RPG Books
Lovecraftesque RPG: Second Edition (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2024. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. We are going to tell a story together. The story of a lone individual stumbling upon clues to a terrible evil. At first they dismiss it, but piece by piece a picture emerges, until suddenly it becomes impossible to deny. The horrifying truth is laid bare and they are consumed by darkness. Lovecraftesque is a GM-less tabletop game that creates a compelling cosmic horror tale in a single session of play. 2-5 players each share control of a single character who is the witness to the terrible horror you will create, and each contribute to the horror itself. It can be played solo or with a group. Lovecraftesque is a great pick-up or convention game, telling a complete story in around 2 hours, with zero prep required. The Lovecraftesque core box includes: Two rulebooks containing the games core rules and extras such as solo and legacy play; 175 cards, including a core deck of hundreds of creative prompts to power your game, and six unique scenarios bringing new settings and characters to the eldritch horror genre; Gorgeous full-colour art by Vincent Sammy and Paul Tomes; Cool hidden illustrations throughout the box, board and rulebooks, which is revealed using a UV/blacklight flashlight, included with the game
$72.00$61.00
Far West RPG
The Far West RPG is a 276-page hardcover book containing rules for creating heroes and running adventures in a unique setting combining steampunk, Chinese Wuxia, and Spaghetti Western elements. Learn how to forge heroes wrought from iron and villains born of fire; track their legendary deeds and mighty exploits; take a pilgrimage on the dust road; and wield swords, sixguns, cog science, and secret scrolls of kung fu!Western. Wuxia. WILD. Imagine: A fantasy world, but not one based on Medieval/Dark Ages European culture and myth, but rather one based on the tropes of the Spaghetti Western and Chinese Wuxia. Add steampunk elements. Mix well.A fantasy world that’s The Gunslinger meets Storm Riders meets Deadwood meets Afro Samurai meets The Wild Wild West meets Crouching Tiger, Hidden Dragon meets Django meets Brisco County meets House of Flying Daggers and more.A fantasy world that’s explored through a constantly-updated website, a tabletop role-playing game, a web series, artwork, fiction, comics and much, much, more. A fantasy world that is shaped by its own fan community.This is Far West.
$86.00$73.00
Doctor Who RPG (2e) The Thirteenth Doctor Sourcebook
It will be frantic, scary, exciting, mysterious – but whatever happens, it will be brilliant!This Sourcebook chronicles all of the Thirteenth Doctor’s adventures, not only on Earth with her new-found ‘fam’, but across the stars as new revelations are revealed that can destroy the very fabric of the Universe. Featuring details of all of the Doctor’s allies, enemies, aliens, and gadgets, this Sourcebook contains everything the Gamemaster could need for Doctor Who: The Roleplaying Game, as well as being an informative read for fans of the show. As the Doctor finds herself hurtling to Earth after her latest regeneration, she makes new friends to accompany her on brand new adventures — discovering a mysterious past with the secretive Division, uncovering the plans of a new incarnation of the Master, trying to halt the relentless destruction of the Flux,and even finding an incarnation of herself she didn’t know existed. The Thirteenth Doctor Sourcebook contains:★ Summaries of all of the Thirteenth Doctor’s adventures, from her fall to Earth, to her confrontation with the Master-Doctor, and how to run these adventures in your game.★ A detailed look at how the stories are connected, and plenty of ideas for Gamemasters to create new adventures.★ Stats for the Thirteenth Doctor and her extended ‘fam’, from Karvanista, to Abby, Shawna, and Cleo.
$65.00$55.00
Doctor Who Rpg (2e) A Stitch In Time
An epic campaign that brings a new ‘season’ of Doctor Who to your tableFrom an alien incursion at a holiday camp in England, to a secret after-hours sale at the galaxy’s largest department store, the Doctor’s adventures can take them to the strangest of places. Sometimes, however, it feels like the TARDIS has a mind of its own, taking the Doctor just where they need to be. Surely these recent adventures cannot be connected, can they?From a deserted prison planet where the rich hunt an unexpected quarry to searching the endless rooms of an abandoned TARDIS, political upheaval and the sale of the millennia in the galaxy’s biggest shopping mall, each will provide the characters with information and items that will be vital when the planet Nhein is threatened by the biggest terror they’ve ever faced.A Stitch in Time provides Gamemasters with a complete season of their own — ten episodes to play over ten weeks, each building to an epic finale that connects them all. The ten adventures provided can be played in any order (except the series finale), each offering potential sequels and continuations for an even more expansive campaign.Will the characters find everything they need to save the planet Nhein?
$51.00$43.00
Spire: Conspiracy Handbook
Secrets and Lies in the City of Spire. This slim volume contains rules and guidance on making your own bespoke secret society using some of the non-player characters and locations detailed within. Characters such as: Cacophony Gryndel, an amorous widow whose hobbies include sponsoring revolutionary organisations; Brigadier Arneau Destera, a decorated war hero desperate to dethrone the Council; Maji Levecha, an unmasked high elf in charge of a non-Euclidian getaway elevator; Professor Margot Arkemton, a gnoll scholar visiting Spire thanks to some truly labyrinth visa permissions; Father Gavel, an itinerant priest of the god of Breaking and Entering; Captain Calvy Lejeune, a teenager who was put in charge of a city guard garrison as a joke. Each NPC has sets of tables packed with motivations, flaws, leverages, assets and associates to help build a scenario with an emphasis on investigation and player choice; once everything’s set up, it’s up to your players to infiltrate and subvert the organisation to their own ends. Each character and location has been lovingly illustrated by Rowan MacColl.
