Board Games | Strategy Games
Kuiperium
In Kuiperium you'll be playing card into your tableau gaining abilities and rewards but be careful, every card you play has a worker placement location that ONLY your opponent can use. Place workers, gain rewards and climb the discovery track. Push you luck, tableau building, worker placement, take that, resource and hand management. This game has very simple rules but every decision is full of tension and strategy.
$72.00$52.00
Stephens
After a massive earthquake in 1755 that tore down Lisbon and most of Portugal’s southern coast, it was necessary to rebuild an entire nation. The demand for window glass increased so much that William Stephens, a British businessman, saw the opportunity to expand his business in Portugal by investing in the glass industry. Utilizing his commercial skills and civic education, Stephens was able to nurture an unprecedented industry that provided medical care, education, and culture for the workers and their families. In Stephens, players compete amongst one another in the role of master glassmakers working at the now-famous Stephens Factory to become the most prestigious figure in town…after Stephens, of course. Through clever and cunning planning, all players will develop their works, invest in new businesses, and promote the creation of jobs. Through a unique action-selection mechanism, on their turn players choose from a variety of options, either by activating the Stephens factory or by activating one of their personal investments. The game ends when the Napoleonic forces arrive in town, at which time the player with the most prestige wins. Each turn you will choose a single action to perform a variety of options using a distinct action selection mechanism; you either: Take a single glassware from a factory on the game board and perform the corresponding action — OR — Take a single disk from your player board to assign a worker to a new profession and unlock a permanent ability for yourself. Includes a Solo mode that features 6 Scenarios and 5 unique Opponents to test your mettle.
$87.00$69.00
Crayne: Fractured Empire
Crayne: Fractured Empire is an epic, strategic, high-fantasy deck-building card game for 1-6 players, set in the world of Crayne. The game has over 100 unique high-quality illustrations and 225 cards in the base set! In Crayne: Fractured Empire, the construction of a strong deck during gameplay is the main focus of the game. The cards provide a type of in game currency called revenue which allows players to purchase more/better cards to add to their decks which they can eventually use to overpower their opponents with relentless attacks. The game also utilities some same-time play rules, indirect combat and discard discount system, and has much depth and strategy. Crayne: Fractured Empire features eight unique factions that the players (called Lords) can recruit to aid them in conquering the other Lords. Each faction has its own strengths and unique talents. In addition each game is played with randomized factions, which leads to many different combinations of play-styles. Lords will
$64.00$54.00
ImmunoWars STD Booster Pack
The "ImmunoWars" STD booster pack is a NSFW expansion that requires the base game to play. This expansion introduces 32 STD-related playing cards featuring ailments like chlamydia, herpes, along with items such as chastity belts and hangovers, adding a spicy twist to the gameplay as well as new pathogens to learn about. It's designed to appeal to students and gamers looking to add a humorous, adult-themed dimension to their game nights, making "ImmunoWars" even more engaging for those who enjoy a bit of risqué fun. Perfect for those who want to explore the infectious world of STDs in a lighthearted and educational way, this booster pack enhances the strategic depth and enjoyment of the original game.
$29.00$22.00
Amazing Jungle Run
Amazing Jungle Run provides fun, immersive gameplay that rewards clever planning. Tactics and strategy work hand in hand as you choose how to build your resources and use them effectively. Each turn, players get to choose between “actions” of gaining resource or peril cards, or peeking at the bottom of one of the “Jungle decks.” Then, a player collects all like “commons” from the Jungle decks (and the bonuses those cards might have) or roll the dice for “point” cards or POWER cards. Cards can work together in unique ways. For example, near the end of the game, you have learned a 2-point card is at the bottom of a particular deck, and it’s all you need to win. You don’t have a “bottom feeder” card, but you do have 2 “hideways” and one “transport”. You hideaway two main deck cards (bringing your 2-pointer closer to the top), followed by transporting the next card to another deck. Voila, you’re ready to roll for the 2-pointer and the win. You also have a couple “dice changer” cards you’ve been holding on to, so you feel pretty good about the outcome! “Amazing Jungle Run” can be played SOLO in addition to 2,3, and 4 Players.
$35.00$30.00
Nexum Galaxy: Asteroids Expansion
Expansion "Asteroids" that compliments the base game "Nexum Galaxy". With this expansion, Nexum Galaxy becomes completely a 4X game (eXplore, eXpand, eXploit and eXterminate). It also introduces asymmetry in the factions, technology, new resources, more ships... Increases replayability by adding new Systems to those included in the base game, as well as Event and AI cards. Special Multibattle mode. Play several games simultaneously, by sides transferring ships and resources between tables, through Wormholes. Special Campaign mode, Navigate and fight for the different Sectors, orienting yourself with the map and atlas of the Galaxy. Special Tournament mode. Join several base+expansion games and organize with your friends, or in your association, or in the classroom, quick tournaments of up to 4 tables of 4 players playing simultaneously by sides.
