RPG Books
Shiver RPG: The Cursed Library
A collection of terrifying tales for the award winning SHIVER RPG that really show the games ability to portray any setting and sub-genre you love. From Weird Wild West, to Arctic Special Ops Teams, to outer-space explorers, as long as something strange is going on SHIVER has you covered.♦ A Military operation discovers horrors aboard a lost ship in the Arctic circle.♦ A group of 1980's kids explore a haunted house on Halloween night.♦ A Wild West posse investigates mysterious disappearances at a mountain mine.♦ A crew answers a distress signal in the uncharted depths of deep space, only to find more than just survivors.♦ Broken down with no way home, a group search for help at an old farmhouse through the cornfields.The Cursed Library is a collection of stories including:★ 128 Full Colour pages packed with illustrations in Hardcover binding★ 5 stories from a range of genres including, sci-fi, weird wild west, Americana, Kids on Bikes★ New items and enemies galore to play in the stories or add to your own creations★ Detailed maps and encounters
$57.00$38.00
Blights Ov The Eastern Forest
Blights ov the Eastern Forest sends your adventurers on a dangerous mission to cleanse the evil that spawns from the very roots of the woods, and weaves a rich history that continues your adventurers’ careers from 0-levels in Sky ov Crimson Flame to hardy 1st-levels!
$43.00$27.00
Quartershots: Lairs & Labyrinths
Book 2: Lairs & Labyrinths covers forays below ground: from hunts inside mountainous lairs to spelunking expeditions below the city.QuarterShots is a new type of adventure book: the Game Masters's backup plan. They're packed with system-neutral side quests that can be dropped into any RPG session with ZERO prep!Not enough time to prep for your upcoming session? QuarterShots is your backup plan. Didn't expect your players to leave town mid-session? No problem! Just flip to a fitting two page adventure and seamlessly continue GMing.Each adventure starts with a brief summary, to let you quickly pick out the adventure that best fits your game. The rest of the details are presented in small packets of information, so you can easily skim any adventure to get all you need to know to run it, without slowing down the session.● 64 pages of side quests that defy players expectations and fit into any campaign● Each adventure is 1 to 2 hours of gameplay - perfect for short sessions or to fill out longer game nights● Truly system-neutral - compatible with 5e or any other system - there are no game specific mechanics● The perfect GM backup plan for when players decide to do something unexpected● Requires no preparation - you don't even need to read the entire adventure before you start running it● Quit worrying about being underprepared - your players will never see you sweat!
$36.00
Shadowrun (6E): Falling Point
The sixth world feels like its perpetually in the middle of slow-motion collapse, disaster after disaster threatening to bring parts or all of it down. So, its critical to know what might push some of this disaster over the edge, turning slow-motion into a full-on downward plunge. Falling Point profiles ten people and organizations standing on the precipice. Sometimes theyre the ones who might go over the edge; other times theyre looking at someone else they can push. Either way, theyre going to play a significant role in unfolding events, so runners better know about them before they run into them in the shadows.
$71.00$39.00
Doctor Who (RPG): Sixty Years Of Adventure: Book 2
Doctor Who: Sixty Years of Adventure celebrates the world’s longest-running science fiction television show, with a joyous time traveling extravaganza. Join us for the highlights of the world’s most beloved Time Lord’s amazing adventures. Encounter terrifying Daleks, Cybermen, and countless other unforgettable enemies. Experience the wonders of traveling in the TARDIS! Hundreds of episodes and stories. Thousands of years of travels through time and space. From the dawn of time and the birth of our planet, to the end of the Universe as the last star fades.
$57.00$37.00
Doctor Who (RPG): Sixty Years Of Adventure: Book 1
Doctor Who: Sixty Years of Adventure celebrates the world’s longest-running science fiction television show, with a joyous time traveling extravaganza. Join us for the highlights of the world’s most beloved Time Lord’s amazing adventures. Encounter terrifying Daleks, Cybermen, and countless other unforgettable enemies. Experience the wonders of traveling in the TARDIS! Hundreds of episodes and stories. Thousands of years of travels through time and space. From the dawn of time and the birth of our planet, to the end of the Universe as the last star fades. Book One takes us back to the scrapyard where it all began, then onwards into all of time and space. Meet the Doctor, explore the TARDIS, and set off on limitless adventures.
