Alewood
Alewood is an inclusive Wild West roleplaying drinking card game where alcohol and consumption are optional but silliness is absolutely required. It re-imagines the drinking game format by rewarding rambunctious roleplaying and allowing players to only drink as much or as little as they please. Players roleplay as the various townfolk (the banker, the doctor, the saloonist etc) working together to defeat the Outlaws but only one player will win the game with the highest bounty amount. Players will use their unique character Grit-Meters to measure their pint glass anytime a shootout begins to determine their shooting initiative. Each meter is arranged differently and only players landing the killing shot will collect the bounty - so faster isn't always better and drinking less may give you more. Cards are strategically used to give yourself flexibility on the initiative or (more importantly) to hinder other players by giving them silly acting prompts to follow. Hinders pile up fast if you're not careful and if you're caught not performing your prompt, you're punished by discarding the precious ammo you've been working so hard to collect. There can be no bounty for those without bullets. Drinking can alter your in-game strategy and earn you upgrades and everything achievable by consumption can also be done through card play and game manipulation so anyone can be a threat at the table. Blast through the evening as you sling pints and perform hilarious character prompts turning your game night into an event to remember!
$35.00$24.00
And That's How I Died
You are the world's mightiest heroes, but you are a little...dead. Sitting atop Valhalla, you tell each other stories of your epic lives. Who among you was the greatest? Combine cards to create "memories" from your past and "correct" the others by changing theirs! Collect Adventures to spin the tallest tales and score the most points.
$36.00$31.00
Black Friday - The Queer Agenda (Version 1.2)
Written by LGBTQ+ people, for LGBTQ+ people (and their favorite allies).Challenge your chosen family and match the funniest cards to win the dirtiest, sassiest, queerest game around.As LGBTQ+ people, we get to choose our family.We also get to choose fellow queers to write the funniest cards for the sassiest, dirtiest game in town.
$36.00$25.00
Bravo! Bravo!
Bravo! Bravo! is a party game where we all play together with one voice! Every time a card is flipped over, everyone has to say or do the same thing according to the revealed card. Hilarity and absurdity is guaranteed! Discover 10 roughly-sketched yet totally endearing characters who will accompany you: the Disco Ball, the Little Person, the Slime, the Banana, and many more! Watch out for the Confetti cards; they’ll test your creativity by making you change the rules as the game goes on. How do you play? 1: Flip a card. 2: Say it together. 3: Fun guaranteed! Goal: Be the player with the fewest points at the end of the game!
$15.00
Channel Won
RESORT TO ANYTHING TO REPORT EVERYTHING! This just in! You're a budding reporter for Channel WON News and are so close to catching that big break! The network has decided to bring a fresh face to their news anchor desk, and you're one of the final candidates. The station head, Myra Porters, has decided to put the best to the test in a one-day, all-out showdown to see who can land the job of prime time news anchor! Your goal is to travel the city, gather sources, and help report the best news stories of the day.The objective of this game is to earn the most points after 3 rounds (morning, evening, and nightly news) by reporting stories and keeping the network ratings above zero.★ Easy to learn★ Unique semi-cooperate play★ Individual character powers★ Beautiful retro art style★ Hysterical puns and humor★ Family-friendly, but still strategic
$50.00$34.00
Cheers To The Governor
Gather your team! The game is simple but the struggle is real. Pressure mounts with each advancing round. Stay on track through mishaps and laughter as your team strives for perfection in this classic party game! Players count to 21 one by one around the group. Once you've successfully reached 21, draw a Numbers card and a Rules card. The rule will replace the number during the counting process (Example: Instead of saying the number 5, players need to clap twice.) If you mess up the count or forget the rule, start the round over. Once a round of all rules has been successfully completed, your team wins!
$29.00$19.00
Curmudgeon
You’re a cantankerous crank,a surly grump, a crusty grouch, and an ill-tempered malcontent all in one body! This game rewards you for being the biggest Curmudgeon on the block because it’s pretty great. Use word cards to invent and throw silly insults at opponents' life cards. Star retort battles with fill-in-the-blank and prompted cards. Match colors or symbols on those retort cards to keep the battle going. Last one to play a retort, wins that life card and scores points. You create the funny, even if you're not. Unlike other party games that have other players judge you, anything you say goes. Where other games provide the funny and you just string it together, this game provides the prompts to let your creativity shine through. It's like a game of mad libs...with insults. The biggest curmudgeon wins the game! GAME OBJECTIVE:Curmudgeon is a game of insults! Use your own creativity to build insults from keywords. Throw those insults on other players’ life cards, engage in retort battles, win the battles and earn points. After the final round, all players have died and the game ends. The person with the most points wins and dies the biggest Curmudgeon! GAME CONTENTS:89 – Life Cards (4 blank for customization)94 – Insult Cards96 – Retort Cards38 – Curmudgeon Cards1 – Rulebook6 – Lame Cards6 - Cheat sheet cards1 - Last Breath card1 – Player Indicator
$36.00
Deadly Doodles
In this quick-playing doodle game, 1- 4 players simultaneously draw paths through a dangerous dungeon to collect loot and weapons, fight monsters, and set traps for their opponents. Who can defeat the dragon for the big score?
