Board Games | Strategy Games
Ruination
The world ended so long ago that none remember its name. From its ashes rose the Khanate, whose citadel guards the last aquifer. The immortal Khan commands that only the most worthy may drink from its waters. Thus the hordes ready themselves for battle. Win, and lead your people onward... Die, and be forgotten! Ruination is a 2-4 player area control and civilization game set in post-apocalyptic Eurasia. Using an innovative action system, players will gather resources to acquire advantages from the wreckage of the world before, bolster their armies with powerful exiles, and march across The Wasteland to war. Only the strongest and most canny horde will rule beside the Khan in this new world. POST-APOCALYPTIC STRATEGY GAME: Ruination is a civilization and area control game where players lead rival hordes across a war-torn wasteland to prove their worth and gain access to the last aquifer. INNOVATIVE ACTION SYSTEM: Gather resources, fortify your forces with exiles, and march into battle using a unique action system that enhances both strategic depth and replayability. BECOME A LEGENDARY WARLORD: In this intense fight for survival, only the strongest and most cunning horde can secure a place by the immortal Khan, who controls the last water source in the region. IMMERSIVE THEME AND ARTWORK: Experience the brutal world of Ruination through stunning art and detailed components that bring the game’s post-apocalyptic Eurasian setting to life. PERFECT FOR STRATEGY GAMERS: Designed for 2-4 players and recommended for ages 14 and up, Ruination offers a 45-90 minute game experience filled with tactical battles and high-stakes decisions. Contents: 42 action cards 24 advantage cards 24 blessing tokens 14 bastion tokens 12 battle dice 12 exile reference cards 12 exile miniatures 8 starting bonus tiles 9 nomad tokens 2 nomad battle board markers 1 battle board 1 Death Wurm die 1 favor die 1 first player standee 1 game board 1 Khan's Fury token 1 rulebook 32 grunt miniatures 20 horde tokens 16 resource tracker tokens 12 brute minatures 12 raider miniatures 4 horde boards
$115.00$92.00
The Stygian Society: The Cursed Library
The Stygian Society is a diceless dungeon crawl. Heroes work together to climb the cube tower, eliminating enemies as they work their way to the top and the tower's master!Players drop cubes into the tower based on which skills they select but also cubes for the enemies. Both players and the enemies act based on what drops out the bottom. Strong strategic team play will be critical to make it to the tower's top floor.
$44.00$31.00
The Stygian Society
The Stygian Society is a diceless dungeon crawl. Heroes work together to climb the cube tower, eliminating enemies as they work their way to the top and the tower's master! Players drop cubes into the tower based on which skills they select but also cubes for the enemies. Both players and the enemies act based on what drops out the bottom. Strong strategic team play will be critical to make it to the tower's top floor.
$101.00$71.00
Megaland (Pre-Order)
This item is a pre-order item with an expected release date of 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Are you ready to run? Push your luck in the video game world of Megaland to fight monsters (and bunnies) and collect coins!
$29.00$28.00
Night Parade of a Hundred Yokai: Moonlight Whispers
Expansion for Night Parade of a Hundred Yokai- 2 New Asymmetric Clans : Tanuki Kappa- New Abilities: Change and Hide- The Whisper Islands - There are legends, even among the Yokai, of beings so unique and powerful that even the Yokai King himself could neither control nor banish them. The Daiyokai, whose names should never be uttered aloud, are enigmatic creatures. But beware, for they have their own agendas and are loyal to no one. The Whisper Island Tiles represent the mysterious archipelago where the Daiyokai dwell. Each of these Island Tiles is governed by two elements; however, you must still abide by the rule that forbids you from placing more than 1 Meeple on each Island Tile during a single turn.
$36.00$25.00
Bear Mountain Camping Adventure: Extreme Weather
Don't forget your umbrella and rain boots to combat the extreme weather introduced in this expansion. Earn a lantern to protect your hand and experience even more fun activities. With this expansion, weather will affect how the game is played through Weather Events. All of the possible Weather Events are shown across the Weather Board. The game is played in rounds. The first round starts before the first player takes their turn, and ends when the gameplay gets back around to the first player (just before they take their second turn). The purpose of the Weather Event Tracker matching the color of the first player's Player Mover (camper) is so that all players know exactly when each round begins and ends. At the beginning of each round, players decide who will roll the Weather Die for the round (it doesn't matter who rules the dice each round), to see which Weather Event will take effect. To know which die to roll each round, you will look at the forecast. If the Forecast Token is sitting on a sunny space then you'll rule the white Weather Die. If it's sitting on a stormy space, you'll roll the black Weather Die. Since the Forecast Token starts on his sunny space, you'll roll the white Weather Die for the first round. After rolling the die, move the Weather Event Tracker to the Weather Event for that round. This way, all players will know what the Event is throughout the round. You can then put the Weather Die back in its space on the Weather Board.
