RPG Books
Nobi Nobi (RPG): Horror
Big adventures in small boxes!Ghosts, monsters, abandoned hospitals and dark forests... A world ofhorror, but not too much, made of fear (and a pinch of tension)! In thisdynamic, fluid tabletop role-playing game, your quest is built map bymap, with the help of hints and twists. Roll the dice, play your cards,and create your story with friends. Apart from your imagination, everythingyou need is in this box! Simple and didactic, Nobi Nobi will appealto experienced players and novices alike!Can be combined with all NOBI NOBI boxes.
$36.00$30.00
Tom Cartos's Modern City Buildings TTRPG Map Pack
TC Modern is a set of fully customisable Battlemap Books for your favourite Modern, Near Future or Cyberpunk TTRPG. The Modern City series comprises of City Streets & City Buildings, providing you with every location you could need for an urban setting. The battlemaps come in two variations, a fully-furnished highly-detailed version with props and assets already placed for an extra level of immersion and story telling, and a second unfurnished version for you to customise however you need with the included re-usable asset stickers or your trusty dry-erase marker.
$68.00
Gangs of Titan City
Gangs of Titan City is a grimdark future roleplaying game that thrusts its characters into a nightmare supercity that wants them dead. You play as desperate gutterscum who will soon dominate the underworld as crimelords or end up riddled with bullets. The game helps you create stories in the vein of Peaky Blinders, Scarface or Blades in the Dark, but cast into a brutal and uncompromising urban future. Gangs of Titan City is a tabletop roleplaying game that puts you in control of a gang of desperate outcasts fighting for survival. You’ll start out as a small fish in a very big and murky pond and steadily wrestle control of more of the city away from not only your gangland rivals, but also the institutions that want to crush you. Make big plays and seize what you want, then deal with the fallout of your actions. You’ll find yourself pressed in on all sides whether it’s other gangs, corrupt authorities or deadly mutants. How will you handle the pressure? What price will you pay, what sacrifices will you make to stay ahead?
$71.00$60.00
Wraithound
A tabletop role-playing game designed for 1-3 players, where you embody a unique ghost hunter endowed with supernatural abilities as part of an ancient order. Your adventures take you through haunted properties like ancient manors, desolate castles, and abandoned mansions, each steeped in mystery and spectral phenomena.A5 format/ 104 page.
$34.00
Unleashed RPG
By day you are a pampered pooch, with rich and famous owners, but by night you are using your connections to pull off daring heists, robbing from those your owners rub shoulders with to feed the the street dogs in each city you visit.This quick-to-learn TTRPG can be played solo or as a kennel crew and requires no GM. Grab some six-sided dice and prepare to get heisting.A5 zine/40 pages
$29.00$23.00
Hammer & Anvil (5E)
Forge unique weapons and armour unlike anything the world has ever seen. From the award-winning team that brought you Broken Weave, A Life Well Lived and Uncharted Journeys! Give your characters the equipment they deserve with this brand new 5th edition supplement that lets you design and build bespoke adventuring gear! Hammer & Anvil introduces new rules for crafting new weapons, armour, shields, and mechanical contraptions. There are rules for creating powerful magic items for those with minds meant for magic, not machinery. Hammer & Anvil is the 5e supplement that will give your characters the adventuring gear they deserve. With this book, you’ll put your ingenuity to the test and be rewarded for your creative designs! You can use the mundane and magical materials of your world to complete your vision of your character. Your great work may start as a humble longsword, but with the right equipment and materials, you will be able to craft a legendary blade capable of cleaving reality in two and summoning an ethereal being to serve by your side. Forge custom weapons and become a legendary weaponsmith with Cubicle 7’s new Weapon Forging system. Craft new armour for you and your party with our Armour Forging rules. Your tailoring and modifications will ensure a perfect fit for you and your allies! Turn mundane gear into artefacts of legend with our Magic Item Enchanting rules! Use your arcane talents to enhance the weapons and armour you craft, or team up with a powerful spellcaster to create potent magical effects. Forge your weapon to slay the monster plaguing your hometown, or brew a powerful elixir to save the life of someone you love. Design and experiment, using magic and ingenuity to create something truly unique. Hammer & Anvil and Mortar & Pestle give you the freedom to create anything you can imagine and bring it into your 5e games
$64.00$54.00
Spectres of Brocken
Published by Aaron LimDistributed by Deernicorn Distro Spectres of Brocken is a role-playing game about making friends and then years later going to war against them in giant mechs. Make up some young, naive, messy trainee mech pilots. Find out who you are. Find out who you are to each other. Find out what you want in the world. Years later, find each other on the field of battle, each in your own fearsome custom mechs. Find out who you’ve become. Find out what you’ve all done to get here. Find out what costs you would pay to get what you want in the world. You can play Spectres of Brocken with 2-4 players, without needing any one player to take a game master role as everyone shares responsibilities as players for running the game. You could also designate an experienced player to facilitate the game and provide prompts and rules guidance. The game system is largely inspired by the No Dice, No Masters system used in Dream Askew and Dream Apart, by Avery Alder and Benjamin Rosenbaum. COMPONENTS AND DETAILS 120-page full color book PDF download included Number of players: 2-4 playersStyle: GMless storytelling game, modified No Dice No Masters system.Creators: Written by Aaron Lim
$40.00
An Altogether Different River