$42.00$31.00
City of the Living
The zombies have taken over in City of the Living, a new edition of the game first released as Prosperity. We must rebuild, but amongst the masses of dead, our cities of the living must do it better than they did in the past. Hold off the zombies and build up your territory to be declared the best leader! ••• You're the leader of a great nation which is currently expanding. Over the course of the seven decades covered by the game, you will have to invest in infrastructures and industries, provide your country with energy and invest in advanced research in order to remain competitive — but prosperity has a price. You owe it to future generations to leave them a healthy world. Pollution lurks, but will you be able to limit it? Prosperity has players building up their countries on a grand but abstract scale, with them needing to balance concerns over energy and ecology with the constant need for capital and the long-term goal of prosperity points. The game starts with 24 tiles available, half on the energy side of the shared game board and half on the ecology side. Two tiles on each side are placed on levels 1-6, with the players each having two research markers energy and ecology that start at level 1. Each player has an individual game board with color-coded spaces for tiles, a pollution track, and tracks for energy and ecology. A stack of 36 tiles with tiles arranged by decades: the six from 2030 on the bottom, then the five from 2020, and so on to the five from 1970 is set up during the playing area. On a turn, a player draws the top tile from the stack, then everyone resolves the symbol highlighted on the tile: Energy for a positive value, earn money; for a negative value, lose money or increase your pollution Ecology remove or add discs to your pollution track Capital earn money for each capital symbol on the tiles you own Research advance one research marker one space for each research symbol on tiles you own Prosperity score points for each prosperity symbol on tiles you own, but only if your pollution isn't maxed out Once everyone has done this, the active player takes two actions, repeating an action if desired. The possible actions are: Take money. Remove one pollution marker. Move forward one space on one research track. Buy a tile, with the amount owed being based on whether the tile is energy or ecology and the level of your corresponding research marker. If you buy a tile of the same level, the cost is €100; if the tile is of a higher level, you pay €100, plus €100 for each level; and if the tile is lower, you pay a flat €50. Players have limited space for tiles on their individual boards, especially since the tiles and spaces are color-coded, but players can cover existing tiles, if desired, losing any benefits (or penalties) in the process. Some parts of the individual board are off-limits to new infrastructure until you first provide transport; toll roads, highways and even train systems have drawbacks of their own, but ideally you'll be able to build your way past those trouble spots without causing too much pollution. When the final tile is drawn, that player finishes his turn, then everyone scores: twice for their energy and ecology levels, one for capital (with money being converted into prosperity points), once for research on both tracks (with points for those researching the most), and once for prosperity. Whoever tallies the most prosperity points wins!
$72.00$65.00
Way Too Many Cats!
Way Too Many Cats is a competitive drafting spatial puzzle game about drafting cats, making each cat happy, and pressing your luck in the number of kittens you take on. Players are managers of an adoption agency trying to show off each cat in the best light. They accomplish this differently depending on the cat type and the individual characteristics of each cat. The game is played until one player fills all showcase spots in their adoption center; all players get equal turns and the player with the cutest cats wins!
$58.00$42.00
Mage Wars: Arena Westlock Playmat
A Beastmaster and a Priest enter the Arena! Far to the south, the Johktari tribes of Kumanjaro have thrived for hundreds of years, not just a warlike tribe, but a thriving nation with their own Mages trained in the ways of Nature Magic. Now the peace of a century has turned to conflict as the forces of Westlock carve out their own territories for the good of the crown and the glory of Asyra.
$58.00$49.00
Maps Of Misterra
In Maps of Misterra, you play as explorers have discovered a mystical and unknown island. Your goal: Explore the island and complete your personal and hidden objectives while proposing a correct cartography of the island to earn maximum points. To set up, place a central board representing the island on the table, and give each player a personal map they will use to transcribe their discoveries. Each turn, players choose two actions among these: Move their explorer pawn on the central board. Discover new terrains close to your explorer pawn, choosing from four randomly drawn tiles. Claim control of areas. A type of terrain on the central island must be explored twice before being validated. Thus, the unvalidated terrain types can change — "You thought you saw grass? You were mistaken." — and then your personal map will no longer match the central board. You have to find the ideal balance between your personal objectives, and a correct cartography of the island.
$51.00$38.00
Brigands
In "Brigands," a game of deduction and strategy, the King's absence has left the city's treasure vulnerable to cunning brigands. As the prince, your mission is to safeguard the kingdom's coffers, preventing brigands from stealing 50 Ducats within 6 turns. Alternatively, if you play as a brigand, your goal is to amass wealth without getting caught. Each turn involves secretly assigning your crew members to city districts, leading to tense revelations and potential clashes between the prince and the brigands. The game introduces dynamic elements, such as action tokens and the option for captured thieves to await trial or attempt a daring escape. As the prince, your skills evolve throughout the game, enhancing your ability to protect the treasure and outsmart the brigands. Will you emerge victorious by securing the kingdom's wealth, or will the richest brigand claim triumph? DEDUCTION AND STRATEGY: Engage in a captivating game of wits as you protect the kingdom's treasure or attempt daring heists in this thrilling board game. ROLE-BASED GAMEPLAY: Choose your side play as the prince safeguarding the coffers or become a cunning brigand amassing wealth while avoiding capture. DYNAMIC GAMEPLAY: Experience tense moments with secret crew assignments, action tokens, and the possibility of captured thieves facing trial or executing daring escapes. EVOLVE YOUR SKILLS: As the prince, develop your skills throughout the game to enhance your ability to protect the kingdom's riches and outsmart your opponents. SIX TURNS TO VICTORY: Can you safeguard the treasure for six turns as the prince or become the richest brigand to claim triumph in this strategic showdown?