$29.00$21.00
Chamber of Wonders
As british members of aristocracy, in a fascinating 19th century London, you have to set up the most amazing and impressive Chamber of Wonders. In the british nobles' shoes, rich and bored, you are about to follow a new and bizarre fashion: the construction of a private "Chamber of Wonders", a small museum in your home filled with the most weird artifacts and natural wonders from all around the world. It will be a race against your friends and rivals to see who will boast the best selection of the strangest objects. You will visit auction houses, do business with shady dealers, or search for unlikely artifacts in the shops of Piccadilly. Who will be able to exhibit the most impressive collection of wonders? In this game, your objective is to set up the best Chamber of Wonders by collecting Wonder Cards by sending your Agents in London's various areas (using money, bids, etc.) and placing them into your Display Cabinet. Each player, with his actions, scores Fame points. Chamber of Wonders is a special boardgame in the fact that the dynamic setup defines the set of rules that will be used in each game. Completely different game mechanics are added or removed to the game, either by using defined setups or by completely randomizing the game board - your choice. With more than 150 combinations of areas and contacts, each game feels different from the previous.
$57.00$48.00
Forest of Radgost - Oak (English Version)
Forest of Radgost is cooperative story-telling game set in the world of Slavic mythology. You play a character from an unnamed Slavic tribe. The tribe's Žrec — sorcerer — chose you and a few fellow tribe members for an important mission. You are to venture inside a sacred forest to find and rescue two children who have gone missing from your village. To succeed, you must find your way through a dense forest that plays tricks on your sense of distance and direction. The forest is rich with resources, but to endure your journey, you'll need to be prudent about what you put in your pouch. But that's only half of your troubles. You must also survive numerous encounters with forest creatures that have inscrutable intentions and a wicked sense of right and wrong. Forest of Radgost Oak edition includes: Game board 28 tokens 34 miniatures (as opposed to standees in Acorn version) The Book of encounters 7 character card packs: character cards and bags Time counter Radgost dice set direction die, D6, D10, D12,D20 9 deck of cards (230+ pcs) all cards oversized 70mmx100mm 3 additional missions scenarios 5 Map modifiers cards Songs unsung (digital game soundtrack)
$157.00$124.00
Forest of Radgost - Divine (English Version)
Forest of Radgost is cooperative story-telling game set in the world of Slavic mythology. You play a character from an unnamed Slavic tribe. The tribe's Žrec — sorcerer — chose you and a few fellow tribe members for an important mission. You are to venture inside a sacred forest to find and rescue two children who have gone missing from your village. To succeed, you must find your way through a dense forest that plays tricks on your sense of distance and direction. The forest is rich with resources, but to endure your journey, you'll need to be prudent about what you put in your pouch. But that's only half of your troubles. You must also survive numerous encounters with forest creatures that have inscrutable intentions and a wicked sense of right and wrong. Forest of Radgost Divine version includes: Game board 28 tokens 36 Miniatures and standees, and 2 oversized miniatures of Dajbog and Radgost (120 mm) (as opposed to just standees in Acorn version, or just minis in Oak version) The Book of encounters 7 character card packs: character cards and bags Time counter Radgost dice set direction die, D6, D10, D12,D20 9 deck of cards (230+ pcs) all cards oversized 70mmx100mm 3 additional missions scenarios 5 Map modifiers cards Songs unsung (digital game soundtrack)
$215.00$124.00
Fortune and Famine
Fortune & Famine is a strategy card game, set in a medieval fantasy. You play as the ruler of a kingdom, attempting to store more grain than everyone else. To do that, you will spend silver to bid on worker cards which produce unique goods for your kingdom. You will need to balance your silver and grain, and take some risks. The primary risk-reward comes in the form of FAMINE cards, which show up more and more as the game progresses. You can store as much of your grain as you wish for a single silver coin. This makes it beneficial to leave your grain growing as long as possible. But beware! When FAMINE strikes, you will lose half of it! Each ruler has a unique power. Rulers can be distributed randomly at the start or chosen by each player for the cost of less starting silver. If all else fails and you think an opposing ruler is running away with the game, you may be able to slow them with judiciously played evil wizard cards, although it will cost a precious spot in your kingdom!
$51.00$38.00
Terminus
BUILD A SUBWAY LINE TO SHAPE THE CITY'S FUTURECalling all urban planners!The city is growing, and you've been hired to build a subway line to meet the transportation needs of its residents.Carefully plan your actions and manage your resources to accomplish both private and public objectives, earning prestige. Drive up costs for your competitors, or make connections to their stops to optimize your route.At the end of three years, the project comes to an end and the player with the most prestige wins! Will your project stay on track, or will it go off the rails?
$85.00$73.00
Sacred Valley
According to Legend, the Incans of Machu Pichu cultivated many different crops on their terraces by a nearby river. Your family has successfully specialized in one crop but now wants to expand the business, hire Specialists, and occupy more land with new kinds of crops. Sacred Valley is a tile laying game. Players earn most of VP by building a larger area of same crops. However, every time you place is actually helping other players as well. It is a game about being more efficient than other players and making the right decision at the right time. Hiring different Specialists allows you to break the limitation and lead in the game.