$57.00$37.00
Power Rangers: Heroes of the Grid Merciless Minions Pack 2
Emperor Gruumm has traveled into the past to recruit the villainous Zeltrax in his plan to conquer Earth before the formation of Space Patrol Delta! The S.P.D. Rangers must follow and stop him, with the help of the Dino Rangers, before the wormhole closes and they’re trapped in the past. These villains’ forces draw from the power of past and future, striking fear into the hearts of all who face them.This expansion pack includes Zeltrax’s Tyrannodrones, Emperor Gruumm’s Krybots, and the even more dangerous Blue-Head Krybots! This is an expansion for Power Rangers: Heroes of the Grid. Features Fight against Emperor Gruumm and Zeltrax’s minions! Introduces two new Foot Soldier types for added replayability: Tyrannodrones and Kryots! Krybots include dangerous Elite Blue-Head Krybots. Adds four new location boards. Compatible with all Guardian System Releases. Compatible with the Power Rangers Roleplaying Game. Contents 20 Foot Soldier Figures 4 Elite Foot Soldier Figures 30 Enemy Cards 20 Deployment Cards 4 Location Boards 1 Rulebook At a Glance Number of Players: 2-5 For Ages: 14+ Playing Time: 45-60 min Game Type: Strategy, Expansion
$78.00
Transformers Roleplaying Game: A Beacon of Hope Adventure & GM Screen
Spend less time looking up rules and more time playing Transformers with this full color Game Master’s Screen for use with the Transformers Roleplaying Game! In addition to the helpful rules tables and references on the interior of the screen, this package includes a new adventure scenario for your game, “A Beacon of Hope” ready for new players that have finished the introductory adventure included in the Transformers Roleplaying Game Core Rulebook. Requires the Transformers Roleplaying Game to play. Features: 32 page booklet featuring “A Beacon of Hope” adventure for low level players Original Transformers artwork for the outer GM Screen panels Reference tables and key rules to streamline gameplay inside GM Screen
$43.00
World Ending Game
World Ending Game is a tabletop game written to serve as the last session of a campaign in any system. It should come after the finale, whatever that is for your table; the dragon defeated, the government felled, finals week over, the great mystery solved. World Ending Game does not have mechanics for deciding big story outcomes. Instead, it offers a series of scenes and vignettes towards closure.–✵☼✵–Think about screenplays and films, or the final episode of a television show that you know will not be renewed. Think about saying goodbye to friends who are moving away. Think about the last day of summer vacation. Think about funerals. Think about the restaurant that closed all those years ago, and the noodles they used to serve. Think about the best birthday party you ever had. Think about putting off the last chapter of a book until tomorrow. Think about grief, and relief. Think about the end of a world. Think about the feeling of emerging from a movie theater into a dark parking lot, under the stars.
$57.00
Sleepaway
In Sleepaway, you play as a camp counselor at a not-so-ordinary summer camp besieged by a Strange and ominous cryptid. Isolated from civilization, this summer camp is a beacon of safety, a refuge for misfit kids defined by their marginalization. The Lindworm is a shapeshifter, or so the stories go; a creature that flays the skin of humans and hides within. As counselors of this summer camp, you’ve each been traumatized by the Lindworm, in your own ways. You remember little of that time. Just that you don’t want anyone else to experience it either, and you’ll keep this camp safe no matter what. Sleepaway uses the diceless Belonging Outside Belonging system where everyone shares the role of facilitator and creates and interacts with the Setting Elements together. One player is responsible for channeling the Lindworm and draws from a deck of cards that cause an unsettling event to occur.
$50.00
Dream Askew / Dream Apart (Hardcover)
Dream Askew and Dream Apart are beginner-friendly roleplaying games of Belonging Outside Belonging created by Avery Alder and Benjamin Rosenbaum. They give you tools to tell a story about marginalized people living together in precarious community. The games use a no dice, no masters system that emphasizes collaboration, shared ownership, and character-driven play. Published in duet, the book includes both games and a step-by-step guide to designing your own games of Belonging Outside Belonging. Build a community together, and then make trouble within it! In Dream Askew, that community is a queer enclave enduring the collapse of civilization. Ruined buildings and wet tarps, nervous faces in the campfire glow, strange new psychic powers, fierce queer love, and turbulent skies above a fledgling community, asking “What do you do next?” In Dream Apart, it’s a Jewish shtetl in a fantastical-historical Eastern Europe. Demons and wedding jesters; betrothals and pogroms; mystical ascensions and accusations of murder; the sounds of the shofar ringing through cramped and muddy streets, of cannon fire, of the wolf’s footfalls in the snowy pine forest; asking “What do you do next?”
$56.00
H.P. Lovecraft's Dagon For Beginning Readers
So a warning to all,for what it is worth:when the monsters arisethey will conquer the earth.The famous H.P. Lovecraft story "Dagon" is gracefully retold in anapestic tetrameter and illustrated in a darkly whimsical style by "genius poet-artist" R.J. Ivankovic.A sailor escapes in a lifeboat after his ship is attacked by a German raider during World War I. He soon finds himself in more bizarre peril, stranded in a dark, stinking mire on the edge of a mammoth pit. Venturing into the pit, he discovers a monolith covered in weird hieroglyphics and something stranger still that crawls from the slime—a creature that may be the vanguard of a vast and monstrous invading army from the depths of the sea.This glorious full-color adaptation is R.J. Ivankovic’s follow-up to the popular H.P. Lovecraft's The Call of Cthulhu for Beginning Readers, also available from Chaosium.
