Concordia: Salsa
"Salsa" is the Latin word for "salted", and in the Concordia: Salsa expansion for Concordia, players will find: Two new maps: "Byzantium" and "Hispania" Salt: Wooden salt tokens (a sixth commodity) and city tokens for salt-producing cities. Salt can be exchanged for any other commodity at any time, making it essentially a "wild" commodity. The Forum: A new deck of Forum cards that players can acquire during the game. These cards are all unique and grant abilities and bonuses to salt your game with new strategic challenges. The two new modules (Salt and Forum) can be used with the new maps as well as those of the base game and all other expansions, thus giving even more variety.
$39.00
Concordia: Solitaria
CONCORDIA SOLITARIA is a solo and 2-player expansion for Concordia.In CONCORDIA SOLITARIA, you compete alone or in a team of two against the tricky opponent CONTRARIUS. As the cards you play also determine the reactions of your adversary, only skillful planning leads to victory. In a two-player game, you may compete against CONTRARIUS as a cooperative team or challenge it individually.CONCORDIA SOLITARIA may be played on any of the maps and with any other expansion for CONCORDIA.Requires either the base game CONCORDIA or CONCORDIA VENUS to play.
$43.00$28.00
Confusing Lands
Confusing Lands is a microgame for 1 to 2 players in which each player creates their own wacky floating landscape! Get ready to discover majestic mountains, trace flowing rivers, and encounter the occasional cute little deer! Players take turns playing cards containing various symbols and scoring conditions. Once both players have played 8 cards, they each tally points based on a single shared scoring condition as well as the other scoring conditions present in their finished landscapes. The winner is the player that created the best confusing landscape! Which is to say... the player with the most points at the end of the game!
$22.00$19.00
Connect 4
The Connect 4 game is a classic strategy game in which 2 players go head-to-head in a battle to own the grid! Players choose yellow or red discs. They drop the discs into the grid, starting in the middle or at the edge to stack their colored discs upwards, horizontally, or diagonally. Use strategy to block opponents while aiming to be the first player to get 4 in a row to win. The Connect 4 game is a great choice for a play date, a rainy day activity, or anytime your kids want a fun game to play with a friend. It's fun to go 4 the win!2 playersAges 6+Contents:Grid2 legsSlider bar21 red discs21 yellow discsGame rulesWe endeavor to provide accurate information, but this product’s name, color, and materials are subject to change without notice.
$15.00
Conquest Princess: Fashion is Power
This critically acclaimed and female empowering space epic fuses innovative gameplay with an out of this world theme.Conquest Princess is a crisis management, co-op, bag builder. Dress for battle as the Agents of the Temporal Intergalactic Armed Response Agency, or T.I.A.R.A.Use the powers of fashion & friendship to save the galaxy!
$128.00$109.00
Contra: The Board Game
Contra: The Board Game is a 1-4 player card and dice driven strategy/action board game based on the classic video game and designed by Adam and Brady Sadler. Inspired by the classic Contra video game, players take on the role of iconic commandos that must survive dangerous stages and face off against huge bosses as they strive to take down a mysterious organization. Focusing on quick, modular gameplay, Contra: The Board Game lets players choose which commando decks they want to pit against which boss decks, all within a tactical stage map driven by a stage deck. Gameplay involves hand management, dice mitigation, and an elegant control point system that lets players gain the advantage over their foes. Gameplay utilizes the highly acclaimed MDS (modular deck system) from Street Masters, Brook City, and Altar Quest. This allows a player to pick a commandos unique deck, select a stage, then select an enemy to create a unique scenario that gives players a multitude of combinations and re-playability.
