RPG Books
Tainted Grail TTRPG: Song of a Dying World - First Steps in Avalon Quickstart
First Steps in Avalon is a quickstart book for the Tainted Grail TTRPG: Song of a Dying World, providing an overview of the game's setting and rules, as well as an introductory adventure in the lands of Avalon, featuring ready-to-play Guardians. Features:• a narrative introduction to the setting of Tainted Grail 100 years after the Fall of Avalon• a summary of the game system going over the core mechanics of Tainted Grail TTRPG• four simplified pre-generated Character Sheets• a full-fledged adventure 40 pages, US Letter size, softcover, full-color
$15.00$13.00
Paranoia: Powers That Be - Trust No One
Troubleshooters are more than just dangerous twits who tend to accidentally destroy more than they intended to destroy. They are also unwitting (and often witless) pawns in the power struggles of anyone who has authority, wealth or very lax morals. Are rivals getting too full of themselves? Make up a reason to send over a Troubleshooter team and enough things tend to die or explode that those rivals are back to square one—and finding their own Troubleshooting teams to send over for payback. Is this abusing the purpose of Troubleshooting? Yes, but no one cares. Except for the GM, because in this game, abusing power is their bread and butter. Power That Be: Trust No One is a big supplement going into details on all eight service groups and all 13 secret societies, including the return of the Illuminati. While we included some lore details such as possible origins and different departments/cells, most of this book is dedicated to making Troubleshooters’ lives more... interesting. • A specific section in each writeup, ‘How They Mess With Troubleshooters’, with scenes to drop into any mission so players stay on their toes, including flimsy excuses for what triggered those scene drops so GMs can claim to be nice. • Weird mini games for more scenes, such as a B3 taste test or sticking forks into outlets to see if they have power. • Different service group departments and secret society cells that can pull Troubleshooters in different directions. • Leaders and those who want to usurp those leaders so the Troubleshooters can get caught in a power struggle. • More Favours the players can buy with Moxie so players have more ways to get each other in trouble, including printable but small handouts to remind players of what kind of Favours are available.• Multiple mission prompts so GMs can quickly and more maliciously create their own missions for Troubleshooters to screw up. Everyone knows someone behind the curtain is always pulling the Troubleshooters’ strings. Buy this book to have more string-pullers than the players know what to deal with.
$72.00$62.00
The Wildsea RPG: One-Armed Scissor Scenario
An opportunity for an enterprising crew... A library ship, The One-Armed Scissor, is a month overdue for docking at the spit of Three Masks. It's probably nothing, the residents tell themselves. Ships are delayed all the time by the unknowns of the rustling waves. Except... there was that rootquake, a while back, that shifted the old established trade routes. And the reports from other sailors of marauders at large, and pinwolves on the rise. And a cache of recently delivered books, their leather bindings ruined and their words run rampant and whispering. Perhaps there's reason to worry. One-Armed Scissor is the official Wildsea starter scenario, giving guidance on how to run a session of the Wildsea for new Fireflies.
$29.00$25.00
The Wildsea RPG: Red Right Hand Scenario
A scratching from above, that could be claws on slate. Heavy breaths on the other side of a locked door... These are the night-sounds of Nuskaro - the whisper of a city under siege. The Clockface Council assure worried residents that they have everything in hand. But the citizens know better. The danger grows with every passing sunset, and the time for faith in the powers that be has ended. Outside help is needed, even if its presence is in direct contravention of twenty localordinances. And that outside help is you. Red Right Hand is an advanced scenario for the Wildsea RPG for experienced players encompassing 4-8 sessions of play.
$29.00$25.00
Pico RPG: the Picodex
Here be dragons... Sort of. A companion work to the Core Rules of Pico, offering additional character options, new hazards, and a pre-made adventure. The world of the post-Mysteriocalypse is perfect for scuttling sorts, but they're hardly the only folk knocking around in there. This add-on to the PICO core rules allows you to take on the mantle of froggish, shroomish, and crabbish types, if that takes your fancy, as well as giving you more hazards to terrify yourselves with and a starter adventure to help you get stuck right in.
$36.00$31.00
Warhammer 40K: Wrath & Glory RPG - Sons of Russ
“WE ARE THE FURY OF THE STORM AND THE PITILESS WRATH OF ENDLESS WINTER.” The Space Wolves are Space Marines like no other. Hailing from the frozen death world of Fenris, they hold to the tribal traditions of their home, going to battle adorned in shamanic totems and runic script. Their Great Companies journey tirelessly across the Sea of Stars, seeking adventure and glory, and hoping to honour their oaths to defend the Imperium. Savage by nature, the Space Wolves fight with bestial fury and lupine cunning. Sons of Russ is packed with everything you need to begin your adventures as one of the Space Wolves in Warhammer 40,000 Roleplay: Wrath & Glory, including: New Archetypes - A range of exciting new Space Wolves Archetypes from initiate Blood Claws to the fabled Wolf Guard Psychic Powers - Harness the fury of the storm and unleash devastating psychic powers on your enemies. Wargear and Relics - From ancient Wolf Totems to deadly Frost Blades, bring the weapons of the Space Wolves into your Wrath & Glory games. Champions of Fenris - Comprehensive new Frameworks featuring some of the most iconic and powerful heroes of the Chapter. Fangs of the Beast - Begin your saga as the Space Wolves face a mounting Ork threat in this extensive and exciting Tier 4/5 Adventure.
$50.00$43.00
Warhammer 40K: Wrath & Glory RPG - Sons of Russ Collector's Edition
“WE ARE THE FURY OF THE STORM AND THE PITILESS WRATH OF ENDLESS WINTER.” The Space Wolves are Space Marines like no other. Hailing from the frozen death world of Fenris, they hold to the tribal traditions of their home, going to battle adorned in shamanic totems and runic script. Their Great Companies journey tirelessly across the Sea of Stars, seeking adventure and glory, and hoping to honour their oaths to defend the Imperium. Savage by nature, the Space Wolves fight with bestial fury and lupine cunning. Sons of Russ is packed with everything you need to begin your adventures as one of the Space Wolves in Warhammer 40,000 Roleplay: Wrath & Glory, including: New Archetypes - A range of exciting new Space Wolves Archetypes from initiate Blood Claws to the fabled Wolf Guard Psychic Powers - Harness the fury of the storm and unleash devastating psychic powers on your enemies. Wargear and Relics - From ancient Wolf Totems to deadly Frost Blades, bring the weapons of the Space Wolves into your Wrath & Glory games. Champions of Fenris - Comprehensive new Frameworks featuring some of the most iconic and powerful heroes of the Chapter. Fangs of the Beast - Begin your saga as the Space Wolves face a mounting Ork threat in this extensive and exciting Tier 4/5 Adventure. The Collector’s Edition of Sons of Russ is strictly limited. It features a beautiful foil-embossed cover with gilded edges and comes wrapped in PU leather. A must for anyone looking to forge their own Fenrisian saga.