$46.00$27.00
Studies in Sorcery: Divination
This is an expansion for Studies in Sorcery. You need the base game to play the expansion. Have you mastered Alchemy, Sorcery, and Reanimation? Think you have it all? Ha! You've only scratched the surface of the arcane powers our universe has to offer. You have yet to explore the vast expanses of the human mind. Your understanding is limited to the here and now, where the ability to prophesy future timelines will show you how truly insignificant your power is. The school of Divination is an additional set of 24 project cards and tokens that can be mixed in with the projects provided by the base game. Mechanically this area of study some major themes: Place watchful eye tokens (a new component) to prophesy your opponent's actions and be rewarded for successful predictions. Manipulate perception, placing extra credit tokens and turning demerits into a positive. Increased knowledge of hidden information, which you can use against your opponents. Be rewarded for surrendering yourself to fate and pushing your luck. While the base game stands well on its own we recommend you pick up the Divination expansion if you're looking for advanced strategies, more player interaction, and more variety on your educational journeys.
$18.00$15.00
Total Domination
You shall fight in the fields and in the streets, you shall fight on the seas and oceans, you shall fight in the air, whatever the cost may be. You shall harness your industries to craft new technologies superior to that of the enemy. You shall make alliances with the neutral nations. You shall form the partisan forces to fight in the occupied lands. You shall attempt to soar to the edge of the atmosphere, and build the biggest bomb the world has ever seen. You shall never surrender! And in Total Domination, you shall do it all in just 90 min or less! Total Domination is a sweeping and innovative strategic card-driven area-control game for 1 to 4 players simulating World War II. Recreate history, or make your own and unique way to victory as either the Allies or the Axis. Win through tense combat, lightning-quick conquest, diplomacy with the neutral countries, and the ingenuity of your top scientists all on a gorgeous double-sided game board. Featuring easy to learn and quick to play innovative blend of mechanics asymmetrical and highly thematic
$65.00$49.00
Compounded: The Peer-Reviewed Edition
Compounded is a game about building chemical compounds through careful management of elements, a fair bit of social play and trading, and just a bit of luck. In Compounded, players take on the roles of lab managers, hastily competing to complete the most compounds before they are completed by others — or destroyed in an explosion. Some compounds are flammable and will grow more and more volatile over time; take too long to gather the necessary elements for those compounds, and a lot of hard work will soon be scattered across the lab. Although Compounded does involve a fair share of press-your-luck tension and certainly some strategic planning, the most successful scientists will often be those who strike a good trade with their fellow lab mates. Players are able to freely trade elements, laboratory tools, and even favors — if there is truly honor among chemists! In the ten years since Compounded debuted, designer Darrell Louder and publisher Greater Than Games have developed and refined the design to streamline gameplay, increase player interaction, and include more real-world facts. Compounded: The Peer-Reviewed Edition is a game about scientists grappling for recognition on the edge of known chemistry and getting credit for their discoveries, all while competing for limited resources and striking deals with the competition to ensure their work gets done. Compounded: The Peer-Reviewed Edition features new compounds, new tool tiles and rules, revised lab fire interaction, redesigned lab benches, and more. Everything in this new build of Compounded has been tweaked in some way.
$58.00$39.00
Aquanauts: Discover the Deep
Aquanauts is a competitive worker-placement game for 2-4 players. Compete against your fellow scientists to complete as many scientific projects as possible, build new facilities, and further explore the depths. Working together can be beneficial, but at the end of the game, there can be only one winner!
$72.00$53.00
Hostage Negotiator: Demand Pack #2
An entire pack of 16 all-new cards to use with the abductors featured in Crime Wave (Barrett, Lijah, and Renesha), as well as the abductors in Abductor Packs #5-8 (Cult of Automa, the Seavers, Valerie Stone, and Sammy X). Just like Demand Pack #1, this will bring a whole new challenge to abductors you’ve faced in the past.
$13.00$11.00
Imperial Steam
The Industrial Age is starting to boom. You are in need of more workers for your factories, and you also need more workers to build railroad tracks to expand your railway network. This, in turn, will enable you to deliver the goods from your factories to cities with high demand — but be sure to earmark goods for fulfilling profitable public contracts because when the connection to Trieste is made, your net worth is all that matters. Imperial Steam is a highly strategic yet accessible economic and logistics game that sees you making difficult decisions as you manage your business's operations while navigating fierce competition to ensure your victory!
$101.00$81.00
Pyramido
The great Pharaoh Mino has passed, and rule passes to his eldest son: Pharoah Mido. Displeased with the plain appearance of the pyramid in which his father was buried, Mido turns his attention to his own legacy. He wishes for his own resting place to better reflect his majesty and has decreed that 2-4 architects build pyramids encrusted with jewels: a pyramido. The architect who builds the most impressive pyramido will be appointed Vizier and enjoy wealth and power beyond imagination. Pyramido is a tile-placement game in which each stage of the pyramid creates connections between them. Players take turns choosing from the available dominoes to create their pyramid. To maximize their points, players must match the jewel icons on the dominoes and place their markers of the same colors to activate the scoring areas. Each choice of domino and its positioning has a significant impact since the previous stages influence the score throughout the game
$51.00$38.00
La Famiglia: The Great Mafia War
In the 1980s, a merciless battle raged in Sicily that would later go down in history as “The Great Mafia War.” Different mob families fought with and against each other for supremacy in southern Italy. In La Famiglia: The Great Mafia War, you play against each other in teams (2 vs. 2) to take control of Sicily. Siz different mafia families, each with special abilities, are at your disposal. The Game Rounds are divided into 2 Phases: In the Planning phase, you develop your abilities and bring fighters as well as secret orders to the game board. In the Combat phase, these orders are revealed and executed. Here, you use your fighters and bombs to dominate as many regions as possible. The combat system is both simple and innovative, making every fight an exciting psychological duel. The team that best combines and coordinates its abilities will finally dominate Sicily. La Famiglia is an extraordinary team game that provides lasting excitement through asymmetric abilities and a variable game set-up.
