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2024 Black Friday Sale!

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55 products


  • Gamers Guild AZ Avalon Hill Axis & Allies: 1942 Second Edition Renegade Game Studios

    Axis & Allies: 1942 Second Edition

    4 in stock

    Spring 1942, The world is at war! Five major powers struggle for supremacy: Germany and Japan are aligned against the great alliance of the United Kingdom, the Soviet Union, and the United States. Designed for 2–5 players, the game is set in 1942—the historical high-water mark of Axis expansion. Show that you are a brilliant military strategist by planning your attacks, marshaling your forces into embattled territories, and resolving the conflicts. Victory goes to the side that conquers its opponents on the field of battle and liberates or occupies the greatest cities of the world. Change the course of history in a few short hours! Features: Controlling one of the Axis or Allied powers, you will command both your country’s military forces and its wartime economy. Punchboard tokens are now double sided with resealable bags for storage! 410 plastic pieces with resealable bags for storage! Game board measures 40” wide x 26” high! Updated rulebook and reference cards based on Errata documents and FAQs! Contents Summary: 1 40” x 26” Game Board 1 Battle Strip 1 Casualty Strip 410 Plastic Pieces 12 Industrial Complex Markers 100 National Control Markers 5 Setup Cards 80 Chips 6 Dice At a Glance Number of Players: 2-5 For Ages: 12+ Playing Time: 3-4 hours Game Type: Strategy

    4 in stock

    $96.00

  • Gamers Guild AZ Rio Grande Games Black Friday (Pre-Order) GTS

    Black Friday

    2 in stock

    Try to gain as much gold as possible by dealing in shares before the huge stock market crash. Try to earn enough cash by cleverly buying and selling shares, so you can spend it on the coveted precious metal. If you are the best in manipulating the market development and share prices, you have the biggest chances to win the game. Black Friday offers an independently acting opponent, the M.I.B.S. (minimally intelligent broker service). Depending on the number of players you have, you may be able to opt to play with or without the M.I.B.S. Are you able to cut it down in size?  

    2 in stock

    $71.00$51.00

  • Gamers Guild AZ Ludonova Cosmogenesis Asmodee

    Black Friday - Cosmogenesis

    2 in stock

    In Cosmogenesis you get the chance to create your very own star system. It will be your job to collide objects to create terrestrial planets, gas giants and stelllites. You will need to use comets to deliver the necessary material to provide a favourable environment for life on your terrestrial planets; just llike what happened billions of years ago with Earth in our Solar System. Or you could crash comets against gas giants to create a spectacular system of rings, similar to those of Saturn. Where will life develop in your system? Will it be on a homely little planet, like Earth? Or will it be on a moon whose skies are dominated by the majestic gas giant which it orbits?

    2 in stock

    $40.00

  • Gamers Guild AZ Naylor Games Magnate: The First City Bridge Distribution

    Black Friday - Magnate: The First City

    2 in stock

    In Magnate: The First City you’re a tycoon trying to make as much money as you can in a citywide property boom by building an empire of realistic 3D buildings. But beware… the boom will eventually go bust in a game-ending market crash!

    2 in stock

    $127.00$85.00

  • Gamers Guild AZ Dice Hate Me Studio Bottom of the Ninth: Clubhouse Discontinue

    Bottom of the Ninth: Clubhouse

    1 in stock

    The Bottom of the 9th: Clubhouse expansion builds on both the gameplay and theme of the original game by adding a ton of new players, extensive tournament rules, and additional managers and support staff, as well as introducing brand new equipment cards to the mix! Each team has a budget to spend on tools like bats, balls, and pine tar, as well as gear like new jerseys, rally caps, and more. You can even upgrade your clubhouse to benefit every player in your lineup! Cards featuring the new Shift ability and token-driven powers increase the incredible number of combinations possible while making your winning lineup.

    1 in stock

    $29.00$18.00

  • Gamers Guild AZ Steve Jackson Games Car Wars (Sixth Edition) - Companion AGD

    Car Wars (Sixth Edition) - Companion

    2 in stock

    Whether you`re a rookie driver or a veteran duelist, this book is a must-have for your Car Wars Sixth Edition games! This is a 103-page softcover book filled with scenarios and additional rules.

    2 in stock

    $43.00$37.00

  • Gamers Guild AZ Steve Jackson Games Car Wars (Sixth Edition) Miniatures Box A AGD

    Car Wars (Sixth Edition) Miniatures Box A

    4 in stock

    Six pre-assembled, unpainted miniatures: Dragon, Slipstream, Jackrabbit, Superflash, Goblin, and Boomerang! Two dashboards and bases (red and yellow) 100 game cards Counter sheets with dashboard sliders and barrier/wreck tokens

    4 in stock

    $64.00$55.00

  • Gamers Guild AZ Steve Jackson Games Car Wars: Miniatures Set 1 GTS

    Car Wars (Sixth Edition) Miniatures Set 1

    3 in stock

    More cars! More cards! More chaos!Includes five miniatures:Scimitar, Joseph Special, Pillbug, Hades, and Hydra.Miniatures are pre-assembled and unpainted.148 cards including structure cards, accessory/upgrade cards, and weapons cards.Four colored bases (red, yellow, blue, and green)

    3 in stock

    $57.00$52.00

  • Gamers Guild AZ Steve Jackson Games Car Wars (Sixth Edition) Miniatures Set 2 (Pre-Order) GTS

    Car Wars (Sixth Edition) Miniatures Set 2

    3 in stock

     This expansion for Car Wars Sixth Edition adds new miniatures and cards giving you new weapons and equipment customization options for your vehicle builds. This expansion includes: Five miniatures: Spark, Pure Energy, Redline, Sledge, and Apollo! (Miniatures are pre-assembled and unpainted.) 148 cards (weapons, accessories, upgrades, structures) and rules Four colored bases (red, yellow, blue, and green)

    3 in stock

    $86.00$61.00

  • Gamers Guild AZ Steve Jackson Games Car Wars (Sixth Edition) Miniatures Set 3 (Pre-Order) GTS

