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RPG Books

1569 products


  • Gamers Guild AZ Catalyst Game Labs Shadowrun RPG: 6th Edition - Smooth Operations AGD

    Shadowrun RPG: 6th Edition - Smooth Operations

    Smooth Operations is the core face rulebook for Shadowrun, Sixth World. Shadowrun has never had a core face rulebook, and this book provides a ton of options for players who want to emphasize the social element of the game. With details and mechanics of how to make a face character function as part of the team, this is a useful book for all players.

    $71.00$39.00

  • Gamers Guild AZ Japanime Games Cloudbreaker Alliance (Pre-Order) ACD Distribution

    Cloudbreaker Alliance

      In a world where fl¬oating islands drift through an endless sky, the Cloudbreaker Alliance stands as the last bastion of peace and order. Comprised of diverse adventurers, skyship captains, and enigmatic mages, the Alliance battles against marauding sky pirates, ancient skybeasts, and the malevolent forces that seek to plunge the world into chaos. With a blend of high-stakes aerial combat, mystical discoveries, and intricate political intrigue, the Cloudbreaker Alliance is on a quest to uncover the secrets of the Skyrealm and protect its fragile harmony from those who wish to shatter it.    

    $71.00$57.00

  • Gamers Guild AZ Firelock Games Port Royal: Rulebook (Pre-Order) AGD

    Port Royal: Rulebook

    Port Royal is a campaign based, tactical, small-scale warband-sized skirmish wargame that is easy and fast to learn and play. Loosely based on the historical events following the 1692 earthquake that devastated the island of Jamaica. In Port Royal, players take control of small companies of pirates, privateers, Native Americans, African Maroons, or local government forces as they battle against opponents for their share of the plunder that litters the ruins of the place. Players will gain loot and experience between games while building infamy and growing in their piratical expertise. But take heed! The ruins are fraught with dangers! Falling buildings, wild animals, desperate civilians, and opposing companies can bring a quick end to members of your company

    $43.00

  • Gamers Guild AZ Hit Point Press Humblewood Tales: GM Screen (Pre-Order) AGD

    Humblewood Tales: GM Screen

    This GM screen contains reference of the Humblewood Calendar and Festivals, prominent areas within Alderheart, guilds you can join and more!  

    $22.00$18.00

  • Gamers Guild AZ Pathfinder Pathfinder RPG (2E): Lost Omens: Divine Mysteries (Special Edition) (Pre-order) GTS

    Pathfinder 2E: Lost Omens: Divine Mysteries (Special Edition)

    Uncover the secrets of the gods with Lost Omens Divine Mysteries! The influence of all-powerful deities is felt in every corner of the Lost Omens setting. Whether you're a valorous champion calling the righteous power of your patron down upon wicked foes or a sneaky rogue asking the god of thievery for a blessing on your next heist, faith and the forces behind it are key to every character's identity. Within this volume, you'll find details on the gods and non-deific faiths of the Age of Lost Omens from the perspective of their clergy and lay worshippers. The book also grants a glimpse into the machinations of a god, exploring how a new god rises, why a god takes worshippers in the first place, and what occurs when a god dies.This 320-page resource for both players and Game Masters is the comprehensive look at all things divine, making it an essential addition to any Pathfinder Second Edition campaign and a remastered update and expansion of the popular Lost Omens Gods & Magic volume! The book updates for all of your favorite Pathfinder Second Edition deities, providing everything you need to know when playing with updated rules found in Pathfinder Player Core and Pathfinder Player Core 2, updating domains, spells, and other mechanics. These include expansions on existing classes like new witch patrons, new archetypes like the Rivethun emissary and powerful mortal herald, and new class archetypes like the battle harbinger option for clerics. The book also includes brand new character options and several additional divine entities never before explored in any Pathfinder reference!This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.★ The definitive Lost Omens guide to gods of Golarion and their worshippers!★ Tons of exciting new character options!★ Heavy marketing support throughout late 2024, including tie-ins to a novel, Pathfinder Adventure Paths, the War of Immortals rulebook, Pathfinder Society Organized Play adventures, and more!★ Includes rules sanctioned in Paizo’s international Pathfinder Society Organized Play program, with monthly free-to-retailer adventures for tens of thousands of players worldwide.  

    $140.00$106.00

  • Gamers Guild AZ Renegade Game Studios Vampire: The Masquerade (5e) Rpg: Revelations Of The Dark Mother (Pre-Order) GTS

    Vampire: The Masquerade (5e) Rpg: Revelations Of The Dark Mother

    Lilith. Mother of the Damned, the Dark Queen who will arise and usher in the end of the world. Feared by the Children of Caine and adored by her followers Bahari, the mere existence of Lilith gives the lie to the myth of Caine as the sole progenitor of all Kindred. Or so many choose to believe as they search for meaning in the night.Explore the hidden legends of Lilith, discover stories guiding the Bahari of modern nights and discover a new vampire creation myth to challenge the legend of Caine!Features★ A rebirth to a Vampire: The Masquerade classic last printed over 20 years ago★ Presents sacred texts and rites of the Bahari, featured in the core Vampire: The Masquerade book and Cults of the Blood Gods★ A new forward to this printing by Ayisha Jocastation, the Malkavian who widely distributed The Book of Nod★ In-world artifact like The Book of Nod, featuring a collection of Bahari History and Legend★ The fictitious author Rachael Dolium’s original work is restored in this stunning hardcover printing with a ribbon bookmark.    

    $57.00

  • Gamers Guild AZ Good Luck Press TORQ: Operator Manual Heart of the Deernicorn

    TORQ: Operator Manual

    Published by Good Luck PressDistributed by Deernicorn Distro   TORQ is a post-apocalyptic car-PG for 2-5 players, half road warrior tactics, half freeform roleplaying. In TORQ, you are a driver, licensed to go anywhere, with the grit to handle anything. You venture from community-to-community, using your special talents to help in anyway you can. There’s gas in the tank, an X on the map, and miles of blacktop ahead. Race along the open road, collect the pieces of a changed world, and build something new together. Let’s hit the road. TORQ is a blend of two games, interconnected: Road, a quick tactical game where players drive through a hostile world using a playmat: a modular grid representing the many highways, mountain passes, wide-open canyons, and city streets of TORQ. Powered by a unique tactical system, drivers dodge obstacles, investigate oddities, and thrash those who stand against them. Reststop, a character-focused roleplaying game where drivers visit communities, bringing their special talents to those who need it. The reststop is a low-stakes, chill hangout portion of the game where players inhabit different characters in each community, playing scenes and building the world together. TORQ’s world exists after a global change. Is that a disaster, an apocalypse, a choice? Create and play vignettes of this weirded-world, a world where people and communities strike a truce with the hostile environment, surviving and thriving in a post-anthropocene world. TORQ’s world is more humanistic than its post-apocalyptic predecessors: this is not a game for prepper-power fantasy, gun nut brinksmanship, or a rehash of feudalism. TORQ’s world is one of many communities living independently and together, tied together by the driver’s who make it from point A to point B, mutual aid, and the weird world. Create that world and those places, and inhabit the people finding connection and joy in a different world.