$58.00
$29.00$23.00
Storm Raiders
For thousands of years all we have known is the Rift Storm. It destroyed our empire, sundered our land and severed us from the Old World we once ruled. Sheltered within the eye of the storm we fought to survive, imprisoned in our last remaining city, desperately clinging to life. As the ages passed the eye slowly grew in size enabling exploration beyond the city and a startling discovery. The storm was still connected to the Old World, its erratic rift capturing hapless Atlantic crossings and wrecking them upon Atlantis' broken shores. The age of the Storm Raider was born: Brave souls who for fame and fortune would dare the might of the Rift Storm, to save these precious offerings and bring hope to our dying world. The Storm Season is upon us, all eyes look to the sky and we wonder are you the Storm Raider Atlantis has been waiting for? The aim of Storm Raiders is to be the player with the most prestige at the game's end. Storm raiding is a perilous task, filled with many dangers - the most devastating being the mighty Rift Storm that encircles the many islands. Players will want to stay close to the storm, without being overcome by its immeasurable force.Prestige is gained by salvaging wreck sites, fulfilling contracts, acquiring crew, upgrading their vehicles, and earning medals. Players will be drafting dice each turn to either travel using their trike, plane, or sub, or to instead take some much-needed time to rest and repair their battered vehicles. After 6 rounds of traversing the splintered landscape, players will add up their prestige points to determine who will be remembered as the greatest Storm Raider of their time.
$108.00$70.00
La Familia Hort
Granny Hortensia, owner of the lands of an eccentric farmer's family, dies one day without leaving a will. One night, the moon turns reddish, and the grandmother reappears as a ghost to put her four grandchildren to the test. She will visit them three times, always coinciding with the red moon. After her three appearances, whoever has become the most experienced farmer will inherit all her land. Money, water, and fertilizer management is the key to winning La Familia Hort, with your goal being to have the most experience points after Granny Hortensia's three visits. The game is played in rounds, and each round has five steps determined by the active round card: Market: crop, utensil, and animal tiles are drawn from the pile of the indicated type. Purchase: each player can successively buy one tile from the market. Fertilizer: each player receives a fertilizer counter from the bank to place it on their own crops or on the rivals' crops, depending on which round they are playing. Watering: players place one water counter per crop or animal tile. Available water varies depending on the weather each round. Sale: products are sold in exchange for coins and experience points. Crops that have been completely watered must be sold. The fertilizer is used to get the highest sales value in this step. The game goes on through rounds until the third red moon round card appears, and consequently, Granny Hortensia makes her third visit.
$44.00$28.00
From The Moon
In From the Moon, players are representatives of factions trying to complete space missions departing from our Moon in order to help Humankind survive elsewhere in the Galaxy. Indeed, the fate of the Earth is sealed and time is running out! The plan is to launch three survival missions before all life on Earth ends. To do that, each faction will contribute by building parts of the ships and build their own Lunar base to store the necessary resources. In the end, which faction will be most suited to lead the future of our race out there, far away in space? Highly detailed miniatures and art to make you feel like you're on the moon Modular map for high replayability Recessed player boards for token management
$144.00
Galactic Renaissance
Following Inis, Galactic Renaissance is the second installment of the "Political Trilogy" by designer Christian Martinez and publisher Matagot.Throughout Galactic Renaissance, you build your team, adding new specialists — each one unique — to the core in your deck of cards. With this team, you discover new planets and systems, reconnect with lost civilizations, expand your influence, build embassies, and sow disorder in opposing factions — all in an effort to score victory points faster than your opponents. Sending emissaries to new planets, for example, allows you to discover new civilizations or cement relationships on known planets. Opponents may try to convince a planet to join them instead with their own emissaries, causing disorder in the process.★ A Grand Spacefaring Odyssey: Galactic Renaissance promises a thrilling journey through the stars. Discover exotic planets, encounter lost civilizations, and shape the destiny of the galaxy. This is a game for those who dream of interstellar adventure.★ Strategic Depth and Replayability: Every decision counts in Galactic Renaissance. Expand your empire, build embassies, and even manipulate rival factions to your advantage. The game's multiple paths to victory ensure no two sessions are ever the same.★ A Blend of Exploration and Diplomacy: This isn't just about conquering planets. It's about forging alliances, establishing trade routes, and mastering the delicate balance of interstellar politics.★ Immersive Theme and Artwork: Galactic Renaissance transports you to a vibrant, believable universe. Immerse yourself in stunning visuals and rich lore that bring the galaxy to life on your tabletop.★ Ideal for Strategy Enthusiasts: If you savor games with resource management, clever negotiation, and the thrill of outsmarting your opponents, Galactic Renaissance has your name written all over it.Components• 12 Emissaries minis• 1 Home Planet player board• 7 Core Team cards• 5 Institute minis• 1 VP marker• 65 other cards (31 Specialist cards• 18 System cards• 16 Objective cards)• 18 Planet tiles• 7 Foundation minis• 5 Diplomat markers• 36 Portal tokens (12 red• 12 yellow• 12 blue)• 20 Stability tiles• 1 New Galactic Senate board• 6 Disorder markers.
