Crime Zoom: Case 1 - His Last Card
Crime Zoom is an investigation game for 1 to 6 players that plays in about one hour. The investigation begins with an illustrated crime scene that is made up of several cards. Turning over a card allows you to discover leads that you can choose to follow or not. You can investigate freely by following the clues that seem most relevant or choose to stop when you believe you have an understanding of the plot.Once you think your investigation is complete you must answer the important questions: who is the culprit, what evidence can prove this, and what was the motive? Crime Zoom is a perfect pick-up-and-play game that excites players with a rich blend of murder, mystery, and deduction.Contents:55 Cards1 Rulebook
$22.00$15.00
Crime Zoom: Case 2 - Bird of Ill Omen
Crime Zoom is an investigation game for 1 to 6 players that plays in about one hour. The investigation begins with an illustrated crime scene that is made up of several cards. Turning over a card allows you to discover leads that you can choose to follow or not. You can investigate freely by following the clues that seem most relevant or choose to stop when you believe you have an understanding of the plot.Once you think your investigation is complete you must answer the important questions: who is the culprit, what evidence can prove this, and what was the motive?Contents:55 Cards1 RulebookAges: 14+Players: 1-6Game Length: 60 minutes
$22.00$17.00
Critical Mass: Patriot vs Iron Curtain
Critical Mass is a game of hard-core, heavy-hitting Mech-on-Mech combat. As the pilot of a massive war machine, you must head out into the irradiated wastes and destroy your opposition. Behind the control panel, you must carefully choose the card you play each turn to attack your opponent, defend against their weapons, perform special actions, or enhance your Mech.
$36.00$22.00
Critical Mass: Raijin vs Archon
Critical Mass is a game of hard-core, heavy-hitting Mech-on-Mech combat. As the pilot of a massive war machine, you must head out into the irradiated wastes and destroy your opposition. Behind the control panel, you must carefully choose the card you play each turn to attack your opponent, defend against their weapons, perform special actions, or enhance your Mech.
$71.00
Critical: Foundation - Season 1
RPG for first-time RPG playersCritical: Foundation (Season 1) is constructed like a television series, with each of the nine episodes taking 30 minutes to play. You can take on the role of Gamemaster, who directs the adventure, or play as one of the characters to put yourself in the story. The game provides an RPG-style experience with board game scaffolding via character cards and dice-based combat.★ COOPERATIVE GAMEPLAY: Players work together to experience the story, with 1 player acting as the Game Master.★ ROLE-PLAYING FOR BEGINNERS: Players are free to improvise or read the text on cards to enjoy a cohesive and satisfying story.★ NINE 30-MIN EPISODES: Roleplay in short time commitments or play episodes back-to-back to immerse yourself in the story.CONTENTS• 4 Character cards• 8 Background cards• 19 Equipment cards• 34 Episode cards• 8 Non-Player Character cards• 10 Clue cards• 8 Wound cards• 15 Status cards• 4 Name cards• 32 Narrative tokens• 4 Hero tokens• 5 Clue tokens• 7 dice• 1 dry-erase marker• 1 Building plan• 1 Gamemaster screen• 9 Episode sheets• 3 booklets
$50.00
Critical: Sanctuary
Beyond the Neveen sea, something strange is unfolding on the Crescent archipelago, the cradle of the gods. Tombs that have long lain dormant have awakened, and ancient tales of monsters now abound. The Explorers' Guild is seeking to unveil these mysterious new occurrences, and has sent its most talented members. Critical: Sanctuary (Season 1) is constructed like a television series, plunging you straight into 9 heart-stopping episodes of 30 minutes each. Take on the role of Gamemaster, to bring the adventure to life, or play one of the characters interacting with the scenario.
$50.00
Crossing Oceans
Featuring fifty historic ships, Crossing Oceans revives the golden era of ocean liners at the turn of the 20th century. Ever larger and faster steamships revolutionized maritime traffic. Daring shipping companies opened steamship lines to the major ports worldwide. Modern steel juggernauts replaced traditional sailing vessels and competed intensely for dominance on the shipping routes. Build yourself a thriving merchant fleet, and guide it to economic prosperity. Acquire the most modern steamships on the market and take over the precious ports from your rivals. Build an extensive network of trading posts and coal bunkers to expand the capability of your fleet. Make use of diverse options to carry out lucrative transports and win the prestigious Blue Riband of the North Atlantic.