$29.00$21.00
Deadly Doodles 2
Deadly Doodles 2 contains new maps, new rules, and a new custom six-sided die for use with the Deadly Doodles base game. Some of the new boards include doors, gemstones, and other features that are triggered by rolling the die at the start of each round.
$36.00$26.00
Dicenstein: PETDE1 - Mr. Shiny
What if the power to grant life was used on the best parts of the world’s most infamous monsters? What if you knew this secret? Would you make the world a better place, or just a better place … for you? Dicenstein lets you dig up body parts, use them to build a monster, then use that monster to attack your rivals’ monsters, all the while assembling a monster army for world domination. It features heaps of dice rolling and constant decision-making to better your monster and your parts collection. You have to balance creating your monster army (which means spending body parts) with creating the best monster possible (which means hoarding monster parts). The monsters are constructed by rolling monster part dice and assembling them onto a slab in your lab. Each monster has its own unique ability - combine multiple monsters to get more abilities!
$8.00$7.00
Dixit: Daydreams
Dixit: Daydreams is an expansion for Dixit that contains 84 new cards for use with that game. In Dixit, each round one player takes on the role of Storyteller, choosing one card from his hand, then telling a story, singing a ditty, or otherwise doing something that in his opinion is associated with the played card. Each other player then chooses one card in her own hand and gives it to the Storyteller in secret. These cards are shuffled and revealed, then players vote on which card was played by the Storyteller. If either no one or everyone votes for the Storyteller, then he receives no points; if he received some votes but not all of the votes, he scores based on the number of votes received. Each player who submitted a correct vote or who received a vote on her card submission also scores. After a certain number of rounds, the player with the most points wins.
$43.00$32.00
Escape from Flat Earth
Having joined the Red Suits, you and others dressed in potentially fatal fashion have formed Away Teams and are already beaming down to the Flat Planet. As Events are revealed that combine to create a mission timeline, it is now up to each of you to take Actions in the hope that you will be the one to land a Red Suit on the final Event. Do this and earn yourself a promotion out of the Red Suits and into a colour that's not only flattering... but also comes with a much higher life expectancy.Or, you could be the only Red Suit left alive, as the planet is fraught with potentially deadly Attacks. You don't want to be going home in carbonite, do you? Then you'd better keep a Teleport close at hand.A card game for those of us who know better than to step onto an alien planet while dressed in red. And especially for those who don't.Congratulations on becoming a Red Suit - it's a job for life!
$29.00$25.00
Evil Corp.
We at Evil Corp. have been working for 666 generations to frighten human villages. When it comes to scaring, we're the best! Every year, we hold a team seminar where each of our managers is tasked with recruiting a team of monsters and competing against their colleagues to prove they're the best at terrorizing humans. Will you have the most terrifying team of the year? In Evil Corp., the first player — or team when you play 2vs2 — to take control of its second village will be declared the new CEO of the Company, and therefore, winner of the game. To do this, send your troops of monsters to scare the villagers more than your opponent, to the point that their village becomes yours. During your turn, you can perform one action: Send a monster (a tile) to one of your two adjacent villages. Recruit a new tile at the monster's job center. Activate one of your monster powers. When you have no more available actions or when you choose to do so, you may pass, which ends the round for you. Depending on where the monsters are placed, they grant you bonuses: Advance on the Terror track according your monster's strength. Once you reach the bottom of it on your opponent's side, you take control of the village. Gain Magic Force, which you can use to deal direct damage to an opponent's monster or draw a tile. Earn gold coins Seize the Power Stone pawn that gives you the advantage in case of a tie situation in the village. The order in which you choose to perform your actions will tremendously impact your strategy and the outcome of the game. Good Luck, CEO Pretender!