    Car Wars (Sixth Edition) Miniatures Set 3

    3 in stock

      This expansion for Car Wars Sixth Edition adds new miniatures and cards giving you new weapons and equipment customization options for your vehicle builds. This expansion includes:>Five miniatures: Five miniatures: Brimstone, Stiletto, Aristocrat, Avalanche, and Jackal. Miniatures are pre-assembled and unpainted.>148 cards (weapons, accessories, upgrades, structures)>Four colored bases (red, yellow, blue, and green)

    3 in stock

    $86.00$61.00

  • Gamers Guild AZ Steve Jackson Games Car Wars (Sixth Edition) Miniatures Set 4 (Pre-Order) GTS

    Car Wars (Sixth Edition) Miniatures Set 4

    4 in stock

      This expansion for Car Wars Sixth Edition adds new miniatures and cards giving you new weapons and equipment customization options for your vehicle builds. This expansion includes::>Five miniatures: Sawtooth, Conestoga, Shuriken, Fuzion, and Kodiak! (Miniatures are pre-assembled and unpainted)>148 cards (weapons, accessories, upgrades, structures) and rules>Four colored bases (red, yellow, blue, and green)

    4 in stock

    $86.00$61.00

  • Gamers Guild AZ Steve Jackson Games Car Wars - Core Set (Pre-Order) GTS

    Car Wars - Core Set

    7 in stock

      Drive Offensively! Car Wars is a game featuring freeways of the future in which the right of way goes to those with the biggest guns. Players choose their vehicle — complete with weapons, armor, power plants, suspension, and even body style — then they take them out on the road, either to come home as "aces" or to crash and burn. If a driver survives, his abilities improve and he can earn money to buy bigger and better cars. Advanced rules let players design their own customized cars, trucks, and cycles. This entry covers Car Wars and Car Wars Deluxe, the first two editions of the rules. See also: Car Wars Compendium, a.k.a. CWC and CWCII, for the third and fourth editions of the rules Car Wars (Fifth Edition) for the revised and simplified edition of the game Mini Car Wars, an introductory version of Car Wars originally printed on a single sheet of paper, requiring only a pencil and six-sided dice. Car Wars Series for a complete list of expansions and supplements (including Autoduel Quarterly, the forty-issue Car Wars magazine)

    7 in stock

    $213.00$152.00

  • Gamers Guild AZ Steve Jackson Games Car Wars 2 Player Starter Set - Blue/Green (Pre-Order) GTS

    Car Wars 2 Player Starter Set - Blue/Green

    5 in stock

    This Starter Set has everything that two players need to start play.Six miniatures: Scarab, Warhawk, Hotshot, Hammer, Butcher, and Typhoon. (Miniatures come pre-assembled and unpainted.)Two car bases and dashboards (one blue and one green)Over 100 game cardsFour counter sheets (dashboard sliders, barrier and wreck tokens, two turning keys, and other assorted tokens)Dice pack (20 dice: six yellow, four blue, three red, three green, two black, and two white)Six double-sided vehicle record sheetsRulebookMiniatures come pre-assembled and unpainted.

    5 in stock

    $114.00$82.00

  • Gamers Guild AZ Steve Jackson Games Car Wars 2 Player Starter Set - Orange/Purple AGD

    Car Wars 2 Player Starter Set - Orange/Purple

    4 in stock

    A complete redesign of the original game of autoduelling, Car Wars Sixth Edition plays faster and includes new plastic miniatures! The relaunched Car Wars Sixth Edition line is getting a new, eye-catching cover-art treatment. This new, streamlined Starter Set has everything two players need to go head-to-head in the arena. Take the included sample car out for an Amateur Night spin, or build your own car with 50 customization cards for each player! Contents: Two pre-assembled minis: Sawtooth (from Miniatures Set 4) and Pure Energy (from Miniatures Set 2) Miniatures come pre-assembled and unpainted Two car bases (one orange and one purple) Two dashboards (one orange and one purple) Four counter sheets (dashboard sliders, barrier and wreck tokens, two turning keys, and other assorted tokens) Dice pack (20 dice: six yellow, four blue, three red, three green, two black, and two white) Updated Rulebook now includes a sample car build with helpful hints for your first game and all-new quick-reference material on the back cover.

    4 in stock

    $64.00$55.00

  • Gamers Guild AZ Steve Jackson Games Car Wars 2 Player Starter Set - Red/Yellow (Pre-Order) GTS

    Car Wars 2 Player Starter Set - Red/Yellow

    3 in stock

    A complete redesign of the original game of autoduelling, Car Wars Sixth Edition plays faster and includes new plastic miniatures! This Starter Set has everything that two players need to start play. The dashboards and car bases are Red and Yellow. Comes with six pre-assembled, unpainted minis: Dragon, Jackrabbit, Slipstream, Superflash, Goblin, and Boomerang. Combine with Blue / Green set for up to four players! Ages 10+, 2 Players, 60-180 minutes playing time

    3 in stock

    $114.00$82.00

  • Gamers Guild AZ Steve Jackson Games Car Wars: Aggressive Arsenal (Pre-Order) GTS

    Car Wars: Aggressive Arsenal

    3 in stock

    It’s time to get aggro!Aggressive Arsenal is a single-player expansion for Car Wars Sixth Edition that comes with 40 cards to add to your collection. Customize your game with enhanced options for weapons, structure, accessories and terrain. From the stopping power of the Dreadnaught to the precision of the Advanced Firing Interface, Aggressive Arsenal has what you need to emerge victorious! This set reprints all cards originally found in Miniatures Set 1.This is an expansion for Car Wars Sixth Edition. It is not a stand-alone game.  

    3 in stock

    $16.00$14.00

  • Gamers Guild AZ Steve Jackson Games Car Wars: Sonic Strike (Pre-Order) GTS

    Car Wars: Sonic Strike

    4 in stock

    Head back into the arena for more autodueling action!Sonic Strike is a single-player expansion for Car Wars Sixth Edition that comes with 40 ALL-NEW cards to add to your collection. Use sonic weapons to bring your opponents to a screeching halt. Say hello to six new Crew members and take advantage of their unique abilities. Need to grab a bite? The new Grilled Cheese Dispenser will help keep you going until the battle is won. Make the arena your own with Sonic Strike!This is an expansion for Car Wars Sixth Edition. It is not a stand-alone game.This is an expansion for Car Wars Sixth Edition. It is not a stand-alone game.  