Published by Aaron LimDistributed by Deernicorn Distro An Altogether Different River is a GM-less roleplaying game meant for 2 to 4 players and a single session of about 3-4 hours. It is about creating a Town together, and seeing how it changes through the lens of those who left it and returned, and those who stayed throughout. It is about returning home and grappling with what has and hasn’t changed. At the start of the game, you will collaboratively build a Town out of several elements. You will draw two maps for the Town: one for the Town Then, and one for the Town Now. You then create your characters and choose whether they left the Town and returned, or stayed throughout the period. You also highlight certain questions you want to explore through your characters and relationships. You will track this through a relationship map which you draw between the Towns. Then you introduce and explore different aspects of the Town and play through different scenes to flesh out the Town and the characters, seeking to answer the different questions you have. COMPONENTS AND DETAILS 28-page black-and-white zine PDF download included Number of players: 2-4 playersStyle: GMless world-building gameCreators: Written by Aaron Lim
$14.00
Lighthouse at the End of the World
Lighthouse at the End of the World Tend the light.Fend off the dead.In all things, persist. You play a lighthouse keeper at the furthest reaches of civilization. Your tormentors are numerous: the crushing solitude, the chaotic weather, the penal colony nearby, and a legion of unquiet dead conspire to erode your sanity until one of them claims you. You may well die. But you will not go quietly. With a die, a tower, a deck of cards and a handful of coins, you will reveal why you came to be here, document the uncanny perils and numbing drudgery of life in the lighthouse, and explore the unraveling mystery of your ghostly companions. For discovering their true identities may be the one way to end their suffering… and consequently your own. Live or die, by the end of Lighthouse at the End of the World you will have penned a strange tale of doom, perseverance and grace in the face of certain oblivion.
$22.00$18.00
Psychic Trash Detectives (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. 2024 Crit Award for Best Indie TTRPG2024 Crit Award for Best Cover Art "The folks at Scryptid Games are thoughtful and clever, and the ode to synanthropes that they've created in Psychic Trash Detectives is beautiful and profoundly odd." —Avery Alder, designer of Dream Askew, Monsterhearts 2, and A Quiet Year Psychic Trash Detectives is a shared-GM game inspired by guidebook-style TTRPGs and a pulpy, punk ethos that demands a shift in how games and literature are defined. You do not need roleplaying experience to play—just open the book and start to read. If you have played a TTRPG before, you'll find that Psychic Trash Detectives offers an immersive storytelling experience unlike any other. You and the other players will use actual trash to generate elements of the game world, resolve questions, and push the story forward. You'll use whatever trash you bring to the game space (or whatever trash is there already). Plus, you'll create the setting of the game together too, mapping out on a hand-drawn map the weird places where your characters find their favorite trash. And when it comes to the psychic trash visions, you'll play weird, surrealist mini-games to determine the supernatural messages and memories, such as: Memory collage. Each player shares a vision of one 5-second interaction that occurred with this trash in the past 24 hours. Discuss how these visions may answer the question. Psychic sketching. Each player either closes their eyes or uses their non-dominant hand to privately sketch a picture that answers the question asked at the top of the scene. Erasure poetry. The Protagonist chooses a piece of trash from the playing space or someone’s private trash stash that has words on it. Each player blacks out one of the words, revealing a new meaning within the text. Musical inspiration. Randomly select a song from the musical playlist you’ve been playing. Listen to the song together and discuss how the title, music, and/or lyrics answer the question. And more! Written by game designer and published fiction writer Brigitte Winter, Psychic Trash Detectives is a full color core game book illustrated by A.V.Eerie, who creates the amazing queer webcomic Along the River Phoria. In addition to containing the full Psychic Trash Detectives roleplaying game, it also features poetry and fiction inspired by the world of the game by: jason b. crawford Deidre Delpino Dykes Nino McQuown Nat Mesnard Tonee Moll A.E. Osworth Tyler Vile Tristan B Willis Dustin Patrick Winter
$34.00$24.00
RuneQuest RPG: Cults of RuneQuest - Mythology
Cults of RuneQuest: Mythology is part of the new Cults of RuneQuest sourcebook series for RuneQuest. It contains an indispensable history of the mythology of the storied and epic Bronze Age fantasy world of Glorantha. A supplement ideal for both players and Gamemasters. A system-free book, Mythology is perfect for any fan of Glorantha, players of other roleplaying games, and anyone with an interest in creative mythology. An explanation of myths and mythology and how it works in Glorantha. Dozens of Gloranthan myths, ready for players and Gamemasters to draw inspiration from, giving further context to the mythical history of the world. This supplement is an enhancement to Cults of RuneQuest, but is system-free and requires no other book to use.
$57.00$34.00
RuneQuest RPG: The Smoking Ruin and Other Stories
The Pegasus Plateau & Other Stories is a collection of new, ready-to-use adventures or locations written with the specific purpose of introducing Glorantha and RuneQuest to new players by providing short and easy-to-run gameplay experiences. Like The Broken Tower from the RuneQuest Quickstart Rules & Adventure, these are suitable for new gamesters and layers alike. In the same vein, most of the adventures in this collection are from newcomers to the world of published RuneQuest and Glorantha material, all eager to put their own stamps upon this renowned setting.