$130.00$110.00
Mercurial
After an arduous journey through the otherworldly land of Valanyr, your caravan finally arrives at Camp Trinity — a young, thriving settlement built atop a ruined kingdom once decimated by an ancient cataclysm. Like many here, you were previously a mage of low renown now seeking a better fortune. The cataclysm altered Valanyr's Elan to be fertile but mercurial, rendering the rules of spellcasting different from whence you came. Here, the usually separate elements of nature fuse readily, allowing for new and unknown spells to be created. You'll have to start from scratch, but unknown means new discoveries to be made, and a thriving settlement means opportunity... Mercurial is an card & dice-manipulation game themed on spellcrafting with combo & engine-building mechanics. Learn magical Alteration techniques to control the chaos of your elemental dice, and use these elements to combine lesser magicks into new and unknown spells. Your combined spells can either inflict ruin, restore life, or something more — use them to perform heroic deeds, ranging from helping your allies defeat dangerous beasts, to finding a path for stranded travellers lost in the strange land of Valanyr. In Mercurial, each player has varying capabilities and starting resources, with their differences offering a unique path to power with every journey. Delve into the fantastic world of Mercurial, and discover a new age of spellcrafting.
$72.00$47.00
Cytress
Welcome to Cytress. You play as a rebel merc who has zeroed in on one goal. To get into Stratos Earth’s largest sky hub. It is in this sky colony where you will find Earth’s most powerful, wealthiest, and most influential individuals. These people enjoy having the largest portion of the pie, not to mention toying with the lives of everyone else on Earth the Underbelly, as the inhabitants of Stratos love to call it. But you are not the type who tolerates these kinds of apathetic, arrogant attitudes. You must challenge these oligarchs and get into Stratos; you consider this action to be a show of defiance, proof that the leviathan city is not exclusive to the powerful few. But first, you must establish a name in the Underbelly, a strategy that will help in getting you and your crew into Stratos. Unfortunately, this is a journey that's not free from danger. Stratos has tight security, and authorities have their eyes on the gates 24/7. Anyone caught entering illegally is subject to instant termination without trial. Fortunately, you have found a way in. The Tubes vertical shafts that serve as the city’s waste chutes. The Tubes will be your one-way ticket to wonderland, your only chance of acquiring a large portion of the pie. Of course, you will need the help of your crew to get in. So hone your skills, upgrade your abilities, and procure as many supplies as possible to achieve your objective. You must employ cunning strategies and pick the juiciest missions among the lot. Regardless of which faction you choose, remember to use their key abilities to your advantage. That’s how you can outwit the competition and eventually win the game. So do you have what it takes to become a part of Stratos’ elite citizenry? Or do you want to live a continued oppressed existence in the Unde
$87.00$65.00
Magnastorm
When the first exploration vessels entered the cloudy atmosphere of the planet Magnastorm, they discovered not only evidence of abundant natural resources, but also the remains of a long-lost civilization. At the bidding of the magistracy, scout vehicles are lowered to the barren surface to search for suitable mining areas. The goal of Magnastorm is to be the first player with a certain number of reputation points. You acquire reputation mostly through fulfilling objectives, taking control of one or more of the eight commanders, and building transmitter stations. The flow of the game is controlled by an action board with two action panels, each of which has five columns. At the start of each round, there are a 3-5 action tokens (crew members) standing in each column on the upper action panel. To carry out an action, a player: A) takes an action token from the upper panel and places it on the lower action panel either to gain resources or to pay for a movement on the planet surface, orB) pays for every action token still standing in a certain column on the upper panel to gain control over the commander and his ability at the top of that panel, after which the player places those action tokens on the lower panel. Since option A) will reduce the cost for option B), the players have to find the right timing for their actions. A round ends when the upper panel is empty. For the next round, the panels are swapped. Magnastorm is a big, tactical board game with very little luck. Choose the right moment to perform actions or buy influence over helpful commanders. You will reap success through resource management, clever logistics, good timing, and a shrewd eye on the actions of your opponents. At the end of the game, each player receives one of 120 reward cards, which can be used in later games to compensate for varying levels of skill among the players.
$58.00$49.00
Terra Mystica: Automa Solo Box
This expansion allows you to play solo. It includes 10 new automa factions and different levels of difficulty. This expansion can be combined with Fire and Ice and Merchants of the Seas.
$29.00$23.00
Funfair
Can you build the best theme park in town? Build an exciting mix of attractions, upgrades and staff in your very own theme park. Build to match secret blueprints and public awards for extra points. Explore combinations to give you the edge, and maximize you park's strategy for the win! Funfair is a standalone game in the Unfair universe. It's a lighter and faster introduction to Unfair’s ludicrously modular theme park building. With fast setup and gameplay, and only positive player interaction included in Funfair, it’s a fun family-friendly game. However, new goals, new cards, all new build strategies, and tight combos will give experienced gamers and Unfair fans plenty of challenge.