$29.00$18.00
Symbaroum: Davokar Awakens
Welcome to the preorder campaign for Davokar Awakens! In the sixth and final episode of the Chronicle of the Throne of Thorns the darkness of Davokar rises up to attack all living beings in the region. Before the end, the fate of the game world will be decided, and the player characters will have a huge impact on how it all turns out. The official launch date is set to Q4 2023, but there are several good reasons for placing your order now. Not only will you get a BETA-PDF of the main product shortly after purchase, and (within five days) a preorder exclusive digital artbook that will not be made available outside of this campaign. The campaign also offers a preorder bundle which gives you Davokar Awakens and a set of four double-sided full-color adventure maps at a discounted price. More over, while the pre-order is running, you will be offered a bundle including virtual Foundry tabletop modules of all six episodes in the Chronicle of the Throne of Thorns. The first five are already ready for play, while the sixth one will be updated to a fully playable version well before the official release date. In addition to the pre-order campaign, you can find the massive Korinthia Bundle, featuring the four Core Books, as many setting and adventure books, along with a number of support products in our webshop. Of course, the webshop also lets you purchase single products and less comprehensive bundles.
$57.00$51.00
Kingdom
Kingdom is a about communities and how the people in them decide what they stand for. Create any kind of group or organization you want to explore:A school for wayward wizards…A revolutionary pharmaceutical company…An anime fan club…The first settlers on Mars…As you play, you’ll confront Crossroads, critical decisions that may change your community forever. What will your Kingdom do? What will it become? Strive to make your Kingdom live up to your ideals… or watch as it burns. The Kingdom is in your hands. The question is: will you change the Kingdom or will the Kingdom change you?
$43.00
BFF! - Best Friends Forever
BFF! is a heartwarming tabletop roleplaying game. Take on the roles of a group of tween girls hanging out, having adventures, and exploring how friendships grow and change. With its beautiful artwork, clever card prompts, and emphasis on collaboration, BFF! is an amazing game for anyone who wants to have fun and connect with their friends. There’s no game master and zero prep time, so you can start playing within minutes of opening the boxPlayers will collaboratively create the world and explore the Hangout Guide together. Designed as a spiral bound notebook where every page is a colorful backdrop for your adventures. The landscapes are hand-painted and filled with evocative and fun details. Tactile game components and clever card prompts inspire stories that unfold like an immersive comic book. Open up the charm box and trade with your friends. Don’t forget to sign the yearbook at the end of every session! COMPONENTS AND DETAILS 17 friend standees 50+ charms, 6 charm bracelets, and charm box Hangout Guide and deck of Friendship Cards 1 six-sided die
$71.00
Defiant RPG: Core Rulebook
The Defiant RPG hardcover rulebook contains everything you need to play a game of urban fantasy politics, intrigue, and romance. The unique artwork and easy-to-learn rules will help groups of 2-4 players delve into the world of fallen angels, ancient gods, demons, and dragons, struggling for control over a modern-day city.
$85.00$68.00
Heckna!: Box Set
Heckna! is a 5e adventure story designed to take characters through levels 1 to 10. Game Masters and players alike will delight in this whimsical, dark carnival setting! Will you see through the glitzy and glamorous charade or fall prey to Heckna’s everlasting torment? The Heckna! box set contains everything you need to get right into carnival mischief. Box Contents:• Heckna! Hardcover Campaign Book• Reference Cards• Playing Card Deck• Foldout world map of the Revelia• Cardboard Punchout Standees (+20 standee bases)• Pile of Tickets (the in-game currency of The Revelia!)• Animated Spells• Reference Cards• Heckna Poster
$155.00$95.00
Power Rangers Roleplaying Game Limited 6-Player Core Rulebook Set
In this limited six player set of core rulebooks for the Power Rangers Roleplaying Game, each player can use their own color book to keep on top of all of the character creation and game rules in style! Become a Power Ranger and protect Angel Grove and the Earth against the evil forces of Rita Repulsa, Lord Zedd, Master Vile, and more in the epic world of Power Rangers! Whether you interrupt Rita’s monster attacks in her attempt of world domination or defeat the forces of the Machine Empire from invading Earth, there is no limit to the heroic stories you will tell. In the Power Rangers Roleplaying Game, create your ultimate Power Ranger persona by combining personal traits, childhood influences, and your chosen Ranger color to make a hero worthy of the Power! Each rulebook in the set contains everything needed to create your own Power Rangers team and play the game - just add dice, some friends, and your imagination: A set of 6 copies of the Power Rangers RPG Core Rulebook with limited covers and gold foil details Complete rules for players and Game Masters focused on fun storytelling and epic combat Character creation tools, weapons, equipment, Zords, and more from the Zordon era Combat and exploration information, detailed locations in Angel Grove, and tools to get your campaign started An introductory adventure for 1st-level characters that is ready to play with your new character
$423.00
Pathfinder 2E: Rage of Elements - Special Edition
Blaze like the sun! Crash like the waves! Thunder like a rockslide! Harness the overwhelming power of the most primordial forces of nature with Rage of Elements, a new 224-page rules resource for the Pathfinder Roleplaying Game focused on the fundamental building blocks of reality itself!The elements are yours to control with the all-new kineticist class, which brings one of fantasy’s most popular hero types to Pathfinder. New elemental spells and gear provide tons of additional element-themed options for all character classes, and an extensive gazetteer provides an overview of the majestic elemental planes—including two new ones: the decaying Plane of Metal and the vast and orderly forests of the Plane of Wood. A meaty bestiary presenting scores of element-themed creatures helps to populate these alien landcapes—and liven up even the drabbest Material Plane dungeon!The gateways to elemental power stand open wide with Pathfinder Rage of Elements!The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.☆ Attractive price point for gamers on a budget.☆ This invaluable rules reference delves deeper into the elements than ever before, bringing hundreds of new game options to Pathfinder Second Edition players!☆ The new kineticist class is among the most-in-demand classes for the new edition, and benefits from an open playtest involving thousands of Pathfinder players.☆ Tons of options for a variety of character classes!☆ Beautiful full-color illustrations on nearly every page.☆ Extensive marketing support throughout 2022.☆ New rules sanctioned in Paizo’s international Pathfinder Society Organized Play program, with monthly free-to-retailer adventures for tens of thousands of players worldwide.