$26.00$22.00
Shiver RPG: Blockbuster - Legends of the Silver Scream (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Stunts, action sequences, giant cinematic set pieces. Want to create your own cinematic masterpiece on the tabletop, Legends of the Silver Scream will show you how with a swathe of different stories which pay homage to some of the world's favourite movie masterpieces. But that's not all.Want to tie your movies together in an interesting way? Legends of the Silver Scream contains new rules for the actors behind your player characters. Manage their careers across multiple films with special actor abilities, backgrounds and rules for creating the movie moments you know and love.
$72.00$61.00
Blood on the Snow
A DramaSystem CompanionKick your mastery of Robin D. Laws’ DramaSystem, the roleplaying game of epic interpersonal conflict, into high gear, with this essential companion volume. A fervent crowd of backers demanded it, and here it is — an imagination-stretching compendium of DramaSystem insights and ideas.Blood on the Snow contains:♦ LARP rules from Emily Care Boss. Take the drama off the couch and up onto its feet with two live action applications. Play richer and bolder live characters than ever before.♦ DramaSystem MasterClass. A fierce vanguard of early adopters expands the margins of the game. Unlock its prequel potential. Free your scene calling. Tune to single session play.Also by popular demand, we present a veritable deluge of character, setting and genre from 33 top gaming talents, from the gurus of today to the shapers of tomorrow.☆ Dive with dolphins, flee genetic persecution, or rule a fantasy city.☆ Explore histories alternate and accurate.☆ Find out how DramaSystem provides the ideal vehicle for science fiction’s idea-driven tradition.☆ Series Pitch creators include John Rogers, Mark Rein•Hagen, John Kovalic, David L. Pulver, Gareth Ryder-Hanrahan, Lester Smith, Greg Stolze, Paula Dempsey, and James L. Sutter.You’ll need Hillfolk, the original book of DramaSystem roleplaying, to enjoy Blood on the Snow.
$58.00$49.00
Ruins of Symbaroum: Throne of Thorns
Perilous expeditions into the dark depths of Davokar Forest; deadly encounters with murderous cultists, hostile elves, and warriors of the Beast Clan; intense faction play and political maneuvering – you will experience all this and more when the epic quest for the legendary Throne of Thorns begins! This hardcover, full-color book presents the first two episodes of the acclaimed adventure chronicle The Throne of Thorns, adapted for play with the 5e ruleset and the Ruins of Symbaroum setting books. Expect the stakes to be high, the competitors relentless, and the darkness ever present, for the forest of Davokar is about to awaken.THE WORLD OF SYMBAROUM CONTAINS• The two full-length adventures Wrath of the Warden and The Witch Hammer, for characters of levels 7-9. • More than 20 color maps, detailing adventure locations in towns, forests, and ruins. • Over 50 stat blocks, covering non-player characters of different types – monsters, potential allies or adversaries, as well as famous/notorious individuals. • A dozen journey events that can be used to make the characters’ travels in the forest even more exciting. • More than 10 handouts to be used during play, offering important information for social challenges and problem-solving.Note that this book requires access to the Ruins of Symbaroum Core Setting Books – the Player’s Guide, Gamemaster’s Guide and Bestiary.
$65.00$55.00
Ruins of Symbaroum: The World of Symbaroum
Welcome to a world of mystery and adventure, of clashing cultures and ideals, a world constantly under threat from the darkness of the Eternal Night. This book expands on the lore and setting information presented in the Ruins of Symbaroum Gamemaster’s Guide. It delves deep into the ancient history of the game world, and aside from general descriptions of people, places, and historical events, it provides the Gamemaster with lots of plot hooks and secrets, along with no less than seven detailed adventure landscapes centered around ruins in the forest of Davokar.THE WORLD OF SYMBAROUM CONTAINS • A player’s section, introducing the game world’s main settlements – Thistle Hold, Yndaros and Karvosti – in great detail. • An in-depth look at the main settlements’ history, memorable events, factions, conflicts, and establishments. • A Gamemaster’s section describing what hides beneath the surface, with 18 historical secrets and 34 plot hooks. • Seven adventure landscapes for characters of 5th to 10th level, complete with conflicts, events, maps, and colorful NPCs.Note that this book requires access to the Ruins of Symbaroum Core Setting Books – the Player’s Guide, Gamemaster’s Guide and Bestiary.
$65.00$55.00
Power Rangers (RPG): Beneath The Helmet Sourcebook (Pre-Order)
This item is a pre-order item with an expected release date of Q1 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Your Unmorphed Life Is Getting a Lot More Interesting Beneath the Helmet presents new story opportunities for teenagers with attitude in any Power Rangers Roleplaying Game campaign. How does your Ranger balance saving the world with pop quizzes, performance reviews, and the challenges of everyday life? And what happens when your principal or boss is more of a monster than they appear?Discover the stories between adventures with new downtime rules, detailing your home base, and creating your own team. Experience a new core Power Ranger Role: the Dark Ranger! Plus, play the game in new ways with alternate Role paths: the Aqua and Graphite Rangers! Face off against Mesogog, Sledge, and Lord Arcanon along with their henchmen and minions! Find new rules for mortal threats, from the landlord who doesn’t accept “saving the day” for rent to the politician who sees Power Rangers as a menace! Work with key characters from Dino Thunder and Dino Charge, including Anton Mercer, Hailey Ziktor, Keeper, and Professor Tommy Oliver!FEATURES★ Player and Game Master Content along with story ideas for teenagers with attitude, not merely Power Rangers★ Dino Charge and Dino Thunder Rangers, their Zords and equipment, and adversaries★ New player options (Aqua, Graphite, Dark Ranger role options)★ Discover the stories between adventures with new downtime rules, detailing your home base, and creating your own team.★ Real world threats to face when the mask comes off★ Challenge legendary villains Mesogog, Sledge, and Lord Arcanon along with their henchmen and minions!