$123.00$82.00
Mercurial: Standard Edition
Discover a new age of spell crafting in the fantastic world of Mercurial! Exert control over chaos in this game of dice-manipulation and magic-making. Draft Alterations to shape your Elements which you'll use to forge Spells. Combine and cast these Spells to generate enough Ruin, Restore or powerfully balanced Myst to perform Heroic deeds that earn you victory points.
$72.00$44.00
The FOG: Escape from Paradise - Standard Edition
The FOG is a competitive, challenging, and thrilling game with 45 to 75 min or less playing time for 1 to 4 players. It is about villagers of a lonely island who are trying in panic to reach their boats at the beach to still escape the rapidly approaching mysterious and life-threatening FOG. The game combines tactical depth with high variability through the islanders many different movement options and a very variable setup. You are playing an mystical Island Guardian coordinating the difficult path of several self-drafted islanders towards their boats trying to save as many of them as you can. Each turn you use the available movement points for the various movement options like running, swapping, pushing, squeeze through, jumping, crossing to move your islanders forward. So choose your islanders wisely and move them more effective and anticipatory then your fellow players. While the beach is packed and everyone is in panic, will you stay calm and assure that your islanders reach the rescuing boats before the FOG swallows them? When the FOG reaches the shore, the boats will depart and each player will receive or loose rescuing points in several categories. Then it will be known who collected the most rescuing points and wins against The FOG and the fellow players.
$65.00$52.00
City of Myrkesh
The FOG is a competitive, challenging, and thrilling game with 45 to 75 min or less playing time for 1 to 4 players. It is about villagers of a lonely island who are trying in panic to reach their boats at the beach to still escape the rapidly approaching mysterious and life-threatening FOG. The game combines tactical depth with high variability through the islanders many different movement options and a very variable setup. You are playing an mystical Island Guardian coordinating the difficult path of several self-drafted islanders towards their boats trying to save as many of them as you can. Each turn you use the available movement points for the various movement options like running, swapping, pushing, squeeze through, jumping, crossing to move your islanders forward. So choose your islanders wisely and move them more effective and anticipatory then your fellow players. While the beach is packed and everyone is in panic, will you stay calm and assure that your islanders reach the rescuing boats before the FOG swallows them? When the FOG reaches the shore, the boats will depart and each player will receive or loose rescuing points in several categories. Then it will be known who collected the most rescuing points and wins against The FOG and the fellow players.
$80.00$60.00
Cursed Empires: Heroes of Thargos
The Heroes of Thargos Card Game is built around factions and characters from the Cursed Empire TTRPG. Players battle one another using a simple-to-learn card resource management system to fight over a number of “mission tracks". The game allows players to develop their own play styles through the cards chosen for their decks without having to compete with a rarity system built into many collectible card games. The players choose how invested they wish to be in their decks through regular card pack releases and can construct their decks based on a variety of different play styles to achieve victory. The goal of the game is to acquire Victory Points through the completion of Mission Cards. Players will choose how many Victory Points they need to win based on the four Character Cards they choose to make up their team. Every Character Card is worth a number of Character Points, which not only signifies the estimated Power level of the Character Card, but also the number of Victory Points the player needs to win their match.The initial two-player starter box contains 136 cards with which players can build 2 legal starting decks. Like many other non-collectible card games, the purchase of two or more Starter Sets will allow for greater variability and is 'required' if players want to add the maximum number of some cards to their battle decks.
$58.00$52.00
Moorland
As the morning sun tentatively rises above the high moor, its light filters through the remaining mist. The ground beneath the swaying, ancient trees is a haven for specialized animals and plants, making this an important place for our environment. In Moorland, it's up to you to manage this fragile and fascinating ecosystem and its uniquely adapted creatures. Success lies in cleverly linking waterways and distributing plants to keep your own moor alive. Create a diverse habitat for various animal species and compete to build the best ecosystem.
$58.00$40.00
Taverns & Dragons (Kickstarter Edition)
Embrace the role of a tavern owner and strive to win the favor of the King in Taverns & Dragons! Prepare delectable dishes, recruit fearless heroes, and collect dragon trophies to prove your worth. Engage in strategic gameplay through dice placement and worker movement mechanics, where every decision counts on your path to success. Explore a vibrant and fantastical world, venturing into mystical locations, collecting magic ingredients, and embarking on thrilling dragon hunts. Experience the game with a variety of modules, from the Sneaky Goblin to Quest cards, adding and exciting twists to your adventures. Content: 154 cards, 1 gameboard, 5 tiles, 5 tavern boards, 15 minion meeples, 28 engraved dice, 14 galet gems, 10 standees, 7 dragon boards, 1 bag, 10 woodeen markers, 25 acrylic gems, 159 tokens, 2 rulebooks
$87.00
Way Too Many Gray Cats
Expansion of Way To Many Cats! The expansion adds in a new type of cat, Gray! It also adds new dual toy tokens. It includes 70 cards and 18 tokens! Gray cats provide a new type of scoring that will certainly mix up game play! All gray cats score based on having lots of the same type of cat around them. They're not as straightforward as the other cats, so it'll take some effort to make them super happy.