$67.00
Crossing the Woods
Help Squirly the squirrel get home! On your turn, draw a card and keep it secret... Â Each card corresponds to a direction in which Squirly must move. Then, place that card, facedown, on any space on the board. As soon as 5 cards are placed, reveal them and move Squirly accordingly. COOPERATIVE FUN: Work together to guide Squirly the squirrel through the woods and point her in the right direction before sunset in this engaging cooperative board game. STRATEGIC PLANNING: Strategize and plan your moves carefully as you navigate through the forest, utilizing restricted communication to coordinate your actions effectively. EASY TO LEARN: Suitable for ages 5 and up, Crossing The Woods offers a family-friendly gaming experience with simple rules and a quick 20-minute playtime. UNPREDICTABLE CHALLENGE: Draw cards to determine Squirly's direction each turn, adding an element of unpredictability and excitement to the game. Contents: 1 "Woods" Board (in 4 parts) 3 double-sided "Woods" tiles 1 Movement board 40 movement cards 1 House 1 Squirly Pawn 1 First Player Token
$26.00
Crusaders: Thy Will Be Done
Move your knights, erect buildings, and go crusading to spread the influence of your Order. When the Orders get too strong, King Philip will become nervous and disband all Templar orders, ending the game. Crusaders: Thy Will Be Done uses a combination of rondel and mancala mechanisms. Each player has their own rondel, which they can upgrade over the course of the game, that controls their action choices during the game. Your faction gives you a special power to control your rondel, and the buildings you erect will help you form a strategy.
$86.00$73.00
Cryptid Cafe
You are a lead server at the Cryptid Cafe, a Sasquatch-owned restaurant packed with legendary creatures from all over the world. Gather food. Fill orders. Earn the most tips and be crowned, dare we say, the most "legendary" server. Strategically dispatch your team of Sasquatch servers to the different food stations, gathering the much-needed items to complete your customers' orders. As you serve the customers they will give you tips based on their satisfaction level. However, with each passing round, the Cryptids get more and more frustrated waiting for their food and will leave smaller tips. Eventually, they’ll leave the restaurant if they are not served fast enough. If that happens, plan on giving the owner some of your tips at the end of the night, he doesn't like to lose customers. Sounds simple, right? Not so fast, because you’re not the only lead server working tonight. You'll be competing with other players who are trying to serve their customers as well. Spaces are limited. Food stations are breaking. The orders are piling up. Customers are getting angry! It may be wise to share some of your tips with the chef, so you get the food you need first. If all goes well, at the end of the night you'll be the player crowned the most legendary server.
$57.00$41.00
Crystal Clans
Choose your clan, prepare for battle, and fight for control of powerful crystals in Crystal Clans, a battle card game for two players. In every game of Crystal Clans, you go to battle with unique armies, seeking to outmaneuver your opponent and lead your squad to victory. Six clans stand ready to battle for dominance, including the adaptable Water Clan, the peaceful Flower Clan, the relentless Skull Clan, the innumerable Blood Clan, the wise Meteor Clan, and the unyielding Stone Clan. Each clan's cards can be used in multiple ways, giving you more options and adding surprise to each battle. The first clan to claim four crystals wins the game and fulfills their destiny to dominate the world.
$57.00$39.00
Crystal Palace
In Crystal Palace, players take on the role of a nation at the time of the first World Fair in London (1851), trying to create a buzz with spectacular inventions and the support of famous and powerful people. Crystal Palace is a dice-placement game in which the players themselves determine the stats of their dice at the beginning of each round. The higher the number, the better — but it comes at a price. In the course of the game, dice are placed on eight action locations (Patent Office, Reform Club, London Times, Port of London, Waterloo Station, British Museum, Bank of England, Westminster) in a competition for the best resources, patents, and brains. In a world of slightly weird inventions, you will meet people like Phileas Fogg, Levi Strauss and Amelia Edwards, and invent gadgets such as the Thinking machine, the Beer glass counter or the Climate changer.
$100.00$64.00
Crystal Palace - Blackwell & Banadage-o-matic Promo
Two promo cards, with number 31, first given to the first 300 people who registered for the digital event Camp Capstone. The invention is the Bandage-o-Matic, the person is Elizabeth Blackwell.
$8.00$7.00
Cthulhu Mythos: Monster Deck
The Monster Deck contains 55 tarot inspired cards each with a monster stat block from the bestiary of Sandy Petersen’s Cthulhu Mythos for Pathfinder. The backsides are full color depictions of the monsters. This is intended as a quick reference for the GM. 4"x6"
$29.00$25.00
Cthulhu: Death May Die
If you are looking for a great cooperative game set in an awesome universe, Cthulhu: Death May Die is the game for you! Set in the Lovecraft universe, you work as a team to take down the Elder gods in different scenarios. The game is so smooth and it has been so much fun for me and my family. - Will (Marketing Manager) THE RITUAL CANNOT BE STOPPED, BUT THE CULTISTS’ PLANS MIGHT STILL BE The cultists have been painstakingly preparing for this moment for quite some time. An Elder God, a being adrift in a different dimension, has reached out into their minds, giving them the knowledge necessary to awaken it, and bring it into our own world, unleashing its hellish powers on the unsuspecting populace. The Investigators found out about it too late. The final ritual has begun. But with a little luck, the god might just be vulnerable for a moment after being summoned. That’s when they can shoot it in the face. Cthulhu: Death May Die puts players in charge of Investigators looking to defeat an Elder God that is being summoned to Earth. They are running late, as the summoning ritual is already underway. But if they can collect enough clues to find a weakness, or alter the ritual just enough to cause one, they can blast the god to death before it gets a true foothold in the world. Working together, players will fight cultists, search for answers, and try to keep their already-broken minds from warping even further.