$71.00
Four Humours
Fluttering Souls is a captivating, beautifully illustrated two-player game based on the Japanese legend of The White Butterfly. You will compete to collect a kaleidoscope of butterflies in the hope of being visited by The White Butterfly; the soul of a lost loved one. Legend of the White ButterflyMany years ago an apprentice merchant named Takahama fell hopelessly in love with a woman named Akiko. They became engaged, but, tragically, Akiko died before they could be wed.Takahama was distraught. He had built a life and a successful career, but he could not bear to be away from his love. Such was his dedication to Akiko that he abandoned his trade and gave his life to the upkeep of the cemetery where she was buried.For 50 years Takahama visited Akiko’s grave every day with a single pure white rose. One day, Takahama fell so ill he could not go outside. Fearing he may die, his sister and niece came to care for him. While he lay there, unable to move, a butterfly of the purest white landed gently on his pillow. Annoyed, Takahama’s niece tried to shoo the butterfly, but it would not stray from the pillow of the dying man.As Takahama’s final breath left his body, so the butterfly flew to the grave of Akiko and disappeared. White butterflies are believed to be the visiting souls of loved ones. Worried that Takahama had not visited her grave that day; Akiko looked over him and did not leave until his soul had joined hers. OverviewFluttering Souls is a 2 player game, made up of 3 - 5 rounds. In each round players take turns collecting butterflies to earn victory points, either in a set or by themselves. The player that collects the most victory points at the end of a round is awarded a White Butterfly Token; a visit from a lost loved one. The first player to collect 3 White Butterfly Tokens is the winner.
$56.00$40.00
Ghosts Love Candy Too
It's a little-known fact that ghosts love to eat candy. But they can only eat it one night a year...Halloween! On that night, the ghosts travel through the neighborhood looking for delicious candy. Using their best scare tactics, ghosts will haunt the costumed kiddos to steal their sweet sweet candy. But they have to be careful not to scare them away. Ghosts just want a candy delight, not to cause them a fright. This new edition expands upon the original version with more kids (100 total!), a new "junk" set of treats that you do not want to collect (like toothbrushes, rocks, ketchup packets, pennies, etc.) and new ghosts. Playing the game is easy. Select one of your ghost cards to bid for turn order. Then resolve by choosing a kid to haunt, taking their candy then using their unique ability. Treats score at the end of the game based on your ghosts specific preferences. Note: Ghosts Love Candy Too is a revised and expanded new version of Ghosts Love Candy, released by Steve Jackson games in 2016.
$43.00$37.00
Greedquest
Greed Is Good!... and there's treasure to be won, so what are you waiting for? Three to six players race to the bottom of the dungeon to grab The Hoard. Now all you have to do is get out with it ... but everyone else is between you and the exit! Each player has his own deck of cards that control movement. Bluff, scheme, and strategize your way to the head of the pack ... but some cards will change the rules when you least expect it! This is a fast, unpredictable game, easy to learn and fun for all ages, with lots of quick replay value. And it's illustrated by Phil Foglio!
$43.00$37.00
GWAR vs Time
GWAR vs. Time is a deck-building game. Players will build decks featuring their favorite GWAR characters, items, and locations, as well as their enemies, from throughout the band’s decades-long history. This includes characters like Berserker Blothar, Pustulus Maximus, Balsac the Jaws of Death, Beefcake the Mighty, Jizmak da Gusha, Oderus Urungus, and Sleazy P. Martini, as well a villains like Techno and Sawborg Destructo, Cardinal Syn, the Ultimate Bohab, and Boss Glom. The game goes deep into the GWARchives to find things from way back as well, like Cornelius Carnage. We’ve even worked with GWAR to create some new stuff, like Toto Destructo, the Scumdog Utilities Collection Bureau, Marrowsucker on a Bender, and more! The art is from GWAR, some from old and dusty boxes under the World Maggot, taking you on an artistic journey through time. GWAR has also created new never-before seen art just for GWAR vs Time! New Matt Maguire, people. Goal: To conquer your opponents by collecting the most Victory Points before the Time Pool is emptied.
$86.00$58.00
Hedgehog Hop
In the Hedgehog Hop, rival hedgehog dance crews vie for supremacy in the Grand Finale. Despite their enthusiasm, hedgehogs are clumsy dancers and spend a lot of time bumping into one another. Help them get their act together and make friends. As players groove, slide and hop their crew into the dance mob, they'll also collect backup dancers and set up their lead dancer for the big finish. The player who scores the most points in the Grand Finale wins.