$58.00$41.00
The Bazaars of Ubar
The Bazaars of Ubar is a fantastical engine-building game that takes players to the mythical marketplaces of Ubar - the Atlantis of the Sands! Draft trade tiles from a common area, paying for them with time, in a marketplace where the costs shift like the sands from game to game. Make clever use of tradewinds to activate your drafted tiles again and again. Manage the space on your ship to carry only the most precious cargo as you make your way to floating bazaars to sell your goods. Watch for fluctuating values in the markets to make sure your goods bring in the most gold and ensure your victory as the shrewdest trader in The Bazaars of Ubar! During setup, Trade tiles are laid out in a grid in the center of the table. On a player's turn, they take a trade tile from the center area and, paying a time cost for it. The time cost is spent by moving their ship along the path toward the next bazaar. After taking a trade tile, a player adds it to their tableau adjacent to previously taken tiles - activating the newly taken tile and previously taken tiles in their tableau according to the direction of the trade winds on their tile. Trade tiles allow players to earn new goods from the supply or trade goods they already have for more desirable goods. When a player's ship reaches a bazaar, they may sell any number of the goods they have in their ship (to marketplaces with fluctuating values that vary from game to game). When all players have reached a bazaar, the trade tiles in the center are cleared and a new grid of trade tiles created. When all players have reached the third bazaar, the game ends and the player with the most gold from selling their goods wins!
$44.00$29.00
Gonza Index
The Gonza Index is the most valuable stock market in the Solar 175 universe. This vast market trades shares in all the largest space based corporations and is unique in having its home in the most exclusive postal code in Yurushi City. Trillions of credits move through the machinations of this system every second making the gatekeepers of this institution some of the richest and most powerful in human history. The volatility of the Gonza Index is legendary and this flux has led to the fortunes of some and the destitution of many. Which will you be? Gonza Index is a fast-paced, stand-alone, dice chucking game for 2 to 5 players set in the universe of Solar 175. Players take the role of stock traders in a futuristic dystopia and compete to gain the most credits. Each round you will roll 5 custom dice, take up to 2 re-rolls then the outcome of these dice will determine your actions this turn. Players can earn credit, purchase stocks, manipulate the market and gain the favour of the powerful broker cards. As you play, unique event cards will be flipped shifting market positions and changing the game. When this event deck is empty the game is over and the player with the most credits is crowned victorious! Push your luck as you invest your valuable credits in this unpredictable financial battle-ground.
$57.00$34.00
Subastral
We need only lower our gaze from the stellar night skies to the planet below to see that beauty surrounds us! The biomes of Planet Earth are as diverse and wondrous as the living creatures that populate them. Subastral is a strategic card game for 25 researchers. Collect cards that represent your notes on eight different biomes: subtropical desert, savanna, tropical rainforest, chaparral, temperate grassland, temperate forest, taiga, and arctic tundra. Will your journal of research notes on the planet’s biomes be deep and diverse enough to stand out amongst your peers? Features: Collect notes on eight different biomes around Planet Earth! Deep and diverse research will be rewarded! Interesting hand management and unique set collection! From award winning designers, Matt Riddle & Ben Pinchback (Stellar, Fleet: The Dice Game). 2-5 Naturalists, ages 10+, will research for 15-30 min or less. Contents Summary: 103 Biome Cards 6 Cloud Cards 1 Sun Card 1 Game End Card 1 Start Player Card 1 Scorepad
$32.00
Circadians: First Light Second Edition
We were light years from our home, galaxies away, when we first discovered this ancient celestial body. A planet filled with intriguing intelligent lifeforms, not too unlike our own. Some built kingdoms below the surface of the green seas, while others controlled the desert-filled plains and cliffs. Among them we found scientists, inventors, farmers, traders, and fighters. While our presence has been unsettling for some, we have had very few incidents with the locals. Still, we Circadians, Earth’s famed explorers, must do what we can to ensure peace. We must respect this world and its hosts. The heads of Moontide passed down orders from above. We are to open negotiations with the three clans, in hopes of gaining their favor, along with our own security while on the planet. We must also collect organic samples for the depository on Moontide. This is new ground for all of us. But we must be brave and resourceful. The future of the Circadians depends on it. Features: Updated art, iconography and various components when compared to the original edition. Players will need to manage their crew (dice) as they visit various parts of the planet for trade, farming, construction and research. Negotiate with the locals, explore the planet, upgrade your research base. Includes new Leader cards, the Allies expansion, and two gameplay variants. Contents Summary: 1 Spaceport, 6 Station, 1 Negotiations, 3 Faction boards 6 Gem Caches 4 Research Bases & Screens 36 Contract, 20 Scheme, 16 Event cards 41 Assorted tiles 52 Dice 50 Water tokens, 40 Algae tokens, 30 Energy tokens, 12 Incident tokens 4 Harvesters 30 Gems At a Glance Number of Players: 1-4 For Ages: 14+ Playing Time: 60-90 min
$87.00
Bargain Quest: Black Market
The Black Market Expansion brings Bargain Quest to the seedy criminal underworld. With new heroes like the Shaman, and the Bravo, along with cunning employees like the Loan Shark and the Henchman. It's a dangerous town, and you'll have to use all of your cunning and wits if you mean to make a profit out here! Expansion: Requires Bargain Quest to play. Features: Reach new customers in the unpredictable and dangerous Black Market! Spend stars to access strange and powerful artifacts! Become the next Capitalist Kingpin, or lose your reputation trying! Compete with 2-8 devious shopkeepers for 30-60 min. Designed for entrepreneurs ages 8 and older.