$157.00$125.00
Cthulhu: Death May Die - Elder One box - Ithaqua
This box brings a brand-new Elder One to be used in combination with any Episode from any season of Cthulhu: Death May Die, creating a whole new gaming experience as Investigators try to vanquish the perils of the Wind-Walker and his Shantak followers. A NEW ELDER ONE UNLEASHED: Confront the chilling terror of Ithaqua, the Wind-Walker, as he threatens to shatter the very fabric of reality in this thrilling Cthulhu: Death May Die expansion. FULLY COMPATIBLE EXPANSION: Ithaqua is seamlessly integrated with other Cthulhu: Death May Die content, allowing you to mix and match elements for an entirely fresh and nightmarish gaming experience. HIGHLY DETAILED FIGURES: Bring the horrors of Ithaqua and his Shantaks to life on your tabletop with exquisitely detailed miniatures that capture the essence of eldritch dread. BRACE FOR THE BLIZZARD: Ithaqua introduces the ominous Blizzard token, a new challenge that leaves investigators in its icy grasp fully stressed and unable to heal, intensifying the struggle to thwart this malevolent Elder One. JOIN THE FIGHT: Will your team of brave investigators prevail against the sinister designs of Ithaqua and his Shantaks, or will they become pawns in the Wind-Walker's dark schemes? Face the madness with this thrilling expansion! Contents: 3 plastic figures 1 punchboard 13 cards
$50.00
Cthulhu: Death May Die - Season 2 Expansion
The cult has been destroyed. The Elder One has been defeated. It’s time to go home and relax. Or maybe not. A new cult, just as dangerous and deranged as the last one has started their final ritual, and a new Elder One may be summoned into the world. Thankfully, there’s a whole new batch of Investigators ready to jump in and take them down. The Season 2 expansion for Cthulhu: Death May Die offers players a whole host of new content for their games. Starting off, there’s six new Episode boxes, each one containing new monsters to defeat and cultists to disrupt. Along with that, there’s new game tiles representing new locations to fight these abominations. There’s also 10 new Investigators, eager to jump in and take evil down, no matter the cost to their own bodies and minds.
$86.00
Cthulhu: Death May Die - Season 4
Season 4 is a new expansion box for Cthulhu: Death May Die, adding 6 new investigators, new Monsters, and the new Elder One Nyarlathotep, along with 6 brand new episodes that will add new challenges and exclusive game mechanics to the base game. EXPAND YOUR NIGHTMARE: Dive deeper into the abyss with the Cthulhu: Death May Die Season 4 Expansion, featuring 6 new investigators, monstrous foes, and the malevolent Elder One, Nyarlathotep. FRESH TERRORS AWAIT: Brace yourself for 6 gripping new episodes, each introducing unique game mechanics, components, and objectives that will test the limits of your sanity. GLOBAL HORRORS: Embark on a harrowing journey from the eerie depths of the Nile to the sinister heights above the clouds, where ancient evils lurk in the shadows. NYARLATHOTEP RISES: Confront the ultimate malevolence with the arrival of Nyarlathotep, the Haunter of the Dark. This expansion includes 2 distinct Nyarlathotep figures, each bringing its own set of chilling rules and game mechanics. NEW ALLIES EMERGE: Rally 6 new investigators to your cause, bolstering your team's resilience and skills as you face the eldritch unknown. Expand your Cthulhu: Death May Die experience with fresh faces and abilities. Contents: 28 plastic figures 4 punchboards 6 player dashboards 19 cards 1 Elder One box with exclusive components (1 punchboard, 13 cards) 6 Episode boxes with exclusive components (2 punchboards, 25 cards each)
$114.00
Cthulhu: Death May Die - The Black Goat of the Woods
The full, true nature of the Black Goat of the Woods isn’t entirely known. What is known is that its cultists look to bring the world back to a much more primordial time, and they’re willing to sacrifice anyone that stands in their way. The Black Goat of the Woods is followed by its thousand young, moving like a stampede against all that oppose them. The Black Goat of the Woods expansion for Cthulhu: Death May Die brings another Elder One to the game. Players can choose it as their nemesis when setting up a scenario. The Black Goat of the Woods works primarily through summoning Dark Young who gain different buffs and bonuses from their Mythos cards. The Investigators will truly have their work cut out for them.