    $44.00

  • Gamers Guild AZ Exalted Funeral Games Between the Skies: Collected Edition Hardcover (Pre-Order) ACD Distribution

    Between the Skies: Collected Edition Hardcover

    Between the Skies is a cosmic fantasy game of travel and exploration across endless worlds. It is also a set of system-neutral, modular procedures, tables and methods that can help spark your imagination in any game of weird fantasy adventure.  It emphasizes a fluid, fiction-first approach to role-playing based on shared judgment, without reference to a single, static set of rules. It also provides all you need to generate strange and wonderful characters to venture forth into equally strange and wonderful worlds.  It includes:  Role-playing grounded in a common understanding of a shared imaginary world, rather than a set system of rules Life path character generation. Procedures for creating your character by traveling the Planes and Spheres, and maybe dying! Procedures and tables for ship generation, intersphere and interplanar travel, portal hopping, and all the encounters that might occur along the way Advice and guidance on running games of travel and exploration between worlds A short starting adventure, accompanied by an outline of all the tables and procedures used to create it Destination generation resources, including mapping procedures, and tables for flora and fauna, adventure sites and hooks, and more Wealth & property resources, including tables for trade goods and important objects, and procedures for enterprises and long distance trade Wet Forests, an adventure destination by Iko Dozens of additional tables for generating your character's friends, enemies, powers, skills, equipment, creatures, factions, gods, and other important details.    

    $71.00$40.00

  • Gamers Guild AZ Paizo Starfinder RPG (2E) Playtest Adventure: Empires Devoured (Pre-Order) GTS

    Starfinder RPG (2E) Playtest Adventure: Empires Devoured

    The Azlanti Star Empire and Veskarium—two interstellar powers with a long history of conquest and war—are set to sign a historic accord on the distant settlement of Atuity. A group of heroes attend the peace talks on behalf of the Pact Worlds, navigating civil unrest and negotiations to make sure everything goes as planned. When a surprise attack interrupts the diplomatic proceedings, the heroes must fight back against rogue Azlanti forces and mysterious saboteurs to protect Atuity (and the entire Adalawe system) from the destructive schemes of Devourer cultists who are preparing to activate a weapon of cosmic destruction! Empires Devoured is a complete Starfinder Second Edition playtest adventure for 10th-level characters written by Thurston Hillman, and features classic creatures updated to Second Edition, all-new monsters and threats, and a mix of cinematic combats, intense negotiations, and dramatic events that will shake the galaxy. This adventure is designed to introduce the Starfinder Second Edition Playtest rules, giving players like you a chance to shape the new edition through feedback surveys about your playtest experience! It also takes place during a pivotal moment in Starfinder history—even if you miss the playtest window, you won’t want to miss the adventure! Sales Points★ The second and final playtest adventure for Starfinder Second Edition! Events at your table will have an impact on the development of the new edition!★ Massive Starfinder Second Edition marketing campaign is already in swing, and will continue throughout 2024!★ Works with the all-new Starfinder Flip-Mat: Second Edition Playtest Multi-Pack (PZO21000-FM), also on sale in July!

    $36.00$24.00

  • Gamers Guild AZ Paizo Pathfinder RPG (2E) War of Immortals (Special Edition) (Pre-Order) GTS

    Pathfinder 2E: War of Immortals (Special Edition)

      Go Beyond Legendary! A god has been slain and nothing shall ever be the same again! As war and destruction spread across the world, new heroes must rise to the occasion and take arms to protect its mortal inhabitants. Two brand new classes provide new ways to engage with mythic themes—lay claim to your own spark of divinity and charge into battle as a mighty exemplar, or call upon the power of spiritual allies as a wise animist. Alongside these new classes are rules for running mythic games, archetypes for playing legendary characters, and a wide array of new items, spells, and monsters to tell stories straight out of myth and legend—but which fit perfectly into the remastered Pathfinder rules! Claim the power of the gods and battle the Universe’s most fearsome foes with War of Immortals! The ideal resource for players and GMs looking to take a legendary step beyond the core rules, Pathfinder War of Immortals includes:♦ Two new classes, the spiritual animist and the deific exemplar♦ New feats and lineages for nephilim characters♦ 5 new class archetypes including the avenger rogue archetype and the bloodrager barbarian archetype♦ Rules for mythic play♦ 9 mythic destinies, including the fearsome apocalypse rider and the undying eternal legend♦ New weapons, items, and spells for mythic characters♦ 8 terrifying new mythic monsters and rules for creating mythic threats of your own! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark. ★ Pathfinder War of Immortals is the definitive rulebook for “mythic” play—high-excitement escapades for characters of great purpose and epic destinies! Players AND GMs will find tons of ideas and options to inspire their legendary games!★ Contains two new character classes, both of which benefited from significant community playtesting—books with new classes are always in high demand among Pathfinder players, and anticipation for War of Immortals is off the charts!★ Works with the remastered Pathfinder Player Core and Pathfinder GM Core rulebooks, while remaining compatible with all Pathfinder Second Edition releases.★ Extensive marketing support throughout 2024 involving novels, adventures, and a hardcover guide to the gods of the Pathfinder setting.★ Compatible with the Open RPG Creative (ORC) License.

    $124.00$93.00

  • Gamers Guild AZ Exalted Funeral Games Mork Borg: Adventure - The Valley of Forbidden Churches (Pre-Order) GTS

    MÖRK BORG: Adventure - The Valley of Forbidden Churches

    Explore a crusader-scourged Forbidden Valley where heretical religions once bloomed like wildflowers.The Valley of Forbidden Churches is an action-packed zine designed for use with the MÖRK BORG tabletop RPG.  Presented as a hex crawl, a dozen (mostly) abandoned churches still contain relics and treasures, and a few of them hide entrances to the tunnels below the valley.  The Demonworm Tunnels are a point-crawl where you'll generate features by rolling on (or choosing from) a table. In the tunnels, you risk running into the deadly Demon Worm, but the gold and gems might be worth it. If you're a careful explorer, you may be lucky enough to discover the Silver City, a dreamlike ruin of former beauty. Ancient beings play a game which involves the fate of the world. Will you intervene? Will you discover the city's last treasures? This sandbox-style adventure presents a series of dangerous areas where players could succeed or fail based on their preparation and cleverness. Different forces vie against each other--will you pick a side? You'll need to manage time and risk, planning delves into the valley and then returning to the tavern to recover. The valley is more dangerous after sunset, so plan your trip carefully!An Exalted Funeral exclusive!Created by Dan Comstock (Cramulus) (https://cramulus.itch.io/the-valley-of-forbidden-churches)32 pages, A5, saddle stitched zine, color throughout. 

