1830: Railways & Robber Barons (Revised Edition)
It is the dawn of the "Age of Railroading" in America. You're a wealthy investor and speculator betting that the new technology will revolutionize transport. Commerce will no longer depend on rutted roads and slow canals. Instead, it will ride the rails on swift, powerful "Iron Horses." 1830 is an acclaimed railroad investment and building game covering the years 1830 to present. Become a stockholder of America's first railroad corporations, generate revenue by building track and buying and operating trains, invest in flourishing companies to earn healthy dividends ... Become America's first great rail tycoon!
$110.00$78.00
2 Minute Dino Deal
Only 2 minutes to learn and 2 minutes to play!The Time Scoop works! Now you can reach back in time to capture prehistoric monsters and bring them back to sell! You have just two minutes make the most profit. Every 30 seconds, your options become more valuable – but the longer you wait, the more you risk another player stealing “your” dinosaur!
$22.00$19.00
Arborea
Welcome to the world of Arborea. You are a Patron Spirit, guiding your villagers to heal and grow the landscape around them by sending them on pilgrimages and building your personal Ecosystem. Arborea is a worker placement euro game where time, and planning ahead, is key. During the game, players will place workers on Action Tracks ("Pilgrimage"). These tracks will then advance, moving all workers with them. The farther the Action Tracks move, the better the Rewards gained when workers are activated. These rewards may help Players to contribute to the Shared Resource Track, make offerings to the great and wise Sages to invest in future gifts, or attract animals to the land of Arborea. Explore different Seasons each game for new opportunities and paths to take. Take from the Shared Resources to build your personal Ecosystem, overlaying terrain cards to build habitats and placing animals for end game Victory Points.
$79.00$66.00
Archeos Society
Guide your team in Archeos Society as you explore legendary sites! You must decide whether to form small expeditions for quick progression, or larger expeditions that are more efficient but slower to assemble.On each of your turns, you either recruit a new explorer or launch an expedition by playing your cards using a group of matching colors or roles. Choose your expedition leader wisely as they determine which region you explore and provide a special ability for that expedition. Note that whenever you launch an expedition, unplayed cards in your hand are made available for your opponents to recruit!To achieve victory, you must carefully manage your efforts in recruiting and accumulating discoveries, all while monitoring the progress of your competitors.
$71.00$57.00
Black Friday
Try to gain as much gold as possible by dealing in shares before the huge stock market crash. Try to earn enough cash by cleverly buying and selling shares, so you can spend it on the coveted precious metal. If you are the best in manipulating the market development and share prices, you have the biggest chances to win the game. Black Friday offers an independently acting opponent, the M.I.B.S. (minimally intelligent broker service). Depending on the number of players you have, you may be able to opt to play with or without the M.I.B.S. Are you able to cut it down in size?
$71.00$51.00
Guild Master
Guild Master is a fantasy tabletop game for 2-4 players. Players manage an adventuring guild, competing with each other to become the most famous guild as an escalating series of events threaten the land. In each of the nine rounds, players simultaneously and secretly program orders to send teams of adventurers out to do the following: Recruit more adventurers. Attempt increasingly difficult contracts to gain money, fame and other rewards. Hire builders to upgrade their guild to increase their capacity to do all of that more. All players then sequentially resolve their planned orders, starting with each players' 1st order, then 2nd order and so on, and in the order they appear on the board (builders, then adventurers A-F then contracts 1-6). Players plan and program orders carefully around other players' likely moves, various strategies, risks, and rewards. They manage their guilds' growth and optimize combinations between their adventurer abilities and contract rewards to achieve their goals. As the game advances, guilds become more powerful and must rise to meet an increasing number of game state changing threats. Recruiting increasingly powerful adventurers and upgrading your guild capacity are both key to victory. There are various ways to exert control over the board, your dice rolls, and your chances to get what you want. Most orders are resolved by paying coin or rolling dice based on your adventurers' skills. Sometimes players resolve these orders alone, and sometimes cooperating with, or in conflict with, other guild's adventuring teams attempting the same thing at the same time. When players' orders overlap, coins and negotiated prisoners' dilemma cooperate/conflict skill checks resolve the contest. Negotiation over shared goals, contract bonuses and reward splits is encouraged and rewarding, but not absolutely required to win. Everything you do earns you fame (victory points) and other rewards. At the end of nine rounds, any remaining coins are converted to fame at a rate of 5 coins = 1 fame. Then any special prestige upgrade fame is added. The most famous guild is then declared the winner.