$27.00
Cthulhu: Death May Die - Yog-Sothoth
Yog Sothoth is not interested in destruction or conquest. It is simply the knower of all things. And while knowledge, in and of itself, is not dangerous, its application can be. The cultists that seek out Yog Sothoth’s knowledge don’t do so for enlightenment, but to push forward their nefarious schemes. For that, Yog Sothoth must be destroyed. The Elder Box: Yog Sothoth introduces a new Elder One to games of Cthulhu: Death May Die. Players can combine it with any Episode from the core box or expansions. Yog Sothoth enhances the experience by adding extra gates to the board that mirror normal gates increasing, the power of the next enemy summons. For example, Yog Sothoth’s special Monster, Wilbur Whateley, adds a gate to the board every time it dies. But that doesn’t mean that Investigators are hopeless, gates may be attacked and destroyed, causing damage to enemies in the same space, which can be used to help contain the waves of monsters.
$36.00$27.00
Cubirds
Every day, dozens of birds perch on the fences of our countryside. When it is time to fly away, these birds jumble up, unable to organize themselves into flocks to fly home. Help them find their way back to their nest! There are 4 rows of birds in the center of the table. On their turn, players must choose 1 type of bird to play from their hand into one of the rows. If that bird type already exists in the row, they take any bird cards in between the two. Once a player only has 1 type of bird in their hand, they can reveal to “complete a Flock” and add one or two to their collection depending on the number of cards revealed. The game is won by the first player that manages to have gathered in their collection either 7 different species or 2 species of at least 3 birds!
$29.00$20.00
Cubist
In Cubist, you and your opponents are architects competing to build a grand and inspiring new Modern Art Museum, including interior sculptures or installations. Aptly enough, your building materials are cubes, or more precisely, dice! On each turn, you roll two dice and place them in your studio as raw materials for your cubist sculptures. From there, you position these dice to complete commissioned installations for the Museum. Dice with identical numbers can be stacked on top of one another to give your sculpture elevation and grandeur. Dice with adjacent numbers go next to one another to construct unconventional footprints of modernism. You can press your luck by committing to a particular risky commission hoping that no one else will complete it first, or play it safe by locking up your dice for later use. You can also use your dice to enlist masters of modern art like Juan Gris, Franz Marc, and Olga Rozanova. Each installation you complete allows you to contribute dice to the building of the Museum itself. You will have to sculpt cleverly but quickly to get the new Museum named after you! Components: 81 Dice 1 museum board 4 Individual Studio Boards 9 Museum Cards 25 Artist Cards 23 Installation Cards Rulebook
$57.00$39.00
Cult of the Deep
You are a cultist, trying to establish your faction's rise to power. Fight over rituals and mythical monsters as you seek victory and control of the cult. Roles Each player is given a role that will remain hidden throughout the game, except the High Priest. This role will determine your win condition: High Priest - Root out corruption in the cult. Kill all Cabalists, the Heretic, and survive. Cabalists - Seek to take control of the cult. Kill the High Priest. Faithful - Protect the High Priest from threats to their power. Kill all Cabalists, the Heretic, and the High Priest must survive. Heretic - Burn the whole cult to the ground. Kill the entire cult, yourself included if necessary. Extra abilities Each player will also be given a: Character card that determines their starting health, special ability, and a power symbol that provides an additional way to gain life from the dice. Secret sigil card, which gives each cultist a once per game power, will also be given to each player. Mechanics A player will take a turn by first rolling their dice up to 3 times. They then decide where to commit their dice: to rituals to gain altar effects to temporarily empower themselves, finish a ritual in order to gain its powerful effects permanently, stab other cultists, gain life, or give life to other cultists. If a player is killed, they are not eliminated. Instead, they become a wraith. They will roll dice on their turn still, just less. They cannot commit dice like normal but instead haunt the dice of enemies and allies by giving, replacing, or discarding dice.
$64.00$42.00
Cultists & Cthulhu: Second Edition
subject to change as new information from the manufacturer is updated. In Cultists & Cthulhu, you lead a Cthulhu cult bent on completing nefarious rites while beset by incompetent underlings, meddling kids, and imminent madness. Cultist cards are the cornerstones of your plans, who must roll custom dice turn by turn to progressively complete Rituals. Madness, of course, is never far away. Each Ritual completed contributes points toward the 21 total needed to win. Although each cult is primarily trying to complete its own rituals, gameplay is decidedly of a "take-that" nature, with many player activities devoted to harming the other players' attempts to carry out their objectives.