$106.00$65.00
Pathfinder 2E: Lost Omens: Highhelm
Delve the mountain deep! When the first dwarves reached the surface of Golarion, they built enormous keeps as a monument to their legacy and to serve as their new home. The mightiest of these keeps was Highhelm, a Sky Citadel deep in the Five Kings Mountains. While other Sky Citadels have fallen since the Quest for Sky, Highhelm holds strong, serving as one of the major centers of dwarven culture.Lost Omens Highhelm delves deep into the Emperor's Peak to present Highhelm in all its glory. This book details everyday life in the city, dwarven culture, and the various clans that influence the Sky Citadel. It also provides a full gazetteer of the city's layers and surroundings, each with adventuring locations and sites of intrigue suitable for a multitude of adventures. An included poster map presents Highhelm's layers in high detail and serves as an aid for campaigns centered on the dwarven city. Characters looking for new options can visit Highhelm for new equipment, ancestry feats, animal companions, and more!★ Collectible limited edition faux leather cover!★ The definitive Lost Omens guide to dwarves and dwarven culture!★ Includes rules sanctioned in Paizo’s international Pathfinder Society Organized Play program, with monthly free-to-retailer adventures for tens of thousands of players worldwide.
$64.00$43.00
Pathfinder 2E: Lost Omens Firebrands (Special Edition)
Rebels with a cause! The Firebrands were born in the flames of rebellion, eventually becoming some of the Inner Sea’s most well-known adventurers. Lost Omens Firebrands takes a detailed look at the characters that choose to take on oppressors or simply head out on adventures for fame and fortune. This book presents information on the Firebrands organization, from membership, to spreading the word of rebellion, to the missions to defeat tyranny, and the types of daredevil antics they perform for fun. The book also features new rules content including new equipment, magic items, spells, and support for archetypes for players who want to play a Firebrand in their campaigns!This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.★ Collectible limited edition faux leather cover!★ Paizo’s first ever exploration of the Firebrands, one of the core factions of the Pathfinder world.★ Provides plenty of player options and adventure hooks suitable for players and Game Masters alike!
$85.00$57.00
Blue Rose
A decade ago Blue Rose shook up the RPG scene with its vision of romantic fantasy and inclusive gaming. Now the world of Aldea returns in a new edition using the Adventure Game Engine (AGE), the popular rules that power the Fantasy AGE and Dragon Age RPGs. This beautiful, full-color book contains everything needed to create and tell stories of heroic envoys of the Sovereign’s Finest as they protect their homeland of Aldis from threats like the shadowy Kingdom of Kern and the fanatical Theocracy of Jarzon, as well as monsters and artifacts from the cruel reign of the Sorcerer Kings. Aided by the rhydan—their psychic animal allies—the champions of the Kingdom of the Blue Rose safeguard the light of the world against the power of Shadow. Will you answer the Sovereign’s call?
$71.00$37.00
Blue Rose: Envoys to the Mount
Envoys to the Mount is an epic campaign for the Blue Rose RPG whose four adventures span five years and all four tiers of play. In it a small band of envoys from the Sovereign’s Finest must travel to far-off vata stronghold known as Mt. Oritaun and lend their aid against the sinister powers of the Shadow Barrens. The heroes must face off against the very forces of Shadow and may unlock some of the ancient secrets of the world of Blue Rose. Envoys to the Mount also provides a complete gazetteer for the Shadow Barrens and Mt. Oritaun, a guide to the Sovereign’s Finest, and a host of creatures and NPCs for use within or outside of this storyline.