$100.00$86.00
GURPS Basic Set Fourth Edition Revised (Pre-Order)
This item is a pre-order item with an expected release date of 08/01/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. GURPS lets you be anyone you want in any world you can imagine. Elves in fantasy, Musketeers in historical France, action heroes or superheroes in today’s world, futuristic space explorers, cartoon characters . . . GURPS provides tools for all this and more. That’s why it has been the premier universal roleplaying game for four decades! When GURPS, Fourth Edition came out in 2004, those tools needed two books: Characters combined some of the GURPS Basic Set, Third Edition with GURPS Compendium I, while Campaigns merged the rest of the Basic Set with swaths of GURPS Compendium II. Ever since, gamers have asked us to put it all in one place. The wait is over! This 592-page, full-color hardcover – with a new cover and a two-column layout – contains everything from Characters and Campaigns, lightly edited for internal consistency, errata fixes, sensitivity, and to bring a few bits of information up to date. As a bonus, it includes 25 pages of rules highlights from GURPS books and Pyramid articles published between 2004 and 2025. The GURPS Basic Set, Fourth Edition Revised is not a new edition. It is fully compatible with all Fourth Edition material in print, and all text appears on the same numbered pages, preserving page references.
$115.00
Star Trek Adventures: Second Edition - Species Sourcebook (Pre-Order)
This item is a pre-order item with an expected release date of 04/22/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated.
$78.00$66.00
Cohors Cthulhu RPG: Quickstart Guide (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. RAISE A GLADIUS AGAINST THE GODS! Cohors Cthulhu is a roleplaying game of Lovecraftian cosmic horror set against a backdrop of epic heroism, intrigue, and strife during the height of the Roman Empire. This Quickstart Guide has everything you need to plunge into this world and experience its struggles firsthand, featuring an abridged summary of its 2d20 System rules and six pre-generated PC characters ready to experience the included adventure. Far from the Eternal City, deep in the forests of a hostile frontier, unravel the mystery of a village overcome by nightmares its people are forced to reenact on the waking world. Without the support of a Roman column, cast into a strange land, will you survive with your sanity intact? Only those with strength, cunning, and ambition dare enter the woods to confront this… Rude Awakening.
$29.00$25.00
Cohors Cthulhu RPG: Germania Adventure Book (Pre-Order)
This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The Hidden Wars of Germania! Though the long shadow of Rome has stretched far beyond its own borders, its reach has yet failed to cover all of Germania. Those untamed lands, filled with dark and forbidding forests, are still held by countless fiercely independent native tribes. Many have been forced to bend the knee before the banners of Rome, whilst others have fought bitterly to retain their ways of life-often fruitlessly. But Germanic priests and sages tell tales of other forces lurking in these lands: darker shapes than marching legionaries move between the trees of those ancient forests, and rumors swirl in towns and villages of nightmares lurking beyond their walls. Beyond the eyes of civilization, and known only to a select few, inexplicable monsters only whispered of in legend prowl, seeking to feast on the unwary. Fetid spawn of Mormo swarm and multiply in foul breeding sites, protected by sinister cults whose members are visited in dreams by creatures from beyond the stars. The immortal warrior-chieftain Herjan has gathered his forces to dominate the native Germanic tribes, his efforts fuelled by either enlightenment or madness born from Atlantean relics. As darkness looms and shadows gather, he schemes and plots to send his substantial military might against Rome. Here, in this ancient and mysterious land, the Hidden Wars play out in full. Those brave heroes willing to confront the darkness will claim hidden knowledge and eternal glory - but terror, insanity, and doom await those who fail. This 185-page supplement includes a wealth of information for Cohors Cthulhu gamemasters running campaigns venturing into Germania from the Roman-occupied town of Laurium. This includes information on the many tribes of Germania, details on Herjan's Horde, an expanded Adversary roster, and 8 self-contained adventures taking place in Germania itself. Features: 'Castrum Primum,' written by Richard August, detailing a lost fortress that has become a place of horror. 'Stars of Ill Omen,' written by Stephen Michael Dipesa, featuring an incursion of Mi-Go in the Germanic hills. 'The Harvest,' written by Anna Everts, where a tribal settlement is beset by a mysterious ailment. 'The Shield of Aeneas,' written by Thomas Roussel, featuring the impossible return of an ancient hero making wild claims. 'Anno Diaboli,' written by Michael Duxbury, where an attempt to impose a rigid calendar upon a tribal people has unforeseen consequences. 'Between Scylla and Charybdis,' written by Dave Semark, where a holy festival provides the spark to set ablaze a religious conflict. 'Against the Chaos Gate,' written by M.G. Manley, where PCs enter the gladiatorial arena and eventually discover an ancient buried peril.'Aurum Habet Tolosanum,' written by Dave Semark, featuring a risky foray sneaking into the heart of Herjan's Horde to recover gold stolen from Rome.
$68.00$58.00
Warhammer: The Old World RPG - Gamemaster's Guide
Welcome to the World of Legend This 192 page full colour hardback provides Gamemasters with tools and guidance used when running the game. Combined with the core rules in the Player’s Guide, it’s everything your group needs for a Warhammer: the Old World Roleplaying Game campaign. Features:Designed to complement the Player’s Guide, this essential volume gives Gamemasters everything they need to build immersive, perilous, and character-driven campaigns.Teaches how to run engaging sessions with expert GM advice tailored to the unique tone, themes, and mechanics of the Old World. Perfect for both new and veteran GMs.An Allies & Antagonists chapter with a huge array of fully developed NPCs, complete with plot hooks, goals, and conspiracies to weave into campaigns.Dynamic campaign tools like Grim Portents, NPC Contacts, and Dark Threads that craft layered stories and keep players invested in every twist of fate.
$65.00$55.00
D&D 5E: The Field Guide to Floral Dragons - Flower Dragon Bestiary Deluxe Box Set
A Fabulously Fancy Draconomicon. Get the Field Guide to Floral Dragons hardcover book, foldout battle maps, GM screen, and player reference cards all in a beautiful gold-foil edition slipcase! The Field Guide to Floral Dragons blends the fascinating world of flowers with dragons and a dash of magic in a field guide unlike anything you've ever seen. Featuring Kin Wald’s gorgeous illustrations, this 200+ page book contains everything you need to spark imagination and create floral dragon-filled stories and adventures. Box Set Contents: 6" x 9" Field Guide to Floral Dragons hardcover book 24x 6" x 9" floral dragon player reference cards Two double-sided foldout battle maps featuring four floral lairs Floral Dragons GM Screen Stunning Gold-Foil and Black Faux Leather Hard Slip Case Great for fans of How to Train Your Dragon, Dragonology, and Lady Cottington's Pressed Fairy Book! Book Contents: 25+ stat blocks for floral dragons, pests, pollinators & fungi 10 magic items and poisons inspired by floral dragons Rich lore detailing the dragons’ origins, habitats, and how to roleplay them The Field Guide to Floral Dragons describes each flower-inspired dragon in depth, making the book a delight to read as well as use in storytelling and your games. You’ll find tales of the floral dragons’ origins, their biology and habitats, and details of their relationships with people and other floral dragons. Throughout the book, you’ll discover insightful notes from floral dragon researchers. Within these notes, a tale of curiosity, despair, revenge, and hope unfolds. Piecing together this story from the margin notes rewards the dedicated reader with an added layer of depth.