$22.00$17.00
Karen
The internet is full of Karens leaving one star reviews, and now it’s your turn to get into the mind of a Karen and fool your friends and familyinto believing your reviews are the real deal! In Karen, each player sneaks their own fake answers in amongst hilarious REAL one star reviews found online, to try and convince theiropponents that THEY are the real Karen. REAL VS. FAKE: Sneak your fake complaints among real one-star reviews in this hilarious party game. DARKLY AMUSING: Discover one-star reviews sourced from the depths of the web for a unique gaming experience. 3 ROUNDS OF FUN: Engage in 3 rounds of play with unique scoring rules: Missing Words, Guess the Product, Write the Review. LAUGHTER UNLEASHED: A side-splitting party game comprised of real-world reviews that will keep you entertained for hours. CAPTIVATING AND COMICAL: Challenge your wit and creativity in this uproarious and unpredictable gaming adventure. Contents 100 x question cards 1 x Scorepad 1 x Notepad 6 x pencils Instructions
$25.00
Kittens in a Blender - Deluxe Edition
From the Designers:You are twisted. I can’t believe you actually want to put these adorable kittens in a blender! I guess that’s none of my business. Maybe you’re more of a dog person. Sure, kittens are curious by nature, but when they get in a kitchen full of dangerous appliances, it is up to you to save them. This fast-paced card game has players working to save all of their own kittens before the unthinkable happens. But sometimes the only way to save your precious litter of kittens is to let those curious little cats learn the lesson of why you should never play in a Blender! According to the box: A portion of the proceeds will be donated to a no kill cat shelter. Objective:Save your kittens and send your opponents' kittens to The Blender. Setup & Play:Put the game box top on the table, open-side up and place the oversized Blender card inside, face-up: that's The Blender. Place the oversized Box card face up in the base of the box: that's The Box. Leave a little space between The Blender and The Box: that's The Counter. Assign each player a Kitten color (red, green, blue or yellow), shuffle the deck, deal each player 6 cards and it's time to start saving adventurous kittens. On each turn, players play two cards and then draw back up to 6. Kitten cards may be played into The Blender, The Counter or The Box. All other cards are played face up in front of the player so that all players can see which cards have been played. Players can play Kitties on the Move to move kittens to or from The Blender, The Counter or The Box; the number on the card specifies the number of kittens that can each be moved 1 space. Playing a Blend card will destroy the kittens currently in The Blender, save the kittens in The Box, and move the kittens on The Counter into The Blender unless countered by another player's Blend "Pulse" card. Players can move kittens around with other cards as well. Kittens in the Blender moves all of the kittens on The Counter or in The Box to The Blender. With These Cats in the Blender a player can move all cats of a chosen color from The Counter and The Box to The Blender. Kittens in the Box moves all kittens in The Blender or on The Counter to The Box, while Cats on the Counter moves all the kittens in The Blender or The Box to The Counter. Total chaos reigns when the Dog's in the Kitchen as each player gives her hand to the player in the direction indicated on the card. The game ends when all 16 of the Blend cards have been played. Saved kittens are worth 2 points each, blended kitties cost 1 point each. Highest score wins. Contents: 1 oversized Blender card, 1 oversized Box card, 110 playing cards (64 Kittens: 16 in each of 4 colors - red, green, blue and yellow; 18 Kitties on the Move: 6 of each number; 16 Blends: 8 Regular Blend & 8 Blend Black; 4 Dogs in the Kitchen: 2 left & 2 right; 2 Kittens in the Blender; 2 Your Cats in the Blender; 2 Cats on the Counter; 2 Kittens in the Box), rules.
$29.00$25.00
Last Resort
Build your very own space hotel, fill it with cutting edge attractions and amenities, and invite guests from all over the galaxy in this tile-laying, tourist-drafting, intergalactic extravaganza from designer Oliver Brooks and illustrator Andrew Forster!
$57.00$49.00
Marry The Monster
You are a duke trying to build up your lands where the monstrous fachan is rampaging. But he is just lonely. Your cunning plan is to make a false bride for him just behind your rivals’ buildings. The love-struck monster will crash through the other dukes’ lands, destroying them, while you continue to build up yours! Marry the Monster is a game for 3 to 5 players in which each player scores points by building structures and having them remain until your next turn without being destroyed by the monster. Turns are taken by playing cards, and there is no upkeep phase – play simply continues until there is a winner.'
$57.00$49.00
Munchkin 10: Time Warp
With Munchkin 10 – Time Warp (our first numbered Munchkin expansion in more than three years!), you'll get 112 new cards compatible with the classic set by the TIME-honored team of Steve Jackson and John Kovalic. Arm yourself with George Washington’s False Teeth and Archimedes’ Screw. Whack your foes with the Philosopher’s Stone and a precious Ming Vase. And what foes! Cleopatra and her Pet Roc . . . Lucrezia Borgia, . . . with Monkeys, and even Mrs. O’Leary’s Cow, aided by Huns, Goths, and Vandals! Use of these cards will guarantee you fail History class, but a good TIME will be had by all!