$36.00$31.00
Curmudgeon
You’re a cantankerous crank,a surly grump, a crusty grouch, and an ill-tempered malcontent all in one body! This game rewards you for being the biggest Curmudgeon on the block because it’s pretty great. Use word cards to invent and throw silly insults at opponents' life cards. Star retort battles with fill-in-the-blank and prompted cards. Match colors or symbols on those retort cards to keep the battle going. Last one to play a retort, wins that life card and scores points. You create the funny, even if you're not. Unlike other party games that have other players judge you, anything you say goes. Where other games provide the funny and you just string it together, this game provides the prompts to let your creativity shine through. It's like a game of mad libs...with insults. The biggest curmudgeon wins the game! GAME OBJECTIVE:Curmudgeon is a game of insults! Use your own creativity to build insults from keywords. Throw those insults on other players’ life cards, engage in retort battles, win the battles and earn points. After the final round, all players have died and the game ends. The person with the most points wins and dies the biggest Curmudgeon! GAME CONTENTS:89 – Life Cards (4 blank for customization)94 – Insult Cards96 – Retort Cards38 – Curmudgeon Cards1 – Rulebook6 – Lame Cards6 - Cheat sheet cards1 - Last Breath card1 – Player Indicator
$36.00
Cursed Empires: Battle Mages
Choose your Battle Mage, ready yourself as you enter the Selek Arena for a fight to the death against some of the most powerful champions of Thargos! Each Mage has an edge in their own magic art. Pit your wits against others as you add to the power of incoming spells and redirect them to your opponents but beware of rare magic that can change the outcome in the blink of an eye. This is a place of dangerous and volatile magic where only the strongest survive.
$43.00$36.00
Cursed Empires: Heroes of Thargos
The Heroes of Thargos Card Game is built around factions and characters from the Cursed Empire TTRPG. Players battle one another using a simple-to-learn card resource management system to fight over a number of “mission tracks". The game allows players to develop their own play styles through the cards chosen for their decks without having to compete with a rarity system built into many collectible card games. The players choose how invested they wish to be in their decks through regular card pack releases and can construct their decks based on a variety of different play styles to achieve victory. The goal of the game is to acquire Victory Points through the completion of Mission Cards. Players will choose how many Victory Points they need to win based on the four Character Cards they choose to make up their team. Every Character Card is worth a number of Character Points, which not only signifies the estimated Power level of the Character Card, but also the number of Victory Points the player needs to win their match.The initial two-player starter box contains 136 cards with which players can build 2 legal starting decks. Like many other non-collectible card games, the purchase of two or more Starter Sets will allow for greater variability and is 'required' if players want to add the maximum number of some cards to their battle decks.
$57.00$49.00
Cursed Empires: Heroes of Thargos - Undead Expansion
Heroes of Thargos Undead Expansion. Take your game further into the forbidden Undead Expansion...if you dare! Contains 36 additional cards. New options to play Undead Heroes or turn your opponents Heroes into the legions of the dead in a race against time...
$19.00$16.00
Cyber Pet Quest
Embark on a thrilling quest with Jane the fully bionic cat, and her cyber-enhanced friends Clay (dog), Freya (raccoon), and Roman (goose) to save her missing owner in a world where humans have gone mad. Harness the pets array of unique abilities and powerful items to succeed in your quest. The game is filled with diverse and immersive locations and a quirky cast of enemies (aka CyMS). Whether you choose to venture forth solo or team up with family and friends, one thing is certain: Loads of fun await you in this small-box campaign adventure game! Designed for 1-4 players, the game is played as a multi-chapter campaign. Taking the roles of the four pets, players investigate and interact with the environment, complete chapter objectives, gain power items and charms, letel up their pets, and outsmart the enemies who are trying to stop them.