$143.00$115.00
Pathfinder 2E: Hellfire Crisis: Lost Omens | Hellfire Dispatches (Pre-Order)
This item is a pre-order item with an expected release date of 04/01/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. A single spark has ignited the dry tinder of decades-long saber-rattling into the full-fledged inferno of the Hellfire Crisis, embroiling an entire region into the war between infernal Cheliax and its former holding of Andoran. Dispatches from each front reveal the past and present of the war, along with how the right group of heroes might shape the future of the conflict. From the front line to back-room intrigue and from grim reality to fantastical struggles, these dispatches cover the full range of the Hellfire Crisis. In addition to news of the war and fronts where heroes might win important victories, this 128-page setting sourcebook provides new options for factions involved in the war. The Eagle Knights loyal to Andoran and the Hellknights divided by Cheliax’s wartime demands were there when the first blows were struck. Others were pulled in as the crisis spread into their homes, from shadowy Nidal to the halls of power in Absalom and from the already-bloody forests of Nirmathas to settlements beneath the Inner Sea. Pathfinder Lost Omens Hellfire Dispatches is an invaluable resource for any player or Game Master operating within the Hellfire Crisis event, including: A comprehensive overview of the war’s timeline and effects throughout the Lost Omens campaign setting told through first-person accounts from every front of the conflict. A gazetteer of prominent NPCs and plot hooks in each of the conflict’s primary fronts, from the Arch of Aroden to Absalom, and from shadowy Nidal to the waters of the Inner Sea itself. Ten archetypes, including three freedom-loving Eagle Knight options, the law-bound Hellknight, Starstone aspirant, and more! New character options for members of all classes and themes. More than a dozen new troops to challenge parties on all sides of the conflict, a perfect complement to the skirmish rules presented in Pathfinder Battlecry! Whether you’re fighting the battles of the Hellfire Crisis in the Hellbreakers or Hell’s Destiny Adventure Paths, assisting the Pathfinder Society as it navigates the continent-spanning war in the Pathfinder Society Organized Play campaign, or running your own exciting war-based adventure, Pathfinder Lost Omens Hellfire Dispatches has everything you need to bring the Pathfinder setting’s largest conflict to your table! Written by: Rigby Bendele, Caryn DiMarco, Stephanie Lundeen, Liane Merciel, Matt Morris, Erin Roberts, Kendra Leigh Speedling, Tan Shao Han, Landon Winkler, and Andrew White
$65.00$55.00
Starfinder 2E: Galactic Ancestries - Special Edition
Special Edition: This limited edition deluxe hardcover is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark. The cantina is open! This 224-page rulebook is packed full of playable alien ancestries for Starfinder Second Edition games, including 21 brand new options like the lucky blue worlanisi, sentient rollerball bantrid, or even a blazing miniature sun called a novian. In addition to this intergalactic cast of science-fantasy species are a host of stellar options for familiar ancestries, including Starfinder favorites like reptilian vesk and insectoid shirrens, and fantasy classics like gnomes, elves, and goblins in space! On top of that, the brand-new Gap-touched versatile heritage connects players to the history-breaking event at the heart of the Starfinder setting while giving them special abilities, and the xenometric android allows readers to create robotic versions of any Starfinder alien, not just humans! As with all Starfinder Second Edition material, Starfinder Galactic Ancestries is fully compatible with Pathfinder Second Edition, allowing players and Game Masters to incorporate interstellar options into their favorite fantasy campaign! What exciting alien character are you going to play first? Written by: Kate Baker, Rigby Bendele, Brent Bowser, Michael Bramnik, Jessica Catalan, John Compton, John Curtin, Anthony Dollinger, Ivis K. Flanagan, John Godek III, Thurston Hillman, Mike Kimmel, Dustin Knight, Derry Lutrell, Jenny Jarzabski, Linda Zayas-Palmer, Jessica Redekop, Tony Saunders, Abbey Schnell, and Sam W Tennyson
$122.00$104.00
Royal Blood: Revised Edition
Don your crown of lead and silver. Royal Blood is a tabletop roleplaying game about heists, tarot cards, magic, fate and desperation. It uses a deck of tarot cards to build characters, plan a heist in an urban fantasy setting, and determine opposition, and to resolve every risky action the players make in an attempt to claim power. First released in 2016, the new edition is revised, expanded, and richly illustrated throughout. Royal Blood tells short, sharp, exciting stories about Royals, sorcerer-blooded protagonists represented by the court cards of the tarot, stealing power and privilege from the Arcane (the Major Arcana). With simple but flexible rules, a group can be ready to dive into a one-shot story within fifteen minutes of opening the book. A scenario design system based on tarot spreads allows the GM, in the role of Fate Herself, to generate stories on the fly, based on the cards drawn and the players’ curiosities. The game can be played with any standard deck of tarot cards, but the newly released Royal Blood deck includes an extra four court cards (for all-new player character options) and two wild-card Jokers to add extra twists to gameplay.
$86.00$73.00
Pathfinder 2E: Treasure Vault Remastered - Pocket Edition
Pathfinder Treasure Vault (Remastered) reveals the glittering hoard of a terrifying dragon, as presented by the creature’s plucky kobold assistant. This 224-page hardcover rulebook presents a catalog of gear from nearly every category of equipment and magic item available in the Pathfinder RPG, updated to work perfectly with the remastered Pathfinder Second Edition rules! Give your character the perfect tool for the job with signature weapons, customizable relics, and wondrous items to fit your every need while preparing for any eventuality with potions, elixirs, wands, and more! Each chamber of the dragon’s vault contains a mountain of treasure, from deadly weapons and forgotten suits of armor to mysterious alchemical items and deadly poisons. There is something in the vault for everyone, including: • Nearly 600 items spread across numerous equipment types.• Over 50 weapons, such as the devastating earth breaker hammer and the ferocious falcata.• Shields and armor of all types and materials, like the magical starfall shield that turns you into a living comet!• An entire chapter, "Alchemy Unleashed," that introduces over 100 alchemical items, covering everything from restorative lozenges to searing flamethrowers.• New magic items of all shapes and sizes, from magical tattoos to artifacts like the goddess Shelyn's mighty glaive, the Whisperer of Souls.• An entire chapter of variant and expanded crafting rules.• Special categories of items that can give you power that comes at a dangerous price. The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.
$43.00$37.00
Dungeon Crawler Carl: The Eye of the Bedlam Bride
Coast Guard vet Carl and his ex-girlfriend’s cat, Princess Donut, have survived longer and leveled up higher than anyone ever thought they could in the galaxy’s most popular reality show, but after the shocking conclusion of the seventh level, it’s now anyone’s game. A pantheon of forgotten gods. An old grudge between a talk show host, an heiress, and the man they shattered along the way. A rapidly deteriorating AI system. An inconvenient tiara upon the head of a friend. It is bedlam on the eighth floor. The crawlers are given a new task: Find and capture six monsters, each of which will be turned into a card. The stronger, the deadlier, the better. At the end of the floor, the bad guys will also have decks, made of some of the most powerful cards available. So it’s crucial for crawlers to assemble the toughest squad possible. But, like always, there is a catch. There’s always a catch. If Carl and Donut want a winning hand, they’ll have to capture the most lethal and terrifying monster of them all: Shi Maria. She was once married to a now-missing god. Her special attack is known to drive one insane. They call her the Bedlam Bride. But even if Carl and Donut can capture her, they know all too well that just because someone has been captured, it doesn’t mean they have been tamed. Welcome, Crawlers. Welcome to the eighth floor of the dungeon.