$65.00
Shiver RPG: The Cursed Library
A collection of terrifying tales for the award winning SHIVER RPG that really show the games ability to portray any setting and sub-genre you love. From Weird Wild West, to Arctic Special Ops Teams, to outer-space explorers, as long as something strange is going on SHIVER has you covered.♦ A Military operation discovers horrors aboard a lost ship in the Arctic circle.♦ A group of 1980's kids explore a haunted house on Halloween night.♦ A Wild West posse investigates mysterious disappearances at a mountain mine.♦ A crew answers a distress signal in the uncharted depths of deep space, only to find more than just survivors.♦ Broken down with no way home, a group search for help at an old farmhouse through the cornfields.The Cursed Library is a collection of stories including:★ 128 Full Colour pages packed with illustrations in Hardcover binding★ 5 stories from a range of genres including, sci-fi, weird wild west, Americana, Kids on Bikes★ New items and enemies galore to play in the stories or add to your own creations★ Detailed maps and encounters
$58.00
Sky ov Crimson Flame
Sky ov Crimson Flame is a 0-level funnel that takes your woefully unprepared peasant adventurers through a grueling night of horror! Battle your way through flayed madmen, suffer the suckling bite of winged cherub head-bats, journey through the stygian depths of a dreadful keep filled with secrets and macabre mayhem at every turn, and attempt to put an end to a ritual that will bring about an eon of Chaos!
$22.00$19.00
Battlespace RPG
Welcome to the game of ultra-modern military missions. Shrouded in darkness, members of an elite military silently approach a dilapidated building. A door shatters, and they enter, advancing without fear, with the anticipation of inevitable close-quarter combat. These tier one operatives have a mission to complete. Failure isn’t an option. A tabletop solo game – easy to learn and quick to play. Select your fire team, enter the combat zone, and target your mission objectives. Be prepared for a multitude of situations and increasing tactical depth with each game. Play with ready-to-go soldier cards, or tailor the gear in each of your soldiers’ loadouts. You can even build your soldiers from scratch with optional advanced rules.
$65.00$55.00
Pathfinder RPG (2E): Lost Omens: Tian Xia World Guide (Special Edition)
Dragons once served as the stewards of this land, commanded by Heavenly decree. Can you live up to their lofty expectations, or will you flounder and fail like countless kingdoms before you? Prophecy is dead and history hangs on a feather; even the slightest breath might change the course of peoples and nations. Strike out and seize your destiny in an uncertain future! This massive 304-page gazetteer features a look at the history, cultures, and peoples of Tian Xia, with summaries of over 20 distinct nations and kingdoms on, above, and under the continent. It’s accompanied by a giant poster map displaying this region of the Pathfinder setting in beautiful detail.This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
$144.00$122.00
Pathfinder RPG (2E) Adventure Path: Pactbreaker (Wardens of WildWood 1 of 3
Though they arrived as guests, the PCs are soon deputized as part-time guards for the annual Greenwood Gala, a convention for primal-tradition powerbrokers and a festival associated with the Green Faith. After entering competitions, making connections, and shutting down troublemakers, they earn a privileged seat at the ceremony renewing the Treaty of the Wildwood—a ceremony ruined when saboteurs assassinate several of the Verduran Forest’s eminent leaders. This is the final insult many forest dwellers needed; as vigilantes and militias of arboreals, fey, and beasts mobilize to punish Andoran and Taldor, the PCs must avert bloodshed and maintain order long enough for the Wildwood Lodge to choose a new leader and restore peace.“Pactbreaker" is a wilderness-themed Pathfinder adventure for four 5th-level characters. The adventure begins the Wardens of Wildwood Adventure Path, a three-part monthly campaign in which a group of adventurers navigate a tricky balance between idyllic wilderness, a hungry nation, and primal forces beyond the natural world. This volume also includes a look at the Verduran Forest, an ecology of the sentient treelike arboreals, several new magical items to discover, and new dangerous monsters to test your PCs!Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. ★ The astonishing first volume of an all-new three-volume Pathfinder Adventure Path campaign, promising an easy on-ramp for new and experienced players and a thrilling new storyline exploring wilderness and druidic themes!★ Contains dozens of hours of exciting Pathfinder play, either as a stand-alone adventure or as part of the epic Wardensof Wildwood campaign!★ Adventure/sourcebook hybrid.★ Extensive marketing support throughout 2024.
$43.00$37.00
Cursed Empire: 2nd Edition Master Of Tales Rule Shield
3 panel Master of Tales Ruleshield with a 56 page booklet including: an introductory scenario, character generation rules, and character sheet.