$36.00
Deep Vents
In Deep Vents, players each control their own hydrothermal ecosystem to which they add new life and geological features each turn, competing to survive in the unforgiving depths by being efficient and preying on nearby systems with a host of strange and deadly predators. Start each turn by drafting a tile from the five on display — placing one archaeon, the currency of the game — on each tile you skip. Place this tile adjacent to each other tile in your ecosystem, then either grow or trigger each tile in your ecosystem, moving through them from top to bottom, left to right, and growing or triggering them individually as you like. When you grow a tile, you place archaea on it, whether a set amount or a varying number depending on other tiles in your ecosystem; when you trigger a tile, you remove archaea from it to carry out its unique effect: attacking opponents, gaining shells to defend against attacks, moving archaea to your personal supply, and decimating tiles, which leaves them as nothing but a heat source for the remainder of the game. If you ever need to discard archaea due to an attack and cannot do so, you must take a shortfall token and ten archaea, then discard archaea as needed. On your turn, you can pay ten archaea to remove a shortfall token — which you want to do because as long as you have one, you can draft only the first tile on display. If you end your turn with two shortfall tokens, you're out of the game. The game ends if only one player remains in play (with that player winning) or after eight rounds, with players scoring points for archaea and shells in reserve and archaea on tiles. In this case, whoever has the highest score wins.
$51.00$33.00
Tacopocalypse
Serve up the best (mutated) foods in the fast-paced drafting game Tacopocalypse. Build combo plates that need to be sold before they eat you, and always be ready to scramble for the Wasteland's best condiments. Push your luck to score big, but beware the monstrous Chalupacabra! In more detail, each turn players select a food card from their hand. All players reveal their cards simultaneously and either begin a combo plate or add to their already existing one. A player's combo plate must consist of all the same or all different food cards. If a card is played that cannot be added, then the combo plate is discarded without scoring it. When any two players play the same food card, all players attempt to grab a condiment card. Will you get Nuclear Hot Sauce to enhance your plate, make your opponents fill up on Chips & Dip, or unleash the Dreaded Monstrous Chalupacabra? There is always one fewer condiment cards on the table than the number of players. These cards allow for greater scoring, opponent bashing, and multiple scoring options. Players then score any combo plates they wish, then pass their hand to the player on their left. This draft-and-play continues until the hands run out. Play as many rounds as you wish, then the player with the highest score wins!
$22.00$14.00
Swordcrafters: Expanded Expansion
Swordcrafted Expanded layers in three exciting new modules: Relics, Tips, and Mastery. Relics add new tiles to the grid creating more importance on your set collection expertise. Tips grant players two additional goals that score based on their sword. Mastery challenges players to complete mini-goals throughout the game. The enemies are growing stronger and the King has asked you to craft an enhanced sword of protection using:– Sword Mastery: claim each round to hone your blade– Sword Relics: Add fragments of the past to the grid to keep your slices and selections intense– Sword Tips: personal goals test how sharp you truly are
$29.00$22.00
Space Explorers
The conquest of space was one of the greatest achievements of the 20th century. In 1957, the first satellite—named Sputnik 1—was launched into orbit. Just four years later, Yuri Gagarin was the first human in space, aboard the spaceship Vostok 1. This game is dedicated to the early space explorers: all the outstanding people who worked to make space travel possible. As Yuri Gagarin said at the moment of his launch: “Let's go!” You are the head of a Research & Development Hub in a Space Research Center, competing with other such Hubs in the spirit of the Golden Age of Astronautics. Your goal is to complete large-scale space projects by gathering the best and brightest minds humanity has to offer. Thanks to your efforts, satellites, manned spaceships, and orbital stations will be launched into space! You score Progress points by recruiting Specialists and completing Projects. The game ends when all available Projects are completed, or you have recruited 12 Specialists to your Hub. The player who made the most Progress is the winner! Key game features: Closed loop resource system: when recruiting a Specialist to your team, you pass Research tokens to a player to your left. Specialists are assigned to the Divisions according to their skills. The more Specialists you have in a Division, the easier it is to recruit new ones to that Division. All Specialists have unique abilities. Only the ability of the top card in each stack is active. Therefore, by adding a new Specialist, you often get a new ability but lose the other one. Think carefully what is more important for you at that moment in the game!