$56.00
Avalon Rising RPG Core Rulebook
WELCOME TO THE DEPTHS OF AVALON 01In a history long forgotten, humanity sealed itself inside Avalon 01, a vast megastructure of concrete, steel, and neon. Within its infinite corridors and hidden depths, survival depends on navigating a fractured society divided into layers, each one clinging to life in its own way.At the city's core lies Central Dogma, the mysterious power that sustains Avalon. It gives light, warmth, and power to millions, but it also corrupts. Energy leaks twist the city, birthing anomalies and horrors that threaten to consume humanity. Every day, citizens must confront these terrors, or see their city fall to the dark forces from beyond.You are one of those Citizens. A bureaucrat drowning in red tape. A Tooler scavenging forgotten tech. Whatever your path, your choices define both your survival and Avalon's fate.Avalon Rising is a tabletop roleplaying game inspired by 80s sci-fi, cassette futurism, and cyberpunk classics. Build your Citizen, descend into the dark history of the city, and see how long you can endure beneath the crushing weight of Avalon.What's Inside the book:237 pages - Hardcover- Rules for creating Citizens from Avalon's social layers, backgrounds, and archetypes- An easy to learn 2DX dice system using Trait Dice and Skill Dice, where lower rolls represent greater success. Avalon Rising uses D6, D8, D10 & D12 Dice.- Detailed lore covering Avalon 01, its history, factions, and fragile power structure- The horrors that lurk within Central Dogma and the depths of Avalon- Tons of weapon, item, food and vehicle options to explore and use- Tools for running social events, and high-risk encounters- Guidance for running one-shot scenarios or extended campaigns within Avalon 01
$72.00$61.00
Titanic: The Tabletop Roleplaying Game Core Rulebook
Step aboard the R.M.S. Titanic and relive one of the most infamous nights in history. Titanic RPG is a rules light roleplaying game of cinematic tragedy. Players take on the roles of passengers or crew as the ship begins its doomed descent into the freezing Atlantic. You cannot change history, the Titanic will sink, but how you face the night is up to you.Will you help others? Fend for yourself? Or create a new and unique moment in history?The game uses a simple 2D6 system:- Roll 2D6 + a core stat (Mind, Body, or Soul)- 10+ is a success, 7-9 is a mixed result, and 6 or less is a failurePush your luck for a second chance, but risk gaining Fate Points, dangerous penalties that the Captain (GM) can use against you. Fate will fuel panic and other events.Character creation is designed for role-play focused storytelling. One player will play as The Captain, while the other players craft passengers by choosing:- Class (First, Second, Third, or Crew)- Background (Engineer, Immigrant, Musician, Socialite, and more)- Descriptor (Brave, Cunning, or Compassionate etc.)- Flaw (such as Selfish, Naïve, or Grief-Stricken)Play as a unique, historical or composite passengerWhat's Inside the book:- 54 pages - Softcover- Character creation with 4 social classes, 18 backgrounds, 15 flaws, and dozens of personal items- Survival mechanics for freezing water, oxygen tracking, and social conflict- Rules for interesting NPCs- Designed for 1-2 session cinematic playWhat you need to supply yourself:- Ship maps (there are plenty of excellent deck plans online!)- Historical notes (If you want them)- Topcoats and hats- Miniatures
$36.00$31.00
Mothership: Player's Survival Guide
The Player's Survival Guide has all the rules you need to play, including Character Creation, How to Play, Violent Encounters, Stress & Panic, Shore Leave, Weapons and Equipment, and more! Everything has been streamlined with an eye to being fast and easy for new players to learn. • Updated, streamlined rules• Lightning-fast character creation• Tons of new gear Mothership® is a horror game for mature audiences. It contains violence, foul language, some sexual content, drug use, and depictions of mental illness, trauma, stress, and panic that may not be suitable for all audiences. Please be advised.
$22.00$19.00
Daggerheart: Hope & Fear (Pre-Order)
This item is a pre-order item with an expected release date of Q3 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Take Daggerheart to new levels with an expansion offering new options for everyone at the table (GMs and players!) and bringing Daggerheart into even more genres than before. The Daggerheart: Hope & Fear standard edition comes with a book (around 200 pages) and a box containing cards and 2 rip pads of blank adversary sheets! Inside the book, you’ll find: New character options, including 4 new classes: the Witch, Warlock, Brawler, and Assassin, each with 2 unique subclasses! 130+ new adversaries and 28 environments, plus a rip pad of blank adversary sheets to help you easily create your own 100+ weapons, armor, item, and consumable options 4 new Campaign Frames introducing new worlds and settings for you to explore The cards include: A completely new Dread Domain set of cards, unlocking ghastly, macabre magic core to the new Witch and Warlock classes. Subclass Cards for all 8 new subclasses 6 Transformation Cards: A completely new mechanic, transformations represent changes or augmentations to characters in Daggerheart. During a campaign or at character creation, transform into a Vampire, Werewolf, Reanimated, Shapeshifter, Ghost, or Demigod! 6 new Community Cards: Duneborne, Hearthborne, Frostborne, Warborne, Freeborne, and Reborne 6 new Ancestry Cards: Skykin, Tidekin, Earthkin, Emberkin, Gnome, and Aetheris
$58.00
Frostgrave: Advanced Spellcraft
Expand your spellbook with Advanced Spellcraft, featuring new options for wizards and a ten-scenario competitive campaign. While today's wizards are not as gifted as those who ruled Felstad, the recent discovery of the fabled Bibliosepulchre promises to change all that. It was in this great library-crypt that ancient librarians were interred, each clutching a rare grimoire. Who knows what strange energies have seeped from those tomes over the centuries or what shadows and ghosts stalk the dark catacombs? Only those truly obsessed with magic and the power it offers would dare to find out! Advanced Spellcraft offers numerous new rules and ideas that bring more spellcasting possibilities to games of Frostgrave. Critical successes and failures for each basic spell are introduced, as are spell-specific flourishes that can be learned to enhance your magic. Create a Furious Quill that leaps from target to target, cast a Draining Word that affects an entire school of magic, or ensnare multiple zombies with Control Undead. Such flourishes take their toll, however, and to even learn such secrets will require you to venture into the Bibliosepulchre itself in a ten-scenario competitive campaign. With hundreds of new tricks for wizards to learn, Advanced Spellcraft is the largest supplement to date, and is presented in celebration of Frostgrave's 10th anniversary.
$50.00$43.00
Salvage Union RPG: Core Rulebook
Salvage Union is a post-apocalyptic mech tabletop roleplaying game. You play as salvager mech pilots who scour the wasteland for salvage in scrap built mechs.Set in a scarred world ruled by corporations whose denizens live in isolated mega-settlements known as Arcos. The corpos control the vast majority of arable land and resources and have a constant hunger for power and control.As Salvagers you have found a way to live your lives outside the bounds of corpo control, roaming the wastes in a vast mech known as a Union Crawler which houses your entire community. The scrap you haul back to your Union Crawler is used to support, sustain, and grow your community and craft new mechs for you and your crew.As you explore the wastelands for scrap you’ll encounter wastelanders, raiders, mutants,Bio-Titans, alien Meld, and corpo forces all fighting for survival in this hostile landscape.Will you salvage enough scrap for you and your community to survive in the wastes or fall prey to its dangers?FEATURES★ Salvage Union is an easy to learn Mech game, with a focus on narrative and exploration that combines elements of the Mech and post-apocalyptic genre into a single accessible package.★ Salvage Union currently has three published adventures, two of which are written by ENNIE Award winning game designers. (Luke Gearing & Diogo Noguiera)★ Leyline Press plans to continue to support Salvage Union with new releases, including adventures, supplements and box sets in the future.★ Salvage Union has been nominated for a ‘best art’ award by Dicebreaker, and has high quality art, design and layout throughout the Core Book.★ Salvage Union has an open third party license, a third party supplement ‘Spara Electronics’ by Fiona Ruthven, has already successfully funded and we welcome more creations from the community.