$54.00$32.00
RuneQuest RPG: The Pegasus Plateau & Other Stories
The Pegasus Plateau & Other Stories is a collection of new, ready-to-use adventures or locations written with the specific purpose of introducing Glorantha and RuneQuest to new players by providing short and easy-to-run gameplay experiences. Like The Broken Tower from the RuneQuest Quickstart Rules & Adventure, these are suitable for new gamesters and layers alike. In the same vein, most of the adventures in this collection are from newcomers to the world of published RuneQuest and Glorantha material, all eager to put their own stamps upon this renowned setting.
$49.00$42.00
RuneQuest RPG: Weapons & Equipment
An essential reference guide for RuneQuest players, Weapons & Equipment showcases Gloranthan culture and life, describing the items and services adventurers use everyday, exceptional and magic items, as well as how they can sell their hard-won treasure. Weapons & Equipment dramatically expands the RuneQuest core rules, with new means of equipping and advancing your adventurers, Gamemasters can use these contents for treasure hoards and other material rewards, making this an invaluable resource for every RuneQuest player.
$49.00$30.00
RuneQuest RPG: Roleplaying in Glorantha Quick Start
Enter a mythic world of mortals and gods, myths and cults, monsters and heroes! In Glorantha, the Runes permeate everything, and mastery of Runes allows astonishing feats of bravery and magic. Glorantha is an ancient world, and has known many ages, but now it`s at the brink of the greatest conflict it has ever known - the Hero Wars! This Quickstart booklet collects all the essential rules in abbreviated form for RuneQuest: Roleplaying in Glorantha and includes a new, introductory adventure (`The Broken Tower`).
$14.00$10.00
Hollows (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2025 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Hollows is a tactical powerhouse of a TTRPG that’s both easy to learn and satisfying to master. It’s based around a simple D20 mechanic where actions can fail, succeed, or succeed brilliantly. Failure is always interesting – it exposes the Hunter to greater risk, creating moments for other players to step in, support, and help hold the line. Character creation and advancement is simple but powerful. The Weapons a Hunter chooses to wield and the abilities they select for them open up hundreds of possible character builds. Players select new abilities with every kill and choose which ones to make permanent when they baptise themselves in the blood of a Hollow’s Lord. Gameplay moves elegantly between exploring a Hollow’s poisoned world – rules-light and roleplay-heavy – and many-v-1 tactical boss fights unlike anything you’ve seen in a TTRPG. Hollows’ combat keeps the player characters right at the heart of the action, with the battlefield changing and developing with every action. It encourages players to work together, paying close attention to each other’s moves and devising clever, cooperative strategies to take down Entities far bigger and stronger than they are. The world of Hollows is rotten and more putrid by the day, infested with awful realities that swell like boils around the worst people in the Isles – Hollows. If there’s to be any hope at all, Hollows need lancing. Armed with your Weapons – manifestations of humanity’s worst instincts poured into forms of shot and steel – you and others like you are the only things powerful enough to do it and human enough to still care. Designed to echo video games like Dark Souls, death is expected and intended. Dying slows a character down and gives the Hollow more opportunities to work against them, but it also gives a Hunter a chance to come back stronger.
$92.00$78.00
Warhammer Fantasy RPG: High Elf Player's Guide Collectors Edition
“A guide to the lands and culture of Ulthuan, and the High Elves that live there “ Collector’s Edition The High Elf Player’s Guide comes wrapped in deep blue faux leather, with pages edged in silver and a silver satin bookmark. The cover is adorned with a commanding silver rune of Asuryan, revered by the High Elves above all the other Elven Gods. The central rune is bordered with distinctive designs used by the High Elf military and navy. The book is full of information about the lands and culture of the High Elves and how to play them as Characters in Warhammer Fantasy Roleplay. High Elves are great Characters to create and play. Their acute senses, athletic grace, perceptive minds, and long lives provide them with many natural advantages over the Humans of the Old World. Added to this, their potential to achieve mastery in the fields of swordsmanship, archery, and magic, means that High Elves make the most of a life of adventure. They can develop into powerful Characters with access to a suite of abilities few can rival. High Elves also present challenges. Controlling their emotions is key to making the best of them, their abilities require dedication to learn, and failure to keep abreast of the latest intrigues in the courts of Ulthuan could lead to a quick fall from grace. The High Elf Players Guide is the ultimate guide to creating and playing High Elf Characters in Warhammer Fantasy Roleplay. An essential guide to the High Elves of Ulthuan, their land, history, religion and culture. New careers for High Elf Characters, including the Swordmaster, Mage, Sea Guard, and Shadow Warrior. Rules for the High Elves prophetic Dreams, overriding Obsessions and maintaining the spiritual balance-Yenlui. A system for playing an Elf who has lived for many centuries or one that carries the cursed Blood of Aenarion, the first of the High Elf Phoenix Kings. Explore the Lore of High Magic, including a comprehensive list of spells and creating powerful high mages. Participate in the infamous intrigues of the kingdoms of Ulthuan.