$71.00$61.00
Coral
In Coral, players develop a coral reef together, whilst vying to position their own speciesclosest to the top, where they can soak up the life-giving sunlight. Together - as much as against one another - you'll build a unique, magnificent 3D structure out of gorgeous wooden pieces. This represents a coral reef growing and living in a complex, competitive harmony. Move around the table to find the best spots to grow your species, whilst blocking your opponents! At the end of the game, the player with the most pieces visible from above the reef is the winner.Coral includes a bespoke solo puzzle mode and several multiplayer game modes, forexciting games for 1 to 4 players.
$43.00$37.00
Core Space: Cygnus Crew
This pack contains a fully playable Trader crew for Core Space, including the massive Chit and the veteran Hunter. Get to know Captain Sondar and his crew in a thrilling new mission, and add a twist to your regular games with the new Assistance Cards and equipment such as the Bio-Tag Rifle.Contents: 4 Trader Miniatures / 4 Character Boards / 4 Class Boards / 1 Ship Board / 3 Event Cards / 11 Equipment Tokens / 1 Mission Briefing and Rules Booklet.
$40.00$37.00
Core Space: Dice Booster
This booster pack for Core Space contains a complete set of thirteen pearl effect custom moulded dice just like the ones in the starter sets and expansions. The pack has been fully updated to include all dice from every Core Space release so far. These are perfect for games with more players, or for when you just dont want to share!
$23.00$22.00
Core Space: Enhanced Ship Dashboard
Core Space: First Born is a sci-fi miniatures board game in which you control a band of Traders venturing into the ancient First Born temples.This pack contains everything you need to upgrade a single crew with a named ship.
$23.00$16.00
Core Space: First Born Starter Set
Core Space: First Born is a sci-fi miniatures board game in which you control a band of Traders venturing into the ancient First Born temples. The game takes place on the highly- detailed 3D board included in the box. Your Traders must explore the area, fulfil their objectives, salvage what they can and then escape back to their ship, spending their earnings on desperately-needed repairs. The exciting campaign system will track your crew from game to game, developing their skills, upgrading their equipment and immersing you in their story. First Born is based on 2019’s cyberpunk bestseller Core Space but is a fully standalone starter set playable by new and existing players alike. It retains the same simple core mechanics and Battle Systems' unique ‘real search’ system while seamlessly integrating this new and mysterious alien race.
$157.00$105.00
Core Space: First Born – First Born Support
This pack contains an additional set of First Born miniatures, as well as the Event cards required to expand your games with additional enemies.
$47.00$32.00
Core Space: First Born – In The Line of Fire
This expansion focuses on the non-combatants that enter this new warzone alongside your Traders. The New Crew actively get themselves in the line of fire for the sake of a good story, while the Prospectors are gemologists and miners hoping to extract the new and valuable minerals from the catacomb walls. Both will often hire Traders as security when entering dangerous environments. The expansion includes everything required to integrate the new miniatures with the starter set, including equipment tokens, event cards and a mission booklet.
$40.00$29.00
Core Space: First Born – Patrol Class Shuttle
This pack contains a new class of Shuttle, different in design and colour to the Shuttle from the original game. It can be purchased by your crews to get in and out of dangerous locations, and also functions as an interactive piece of terrain on the table. It comes complete with a mission booklet to integrate it with the Core Space First Born story.
$23.00$22.00
Core Space: First Born – Ships of Disrepute
This pack contains everything you need to upgrade up to two crews with named ships, along with the rules for doing so and pre-designed ship cards for all crews released to date, as well as plenty of blank ones to make your own.