    4 in stock

    $16.00$14.00

  • Gamers Guild AZ GMT Clash of Sovereigns: The War of the Austrian Succession 1740-48 GTS

    Clash of Sovereigns: The War of the Austrian Succession 1740-48

    1 in stock

    December 1740: Young King Frederick II leads the army of upstart Prussia in a surprise invasion of Austrian Silesia. He hopes for an easy conquest of the rich province at a time when the Austrian Empire appears vulnerable following the death of Charles VI, King of Austria and Holy Roman Emperor. But despite internal opposition to the ‘Pragmatic Sanction’ that allowed a woman to inherit the throne, Austria’s new Queen, Maria Theresa, is cowed neither by Frederick, nor by France’s scheme to place a Bavarian puppet candidate on the throne of the Holy Roman Empire, nor by Spanish designs on Austria’s holdings in Italy. Amid these conflicting dynastic ambitions, Frederick’s local territorial coup proves to be only the opening act in a major European war that none of the great powers had anticipated - but all wished to profit from. It would ultimately span eight years and half the globe. Clash of Sovereigns (COS), GMT’s 2-4 player card-driven game of the War of the Austrian Succession, has been 9 years in the making. It is a free-wheeling, faster-playing, stream-lined “nephew” of the widely-regarded Clash of Monarchs (COM). A 12-hour campaign game and three shorter scenarios covering 2-3 years apiece that can be played to completion in as little as three hours! 2-4 players. The French, Prussians/Spanish (“Pr/Span”), Austrians, and British/ Piedmontese (“Br/Pied”) each have their own separate card decks divided into Early, Middle, and Late war periods Half a dozen minor powers add their own blood and diplomatic wrinkles to the tableau – and can sometimes reshape it utterly by switching sides. Leaders are rated for Initiative, Offense and Defense modifiers, and Action Points. Distinctive national tactics and troop quality factors are ‘captured’ by Army Battle Ratings (which evolve over time) and event and Battle Tactics cards. A simple, but significant, naval sub-game simulates naval operations in the Mediterranean and Atlantic, including the annual Bourbon Treasure Fleet’s risky voyage home. Colonial conflicts in Canada and India are simulated by event cards Design-for-Effect economic factors are “baked into” the event and reinforcement cards and can therefore be resolved in only a small fraction of the time required by COM’s more complex economic model.

    1 in stock

    $98.00$87.00

  • Gamers Guild AZ Capstone Games Clinic: Deluxe Edition - 4th Extension Capstone Games

    Clinic: Deluxe Edition - 4th Extension

    1 in stock

    This is the last extension for Clinic Deluxe Edition released for the non Essen fair in 2020.It contains:- 4 New player boards, called basement board printed both side Normal/Expert- 9 New very special Double tiles printed both side- A set of Rules As a side note: Clinic Deluxe Edition - 2nd Extension and Clinic Deluxe Edition - 3rd Extension have been skipped by the designer because of lack of play testing during the lockdowns. They will be released later in 2021-2022. So Clinic Deluxe Edition - 4th Extension will be the last expansion and will end the series.

    1 in stock

    $36.00$23.00

  • Gamers Guild AZ Capstone Games Clinic: Deluxe Edition - Biohazard Capstone Games

    Clinic: Deluxe Edition - Biohazard

    1 in stock

    To conclude the Clinic: Deluxe Edition series, I wanted to focus on the disposal and recycling of all the refuse produced when patients are treated. This final, lone expansion is compatible with all expansions, because it merely depends on having nurses and orderlies, which are part of the base game! If you can include Janitors from The Extension, you can experience my full vision. I know the janitors already have a lot of challenging work, but as CEO of my own game, I am now adding a new role to their job description: They must tend to biohazards!

    1 in stock

    $15.00$12.00

  • Gamers Guild AZ Capstone Games Clinic: Deluxe Edition - The Extension Capstone Games

    Clinic: Deluxe Edition - The Extension

    1 in stock

    The brand newest CliniC: Deluxe Edition the Extension contains all expansions (at least 12 expansions) already released in the medical dossier #1, medical dossier #2 and medical dossier #3, with new rules, new components, new lay outs and new tiles with new graphics and illustrations from Ian O'Toole. —description from the publisher CliniC: The Extension is a boxed expansion which will include ALL expansions (at least 12) already released over the past 5 years. It introduces several new concepts and includes: -the Amenities (cafeteria, dormitory) with the buses-the Pharmacy and the Pill tiles-the Hospice tiles-the Elders tokens-the Ambulance tiles-the Expecting tokens-the 4th floor new player board-the Maintenance Shop tiles-the Janitors pieces-the Urban Design cards-the Pillars tiles and tokens-the Virus tiles and tokens-the Satellite Dish tiles-the Intensive Care Unit tile-the Public Work tiles

    1 in stock

    $71.00$43.00

  • Gamers Guild AZ Espana 1936 (Pre-Order) Gamers Guild AZ

    Espana 1936

    2 in stock

      Lovers of strategy and historical simulation are in luck. 16 years after the initial publication, España 1936 returns to stores with completely revamped artwork and with the Armada expansion included. Armada takes place in 1938 and includes 8 optional cards that add uncertainty to the events. Are you ready to be immersed in history?