$29.00$25.00
Munchkin 3: Clerical Errors
You wanted more Munchkin, so here it is! Created by Steve Jackson and illustrated by John Kovalic... Munchkin 3 - Clerical Errors has 112 more cards for the best-selling game of killing monsters and taking their stuff. Play a new race: Gnomes! Try on the Bard class. Face the Tequila Mockingbird, the Bad Ass, and the dreaded Auntie Paladin! Equip yourself with amazing items like the Chainmail Bikini and the Stab-A-Matic... and show them who's the mightiest, munchkinest dungeon delver of them all. And this set has a special treat. We asked five of our favorite Comic Guys to do one card each. So in this set you'll find: Phil Foglio's Magnificent Hat Pete Abrams' Perfectly Ordinary Rabbit Tom Ricket's Stick Figure Jon Rosenberg's Fowl Fiend and Randy Milholland's Redneck Tree! Munchkin 3 - Clerical Errors is a supplement to Munchkin; you will need the original game to play. Or you could add it to a game of Munchkin, Munchkin Fu, or Munchkin Bites! instead, or mix them all together for a Munchkin-fest of truly mind-bending proportions!
$29.00$25.00
Munchkin 4: Need for Steed
Munchkin 4 – The Need for Steed is the third expansion for the original Munchkin – 112 more John Kovalic-illustrated cards for killing monsters, stealing treasure, and backstabbing your fellow players. This set introduces Steeds, the trusty mounts of legend . . . Oh, wait – this is Munchkin! So these Steeds include not just the Dragon and the Tiger, but the Giant Mutant Gerbil (drawn by guest artist Shaenon K. Garrity of Narbonic), the Chicken, and Big Joe, who might be a Steed or might be a Hireling. It's hard to tell. Hireling? Yes indeed, The Need for Steed has lots and lots of Hirelings, who look quite a bit like Sidekicks from Super Munchkin, or Minions from Munchkin Bites! Add these valuable characters to your retinue, use their special abilities, and sacrifice them without a thought to save your own skin! Or, better yet, kill somebody else's Hireling. That's the way a Munchkin does it! Feel the need . . . The Need for Steed! Now in Full Color! •Twisted humor•Fantasy adventure theme•3 to 8 Players3 to 8 Players•Part of the popular Munchkin line•1 hour to play Part of the Munchkin series.
$29.00$25.00
Munchkin 5: De-Ranged
More of the twisted humor of Steve Jackson and John Kovalic in a 112-card supplement for Munchkin! De-Ranged has everything you love about Munchkin, including: A new Class! Rangers can tame monsters and ride them! Treasure! Track down the Philosopher's Scone, put Racing Stripes on your Steed, and fill your Canteen of Spleen with Carbonated Holy Water! Monsters! Beware the Telemarketer, the Poultrygeist, and the Undead Clowns. And more monsters: imports! That's right, unique monsters created by the European Munchkin publishers, available for the first time in English. Quake in fear at the Brothers Grimm and the Snerks! Or just kill them and take their stuff. Your choice. Munchkin 5 -- De-Ranged. All the munchkin-ism of a prestige class, with none of that annoying roleplaying stuff.
$29.00$25.00
Munchkin 6: Double Dungeons
Double Trouble!What’s an adventurer without dungeons to explore? This box contains 40 double-sized Dungeons plus 32 Portals to get you from one to the next. Each Dungeon changes the rules . . . some are helpful, some are harmful, and some are just silly. It is Munchkin, after all!This set includes the cards from Munchkin 6: Demented Dungeons and Munchkin 6.5: Terrible Tombs, now in a single convenient expansion!Key Features• With 40 Dungeons to choose from, every game will be different. Very different.• Now the same size (and price) as the other numbered Munchkin expansions.• The cards in this set also work well with Munchkin Shakespeare and Munchkin Legends, and many will work with any set using the original fantasy Munchkin card design.
$29.00$25.00
Munchkin 9: Jurassic Snark
Munchkin 9: Jurassic Snark takes munchkins to a long-gone era to fight dangers they've never encountered. With this 112-card expansion added to any Munchkin base game, you can wear primeval armor, ride dinosaur steeds, and fight munchkinivorous monsters.