$19.00$14.00
Grail Cup
In the game, you will try to reach the castle first, trapping your enemies along the way, and even influencing a mighty Dragon so it can keep your opponents away. A clever hidden role selection-drafting system, reminiscing of Citadels' will allow you to bluff your way through Victory. A light and fun race game played in no more than 30mn. During each turn, you select a role which will define who you are playing and which action you'll take. Turn order is defined by the role you selected, and acting first or last can have tremendous consequences. EXCITING RACE TO THE CASTLE: Join the thrilling journey to reach the castle first while strategizing to outsmart your opponents. Can you secure victory in this epic race? CLEVER HIDDEN ROLE SYSTEM: Utilize a unique hidden role selection-drafting system, reminiscent of Citadels, to bluff your way to triumph. Keep your true intentions hidden while influencing the game's outcome. MIGHTY DRAGON ALLIANCE: Form alliances and alliances with a powerful Dragon to gain a competitive edge. The Dragon can be your key to keeping rivals at bay on your quest for victory. LIGHT AND FAST-PACED: Enjoy a light and fun race game that can be completed in no more than 30 min or less. Perfect for a quick and entertaining gaming session with friends and family. STRATEGIC ROLE SELECTION: Your chosen role defines your actions and turn order, offering endless strategic possibilities. Timing is crucial as acting first or last can lead to game-changing consequences.
$36.00$24.00
The Quick And The Undead
Ride into West Fort, a small town in the Wild West overrun with undead and show the inhabitants you are not to be crossed. Gain more Notoriety than your fellow Outlaws, take control of the town and claim it as your own. Plan your actions carefully to maximize their effect and prepare to fight over common goals. Earn, steal and shoot your way to notoriety whether in-game, by controlling unique buildings, or by clearing out the undead plaguing the town. Shoot first, ask never. The Quick and the Undead is played over “days” and each day is broken into 3 rounds of actions. Each round begins with all players simultaneously, and secretly, selecting 1 of the 8 actions by setting the corresponding number on their D8.Players reveal their numbers simultaneously and place an outlaw from their stash onto their chosen action.Players will take their turns in descending numerical order, starting with “hired guns” and continuing from action “8” down to action “2."If two or more players have an outlaw on the same action they will duel.At the end of a player's turn, if they have enough money, and there are no Undead in the street, they may purchase a building to gain it's unique action. If there is already an outlaw in the building those Outlaws will shootout for control.After all players have taken their turn, round 2 of the day will begin, however Outlaws may not return to an action if they already have an Outlaw there.After 3 rounds the current Day is over and all players collect outlaws used on action spaces (not in buildings) and return them to their stash. Outlaws that have been killed are left in the graveyard and are not collected.At the end of a day in which there are less Undead than players the game will end, and players will add up their Notoriety from tokens taken, Undead killed and buildings owned (if that building has been emptied of Undead.)The player with the highest notoriety wins. In the event of a tie, the Outlaw with more money wins. If still tied, the tied Outlaws duel to the death.
$61.00$49.00
The Court of Miracles
JOIN THE BEGGAR'S GUILD: Immerse yourself in the secretive world of The Court of Miracles, a captivating board game where you'll navigate the seedy courtyards of Paris as part of the Beggars' Guild. Ascend to greatness and become the PENNILESS KING! CONCEALED IDENTITIES: Strategically place Rogues (workers) on the board, concealing their identities within tactile wooden discs. Recruit new Rogues from the cotton bag, each with unique abilities, including Pickpockets and Defrocked Priests, to strengthen your ranks and outwit your foes. EXCITING STANDOFFS: As neighborhoods fill up or when the Penniless King reaches a Wrath space, intense Standoffs occur. Reveal the strength of your Rogues to win Standoffs, but beware of opponents' secreted Rogues sowing disruption. PLOT YOUR ASCENT: Utilize Plot Cards to enhance your strategy, strengthening your ranks or stealing coins from opponents. Plan your moves wisely to gain Renown and achieve your rise from rags to riches. UNLEASH YOUR SCHEMING: Enjoy an engaging blend of worker placement, area control, and strategic scheming as you maneuver your way to greatness in the beggar's underworld of The Court of Miracles.
$58.00$46.00
Block and Key
In Block and Key, adventurers place 3D clay blocks in a centralized raised playing area, with the goal of completing their own request cards. The challenge is made more interesting as each player is limited to their "2D" viewpoint. Each turn adventurers may either draw new blocks from the supply, or place ONE block into the shared space. They may then check to see if they have completed any request cards before filling their hand. The first adventure to complete the number of request cards required by the player count ends the game. Scores will be tallied and one player named the victor.