    2 in stock

    $86.00$73.00

  • Gamers Guild AZ North Star Games Evolution PHD

    Evolution

    2 in stock

    Evolution is an award-winning board game where 2 – 6 players adapt species in an ever-changing ecosystem with hungry predators and limited resources. Traits like Hard Shell and Horns will protect your species from Carnivores, while a Long Neck will help them get food that others cannot reach.With over 12,000 different species to create, every game becomes a different adventure. So gather your friends and see who can best adapt their species to eat, multiply and thrive!Evolution has been used in the evolutionary biology department at the University of Oxford and featured in the world's leading scientific journal, Nature. "The theme of evolution is not just tacked on: it drives play." - NatureIncludes: 129 Trait Cards (17 Carnivore Trait Cards, 7 of Each Other Trait Card), 20 Species Boards, 40 Wooden Markers, 144 Food Tokens, 12 Ten Value Food Tokens, 1 Watering Hole Board, 6 Food Screens, 1 Dino Starter Token , 2 Player Aids, 1 Rulebook

    2 in stock

    $64.00

  • Gamers Guild AZ Evolution: Another World (Pre-Order) Gamers Guild AZ

    Evolution: Another World

    2 in stock

        We know a great deal about the evolution on Earth (and we hope that Evolution: New World helped you with that too). It's an exciting story of various creatures acquiring defensive & offensive traits to adapt to the ever-changing environment. What we don’t know is if there might be other worlds where completely different creatures dwell. Will the same laws of evolution apply there too? It's time to find out! Evolution: Another World is a card game in a beloved Evolution: the Origin of Species series. In the game, you create animals and give them traits, so they survive and thrive in the chaotic world of wondrous creatures. The goal of the game is to give your creatures enough energy to transmute and transcend their state of existence. The first player to transmute three creatures wins the game. This is a fast-paced, easy-to-learn game with a solo mode included in the core game. Mechanically, it is inspired by Evolution: New World, but trades some complexity for more dynamic and light gameplay. This game is Family-friendly because animals can’t die or be eaten by predators. Competition is peaceful, but you can attack other players' creatures to gain energy. This game has a straightforward win condition: you don't need to count VP at the end of the game. Transmute 3 of your creatures and you win the game!

    2 in stock

    $50.00$43.00

  • Gamers Guild AZ North Star Games Evolution: CLIMATE PHD

    Evolution: CLIMATE

    2 in stock

    Evolution: CLIMATE is a stand-alone game for 2 - 6 players in the best-selling Evolution game line.In Evolution: CLIMATE, players adapt their species in a dynamic ecosystem where food is scarce, predators lurk, and the climate can swing between scorching hot and icy cold. Traits like a Hard Shell and Horns can protect your species from Carnivores while a Long Neck will help them get food that others cannot reach. Evolving a coat of Heavy Fur will protect your species from the cold, while being Nocturnal or Burrowing will provide protection from the cruel desert sun. With over 200,000 ways to adapt your species, every game of Evolution: Climate unfolds in a beautifully unique way.Evolution is so vivid and true-to-life that it is used in classrooms around the world and was featured in the world's leading scientific journal, Nature: “Evolution features sophisticated biology. Traits can be put together in a dizzying array of combinations, so each game can be very different. The theme of evolution is not just tacked on: it drives play.”Includes: 177 Trait Cards, 30 Event Cards, 240 Food Tokens, 20 Species Boards, 40 Wooden Cubes, 6 Food Token Bags, 1 Climate Board, 1 Climate Marker, 1 Dino Starter Token, 1 Rule Book, and 2 Player AidsAges: 12+ | Players: 2-6

    2 in stock

    $93.00

  • Gamers Guild AZ Stronghold Games Flamme Rouge (Pre-Order) GTS

    Flamme Rouge

    3 in stock

      The excitement in the air is electric as the leaders round the last corner and head for the finish line. Each team has used cunning and skill to position their sprinter for this moment, but only one has done enough to pull off the win! Will your team lead from the front and risk exhaustion? Should you play it safe in the middle of the pack? Could you surprise everyone by striking from the back? Can you time your move perfectly? Anyone can race, few become champions! Flamme Rouge is a fast-paced, tactical bicycle racing game where each player controls a team of two riders: a Rouleur and a Sprinteur. The players’ goal is to be the first to cross the finish line with one of their riders. Players move their riders forward by drawing and playing cards from that riders specific deck, depleting it as they go. Use slipstreams to avoid exhaustion and position your team for a well timed sprint for the win.

    3 in stock

    $100.00$71.00

  • Gamers Guild AZ For Glory (Premium Edition) (Pre-Order) Gamers Guild AZ

    For Glory (Premium Edition)

    1 in stock

    For Glory is a game of gladiatorial combat and deck building for 2 players. Players take on the role of gladiator school owners, or lanistas, in ancient Rome. The game utilizes a two-phase system for deck building and combat. During the Machinations Phase, players recruit gladiators, secure the support of influential patrons, increase their income, and train their gladiators in a multitude of tactics. When the crowd’s bloodlust becomes insatiable, the game shifts to the Arena Phase, during which players control their gladiators in various arenas to battle their opponents’ gladiators for glory. Each gladiator has a unique set of stats and a unique ability. Having the right synergies between gladiators often means the difference between death and glory. During arena battles, players also play tactic and reaction cards from their hand to support their gladiators, or turn the tides of battle. The first player to gain six glory by winning arena battles is the victor, and will be remembered for all time as the greatest lanista of Rome.

    1 in stock

    $86.00$73.00

  • Gamers Guild AZ Freaky Frogs From Outaspace (Pre-Order) Gamers Guild AZ

    Freaky Frogs From Outaspace

    2 in stock

    Finally you have time again for a pinball session. Let’s see how long you can keep the ball running on your favorite old pinball machine this time. If everything runs perfectly, you will start the nerve-wracking Multiball, or you gain an Extra Ball to play an additional round.Can you achieve a new High Score, or do you lose the balls faster than you are able to push the flippers?

    2 in stock

    $36.00$24.00

  • Gamers Guild AZ Stronghold Games Kitchen Rush (Pre-Order) GTS

    Kitchen Rush

    2 in stock

    You've just inherited an old restaurant and you must turn it into a successful business! Hire personnel, order the right ingredients and be ready to serve the customers that enter your restaurant. The success will depend entirely on your efficiency in the kitchen! Kitchen Rush is an innovative real-time cooperative game that simulates the excitement of a high-pressure kitchen environment. It does so through worker placement, using hourglasses as your workers. These hourglasses are used to take orders from customers, prepare their dishes, serve them on time, buy groceries, clean plates and make sure enough money is made each round to cover wages, expenses, upgrades and hopefully, leave a profit. Any worker placed on an action space may not be used elsewhere before the sand within the hourglass runs out, making each decision important as time is limited. The game is for 1-4 players and plays for 4 rounds of 4 minutes. The fun, excitement and rush it brings to the table offers a full course for gamers and family members alike.