$71.00$61.00
Imperial Steam
The Industrial Age is starting to boom. You are in need of more workers for your factories, and you also need more workers to build railroad tracks to expand your railway network. This, in turn, will enable you to deliver the goods from your factories to cities with high demand — but be sure to earmark goods for fulfilling profitable public contracts because when the connection to Trieste is made, your net worth is all that matters. Imperial Steam is a highly strategic yet accessible economic and logistics game that sees you making difficult decisions as you manage your business's operations while navigating fierce competition to ensure your victory!
$100.00$80.00
Kilim
The Sultan asked the weavers of the city to create their finest work for him, an exceptional Kilim! The Person who weaves the most beautiful one will be become the High Weaver of the Sultanate. An Honor and a promise of fortune that you cannot ignore. All you have to do is go to the market, buy the best carpets and assemble them to make a Kilim worthy of the Sultan!
$36.00$29.00
Kutna Hora: Metal Coins Set
Join other ambitious guild leaders in mining and developing the famous City of Silver during its period of rapid economic growth and expansion in the 14th century — from the first discovery of silver near the cistercian monastery to the construction of Kutná Hora, which quickly became one of the most important cities in central Europe. Kutná Hora is a historical, asymmetrical city building euro game for 2–4 players that features a real-life supply and demand experience where every action you take has an impact on the game's dynamic economic systems.Mine ore and smelt it into a fortune of silver for expanding this beautiful historic city, but take care to balance your personal goal advancement with the need to further the city’s growth. Everything is connected, and sometimes the path to personal victory relies on the prosperity of the many.
$43.00
Kutna Hora: The City Of Silver
Join other ambitious guild leaders in mining and developing the famous City of Silver during its period of rapid economic growth and expansion in the 14th century — from the first discovery of silver near the cistercian monastery to the construction of Kutná Hora, which quickly became one of the most important cities in central Europe.Kutná Hora is a historical, asymmetrical city building euro game for 2–4 players that features a real-life supply and demand experience where every action you take has an impact on the game's dynamic economic systems.Mine ore and smelt it into a fortune of silver for expanding this beautiful historic city, but take care to balance your personal goal advancement with the need to further the city’s growth. Everything is connected, and sometimes the path to personal victory relies on the prosperity of the many.
$86.00
Potions And Profits
In Potions and Profits, you are a Wizard representing one of many pharmaceutical corporations looking for new Potions to invest in. Competing Wizards will try to outbid you for Potions as you balance both your Stock Value and your Public Relations. The most profitable Potions tend to be the least ethical but that doesn’t matter so long as your investors are happy and not too many protesters are kicking down your door. Become the most profitable corporation you can by either monopolizing one type of Potion or by simply having the best pharmaceutical line around. It’s just business, magical or otherwise. What’s Inside? 6 Character tokens 12 Color tokens Dealer token 57 Investment cards 40 Potion cards 30 Ingredient cards Score tracker Rulebook
$36.00$31.00
Race for the Galaxy (Revised 2nd Edition)
Race for the Galaxy is the classic game of space civilizations for 2-4 players. Come discover what thousands of players around the world already know. Explore the galaxy, conquer worlds, expand your empire and defeat your opponents. Each game of Race for the Galaxy lasts less than 30 minutes. But, the challenge is endless. Every game is different with dozens of new worlds to explore and conquer. Now available in the new Second Edition adds 6 new start worlds, color-blind support, updated rules with sample turns for easier teaching.