    $26.00$23.00

  • Gamers Guild AZ Mind's Vision Infaernum (Deluxe Hardcover) (Pre-Order) GTS

    Infaernum (Deluxe Hardcover)

      Infærnum is a rules-lite RPG focused on apocalyptic themes. Everything starts with a major event: a prophecy that triggers the end of times. Over seven days (in the narrative), players must face all challenges and reach the promised land before the end of all things, facing the four horsemen and other tropes of the Book of Revelation.Or not. In this highly original game, you define your own vision of the Apocalypse. It can work with any campaign or setting for any system besides the standalone premise presented by the game. That means you can simply use Infaernum on top of your current RPG campaign, whatever system that might be, to explore an end-of-world scenario. It's essentially your doomsday device and toolbox.The core also includes a vast collection of optional rules, supplements, and settings that make Infaernum the ultimate doomsday device. You pick and choose what you want to use according to how you want to play at any given moment. It includes modes inspired by popular games and tropes like Shadow of the Colossus, Diablo, Dark Souls, and Cyberpunk 2077, plus alternate ways to play, which include a dungeon crawler element, an enemy generator, ways to use decks of regular playing cards and even a Tarot Arcana, as well a sneak peek into 1,000 years AFTER the end of your world! Mix and match them as you want for the most insane results! This award-winning Role-Playing experience can fit any style or setting for Solo, Co-Op, or Guided play. Not for the faint of heart.

    $64.00$54.00

  • Gamers Guild AZ Osprey Games Stargrave: Dead or Alive Expansion (Pre-Order) AGD

    Stargrave: Dead or Alive Expansion

      Dead or Alive gives Stargrave players all the tools they need to generate solo bounty-hunting scenarios, including a variety of different settings and locations, a host of complications to be faced, and, of course, a large rogues gallery of unique outlaws. With the random scenario generators in this volume, players can set up a great number of games of Stargrave with no two being the same... all without an opponent

    $43.00$27.00

  • Gamers Guild AZ Monte Cook Games Cypher System RPG: Starter Set (Pre-Order) AGD

    Cypher System RPG: Starter Set

      The Cypher System is the critically acclaimed roleplaying game system that powers any campaign in any genre. Lauded for its elegance, ease of use, flexibility, and narrative focus, the Cypher System unleashes the creativity of GMs and players. The rules are unintrusive, but give you the power and sophistication to create any story, character, or adventure you can imagine.  

    $43.00$28.00

  • Gamers Guild AZ Cubicle 7 Warhammer Fantasy RPG: Reikland Miscellanea AGD

    Warhammer Fantasy RPG: Reikland Miscellanea

    The heart of the Empire is the glorious grand province of the Reikland. It is also home to numerous powerful individuals, dangerous conspiracies, forbidden magics, and hideous threats. To mark Warhammer Fantasy Roleplay 4th Editions fifth year of publication, we`ve gathered popular articles about the Reikland into one place.  

    $57.00$37.00

  • Gamers Guild AZ Free League Publishing Symbaroum: Thistle Hold Wrath of the Warden Discontinue

    Symbaroum: Thistle Hold Wrath of the Warden

    "The battle for the Throne of Thorns begins in Thistle Hold. It has been said that the town in the shadow of the great forest is like a shielded island located where a foaming ocean breaks against jagged rocks…"This is the first book in the Chronicle of the Throne of Thorns. Contains an expansion on the Core Rulebook’s description of Thistle Hold, A Game Master’s guide and the Wrath of the Warden adventure.

    $59.00$51.00

  • Gamers Guild AZ Free League Publishing Symbaroum: Karvosti - The Witch Hammer Discontinue

    Symbaroum: Karvosti - The Witch Hammer

    Karvosti – The Witch Hammer is the second episode in the Chronicle of the Throne of Thorns. The 152 page book is a freestanding sequel to Thistle Hold – Wrath of the Warden and will be followed by five other episodes. It focuses on the cliff of Karvosti – the age-old thingstead of the barbarian High Chieftain, located deep within the forest of Davokar. The module is divided into three sections; one for both players and GMs, one for only GMs and one being the adventure itself.

    $59.00$51.00

  • Gamers Guild AZ Critical Kit LTD Punk Is Dead RPG: Band Manager Screen (Pre-Order) GTS

    Punk Is Dead RPG: Band Manager Screen

    The official Band Manager screen for the Punk is Dead TTRPG. A seven-inch gatefold with Pantone colours to match the game book, handy reference on the BM facing side and sleeve to store notes or extend the screen.    

    $26.00$18.00

  • Gamers Guild AZ Monte Cook Games Adventures In The Cypher System (Pre-Order) GTS

    Adventures In The Cypher System

      The Cypher System is the critically acclaimed game engine that powers any campaign in any genre. Lauded for its elegance, ease of use, flexibility, and narrative focus, the Cypher System unleashes the creativity of GMs and players with intuitive character creation, fast-paced gameplay, and a uniquely GM-friendly design.   

    $57.00$37.00

  • Gamers Guild AZ Magpie Games Urban Shadows RPG 2E: GM Screen (Pre-Order) AGD

    Urban Shadows RPG 2E: GM Screen

    This accessory for Urban Shadows contains both a 4-panel Master of Ceremonies Screen featuring tools, tables, and information for running the game on the back and full-color art on the front and a Campaign Notepad with 50 double-sided pull-off sheets to help you track your campaign and the NPCs who inhabit your city. Both of these tools condense and refine the material available in standard play materials to make running the game easy! Magpie Games would like to remind our customer base that selling on Amazon or other 3rd party online platforms is against the company policy of Magpie Games.