$57.00$35.00
Pathfinder 2E: Treasure Vault Special Edition
Pathfinder RPG Treasure Vault Special Edition (P2) Pathfinder Treasure Vault reveals the glittering hoard of a terrifying dragon, as presented by the creatures plucky kobold assistant. This 224-page hardcover rulebook presents a catalog of new gear from nearly every category of equipment and magic item available in the Pathfinder RPG while also introducing entirely new categories of items as well. Give your character the perfect tool for the job with signature weapons, customizable relics, and wondrous items to fit your every need while preparing for any eventuality with potions, elixirs, wands, and more!Each chamber of the dragon’s vault contains a mountain of treasure, from deadly new weapons and forgotten suits of armor to mysterious alchemical items and deadly poisons. There is something in the vault for everyone, including: Nearly 600 new items spread across numerous equipment types. Over 50 new weapons, such as the devastating earthbreaker hammer and the ferocious falcata. New shields and armor, from wooden breastplates for druids to the magical starfall shield that turns you into a living comet! An entire chapter, "Alchemy Unleashed," that introduces over 100 new alchemical items, covering everything from restorative lozenges to searing flamethrowers. New magic items of all shapes and sizes, from magical tattoos to artifacts like the goddess Shelyn's mighty glaive, the Whisperer of Souls. An entire chapter of new, variant, and expanded crafting rules. New categories of items that can give you power that comes at a dangerous price. This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
$106.00$73.00
Dangerous Destinations
Dangerous Destinations will help you create all manner of adventuring locations to populate the worlds in which you play, be they existing settings, or your very own.Inside, you’ll find easy-to-use chapters to flesh out your destination, its environment, and the danger that lurks there, as well as antagonist profiles, and a wide variety of other useful tables. For GMs in a hurry, 60 fully realized pre-generated destinations, each with their own unique artwork and full color map, are ready to be slotted in to any game world in seconds.With the help of this book, realize the places that have been locked within your imagination!
$85.00$65.00
Hold Up
You're going to need to put the kids to bed before you start playing Hold Up. It is for mature audiences only. You’ll try to go from the outhouse to the penthouse by robbing, tricking, or killing whoever you need to in order to make it to the top.
$33.00$26.00
Starfinder RPG: Galactic Magic
Unravel the eldritch mysteries of the galaxy! The new Galactic Magic hardcover rulebook for the Starfinder Roleplaying Game adds magical flair to any hero with a wealth of fantastical magic-infused character options for starfarers of any class! More than 100 spells, a host of powerful rituals, and an array of magic gear, hybrid items, and artifacts give you the edge to survive in a weird universe with lurking dangers at the end of every jump. The brand-new precog class allows you to see and change the future, relying on predictive prerolls to navigate clutch situations and quick reflexes to manipulate combat. Study arcana among the stars with a host of new magical organizations and spellcasting schools or petition higher powers using new faith-based options tied to the galaxy's gods and philosophies. Whatever your path to magical might, Galactic Magic is your guide!
$57.00$38.00
The Fiasco Companion - Fiasco RPG
The Fiasco Companion is a supplement for Fiasco, including in depth discussion of common pitfalls and solid techniques for making Fiasco games excellent as well as advice for writing your own Playsets and hacking the rules. In addition, the companion features exciting rules variants, new tilt and aftermath tables and four new playsets.
$36.00$25.00
Flash Gordon - 2 Kingdoms of Mongo (Hardcover)
Kingdoms of Mongo is a comprehensive guide to the many diverse lands that can be found upon, above, and even within the great rogue planet of Mongo. This in-depth guide explores the cultures, geography, technology, and denizens of each domain. It contains everything your explorer needs to survive beyond the safety and security of Mingo City’s thick klangstone walls and energized lightning fields. Kingdoms of Mongo focuses on nine individual kingdoms: Arboria, Coralia, Frigia, Kira, Radiuma, Sky City, Skyland, Tropica, and Valkr. It includes player-friendly information as well as secret material for the Game Master’s eyes only, including new monsters, new adversaries, and all-new Savage Tales. Pack your bags, climb on your rocket cycle, and take to the turbulent skies! It’s time to head out and see the whole wide world of Mongo for yourself! Kingdoms of Mongo requires The Savage World of Flash Gordon™ and Savage Worlds to play, though it can be read and enjoyed by any fan of Alex Raymond’s classic hero! ©2017 King Features Syndicate, Inc. TM Hearst Holdings, Inc. Long Live Flash!
$57.00$51.00
Pathfinder 2E: Lost Omens Character Guide
Countless peoples populate the lands of the Age of Lost Omens, fighting for their collective pride, a greater cause, or simply to eke out survival in an untamed and magical world. The Pathfinder Lost Omens Character Guide dives into the myriad cultures and organizations you can encounter or join in your journey, breathing life into both your character and the many allies and enemies you’re bound to meet along the way. This must-have guidebook for characters of all types introduces three new ancestries to the Second Edition of the Pathfinder Roleplaying Game―the regimented and warlike hobgoblin, the plant-like leshy, and the inquisitive lizardfolk―provides 10 new heritages for the game’s core ancestries, offers nearly 100 new ancestry feats, and presents 10 new archetypes to allow characters of any class to participate in the world’s most notable organizations, from the adventurous Pathfinder Society to the rabble-rousing Firebrands to the magical masters of the Magaambya!
$50.00$34.00
Pathfinder 2E: Lost Omens-Pathfinder Society Guide
The Pathfinder Society is a globe-trotting organization of adventurers, scholars, and warriors all dedicated to exploration, collecting lost knowledge and treasure, and sharing it with the world. Lost Omens: Pathfinder Society Guide details everything players and GMs need to know about the Pathfinder Society, from the basics of membership, to the Society's various factions, to the various lodges littered throughout the Inner Sea region. This book is the go-to source for the history and lore of the Pathfinder Society and features new rules content including new equipment, wayfinders, and support for Pathfinder-related archetypes! A useful book in its own right, this helpful volume is a must-have for participants in Paizo's massive Pathfinder Society worldwide organized play campaign, and a great way to get involved in the international campaign!