$86.00$73.00
Cosmere RPG: Mistborn Handbook (Pre-Order)
This item is a pre-order item with an expected release date of 11/04/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. This gorgeous hardcover book includes all the rules every player or GM needs to build characters and adventures in the world of Scadrial!
$86.00$73.00
Heart RPG: The City Beneath - Ways and Means (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Do you love Heart: The City Beneath? Have you delved to its nightmarish depths, faced its unreal horrors, stared death in the face and found it beautiful? Do you want more? Well, you’ve come to the right place. Ways and Means is a 168 page hardback sourcebook for Heart: The City Beneath. Inside you'll find a towering pile of exciting new content to delight and horrify players and GMs alike. For Players, you'll discover new Classes and Callings to create your doomed delvers, alongside a bustling bazaar of new equipment, drugs, spells, artefacts, animals, and hirelings to use during your ill-fated expeditions into the Heart. For GMs, you'll find a sopping bucketload of unsettling and horrifying events for each Domain in the Heart to make your Delves truly unforgettable, accompanied by a roster of new adversaries and adventures to hurl at your unsuspecting parties, including dozens of Bounties – self-contained one-page jobs that you can plug into any ongoing game to act as a reason for player characters to chuck themselves headlong into disaster or to provide impetus for a one-shot game. Features:• Novel Format: The GM and Player side of the book are flipped upside down, and the edges of the books can be splayed to reveal secret messages, making for a fun reading experience.• New Mind-bending Classes: Including the freewheeling bardic Witness, the mind-warping fungal Blightborn, the Haven carrying Snail Pilgrim, and the walking body horror of the Crawler.• New Doomed Callings: Including the muse-seeking Artist, cult-building Demagogue, incursion-battling Containment, and self-sacrificing Protector.• Dubious Hirelings: Expanded rules to recruit hirelings to join your delves, including such auspicious professionals as the Legbreaker, the Pole-Carrier, the Mumbler, the Cook, and more!• Horrible Pets: Never be alone again with your choice of loyal-ish companions, like the Watch-Hog, the decidedly ignoble Heartsblood Horse, and the so-called Useless Worm.• Messed Up Weapons: An armoury of bad-day-makers that can only exist in the Heart, now placed in your morally upstanding hands.• Black Market Spells: Buy unregulated spells from a shady wizard that let you step between tiers of the Heart, pin your soul to a moment in the past or absorb incoming hexes by jamming nails into a Witch’s heart.• A Rogue’s Gallery of Cursed Objects and Arcane Artefacts: From a fate-plucking spider-strung lyre to a parasitic hive mind controlled doll, each comes with history, strange abilities, and a story to tell.• Tragic and Uncanny Bounties: Self-contained one-page jobs that you can plug into any ongoing game to act as a reason for player characters to chuck themselves headlong into disaster or to provide impetus for a one-shot game.• A Deluge of Delve Events: Short scenes and roleplay beats for each Domain in the Heart to make your Delves truly unforgettable, accompanied by a roster of new adversaries and adventures to hurl at unsuspecting parties.
$72.00$54.00
Dungeon Crawler Carl RPG: Character Journal (Pre-Order)
This item is a pre-order item with an expected release date of October 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Develop your crawler’s backstory with 40 introspective questions. Keep track of other crawlers in the dungeon with the Crawler Profile pages. Includes plenty of room to take notes, draw, or map out the dungeon with lined, dotted, and gridded pages. Features full color character art of everyone’s favorite Borant publicity liaison, Zev, as the cover. Plus, there’s a handy bookmark ribbon to help keep your place!An expanded character sheet 8 blank Crawler Profiles to keep track of party members or other crawlers in the dungeon 40 introspective questions for developing your character and backstory 65 total pages for note taking 2 charts to reference actions quickly
$29.00
The Seeker's Guide to Enchanting Emporiums
A magical sourcebook for 5E that helps Game Masters bring fantasy shops and magical marketplaces to life with unique shopkeepers, enchanted items, and ready-to-run locations. The Seeker’s Guide to Enchanting Emporiums is a whimsical and highly practical 5E supplement that transforms ordinary fantasy shops into memorable adventures. Designed for Game Masters looking to enrich their worlds with magical commerce, this book provides richly detailed shops, eccentric merchants, enchanted items, and narrative-driven encounters that turn a simple shopping trip into a storytelling opportunity. From curious potion brewers to mysterious artifact dealers, each location is packed with personality, lore, and ready-to-use content that can be dropped into any campaign setting. Key Features Over 40 unique magical shops ready to drop into any 5E campaign Hundreds of magical items, curiosities, and shop inventories Memorable NPC shopkeepers with personalities, backstories, and roleplaying hooks Shop events, complications, and encounters to turn commerce into adventure Flexible locations designed to work in any fantasy campaign setting
$86.00$73.00
Outgunned: Superheroes - Core Rulebook (Pre-Order)
This item is a pre-order item with an expected release date of 10/06/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Outgunned Superheroes is a cinematic tabletop roleplaying game inspired by the classics of the superhero genre. In Outgunned Superheroes, the players take on the role of superheroes standing against an evil villain who has become a threat to their city, the world, or the whole universe. Outgunned Superheroes contains all the basic rules needed to play Outgunned as a powerful superhero. It is fully standalone, but if you wish to enrich your gaming experience, you can find additional mechanics and options in the Outgunned Core Rulebook.