    $29.00$23.00

  • Gamers Guild AZ Nord Games Magic Item Generator II: Box Set (Pre-Order) GTS

    Magic Item Generator II: Box Set

    MAGIC ITEM GENERATOR II - These 64-card decks provide you with 4 item properties: Item Type, Magic Effect, Origin, and Current Location. As with our other card products, each individual card has multiple options for added versatility and reusability, providing over 16 million possible combinations! These cards are the best for coming up with new and exciting magical items for your players to use. You can come up with items and their location to help with your story building and bringing more dynamics to your campaign. Mix and match decks to combine and make the rarest of items with almost unlimited possibilities!★ PROPERTIES: 64-card decks provide you with 4 item properties: Item Type, Magic Effect, Origin, and Current Location.★ ENDLESS POSSIBILITIES: Each individual card has multiple options for added versatility and reusability, providing over 16 million possible combinations!★ CREATE NEW ITEMS: These cards are the best for coming up with new and exciting magical items for your players to use.★ STORY BUILDING: You can come up with items and their location to help with your story building and bringing more dynamics to your campaign.★ MIX & MATCH DECKS to combine and make the rarest of items with almost unlimited possibilities.COMPONENTS• 64 cards    

    $36.00$26.00

  • Gamers Guild AZ Paizo Starfinder Second Edition Playtest Adventure: A Cosmic Birthday (Pre-Order) Southern Hobby

    Starfinder Second Edition Playtest Adventure: A Cosmic Birthday

    A nascent cosmic entity stirs deep within one of the Pact Worlds planets. To aid the god’s birth, its most devoted followers search the Ghost Levels of Absalom Station for a sufficient power source—a strange pocket dimension existing alongside the hub of the Pact Worlds. As the entity’s emergence sends ripples across space time, a group of heroes becomes trapped in the Ghost Levels! With dangerous creatures and ominous power surges threatening the station, the heroes must team up with the residents of Little Akiton to investigate these horrifying new foes, stop their meddling—and stay alive! A Cosmic Birthday is a complete Starfinder Second Edition Playtest adventure for 1st-level characters written by Jenny Jarzabski, and features fan-favorite Starfinder creatures updated to Second Edition, all-new cosmic horrors, and a mix of classic dungeon crawling and narrative-rich sandbox adventures. This adventure is designed to introduce the Starfinder Second Edition Playtest rules, giving players like you a chance to shape the new edition through feedback surveys about your playtest experience! It also takes place during a pivotal moment in Starfinder history—even if you miss the playtest window, you won’t want to miss the adventure!

    $36.00$24.00

  • Gamers Guild AZ Cubicle 7 Broken Weave RPG: Core Rulebook (Pre-Order) GTS

    Broken Weave RPG: Core Rulebook

      Broken Weave Core RulebookMagic is broken, the gods are dead, and survivors are scattered across a shattered land. Hope and community are the only path to creating something new. Explore a post-apocalyptic world of horror and hope where you must fight for survival and try to rebuild the world!Broken Weave gives players and GMs a novel 5e experience where arcane power corrupts.★ Survive and build something for the future, with players creating their own Haven — a home base.★ 6 brand new classes, a new Lifepath character creation system, new rules that make the game far more deadly.★ Rules for generational play where players can see how their actions have shaped the world, and dozens of new creatures and monsters — including two awe-inspiring Titan’s.★ Broken Weave provides a wealth of new content for any 5e player featuring an original setting.

    $85.00$62.00

  • Gamers Guild AZ Japanime Games Queerz! RPG: Basic Box GTS

    Queerz! RPG: Basic Box

    In QUEERZ!, you will take on the role of someone blessed with magical powers. Specically, you are "Queerz", and your powers come from the Rainbow Empathy — a magical force that empowers and embodies ideals of humanity, compassion, joy, and wisdom, offering those who can wield it unimaginable power that sparks from their love. Queerz are tethered to it by their Runway, a unique and personal pursuit that they are passionate about and through which they can inspire others.Against them stand super-powered individuals of a different kind, an army of villains fueled by Ignorance, a rigid glasslike substance made of negative feelings and hateful, constricted world views that stem from one's deep pain, the Ignorance Core. Many times these are people close to the Queerz and they can even be Queerz themselves -- no one is immune to Ignorance!These so-called Justice Knights are determined to make the world adhere to their constricted image of order, forcing everyone into their twisted idea of justice. In this game, you will show them the Rainbow and melt away their Ignorance, touch their hearts and transform them.Watch out world, here comes QUEERZ!★ A flexible system — QUEERZ! is powered by the acclaimed and popular roleplaying game system City of Mist, also published by the Son of Oak Game Studio – which grants players powers that are recognizable from characters in fiction, like fairytales.★ Tag-Based — Any ability, characteristic, resource, ally, or move that you name as a power tag - from a "drag queen's wig" to "rainbow blast" to "bear hug" to "throwing shade" to "cinnamonrolls" - can be invoked in the game to empower your character's actions. This ultimate customization is perfect for the diverse setting of QUEERZ!!★ Adaptation of a famous manga — TTRPG, an adaptation of the original QUEERZ! manga by Isago Fukuda, is a roleplaying game about LGBTQ+ superheroes who battle villains that personify intolerance and bigotry.★ Strong Table Presence — It is, to quote the creators directly, exuberantly campy and earnest; a slice of superhero fun with a progressive, glittery hope-punk aesthetic.

    $36.00$21.00

  • Gamers Guild AZ Black Armada Games Lovecraftesque RPG: Echoes of the Past Expansion GTS

    Lovecraftesque RPG: Echoes of the Past Expansion

    This expansion pack explores lost histories and the shadowy past. A set of four unique scenarios for Lovecraftesque. Consists of a set of 52 cards in a printed tuckbox. Echoes Of The Past is NOT a standalone game and requires the Lovecraftesque core box to play. Echoes Of The Past includes these scenarios: A WITCH'S LOVE by Michele Gelli. Caterina Sforza (14601509), ruler of Imola and Countess of Forl, political leader and alchemist, was a tough cookie. She held hostage the Vaticans conclave and shes said to be a witch who had a well to dispose of bodies of discarded lovers. NOTHINGNESS HAS A THOUSAND ENDINGS by Bryan Thao Worra. In this scenario, the witness takes a step into the 1990s Southeast Asian refugee community in a working class neighborhood in the US to resolve a mysterious debt of uncertain consequences. THE COPYCAT CANAL MURDERS by Becky Annison. Ritual murders spanning a century are investigated again in the age of DNA profiling and AI. Will the truth of the horrifying secrets on the foggy banks of the canal finally be revealed? THE OUTER GODS by Nick Bate. The year is 23XX. Humanity has colonised the Solar System aboard reality-rending liveships, warding themselves against unearthly things hiding in the dark through ritual and prayer. Each scenario can be played and replayed, and can also be combined with cards from the core deck and those from other scenarios to create even more stories.

    $22.00$18.00

  • Gamers Guild AZ Parable Games Shiver RPG: Slasher - Starter Set (Pre-Order) GTS

    Shiver RPG: Slasher - Starter Set

    Long time horror veteran? Lover of axe murderers, chainsaw wielding lunatics and nightmarish shuffling villains? Then SHIVER Slasher is for you! This starter set contains everything you need to get started with playing SHIVER & includes: A SHIVER Starter Rulebook with all the essential rules you'll need to start playing SHIVER as both a player and Director (GMs) with a gorgeous alternate cover*; A set of dice to get rolling on your SHIVER adventure; A Slasher story for you to get started playing with; A set of pre-filled character sheets for you specific story; A gorgeous themed box to store it all in. *The SHIVER Starter Rulebook contains all the game rules you need to start playing as well as character creation rules for characters up to level 5. It is perfect for new players starting out with SHIVER. It does not contain any of the expanded information contained in the SHIVER Core Rulebook (PARSHI001EN) in the Toolbox section, which includes, The Bestiary, The Armoury, Starter Adventure, etc. So if you're a GM wanting to jump into the Director's chair with all the tools at your fingertips you may want a copy of the SHIVER Core Book and to use the starter rulebook as a copy to hand out to players to create their characters.