$47.00$39.00
Core Space: First Born – The Gates of Ry'sa
This expansion adds the ancient Gates of Ry’sa to the game in the form of some new terrain pieces along with some powerful new First Born threats – the Talos and the Cerberosa. It includes everything required to integrate the new miniatures and terrain with the starter set, including dice, equipment tokens, event cards and a mission booklet.The new narrative campaign in the expansion will see your Traders attempt to secure one of these gates for themselves before passing through it to reach yet more undiscovered treasures in the more distant asteroid bases. New equipment and mining opportunities await amongst the incredible new terrain pieces included in this set. The gates are housed in enormous caverns large enough for all manner of creatures to come through, and the shifting colours in the energy pylons make for an eye-catching centrepiece to your gaming table. New event cards shuffled into the deck will represent the reality-shifting nature of the nearby gate.There are three Cerberosa included in the set. These vicious beasts are deadly in close-assault and take advantage of the rules for poisoned attacks, further weakening their wounded victims. Cerberosa do not roll the Knowledge Die when they attack, instead coming with their own bespoke die. Its additional effects include crippling strikes that reduce your Skill pegs, frenzied attacks that target multiple opponents, and pure brute strength, adding further poisoned hits to their attacks.The Gates of Ry’sa includes two Talos. Like the Cerberosa the Talos rolls its own bespoke dice when attacking representing the physical effects of its powerful energy blasts. These include knocking opponents from their feet, instilling panic, and even setting their victims on fire! Talos are also very tough to kill. Getting through their rock-like armour a first time will only make them stumble – you’ll have to hit them again before they recover to permanently power them down.
$71.00$50.00
Core Space: First Born – Trading Post 5
This expansion brings the Traders back out of the asteroid temples and introduces a host of new characterful NPCs at the local Trading Post. It includes everything required to integrate the new miniatures and terrain with the starter set, including equipment tokens, event cards and a mission booklet.The new narrative campaign in the expansion will see your Traders visit the Trading Post hoping for a big score from their recently acquired alien loot. They can peruse the stores, meet with contacts, and even recruit new Traders to their cause. However, the aliens that they so rudely awakened have followed them back… Can they defend the settlement from its attackers trying to reclaim their asteroid home?The new terrain in the set forms part of Trading Post 5 and is made up of shops and cargo in pre-fab containers. The expansion is populated by new NPCs, including Civilians, a lone Galactic Corps agent, and the Ganger proprietor of the Trading Post. All of these can be used in the new expansion or combined with their respective NPC types from other expansions.On top of this there are four new playable Traders. These wandering Traders can be hired by any crew, or combined as a crew in their own right!
$71.00$61.00
Core Space: Fury of the Insane God
This expansion adds the First Born’s so-called True God to the game, flanked by its hulking Guardians. It includes everything required to integrate the new miniatures with the starter set, including equipment tokens, event cards and a mission booklet.
$47.00$32.00
Core Space: Get to the Shuttle
Get to the Shuttle! is a mini-expansion for Core Space that introduces a brand-new piece of terrain, and mode of transport! The shuttle makes it much easier to extract your crew from a tight spot or get around between games, but it doesn’t come cheap. In two thrilling new missions that slot straight into an existing campaign you will purchase a shuttle, and then be forced to escape with it, and your lives…
$23.00$22.00
Core Space: Purge Reinforcements
This booster pack for Core Space bolsters your Purge forces with Harvesters, Devastators, and even an Assassin and a Live One. These are perfect for larger games or just when you want more of a challenge, and the new Event Cards will seamlessly integrate them into your missions.
$47.00$32.00
Core Space: Purge – Outbreak
Purge: Outbreak is an expansion for Core Space that reinforces the Purge with the menacing Gatherers and the lethal Annihilator. Ramp up the difficulty and defeat these colossal constructs in a series of thrilling new missions, and then add them to your regular games with the new Event Cards. Just don’t let them take you alive! New terrain infests your boards with living biomass, and new equipment such as the Mother’s Venom will give your crew new ways to survive!
$71.00$51.00
Core Space: Starter Set
Core Space is a science fiction miniatures board game for 1-6 players. Each player takes control of a band of Traders trying to make a living in a dangerous galaxy, all the while hunted by the Purge, a semi-sentient race of humanoid machines whose sole task is to harvest worlds. It can be played competitively or co-operatively, and missions can be linked with a detailed campaign system.