    2 in stock

    $50.00$43.00

  • Gamers Guild AZ Stronghold Games Kitchen Rush: Piece of Cake (Pre-Order) GTS

    Kitchen Rush: Piece of Cake

    1 in stock

      Dinner has been served and now it is time for dessert! New orders come in for delicious cakes, tasty pies and exquisite ice-creams. However, preparing a dessert properly and on time requires even more attention than a regular order and is definitely no piece of cake! Kitchen Rush: Piece of Cake is an expansion for the cooperative, real-time game, Kitchen Rush (Golden Geek Award Nominee for Best Cooperative Game of the Year 2018, Seal of Excellence from the Dice Tower), which introduces desserts in the game. It adds a new type of order with desserts, Ice-Cream mini orders, two new Ingredients (Crème and Fruit with custom shaped wooden tokens) and a new type of token (ice cream scoops). An extension to the game's board introduces additional actions for the players and there is also a 60 second hourglass for a Specialist worker who can perform improved versions of the available actions. Kitchen Rush: Piece of Cake brings many new elements to this already great game!   The game is for 1-4 players and plays for 4 rounds of 4 minutes. The fun, excitement and rush it brings to the table offers a full course for gamers and family members alike.  

    1 in stock

    $36.00$31.00

  • Gamers Guild AZ GMT Games Liberty Or Death (Third Printing) (Pre-Order) GTS

    Liberty Or Death (Third Printing)

    1 in stock

    "It will be necessary …to gain the hearts and subdue the minds of America." — British General Henry Clinton, In his Campaign Narrative of 1776."It’s easier to crush evils in their infancy than when grown to maturity."— British General Thomas Gage, March 28, 1775."It is evident the enemy mean to … oblige us to fight them on their own terms or surrender at discretion, or by a Brilliant Stroke endeavor to cut this army in pieces…"— George Washington in a letter to John Hancock, President of the Congress 1776.Volume V in GMT’s COIN Series takes us back to the struggle of the American Patriots against their parent British government. A unique multi-faction treatment of the American Revolution, Liberty or Death: The American Insurrection will take 1 to 4 players between lines of clashing red and blue infantry, Indian raids, European politics, British control of the seas, French intervention, and the propaganda war.Building off the good works of COIN Series Creator Volko Ruhnke and Series Designers Jeff Grossman, Brian Train, Mark Herman, and Andrew Ruhnke, Designer Harold Buchanan applies his knowledge of the American Revolutionary period to take a new look at the struggle that built a nation. COIN Series Developer Mike Bertucelli continues his work on this project and Volko Ruhnke is an active advisor.Liberty or Death: The American Insurrection features the same card-assisted counterinsurgency game system as GMT's Andean Abyss, Cuba Libre, A Distant Plain, Fire in the Lake, and Gallic War, with a set of twists that take the COIN Series to the 18th Century, including:★ Brilliant Strokes that trump initiative (Led by leaders like Washington, Rochambeau, Clinton and Joseph Brant)★ Irregular troops (Patriot Militia and Indian War Parties)★ Regular troops (British and French Regulars and Patriot Continentals) for battles and skirmishes with line infantry★ Rabble-rousing, Skirmishing, Tories, variable French entry, and Indian Raids★ Variable impact of naval commitments between the British and French★ French blockades to confound British plans★ French financing options to feed the Patriot’s war effort★ A large deck of 110 + cards for great play variety★ Short, medium, and long-length scenarios with period-event or random options.

    1 in stock

    $121.00$103.00

  • Gamers Guild AZ Days of Wonder Memoir '44 Asmodee

    Memoir '44

    2 in stock

    Memoir '44 is a unique historical game from Days of Wonder where players command a horde of little plastic Army men facing-off in dozens of WWII battles on an oversize hex game board. Each battle scenario mimics the historical terrain, troop placements and objectives of each army. Deploying forces through a variety of Command cards, the smart commander uses the unique skills of his units to their greatest strength. Easy to learn and fast-paced, Memoir '44 requites strategic card play, timely dice rolling and an aggressive, yet flexible battle plan to achieve victory. There are 17 unique historical scenarios, including a monster-size double-board version of Omaha Beach. The game has a double-sided, three section board map of the battlefield, featuring beach landings and countryside terrain. There are 44 lavishly painted double-sided terrain hexes, along with the 3D miniatures and obstacles to go on them. Also included are 60 Command cards, including 20 WWII Tactics cards and 40 troop movement Section cards, and two Army bags of incredibly detailed miniatures. You also get a cardholder to share with your "command staff" and some time-saving Terrain summary cards.

    2 in stock

    $93.00$74.00

  • Gamers Guild AZ Days of Wonder Memoir '44: Equipment Pack Expansion Asmodee

    Memoir '44: Equipment Pack Expansion

    3 in stock

    World War II spurred the most frantic period of weapons development in the history of humanity. Countless new designs and concepts were fielded in the most diverse Theaters of Operations, often with great success. Memoir '44: Equipment Pack is the largest set of figures ever released for Memoir '44, filling a game box as big as the original board game and including 186 plastic figures. This product is an expansion: Memoir '44 base game required to play.

    3 in stock

    $86.00$60.00

  • Gamers Guild AZ Days of Wonder Memoir '44: Mediterranean Theater Asmodee

    Memoir '44: Mediterranean Theater

    1 in stock

    The Memoir '44: Mediterranean Theater expansion introduces the British Army to the Memoir '44 game system, as well as a whole new class of Special Weapon Assets to embed in infantry units. Also included are eight new historical scenarios in North Africa, 44 new, double-sided Terrain tiles, plus new obstacles, markers, and special-forces badges. This product is an expansion: Memoir '44 base game required to play.