$50.00$43.00
Race for the Galaxy: Expansion and Brinkmanship Expansion Arc 1 (2nd Edition Compatible)
As empires expand into space, they encounter mysterious alien artifacts and races uplifted to sentience eons ago. Meanwhile, Imperium factions provoke other worlds to ally and rebel as the galaxy drifts towards war.Can you build the most prosperous space empire in these challenging times?Expansion and Brinkmanship bundles 3 previously published expansions, The Gathering Storm, Rebel vs Imperium, and The Brink of War into a single product, compatible with 2nd Edition Race for the Galaxy.This product is an expansion for Race for the Galaxy 2nd Edition (RIO301). It requires the base game to be played. Race for the Galaxy is the classic game of space civilizations for 2-4 players. Come discover what thousands of players around the world already know. Explore the galaxy, conquer worlds, expand your empire and defeat your opponents. Each game of Race for the Galaxy lasts less than 30 minutes. But, the challenge is endless. Every game is different with dozens of new worlds to explore and conquer. Now available in the new Second Edition adds 6 new start worlds, color-blind support, updated rules with sample turns for easier teaching.
$57.00$49.00
Reviving Kathmandu
Reviving Kathmandu is a bidding and set collection game for 1-6 players. In the game, players are builders who travel to Nepal. They’ll compete to earn the title of Most Respected Architect in Kathmandu. Bid on construction materials (cards). Then collect those cards and use them to build the most prestigious Buddhas, Shrines, Stupas and Pagodas (“Monuments”). You’ll score points for your monuments, for achieving special objectives, and for paying special attention to color. The architect who achieves the most points will win the game. HOW TO PLAYThe game is played over 8 rounds. Each round has 3 phases: Bid, Collect, and Build. Players work through these 3 phases, in this order. Each phase is explained in greater detail in the rulebook. But, generally, players will: - BID: Starting with the first player and continuing clockwise, each player must place 1 coin of their choice face-down onto one of the bid spots on the playmat. Each bid spot targets 2 cards within the same row or column. - COLLECT: Players flip their coins and determine who won each card. Determine the winner for each card using this order:1. The only bidder2. Highest bidder3.If tied, the player whose coin is closest to the card4. If still tied, the player whose coin is on the long edge of the cardThen each player collects 2 cards total to their hands — taking from the Market and/or the red deck. - BUILD: Players use as many cards as they want from their hands to build Monuments. To add to a Monument, slide an appropriate card under the previous one, revealing the section that continues the Monument. Once a Monument has all its required sections, it is “complete.” Buddhas are considered complete immediately after they are built. When you complete a Monument, immediately score points for completing it The game has 8 rounds. After every 4 rounds, each player will only have 1 coin left. When this happens, players either convert their last coin to points or buy 1 discarded card. MISSIONS: Players may complete various objectives for bonus points. Each Mission contains 4 objectives—to complete a Buddha, a Shrine, a Stupa, and/or a Pagoda with sections matching the color(s) shown on the Mission. GAME END:- Discard all cards left in your hands and discard piles.- Score points for the topmost card of any incomplete Monuments.- Score color bonuses (if any) for your completed Monument. WINNING: The player with the most points becomes the most well-respected architect, and therefore wins the game! Reviving Kathmandu is the second game in the Lemery Games Globetrotter Game Series, after Chili Mafia.
$57.00$49.00
Reviving Kathmandu: Senior Architects
The Senior Architects Expansion takes the gameplay of the Reviving Kathmandu base game to the next level. Take on special abilities through your character cards (architects), collect more points for public objectives, and get ready to complete advanced missions. The expansion includes:• 6 character cards (architects)• 10 public objective cards• 10 advanced mission cards ATTENTION: the Senior Architects Expansion can only be played with the Reviving Kathmandu base game.
$18.00$15.00
Star Tycoon
In Star Tycoon, players will take on the role of an interstellar business with the goal of out-performing their business rivals by the last round. Each player gains Victory Points by claiming sets of planets and developing them with production facilities and other buildings. Central to Star Tycoon is the Galactic Exchange, a fluctuating market that reacts supply and demand. Knowing when to buy and when to sell is key creating a profitable business.