$157.00$105.00
Core Space: Utility Dashboards
Core Space: First Born is a sci-fi miniatures board game in which you control a band of Traders venturing into the ancient First Born temples.This pack contains everything you need to upgrade your Traders with exo-suits, utility belts, bandoleers and more.
$20.00$19.00
Core Space: Wanted – Dead or Alive
Lurking in the grey area between good and evil are the Bounty Hunters, powerful new NPCs tasked with hunting people, for a price! If your name is on their list you’d better beware, or at least have the cash to pay them off! This expansion adds these new characters to the game along with a range of auxiliary companions. They’re not just NPCs either – they are all fully playable as a part of your crew!The new narrative campaign will see you trying to stay alive while there’s a bounty on your head, and new Event Cards, character boards and equipment will integrate these characters into the game.
$47.00$43.00
Core Space: Yamato Crew
This pack contains a fully playable Trader crew for Core Space, including the Merg Brutus and his handler Ellen. Get to know Captain Weis and his crew in a thrilling new mission, and add a twist to your regular games with the new Assistance Cards and equipment such as the Empathic Cuffs.
$40.00$34.00
Corrosion
In Corrosion, each of you manages a factory and deploys engineers to build up diversified scoring and production engines. In the steam-filled air, however, your biggest enemy is time because most machines and gears rust away quickly, so you are well advised to also produce chrome gears and invest in rustproof and powerful chrome machines. On your turn, you can either play an engineer card or turn the corrosion wheel of your factory: Playing engineers mostly gains you new machines and qualified engineers. Other players can copy your engineer's action by playing an engineer of the same suit but a higher grade. Turning your corrosion wheel puts your machines to work and returns engineers to your hand, but also causes old gears and machines to rust. To be successful, you must cleverly co-ordinate your engineers and corrosion wheel and smoothly shift from one efficient engine to the next. The game end is triggered once the special point supply or the award supply run out. Then, whoever was able to score the most points with their machines and awards wins. AWARDS & HONORS 2021 Cardboard Republic Tactician Laurel Nominee
$51.00
Cosmic Encounter
Who—or what—is out there? Colonize the galaxy in Cosmic Encounter! This game of interstellar exploration, negotiation, and conflict invites three to five players to lead their own unique alien civilizations as they seek to spread across the stars. But every planet is ruled by someone, and the only way to expand your cosmic colonies is through either diplomacy or war. By establishing colonies on five planets beyond the reaches of your home system, you will safeguard the future of your species and earn victory. But if you fail, you will fall into the black abyss of space! Every game of Cosmic Encounter is different, and the tables can turn in an instant. Forge your alliances, outwit your enemies, and spread your colonies across the galaxy!
$100.00$80.00
Cosmic Encounter: Cosmic Alliance
Cosmic Alliance is the third expansion for Cosmic Encounter, and it brings 20 alien races, both original and classic, exploding onto your tabletop. Players will now stand petrified by the hideous Gorgon, be baffled by the puzzle of the Schizoid, and feel obsolete before the bionics of the Cyborg. Cosmic Alliance also makes the Cosmos even bigger, adding another player as well as rules for large eight-player games (if you own all three expansions). Finally, Cosmic Alliance introduces a new variant – team rules, which allow steadfast allies to dominate the Cosmos together! Cosmic Alliance includes: 20 Alien Sheets 54 Cards, including 1 Player Colony Marker 5 Player Planets 20 Plastic Ships 38 Horde Tokens
$40.00$28.00
Cosmic Encounter: Cosmic Conflict
The galaxy was stretched out before you, and the vastness of space was yours to conquer. But other races sought to fill the cosmos with their colonies, and they used their strange and dangerous powers to aid them. Nevertheless, you ventured into the cold wastes to do battle. Now, turmoil has spread, and a new group of aliens hope to take advantage of it. How will these rulers attempt to seize power? Which will become your allies, and which your mortal foes? Who will survive this cosmic conflict? Only time will tell... In Cosmic Conflict, the expansion for Cosmic Encounter, 20 new alien races explode onto the galaxy! Players will now shudder at the insidious kindness of the Empath, blink in confusion at the antics of the Lunatic, and howl in outrage as their planets are stolen away by the Claw! Cosmic Conflict also makes the Cosmos even bigger, adding another player (and attractive black components) to the game. Cosmic Quakes will shake things up, ensuring that no player’s hand is truly safe. And as if that wasn’t enough, Cosmic Conflict introduces a new variant to the game – the hazard deck, which confronts the players with dangerous and amusing events that can crop up at any time!