    1 in stock

    $37.00

  • Gamers Guild AZ Days of Wonder Memoir '44: New Flight Plan Asmodee

    Memoir '44: New Flight Plan

    5 in stock

    Memoir '44 - New Flight Plan is an expansion for Memoir '44. Deploy air units, such as fighters, fighter-bombers and even bombers to support your troops on the battlefield. With an all-new set of streamlined rules, Memoir ’44 – New Flight Plan grants many new tactical options and is compatible with all existing scenarios in all theaters of operation. This product is an expansion: base game required to play

    5 in stock

    $86.00$56.00

  • Gamers Guild AZ Days of Wonder Memoir '44: Operation Overlord Asmodee

    Memoir '44: Operation Overlord

    4 in stock

    Take your Memoir '44 game to the next level with Operation Overlord and relive the battles of World War II on a grand scale! With up to 4 players per side, experience the highs and lows of being part of a military-style chain of command. This product is an expansion: Memoir '44 base game required to play.

    4 in stock

    $27.00

  • Gamers Guild AZ Days of Wonder Memoir '44: Pacific Theater Asmodee

    Memoir '44: Pacific Theater

    5 in stock

    From the jungles of Japanese-occupied Burma to the desolate slopes of long-forgotten atolls, discover this latest exciting expansion for Memoir '44! The Pacific Theater expansion introduces new units, new weapons, new terrains and features, and new figures and more. Use new rules, like the Japanese "Banzai!" war cry or the Marines' "Gung Ho" rally cry to win the battles of Iwo Jima or Okinawa! This product is an expansion: Memoir '44 base game required to play.

    5 in stock

    $57.00$41.00

  • Gamers Guild AZ Days of Wonder Memoir '44: Terrain Pack Asmodee

    Memoir '44: Terrain Pack

    3 in stock

    From the sand dunes of North Africa to the mountain passes of Northern Italy; from the Pripet Marshes of Southern Belarus to the high ground surrounding Operation Market Garden... Prior to World War II, never before in history had a conflict been fought by so many people over such vast expanses of land and so many different terrain types. Filled to the brim with new terrain pieces, new elite unit badges, and additional victory medals, the Memoir '44: Terrain Pack expansion also includes dozens of new game elements, including rules for North African warfare, minefields, big gun markers, radar stations, supply depots, airfields and more. This product is an expansion: Memoir '44 base game required to play.

    3 in stock

    $34.00

  • Gamers Guild AZ Days of Wonder Memoir '44: Winter Wars Asmodee

    Memoir '44: Winter Wars

    3 in stock

    As would befit your ration pack if you were about to embark on one of the coldest and most bitter fights of the war, The Memoir '44: Winter Wars expansion is packed with every thing you could ever need to engage in combat in a snow-covered environment. Included in this expansion: 10 scenarios, 88 Winter terrain tiles, 20 Winter Combat cards, 80 new Command cards designed specifically for Breakthrough battles, and more! This product is an expansion: Memoir '44 base game required to play.

    3 in stock

    $50.00$48.00

  • Gamers Guild AZ Capstone Games Miller Zoo (Pre-Order) PHD

    Miller Zoo

    2 in stock

    ily game where you play as the team in charge of running one of Canada’s most interesting zoos! Your job is to work together to take care of your zoo’s animals, and to welcome new ones to their new home. Like a team, everyone plays together at the same time to overcome challenges, unexpected situations, and crises. Play as the real Miller Zoo team and meet all the animal's needs before the card stack is empty.A game follows 4 steps in order: dawn, morning, afternoon, and evening. ● At dawn, each teammate draws a hand of 4 resource cards.● In the morning, each teammate draws a need card and places problem tokens on the animals according to the cards.● In the afternoon, all teammates are free to play their cards in any order.● In the evening, the team will have to manage crises according to the problems that could not be solved during the afternoon. The game contains 6 envelopes to discover, with new animals, new challenges to make the game evolve.

    2 in stock

    $50.00

  • Gamers Guild AZ Nexum Galaxy (Pre-Order) GTS

    Nexum Galaxy

    5 in stock

        Nexum Galaxy is a game for 1 to 4 players from 12+ years old, in which we fight against other Civilizations in epic interplanetary battles to dominate the Galaxy. With simple and intuitive rules that can be learned very quickly, but at the same time with a high tactical and strategic component. You will be able to eXpand and eXploit resources from each Galactic Sector while eXterminating your enemies. Allows hundreds of different games with progressively increasing difficulty, from pure strategy without chance to the incorporation of Cosmic Events to which you will have to adapt your strategy. Special modes solitaire, cooperative, and with or against several Artificial Intelligences. Excellent presentation, with its plastic insert, initial help guide and advanced guide. It is enriched with the expansion "Nexum Galaxy: Asteroids" that turns it into a 4X, adding eXploration and countless game modes, scenarios and components.

    5 in stock

    $56.00$48.00

  • Gamers Guild AZ Draco Ideas Nexum Galaxy: Asteroids Expansion (Pre-Order) GTS

    Nexum Galaxy: Asteroids Expansion

    3 in stock

      Expansion "Asteroids" that compliments the base game "Nexum Galaxy". With this expansion, Nexum Galaxy becomes completely a 4X game (eXplore, eXpand, eXploit and eXterminate). It also introduces asymmetry in the factions, technology, new resources, more ships... Increases replayability by adding new Systems to those included in the base game, as well as Event and AI cards. Special Multibattle mode. Play several games simultaneously, by sides transferring ships and resources between tables, through Wormholes. Special Campaign mode, Navigate and fight for the different Sectors, orienting yourself with the map and atlas of the Galaxy. Special Tournament mode. Join several base+expansion games and organize with your friends, or in your association, or in the classroom, quick tournaments of up to 4 tables of 4 players playing simultaneously by sides.

    3 in stock

    $42.00$35.00

  • Gamers Guild AZ Draco Ideas Nexum Galaxy: Fleet Expansion (Pre-Order) GTS

    Nexum Galaxy: Fleet Expansion

    5 in stock

      Box with 120 miniatures of four different shapes and colors to dramatically enhance "Nexum Galaxy" games. Optionally complements the game "Nexum Galaxy" and its expansion "Asteroids". Ideal size for use in your own games, or completing other games. Fight for your civilization! Conquer planets, plunder, extract energy, capture relics, create and mobilize your fleets of ships to achieve control of the Galaxy. 120 plastic miniatures of ships, in 4 different models and colors for each Civilization:♦ PSYCON: capable of altering energy, communications, and even others' will.♦ CLONIX: an army of cyborg beings remotely controlled from an undisclosed location.♦ BIONTES: after assimilating countless life forms in their travels, they have incorporated their deadliest characteristics into their current form.♦ GNOMICON: cold machines that function as multisensory swarms with collective intelligence.Approximate size of the miniatures: 16 x 10 mm. Contents: Box with 120 miniatures (30 miniatures for each faction) to dramatically enhance Nexum gameplay.