$50.00$34.00
Pathfinder: Villain Codex, Pocket Edition
Villains are at the heart of every great adventure―scheming, plotting, and causing mayhem―but creating a convincing and detailed group of antagonists is no easy task. Pathfinder RPG Villain Codex serves up 20 groups of vile miscreants waiting to menace your player characters and foil their every plan. Inside this time-saving tome, you will find a wide variety of foes, from a scheming regal court to a sinister doomsday cult, ready to challenge characters of any level. These villains come equipped with a host of new rules elements to give them the edge against players and fit into nearly any campaign!
$29.00$20.00
Dungeon Crawler Carl RPG: Core Rulebook (Pre-Order)
This item is a pre-order item with an expected release date of October 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. "Welcome, again, Crawlers to the third floor! There are still a few stragglers working on their class and race choices, and that’s okay. The vast majority of you are out and about and just starting to learn about the wonders of the Over City."The Dungeon Crawler Carl Roleplaying Game Core Rulebook is 300+ pages focusing on world dungeon floors 3 to 5. This book will walk through character creation, skills, spells, neighborhoods, saferooms, loot, mobs and a whole lot more!
$85.00
Heart RPG: The City Beneath - Ways and Means (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Do you love Heart: The City Beneath? Have you delved to its nightmarish depths, faced its unreal horrors, stared death in the face and found it beautiful? Do you want more? Well, you’ve come to the right place. Ways and Means is a 168 page hardback sourcebook for Heart: The City Beneath. Inside you'll find a towering pile of exciting new content to delight and horrify players and GMs alike. For Players, you'll discover new Classes and Callings to create your doomed delvers, alongside a bustling bazaar of new equipment, drugs, spells, artefacts, animals, and hirelings to use during your ill-fated expeditions into the Heart. For GMs, you'll find a sopping bucketload of unsettling and horrifying events for each Domain in the Heart to make your Delves truly unforgettable, accompanied by a roster of new adversaries and adventures to hurl at your unsuspecting parties, including dozens of Bounties – self-contained one-page jobs that you can plug into any ongoing game to act as a reason for player characters to chuck themselves headlong into disaster or to provide impetus for a one-shot game. Features:• Novel Format: The GM and Player side of the book are flipped upside down, and the edges of the books can be splayed to reveal secret messages, making for a fun reading experience.• New Mind-bending Classes: Including the freewheeling bardic Witness, the mind-warping fungal Blightborn, the Haven carrying Snail Pilgrim, and the walking body horror of the Crawler.• New Doomed Callings: Including the muse-seeking Artist, cult-building Demagogue, incursion-battling Containment, and self-sacrificing Protector.• Dubious Hirelings: Expanded rules to recruit hirelings to join your delves, including such auspicious professionals as the Legbreaker, the Pole-Carrier, the Mumbler, the Cook, and more!• Horrible Pets: Never be alone again with your choice of loyal-ish companions, like the Watch-Hog, the decidedly ignoble Heartsblood Horse, and the so-called Useless Worm.• Messed Up Weapons: An armoury of bad-day-makers that can only exist in the Heart, now placed in your morally upstanding hands.• Black Market Spells: Buy unregulated spells from a shady wizard that let you step between tiers of the Heart, pin your soul to a moment in the past or absorb incoming hexes by jamming nails into a Witch’s heart.• A Rogue’s Gallery of Cursed Objects and Arcane Artefacts: From a fate-plucking spider-strung lyre to a parasitic hive mind controlled doll, each comes with history, strange abilities, and a story to tell.• Tragic and Uncanny Bounties: Self-contained one-page jobs that you can plug into any ongoing game to act as a reason for player characters to chuck themselves headlong into disaster or to provide impetus for a one-shot game.• A Deluge of Delve Events: Short scenes and roleplay beats for each Domain in the Heart to make your Delves truly unforgettable, accompanied by a roster of new adversaries and adventures to hurl at unsuspecting parties.