$29.00$25.00
Cursed Empire: Warrior-Priest Sourcebook
This is the third Core Class supplement for Cursed Empire FRPG. It will focus on the Warrior Priest Class of Character and introduce some new classes and additional rules to assist in enriching the game experience. The supplement contains the following: Flavour Text, Origins of the Warrior Priest Orders and their rituals 20 Orders and their emblems: Warrior Priest Orders of the Renegade Gods of Old and the 8 factions of the Elemental Cults. Interaction Chart 30 new Warrior Priest spells and artefacts 7 full page Warrior Priest Illustrations Symbolism and the importance of emblems and symbols in Cursed Empire, How to design Orders and Emblems Rituals and their significance. Scenario: Congregation of Shadow
$33.00$28.00
Cursed Empire: Darkrun Sourcebook
Here you have it, the second Cursed Empire Empire Dark Fantasy Role-Playing Game Supplement. Cover artwork is by Rob Larson who did the superb art for the Sourcebook book cover, interior art is also by Rob Larson. Featuring: Darkun Origins/Darkun Rites, Darkun Subfactions and their Interaction (including a complete interaction chart) Darkun Tattoos and Symbols, Darkun Units (Battle Group, Death Commando, Tarbath (tm), Vandrak (tm) Decoy, Slayer etc.) Darkun Hierarchy Additional Rules: New Player Character Races: Rlisha and Centaurs New Classes: Companions, Servants and Darkun Subclasses New Aptitudes (including a complete set of the new Player Character Sheets). New Combat Rules: Hand-2-Hand Combination Attacks, New Darkun Weapons (Cobra Fang, Scorpion Sting, Shard Blade, Staff of Pain etc.), Additional Poison Rules, New Darkun Magic: Spells (Temple Wrath, Darkun Blood pact etc.) Magic Objects (Tarbath Rally Horn, Death Mask etc.) Cults: Code, Orders and Developing new Factions/Subfactions Mental Health: Indoctrination effects on Sanity/Nightmare Effects on Spellcasters, 6 New Creatures (Temple Blade, Darkun Berserker, Temple Pillar Elemental etc.) with complete detailed Creature Character Sheets Master of Tales (MT)Section: how to roleplay Darkuns. Fire Temple of Morg (tm) Game Aid (Maps, Temple Structure etc.), 2 Complete Scenarios Forming the Basis of a Campaign Setting.
$33.00$28.00
Cursed Empire: Knight Sourcebook
This is the second Core Class supplement for Cursed Empire FRPG. It focus's on the Knight Class of Character and introduce some new classes and additional rules to assist in enriching the game experience. The supplement contains the following: Flavour Text, Origins of the Knight Orders and their rituals 30 Knight Orders and their emblems: Knight Orders of the Old Empire, Knight Orders of the Fallen Empire, Knight Orders of Karnarcos: Old and New Interaction Chart, 12 illustrated Knight Order NPCh's 7 full page Knight Illustrations The Batica Class: glory driven gladiators with a hidden agenda and rumoured links to the Renegade Gods of old, Squires, Pages, Shield-Bearers and Knights: additional Class material. Master Horsemen of Nardam bonus background The Centaur Race is developed further (see Darkun Sourcebook) Heraldry and the importance of emblems and symbols in Cursed Empire, How to design Orders and Emblems Duels and Tournaments: their significance and annual calendar Imperial Keep game aid: ready to use in any scenario Sanctity of the Earth complete scenario
$33.00$28.00
Crimson Empire: Second Edition
After recent success in Europe and direct customer feedback this second edition of the core rulebook expands on the strengths of the 1st: Enhanced design, layout and artwork. Character generation has been streamlined and also includes points based creation rules. Races and Classes get an overhaul here with expanded background and a host of new subclasses. Added flavour text assists in setting the unique gritty feel to Cursed Empire. Combat rules incorporate an optional reduced set of rules. Magic benefits from the extra rules relating to the use of the Spellcasters Rune Deck Background material focuses on more detail than the 1st edition. All unique creatures to Thargos are expanded and fully illustrated (Rik Martin). Maps are enhanced (Amandine Labarre). The Points of Renown (PR) rules are expanded.
$72.00$61.00
Pathfinder RPG (2E) Adventure Path: Seven Dooms For Sandpoint (Paperback)
Back where it all began! This special, double sized volume presents a full Adventure Path in a single massive 200 page book to celebrate the 200th volume of the Pathfinder Adventure Path!The town of Sandpoint has seen more than its fair share of danger and trouble over the years, including harrowing fires, prolific serial killers, goblin raids, and attacks by giants and dragons, but what faces the so-called Light of the Lost Coast now is its greatest threat yet! Something sinister has been manipulating events all along, and now a new band of heroes must step in to save this legendary small town from seven deadly dooms!Return to the town where it all began with the Seven Dooms for Sandpoint Adventure Path—a full campaign for 4th- to 11th-level characters that is presented in its entirety in this super-sized volume! Seven Dooms for Sandpoint also includes an updated snapshot of Sandpoint as it stands today, complete with ways to interact with and influence the townsfolk. More Thassilonian secrets, exciting new treasures, and a bestiary of dangerous new monsters round out this milestone Adventure Path volume.Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.★ A special stand-alone celebration of 200 volumes of Pathfinder, Seven Dooms for Sandpoint presents an entire Adventure Path campaign in one giant book!★ Contains months of exciting Pathfinder Play set in one of the most famous and beloved locations in the Pathfinder world!★ Written by Pathfinder Narrative Creative Director James Jacobs, who penned the very first Adventure Path volume back in 2007!★ Adventure/sourcebook hybrid.★ Extensive marketing support throughout 2024.
$79.00$67.00
Pathfinder RPG (2E) Adventure Path: Seven Dooms For Sandpoint (Hardcover)
Back where it all began! This special, double sized hardcover presents a full Adventure Path in a single massive 200 page book to celebrate the 200th volume of the Pathfinder Adventure Path!The town of Sandpoint has seen more than its fair share of danger and trouble over the years, including harrowing fires, prolific serial killers, goblin raids, and attacks by giants and dragons, but what faces the so-called Light of the Lost Coast now is its greatest threat yet! Something sinister has been manipulating events all along, and now a new band of heroes must step in to save this legendary small town from seven deadly dooms!Return to the town where it all began with the Seven Dooms for Sandpoint Adventure Path—a full campaign for 4th- to 11th-level characters that is presented in its entirety in this super-sized volume! Seven Dooms for Sandpoint also includes an updated snapshot of Sandpoint as it stands today, complete with ways to interact with and influence the townsfolk. More Thassilonian secrets, exciting new treasures, and a bestiary of dangerous new monsters round out this milestone Adventure Path volume.This unforgettable 200-page hardcover edition of the epic 200th volume of the Pathfinder Adventure Path comes complete with an exclusive double-sided poster map of the town of Sandpoint and its environs to set the scene for high adventure!★ A special stand-alone celebration of 200 volumes of Pathfinder, Seven Dooms for Sandpoint presents an entire Adventure Path campaign in one giant book!★ Contains a brand new double-sided map of Sandpoint and its environs unique to this hardcover edition!★ Contains months of exciting Pathfinder Play set in one of the most famous and beloved locations in the Pathfinder world!★ Written by Pathfinder Narrative Creative Director James Jacobs, who penned the very first Adventure Path volume back in 2007!★ Adventure/sourcebook hybrid.★ Extensive marketing support throughout 2024.