$113.00$96.00
Orbital Blues RPG: Trouble at the Rock of Tariq
Trouble at the Rock of Tariq is an Orbital Blues adventure based around a succession crisis on the Rock of Tariq and an incredibly valuable terraformation satellite in the possession of your player crew. The adventure starts as the characters take a suspiciously lucrative delivery job, ferrying mysterious cargo to the Rock on behalf of its ruler, before everything goes horribly horribly wrong. Your character are trapped on a foreign space station, trying to survive shifting politics long enough to get paid, discharge their cargo, and get the hell out of dodge. Written by Basheer Ghouse andd illustrated by Orbital Blues co-creator Josh Clark, Trouble at the Rock of Tariq is an adventure for Orbital Blues, a sad space western about Interstellar Outlaws trying to make ends meet in the corporate dominated dustbowl of the Frontier Galaxy.
$29.00$24.00
Orbital Blues RPG: Chega de Saudade
"I want to see the golden shores of my old home, feel its warm sands on my feet, hear the bittersweet melodies, the ones sang to me in bedtime stories by sobbing workers. Day and night the people of Tradis station toil away, forced to clean the planet-side wasteland that the corp calls the “future of living.”We are tired, angry and dying. We have nostalgia for a home that is unknown to us. This is not a strike. This a call for help. Bring us home, outlaws. Chega de Saudade."Written by Giuliano Roverato and illustrated by Orbital Blues co-creator Josh Clark, Chega de Saudade presents an adventure that explores themes of home, nostalgia, place and being. Your Interstellar Outlaws will visit Tradis station and discover the meaning of Saudade, know the plight of its workers, and be tempted by corporate money beyond their wildest dreams. Here, you can’t save everyone.Chega de Saudade is an adventure for Orbital Blues, a sad space western about Interstellar Outlaws trying to make ends meet in the corporate dominated dustbowl of the Frontier Galaxy.
$29.00$24.00
Heart RPG: The City Beneath - Burned and Broken
FROM THE CITY ABOVE TO THE CITY BENEATH Burned and Broken is a sourcebook for the Heart roleplaying game with details on how to bring characters from Spire into Heart and how to use the themes of the Ministry in regular campaigns. A new way of playing Heart: flee the Ministry after they’ve turned against you and make your way to the City Beneath Origins for each Spire character class that allow them to function as characters in Heart More information on Derelictus, the City Between, giving players the chance to explore it as though it were a series of landmarks and delves The Minister calling, which allows players to quest for fragments of Our Hidden Mistress Four new spells for those devoted to the dark goddess Active Operations of the Ministry in the Heart, each a plot hook for a zealous character or crew A copy of Heart: The City Beneath is required to use this book fully.
$17.00$15.00
Heart RPG: The City Beneath - Vermissian Black Ops
From the depths of the cursed mass transit network known as the Vermissian, the Ministry of Our Hidden Mistress wages a shadow war against their cruel high elf overlords. You are part of the Throne Division: cells of black ops paramilitary assets drawn from the people of the Heart. You undertake vital missions in support of the Ministry’s cause, using the miles of twisting tunnels to move secretly through the city. This sourcebook for the Heart RPG contains expanded and alternative rules for sending your undercity delvers on dangerous missions for the dark elf revolutionary front. You’ll also find information on the factions that make the Vermissian their home, details on Throne Division equipment, a guide to building operations and a line-by-line breakdown of the network. A copy of Heart: The City Beneath is required to use this book.
$17.00$15.00
Transformers: RPG - Technorganic Secrets Sourcebook
With the power of the Technorganic Secrets at your fingertips, your adventures are ready to leap into the Beast Wars or dive into animal forms for your Autobots and Decepticons. With signature characters like Optimus Primal, Blackarachnia, Grimlock, Tankor, and Megatron at the ready, you have a full cast of characters to play some of the best stories the Transformers Roleplaying Game can offer! Create fan favorite characters including Dinobots and Maximals. Also included are new gear options for Alt Mode and Beast Modes. Get advice on creating Beast Wars-style campaigns with a limited recurring cast of characters, exploring alien worlds, and facing Quantum Surge events that threaten reality!
$64.00
Power Rangers: RPG - Through the Shattered Grid Sourcebook
Through the Shattered Grid requires the Power Rangers Roleplaying Game to play. Infinite Worlds await through the Shattered Grid! Through the Shattered Grid collects aspects from the most exciting stories from across the Mighty Morphin Power Rangers, Go Go Power Rangers, Power Rangers Unlimited, and other comics in the BOOM! Universe for your Power Rangers Roleplaying Game adventures! Do your Rangers dare to wander the Void to save countless worlds, or are they busy defending Earth from an Eltarian invasion and the machinations of Promethea? Protect the Grid with the first two non-Ranger Roles: The Magna Defender and The Guardian of Eltar! This sourcebook contains three new Influences and Seven new Origins! Is your character from the Coinless Resistance or a Void-Touched Hero who survived an encounter with the Praetor? You can call on some of the 15 new Contacts for aid, like Grace Sterling, the AI XI, and some “friends” you can’t trust like Drakkon, Lord in Exile. Dive into 42 Threats, from Eltarian super-team Sentry Force Four to Spa’ark, the Death Ranger!