$43.00$37.00
$171.00$145.00
Cyberpunk Red: Combat Zone: Calamity Control (Danger Gals Gangers)
In the time of the Red, every city has a Combat Zone: an area of the city where the law doesn't reach and cyber-enhanced gangs fight for control over the streets.This box set includes all the miniatures and cards you need to add to your Danger Gals gang in the Combat Zone!Looking for an alternate leader for the Danger Gals? This pack has you covered.Box Includes:• 5x Miniatures• 11x Character Cards
$50.00$43.00
Cyberpunk Red: Combat Zone: Danger Gals Faction Starter Box
In the time of the Red, every city has a Combat Zone: an area of the city where the law doesn't reach and cyber-enhanced gangs fight for control over the streets.Danger Gal is a private investigation, bodyguard, and security company. They sport tactical and exotic cat outfits in the field!This box set includes all the miniatures and cards you need to field a complete Danger Gals starter gang in your games of Combat Zone!Box Includes:• 7 Danger Gals Miniatures• 13 Danger Gals Character Cards• 1 Danger Gals Scenario Card• 5 Program Cards• 21 Danger Gals Objective Cards• 35 Danger Gals Gear Cards• 40 Danger Gals Loot Deck Cards
$71.00$61.00
Cyberpunk Red: Combat Zone: Downsizers (Arasaka Gangers)
In the time of the Red, every city has a Combat Zone: an area of the city where the law doesn't reach and cyber-enhanced gangs fight for control over the streets.This box set includes all the miniatures and cards you need to add to your Arasaka gang in the Combat Zone!Box Includes:• 5 Arasaka Miniatures• 10 Arasaka Character Cards
$50.00$43.00
Cyberpunk Red: Combat Zone: Peril Pledges (Danger Gals Gonks)
In the time of the Red, every city has a Combat Zone: an area of the city where the law doesn't reach and cyber-enhanced gangs fight for control over the streets.These Gonks are Danger Gal initiate gang members looking to make a name for themselves.This box set includes all the miniatures and cards you need to add these Gonks to your gang in your games of Combat Zone!Box Includes:• 3 Danger Gal Gonk Miniatures• 1 Danger Gal Gonk Character Card
$29.00$25.00
Dandelions
Transform into a dandelion to float on a gentle breeze and plant your seeds in beautiful gardens. Roll your eleven dice and plan your movements. Land in the best gardens, blow your opponent’s seeds out of your way, and try to have the most seeds in each garden. The multiple scoring systems will give you lots to think about.
$29.00$23.00
Danger Danger
Danger Danger is a one-minute card game with an evil twist you won't see coming. Players draw and play cards as quickly as they can for 60 seconds. Each card is worth a number of points, and the team with the most points showing at the end of the game wins. However, the timer in the game is hidden, so players never know how much time is left. If you're still playing when the buzzer goes off, you instantly lose!
$22.00
Dark Ages: Heritage of Charlemagne
Dark Ages is a historically-based civilization-building game that features an innovative action selection mechanism. As long as your action markers remain on the board, you may be able to gain secondary bonus actions whenever you or another player repeat the action. While Dark Ages features objectives commonly found in 4x games — encouraging you to explore nearby regions, expand your territory, exploit the resources, and exterminate your opponents — it does so featuring several euro-centric mechanisms. Collect resources from lands under your control, using them to build up your cities and fortifications. Some building types provide several ways for you to gain important in-game advantages, while others enhance your military strength or simply score you victory points. As you expand your territory, you will lay claim to noble titles, acquire new technologies, and train your military units. Each region and leader offer asymmetrical choices with their unique abilities. Dark Ages is actually two games: Western Europe (subtitled Heritage of Charlemagne) and Central Europe (subtitled Holy Roman Empire). While both versions feature identical gameplay, each focuses its attention on a specific part of europe during the dark ages (Western and Central, respectively). As a result, the game board maps differ between the two versions, as do the lands in which players vie for control over along with the flavor of the inhabitants and leaders of those lands. However, by combining both versions, you can enlarge the map into an epic battle for superiority for five or more players!Each game box is filled with finely sculpted miniatures of cities, fortresses, farms, and other buildings. The different types of troops — infantry, bowmen, and cavalry — are represented by unique miniatures.The solo mode for dark ages has been designed by dávid turczi.
$142.00$100.00
Dark Ages: Holy Roman Empire
Dark Ages is a historically-based civilization-building game that features an innovative action selection mechanism. As long as your action markers remain on the board, you may be able to gain secondary bonus actions whenever you or another player repeat the action. While Dark Ages features objectives commonly found in 4x games — encouraging you to explore nearby regions, expand your territory, exploit the resources, and exterminate your opponents — it does so featuring several euro-centric mechanisms. Collect resources from lands under your control, using them to build up your cities and fortifications. Some building types provide several ways for you to gain important in-game advantages, while others enhance your military strength or simply score you victory points. As you expand your territory, you will lay claim to noble titles, acquire new technologies, and train your military units. Each region and leader offer asymmetrical choices with their unique abilities.Dark Ages is actually two games: Western Europe (subtitled Heritage of Charlemagne) and Central Europe (subtitled Holy Roman Empire). While both versions feature identical gameplay, each focuses its attention on a specific part of europe during the dark ages (Western and Central, respectively). As a result, the game board maps differ between the two versions, as do the lands in which players vie for control over along with the flavor of the inhabitants and leaders of those lands. However, by combining both versions, you can enlarge the map into an epic battle for superiority for five or more players!Each game box is filled with finely sculpted miniatures of cities, fortresses, farms, and other buildings. The different types of troops — infantry, bowmen, and cavalry — are represented by unique miniatures.The solo mode for dark ages has been designed by dávid turczi.