    5 in stock

    $36.00$31.00

  • Gamers Guild AZ ONUS! Traianus (Pre-Order) GTS

    ONUS! Traianus

    5 in stock

    Have you ever dreamed of commanding a powerful army? Have you enjoyed a good historical novel about Ancient Rome and you would have liked to move to this period in the middle of battle? Would you like to be able to change History or revive exciting historical events? If you have answered affirmatively to any of these questions then this is your game. ONUS! Traianus is a historical battles wargame, similar to a miniatures game, where two sides confront each other in an Ancient battle. This game is focused on the armies of the great superpowers of the apogee of the Roman Empire, during the reign of the emperors Trajan and Hadrian, between the 1st and 2nd centuries AD. In this game, different action cards recreate varied kinds of orders and battle events, that allow every match to be unique and to any combat to be epic, unpredictable and exciting. ONUS! can be played anywhere but to get the best gaming experience we do recommend a game area as large as possible, i.e. 3.2 x 2.9 feet (100 x 90 cm). Units are represented by cards which have been scaled around a Centuria (also known as Century) or to a Maniple (also known as Manipulus), representing formations from 80 to 100 men for Infantry units, 20 cavalrymen for Cavalry units or 6 Elephants. Units have their own set of traits to represent permanent attributes of the unit, like Melee Combat, Range Attack, Defensive capacity, Morale and Life, and Movement capacity. This set of traits gets bonuses and penalties depending on the ongoing situation and combat engagements. Units also have their unique set of skills to represent specific abilities they can perform: from defensive formations to extremely effective techniques to attack enemies. Some of these skills need to be activated; meaning only one of them can be used in an engagement, while others are inherent to the units. Leadership is represented in the game by the figure of the General. A General’s token represent his HQ and its own escort. In addition to the leadership benefit, a General grants bonuses to nearby units, boosting the morale of the troops and providing additional benefits when they are engaged with the enemy in those bloody encounters.

    5 in stock

    $100.00$85.00

  • Gamers Guild AZ 2Tomatoes Games Peak Oil GTS

    Peak Oil

    4 in stock

    Survive Peak Oil!Peak Oil is approaching and, as the president of a major oil company, you need to find a way to keep your company afloat! To do this, you’ll have to extract the last reserves of black-gold to raise the money needed to invest in the new technologies that are sure to soon replace oil. Of course, you’ll attempt to survive this crisis using legal means, but the competition won’t be so honorable. So maybe you’ll have to get your hands dirty as well….On your turn in Peak Oil, you assign your agents to different action spots on the board. If your agents are in the majority at any given action spot, or you decide to send mercenaries to their help, they squelch the competition - allowing you to take the action. Actions include: developing and harvesting oil fields, building pipelines, hiring new agents, buying new ship contracts, investing in oil replacement technologies, conducting PR campaigns, engaging in piracy, and manipulating public opinion and oil prices.The oil — small barrels that you draw from a bag when developing new oil fields — will run out. This is called "peak oil" and marks the end of the game. Players tally the value of the technologies in which they invested and supported during the game. Whoever shaped the future best (i.e. gained the most favor for their company) wins.

    4 in stock

    $71.00$61.00

  • Gamers Guild AZ 2Tomatoes Games Peak Oil: Spillover GTS

    Peak Oil: Spillover

    4 in stock

    Survive Peak Oil!Peak Oil is approaching and, as the president of a major oil company, you need to find a way to keep your company afloat! To do this, you’ll have to extract the last reserves of black-gold to raise the money needed to invest in the new technologies that are sure to soon replace oil. Of course, you’ll attempt to survive this crisis using legal means, but the competition won’t be so honorable. So maybe you’ll have to get your hands dirty as well….On your turn in Peak Oil, you assign your agents to different action spots on the board. If your agents are in the majority at any given action spot, or you decide to send mercenaries to their help, they squelch the competition - allowing you to take the action. Actions include: developing and harvesting oil fields, building pipelines, hiring new agents, buying new ship contracts, investing in oil replacement technologies, conducting PR campaigns, engaging in piracy, and manipulating public opinion and oil prices.The oil — small barrels that you draw from a bag when developing new oil fields — will run out. This is called "peak oil" and marks the end of the game. Players tally the value of the technologies in which they invested and supported during the game. Whoever shaped the future best (i.e. gained the most favor for their company) wins.