$72.00$61.00
Dungeons & Dragons: Arcana Unleashed (Hardcover) (Pre-Order)
This item is a pre-order item with an expected release date of 09/15/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Take your magic to the next level in a world shaped by arcane power. Step into a high-magic society where legendary spellcasters, arcane factions, and ancient traditions shape the fate of entire realms. Master evolving magical abilities, uncover forgotten secrets, and wield power worthy of legends. Inside this magical tome, uncover 8 new subclasses, 33 spells, 19 magical creatures, 9 arcane factions, 6 group patrons, 47 magical items, and Tomb of the Shadow Serpents, an introductory adventure for 1 to 2 sessions of play.FEATURES★ TAKE YOUR MAGIC TO THE NEXT LEVEL — Step into a high-magic society where legendary spellcasters, arcane factions, and ancient traditions shape the fate of entire realms★ BEWITCHING PLAYER OPTIONS — With 8 subclasses, 25+ fantastical feats, 30+ spells, and 10 magical backgrounds, the depths of arcane knowledge are yours to claim★ EXPAND YOUR ARCANE POTENTIAL — Expand your arcane potential with 8 new subclasses including Arcana Domain Cleric, Arcane Archer Fighter, Warrior of the Mystic Arts Monk, Vestige Patron Warlock, and the Conjurer, Enchanter, Necromancer and Transmuter Wizard★ ARCANE FACTIONS AND GROUP PATRONS — Uncover 9 arcane factions and 6 group patrons that shape the politics and power of magical society★ NEW MAGICAL ADVERSARIES — Navigate the perils of the arcane as you encounter 19 new magical adversaries, from devastating Living Spells to ferocious, bestial Darkenbeasts★ CHANNEL LEGENDARY ARCANE POWER — Wield evolving magic items, rare artifacts and mystical relics designed to grow alongside your character's journey★ TOMB OF THE SHADOW SERPENTS — Begin with Tomb of the Shadow Serpents, an introductory adventure for 1 to 2 sessions of playCONTENTS• 8 new subclasses inspired by powerful arcane traditions• 25+ feats• 10 backgrounds• 33 spells that unleash spellcasting prowess in new and unique ways• 19 magical creatures ranging from mysterious allies to deadly foes• 9 arcane factions and 6 group patrons• 47 magical items including evolving relics and legendary artifacts• Tomb of the Shadow Serpents, an introductory adventure for 1 to 2 sessions of play
$72.00$61.00
Dungeons & Dragons: Arcana Unleashed | Deadfall (Hardcover) (Pre-Order)
This item is a pre-order item with an expected release date of 09/15/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Deep in Thay, a nation notorious for its tyrannical, red-robed wizards, secrets are passed in the dark and a looming threat of unimagined power seeks to crumble societies. Dive into the world of enchanted espionage, fragile alliances, and clandestine missions in Arcana Unleashed: Deadfall, a magical spy thriller adventure built for high level play. This book includes a level 11 to 20 adventure, Thay Gazetteer, 14 magical items, 6 high-CR creatures, 5 chapters with more than 20 dedicated maps, and advice for running adventures in Thay.FEATURES★ DIVE INTO ENCHANTED ESPIONAGE — Dive into enchanted espionage, fragile alliances, and clandestine missions in this magical spy thriller adventure built for high level play★ UNCOVER THE SECRETS OF THAY — Thay, a nation notorious for its tyrannical, red-robed wizards, casts an ominous shadow on your table as secrets pass in the dark★ HIGH LEVEL CAMPAIGN — A level 11 to 20 adventure, Thay Gazetteer, 14 magical items, 6 high-CR creatures, 5 chapters, more than 20 dedicated maps, and advice for adventures in Thay★ A WORLD OF MAGICAL ESPIONAGE — Go undercover as you prowl through dark alleyways, realize hidden agendas, and face off against your most challenging foe yet: the lich Szass Tam★ MULTIPLE PATHS TO VICTORY — As a new recruit to Operation Deadfall, take on multiple missions to undermine, infiltrate, and defeat Szass Tam, whether you choose the quiet approach or spells blazing★ A WORLD AT WAR — Navigating Thay at war is no easy task when every allegiance may at any moment fall apart and the Red Wizards grow in power★ FEARSOME FOES — Every creature in the bestiary is designed to challenge high-level opponents, with your most daunting task awaiting at the very end: the lich Szass Tam himselfCONTENTS• Level 11 to 20 adventure• Thay Gazetteer• 14 magical items• 6 high-CR creatures• Szass Tam stat block and advice on how to play him• 5 adventure chapters• 20+ dedicated maps• Advice for running a magical spy thriller and adventures in Thay
$43.00$37.00
Deadlands Lost Colony Widowmaker and GM screen
Widowmaker is a space station deep in the asteroid belt far above Banshee. This supplement provides further details for the Game Master to set her own adventures there, as well as two creepy Savage Tales featuring several very deadly and very creepy threats. As one enthusiastic playtester put it, it's Outland meets Event Horizon in the Way Out West! Deadlands: Lost Colony is a roleplaying game set in the award-winning, best-selling Deadlands series. It requires the Savage Worlds Adventure Edition game system.
$29.00$22.00
Monarchies of Mau Core Rulebook
Before we were six. Now we are one. We differ on many points, but on these we agree: Always trust our instincts, always reward loyalty, and always pounce upon minions of the Unseen. Without these tenets, we are no longer worthy of the adoration of Man. Monarch Trillani Persian von Mau, deceased Cats have inherited the world, unifying their six fractious monarchies after untold centuries. These cats have been uplifted to use tools and language, and they seek to rediscover the ruins of the Old Ones. Some have learned to use the leftover technology of humanity, but they believe it to be magic given to them by their lost worshippers. Others seek to create a cohesive nation, using Precepts of Mau agreed to after years of political conflict. The world is dangerous and mysterious, but the instincts of a good cat will always be true. Some highlights of Monarchies of Mau include: An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories. A traditional fantasy rules system redesigned for streamlined play and easy creation of heroic cats, with an emphasis on cooperation and action over competition and violence. A variety of callings and houses that give access to several fun and interesting secrets. Rival species to interact with, like dogs and mice, along with terrifying and dangerous monsters that roam the landscape. Will you trust your instincts?
$49.00
East Texas University: Degrees of Horror Limited Edition (Savage Worlds, harcover)
Your boyfriend dumped you. You’ve got exams first thing in the morning. And the world’s going to end at midnight unless you stop it. Looks like another all-nighter with the study group.Degrees of Horror features a full-length Plot Point Campaign that takes the students from Freshman to Senior, and uncovers a mystery as old as the faculty themselves. The syllabus includes classroom intrigue, dark conspiracy, dusty mysteries from the past, killer exams, massive parties, and new horrors to torment the student body. Degrees of Horror also includes a full course-load of Savage Tales that work equally well with the Plot Point Campaign or your own epic saga. Degrees of Horror is a Plot Point Campaign for East Texas University. It requires that book and the Savage Worlds core rules to play.
$41.00
Freedom Squadron Commando's Manual
For Freedom! It’s the year 2051, and World War III only ended two years ago. Even as the world began to rebuild from the conflagration, humanity was rocked by the revelation that a massive organization engaged in a terrible conspiracy to bring Earth to its knees and under their control. VENOM became the enemy of all freedom-loving people, using military might, criminal undertakings, weird science, occult mysteries, and economic warfare to attack humanity and install their mighty leader, VENOM Commander, firmly in control of the world. But Freedom Squadron has something to say about that! Formed by the allies of the Trans-Atlantic Coalition, under the auspices of the United Nations, Freedom Squadron is an international force comprised of elite soldiers, sailors, pilots, special agents, first responders, and more, all dedicated to protecting the Earth from VENOM and other terrible forces andstrange, mysterious dangers. The Freedom Squadron Commando’s Manual is everything you need to create a hero ready to take the battle to VENOM, using the Savage Worlds system: Vocation Frameworks like Athlete, Guerilla Fighter, Law Enforcement Officer, Medic, Ninja, Pilot, Sailor, Soldier, Spy, and many more! Hero’s Journey Specialization Tables such as Black Ops, Close Quarters Combat, Command, Intelligence, Naval Operations, Special Operations, Tech & Engineering, and more! New Edges, including Carnage Corps, Fighting Style, Operational Planning, Strange DNA, Zone Specialist, and more! Introducing Focuses, special enhancements to Skills that both simplifies and fleshes out the Skill system of Savage Worlds. Tons of Gear - weapons, armor, vehicles, and more! Grab this manual and get started on earning your Code Name, Recruit! Welcome to Freedom Squadron!