$101.00$86.00
Anime 5E: Origin Story
Origin Story is a 144-page full-colour background character generator helps you breathe life into your role-playing creations. Use it as an essential companion to the Anime 5E RPG or as an inspirational tool for any other Fifth Edition rules set. Origin Story unlocks your creativity as you progress your character from their birth to the start of their adventuring career, adding details about their heritage, family, significant life events, and acquired abilities. Straightforward instructions guide you through a comprehensive array of tables and narrative elements to build a unique backstory from endless combinations.
$58.00$49.00
Anime 5e: Monstrum Libri Volume 1: Woodlands And Mountains
This first 144-page, full-colour Monstrum Libri expansion for the Anime 5E fantasy role-playing game features a collection of monsters, creatures, and other oddities of all shapes and sizes. Volume 1 provides game stats, behavioural tendencies, and potential variations for beasts from across the Challenge Rating spectrum that are primarily encountered in woodland and mountain habitats. From beastwalkers to dewthrogs, gap hounds to silmulcats, hopping barkwarps to swelling picorocs, and thunder rats to shrub ghoulies – Monstrum Libri is an ideal component of your Anime 5E adventuring experience!
$58.00$49.00
Dungeon Crawl Classics RPG: A Strange Night at the Pint-N-Pony
A 16-page stand alone RPG adventure built for DCC RPG — but usable in any system. This is a introductory level adventure. The little folk meet each night at a pub secluded from the troubles of big people. Here, after a long day of work, hobbits, dwarves, gnomes, and the occasional wild elf and short humans share simple tales and sip tasty ales. Tonight is nothing new – or is it? Sinister forces have been awakened and emerge during happy hour (hic) at the Pint-n'-Pony. Now, in defense of their precious last keg, new adventurers will be born out of the horror of a very strange night! A tale (hic) only DCC RPG can weave. Made in the USA.
$15.00$13.00
Blights Ov The Eastern Forest
Blights ov the Eastern Forest sends your adventurers on a dangerous mission to cleanse the evil that spawns from the very roots of the woods, and weaves a rich history that continues your adventurers’ careers from 0-levels in Sky ov Crimson Flame to hardy 1st-levels!
$43.00$37.00
Dungeon Crawl Classics Rpg: Against The Thieves Guild (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2024. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Goodman Games presents Against the Thieves Guild, an adventure for 2nd-level characters. The heroes must retrieve a magical lockbox secured in a vault secluded in a trap-laden dungeon. Sounds like a simple heist? But soon, the characters are embroiled in a centuries-old rivalry between master thieves. Assuming they survive the deathtraps, they still must deduce the secret of the enchanted lockbox!Against the Thieves Guild is an all-new 32-page softcover adventure, fully compatible with Dungeon Crawl Classics RPG. This adventure features numerous traps pulled from OAR #8 Grimtooth’s Old School Traps, plus several new traps. That book is not required to use this adventure, which can be easily dropped into your own campaign setting.
$16.00$14.00
Royal Blood
YOU are a Royal – half-magic, half-human. You’re one of the court cards from the tarot deck – the impetuous Princess of Wands, the calculating Knight of Pentacles, the empire-building Queen of Wands, and so on. You use magic like a brick through the window of the world.THEY are the Arcane – Death, The Hanged Man, The Devil, The Lovers, The Star. They are reality-bending monsters that wear human skin like a suit.TONIGHT, before dawn, you are going to corner one of them and take their power for your own in a heist the likes of which the worlds have never seen. The city is going to burn. It’s going to be beautiful.ROYAL BLOOD is an 80-page rules-light heist roleplaying game for three or more players and a gamesmaster. To play, you’ll need a deck of tarot cards and a handful of coins.
$58.00$49.00
Quartershots: Roads & Ruins
Book 1: Roads & Ruins focuses on adventures players can have traveling between towns, whether its ambushes on the road, escorting jobs, or crumbling towers found along the way.QuarterShots is a new type of adventure book: the Game Masters's backup plan. They're packed with system-neutral side quests that can be dropped into any RPG session with ZERO prep!Not enough time to prep for your upcoming session? QuarterShots is your backup plan. Didn't expect your players to leave town mid-session? No problem! Just flip to a fitting two page adventure and seamlessly continue GMing.Each adventure starts with a brief summary, to let you quickly pick out the adventure that best fits your game. The rest of the details are presented in small packets of information, so you can easily skim any adventure to get all you need to know to run it, without slowing down the session.● 64 pages of side quests that defy players expectations and fit into any campaign● Each adventure is 1 to 2 hours of gameplay - perfect for short sessions or to fill out longer game nights● Truly system-neutral - compatible with 5e or any other system - there are no game specific mechanics● The perfect GM backup plan for when players decide to do something unexpected● Requires no preparation - you don't even need to read the entire adventure before you start running it● Quit worrying about being underprepared - your players will never see you sweat!