$71.00$60.00
Call of Cthulhu: 7th Ed. Starter Box Set
Horror, Mystery and Investigation In A Box! The Call of Cthulhu Starter Set contains everything you need to play the world’s best roleplaying game of horror, mystery and investigation! This box includes three scenarios designed for 3, 4 and up to 5 players, as well as a solo scenario in "Alone Against the Flames!" The Call of Cthulhu Starter Set contains books, dice, premade character sheets, maps, and enough content to keep a group busy for several roleplaying sessions. HORROR AND MYSTERY IN A BOX: Everything a new group needs to start playing the world’s best roleplaying game of cosmic horror, including solo and group adventures to teach the core mechanics. COMPLETE INTRODUCTORY BUNDLE: Contains 3 softcover books (Introductory Rules, Solo Adventure "Alone Against the Flames," and Paper Chase Adventures), 6-piece polyhedral dice set, premade character sheets, and maps. START YOUR INVESTIGATION IMMEDIATELY: Learn as you play with a solo scenario that guides you through the basics, then transition to group scenarios for 3-5 players for several immersive sessions of roleplaying fun. PERFECT FOR NEW PLAYER ORIENTATION Ideal for holiday gift-giving, weekend family game nights, or summer hobby introductions where players desire an easy-to-learn entry point into the Cthulhu Mythos. FOR BEGINNER KEEPERS AND INVESTIGATORS: A must-have for those new to tabletop RPGs or the Call of Cthulhu system; suitable for home play, classroom clubs, or local game store beginner nights. Contents: 3x softcover books: Introductory Rules, Alone Against The Flames, and Paper Chase and Other Adventures; premade character sheets; 6-piece polyhedral dice set; maps
$43.00$36.00
Cosmere RPG: Mistborn World Guide (Pre-Order)
This item is a pre-order item with an expected release date of 10/21/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Step into the World of Scadrial with this beautifully illustrated book. This guide to the history, cultures and key figures of Mistborn is a must have whether you're new to the setting or a longtime reader eager for new canonical details.
$85.00$77.00
Cosmere RPG: Mistborn Guide - Starter Set (Pre-Order)
This item is a pre-order item with an expected release date of 10/21/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated.
$36.00
Cosmere RPG: Mistborn Handbook (Pre-Order)
This item is a pre-order item with an expected release date of 10/21/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. This gorgeous hardcover book includes all the rules every player or GM needs to build characters and adventures in the world of Scadrial!
$85.00$72.00
Cosmere RPG: Mistborn Guide - Welcome to Scadrial (Pre-Order)
This item is a pre-order item with an expected release date of 10/21/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated.
$17.00$16.00
Cosmere RPG: Mistborn Adventure - Mistborn Legacy (Pre-Order)
This item is a pre-order item with an expected release date of 10/21/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The Mistborn Legacy adventure explores both Mistborn Era 1 and Era 2 settings with a story that unfolds over generations!
$71.00$64.00
Monsters of Drakkenheim
A massive bestiary for 5E featuring over 150 eldritch horrors, mutated creatures, and deadly bosses inspired by the dark fantasy world of Drakkenheim. 300+ pages of Monsters and Mayhem. Including over 150+ monsters to add to your campaigns plus rules for a player driven crafting system, epic bosses, deadly conditions and so much more! An unmissable addition to any 5e collection. Monsters of Drakkenheim is a 300+ page bestiary for the world’s most popular roleplaying game, expanding the dark fantasy setting created by The Dungeon Dudes and published by Ghostfire Gaming. Inside are more than 150 unique monsters shaped by the mysterious delerium contamination that destroyed the city of Drakkenheim. From twisted mutants and warped beasts to powerful epic bosses with their own lairs, this book provides Game Masters with a huge library of terrifying encounters for Drakkenheim campaigns or any dark fantasy setting. Key Features Over 150 new monsters for 5E campaigns 300+ page hardcover packed with lore, encounters, and monster mechanics Epic boss monsters with unique lairs and encounter design Monster harvesting and crafting systems that allow players to create powerful gear from defeated creatures Designed to integrate seamlessly with the Drakkenheim campaign setting
$85.00$72.00
Frostgrave: Advanced Spellcraft
Expand your spellbook with Advanced Spellcraft, featuring new options for wizards and a ten-scenario competitive campaign. While today's wizards are not as gifted as those who ruled Felstad, the recent discovery of the fabled Bibliosepulchre promises to change all that. It was in this great library-crypt that ancient librarians were interred, each clutching a rare grimoire. Who knows what strange energies have seeped from those tomes over the centuries or what shadows and ghosts stalk the dark catacombs? Only those truly obsessed with magic and the power it offers would dare to find out! Advanced Spellcraft offers numerous new rules and ideas that bring more spellcasting possibilities to games of Frostgrave. Critical successes and failures for each basic spell are introduced, as are spell-specific flourishes that can be learned to enhance your magic. Create a Furious Quill that leaps from target to target, cast a Draining Word that affects an entire school of magic, or ensnare multiple zombies with Control Undead. Such flourishes take their toll, however, and to even learn such secrets will require you to venture into the Bibliosepulchre itself in a ten-scenario competitive campaign. With hundreds of new tricks for wizards to learn, Advanced Spellcraft is the largest supplement to date, and is presented in celebration of Frostgrave's 10th anniversary.