$36.00$29.00
Freedom Squadron Plans & Operations Manual
Heads Up, Commandos! General Steel issued the mandate – stop VENOM’s latest scheme at all costs! Mirage gathered the initial intel, Top Boss crunched the numbers, and Uplink sent out the call. Now Sundown is calling you onto the Hornet so he can get you to the rendezvous with the rest of your mission team. Now it’s up to you and your fellow Commandos to work up the plan, insert into the op-zone, bypass security, talk your way past the front office people, hack the systems, and take out the Pythons you find guarding that last vault. It all comes down to making a good plan and executing a solid operation! The Freedom Squadron Plans & Operations Manual is everything you need to generate adventures and scenarios, as well as learn all about the world of VENOM Assault and Freedom Squadron: The new and highly innovative Plans & Operations rules, developed by Sean Patrick Fannon to enable GMs and players to narratively work together to create immersive, multi-faceted “mission montages” that use all of a team’s skills and resources while encouraging maximum narrative creativity for each player. A Mission Generator that works for Freedom Squadron or any modern post-modern setting featuring military and special operative heroes. A richly detailed history of the world of Freedom Squadron and VENOM, with a Timeline that covers everything from pre-history all the way through the end of World War III and the founding of Freedom Squadron. A system of special Mission Rewards that includes a new Contacts system, enabling players to develop special connections and relationships with specialists who can help them in future missions. Files and stats for lots of VENOM bad guys as well as Mission Specialists that can be called in to fill gaps in a team’s capabilities. “Savage Worlds was created to handle the kinds of games I often like to play and run, where you can be a badass fighter or wizard or whatever, but you can also be a leader. A planner. I’m proud of how the game accommodates that, and my friend Sean Patrick Fannon has added even more to it in Freedom Squadron. I had a blast in the Plans & Operations phase riffing off the other players, figuring out how best to use our individual characters’ skills, and then watching it all come together in the adventures that followed. Sean isn’t afraid of big games and big ideas, and this may be his best yet. I can’t wait to back, buy, and run it myself!” - Shane Hensley, Creator of Savage Worlds Grab this manual and get cracking on missions against VENOM and the other threats that endanger the whole world. Welcome to Freedom Squadron!
$36.00
Lankhmar: City of Thieves (Softcover)
In the City of Sevenscore Thousand Smokes, danger lurks down every dark alley. Sinister sorcerers summon terrible forces in their crumbling towers. Treacherous rogues of the Thieves’ Guild prowl the Plaza of Dark Delights. Assassins from the Slayers’ Brotherhood work the Tenderloin District. And hunched figures skitter beneath the streets, waiting for their chance to rise. But there is action, adventure, and wealth here too–if your rogues have the skill and bravado to claim it. Lankhmar: City of Thieves is the core setting book for Fritz Leiber’s world of swords & sorcery. It contains details on the world of Nehwon and the city of Lankhmar, Setting Rules, Savage Tales, monsters and foes, and recounts the tales of world’s most notorious scoundrels–including Fafhrd, the Gray Mouser, and their sorcerous sponsors. This book requires the Savage Worlds core rules to play.
$29.00$18.00
Sherwood: the Legend of Robin Hood (Savage Worlds)
Welcome to Sherwood Forest, a place of mystery and excitement. Band together to oppose the forces of the Sheriff and Prince John in England during the Third Crusade. Create your characters to do whats best for England and King Richard by protecting his interests at home. This setting book allows you to play in the Medieval England of the period of the Third Crusades. There are classes designed specifically for that period. The book is designed to not only emulate the historical period, but also the mythical one as well. Play in any level you would like from historical to mythical, emulating various novels, stories and tv shows about Robin Hood. This setting can be played in either historic or mythical mode. Historic is more realistic, leaving out magic, but in mythical mode, magic has been added to the setting allowing you to play in the fantastic. In addition to this we have a special type of Action Points called Swashbuckling Points. What these do is allow your character to do the impossible, from swinging on a rope chandelier to climbing up the wall using only a knife. In a style that emulates the early fantastical stories of the genre. This book includes: • Weapons and armor from the time• New Edges and Arcane Backgrounds• Gazetteer covering Robin Hood’s England• Characters from Robin Hood Legends• Feats of derring-do and archery contests• Mythic beasts and faeries This book is a campaign setting designed to be used with the Savage Worlds Core Rulebook.
$36.00$22.00
Flat Plastic Miniatures: The Last Parsec - Primer
The Last Parsec Primer is a licensed 124-piece set of tabletop miniatures from The Last Parsec RPG by Pinnacle Entertainment Group. It reads: “It is an unparalleled age. Cutting edge science has opened limitless frontiers of space and consciousness, and has even begun to hint at the mysteries of the universe itself. But to find them, one must travel beyond the familiar, to the last parsecs of reality.” These miniatures truly bring this setting to life, filled with heroes, exotic humanoids, monstrous beings, alien soldiers, military troopers, robots, beasts, security drones, and horrors from beyond the stars. Comes with a total of 16 interchangeable bases that pop easily on and off, so the entire collection packs flat for easy storage and travel to conventions. Now thousands of gorgeous miniatures can be sorted and carried in no more than the size of a shoe box or bead tray. Highly durable; flexible, wet and dry erasable, impervious to spills and gone are the days of breaking off your favorite miniature’s arm. Designed to heroic 28mm scale, pieces are scaled appropriately to stand alongside traditional miniatures and are exceptional for filling out rare or missing pieces from your collection, as a one-shot solution for an entire set, or for children who may damage traditional miniatures. Some assembly is required, and an adult should discard the additional plastic sprue before it is safe for smaller children.
$86.00
Starfinder RPG Adventure Path: Professional Courtesy (Fly Free or Die 3 of 6)
In Over Your Head Time is money out the in the Vast, and when someone asks for a favor, usually it's only for the payout. But Tarika, who has helped you make a living out here in the depths of space, needs a favor - her daughter has gone missing on a remote water world, and she needs you to find her. There's no money in it, but maybe this time you can make an exception. Let's hope you don't regret it! Inside this book you'll find: "Professional Courtesy," a Starfinder adventure for 5th-level characters, by Joe Pasini. Three side jobs, short adventures that can be played in one session, by Jessica Ross. Rules and new player options for adventuring in aquatic environment, by Joe Pasini. An archive of alien creatures - including aglians, a species a sentient eels who form new identities every time they swarm - by Patrick Hurley, Avi Kool, Andrew Mullen, and Joe Pasini. Statistics and deck plans for the heavily armed EJ Corp Negotiator, as well as a dive into Entha, an ocean planet home to a Company terraforming project and an ancient magical mystery, by Joe Pasini.