    $71.00$48.00

  • Gamers Guild AZ Renegade Game Studios Werewolf: The Apocalypse (5e) Rpg: Storyteller's Screen And Toolkit (Pre-Order) GTS

    Werewolf: The Apocalypse (5e) RPG - Storyteller's Screen And Toolkit

      Feel the Rage!Enhance your game of Werewolf: The Apocalypse with the Storyteller’s Screen and Toolkit! Packed with resources to help you run the best possible game of Werewolf, it’ll prepare you for any eventuality.The four-panel Storyteller's Screen displays new original art, presents key reference tables and keeps Storyteller notes and rolls secret.FEATURES★ Presents resources and rules for a wide range of scenes★ Lists a host of Spirits for characters to encounter or learn Gifts from★ Personalizes Spirits with names, desires, and reasons to distrust the Garou★ Inspires Storytellers with ideas for bespoke stories★ Provides a complete story, ready to run in any chronicle

    $43.00

  • Gamers Guild AZ Paizo Pathfinder RPG (2E) Adventure Path: Seven Dooms For Sandpoint (Paperback) GTS

    Pathfinder 2E: Adventure Path: Seven Dooms For Sandpoint (Paperback)

    Back where it all began! This special, double sized volume presents a full Adventure Path in a single massive 200 page book to celebrate the 200th volume of the Pathfinder Adventure Path!The town of Sandpoint has seen more than its fair share of danger and trouble over the years, including harrowing fires, prolific serial killers, goblin raids, and attacks by giants and dragons, but what faces the so-called Light of the Lost Coast now is its greatest threat yet! Something sinister has been manipulating events all along, and now a new band of heroes must step in to save this legendary small town from seven deadly dooms!Return to the town where it all began with the Seven Dooms for Sandpoint Adventure Path—a full campaign for 4th- to 11th-level characters that is presented in its entirety in this super-sized volume! Seven Dooms for Sandpoint also includes an updated snapshot of Sandpoint as it stands today, complete with ways to interact with and influence the townsfolk. More Thassilonian secrets, exciting new treasures, and a bestiary of dangerous new monsters round out this milestone Adventure Path volume.Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.★ A special stand-alone celebration of 200 volumes of Pathfinder, Seven Dooms for Sandpoint presents an entire Adventure Path campaign in one giant book!★ Contains months of exciting Pathfinder Play set in one of the most famous and beloved locations in the Pathfinder world!★ Written by Pathfinder Narrative Creative Director James Jacobs, who penned the very first Adventure Path volume back in 2007!★ Adventure/sourcebook hybrid.★ Extensive marketing support throughout 2024.

    $78.00$53.00

  • Gamers Guild AZ Rowan Rook and Decard Rhapsody of Blood GTS

    Rhapsody of Blood

    Endless war against an evil castle from outside our world. Every generation the blood moon rises, and the castle exalts a villain with its dark gifts. They shall command its legions, use its powers to twist reality, and seek the godlike power of the unholy grail. You’re here to stop them. Your bloodlines have fought the castle since its first emergence, and that legacy has granted you endless tenacity, strange powers, or unbreakable faith. Together, you will root out the wards of the castle where they have infested the mundane world, slay the acolytes of the castle’s regent, steal their dark power for your own and banish the regent and the castle with them. But the castle is immortal, and the blood moon will rise again. As generations rise and fall, what tales of heroic action and gothic bloodshed will you tell? With complete game rules, examples of play, GM advice and a prologue that teaches you the game as you go, this book has everything you need to play.

    $39.00$28.00

  • Gamers Guild AZ Mind's Vision Conqueror: Legacy Of Cthulhu Rpg (Deluxe Hardcover) GTS

    The Legacy Of Cthulhu RPG (Deluxe Hardcover)

    The Legacy of Cthulhu is a Role-Playing Game that lets players act as one of the few Survivors of the apocalypse brought to Earth by the Great Old Ones and their minions.The game’s main goal is survival, hiding in Shelters and waiting for the best windows of opportunity to go on supply runs. Food, medicine, weapons, and gear are the essential tools to resist the dooming future ahead, filled with regular folk possessed by pure desperation and madness, scheming cultists, shadowy priests, and the most dangerous Enemies of all: the perverse spawns of Cthulhu and other Great Old Ones, powerful enough to shatter someone’s mind just with their presence.There are three ways to play The Legacy of Cthulhu:☆ Solo Player: Create one or more survivors and interact with them in the premade scenario through dice rolls on the pre-defined tables, slowly unfolding the characters’ story.☆ Group of Players: On the second way of playing, you and one or more friends will use the tools for generating and conducting the game without the need for a Storyteller to tell you what will happen. Thus, events and characters will appear according to random rolls and pre-defined tables. At the same time, your group will react to the events the way your characters would find most common and, when necessary, by rolling the dice to check if your actions were successful.☆ Mediator: Finally, the third way to play is to have someone from the group playing the role of Mediator, similar to the Game Master/Storyteller. The Mediator will answer the questions through the role of the Oracle, ask for the dice rolls to carry out the basic actions, roll the game events, and mediate the players’ actions, giving the freedom to insert different elements through the story.The book is a great toolbox that can make your story unfold in multiple dynamic ways before you with the help of the following features and mechanics:♦ Detailed backstory explaining more of the world's setting.♦ Suggestions and examples on how to run your adventures.♦ Complete set of rules, character creation, skills and stats, advantage and disadvantage, hunger and insanity, leveling, and much more.♦ Full set of instructions on how to build, manage and upgrade your shelter.♦ Oracle system that helps you answer simple questions like Yes/No, Left/Right, Open/Close.♦ 22 Items, 46 spells, 32 artifacts of power, and other elements to customize your adventure and characters like item upgrades.♦ Auxiliary tables to expand the events, including weapons, vehicles, upgrades, violent encounters, horde attacks, plot twists like environmental challenges, enemy ambushes, and character introductions and reveals.♦ 9 pre-built cities based on classic Lovecraftian settings and real-life places to inspire you to start your adventures until you feel confident enough to create your own: Arkham (featuring the Miskatonic Six), Dunwich, Innsmouth, Kingsport, Las Vegas, New York, Tokyo, Berlin, and London.♦ 19 types of common enemies and 17 major enemies (Great Old Ones and their minions), which include Cthulhu, Yig, and Hastur -- plus the Outer God Nyarlathotep.Characters explore the decayed world in maps with multiple tiles:★ 5 different tiles, each one with its own table of events that extends to 20 different plot branches. including ruined cities, industrial areas, underground tunnels, isolated outskirts, and shorelines.★ 5 special tiles featuring great places to find loot and monsters: Hospital, Military Base, Prison, Farm, and Shopping Mall -- all with their own tables with 20 events each.