$29.00$25.00
Munchkin: Apocalypse
Munchkin Apocalypse is a core set in the Munchkin series with an end of the world theme that includes natural disasters, zombie takeovers, Armageddon, alien invasions, nuclear war, etc. And while this is still a standard Munchkin game where you try to level up by killing the monsters, stealing the treasure, and stabbing your buddy, there's a new "Seal" mechanic that significantly changes the gameplay. Seals are a reference to the biblical seals of the Apocalypse. They can be opened and closed, although it's typically more difficult to close them. Once seven Seals are open, the game ends immediately, and the player with the highest combat strength (excluding levels) is the winner. The Seal mechanic adds a sense of impending doom to the game, meant to mimic the sense of impending doom for a real apocalypse. It also tends to create situations where the group works together to close a Seal in order to prevent a player from winning via the Seal mechanic. So there is more teamwork than in a regular Munchkin game. The balance of the deck is also different than the other Munchkin sets. There are a lot more Disaster cards, which are equivalent to traps and curses, so bad things tend to occur more frequently. Also, there are more monsters, especially high-level monsters. To offset this, however, there are more item enhancers and high-bonus items. It's been stated in the Munchkin forums that Munchkin Apocalypse is harder to play and is intended more for seasoned Munchkin veterans. Munchkin Apocalypse has four new classes but does not have races, powers, or other "thingies". It includes Undead and Shark monsters, which follow special rules. The game comes with 180 cards (92 Doors, 76 Treasures, 12 Seals). The Seal cards are a different size than the regular cards--they're square and are shorter but wider (2.75" x 2.75"). The included d6 is orange with lime green pips, similar in color to the orange dice in the +6 Bag o' Radioactive Munchkin d6.
$43.00$37.00
Munchkin: Apocalypse 2 - Sheep Impact
Have even more fun bringing about the End Times with 106 new cards for Munchkin Apocalypse! Arm your hardened survivor with the Patriot Axe and Ketchup Gas to take on the The Thawed Reich! Protect yourself with the Bomb Suit and Survival Manual, or the Antisocial Media will end you prematurely! Watch out for Disaster! Velocirapture! and terrifying new Seals like The Singularity! Play a new Class, the Daredevil, and thumb your nose at apocalyptic peril! •Disaster! Velocirapture! You want this very much.•A fun new Class to play: the Daredevil!•For three to six players For three to six players•Playable in about 90 minutes•Ages 10 and up
$29.00$25.00
Munchkin: Apocalypse 2 - Sheep Impact - Guest Artist
A 106-card expansion for Munchkin: Apocalypse, featuring unique art by Len Peralta! It's the end of the world...again. Munchkin Apocalypse 2: Sheep Impact is a 106-card expansion for Munchkin Apocalypse. Now you can arm your hardened survivor with the "Patriot Axe" and "Ketchup Gas" to take on the "The Thawed Reich"! Protect yourself with the "Bomb Suit" and "Survival Manual", or the "Antisocial Media" will end you prematurely! Watch out for "Disaster! Velocirapture!" and terrifying new Seals like "The Singularity"! Play a new Class — the Daredevil — and thumb your nose at apocalyptic peril!
$29.00$25.00
Munchkin: Babies
Did you enjoy the sweet feeling of playing Munchkin Babies? Have you been experiencing signs of baby fever? You’re in luck: Munchkin Babies 2 – Stork Naked will give you that newborn feeling again, without any labor on your part! Add this 56-card expansion to your Munchkin Babies game – or any fantasy Munchkin game. It's all Developmentally Appropriate, and after all that fighting, the babies will surely Sleep Through the Night.
$43.00$32.00
Munchkin: Batman
Steve Jackson's Munchkin Presents Batman features more than 250 cards based on characters and settings in DC Comics' Batman universe.
$64.00$55.00
Munchkin: Bites!
It's the World of Dorkness! The Munchkins are now vampires . . . and werewolves . . . and changelings. Bash through the haunted house and slay the monsters. The OTHER monsters. You can't slay your fellow munchkins, but you can curse them, send foes at them, and take their stuff. Of course . . . This is a stand-alone game, which (of course) can be combined with other Munchkin games. And it's illustrated by John Kovalic. OF COURSE. See Igor, Gilly, and all the other Dork Tower characters in their munchkin-vampire finery . . . So bring along your Coffin (+3!) and wield The Sword Of Beheading People Just Like In That Movie. Face foes like the Banshee, the Heck Hounds, and the dreaded Were-Muskrat. Smite them all, and be the first to Level 10 . . . Now in Full Color! •twisted humor•vampire theme•3 to 8 Players3 to 8 Players•core game in popular munchkin line•1 hour to play
$43.00$37.00
Munchkin: Bites! 2 - Pants Macabre
Munchkin is about beating up monsters, taking their stuff, and sequels. Munchkin Bites! is no different. Thus were born... the Pants Macabre. The World of Dorkness has been busy. Can you face the sonic stylings of Ten Inch Tacks, the annoyance of the Gnat Bats, and the chilling waddle of the Were-Penguin? Will you wield the might of Power Piercing with the Huge Dice Pool, or will you be bludgeoned by Bad Fiction? And do you dare play the new Race... the Mummy? In addition to the always awesome art from John Kovalic, we have two guest artists: Pete Abrams of Sluggy Freelance and Maritza Campos of College Roommates from Hell. The jokes can be blamed on Steve Jackson (I). It's got 110 shiny new... no, not shiny, dark! It's got 110 dark and evil new cards, plus two blanks to create your own. And of course, like all other Munchkin releases, this supplement is completely compatible with the original Munchkin and all its supplements and spinoffs. Of course, since Pants Macabre has powers, it will work especially well with Super Munchkin.
