Victory - Historical Events

    Dive deep into the history of the world in Hegemony! Be at the forefront of the French, American, or Russian Revolution, experience the politico-economic effects of World War I and II, navigate your nation through the Global Financial Crisis, and much more with Historical Events Mode! The Historical Events deck consists of 50 unique, new cards that will add historical flavor to your games!

    $20.00$13.00

  • Gamers Guild AZ Stonemaier Games Between Two Cities: Essential Edition - Black Friday Stonemaier Games

    Between Two Cities: Essential Edition - Resolution Sale

    Between Two Cities is a 30-minute tile-drafting game for 1-7 players in which each tile is part of a city. You work with the player on your left to build one city center while simultaneously working with the player on your right to build a second city center. On each turn you select two tiles from your hand, reveal them, then work with your partners to place one of your selected tiles into each of your two cities.At the end of the game, each city is scored for its architectural grandiosity. Your final score is the lower of the scores of the two cities you helped design, and the player with the highest final score wins the game. To win, you have to share your attention and your devotion equally Between Two Cities.The Essential Edition combines components from the original game and the Capitals expansion into one cohesive whole. While it features a bigger box than the original game, different art on some tiles, and a scorepad instead of a board, there are no new gameplay elements (i.e., if you own Between Two Cities and the Capitals Expansion, you already have everything).Contents:• 2 rulebooks (multiplayer and solo)• 129 building tiles• 24 duplex tiles• 7 city tokens• 7 landscape mats• 1 scorepad• 7 district cards (44x67mm) and 3 tiles• 20+ Automa solo components

    $77.00$39.00

  • Gamers Guild AZ Jordan Draper Turin Market Jordan Draper

    Turin Market

    Turin Market is an auction set collection game for 2-5 players, takes 10-30 minutes to play, and utilizes bluffing, silent auctions, sales, and loans. It is incredibly quick and easy to pick up, but has a deep breadth of strategy driven by player interaction and perceptive card value. There are 18 goods cards in the game, each with 3 of one good, 2 of another, and 1 of another. The goal of the game is to have the most Scudo (aka money) when the game ends. Each round all players will put one card from their hand in the center, and reveal them simultaneously. Then all players will participate in a Silent Auction, with the highest bidder receiving the most cards and so on down the chain. All players who received any cards pay their bid to the bank, and anyone who did not receive a card (lowest bidders) will pay half their bid rounded down. Everyone will then have the option to put a card they have won up for sale using their own Scudo as collateral for the sale price. There are slight variations based on the number of players, such as keeping a secret card in your hand until game end to add to your goods. In the 2-4 player games there are 5 auction rounds, after which a payout phase begins. Players with the most of each good are paid an amount from bank, as well as 1 Scudo from each other player with any of the good. Once payout is complete, everyone pays back their loans (taken out for 10 and paid back for 15) and the game is over. The player with the most Scudo is declared the winner! CONTENTS ・18 bridge sized commodity cards ・5 bridge sized loan cards ・4 bridge sized goods payout cards ・36 wooden scudo in multiple denominations ・9 leader chits ・1 wooden goose

    $28.00$24.00

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