    $71.00$47.00

  • Gamers Guild AZ Wet Ink Games Twilight Tales Indie Press Revolution

    Twilight Tales

    After the sun has set,Other things that live in the town come out.They are neither human nor animal.They are called “mononoke.”Spirits, monsters, ghosts, aliens.They are strange, mysterious beings.They can be found anywhere where there are people.They can be found near you too.You’ve met them without realizing it.If you’re careful, and you call out to them,They’ll answer you, any time. Twilight Tales is a supplement for Golden Sky Stories. It introduces the mononoke, creatures of mystery who also live in the town. It has five new character types (michinoke, oni, kappa, ghosts, and visitors), each of which can represent a variety of creatures. In these pages you'll also find an introductory comic and four scenarios: Otoshidama's Adventure, A Ghost's Errand, Present Thunder, and Big Dog's Day.

    $23.00$16.00

  • Gamers Guild AZ Renegade Games Studios Power Rangers: Heroes of the Grid Fan Appreciation Kit Renegade Games Studios

    Power Rangers: Heroes of the Grid Fan Appreciation Kit

    This is a Renegade Exclusive! Requires Power Rangers: Heroes of the Grid to play.Includes:  Scenario Book with 13 Scenarios Titanus Card Ultrazord Card 8 Patch Tokens 6 Gift Tokens 8 Megazord Tokens 6 Player Life Tokens 5 Zeo Crystal Tokens 20 Ranger Dividers 15 Monster Dividers 5 Boss Dividers Card Divider Sticker Sheet

    $29.00

  • Gamers Guild AZ Renegade Game Studios Kids on Brooms Renegade Game Studios

    Kids on Brooms

    You pull your wand from the folds of your cloak, and its glowing blue end illuminates the door in front of you—the entrance to the banned books section. You watch as the copper snakes twist and turn around the lock that keeps students like you out. But you’ve been left with no choice. Your barn owl hoots softly upon your shoulder as you raise your wand to the knob and whisper the unspoken words. Kids on Brooms is a collaborative role-playing game about taking on the life of a witch or wizard at a magical school you all attend- a place full of mystery, danger, and thrilling adventure. From dealing with strict professors to facing down mythical beasts, players will get the opportunity to ride brooms, brew potions, and cast powerful magic as they uncover the incredible secrets their school and its inhabitants hold. Built using the ENnie Award-Winning Kids on Bikes framework, it is a rules-light, narrative-first storytelling game perfect for new players and gaming veterans alike! Features: Create your own unique magical school for witches and wizards! Face down fantastical beasts, search for school secrets, and make sure you hand your homework in on time! Wield wands, ride brooms, brew potions, and cast powerful spells! Tell your own stories filled with magical adventure using the Kids on Bikes framework for rules-light, narrative-first storytelling!

    $36.00

  • Gamers Guild AZ Dungeons & Dragons: Heroes' Feast Gamers Guild AZ

    D&D 5E: Heroes' Feast

    NEW YORK TIMES BESTSELLER • 80 recipes inspired by the magical world of Dungeons & Dragons“Ready a tall tankard of mead and brace yourself for a culinary journey to match any quest!”—Tom Morello, Rage Against the MachineFrom the D&D experts behind Dungeons & Dragons Art & Arcana comes a cookbook that invites fantasy lovers to celebrate the unique culinary creations and traditions of their favorite fictional cultures. With this book, you can prepare dishes delicate enough to dine like elves and their drow cousins or hearty enough to feast like a dwarven clan or an orcish horde. All eighty dishes—developed by a professional chef—are delicious, easy to prepare, and composed of wholesome ingredients readily found in our world.Heroes’ Feast includes recipes for snacking, such as Elven Bread, Iron Rations, savory Hand Pies, and Orc Bacon, as well as hearty vegetarian, meaty, and fish mains, such as Amphail Braised Beef, Hommlet Golden Brown Roasted Turkey, Drow Mushroom Steaks, and Pan-Fried Knucklehead Trout—all which pair perfectly with a side of Otik’s famous fried spiced potatoes. There are also featured desserts and cocktails—such as Heartlands Rose Apple and Blackberry Pie, Trolltide Candied Apples, Evermead, Potion of Restoration, and Goodberry Blend—and everything in between, to satisfy a craving for any adventure.240 Pages

    $50.00$34.00

  • Gamers Guild AZ Plant Girl Game RPG Indie Press Revolution

    Plant Girl Game RPG

    Plant Girl Game can be played as a one-shot or a campaign. In a one shot, you and your fellow players pick a specific environmental issue to address in your town. In a campaign, you build relationships and resolve problems in your town over time, while continuing to follow your characters through their daily lives. The game includes rules and worldbuilding questions, nine character types for easy character creation, and three starter modules for quick play.  You don’t have to be a girl, but you do have to be a plant. Your character’s gender is not essential to the game. In fact, the real plant girl is your mom—the kind-hearted witch who grows children in her garden. Your mother’s garden is crowded with succulents and sometimes—when the timing is just right, when your whole family is ready—one of those succulents emerges from the garden as a human child. This is how you came to be: you climbed out of the soil, between the ages of ten and thirteen, and found your family ready to love you. You’re tied to the land, to the soil and the water that fed you. Any threat to your town’s ecosystem is a threat to your family’s way of life—and your town is on the brink of ecological disaster. Your family must work together to protect yourselves and your community. GAME MECHANICSPlant Girl Game uses a mixture of moves and skill checks, guided by a play-to-find-out modality. Each player makes a character by choosing from one of nine playbooks, each representative of a different genus of succulent, then answering questions to describe their relationships to NPCs and other player characters. You might play as an agave, sweet and fearless, learning to balance your outward expression with your core personality. Or you might play as a kalanchoe, a natural leader who needs to learn when to let others make big decisions.

    $32.00$21.00

  • Gamers Guild AZ Board Game Follow Heart of the Deernicorn

    Follow

    Follow is designed to be easy to learn and easy to play. For 3-5 players, no GM and no preparation. All the steps are clearly and carefully laid out to make the game accessible to everyone — even if you’ve never seen a role-playing game before. If you have some people and time, you’re ready to play. Created to be a reliable tool in your arsenal, a game you can pull out and play at a moment’s notice. Play characters working together to achieve a common goal: your quest. The quest you pick decides the kind of game you’ll play. You could start a rebellion, cure a disease, slay a dragon (or a cat), or get your candidate elected. If it’s something people can work together to accomplish, it could be a quest.Pick your quest, assemble your fellowship, and then face the challenges that stand in your way. Can our characters stay united and succeed, or will our differences tear us apart? Do you follow the plan….or follow your heart?