$44.00$31.00
Reviving Kathmandu
Reviving Kathmandu is a bidding and set collection game for 1-6 players. In the game, players are builders who travel to Nepal. They’ll compete to earn the title of Most Respected Architect in Kathmandu. Bid on construction materials (cards). Then collect those cards and use them to build the most prestigious Buddhas, Shrines, Stupas and Pagodas (“Monuments”). You’ll score points for your monuments, for achieving special objectives, and for paying special attention to color. The architect who achieves the most points will win the game. HOW TO PLAYThe game is played over 8 rounds. Each round has 3 phases: Bid, Collect, and Build. Players work through these 3 phases, in this order. Each phase is explained in greater detail in the rulebook. But, generally, players will: - BID: Starting with the first player and continuing clockwise, each player must place 1 coin of their choice face-down onto one of the bid spots on the playmat. Each bid spot targets 2 cards within the same row or column. - COLLECT: Players flip their coins and determine who won each card. Determine the winner for each card using this order:1. The only bidder2. Highest bidder3.If tied, the player whose coin is closest to the card4. If still tied, the player whose coin is on the long edge of the cardThen each player collects 2 cards total to their hands — taking from the Market and/or the red deck. - BUILD: Players use as many cards as they want from their hands to build Monuments. To add to a Monument, slide an appropriate card under the previous one, revealing the section that continues the Monument. Once a Monument has all its required sections, it is “complete.” Buddhas are considered complete immediately after they are built. When you complete a Monument, immediately score points for completing it The game has 8 rounds. After every 4 rounds, each player will only have 1 coin left. When this happens, players either convert their last coin to points or buy 1 discarded card. MISSIONS: Players may complete various objectives for bonus points. Each Mission contains 4 objectives—to complete a Buddha, a Shrine, a Stupa, and/or a Pagoda with sections matching the color(s) shown on the Mission. GAME END:- Discard all cards left in your hands and discard piles.- Score points for the topmost card of any incomplete Monuments.- Score color bonuses (if any) for your completed Monument. WINNING: The player with the most points becomes the most well-respected architect, and therefore wins the game! Reviving Kathmandu is the second game in the Lemery Games Globetrotter Game Series, after Chili Mafia.
$58.00$39.00
Startropolis (Second Edition)
Startropolis: Second Edition is a family friendly, modular 3-D space station building game where you not only get to build a space station in 3D, but try and earn the most money. Each turn, players buy modules and connect them to the existing space station. This creates revenue, and allows them to purchase more modules. The player with the most credits at game end wins. The main rule changes from the first edition are that the end game now has a second income phase to make purchases in the final rounds more compelling. The module track rules changed to have players discard and redraw a new module if 3 duplicates are already in there. The module decks and factions had some clarifications and errata applied to them to help clear some things up. You are the alien CEO of a galactic corporation and your masters have given you seed money to invest in the new joint space station. What will you purchase? A solar power monopoly? Luxury habitats? Will you outperform your competition, and prove your dominance? This second edition of Startropolis includes all new art from Brian Patterson.
$87.00$74.00
Castles of Mad King Ludwig: Secrets
What secrets are lurking in the shadows of King Ludwig's castle? Dozens of hidden swans are scattered throughout thirty new rooms in Castles of Mad King Ludwig: Secrets. Ludwig is particularly fond of these swans, which provide both much-needed cash at any time or can be collected for big bonuses at the end of the game. Surrounding and protecting your castle are new moats, making every room inside it even more valuable. The King has come up with more favors, including one for creating courtyards. Finally, secret passages enhance connections and muffle sound from activity rooms. Castles of Mad King Ludwig: Secrets is an expansion for Castles of Mad King Ludwig that will help you build even more amazing, crazy castles than ever before!
$44.00$28.00
Subdivision
Subdivision mimics the city-building feel of Bezier Game's Suburbia, but differs in scope as now each player has been allocated a specific area in which to create the best possible subdivision, filling it with residential, commercial, industrial, civic, and luxury zones, while balancing various improvements to the area, including roads, schools, parks, sidewalks, and lakes. By the end of the game, each player will have created a unique, custom neighborhood with areas that interact with each other, hoping to outscore the competition by having the best subdivision. •Simultaneous play for no downtime•Comes with 7 unique scenarios for endless replayability•Draft tiles between players
$44.00
Field of Green: Grand Fair
It is time for the annual Agricultural Grand Fair where all aspects of a farmer's life are celebrated! Farmers all around the area are coming to see the attractions, watch the festivities, take part in competitions and get information on the latest news in the farming industry. Grand Fair, an expansion for Fields of Green, introduces the Grand Fair Attractions, which let the players interact with the Grand Fair in many new and exciting ways! It also includes additional locations, objectives, components for a fifth player and rules and material for solo game. Come visit the Grand Fair, enjoy its attractions and get to experience the life of a farmer to the fullest!
$51.00$33.00
Traintopia
Hello and welcome, train enthusiasts from around the globe!It is a truly wonderful day indeed, as it is today that we start our great competition! At the dawn of the nation of Traintopia - a country of clean, efficient and fast public transportation - we are looking for a new president - and we know exactly who we want for the job!Grab your thinking caps and be ready to build routes for commuters, tourists and goods, create a futuristic train paradise, and become its greatest conductor. Now, help us build the best railway in history!Wooden components:•15 x Commuters•10 x Tourists•1 x Railway inspector•5 x Bullet train•6 x Mailbags•1 x Cotton bagCardboard components:•50 x Map Tiles•10 x Bonus Tiles•4 x Starting Tiles•1 x Railhead Tile•24 x Money Tokens•90 x Victory Point TokensCards:•8 x Objective Cards•9 x Round Cards•1 x End Game Bonus Card•4 x Player Aid Card
$58.00$36.00
Orichalcum
The prophecy of the Atlanteans is about to come to pass: the cataclysm is imminent! You have been sent by your people to search for a new welcoming land. Explore the islands, search for resources and rid the new lands of the monsters that threaten your people. The great exodus from Atlantis has begun
$72.00$47.00
Terra Mystica: Merchants of the Seas
The factions of Terra Mystica have opened their doors for business beyond the trading post in Terra Mystica: Merchants of the Seas. More trade flows between the factions with their brand new ships sailing on the rivers. A new large building, the shipyard, upgrades your shipping or range and produces ships with twenty faction board extensions. Factions that export will receive VP and resources depending on the building they deliver to. Factions importing and receiving an opponent's ship will gain power. Ships will dig and build in adjacent hexes, so watch out! Ships can also be consumed and form new Dwellings. The ship movement and Dwelling actions add a new tactical movement element to the already deep strategy of Terra Mystica while maintaining perfect information. The factions must also adjust to an entire new set of 12 round scoring tiles, four new Ship related Favors, three new bonus tiles, three additional power actions, town tiles, and two maps: Loon Lakes and Fjords. The maps and most of the round scoring may also used be used with the base game if desired. The Fire and Ice expansion is not required, but the material for them is provided.