$40.00$28.00
Cosmic Encounter: Cosmic Dominion
The forces in the Cosmos have grown. New aliens have appeared, and with their arrival, the tensions between all races have never been higher. Who will reign in this crowded Cosmos? Only time will tell. Cosmic Dominion is the fifth expansion for Cosmic Encounter… an expansion that goes further than ever before to acknowledge the game’s debt to its enthusiastic and imaginative community of fans! Designed for the fans and by the fans, Cosmic Dominion is a must-have for anyone hoping to explore all that the game’s cosmos has to offer! Thirty new aliens blast their way onto your tabletop. Four new variants allow you to modify the classic Cosmic Encounter experience, and new ship markers allow players to create their very own variants. Chock full of fan-favorite aliens, wacky new powers and flares, and a brand-new reward deck, Cosmic Dominion will have you and your friends competing to determine once and for all who rules the galaxy. Cosmic Dominion includes: 30 Alien Sheets 32 Reward Cards 30 Flare Cards 13 Game Tokens 8 Ship Markers
$40.00$28.00
Cosmic Encounter: Cosmic Eons
The galaxy continues to grow with Cosmic Eons, the sixth expansion for the beloved game Cosmic Encounter. Cosmic Eons features a Hidden Alliances in which players decide their alliances secretly and reveal them simultaneously, adding suspense, bluffing and possibly even backstabbing to the Alliance Phase. Thirty new aliens enter the game, including several who begin the game with essence cards that enable players to help, fine, traumatize, and even give bad dreams to their opponents.
$40.00$33.00
Cosmic Encounter: Cosmic Incursion
Over the years, alien empires have risen and fallen. The Vacuum has failed to eliminate the Zombie, the Virus has spread far and wide, and the Loser has turned defeat into victory. 50 different species have tried to conquer the galaxy, and each have made their mark on the universe. Their warring has not gone unnoticed. In Cosmic Incursion, the exciting expansion for Cosmic Encounter, 20 new alien races explode onto the galaxy! Players will face the sticky terror of the Fungus, scratch their heads at the perplexing Magician, and shudder in fear as the Locust consumes their planets in one gulp. Cosmic Incursion also makes the Cosmos even bigger, adding a 6th player to the game. Finally, as if that wasn’t enough, Cosmic Incursion introduces a new variant to the game – the reward deck, which offers exciting new cards such as kickers and rifts to those aliens who ally with the defense.