$64.00
Minecraft: Roll for Adventure - The Temple of the Charged Creeper
Roll the dice to create your very own Minecraft story in this tabletop game—with dice, instructions, and an adventure book!When a village is raided by illagers, its poor inhabitants seek the aid of a mighty hero to track down the invaders. They need someone brave, clever, and determined. They need you!Make crucial decisions, craft powerful items, roll dice to battle mobs, and explore the Overworld on your epic journey to discover and destroy the mysterious Temple of the Charged Creeper. This book contains: A complete adventure book with a bestiary of wicked mobs and a collection of perilous adventure locations. Four dice to help—or hurt—you as you battle mysterious foes. A removable character sheet and rules reference to help you track your heroic progress (or to let you play with a friend as your narrator!). So sharpen your sword, prepare your pickaxe, and grab your green dice. Your epic Minecraft adventure begins now!
$29.00$24.00
D&D 5E: Monsters & Magic of Thracia
Nocturnal attacks have locals terrified, fearful of leaving the safety of home and hearth once the sun goes down. Something is haunting the night and the locals have dubbed it “NightFang.” Hushed whispers and pointed gestures suggest that the Hellpits, a trio of sinkholes said to house the tomb of a great hero of old may be the lair of NightFang and are desperate for help. Does the party possess the cunning and prowess to confront the ferocious vampire which haunts the Hellpits? And is this un-dead menace the sole evil that lurks within those sunken chambers and passages? Only bravery and luck will help determine if the party can defeat NightFang or end up the helpless thralls of a vampiric master. Hellpits of NightFang is a DCC RPG adventure intended for use by four to five 5th level PCs. It includes six new monsters, including stats for vampires and a pair of demonic agents for your game, and can be easily inserted into any DCC RPG campaign.
$21.00$18.00
Eldritch Century: Expeditions and Almanac RPG Slipcase (5E)
Please Note: This is a New/Factory Sealed product. To ensure the integrity of our inventory, NO RETURNS WILL BE ACCEPTED for any CCG product. Please see our Refund Policy for details. Premium slipcase including two hardcover books (rules & setting book), totalling over 600 pages with beautiful full colour illustations. Eldritch Century is a sci-fi horror roleplaying game where each character takes the role of an agent in a 1986 alternative earth where a great fog has swallowed Europe, and all it touches have been corrupted past the veil of sanity. The untouched world has divided into factions in an eternal struggle for survival, power and growth, each with its own agendas and grey moralities. With rules inspired by 5e.
$127.00$108.00
City of Mist: Nights of Payne Town
A complete story arc for City of Mist with ten legendary cases of crime and magic.This City is going to hell. Here, ordinary people have the power of legends and no-one on the streets even knows. Everyone is hustling. Gods fight for their next paycheck while monsters control the drug trade. Why do we keep hurting ourselves? Do the stories inside us push us to kill? Or is it just our old wounds, buried out of sight and out of mind? The people who once tried to heal this City are now haunting it, drinking the misery of millions. All these wounded souls are stealing, backstabbing, killing, their pain glowing like neon in the night. That’s the way this City is. These are the Nights of Payne Town.It is a time of turmoil in the City. The police are helpless against a new wave of crime, powered by forces they neither see nor understand. Ancient legends that were scheming in the shadows for decades are now finally enacting their insidious plans, raining chaos and suffering on the streets. The only ones who can stop this mayhem are nameless individuals, anti-heroes like your crew, caught in this mess unwillingly or all too willingly...Behind it all lies a sordid truth and a malignant power that has been feeding on the misery of the City since its early days. But, even there, in the heart of darkness, there is hope... Can you find it?Customer review:"just finished reading nights of Payne Town... what a beautiful, creative, original and deep story arc! I kept being surprised by things (and I have been a GM for over 30 years and read hundreds of RPG books) any MC who didn't buy it yet really should"What's in this book:Nights of Payne Town is a story arc book, a collection of ten cases (adventures) that can be run individually or as an ongoing series (campaign), following the insidious operation of an all-powerful Avatar.Each case contains everything you need to run a game of City of Mist, including a teaser for your players, the backstory, locations, clues, NPCs, Danger descriptions and maps.Nights of Payne Town cases break down into three "veins", or sub-plots:- The Criminal Vein, cases involving the rise of an unstoppable crime baron, a violent self-proclaimed monarch, and the struggle for power over the City streets.- The Mystical Vein, cases following a magical arms race, where a mystery collector will stop at nothing to gather every form of magical object and being in the City; and- The Personal Vein, cases trailing the personal tragedy of the victims of a scheme to slowly and painfully destroy the very fabric of society in the City.At the culmination of the story arc, these three veins combine into a single super-plot.Among the modern-day legends featured are Hansel & Gretel, the Wendigo, Goldilocks, the Snow Queen, a slew of characters from Arthurian legend, the Philosopher's Stone, King David, Paul Bunyan, spirits of Haitian Voodoo, and many more.