$72.00$58.00
Shaolia: Warring States (Standard Edition)
Shaolia is a board game filled with deadly strategy and countless possibilities to build your own kingdom. Build your very own kingdom with various building & character cards Utilize creative tactics to take the lead with highly dynamic game play Dive into the world of Shaolia through fantastic artwork and storylines There are two ways to win in Shaolia. You can either deal 12 damage to your opponent’s palace and destroy it, or you can achieve 18 culture score. The game is played through multiple rounds. A round consists of 3 different phases. Purchase Phase: Purchase cards and resources. Building Phase: Build the purchased cards on the territory board. Action Phase: Roll the dice and activate cards built on the territory board, using dice.
$57.00$48.00
Shaolia: Great Houses
Shaolia: Great Houses is an expansion to Shaolia: Warring States which brings not only new cards, but also new mechanics and game modes to give the players more options in pursuing their paths to victory. The expansion introduces the titular Great Houses. There is also a solo mode new to Shaolia which introduces a Boss for the player to battle. A game of Great Houses proceeds much the same as one of Warring States, but with the addition of the Noble House tiles and Quest cards. These two new components work in tandem. Noble House TilesThese tiles can be purchased during the purchase phase of the game. The currency to purchase them are Quest cards that players have earned in the game. After a Noble House tile has been purchased, it is immediately replaced by another from the deck. Noble House tiles are placed near the player’s territory board, and function the same as Level 1 & 2 cards, with one important exception: They cannot be attacked, blocked, or destroyed, so a player will benefit from their abilities until the end of the game. Quest CardsIf a player completes the requirement listed on a Quest card during their turn, they get to take the quest card into their hands. Another Quest card from the deck is immediately drawn to replace the one taken. As mentioned previously, Quest cards can be used to purchase Noble House tiles. Alternately, you may sell one a Quest card for 2 gold. There are two types of Quest cards: ones that are immediately achieved by meeting their requirements, and ones with 23 open slots that require players to repeat the action listed on the card that many times before they complete the quest. Cards with these repeating quests can only be completed by whoever does the action first, claiming it with one of their quest trackers. A game of Shaolia: Great Houses ends the same turn that someone either gains 18 culture, or does 12 damage to their opponent’s palace. Additionally, there will be that previously-mentioned third victory path achieved through completing quests.
$36.00$31.00
Tindaya
Tindaya is set at the dawn of the 15th century on the paradise known today as the Canary Islands. The conquistadors have just set eyes on it. Each player must lead an aboriginal tribe to survival in a world ruled by gods and shaped by natural disasters. Tindaya is a theme-driven survival adventure with the soul of a eurogame. This environmentally conscious game offers two play modes to please any group: Cooperative (including solo) & Competitive, in addition to the Traitor variant for players avid of some old fashioned throat-cutting. Difficulty can be graded, and less experienced gamers can learn to play through a 3 game mini-campaign. During 3 phases, natives will settle, progress, and battle invaders, all within a mythological setting ruled by two gods, Acoran & Moneiba. They will demand specific goods at each stage of the game. If the natives are unable or unwilling to provide them, their godly rage will be unleashed. But players are not alone; two seers will make predictions by reading the smoke of their bonfires. Tibiabin will see the disasters to come. Tamonante will predict where they will happen. Disaster markers will be placed on the board to signal what is to come. End of the Game: In Cooperative mode, players will check if their collective mission has been achieved. If so, the gods will be happy, and all natives win the game. In Competitive mode, solidarity points will be granted to players that have given more to the community, used fewer resources, or achieved both collective and personal objectives. The player with more points will win the game.
$100.00$65.00
Ahau: Rulers of Yucatán
Ahau: Rulers of Yucatán is a Euro-style board game, combining elements of worker placement and resource management with innovative dual-engine building - all set in the Classical Period of the Maya. In the game, the players take the roles of leaders of city-states who are all eager to climb the ladder of power and become the most famous ruler of this era. Throughout their journey, they have the chance to invoke the ancient Maya deities, make the production flourish, build their pyramid temple and capital, and expand the borders of their territory. Ahau is a homage to the breathtaking Maya culture, bringing their history closer to the players. The cultural and historical aspects of the game were closely checked by Mayanist David S. Anderson, professor of anthropology and archaeology, an instructor at the Radford University in Virginia, U.S. The Solo Mode was co-designed with professional game designer, David Digby.