$142.00$107.00
Dark Deeds
"Dark Deeds is a darkly humorous game of skullduggery and suspicion for 2 to 5 players, created by industry veterans Andy Chambers and Mark Gibbons.In Dark Deeds, players take the role of malicious minions in service to a powerful, mysterious, and clearly villainous Patron. In the service of this dark power, minions must perform acts of thievery, violence, and betrayal, all whilst avoiding suspicious authorities, interfering do-gooders, and the machinations of their rivals. Rich rewards await the most successful minion, alongside horrific punishments for those who fail.Are you the kind of malevolent minion the Patron needs? Team players need not apply.This new edition features revised and rebalanced rules, extra cards, and plenty of deliciously dark art from Mark Gibbons.FEATURES★ This new edition features revised and rebalanced rules.★ Plenty of deliciously dark art from Mark Gibbons.★ A darkly humorous 2 to 5-player card game of skullduggery and suspicion.★ 150 beautifully illustrated cards.★ Commit deeds of violence, infamy, and coercion to appease your powerful patron.COMPONENTS• 58 card Tavern Deck (40 Plot cards• 18 Dark Deed cards)• 42 card Street Deck• 3x15 card Citizen Loot Decks• 5 Reference Cards• 1 Street Board• 1 ‘Most Suspicious Minion’ Coin• 60 Suspicion Marks• 2 Six-Sided Dice• 1 Rulebook"
$64.00$55.00
Darkness
Darkness is a strategy card game set in ancient Northern Europe where druids vie for control of powerful artifacts. It's a simultaneous action game where players play a progressing amount of colored cards in order to acquire unclaimed artifacts and relics, in a complex, and fun game of prediction, observation, and thought.
$22.00$18.00
Darksiders: The Forbidden Land
Darksiders: The Forbidden Land is a co-operative dungeon crawler board game for 1-5 players. Take on the role of your favorite Horseman and battle alongside your fellow Riders through an entirely new storyline set in the Darksiders universe! Discover an entirely new environment; the Forbidden Land - former home of the Cherubim – on a brand new quest at the behest of the Charred Council. With asymmetric player abilities, you can play as War, Death, Fury or Strife and experience the game completely differently each time. Customizable decks of cards for each Rider mean that even multiple games with the same rider will be different! EXCLUSIVE DUNGEON CRAWLER ADVENTURE: Embark on a thrilling journey as you explore the uncharted territories of the Forbidden Land with the Four Horsemen. Designed for 1-5 players with an immersive campaign lasting over 19+ levels. ASYMMETRIC PLAYER ABILITIES: Each player assumes the role of one of the iconic Four Horsemen—War, Death, Fury, or Strife—with unique abilities and customizable decks that ensure no two games are alike. EXTENSIVE GAMEPLAY DURATION: Dive into epic gaming sessions with scenarios ranging from 30 minutes for single levels to multiple hours for full campaign scenarios. Perfect for an entire weekend of strategic play. EXTENSIVE GAMEPLAY DURATION: Dive into epic gaming sessions with scenarios ranging from 30 minutes for single levels to multiple hours for full campaign scenarios. Perfect for an entire weekend of strategic play. HIGHLY DETAILED COMPONENTS: The game includes 5 detailed miniatures, 56 monster standees, 124 tokens, 36 multi-hex modular boards, 423 cards, 4 player boards, and custom dice, enhancing the visual and tactical gaming experience. Contents 5 Miniatures 56 Monster standees 124 Tokens 36 Multi-Hex-Space Modular Boards 423 Cards 4 Player Boards Custom Dice Rulebook Campaign Scenario Booklet Campaign Story Booklet
$142.00
Darwin's Journey
When all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin. You find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm. Darwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution. With the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.
$86.00$69.00
Darwin's Journey: Fireland Expansion
The Fireland Expansion includes a new map and alternative board layout with new mechanisms and additional content. It contains: 4 Wooden ships 4 Wooden explorers 4 coloured wooden discs 4 Special Action tiles 2 Player Objective tiles 2 Crew Cards 21 Adventure Cards (land and ocean) 20 wooden Adventure tokens 4 Adventure Player Aid cards 6 Observation score tokens 6 Time tiles 8 cardboard Time seals
$50.00$43.00
Darwinauts
Congratulations! After decades of hard work, scientists have opened a portal to another dimension filled with alien life. You are one of the few brave enough to venture into this exciting but dangerous new land to research and record new species. The world watches to see the discoveries that will be uncovered. The media has dubbed you and your comrades "The Darwinauts" for daring to go beyond to record the new origins of species. You must work quickly to bring back records of the most exotic lifeforms to secure your place in history, but be careful, the portal is unstable and won't remain open for long... The Rift is coming! During the course of Darwinauts, a player takes two actions on their turn, selecting from five possible actions: place an explorer, place a tile, replenish tiles and remove explorers, discover a species, and record a species. When recording a species, a player immediately takes one of five possible bonus actions that allow the player to set themselves up for future turns or alter the landscape. Players continue to take turns until The Rift tile is revealed, making the portal to the new world unstable. Once The Rift begins, players add an additional phase to their turns, taking part in dismantling the landscape they have opened up for exploration. The game comes to a close as they race to complete their tasks and return home. When the game ends, players receive prestige points for their recorded species and bonuses are earned for specializing in specific sets of species. The Darwinaut with the most points wins the game and goes down in history as a pioneer in this new age of discovery.