$36.00$31.00
Quartershots: Lairs & Labyrinths
Book 2: Lairs & Labyrinths covers forays below ground: from hunts inside mountainous lairs to spelunking expeditions below the city.QuarterShots is a new type of adventure book: the Game Masters's backup plan. They're packed with system-neutral side quests that can be dropped into any RPG session with ZERO prep!Not enough time to prep for your upcoming session? QuarterShots is your backup plan. Didn't expect your players to leave town mid-session? No problem! Just flip to a fitting two page adventure and seamlessly continue GMing.Each adventure starts with a brief summary, to let you quickly pick out the adventure that best fits your game. The rest of the details are presented in small packets of information, so you can easily skim any adventure to get all you need to know to run it, without slowing down the session.● 64 pages of side quests that defy players expectations and fit into any campaign● Each adventure is 1 to 2 hours of gameplay - perfect for short sessions or to fill out longer game nights● Truly system-neutral - compatible with 5e or any other system - there are no game specific mechanics● The perfect GM backup plan for when players decide to do something unexpected● Requires no preparation - you don't even need to read the entire adventure before you start running it● Quit worrying about being underprepared - your players will never see you sweat!
$36.00$31.00
Pathfinder Adventure Path: Severed at the Root
Under surprising new leadership, the Wildwood Lodge begins a campaign of violence. Shocked, the PCs and their allies form a new lodge in exile to oppose this new regime. As they recruit new friends to their cause, the PCs must deny the Wildwood Lodge a powerful relic created by the renegade druid Ghorus, all while investigating the strange, primal magic the Wildwood Lodge has uncovered. If the PCs are to prevail, they will need to track down one of the Verduran Forest’s most dangerous inhabitants and convince her to aid their cause—or ensure she cannot aid their enemy. Severed at the Root is a wilderness-themed Pathfinder adventure for four 8th-level characters. The adventure continues the Wardens of Wildwood Adventure Path, a three-part monthly campaign in which a group of adventurers navigate a tricky balance between idyllic wilderness, a hungry nation, and primal forces beyond the natural world. This volume also includes a look at manifestations of the Plane of Wood, an ecology of the godlike green men, several new magical items, and new monstrous threats!Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.Written by: Jessica Catalan, John Compton, and Alexi Greer.
$43.00$37.00
Starfinder RPG: Mechageddon! Adventure Path
Suit Up, Save the World!On a rugged planet crawling with colossi—terrifying kaiju that demolish cities with fearsome power—courageous mech pilots battle monsters to protect the world’s people. As the war for control of planet Daimalko rages on, a mysterious third power plots to use an ancient artifact to purge the planet of all life. It’s time for Daimalko’s defenders to suit up against a new threat!This 184-page hardcover campaign tells the story of rookie mech pilots on Daimalko, starting out as city defenders and venturing to the stars as the heroes become galactic celebrities. This epic campaign spans levels 3 to 18 and features new mechs, bonus adventures designed to slot into the campaign as interludes or stand on their own as one-shots, mech-sized maps, and more. Mechageddon! is an exciting introduction to mech combat and the Starfinder RPG, packed with adventure content and new rules you can use to build the ultimate mech campaign!Written by: Kate Baker, Rigby Bendele, Joseph Blomquist, Anthony Dollinger, K. Fox, Jenny Jarzabski, Mikko Kallio, Dennis Muldoon, Diego Valdez, Christopher Wasko, and Nicholas Wasko.
$86.00$73.00
Starfinder RPG: Mechageddon! Adventure Path Special Edition
Suit Up, Save the World!On a rugged planet crawling with colossi—terrifying kaiju that demolish cities with fearsome power—courageous mech pilots battle monsters to protect the world’s people. As the war for control of planet Daimalko rages on, a mysterious third power plots to use an ancient artifact to purge the planet of all life. It’s time for Daimalko’s defenders to suit up against a new threat!This 184-page hardcover campaign tells the story of rookie mech pilots on Daimalko, starting out as city defenders and venturing to the stars as the heroes become galactic celebrities. This epic campaign spans levels 3 to 18 and features new mechs, bonus adventures designed to slot into the campaign as interludes or stand on their own as one-shots, mech-sized maps, and more. Mechageddon! is an exciting introduction to mech combat and the Starfinder RPG, packed with adventure content and new rules you can use to build the ultimate mech campaign!This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.Written by: Kate Baker, Rigby Bendele, Joseph Blomquist, Anthony Dollinger, K. Fox, Jenny Jarzabski, Mikko Kallio, Dennis Muldoon, Diego Valdez, Christopher Wasko, and Nicholas Wasko.
$115.00$98.00
Shadowrun (6E): Falling Point
The sixth world feels like its perpetually in the middle of slow-motion collapse, disaster after disaster threatening to bring parts or all of it down. So, its critical to know what might push some of this disaster over the edge, turning slow-motion into a full-on downward plunge. Falling Point profiles ten people and organizations standing on the precipice. Sometimes theyre the ones who might go over the edge; other times theyre looking at someone else they can push. Either way, theyre going to play a significant role in unfolding events, so runners better know about them before they run into them in the shadows.
$72.00$61.00
Paranoia RPG: The Core Book
Many roleplaying games have rules that are applied objectively so players can help each other do heroic things like saving yet another kingdom, fighting more orcs, or something else that has been done repeatedly in other RPGs. That is not this game. This is the Paranoia roleplaying game. This is one of those rulebooks that’s fun to read and even more fun to play. Paranoia does not take itself seriously, so we can find dark humour in bureaucracy, politics, businesses, and a lot more. No sacred cows but one–make sure the GM and players are all having a great time. Is that not refreshing for a roleplaying game? Maybe that is why this science fiction RPG has won lots of awards over the years. In this darkly humorous roleplaying game, The Computer loves you but it is insane happy. You will be sent on impossible glamorous missions filled with Catch-22s fun and satire safety. Your teammates are out to kill support you, and you are out to kill protect them. All in all, your missions will be dangerous entertaining and you will likely die to be promoted. And here it is, a brand-new edition for the modern world. Surely there is nothing happening these days worthy of satire, right?