$101.00$64.00
Channel WON
RESORT TO ANYTHING TO REPORT EVERYTHING! This just in! You're a budding reporter for Channel WON News and are so close to catching that big break! The network has decided to bring a fresh face to their news anchor desk, and you're one of the final candidates. The station head, Myra Porters, has decided to put the best to the test in a one-day, all-out showdown to see who can land the job of prime time news anchor! Your goal is to travel the city, gather sources, and help report the best news stories of the day.The objective of this game is to earn the most points after 3 rounds (morning, evening, and nightly news) by reporting stories and keeping the network ratings above zero.★ Easy to learn★ Unique semi-cooperate play★ Individual character powers★ Beautiful retro art style★ Hysterical puns and humor★ Family-friendly, but still strategic
$51.00$41.00
Florence
Seduce the Medici at an opulent Renaissance carnevale; deploy members of your noble house to the streets of Florence; compete for control at different parties; meet the Medici when they arrive; then gift, brag and scandalize your way to victory! Florence is a Euro-style area control game in which the regions you want to hold change each round as the Medici move around the city attending various functions. Over nine rounds, each player dispatches family members to attend parties, give gifts, brag about their achievements, engage in spurious gossip, and muscle their way through crowds to get some valuable face-time with the Medici. The chief resource in Florence is time: As the Carnevale moves into full swing and the streets fill with revelers, they will become harder to navigate, and you will need to be cautious of which actions you ask your various scions to complete. ★ Designed by Dean Morris★ Illustrated by Dann May
$87.00$58.00
World's Fair 1893
In 1893, it had been less than 30 years since the abolition of slavery in the United States. Despite the progress of the African Americans, they were not given the opportunity to share their own accomplishments at the World's Fair. These five new playable historical figures were instrumental in giving African Americans and other disenfranchised groups the chance to highlight their progress and achievements.
$58.00
Swordcrafters
The realm is defended, but the sword of protection is broken! The king has called on the best Swordcrafters to forge a replacement. In Swordcrafters, players compete to forge the best sword scoring based on length, quality, and magic. Each round each player makes one cut in a grid of sword tiles to create a separation. After separations phase, each player selects one grouping of sword tiles and assembles them into their sword. When there are not enough sword tiles to form a new grid, scoring occurs. Players hold their swords in the center of the table to score based on length. Sword quality scoring is based on the highest number of adjacent matching gems on one side of the sword. Sword magic scoring is based on the highest sum of two gem types. A innovative 3D sword-building game where the player builds and holds their sword as they play.
$51.00$38.00
Reviving Kathmandu: Senior Architects
The Senior Architects Expansion takes the gameplay of the Reviving Kathmandu base game to the next level. Take on special abilities through your character cards (architects), collect more points for public objectives, and get ready to complete advanced missions. The expansion includes:• 6 character cards (architects)• 10 public objective cards• 10 advanced mission cards ATTENTION: the Senior Architects Expansion can only be played with the Reviving Kathmandu base game.
$18.00$13.00
Spoils of War
Spoils of War is a fast-paced and exciting game of bidding and wagering. Each round, players roll their dice, and then cleverly bluff and bet to outwit their fellow Vikings. The winners cleaim fantastic treasures, and no one knows who will win until the spoils are counted! Components: 126 Treasure Cards 1 Viking Chief Marker 5 Viking Dice Cups 5 Viking Screens 35 Dice 93 Gold Coins 5 Betting Discs
$58.00$44.00
Chiseled: A Deck Sculpting Card Game
Three critics... One set of tools... No excuses! Chiseled is a deck-sculpting game about sculpting marble. In Chiseled, play as artists in a shared studio, working to complete your sculptures by the time any player has checked in with the three critics enough times to get rated. Using one tool at a time from the shared workbench, remove and accentuate cards from your starting deck of cards to improve its artistic value, and please the critics for bonuses. Each tool offers a unique method of interacting with the marble. Chiseled features a single-player score challenge mode, as well as competitive play for 1 to 4 players.
$36.00$26.00
ALDR: The High Sage
Aldr, the great High Sage, created this game of strategy to challenge the minds of his students, preparing them for battle against other Elemental Sages. Tactically place drafted cards to build the four Elemental patterns before your opponents can. Place your Sages strategically to obstruct other players' options, gaining the advantage in this dynamic and unique card game of area control fans old and new to the world of Element will enjoy! •Easy to demo and teach, long term replay value.•ALDR builds on the success and recognition of Element. ALDR builds on the success and recognition of Element.•2-4 player thematic abstract.•Expansion to the core game of Element included in ALDR.
$44.00$37.00
Potions And Profits
In Potions and Profits, you are a Wizard representing one of many pharmaceutical corporations looking for new Potions to invest in. Competing Wizards will try to outbid you for Potions as you balance both your Stock Value and your Public Relations. The most profitable Potions tend to be the least ethical but that doesn’t matter so long as your investors are happy and not too many protesters are kicking down your door. Become the most profitable corporation you can by either monopolizing one type of Potion or by simply having the best pharmaceutical line around. It’s just business, magical or otherwise. What’s Inside? 6 Character tokens 12 Color tokens Dealer token 57 Investment cards 40 Potion cards 30 Ingredient cards Score tracker Rulebook
$36.00$31.00
Evacuate!
Evacuate is a competitive community deck-building game where players use social deduction to outwit the other players and reach the Evacuation Transport with the most Survivors. It’s too late! The Nomia plague has spread throughout the space station. The last Evacuation Transport beacon has been activated. There is only one escape transport left and you must lead your people from a shelter to claim it before the others get there first. You don’t want to rush because you don’t know what is around the next corner, but you also don’t want to be at the back because the slowest always seem to get picked off. The only safe spot is in the middle of the survivors. Evacuate is a community deck-building game where players use social deduction to outwit the other players and reach the Evacuation Transport with the most Survivors. Each round players secretly choose a movement card from their hand. Once each player is ready, all cards are revealed and players move their survivor that many spaces, and any actions are activated. Finally, a Nomia card is drawn, possibly killing survivors on the station. The game ends when the evacuation transport is drawn from the deck, and the player with the most remaining survivors wins.