$64.00$39.00
Darwinning!
A novel trick-taking game for 2-6 players Darwinning! challenges serious gamers, but also charms children and plays especially well as a family game. In Darwinning!, species are evolved by building your tableau. See if you can evolve your species through the four eras the best. Darwinning! has been played with children from 8 year old and up. One needs to be able to recognize numbers up to 15 and remember a few symbols, or alternatively the 15 card effects. The game components do not have written text. Players can build their animal's tableau with unique traits, grow their population, move up on on the food chain or adapt to different environments by winning tricks. The game is played over three eras (rounds). After the third era, the most successful species wins.
$36.00
Dawn
A strategy card game where players try to build a village together. As the game goes on each person secretly chooses whether they want to go for a coop victory or a single-player win. Set in ancient northern Europe, Dawn blends strategy with unique player dynamics. As the town is being built there are threats that players need to decide if they want to fight. Amid this players have to also deduce who is helping and who isn't. A perfect game for those who like social deduction but want to be able to choose their roles.
$36.00$31.00
Dawn Of Ulos
You will be excited to hear about Dawn of Ulos, an economic tile-laying game for 1-5 players set in the World of Ulos (Roll Player and Cartographers.) You compete in a game among gods of the planarverse, wagering on and manipulating the rise and fall of mortals in 60-90 minutes.★ Invest in rival fantasy factions, whose power grows as their territory increases.★ Control the fate of Ulos! Pit factions against each other to influence their rise and fall.★ Features tile-laying, investing, and dynamic conflict resolution where all players are involved.★ A twist on classic economic games.
$100.00$67.00
Dawn: Rise of the Occulites
Dawn: Rise of the Occulites Complete Bundle (Unpainted)Painted Version PicturedDawn: Rise of the Occulites is the first in a series of games that depict the different evolutionary stages of creatures called Occulites. This first foray into the Occulite world sees you control a small tribe of Occulites as they fight for survival. Lead your tribe through a series of campaign scenarios as they learn new abilities and traits from their surroundings. Become stronger or weaker depending on your actions during the game. Or pick and choose your tribe's specialties and then jump right in to a one-off game.Dawn: Rise of the Occulites is a skirmish level miniatures game that uses an innovative card based action resolution mechanic that is both interesting and engaging. This system is called the "Natural Selection Deck" and is responsible for everything from activating your tribe members, to resolving movement through terrain and a deep and rewarding combat system.However, Dawn: Rise of the Occulites is not primarily a combat game, but involves each side striving to achieve different objectives. Whether it be to collect Sungems to provide heat for the long night, recruit other denizens like Luftles to help your tribe succeed, take over an uninhabited (or inhabited cave), fight in cooperation against larger predators, protect your land. There are many scenarios and objectives to keep the game fresh.Dawn: Rise of the Occulites is a fun and accessible game that is easy to pick up, but difficult to master.Follow Darwin's accounts of these creatures throughout the Rise of the Occulites SagaBase Game Contents Rulebook 5 Palaudis Tribe Mini's 5 Hydris Tribe Mini's 18 Luftle Tribe Mini's 1 Large Game Board 22 Terrain Overlays 108 Card Natural Selection Deck 20 Natural Selection Cards (10 each for Palaudis Tribe and Hydris Tribe) 20 Objective Cards (10 each for Palaudis Tribe and Hydris Tribe) 2 Reference Boards 10 Player Boards (1 for each Occulite Mini) 120 Tokens (10 Tribal, 10 Hidden, 28 Health, 12 Search, 6 Podmothine Tentacle, 16 Wild Luftle Grunt, 6 Wild Luftle Scout, 8 Wild Luftle Guard, 8 Puscual, 4 Reed Basket, 12 Nymphlet) 6 Nymphlet Movement Wedges 12 Sungems 10 Ten-Sided Dice 1 Condition Track Marker
$249.00$155.00