$40.00$28.00
Cosmic Encounter: Cosmic Storm
The galaxy is trembling in Cosmic Storm, the newest expansion for Cosmic Encounter. With twenty-five new aliens and thirty-five new cards, Cosmic Storm adds more variety than ever. The addition of space stations, each with unique abilities, shakes up the game even more, with the Space Station Conquest variant introducing a new win condition. One thing’s for sure - after Cosmic Storm, the universe will never be the same. Cosmic Storm includes: Twenty-five new aliens Thirty-five cards, including twenty-five flare cards and ten space station cards Ten space station markers Eight tokens
$40.00$28.00
Cosmic Frog: Devious Pack
This is a fixed set of 12 expansion cards for use with Cosmic Frog. The pack contains six new Ability cards, five new Action cards, and one new Splinter Strike card.**Expansion - this is an expansion and requires Cosmic Frog to play. INCLUDES: 12 new cards.Cosmic Frog is a game of collection, combat, and theft on a planetary scale. Each player controls a two mile tall, immortal, invulnerable frog-like creature that exists solely to gather terrain from the Shards of Aeth, the fragments of a long-ago shattered world. The First Ones seek to use the lands from the Shards to reconstruct the world of Aeth, and your frogs are their terrain harvesters.★ EXPANDS the award-winning board game Cosmic Frog. A game of strategic gluttony.★ NEW FEATURES: Adds six new actions, five new abilities, and one new Splinter Strike card.★ 12 NEW CARDS: Includes cards for use with the Cosmic Frog base game.★ WORLD EATERS FROM DIMENSION ZERO: Cosmic Frog is a game of collection, combat, and theft on a planetary scale.★ MINI EXPANSION: The base game Cosmic Frog is required to play.Components• 12 cards
$22.00$19.00
Cosmic Frog: Find Muck
The Cosmic Frog: Find Muck expansion adds mental powers to the game so that your frog is no longer merely immortal and invulnerable, but psionic as well! Mental powers open the way for mental combat and gullet purging. This expansion also introduces muck lands, special terrain tiles that offer interesting choices for you in the Outer Dimensions and that function as wildcards for vault scoring. Finally, this expansion introduces a new chip system for combat, raiding, and returning from the Outer Dimensions that allows for some serious metagaming. This expansion can be used with the original Cosmic Frog dice-based system as well as the new chip-based system. Just be consistent. If you want to use dice, then use dice for everything, i.e., combat, raiding, and returning from the Outer Dimensions.
$50.00$34.00
Cosmic Frog: World Eaters from Dimension Zero
Cosmic Frog™ is a 2–6 player game of set collection, combat, and theft on a planetary scale. Each player controls a two-mile-tall, immortal, invulnerable frog with a unique ability. You use your frog to collect land tiles from the Shard of Aeth, a fragment of a long-ago shattered world, and store your land tiles in your massive gullet until you can disgorge them into your extradimensional vault. Your final score will be determined by the land tiles in your vault and will depend not only on how many land tiles you manage to deposit, but also on how those tiles are arranged in the vault. Made in China.
$114.00$77.00
Cosmoctopus
Welcome, devotees! The celestial gaze of the Great Inky One falls upon you; do you have what it takes to be the most dedicated follower? Cosmoctopus is an engine-building, tentacle-gathering board game for 1 to 4 devotees. Guide Cosmoctopus through the Inky Realm, a flexible configuration of tiles, to gather resources and obtain powerful cards that represent relics, scripture, hallucinations and constellations. Harness the power of these bizarre objects and experiences, craft potent card combinations and be the first to gain 8 tentacles to win! Your turns are simple; the game’s excitement and depth lie in working out how best to use an ever-powerful hand of cards. Unlike some other engine-builders, you’ll be straight into the fun, upgrading your engine from turn one. With variable setup, easy ways to alter difficulty and optional solo and co-operative modes, Cosmoctopus offers a versatile tabletop experience, whatever your gaming tastes.
$57.00$39.00
Couch Skeletons
These spooky sassy skeletons are looking for a couch to crash on. Compete to knock your opponent's skeletons off the couch in this quick and easy two player game. Once you've filled the couch with you own skeletons you can declare yourself victorious. Players take turns placing numbered skeleton cards onto 1 of 5 couch spaces until one player has covered the couch with their skeletons. That player is the winner.