$64.00$55.00
Startropolis (Second Edition)
Startropolis: Second Edition is a family friendly, modular 3-D space station building game where you not only get to build a space station in 3D, but try and earn the most money. Each turn, players buy modules and connect them to the existing space station. This creates revenue, and allows them to purchase more modules. The player with the most credits at game end wins. The main rule changes from the first edition are that the end game now has a second income phase to make purchases in the final rounds more compelling. The module track rules changed to have players discard and redraw a new module if 3 duplicates are already in there. The module decks and factions had some clarifications and errata applied to them to help clear some things up. You are the alien CEO of a galactic corporation and your masters have given you seed money to invest in the new joint space station. What will you purchase? A solar power monopoly? Luxury habitats? Will you outperform your competition, and prove your dominance? This second edition of Startropolis includes all new art from Brian Patterson.
$86.00$73.00
Startropolis: Nova Box
All dem stretch goals! - 12 Advanced Faction Cards, 24 New Modules, with their 24 basic and 24 advanced module cards15 mission cards, 30 core game advanced module cards
$64.00$55.00
The Bazaars of Ubar
The Bazaars of Ubar is a fantastical engine-building game that takes players to the mythical marketplaces of Ubar - the Atlantis of the Sands! Draft trade tiles from a common area, paying for them with time, in a marketplace where the costs shift like the sands from game to game. Make clever use of tradewinds to activate your drafted tiles again and again. Manage the space on your ship to carry only the most precious cargo as you make your way to floating bazaars to sell your goods. Watch for fluctuating values in the markets to make sure your goods bring in the most gold and ensure your victory as the shrewdest trader in The Bazaars of Ubar! During setup, Trade tiles are laid out in a grid in the center of the table. On a player's turn, they take a trade tile from the center area and, paying a time cost for it. The time cost is spent by moving their ship along the path toward the next bazaar. After taking a trade tile, a player adds it to their tableau adjacent to previously taken tiles - activating the newly taken tile and previously taken tiles in their tableau according to the direction of the trade winds on their tile. Trade tiles allow players to earn new goods from the supply or trade goods they already have for more desirable goods. When a player's ship reaches a bazaar, they may sell any number of the goods they have in their ship (to marketplaces with fluctuating values that vary from game to game). When all players have reached a bazaar, the trade tiles in the center are cleared and a new grid of trade tiles created. When all players have reached the third bazaar, the game ends and the player with the most gold from selling their goods wins!
$43.00$37.00
The Vale of Eternity
In The Vale of Eternity, players are tamers who hunt various monsters and spirits to tame them as minions. In this fantasy world, numerous creatures are living in harmony. Among them, dragons are the most valuable and noble ones, and all tamers dream of taming dragons. The player who manages to tame the most outstanding minions wins. In each round, a player has three phases: Hunting phase: Draft two cards from the game board. Action phase: Take various actions, including selling cards, taming, or summoning cards. Resolution phase: Use the active effects of cards they have summoned. Successive rounds are performed until the end of the game is triggered. The game includes cards of seventy creatures from myths all around the world.
$50.00$39.00
Village Rails
In the sleepy English countryside, life continues undisturbed as it has for centuries. It is up to you to travel to every corner of this land, bearing the promise of modernisation, accommodating the oddly specific demands of the locals, and ushering in the age of steam. In Village Rails, you will be criss-crossing the fields of England with railway lines, connecting villages together, and navigating the complex and ever-changing demands of rural communities. Connect stations and farmsteads to your local network while placing your railway signals and sidings ever so carefully. Meet the exacting standards of cantankerous locals planning strangely specific trips, and weigh their demands against your limited funding. There is much to balance in this tricky tableau-building card game of locomotives and local motives.
$40.00$34.00
Nucleum: Australia
Saxony's energy revolution was so impactful that everyone wanted to start using Nucleums in their regions. Australia's huge deposits of uranium were ripe for the taking, leading to visionaries — lured by the vast number of possibilities — visiting the continent and changing it into a new global power. Here, these entrepreneurs have to face new challenges presented by the sheer size of the continent. Fortunately, the clever use of shipping lanes will help them transport resources more efficiently than by rail and even gain access to the nearby island of Tasmania, where a mad scientist conducting his own experiments managed to replicate Elsa's invention, which is now proudly presented as an experimental power plant in the island's capital of Hobart. Nucleum: Australia comes with a new map that introduces several new concepts and rule changes to the Nucleum base game. Use shipping lanes to expand your networks, build your own coal mines, and try the expert variant with bidding for the experiments.
$43.00$37.00