$63.00$54.00
The Blister Critters RPG: Producer Screen
Get a beautiful 3-panel screen for game Producers (GMs) PLUS a pad of 52 character sheets! The Producer screen features epic art by Tony Grasso and 3 slots for cards, so you can show players whatever dangerous animals their Critters run into. In the eco-horrific cartoon TTRPG Blister Critters by Anthony Grasso, you play as an animal who can wield bizarre mutations called Blisters. These strange abilities will help you survive in a vast, cruel suburbia populated by fellow Critters and their feral counterparts, Beasts, as well as even stranger cartoon-beings. Will you explore, thrive, and die as a Critter or live long enough to see yourself become a Beast?
$29.00$24.00
Two Summers: Other Summers
Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated.In this 80-page supplement for Two Summers, you'll find: Options to create adventures as a group and/or play without a GM, A darker version to the base game and a one-shot adventure to go with it, Variants to introduce supernatural elements to the base game: magic, parallel universes and time travel options, with a one-shot adventure to go with the latter, Variants to play a short campaign of Two Summers based in the city instead of the country and/or in the winter instead of the summer, Variants to play in other eras, play children and/or old people, or play people from the same family, with a one-shot adventure to go with the latter, A SRD (System Reference Document) of the game to encourage other hacks, variants and options!
$24.00$21.00
The 7th Rainbow RPG
In The Seventh Rainbow, you explore the life of a protagonist, from childhood to death, through six summer trips scenes. A GM-less game in freeform narration, for sessions of around 2 hours; made for thes econd CyberConv Jam then revisited by Nicolas Folliot and Kickstarted in February 2024!
$9.00$8.00
Delta Green RPG: Dead Drops
Four discrete Delta Green scenarios accrete under the cruel attraction of fear. Meridian witnesses the induction of new Agents into a world of unsuspected terrors, lifeless and deathless. In From the Dust, infants have vanished in Brooklyn and strange events echo by night at a construction site. The Agents must sift superstition and rumor from a horror that lingers across decades, across centuries. In Presence, a young woman vanishes from Alabama, appears in the same instant in Vermont, and opens a door of discovery to secrets deeper than the most appalling proliferations of life. Jack Frost looks back to the bitter Alabama winter of 1998, when a cold snap and extraordinary floods wiped out a tiny town. Operation WEATHERWATCHER brings them together as a sprawling team of expert researchers from the blackest reaches of government: the infamous MAJESTIC project, at its staggering height as the twentieth century stumbled and died. Dead Drops is played with Delta Green: The Role-Playing Game.
$71.00$60.00
Knight: An Avalon RPG - Dice Set
A custom set of 10 custom thematic 6-sided Knight dice and an imitation leather pouch.
$26.00$22.00
Knight: An Avalon RPG - Player's booklet (Pack of 5)
These player booklets provide quick references for players during sessions of Knight: An Avalon RPG, covering topics like: Important elements of the lore, Rules around meta-armour overdrives, Different weapons and modules- And more! Supplied in packs of 5, they enable players to write down the entire legend of their Knight!
$29.00$24.00
Knight: An Avalon RPG - Bestiary
Knight: An Avalon RPG's Bestiary is a beautifully illustrated work by Lionel Prats featuring the creatures from the Knight universe. It also contains new rules for creating more powerful enemies.
$43.00$36.00
Knight: An Avalon RPG - 2038
The 112 colour pages of 2038 offers new gameplay elements that can be incorporated into Knight: An Avalon RPG stories. 2038 marks the beginning of Knight's golden age. After the difficult months of its creation, the organization is now at the pinnacle of its power. It's during the opening of this year that the quest for the Grail really begins, the Knights learn what lies beneath the darkness, but also that Knight's new base, Avalon, is created and new modules with abilities that defy comprehension are produced. 2038 offers Knight an even more fantastic setting, rubbing shoulders with the super-heroic and the techno-thriller. In short, the Horror, though ever-present, is less of a threat to the Knights, and the latter truly function as saviors of the world, as heroes whose legend is being written. What's more, 2038 introduces a new level of gameplay, giving knights access to the Round Table and, in particular, to prestigious equipment, 4 meta-armors with surprising abilities. In short, new elements, a new color of play, which the GM can decide whether or not to stage.
$43.00$36.00
Sweet Cherry Pie vs Evil RPG: Adventure Cookbook (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. A true Warrie is never short of feats. Five pre-built adventures are collected in this anthology, to which are added those unlocked through the Stretch Goals. With the Adventure Cookbook, you'll have no more excuses to avoid the conflict for Omnom Island. Corebook required to play the Adventure Cookbook.
$19.00$16.00
Sweet Cherry Pie vs Evil RPG: Gummy Landing (Pre-Order)
This item is a pre-order item with an expected release date of Q4 2025. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. The inhabitants of Gummy Island have landed on the shores of Omnom in search of a land to conquer. Are you ready for a new, gelatinous war? This supplement contains the Gummy Island setting, a dedicated campaign, new equipment for your Warrie and a new bestiary. Something that will hurt your teeth. Corebook required to play Gummy Landing.