$15.00
Coup
You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive... In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area. Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers: Duke: Take three coins from the treasury. Block someone from taking foreign aid. Assassin: Pay three coins and try to assassinate another player's character. Contessa: Block an assassination attempt against yourself. Captain: Take two coins from another player, or block someone from stealing coins from you. Ambassador: Draw two character cards from the Court (the deck), choose which (if any) to exchange with your face-down characters, then return two. Block someone from stealing coins from you. On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions: Income: Take one coin from the treasury. Foreign aid: Take two coins from the treasury. Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten coins or more, you must take this action.) When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game. If you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not. The last player to still have influence – that is, a face-down character – wins the game! A new & optional character called the Inquisitor has been added (currently, the only English edition with the Inquisitor included is the Kickstarter Version from Indie Boards & Cards. Copies in stores may not be the Kickstarter versions and may only be the base game). The Inquisitor character cards may be used to replace the Ambassador cards. Inquisitor: Draw one character card from the Court deck and choose whether or not to exchange it with one of your face-down characters. OR Force an opponent to show you one of their character cards (their choice which). If you wish it, you may then force them to draw a new card from the Court deck. They then shuffle the old card into the Court deck. Block someone from stealing coins from you.
$25.00$17.00
Coup: Rebellion G54
In Coup: Rebellion G54 (G54), the last player with influence in the game wins, with influence being represented by face-down character cards in your playing area. Before each game players choose five character roles from a randomized deck. Characters have a unique variable power, and the deck is formed by three iterations of each role for fifteen cards total. A player starts the game with two coins and two influence cards – i.e., two face-down character cards. On your turn, you can take any of the actions of the five characters in play, regardless of which characters you actually have in front of you, or you can take one of two general actions: Income: Take one coin from the treasury. Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten coins or more, you must take this action.) When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game. If you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not. The last player to still have influence – that is, a face-down character – wins the game! Coup: Rebellion G54 is a new standalone game that takes the same simple Coup mechanisms and rules, but with a variable deck of 25 characters, and in each game you choose to play with five out of the 25, so the relative power and advantage of each character changes from game to game. This is more of a gamer's game than the original Coup as you can create a deck to increase bluffing, deduction, negotiation or luck.
$43.00$27.00
Coup: Reformation - 2nd Edition
Coup: Reformation, an expansion for the original version of Coup: City State from La Mame Games, adds new cards to the game and rules for factions and team play that increases tension in the early stages for four or more players and (thanks to 15 additional character cards) allows Coup to be better played with up to ten players. With Coup: Reformation, each player must declare himself either Catholic (Loyalist in the second edition) or Protestant (Reformist) and can target only members of the other faction. Conversion is possible, however, for yourself or for another player by paying a charitable donation to the Almshouse (Treasury). Like all factions, once you have eliminated or converted the other group, you just descend into in-fighting, so there's still only one winner and no second place. Coup: Reformation adds a new fluid team dynamic to Coup as players jostle with their allegiance to take advantage or seek protection in the early stages of the game.
$21.00
Cover Your Assets
Build a fortune by making alternating stacks of matching pairs. Be careful! The top set can be stolen by other players, adding to its value!Compete by building stacks of matching asset cards. Be careful! Your top set can be stolen by other players, making it more valuable! Fun for experienced players, as well as those stealing their first asset!Cover Your Assets is a highly competitive set-collecting card game where players steal, scheme, and ‘Cover Your Assets’ to amass a fortune. Assets can change hands with every turn, and no fortune is safe until the last card is played! Begin by collecting and building a stack of matching pairs of assets. Be careful, though—the top set can be challenged and stolen by other players, who add to it and make it even more valuable. Cover Your Assets is fast-paced, competitive, and more than a little addicting!
$25.00
Cover Your Kingdom
Cover Your Kingdom is an absurdly ruthless set-collection party game for 3-6 players. This game is a unique spin off of "Cover Your Assets".In Cover Your Kingdom, you and your rivals will each become Rulers of your own fantasy Kingdom.Kingdoms are divided in two different regions, the Mountains, and the Valley and most creatures will only live in one region or the other.Each Ruler's Kingdom mat indicates where each kind of Creature may be placed. Rulers take either 1-2 actions per turn, forming Clans, attempting to recruit Clans, adding Creatures to existing Clans, replacing unwanted Creatures by discarding and drawing. and employing the services of Free Creatures.This game is as fun (and violent) as the people you play it with.Contents:116 (IR)Regular Creatures10 Free Creatures15 Wild Creatures6 Kingdom MatsTurn TokenRulebook
$39.00
Coyote
A cunning bluffing game inspired by the trickster himself. Bluff, challenge, and discover who's got the wily Coyote on their side.