    4 in stock

    $22.00$19.00

  • Gamers Guild AZ GMT The Battle of White Plains GTS

    The Battle of White Plains

    1 in stock

    Most authors relegate the Battle of White Plains to a short paragraph when recounting the New York Campaign of 1776. As the last field battle of that campaign, however, it deserves closer study. Volume 10 in GMT’s award-winning Battles of the American Revolution series by designer Mark Miklos provides such a much-needed analysis.The GameThe game includes three scenarios: the historical fight for Chatterton Hill, an October 31 scenario that explores what might have occurred if Howe had pressed his grand assault that day as planned, and a full four-day campaign game spanning 42 game turns beginning with the arrival of the British army on the field on the morning of October 28 and culminating at 5:00 pm on October 31.Each player has 26 Opportunity Cards subdivided into three decks to enhance play and add elements of variability and historical flavor. As with previous games in the series, some special rules represent the unique circumstances of this battle. Among these are rules governing American sortie restrictions and tactical doctrine, rain game turns, restoring army morale, scorched earth, and additional handicaps for American militia, American fieldwork construction, and an off-board movement mechanism for Tarrytown on the Hudson River, seven miles away where British ships lay at anchor. Even Washington’s own combat prowess at this early stage of the war is randomized.In Volume 10 of the Battles of the American Revolution series, players command two titanic armies: Washington, desperate to salvage something from the otherwise disastrous defense of New York, and Howe seeking a coup de grâce against the “Old Fox.” You will have to manage your forces over the span of four days with lots of inclement weather to contend with. Can you, as General Howe, break through the American line to deliver a decisive blow and end the rebellion? Can you, as General Washington, hold your own on superior ground, hampered as you will be with some 6,700 militia of dubious quality—fully 46% of the total American force?COMPONENTS• 2 hard-mounted maps featuring 1-inch hexes• 245 Unit counters & game markers (1.5 counter sheets), including 7 replacement counters for previous games in the series• 52 Opportunity Cards: 26 American & 26 British• 16 Tactics Cards: 8 American & 8 British• 2 Full color, four-page player aid cards: 1 American & 1 British• 1 Full-color exclusive rule book• 1 Full-color series rule book• 2 dice (10-sided)HistoryAs it occurred, the Battle of White Plains could properly be called the Battle for Chatterton Hill. This relatively limited affair, fought on the American right flank on October 28, 1776, was the only set piece action between the two protagonists. Here some 4,000 British and Hessian troops attacked fewer than 2,000 Americans with the King’s forces ultimately prevailing.The main armies, however, were enormous for the period with 14,500 Americans confronting 13,000 British and Hessians who were eventually reinforced to 15,400, making this one of the largest concentrations of opposing troops during the war and the largest game in the Battles of the American Revolution series to-date. Yet despite this concentration of forces along a front barely three miles wide, the armies sat primarily idle after the fight for Chatterton Hill while the British probed at the flanks, and the Americans improved their defenses.Washington had chosen a strong position which he fortified with two concentric lines of fieldworks that bristled with forty guns. His flanks were anchored on high hills and further secured by the Bronx River to the west and swampy wilderness to the east. Secure in these positions, Washington welcomed the prospect of a frontal assault against his works.For his part, General Howe’s reluctance to launch a frontal attack was due in part to his having witnessed the Battle of Bunker Hill in June, 1775, the memory of that slaughter still fresh in his mind. The weather at White Plains was also a mitigating factor with cold autumn rains falling for much of the week during which the armies remained in contact. Finally, Howe’s own proclivity to hesitate when decisive victory was within his grasp further exacerbated any plans for a major British assault.Washington reacted to the loss of Chatterton Hill by initially refusing his right. Sensing the growing weight of the British host, he eventually swung on a hinge leaving his left where it began, on Hatfield Hill, while pulling the rest of the line back approximately two miles to even higher ground in the North Castle Heights where he dug new fieldworks. Like two heavyweights maneuvering to shorten the ring, each sought an opening—Howe to press the attack on favorable terms and Washington to receive the attack on fortified ground of his choosing.Ultimately reinforced by Lord Percy with six regiments plus some newly-arrived Hessians and having discovered no viable way around the flanks, General Howe determined to attack Washington frontally on the morning of October 31. He stood his men to arms at 5:00 am but driving morning rains cooled his ardor and the army was again ordered to stand down.There was more probing and some long range artillery fire against the American flanks on November 1 to no great consequence. Howe now believed he was facing only an American rear guard in the North Castle Heights lines and saw no value in attacking it, believing that Washington with his main force had already evaded him by marching further north. The armies, therefore, sat staring at one another until November 5-6 when General Howe elected to turn south to complete the conquest of Manhattan by capturing Fort Washington which he did successfully on November 16. As Howe turned south, Washington turned north. He divided his forces into three groups. Major General Lee was to screen the approaches to New England while Major General Heath was to guard the Hudson Highlands and points north. The commander-in-chief with the balance of the army crossed the Hudson River at Peekskill and marched south through New Jersey to stay between the British in New York and the American capitol at Philadelphia.Throughout the White Plains campaign, the prospect for a decisive victory was ever-present. The fact that it didn’t occur is a fascinating story.

    1 in stock

    $98.00$84.00

  • Gamers Guild AZ GMT Twilight Struggle (Deluxe Edition) GTS

    Twilight Struggle (Deluxe Edition)

    1 in stock

    On November 9th of 2009, the world marked the 20th Anniversary of the conclusion of the Cold War. That was the day that the Cold War's most tangible symbol -- the Berlin Wall -- was relegated to the ash heap of history. Unlike the 20th Century's other great conflict, the Cold War did not end in an explosion of neutrons, but rather, an explosion of human freedom and optimism. We had avoided what many thought inevitable -- the destruction of mankind through armed conflict between the Soviet Union and the United States. Overnight, the face of Europe had changed. Suddenly, all things were possible. That was 20 years ago. Sadly, we all learned that the end of the Cold War was not "the end of history." Mankind would find new ways to divide itself.While the threat of nuclear holocaust disappeared, newer and more sinister forms of conflict would take its place. Where once superpowers bestrode the globe, decentralized networks and even individuals now command the world's attention.This Deluxe Edition of Twilight Struggle seeks to capture the feeling of that earlier era.Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. Using the card-driven game mechanics pioneered in such award winning games as We the People and Hannibal: Rome vs. Carthage, Twilight Struggle recreates the conflict between the most powerful nation states the world has ever known. The scope of the game covers the entire world as it was found in 1945. Players move units and exert influence in attempts to gain allies and control for their superpower.As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources? Event cards add cover a vast array of historical happenings, from the Berlin Airlift, to the Vietnam War and the U.S. peace movement, to the Cuban Missile Crisis. This Deluxe Edition of Twilight Struggle marries world-class components, with the sort of world-class game play for which GMT is already known. We cannot think of a better way to commemorate this vital piece of world history. We invite you to relieve an era with the words uttered by one of its most iconic statesmen: "Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are - but a call to bear the burden of a long twilight struggle" - John F. KennedyComponents:• Heavy duty 9 x 12 x 2 inch box Mounted map with revised graphics• Two double-thick counter sheets with 228 counters• Deck of 110 event cards (increased from 104)• Revised rules and player aid cards• Two six-sided diceGame FeaturesTIME SCALE approx. 3-5 years per turnMAP SCALE Point-to-point systemUNIT SCALE Influence markersNUMBER OF PLAYERS 1 - 2

    1 in stock

    $93.00$66.00

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