    $43.00

  • Gamers Guild AZ Board Game Downfall Heart of the Deernicorn

    Downfall

    In Downfall, you choose a Flaw you want to explore and build a unique and irredeemably broken world around it. You build your setting together, creating a rich physical and cultural landscape to destroy during play. If you enjoy world-building, you’ll love making a society in Downfall. See how Greed destroys a city, how Loyalty corrupts a kingdom, or how Curiosity betrays a galactic empire. You’ll craft traditions that bring your society to life, then wn.You take turns as each character in the game, so everyone is at the center of the fiction. The decisions you make throughout the game lead to a unique and memorable collapse of a civilization.Even though you fail to save your world, the story you tell of its destruction will remain forever.The game works in any kind of setting, from mythical fantasy to the real world to high-flying science fiction. It’s made to tell a whole story in a single 2-4 hour session and doesn’t require preparation, dice, or a GM.

    $36.00

  • Gamers Guild AZ Rowan Rook and Decard Unbound Core Rulebook (Pre-Order) GTS

    Unbound Core Rulebook

    Unbound is a universal, rules-light roleplaying game that puts the whole player group at the forefront of the world. Newly redesigned for its second printing, the book contains both the Cyberpunk and Urban horror expansions.

    $50.00$35.00

  • Gamers Guild AZ PAIZO PUBLISHING Pathfinder RPG (2E): Absalom - City of Lost Omens - Special Edition (Pre-Order) GTS

    Pathfinder 2E: Absalom - City of Lost Omens - Special Edition

      For nearly 5,000 years, the great city of Absalom has stood at the center of the Inner Sea region's culture, commerce, and prophecy. Now, after the death of its founder-god Aroden, the disappearance of its lord mayor, and new attacks from some of its greatest foes, Absalom stands at the crossroads of a new and uncertain destiny!This lore-packed 400-page guide presents a fascinating locale suitable for years of Pathfinder adventures! A huge poster map of the city, more than 250 locations, and more than 400 interconnected NPCs set the scene in unprecedented detail, beckoning your characters to walk upon streets paved with centuries of history. Follow in the footsteps of generations of questing heroes to chart a new path for the City at the Center of the World!This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.☆ Collectible limited edition faux leather cover!☆ Paizo’s well received overview of Golarion’s most important and impressive legendary monsters, a popular topic at all Pathfinder game tables.☆ Provides plenty of player options and adventure hooks suitable for players and Game Masters alike!

    $127.00$86.00

  • Gamers Guild AZ Quality Games Lex Arcana RPG - Core Rulebook (Pre-Order) GTS

    Lex Arcana RPG - Core Rulebook

      Lex Arcana — An Empire without End is a roleplaying game whose unique setting merges history, mythology and legend. It is a world where Roman imperial legions clash with barbaric hordes on the field of battle, while ancient monsters, mystical powers and nameless cults threaten the rule of the Caesars from within. Players take on the role of Custodes (wardens) of the Cohors Auxiliaria Arcana, imperial agents sent on missions to the most distant and dangerous corners of the Roman Empire and beyond. The Custodes will travel to the four corners of the land, investigate terrifying threats, recover lost relics, unearth forgotten secrets and fight legendary supernatural creatures.The Lex Arcana Core Rulebook is a 256-page full-color hardcover volume, with incredible and original illustrations, containing all rules and background information needed to play, both as Custos (player) and as a Demiurge (the Lex Arcana game master), with an accurate description of the full world to play in. Players can find inside the core rulebook 12 pre-generated character sheets, wide and detailed rules to make and advance your Custodes, important advice for the Demiurge, a fascinating and extremely detailed ancient world bestiary, and two thrilling and extensive introductory adventures: The Long Winter Nights and The Mothers of Cenabum.The adventures awaiting the Custodes are as numerous as the Empire the Cohors Arcana must defend is large.For the glory of Rome and an Empire without end!CONTENTS:256 pages hardcover volume, including:★ Full rules to play Lex Arcana★ A full world to play in★ 12 pre-generated Custodes★ Rules to make and advance your Custos★ Advice for the Demiurge★ the ancient world bestiary★ Two extensive introductory adventures:• The Long Winter Nights• The Mothers of Cenabum

    $78.00$56.00

  • Gamers Guild AZ CMON Broken Compass: Voyages Extraordinaires - Season 3 Asmodee

    Broken Compass: Voyages Extraordinaires - Season 3

    The expansion Voyages Extraordinaires takes inspiration from Jules Verne’s adventure classics like Journey to the Center of the Earth and Around the World in 80 Days. Includes additional rules for managing Missions and Wagers, Extraordinary Inventions, as well as tips for creating Adventurers’ Clubs and Expeditions, and a ready-to-play On Demand Season. - Broken Compass is based on the highly cinematographic Fortune System: a set of game mechanics that use small pools of six-sided dice todetermine the outcome of any task that might entail risks or end in accidents. To succeed, you don’t need to roll high totals. Your aim is to roll two-, three-, and four-of-a-kind results, which become Successes.- Easy to learn and easy to play. The Fortune Master is in charge of knowing the story and the locations where it takes place, while the other players assume the role of Adventurers, people of action setting out in search of something. Contains: 1 Voyages Extraordinaires book (208 pages)

    $57.00$37.00

  • Gamers Guild AZ Pathfinder PATHFINDER RPG (2E): LOST OMENS FIREBRANDS GTS

    Pathfinder 2E: Lost Omens Firebrands

    Rebels with a cause! The Firebrands were born in the flames of rebellion, eventually becoming some of the Inner Sea’s most well-known adventurers. Lost Omens Firebrands takes a detailed look at the characters that choose to take on oppressors or simply head out on adventures for fame and fortune. This book presents information on the Firebrands organization, from membership, to spreading the word of rebellion, to the missions to defeat tyranny, and the types of daredevil antics they perform for fun. The book also features new rules content including new equipment, magic items, spells, and support for archetypes for players who want to play a Firebrand in their campaigns!★ Paizo’s first ever exploration of the Firebrands, one of the core factions of the Pathfinder world.★ Provides plenty of player options and adventure hooks suitable for players and Game Masters alike!