$72.00$61.00
Inspirisles
INSPIRISLES is a completely original all ages Tabletop RPG promoting storytelling, empathy and Deaf awareness with an emphasis on cooperation. Learn British and American sign language as you cast spells, solve puzzles and battle monsters! INSPIRISLES features a unique system we have called Shaping. It allows participants to engage with Deaf culture and learn sign language (ASL and BSL included). It also forms the dice mechanic at the heart of the game, where you wield the elements to fight back Disbelief.Find over 200 pages, including... A history of the Islands and their inhabitants. Pendragon character creation. Sign language tutorials, including Deaf awareness tips and a strong introduction taking you from the fingerspelling alphabet to your first conversations. A fun 3d6 dice rolling system. How to run sessions as the Grail Guide and plan Questing Days using storytelling archetypes. A host of worldbuilding inspirations, including vibrant locations, ways of earning Belief, festivals, famous friends and foes and a menagerie of fae creatures. A starter Questing Day: ‘Friends in High Places'. Stunning full-colour illustrations from cover to cover, featuring dozens of diverse characters by Lucille Nual and a myriad of creatures, locations and intricate knot art by Josh Somerville. Dyslexia friendly fonts to prioritise accessibility. Sensitivity reading and safety tools, including a consent questionnaire, reflection mechanic and X card. Full colour or B&W versions of the Pendragon sheet, and sign language material by Ashley Grace for both American and British players.
$43.00$37.00
Pathfinder RPG (2E): Pathfinder Player Core (Pocket Edition)
The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This 464-page softcover tome is the definitive rules resource for all Pathfinder Second Edition players!Pathfinder Player Core is the first core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the GM Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.Pathfinder Player Core includes:♦ Easier to Learn! We’ve taken feedback from the Beginner Box and the Core Rulebook and made this new entry into the Pathfinder Roleplaying Game easier to navigate and get right into the fun.♦ Complete character creation rules, walking you through building a character by selecting your Ancestry, Background, and Class, with a focus on the bard, cleric, druid, fighter, ranger, rogue, witch, and wizard! Core ancestry options include human, dwarf, elf, gnome, goblin, halfling, leshy, and orc!♦ A mountain of options allowing you to customize your character including versatile heritages, like the changeling and nephilim, skills and feats, and hundreds of spells (including dozens of new ones), ensuring that the character you build represents your hero not just in story, but in rules as well!♦ Everything you need to know to start playing, from advice on how to explore the world to tips on surviving deadly combats with terrifying foes.♦ A primer on the world of Lost Omens so that your character can be a part of an exciting and diverse world!♦ Rules and tools to advance your character through play, taking them from a fresh-faced adventurer ready to take on the world to a veteran hero, wielding powerful magic that can reshape reality!♦ Fully integrated errata from the first 4 years of Pathfinder Second Edition, including revisions to the witch, expanded options for every character class, streamlined spells, new equipment, and more!♦ This is the first Pathfinder product published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.★ Smaller size, lighter weight, and increased portability make Pathfinder Pocket Editions an ideal choice for gamers on the go or on a budget. Perfect for convention and in-store play!★ Pathfinder Player Core is the definitive “main” rulebook for Pathfinder Second Edition players, effectively replacing the Pathfinder Core Rulebook. All players need a copy of this book.★ Streamlined and optimized based on a half-decade of player feedback. While the Pathfinder Second Edition rule system remains the same, the presentation in this volume has been completely revised and updated to speed up learning the game and play at the table.★ Extensive marketing support throughout 2023 and 2024.★ Compatible with the Open RPG Creative (ORC) License.
$43.00$37.00
Doctor Who RPG: Gamemaster's Screen
The Gamemaster’s Screen is a three-panel landscape screen with a stunning image of some of the Doctor’s many incarnations, which will inspire your players to ask themselves, “What would the Doctor do?” The interior contains the most used rules and tables, handy for both novice and seasoned Gamemasters to refer to in the middle of an epic adventure without slowing things down.
$43.00$35.00
$79.00$67.00
The Other Side: Tatarigami Titan Box
The power of the fiercest storms of Earth and the malice of the strongest inhabitants of the Beyond, the influence of the curses that bind the Tatarigami fouls anything they linger over. With its area ban on Duel Modification, mid-range displacement, and the Tactics tokens it grants in Glory, the Tatarigami is a storm too forceful to ignore. The Other Side is a streamlined miniatures wargame that provides an exciting, tactical experience while still being easy to pick up and learn.Contents:Preassembled MiniBaseStat Card
$86.00$73.00
The Other Side: Kimon Allegiance Box
This is the core box needed to play an Allegiance; a single Commander, supporting units, and all cards and tokens for a single player to play a game of The Other Side. This box provides enough units for a single player to play a One Commander game of The Other Side and is a solid starting point for any player looking to get into the game.They are led by Zhong Kui, the deceiver, who has both cheated powerful oni and reaped the rewards for such behavior. Wave after wave of Kirnon pour through the Gates, looking to escape the endless emptiness of the Beyond and conquering everything they encounter as they go.Kirnon Companies use their simple and steady Glory mechanic to power a variety of versatile summons. The units in this box provide a mixture of speed and brute force backed up by summoning, plenty of repositioning tricks and Token manipulation.The Kimon Allegiance Box includes:• Zhong Kui• 18 Oni Brutes• 6 Qilin• Tactics Tokens (and other tokens and Markers)• Fate Deck• Bases and fireteam bases• Stat Cards• Measuring Tape
$144.00$122.00
Avatar Legends RPG: Gamemaster Screen
The GM Screen is a four-panel screen, about 8.5" x 11" when folded up and 34" when fully unfolded. One one side, the Screen features tables and reference tools to make running the game a cinch; on the other side, the Screen features full-color art of Aang and Korra!