$23.00$20.00
Godspark RPG
Ruina Dei. A purgatorial space of dead gods and living saints. You are a Saint, granted new life by the last of your gods power, a godspark. That power is fading. Soon, your god will be gone, as will you. To survive, you will need to collect more godsparks. You do not need food. You do not need water. You do not even need air. You only need godsparks. Godspark is a tabletop adventure game in which players take on the role of Saints reborn in a graveyard of gods. Using a few six-sided dice and a deck of playing cards, players explore the graveyard, fighting angels, meeting other Saints, and scavenging the divine energy that they can use to perform miracles and eventually Ascend and win the game. Solo-first adventure game with as much role-playing as the player wants to add. Rules for a competitive 2-player game. Tables of encounters to populate the four godfalls explored during each game. Randomly generated map allows for replayability. Unique decaying dice pool mechanism to encourage tactical decision making and resource management.
$29.00$24.00
Sprinkles is Missing RPG
Welcome to Arbor Haven, a small town on the edge of an enchanted forest. For the last week, the emelentary schools mascot, Sprinkes the unicorn, has been missing. Despite the principals warnings, you and your friends have decided that the evil wizard Grumpster the Gray has kidnapped Sprinkles. You gather some supplies and head into The Forest to rescue him. Sprinkes is Missing is a tabletop role-playing game for 1-5 players (the Students) and a Game Master (the Principal). The Students attend a magical elementary school. Each player will pick their characters favorite class (be that Art, Science, or Gym) and get magic spells to match. Written to be accessible for new TTRPG players as well as first-time Game Masters. Story-focused game with an emphasis on creative, collaborative problem solving. Requires only a few six-sided dice. Thematic dice mechanics focus on the Students learning magic and improving the more they use it. Playable by children as young as 6, but enjoyable by TTRPG players of all ages.
$36.00$31.00
A Dead Festival 4
The Veil is thin,The nights draw long,Winter is approaching,And with it the Siren Songs… A Dead Festival IV is a miniatures game expansion of bone-chilling Scenarios for Forbidden Psalm. The fourth entry into our horror film-themed collection of content, this brand-new volume arrives just in time for the holiday season! In this spine-tingling collection you will find such horrors as:Can your warband survive against waxwork versions of themselves, come to life!An unstoppable killer, after your warband. Can they survive till dawn?Your warband finds themselves trapped in a cave, what lives there now hunts them!Fully compatible with all other Forbidden Psalm products and MÖRK BORG.Solo rules!
$14.00$12.00
Liminal Horror: Adventure: One Night at the Shelterwood Inn
Under New Management...Interrupting a lonely stretch of highway, nestled between towering pines, lies the Shelterwood Inn. To the weary traveler its blazing neon sign promises a restful stay... but a deep darkness hangs beneath the glow. On this rainy night, the fate of two parties intertwine, and both face the darkness: one to survive, the other to control!One Night at the Shelterwood Inn is a crossover adventure playable in two game systems. With Liminal Horror, players take on the roles of unfortunate souls stranded in a lonely hotel, with something sinister hiding beneath the surface. With Triangle Agency, players take the roles of Field Agents straddling the line between containing a paranormal phenomenon and maintaining cover.This full-color dual adventure features:Pre-generated characters for Liminal Horror and Triangle Agency inspired by Scooby-Doo and many government agency depictions in popular mediaSetup and procedures for both systemsA creepy hotel with a horrid secret, the Shelterwood Inn can be placed on any stretch of abandoned road the players are traveling one, making it perfect for a one-shot, as spice for an existing campaign, or as the starting location to spin up a new campaignAn Anomaly from the past to haunt Investigators and Field Agents alike and more!
$22.00$18.00
Adventures in the Household RPG: Narrator Screen and Map of the House (5E)
A hardback 3-panels Narrator Screen with a summary of all the main rules of Adventures in the Household, and a Map of the House printed on the back of a giant candy wrapper. Adventures in the Household is a 5E supplement about Littlings, little folks living grand-tiny adventures in a big abandoned House. Set in a regency-like era, 100 years after the disappearance of the Master, Adventures in the Household features an immersive lore that takes players into a unique setting.
$22.00$18.00
Danse Macabre: Prima Mors (Quickstart)
In Danse Macabre by Christopher Pickett and the Stillfleet Studio, you play a Pilgrim, a conscripted peasant, sentenced to traverse the wilderness in pursuit of quintessence—the sole remedy against the curse of undeath. Because in the twilight of the 14th century, death is no longer final: those who die are miraculously and terribly revived, each time with new maleficia—mutations of both the spirit and the flesh. Your journey unfolds alongside a caravan of fellow exiles, united in the quest for artifacts of a bygone era which hold the keys to your—and your city’s—salvation. There is no magic to save you here, only a rich, realistic, historical setting: to complete your quest, you will travel through the intrigue-filled cosmopolitan cities of the medieval Mediterranean, its mutant-infested wildernesses, and the abandoned ruins of its many broken kingdoms, Christian and Muslim alike. Danse Macabre: Prima Mors includes a full early version of the game, which is currently in development and being actively playtested. This OSR-adjacent book is 64 pages long and features: complete rules; 6 backgrounds (classes, including Archer, Mendicant, and more); 20 maleficia (wild body-horror mutations); Full lists of equipment (weapons, armor, useful medieval travel gear; a beautiful written introduction to the game-world (which is a twisted shadow of our own in 1390 CE); an introductory quest; an ornamental character sheet; and amazing art (all #HumanMade by the author!).