    $57.00$38.00

  • Gamers Guild AZ MS Edizioni Knights of the Round: Academy RPG GTS

    Knights of the Round: Academy RPG

    Knights of the Round: Academy is a story-driven role-playing game inspired by Shonen anime, Robot anime of the 90s, Japanese school comedies, and JRPGs, with a dedicated set of rules that will use Traits to describe your characters, and dice to resolve any conflict with interesting and narrative outcomes.You will also be able to push your Limit by spending points to influence what's going to happen to your character.The game is set on Brit'an, a planet at war, inspired by the Britain of Arthurian Legends. The players will play a character, the Student, described by a series of Traits, who must juggle ruthless rivals, grueling training, teenage love, and monsters from the past of a planet divided by war, studying at the Academy, a school where to learn how to fight and increasing his their skills as a Student. Each Student is defined by their Traits, words or short sentences that describe something they can do (Hide, Shoot, etc.), that they have studied (Ancient history, Sidhe magic etc.) or that they simply have a knack for (Finding the way, Parley, etc.).This Corebook contains everything you need to play: options for Students (seven Lineages, 15 Jobs, ideas and suggestions for Traits, Nemesis, Defects ...), Locations, Threats, and a guide to the Academy and its life. Also, for the storyteller, a rich chapter on how to run the game and make it look like a real anime.

    $71.00$46.00

  • Gamers Guild AZ Pathfinder Pathfinder 2e: Lost Omens World Guide Special Edition Southern Hobby

    Pathfinder 2E: Lost Omens World Guide Special Edition

    This indispensable 136-page guidebook to the world of Pathfinder presents everything you need to know for a lifetime of adventure in the uncertain Age of Lost Omens. The god of humanity is dead and prophecy is broken, leaving adventuring heroes like you to carve their own destinies out of an uncertain future! This gazetteer features 10 diverse regions packed with thrilling and deadly possibilities and is accompanied by a giant two-sided poster map depicting the heart of the Pathfinder setting. This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.

    $89.00$58.00

  • Gamers Guild AZ Starfinder Starfinder RPG: Pact Worlds Pocket Edition Southern Hobby

    Starfinder RPG: Pact Worlds Pocket Edition

    The Pact Worlds are the beating heart of the Starfinder campaign setting, a solar system full of citizens both familiar and bizarre. From the cosmopolitan corridors of Absalom Station to the carnivorous jungles of Castrovel or the floating cloud-cities of the gas giant Bretheda, this hardcover rulebook is your guide to Starfinder's core worlds and civilizations, and the perfect place to launch any adventure. Inside, you'll find: - In-depth gazetteers of the system's 14 major worlds, from high-tech Verces and the draconic empires of Triaxus to the necromantic wastleands of Eox or magical bubble cities floating on the surface of the sun. Each gazetteer features a detailed world map, residents and cultures, settlements and adventure locations, a unique theme to customize characters from that world, and more. - New playable alien races, from undead Eoxians to Castrovellian plant-people. - New starships, from the living vessels of the Xenowardens to sinister Hellknight dreadnoughts. - A codex of themed NPC stat blocks to help Game Masters create vivid encounters. - New archetypes for every class, including the Star Knight, Skyfire Centurion, and Divine Champion. - Tons of new weapons, armors, spells, feats, magic items, technological gadgets, and more to help outfit your adventurers. The pocket edition presents the same contents in a smaller sized softcover for a lower price and better portability.

    $36.00$24.00

  • Gamers Guild AZ Soulbound Warhammer Age of Sigmar Soulbound RPG: Gamemaster's Screen GTS

    Warhammer Age of Sigmar Soulbound RPG: Gamemaster's Screen

    The Warhammer Age of Sigmar: Soulbound Gamemaster’s Screen is an indispensable addition to every GM’s arsenal! Regardless of playstyle or experience level, the GM screen contains a wealth of useful information, with incredible artwork by artist Johan Grenier. The Gamemaster’s Screen: A three-panel landscape screen with stunning artwork depicting a group of Soulbound facing down an onslaught of Khorne Bloodbound and the Legions of Nagash. The interior screen contains at-a-glance references for the most used rules, as well as NPC names and rumours for GMs to create adventures on the fly. Cities of Flame: A 32-page booklet packed full of adventures set in some of the major cities in Aqshy: Anvilgard, Brightspear, Hallowheart, Hammerhal, and Tempest’s Eye. Includes a short introduction to each city as well as five one-page adventures per city, for a total of 25 adventures! The Gamemaster’s Screen: A three-panel landscape screen with stunning artwork depicting a group of Soulbound facing down an onslaught of Khorne Bloodbound and the Legions of Nagash. The interior screen contains at-a-glance references for the most used rules, as well as NPC names and rumours for GMs to create adventures on the fly. Cities of Flame: A 32-page booklet packed full of adventures set in some of the major cities in Aqshy: Anvilgard, Brightspear, Hallowheart, Hammerhal, and Tempest’s Eye. Includes a short introduction to each city as well as five one-page adventures per city, for a total of 25 adventures!

    $42.00

  • Gamers Guild AZ RPG Castles & Crusades: Player Archive GTS

    Castles & Crusades: Player Archive

    Castles & Crusades is an easy to learn role playing game, but even it could use some quick reference guides! In the Player Archive, you will find just that, with all the classes presented in the C&C Players Handbook, C&C Adventurers Backpack and some from Amazing Adventures all in one convenient book. The entries in Character Classes are alphabetized for quick and easy reference. It also includes a host of options for multi-classing your character! Most everyone wants an edge, an angle that allows them to take that extra step, achieve that extra goal, to surprise the enemy. This angle, in hard fought battles with certain loss, can turn and snatch victory from the jaws of disaster. Expanding Classes is just that angle. Herein we delve into the 13 standard C&C classes, and the Rune Mark, and unleash the power of multiclassing, enhanced classes and switching classes. Create new characters that combine the powers of several classes, or breath life into old characters, long used to the campaign trail, by switching classes! Expand your game with Expanding Classes! Made in the USA.

    $36.00$29.00

  • Gamers Guild AZ Dungeons & Dragons Magimundi Bestiary for 5th Edition (Hardcover) Southern Hobby

    Magimundi Bestiary for 5th Edition (Hardcover)

    2020 Ennie Award Nominated Best Adversary / Monster Book! Enhance your game and surprise your adventuring party with never-before-seen fantasy beasts! Encounter new companions or familiars, new ingredients to harvest, beasts to battle, creatures to encounter, and treasure to find. From ancient and wise solitary creatures to hordes of vermin, from the truly terrifying to strange and unusual, it's all here in the Magimundi Bestiary for the 5th edition of the world's greatest roleplaying game. Whether you're crawling through dungeons, or encountering dragons, there are beasts and creatures for all party levels, from beginner to legendary. Full-color breathtaking illustrations accompany each entry. Beautiful hardcover edition has a glossy cover and is worthy of your shelf or gaming table.

    $37.00


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