$33.00$22.00
Starfinder RPG: Adventure Path- #17 Solar Strike (Dawn of Flame 5 of 6)
Rebels in the Sun A cry for help from deep within the sun leads the heroes to dive in once more. Forces loyal to efreet from the Plane of Fire have conquered the deep-sun settlement of a peaceful species, threatening to destroy their way of life. The heroes must infiltrate the occupied city, find allies within, and defeat the fiery oppressors. The group acts as a strike team, assisting the rebels, taking out high-value targets, and helping to restore order. But even if they accomplish these missions, the heroes still have to face the enemy commanders - including a mighty solar dragon - and the discovery that this attack is merely a beachhead for a larger invasion that threatens the Pact Worlds' power on the sun! This volume of Starfinder Adventure Path continues the Dawn of Flame Adventure Path and includes: "Solar Strike," a Starfinder adventure for 9th-level characters, by Mark Moreland. A gazetteer of Kahlannal, a deep-sun city built by a new species, the anassanois, by Mark Moreland. A survey of beings native to the interior of other stars in the galaxy, by Kate Baker. An archive of creatures, from the telepathic anassanois to enormous giants and the colossal Daimalkan xaxmellia, by Tracy Barnett, Eleanor Ferron, David P. Gregoire, Mark Moreland, Owen K.C. Stephens, and James L. Sutter. Deck plans and statistics for an anassanoi starship that is an amalgam of smaller vehicles, by Mark Moreland, and a planet of corporate intrigue, by Tracy Barnett.
$33.00$22.00
Starfinder RPG: Adventure Path- #20 The Last Refuge (Attack of the Swarm 2 of 6)
Sound the Retreat With a handful of survivors from a Swarm invasion as passengers, the heroes travel to a nearby colony world in search of safety. At the overburdened metropolis of New Grakka, members of a movement who believe the Swarm are punishment for the system's sins are disrupting the military's efforts to take in refugees. The heroes must stop these fanatics, as well as clear out a series of caverns beneath the city that could provide shelter and protection should the Swarm attack this planet. In the process, they discover clues that might help solve an ancient shirren mystery! This volume of Starfinder Adventure Path continues the Attack of the Swarm Adventure Path and includes: "The Last Refuge," a Starfinder adventure for 3rd-level characters, by Mara Lynn Butler. A historical look at the shirren people's flight from the Swarm in the early days following the Gap, by Lacy Pellazar. A catalog of biomechanical starships, by Tracy Barnett. An archive of alien creatures, including an aquatic ambush predator and several new Swarm creatures, by Anthony Bono, Mara Lynn Butler, and Owen K.C. Stephens. Statistics and deck plans for a military infiltration vessel, by Tracy Barnett, plus a glimpse at a colony world of shallow oceans, by Mara Lynn Butler.
$33.00$22.00
Starfinder RPG: Adventure Path- #29 The Cradle Infestation (The Threefold Conspiracy 5 of 6)
Don't Trust Your TechnologyWith the threat of an alien contagion still looming, the heroes must infiltrate a high-security laboratory and rescue an important barathu official before they are infected. Unfortunately, the heroes' task is complicated by the return of an old enemy! Inside you'll find: "The Cradle Infestation," a Starfinder adventure for 9th-level characters, by Vanessa Hoskins. A look at the biology, culture, and recent history of the jellyfish-like barathus, by Lyz Liddell. A catalog of new and exciting biotechnology gear, by David N. Ross. An archive of alien creatures, including a radioactive golem and a deadly agent of chaos, by Alexander Augunas, Anthony Bono, Vanessa Hoskins, and Jessica Ross. Statistics and deck plans for a crusading starship, by Vanessa Hoskins, plus a glimpse of a planet drained of color, by James Case.
$33.00$22.00
Pathfinder: Map Folio Wrath/Righteous
Explore the corrupt terrain of the Worldwound, one of the most terrifying lands in the Pathfinder campaign setting, with the Wrath of the Righteous Poster Map Folio. Study the alien home of the demons, make a stand inside a doomed city, or plot your crusade on three massive poster maps designed for use with the Wrath of the Righteous Adventure Path. Huge, lavishly illustrated poster maps depict the crusader city of Kenabres (the setting for the first Wrath of the Righteous adventure) and the Abyss-touched territory of the Worldwound. The third map is a giant player-oriented illustration of the Abyss itself, presented as an ink-and-parchment drawing of this otherworldly realm of ultimate evil and its hideous denizens! Whether you’re looking for an embattled but defiant city or a mysterious extraplanar realm, these beautiful maps are the perfect resource for the Wrath of the Righteous Adventure Path or any fantasy campaign.
$29.00$19.00
Doctor Who RPG: Paternoster Investigations
Welcome to the Victorian Age! Paternoster Investigations takes your Doctor Who Roleplaying Game to the Victorian era: favourite haunt of the Doctor and home to the Paternoster Gang. Victorian London and the particulars of the age are laid out in all their varied splendours. A catalogue of all the Doctor’s on-screen visits to the Victorian era. A tour of the Victorian era as a setting with notes on how to get the best from it in your games. Expert advice on constructing your own Victorian-era adventures and Paternoster Gang campaigns. A guide to Victorian London with both historical and alien locations. New traits, gadgets and devices for the Victorian age. A complete Victorian-era adventure: A Study in Flax. Character sheets for Victorian-era characters: Madame Vastra, Jenny, Jago and Litefoot, Jackson Lake, and more. “That Babylon of the moderns with its crystal light and its glitter. All aswarm with the wretched ruins of humanity. Men and women crushed by the Devil’s juggernaut. Moral turpitude can destroy the most delicate of lives. Believe me, I know. I know!”-Mrs Gillyflower, The Crimson Horror
$50.00$45.00
Dune RPG: House Atreides Collector's Edition Core Rulebook
To swear an oath to the Atreides banner and fight for the most noble of Houses is a great honour in the Imperium. Show your colours and join House Atreides with this Collector’s Edition. The Dune: Adventures in the Imperium roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne. Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner. Whoever you choose to be, remember that those that control the spice control the universe.
$158.00$106.00
7th Sea RPG: 2nd Edition - Lands of Gold and Fire
For centuries the foolish have sought to rip the riches from Ifri, but none have been successful...until now. A timeless evil called Bonsam has partnered with the Atabean Trading Company in an attempt to exploit the lands of Gold and Fire. Demonic bonsam stones are mined from the earth in Mbey, where a broken King serves an unholy combination of evil and despotic greed. Heroes will find themselves aided in their adventures by the mysterious and powerful Jok, who stand behind their chosen champions. Prepare to battle for the soul of Ifri, from glittering deserts, stunning jungles, and the vast open sea.
$58.00$38.00
Starfinder RPG: Adventure Path - Icebound (Horizons of the Vast 4 of 6)
Different WorldA distress beacon from the desolate tundra sends the PCs on a mission into the biting cold. Once they rescue the survivors of a crash from an off-world menace, the PCs trace the threat to the gas giant Weydana-6, where a Swarm colony slumbers amid the icy clouds. Can they defat the waking creatures before they contact the larger hive mind?This volume continues the Horizons of the Vast adventure path and includes:• "Icebound," a Starfinder adventure for 7th-level characters, by Jason Tondro.• A look at the Veskarium's military intelligence agency Directive 9, by Christopher Wakso.• A toolbox featuring equipment to traverse the upper atmosphere, a catalog of Swarm-based biotech, information on how to create new Swarm components, a collection of creatures ready to ambush the unprepared, and a glimpse at the swirling frozen clouds of an icy gas giant, by BJ Hensley, Jenny Jarzabski, Jess Nevins, Jim Seals, and Jason Tondro.• Statistics and deck plans for a sleek and stylish espionage vessel by Jason Tondro.
$22.00
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