$26.00$22.00
Crabs In A Bucket
Crabs in a Bucket is a fast-paced shedding type card game for 2-6 players that blends luck, strategy, and a cast of colorful crab characters. The goal of the game is to be the first player to play or discard their entire hand. At the beginning of the game, players are dealt 7 cards each from the deck. The deck consists of 52 suited cards (resembling a standard deck) and 22 "Joker Crabs," which are unsuited. In the process of playing and discarding their hands, players utilize two separate discard piles, one for suited cards (referred to simply as "The Discard Pile") and another for Joker Crabs (referred to as the Joker Pile). Suited cards may be played on the discard pile on top of other cards that match their suit or number. Once a suited card is played, a player may also discard all cards of higher value of the same suit from their hand. Jacks, Queens, and Kings have special effects referred to as "punishments." As long as a Jack, Queen, or King is on the top of the discard pile, no Joker Crabs may be played. Additionally, if a player cannot play on them, they must draw cards at the end of their turn. Joker Crabs, all based on real crab species, have unique effects. 21 of these cards may strategically benefit the player, by, for instance, forcing an opponent to draw from their hand or allowing them to play unique combos. One of the Joker Crabs--the Lobster--functions as a sort of barrier to victory, since it cannot be played. Players must find creative ways of discarding it without playing it. In addition, some general rules keep gameplay streamlined. For instance, players may not exceed 10 cards in their hand at the beginning of their turn. If, for some reason, a player begins their turn with over 10 cards, they may discard down to 10 cards before initiating their turn.
$36.00$24.00
Crayne: Fractured Empire
Crayne: Fractured Empire is an epic, strategic, high-fantasy deck-building card game for 1-6 players, set in the world of Crayne. The game has over 100 unique high-quality illustrations and 225 cards in the base set! In Crayne: Fractured Empire, the construction of a strong deck during gameplay is the main focus of the game. The cards provide a type of in game currency called revenue which allows players to purchase more/better cards to add to their decks which they can eventually use to overpower their opponents with relentless attacks. The game also utilities some same-time play rules, indirect combat and discard discount system, and has much depth and strategy. Crayne: Fractured Empire features eight unique factions that the players (called Lords) can recruit to aid them in conquering the other Lords. Each faction has its own strengths and unique talents. In addition each game is played with randomized factions, which leads to many different combinations of play-styles. Lords will
$57.00$49.00
Creature Comforts
Life in the forest is a lot of fun, at least while the sun is shining and the leaves are on the trees. Those days don’t last forever though, and long before the weather starts to change, the wise animals start to harvest for the long cold winter ahead. You will spend many months tucked into your burrow and you want to make it as cozy as possible. A nice bowl of soup, a comfortable rocking chair, and some toys and games will go a long way to make those dark winter days pass by quickly. In Creature Comforts, you spend the Spring, Summer, and Fall gathering different goods from the forest and spending them to collect items that will make your home more inviting while the world outside is covered in a layer of snow. Each round you send family members out to various locations in an attempt to gain supplies. If they fall short of their goal, they’ll learn a lesson and be better prepared next time. The family that has created the most comfortable den wins the game.
$50.00
Creepshow
Welcome to Creepshow, a wicked story-building card game where players become Creeps and weave twisted tales of dastardly deviants meeting well-earned demises. You'll need strategy and cunning for this story-rich card game, and to know when to push your luck because deception could be waiting at every turn.
$29.00$25.00