$29.00$25.00
Doctor Who (RPG): Sixty Years Of Adventure: Book 2
Doctor Who: Sixty Years of Adventure celebrates the world’s longest-running science fiction television show, with a joyous time traveling extravaganza. Join us for the highlights of the world’s most beloved Time Lord’s amazing adventures. Encounter terrifying Daleks, Cybermen, and countless other unforgettable enemies. Experience the wonders of traveling in the TARDIS! Hundreds of episodes and stories. Thousands of years of travels through time and space. From the dawn of time and the birth of our planet, to the end of the Universe as the last star fades.
$58.00$41.00
Doctor Who (RPG): Sixty Years Of Adventure: Book 1
Doctor Who: Sixty Years of Adventure celebrates the world’s longest-running science fiction television show, with a joyous time traveling extravaganza. Join us for the highlights of the world’s most beloved Time Lord’s amazing adventures. Encounter terrifying Daleks, Cybermen, and countless other unforgettable enemies. Experience the wonders of traveling in the TARDIS! Hundreds of episodes and stories. Thousands of years of travels through time and space. From the dawn of time and the birth of our planet, to the end of the Universe as the last star fades. Book One takes us back to the scrapyard where it all began, then onwards into all of time and space. Meet the Doctor, explore the TARDIS, and set off on limitless adventures.
$58.00$42.00
Power Rangers: Heroes of the Grid Ranger Allies Pack #2
“Looks like you could use a little help.” — Cam Watanabe New heroes join the Power Rangers in the fight against evil just when they are needed most! This expansion introduces a diverse cast of new playable characters: Joe Shih, Zhane, Ryan Mitchell, Cam Watanabe, and Robert “RJ” James. These allies all have their own unique play styles and Zords!This is an expansion. Power Rangers Heroes of the Grid is required to play. Features: New heroes join the Power Rangers in the fight against evil just when they are needed most! This expansion introduces a diverse cast of new playable characters. These allies all have their own unique play styles and Zords! Includes fan favorites, such as Hyperforce Green, Titanium Ranger, and the Silver Space Ranger!
$65.00
Transformers Roleplaying Game The Time is Now Adventure Book
Roll Out! The Decepticons are enacting a nefarious scheme that could change the face of the galaxy in this Adventure Series for the Transformers Roleplaying Game! The Time is Now takes your Autobots on a massive four-part adventure. Your team will face perils from both the ancient past and outer space! This Adventure Series can be used immediately after playing the "Troubled Waters" and/or "Beacon of Hope" introductory adventures. This book contains everything you need to run an action-packed adventure for 4-6 characters! Face off against iconic Decepticon enemies including Soundwave and Mindwipe New enemies to face, locations to explore, and maps for tactical combat! Start with 2nd-level characters and advance up to level 6 when you finish! At a Glance: Adventure Book for Transformers Roleplaying Game Full-Color Hardcover Book For ages 14+
$65.00
Hunter: The Reckoning 5th Edition Roleplaying Game Lines Drawn in Blood Chronicle Book
What lines are you willing to cross when you push back against the evil that walks among us? Lines Drawn in Blood presents a series of four stories that can be played individually or linked together to tell an entire chronicle. Pressure Test: Ghostly incursions are far more than the weight of individual sorrow. Outsiders: The residents of a small town break an ancient pact and pay the price. Blur the Lines: Occult symbols at a murder scene drag Hunters into a race against time. Alone in the Dark: Far from city lights, a nest of monsters pull the strings of a lonely northern town. At a Glance A new book for Hunter: The Reckoning, part of the World of Darkness line which includes Vampire: The Masquerade. 4 pre-written stories can stand alone or be linked into one chronicle! Full-Color Hardcover Book Story supplement for Hunter: The Reckoning 5th Edition RPG Ages: 18+
$65.00
Vampire: The Masquerade 5th Edition Roleplaying Game Players Guide
Mature Content Warning: contains graphic and written content of a mature nature, including violence, sexual themes, and strong language. Reader discretion is advised. CHILDREN OF CAINE The children of the night – what games they play! And what games can we play with them? Vampires have lurked among us since the first cities rose nameless by the Euphrates. They command mighty powers and strange magics, they hunt in singular ways, they even flock together when times demand it. This book collects new character-building options, powers, guides for playing together and alone and virtually, and new ways to use the old rules of Vampire: The Masquerade. The Players Guide is the perfect companion to the core Vampire: The Masquerade rulebook! Requires the Vampire: The Masquerade 5th Edition Roleplaying Game Core Rulebook. Features: Consolidates 7 clans of Kindred not included in the core Vampire: The Masquerade rulebook: Banu Haqim, Hecata, Lasombra, The Ministry, Ravnos, Salubri, and Tzimisce with their iconic Discipline powers including Oblivion and its Ceremonies! Collects previously published Discipline Powers, Blood Sorcery Rituals, and Thin-Blood Alchemy Formulae, plus includes over 40 new additions. New systems and advantages for coteries, including clan coterie merits for each of the 13 great clans plus Caitiff, Duskborn, and Salubri. Revisits all aspects of character and coterie creations, including streamlined guidance for new or experienced players. Guidelines and advice for non-traditional chronicles, including: all Thin-blood, troupe-style, virtual play, and play without a Storyteller. At a Glance Full-Color Hardcover Book Sourcebook for the Vampire: The Masquerade 5th Edition RPG Ages: 18+
$72.00
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