$50.00$42.00
Root: The Roleplaying Game: Ruins & Expeditions - Map Pack 1
A supplement of 8.5" X 11" Woodland maps for Root: The Roleplaying Game, laminated and ready for drawing upon with dry-erase markers, so you can set up your own version of the Woodland. Includes:- Autumn- Winter- Swampland- Redwood
$29.00$23.00
Starfinder 2E Adventure: Tales from the Vast - Adventure Anthology Special Edition
Set a course for adventure among the distant stars! Starfinder Adventure: Tales from the Vast Adventure Anthology Special Edition features four exciting Starfinder Second Edition adventures taking place in the most unpredictable part of the galaxy where anything can happen! Explore a pristine planet in a magically warped sector of space! Survive a haunted supply depot in deep space! Infiltrate a vault inside a false moon occupied by a uniquely out of touch community! Fight back against an imperial invasion on a distant world!Starfinder Adventure: Tales from the Vast Adventure Anthology Special Edition is designed to play back-to-back as a campaign from 1st through 9th level, or each adventure can be played separately as a one-shot, providing Game Masters with versatile pre-written adventure content to use at their Starfinder tables regardless of their campaign’s needs.This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.FEATURES★ Perfect for building out a Game Master’s prewritten adventure arsenal, with four standalone adventures ready to be adapted into any campaign or used together as a single story arc.★ Each self-contained adventure within shows off one of the myriad worlds of the Starfinder setting, bringing the myriad styles of science-fantasy campaign possible with the game system to the forefront!★ Fully compatible with Pathfinder Second Edition, making each adventure inside doubly useful for players of both game systems.★ Beautiful full-color illustrations on nearly every page.
$92.00$78.00
Dungeon Crawler Carl: This Inevitable Ruin
The ninth floor. Faction Wars. Nine armies enter, led by rich and powerful aliens from across the galaxy. The winning team must capture and hold the castle at the very center of the battlefield. Strategy, alliances, pitched battles, betrayal . . . It all makes for great fun and even greater television. But thanks to Carl, Donut, and Katia, this season is different. For the first time ever, the crawlers have their own army. The NPCs, who are normally used as nothing but cannon fodder, have become fully self-aware and have formed an unprecedented team of their own. And it’s not just the crawlers who are at risk this Faction Wars. Any combatant who dies on the battlefield stays in the ground. For Donut and Katia, the stakes are even higher. No matter who wins the war, only one of them will be allowed to leave this level. If they all want to survive, they’re going to need a little help from a veteran or two. This is it. This is what they’ve been fighting toward. This is war.
$55.00
Dungeon Crawler Carl: The Eye of the Bedlam Bride
Coast Guard vet Carl and his ex-girlfriend’s cat, Princess Donut, have survived longer and leveled up higher than anyone ever thought they could in the galaxy’s most popular reality show, but after the shocking conclusion of the seventh level, it’s now anyone’s game. A pantheon of forgotten gods. An old grudge between a talk show host, an heiress, and the man they shattered along the way. A rapidly deteriorating AI system. An inconvenient tiara upon the head of a friend. It is bedlam on the eighth floor. The crawlers are given a new task: Find and capture six monsters, each of which will be turned into a card. The stronger, the deadlier, the better. At the end of the floor, the bad guys will also have decks, made of some of the most powerful cards available. So it’s crucial for crawlers to assemble the toughest squad possible. But, like always, there is a catch. There’s always a catch. If Carl and Donut want a winning hand, they’ll have to capture the most lethal and terrifying monster of them all: Shi Maria. She was once married to a now-missing god. Her special attack is known to drive one insane. They call her the Bedlam Bride. But even if Carl and Donut can capture her, they know all too well that just because someone has been captured, it doesn’t mean they have been tamed. Welcome, Crawlers. Welcome to the eighth floor of the dungeon.
$55.00
Dungeon Crawler Carl: The Butcher's Masquerade
Attention. Attention. The gates are down. The hunters are loose.Run, Run, Run. A lush jungle teeming with danger. Savage dinosaurs seeking blood. A fallen princess intent on vengeance. A mysterious, end-of-floor celebration for the top crawlers, dubbed “The Butcher’s Masquerade.” But that’s not all. Just when Coast Guard vet Carl and his ex-girlfriend’s cat, Princess Donut, think they’ve seen it all as they compete to survive in the galaxy’s most popular game show, the latest dungeon level introduces a terrible new threat. The sixth floor. The Hunting Grounds. As the remaining crawlers battle for their lives, outside tourists are finally allowed to enter the game, and they are ready to hunt. Among them is Vrah, a famed and veteran hunter, intent on collecting the biggest trophy of her career. But her prey is far from harmless, and this season they are fighting back. Welcome, crawlers. Welcome to the sixth floor of the dungeon.
$50.00
Dungeon Crawler Carl: The Dungeon Anarchist's Cookbook
Earth has been transformed into the set of the galaxy’s most watched game show: Dungeon Crawler World, a nightmarish, multilevel, video game–like dungeon filled with traps, monsters, and mind-bending puzzles. Carl and Donut have survived so far, but this fourth level is unlike anything they could imagine. The Iron Tangle: an impossibly complicated subway system tied together into a knot of trains of all kinds, from classic steam engines to sleek modern cars. Up is down. Down is up. Close is far. The cars are filled with monsters, the railway stations aren’t always what they seem, and the exit is perpetually just a few stops away. The top ten list is populated, and Carl and Donut have made it. But that popularity comes with a price. They each now have a bounty on their head. They must work with other crawlers to solve the puzzle of the floor, but how can they do that when they don’t know who to trust? The secret to unraveling it all may be hidden in the pages of a seemingly useless book. Welcome, Crawlers. Welcome to the fourth floor of the dungeon.
$43.00
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