$22.00$18.00
Microscope Explorer
Microscope Explorer is a supplement for Microscope, the award-winning role-playing game of epic histories. Loaded with tools and strategies to get the most out of your Microscope games. One of the biggest challenges is picking an idea for your history: the possibilities are nearly infinite but game time is not. Microscope Explorer includes new step-by-step seeds to get you started playing more quickly. Want something novel to spark your imagination? Roll on an oracle to generate a random seed instead. There are also techniques for using Microscope for world-building, rules experiments and more.
$42.00
Thirteen Parsecs RPG: Beyond The Solar Frontier
Thirteen Parsecs: Beyond the Solar Frontier is a new tabletop role playing game from Elf Lair Games that offers all the rules you need to run any sort of sci-fi campaign from gritty cyberpunk to outer space war dramas, to science fantasy in the grand planetary romance tradition, to hard sci-fi, isolationist starfaring horror, and beyond! Whether your jam is Asimov, Lucas, Roddenberry, Larson, Bradbury, Clarke, Dick, Gibson, Heinlein, or any other, 13P will do the job!Powered by O.G.R.E.S., the celebrated rules system that drives Wasted Lands: The Dreaming Age and Night Shift: Veterans of the Supernatural Wars, it seamlessly integrates with other Elf Lair Games products and offers fast playing, intuitive, and fun rules.Within you'll find:★ Character archetypes ready to take on the stars including the Augmented, Blaster, Bounty Hunter, Diplomat, Merc, Mystic Knight, Psychic, and Slicer.★ Unique starship creation and combat rules that focus on the systems of your vessel and cover everything from tiny shuttles to full space stations and beyond!★ Alien species including the Android/Robot, Canis, Decti, Felis, Grey, Jalex, Remoni, Saurian, plus guidelines for creating your own original species.★ Cultural backgrounds to give your characters a unique history!★ Fate Points to give your players some extra agency - escape hits, make saves, and even engage in minor scene edits!★ Complete skills system to customize character abilities★ Psionics, mystical powers, superpowers, and custom gear!★ Heroic Touchstones, an option to build campaigns around heroes with true destinies★ Solar Frontiers: mini-settings detailing what lies within and beyond the 13-parsec limit.★ A complete GM chapter discussing various sub-genres of sci-fi and how to use them in game★ A custom planetary creation system★ Custom time machine design★ and more!The New Class of Old School takes on the Solar Frontier! Are YOU game?
$64.00$54.00
Last Resort RPG
Last Resort is a cooperative role-playing game set on a tropical island, during a zombie apocalypse. Players take on the roles of Survivors who must work together to stay alive as long as possible on Kahakai Resort Island, a once-idyllic location now crawling with danger.Survivors can be resort guests, staff members, or people who ended up on the island by chance. Whether you're a vacationer or someone stranded, you’ll have to rely on your limited resources and the relationships you forge with other survivors to make it through.The island itself is just as much a character in the game. It offers resources that need to be carefully managed, but it also threatens the Survivors’ lives at every turn. The map is deliberately empty and stylized, allowing the Narrator and players to create interesting locations and potentially uncover hidden surprises.The game’s system is inspired by the resource management mechanics of The Black Hack, later adapted in games like Cthulhu Hack and Mecha Hack. This system emphasizes the strategic use of resources and cooperation among players to ensure survival.PRODUCT DESCRIPTION:♦ 64-page RPG book, A5 size, softcover (to play with polyhedral dice, not included).
$38.00
The Far West
Enter the archives and encounter the NotThem, the Anglerfish, or the Man Upon the Stair. Learn the truth of the books of Jurgen Leitner, the coffin that is also a pit, and The People`s Church of the Divine Host. Work alongside Jonathan and Martin, Basira, Daisy, and the rest of the staff. Or create and investigate your own supernatural horrors. This complete TTRPG uses the Cypher System and let`s you delve into the world of the top horror podcast. Interact with the podcast characters and pursue classic horrors from the show as a researcher at the Magnus Institute. Or create your own similar institution and investigate horrors of your own creation. There`s even a very cool system for generating new statements, as a group, to create your adventures.
$106.00$67.00
Blaster Volume 5: Dead By Lead
Dead by Lead is a complete miniature skirmish game set in the lawless town of Bloodstone, offering epic showdowns, campaign play, and a chance to build a legendary gang in the Old West. Featuring stunning graphic design and intuitive mechanics, this immersive game captures heart-pounding shootouts, daring robberies, and high-stakes jailbreaks, all in one magazine format.★ Brutal western skirmish game for miniatures, with campaign rules.★ Election supplements Blaster with miniature releases and play support after the launch of a new issue.★ Stand-alone miniatures games for only $24.99. Each Blaster has a long shelf-life making even back-issues desirable after the newest release.★ Each volume of Blaster features incredible illustrations, photography, lore and a complete rules set to use with whatever miniatures you want.★ Regular releases every 6 months. Add fresh miniature game rules to your shelf every 6 months.
$38.00
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