$58.00$49.00
Roller Coaster Rush
Welcome to Roller Coaster Rush, a coaster-building game with oodles of kinetic fun! Each game, you and your friends get to create your very own working plastic roller coasters. Start by bidding on the best coaster parts, then flip on your engineer cap and use physics to build the best coaster you can. The more twists and drops your marble makes it through without stalling, the more points you score. Bid cleverly and harness gravity to create the awesomest coaster and win! Once you've become a coaster-building wiz, you can add Showstopper cards for an advanced challenge. Build away!
$58.00$43.00
Unicorn Fever: Royal Hooves Expansion
MORE UNICORNS MORE FUN!This expansion for Unicorn Fever contains 3 additional Unicorn miniatures and cards, to expand the roster of unicorns available during your races and spice up your games with exciting new Fever abilities!☆ Auntie Petunia, simpering but clever☆ Emily Ravenhoof, the edgy punk☆ Ludwig Von Hornerstein, the elegant King of Unicorns
$32.00$22.00
Oros
Oros is a game of strategy, where you will be faced with choices between moving the land itself, erupting volcanoes, building shrines, or repositioning your Followers on every turn. Shift the land itself, move and collide tiles, form and erupt volcanoes, worship to gain wisdom, journey around the ever-changing landscape, and build sacred monuments in the pursuit of wisdom and knowledge. ★ Customize your actions by moving your Followers between upgradeable action spaces on individual player mats.★ Manipulate a shared environment like a giant puzzle of plate tectonics. Shift, move, build up, erupt, and reposition the land by sliding and colliding tiles on the shared board.★ Every action is a puzzle of creative problem solving, abstract thinking, and constantly evolving strategy.Oros will appeal to players who enjoy competitive, highly strategic Euro-style games, thematic games, and games with unique mechanics.
$72.00
Ragusa
Set in the legendary city of Ragusa (now Dubrovnik), Ragusa charges players with the task of building the city in the 15th century, constructing its great towers, boosting trade with the East, and finding their fortunes. Players build houses on the spaces between three hexes, gaining access to resources (on rural spaces) and actions (in the city), which means that a house effectively functions as a worker being placed, but triggering three spots at a time. Players use resources gained in the countryside to build buildings, trade, and craft valuable commodities — the value of which varies as ships come and go from the harbor. In the city, players gain access to actions, with each spot representing the three actions that surround it. This simple worker placement gives way to a deep engine-building mechanism as not only will building around production spaces utilize the houses you've already built in the countryside, but building near other player's houses will re-activate them, giving other players valuable opportunities outside of their turns. The game ends once players have placed all their houses. The player with the most points from all sources wins.
$72.00$62.00
Riftforce: Beyond
Go beyond the Rift and discover a new plane of possibilities in Riftforce Beyond! Experience Riftforce now alone with a challenging solo mode or team up with your friends to fight together and control the Rift in epic three- or four-player games. You will need the powers of the eight new guilds to succeed in this new hostile environment. Can you unleash the Beast, crush your opponents with the Sand, or mend wounds with the power of Love?
$36.00$29.00
Riftforce
The Rifts changed our world. Villages were torn apart, Riftforce emerged from it and spread across the land. What seemed lifeless before started to rise and wake. Flames left campfires and waves poured out of their riverbeds. Even the sun and moon leave their footprints in the ground. We learned how to control those living elementals and formed guilds to perfect this knowledge. While competing for Riftforce the guilds forged temporary alliances to share their unique abilities and guard the access to the Rifts. Now it is your time! Choose your guilds, combine their powers and rush into battle. Gain Riftforce from the land you control and all the elementals you destroy until you have enough to ascend into a higher state of power. ••• In Riftforce, the two-player duel card game, each player starts by drafting four of the ten different guilds, each with a unique power, to forge their own asymmetrical alliance. Every game of Riftforce gives you a chance to discover new synergies between guilds which will greatly influence your overall strategy and strengths. Can you combine the flexible and mobile water guild with the all-consuming fire elementals who even harm their allies and unleash their full potential? The guilds’ elementals are the lifeblood of the game - they are your troops and at the same time the resource necessary to attack. Soon you will find yourself wondering how to use them best. Each turn you are torn, choosing one of three possible actions. Do you want to strengthen your position at the Rift, sacrifice elementals for powerful combo attacks or gather support for your next turn? Gain Riftforce by destroying the elements of your opponent and by controlling locations along the Rift. Only then will you ascend and win the game. Discovering new synergies between the different guilds, clever gameplay combos and the deeper layers of strategy will keep you coming back to enjoy the game again and again.
$44.00$35.00
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