$29.00$25.00
Munchkin: Booty
Sail the seven seas. Taunt your foes with your awful Accent. Adorn your Galleon (or your Half-Galleon) with a Figurehead. Slay Blackbeard, Redbeard, or even the fearsome Nobeard, and take their stuff! Now enjoy this Guest Artist Edition, with standies and a gameboard! About the Artist Tom Siddell is best known for his webcomic Gunnerkrigg Court, launched in 2005 and still going. He has also written stories for the Munchkin comic from BOOM! Studios. This is Siddell's first illustration project for Steve Jackson Games.
$43.00$37.00
Munchkin: Booty - Guest Artist
Sail the seven seas. Taunt your foes with your awful Accent. Adorn your Galleon (or your Half-Galleon) with a Figurehead. Slay Blackbeard, Redbeard, or even the fearsome Nobeard, and take their stuff! Now enjoy this Guest Artist Edition, with standies and a gameboard! About the Artist Tom Siddell is best known for his webcomic Gunnerkrigg Court, launched in 2005 and still going. He has also written stories for the Munchkin comic from BOOM! Studios. This is Siddell's first illustration project for Steve Jackson Games.
$43.00$37.00
Munchkin: Booty 2: Jump the Shark
Sail the seven seas. Taunt your foes with your awful Accent. Adorn your Galleon (or your Half-Galleon) with a Figurehead. Slay Blackbeard, Redbeard, or even the fearsome Nobeard, and take their stuff! Now enjoy this Guest Artist Edition, with standies and a gameboard! About the Artist Tom Siddell is best known for his webcomic Gunnerkrigg Court, launched in 2005 and still going. He has also written stories for the Munchkin comic from BOOM! Studios. This is Siddell's first illustration project for Steve Jackson Games.
$29.00$25.00
Munchkin: Cows
Here's the latest 15-card set of monsters and Treasures for any Munchkin game. Steak your claim to this expansion before it's gone, because you'll veal sad if you miss it . . . and that's no bull. This is an expansion for Munchkin. It is not a stand-alone game. These cards originally appeared in Munchkin Unicorns and Friends.
$12.00$10.00
Munchkin: Crazy Cooks
The munchkins have left the dungeon for an even more treacherous place — the kitchen! In Munchkin Crazy Cooks, 3 to 6 foodies cook up delicious schemes to get ahead, and the plastic standies and gameboard included help them track their progress. Food tokens give you a "Balanced Meal", which is a fresh and exciting way to win! The game includes the classic Munchkin races along with four new classes.
$50.00$43.00
Munchkin: Cthulhu 2 - Call Of Cowthulhu
Aw, shucks! Y'all loved Munchkin Cthulhu so much, we jes' had ta bring ya more of that down-home Munchkin craziness! Munchkin Cthulhu 2 - Call of Cowthulhu puts the Great Old Ones out to pasture, Munchkin-style! In this 56-card supplement you'll find: More monsters! Hog-Sothoth, the Sheep Ones, Shoggoats - even Cowthulhu itself! More whackers! Squish unnatural creatures with the Rolling Pin, chop them down with the Scythe, or clean them up with the Super Duper Pooper Scooper. A new card type - Madness! These are played like Curses, but every Madness has its advantages as well! And more of everything else. Watch out for Old Man Nodens with his faithful Doggoth, resting on the porch. Defeat the Arkhamster with your Prize-Winning Preserves. And fear... Bovine Intervention! Call of Cowthulhu. Country life will never be the same.