$72.00$58.00
Bushido
Bushido is a game of dueling martial artists, testing their training against one another. One shall prevail and prove their techniques superior. The other will return to studying until they are strong enough to win. Players begin with a card draft which represent the training of their fighters. After training players play a series of round wherein they play technique cards from their hands, or change their guards, in order to create a pool of combat dice which they hope to use to strike their opponent or defend their attacks. In this game damage escalates quickly so players must be able to block, evade, and strike simultaneously to try and keep the momentum of the encounter in their favor. The game ends when one warrior has bested the other.
$44.00$29.00
Hostage Negotiator: Crime Wave
Hostage Negotiator: Crime Wave is a stand-alone expansion to the hit solitaire game from 2015! A rash of crime is hitting the city. Most crimes don't require a negotiator. But for the ones that do... you get the call. Hostage Negotiator: Crime Wave is completely playable without any other content. So if you don't own the original Hostage Negotiator, you are still getting a fully playable game right out of the box. Of course, having the original as well really brings out the most in this expansion! With new Conversation Cards, new Terror Cards, new Pivotal Events, new Abductors, and new Demands that can all be integrated with the original, your Hostage Negotiator experience will be taken to an all new level!
$58.00$46.00
Epic Card Game: Guardians of Gowana
Guardians of Gowana is a two-player box set exploring the tropical supercontinent of Gowana, land of the Gods. A complete game on it’s own, Guardians of Gowana may also be combined with other Epic sets to support more players. The box includes 60 all-new game cards, 34 token cards, score cards, rules reference cards, “Gold” trackers, “+1/+1” counters, and a rulebook.
$35.00$20.00
Hostage Negotiator: Abductor Pack #9
Misha Koskinin is the poster child for sensationalism gone wrong in the best of times, but today things spiraled out of control. Her opponents snuck into an event and threatened her, so she incited her loyal devotees to violence. Now you have to interject between these two groups before things spiral further out of control.
$21.00
Boomerang USA
Boomerang: USA, like its sister games Boomerang: Australia and Boomerang: Europe is a "draft-and-write" game. It features a unique blend of set collection and card drafting with the approachable feel of a roll-and-write game. Draft locations from across the continental US as you collect sets of activities and see amazing sights to gain the most points. Boomerang: USA is a stand-alone game in the Boomerang family that plays similarly to the original Boomerang, but has some rules differences and new ways to score, including giving players the opportunity to connect the east and west coasts.
$29.00$25.00
Agent Avenue - Division M (Pre-Order)
This item is a pre-order item with an expected release date of 07/10/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The exciting expansion to the award-winning game! This expansion introduces a brand-new Agent type, Division M has arrived in the neighborhood! These special agents bring a danger zone around your home space, raising the tension and excitement in Agent Avenue. STRATEGIC EXPANSION GAMEPLAY: Introduces Division M, a brand-new Agent type that transforms how you play Agent Avenue by adding deeper tactical decisions and unpredictable outcomes. NEW DANGER ZONE MECHANIC: Special agents create a high-stakes “danger zone” around your home space, increasing tension and forcing players to rethink positioning and strategy. ENHANCES BASE GAME EXPERIENCE: Designed to seamlessly integrate with the original Agent Avenue board game, adding fresh challenges and extended replay value. INCREASED PLAYER ENGAGEMENT: Elevates excitement with dynamic interactions, making every round more competitive, suspenseful, and engaging for all players. PERFECT FOR GAME NIGHT & FANS: Ideal for families, strategy gamers, and fans of Agent Avenue looking to expand gameplay with new twists and advanced mechanics. Contents: 6 new agent cards, 2 Division M pieces, 15 new black market cards
$22.00
Splendor Duel: The Counterfeiters Expansion (Pre-Order)
This item is a pre-order item with an expected release date of 07/03/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Splendor Duel: Counterfeiters enriches your duels with daring new mechanics and clever twists. Add shimmering Glassware tokens, powerful Counterfeiter cards, and new Royal cards that open bold paths to victory. But beware–these additions don't just give you more choices, they sharpen every move, making each duel more tense, tactical, and unpredictable! STRATEGIC DEPTH: Expand your Splendor Duel experience with new mechanics that heighten tension and tactical play in every match. INNOVATIVE MECHANICS: Counterfeiter cards create bold choices and unpredictable twists, rewarding clever play and precise timing. COMPETITIVE VARIETY: Unlock fresh paths to victory with powerful new Royals that push every duel into dynamic and high-stakes territory. PERFECT ADDITION: Designed for fans of Splendor Duel seeking more challenge and variety—requires the Splendor Duel base game to play. NEW COMPONENTS: Introduce 4 shimmering Glassware tokens, 17 unique Counterfeiter cards, and 4 Royal cards to diversify strategies and challenge opponents. Contents: 4 Glassware tokens, 17 Counterfeiter cards, 4 Royal cards, Rulebook
$19.00
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