$17.00$15.00
Munchkin: Cthulhu 3 - The Unspeakable Vault
Munchkin Cthulhu 3 The Unspeakable Vault Kick open the Unspeakable Vault! For years, Goomi has been unleashing his own vision of Cthulhu upon the world, in his comic “The Unspeakable Vault (of Doom)!†Now his unique take on the Elder Gods comes to Munchkin, in the form of Munchkin Cthulhu 3 – The Unspeakable Vault. This 56-card expansion brings Great Cthulhoo, Dagoon, Narly, and Tindaloo into the pun-filled world of Munchkin. Feed your friends to Cthulhoo, grow Footicles, and use your Inhuman Moan to defeat the Teeny Weeny Mi-Goo. What darkness lurks in the Vault? More Madness! Fear books (logical enough, given the number of tomes that can eat your face), ichor, even phobias themselves! More Monsters! Face Goomi’s versions of the Mythos gods and creatures . . . Ygo, ‘Zathoth, Nightgaunts, Ghouls, Deepoines, and many more! More Things That Put The Hurt On Monsters! Wield the Roman Candle, the giant Hypodermic Needle, and the . . . Can Opener? Sure, why not? After all, this is Munchkin! The Unspeakable Vault more yum yum for your Munchkin Cthulhu game. Description: 56 cards and rulesheet, in a tuckbox. Related Products: Munchkin Cthulhu and Munchkin Cthulhu 2 – Call of Cowthulhu, of course, and the whole Munchkin family of card games . . . but it also works with the original fantasy Munchkin. Tell the Players: More Madness, more Mythos monsters, and more mind-rending puns! Goomi’s art brings a fresh twist to the tentacled terrors of the Mythos, while keeping the same quirky sense of humor you expect from a Munchkin product. $10 + 56 cards = Yum yum! Trade Sales Points: New artist, same great humor. And Steve Jackson crams more jokes into 56 cards than should be allowed. At $9.95, The Unspeakable Vault is priced for “add-on†sales – suggest it whenever you sell a copy of the core game! Munchkin Cthulhu continues to be one of the fastest selling Munchkin products; this expansion will be no different!
$17.00$15.00
Munchkin: Deathly Pail
We know you've been dying for another hearse-load of Undead. This 30-card set has more monsters, more Treasures, and more postmortem fun for any Munchkin game. We couldn't keep it buried any longer! This is an expansion for Munchkin. It is not a stand-alone game. These cards originally appeared in Munchkin: Unicorns and Friends.
$16.00$14.00
Munchkin: Deluxe
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. Admit it. You love it.Munchkin has been a runaway hit for the last 10 years, with international sales of more than a million Munchkin games – plus lots and lots of supplements! Compete with your friends to kill monsters and grab magic items. Wear the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .And it’s illustrated by John Kovalic!Fast-playing and silly, Munchkin will make your group laugh out loud. And while they’re laughing, you can steal their stuff.
$50.00$43.00
Munchkin: Dragons
Here There Be Dragons! Dragons are fearsome! Dragons are cool! Dragons have LOTS of treasure for munchkins to loot! Munchkin Dragons brings the most iconic fantasy monster into Munchkin . . . in a BIG way! The 15 cards in this finseal pack include new Dragon monsters . . . and new treasures Munchkin players can use to bring them down! The cards in Munchkin Dragons use the classic card design from the original Munchkin set, but they can be mixed into any Munchkin game. Description: Blister pack containing 15 cards.
$10.00$9.00
Munchkin: Dragons Trike
Now you've done it! You stirred up the nest and now Dragons are everywhere! Big ones, tiny ones, even undead ones. Munchkin Dragon's Trike has 15 new cards. Kill enough Dragons and you might even be able to start your own treasure hoard...
$9.00$8.00
Munchkin: Druids
If a tree falls in the forest, does anyone care?Depends on who it falls on! Munchkin Druids adds 112 cards to the game . . . the new Druid class, and more nature-related monsters and weapons than you can shake a holy stick at. Watch out for the bloodthirsty and wear - but don’t eat – the Death Cap! Enjoy the good-natured silliness of this 10th Munchkin expansion – shuffle it in with any of your favorite Munchkin games!
$29.00$25.00
Munchkin: Easter Eggs
Munchkin Easter Eggs is a 15-card booster that contains Munchkin cards with an Easter theme. The seven Treasures and eight Doors included have the standard Munchkin card backs, but the card fronts use a different color scheme: the Treasures have a green border and a yellowish background, while the Doors have a light blue border with a red and white background. (There's some sort of pattern/image to the background.) The cards do not add any new or unusual mechanisms or interactions, but they bring a good bit of humor to the game. For instance, who wouldn't be afraid of a (Chocolate) Little Bunny 'Thulhu?
$13.00$11.00