13 Words
13 Words is a co-operative idea-association party game in which the team aims for the highest score possible. To set up, lay out twelve double-sided word cards on the perimeter of the game board, then place a word card in the center of the board. This round's Captain wants to find the most obvious link between this central word and one of the outer words. The Captain indicates their choice on their answer wheel, and all other players try to guess the Captain's choice. Each player who guesses correctly wins a star, and the Captain collects a star as long as at least one player earned a star this round. For the next round, the player to the Captain's left becomes the new Captain. They flip over the word card matching the previous Captain's choice, place it in the center of the game board, then everyone guesses how the new Captain will link this newly revealed word to one of the remaining words on the perimeter. After eleven rounds, the game ends, and players tally their stars to determine the success level of the team. The best possible score is 11 times the number of players. How did you do?
$29.00$23.00
Adult Mad Libs: The Game
Since its inception in 1958, Mad Libs® has become the world's most popular word game, with over 125 million Mad Libs® activity books in print. Now Looney Labs has created Mad Libs®: The Game—a party game that captures all the unexpected silliness of classic Mad Libs®. Up to eight people can play at once, using their hand of word cards to fill in the blanks in the sentence currently in play. Words are color coded by parts of speech. Funniest sentence creation wins the round!
$36.00
Alan & Bobby's Block and Guess
Make other players guess a word using wooden pieces, easy? Not that much! In Block Party, your opponents will choose the wooden pieces you will use… Good luck! Players will be playing in two teams of two players. Each round, one person from each team will be building an object. The other two people are the guessers. They will be trying to identify their teammates’ objects in order to gain points. Beware the construction cards! You might end up playing with just one eye open… Block Party ends after 4 rounds and the team with the most points win the game. TEAM WORD BUILDING: Engage in team-based word building fun with two teams of two players each. BUILD AND GUESS: One player from each team builds an object while the others guess, earning points for successful identifications. CONSTRUCTION CHALLENGES: Beware the construction cards that add unexpected twists and challenges to the game. COMPETITIVE FUN: Compete against other teams to showcase your word constructing skills using various shaped blocks. STRATEGIC FOILING: Foil your opponents' plans with clev
$32.00$25.00
Antiquity Quest
Quickly create the most valuable collections of antiquities and treasures. Be the first to go out. But beware of your opponents efforts to disrupt your plans!Create the most valuable collections of artifacts as you race your opponents to be the first to play all your cards. Disrupt your opponent’s plans by playing on their collections. Watch out for special cards that aid you and hinder others.Antiquity Quest is a reimagined take on the classic card game Hand and Foot, but with more gameplay, strategy, and enticing artwork. In this game, players are aspiring archaeologists who travel the world in order to discover artifacts from ancient civilizations to add to their collections. At the end of the game, the player with the most flawless collection of priceless antiquities and treasures earns the most prestige and wins!
$39.00
Bang! Armed and Dangerous Expansion Pack
BANG! Armed & Dangerous holds many surprises for players of the BANG! card game: deadly weapons, powerful gear, and lethal ammo — which are all Dangerous cards. During the game, you can add load tokens to your Dangerous cards and your character, which you can use to activate your Dangerous cards, use the abilities of some characters, or upgrade the effects of some brown-bordered cards! To reload a Dangerous card, you have to play a blue-bordered card or discard a card from your hand at the end of your turn. This expansion also includes eight new skillful gunslingers.
$29.00$20.00
Bang! Dynamite Box
BANG! Dynamite Box is the new must-have edition of BANG!, the world's best-selling Western-themed card game for 3-8 players, ages 8 and up, created by Emiliano Sciarra twenty years after its initial release. In BANG!, you take on the role of the Sheriff and his Deputies, Outlaws, or Renegade and begin the hunt, plotting in secret, gaining the favor or disadvantage of numerous characters and facing various circumstances in this famous elimination game.Hitting your shots, dodging those of your opponents, gaining or losing life points will be more thrilling and engaging than ever with the BANG! Dynamite Box, which offers limitless gaming experience. The Box contains all expansions and some pieces for true collectors: a dynamite stick for an explosive gameplay variant, 34 wooden bullets, 9 extra cards, and 8 premium game boards, in addition to all the components of BANG!, Dodge City, Gold Rush, Wild West Show, The Valley of Shadows, High Noon, Armed & Dangerous, and The Great Train Robbery. Ages 8+, 3-8 players, 20-45 min
$142.00$99.00
Bang! Gold Rush Expansion Pack
BANG! Gold Rush is an expansion for the card game BANG! that can be used with the base game alone or mixed with other expansions. In addition to featuring eight new characters, BANG! Gold Rush adds two new mechanisms to game play: • Players can collect gold nuggets to buy equipment, with the equipment giving your character new abilities and you the chance to develop new strategies. • Even when a player is shot down during the game, he can come back to play with the Shadow Gunslinger variant. When that dead player's turn comes around, he temporarily re-enters play and takes his turn as if he were alive, now giving an eliminated player the chance to affect the outcome of a game. Look out for shots from beyond the grave!
$29.00$20.00
Bang! The Bullet
A High Caliber Card Game!Since the beginning, the Outlaws hunt the Sheriff, the Sheriff hunts the Outlaws. The Renegade plots in secret, ready to take one side or the other. But who are the merciless Outlaws, willing to gun him down? To find out you have to draw! (Your cards, that is!)Under the burning High Noon sun, unexpected events send the gunmen scurrying for cover in a ghost town.While in the bison town of Dodge City, new gunmen compete with the old, using new tricks and unknown techniques.When the going gets tough, the tough put it all on the line, putting up A Fistful of Cards and going for broke.If that weren’t enough, even stranger gunmen emerge from their secret hideouts!Now the Sheriff has decided to settle things once and for all in his own way.He has written a name on a single bullet. That name is... BANG!This special edition in a bullet-shaped metal box includes the cards of BANG! and three expansions!
$71.00$52.00
Bang! The Dice Game
In the Wild West, the eternal battle between the Law and the Outlaws keeps heating up. Suddenly, a rain of arrows darken the sky: it`s an Indian attack! Are you bold enough to keep up with the Indians? Do you have the courage to challenge your fate? Can you expose and defeat the ruthless gunmen around you? Experience all the excitement of BANG! - now with dice! In BANG! The Dice Game, players take turns rolling the dice up to three times. The dice determine which actions that player can take on his turn. You must manage your dice rolls carefully to attack your enemies and avoid dangers and threats. Featuring the artwork of Riccardo Pieruccini - winner of the BANG! Birthday Contest Best Artwork award in 2012 - BANG! The Dice Game comes complete with five special BANG! dice, 30 game cards, arrow tokens, and bullet tokens.
$20.00
Bang! The Dice Game: Old Saloon
The first expansion for Bang! The Dice Game, Old Saloon features five modules which can be added to the game individually or combined with other modules. The expansion also includes lethal, new characters, two Saloon dice (the Loudmouth and the Coward), extra-roles, and new tokens.
$23.00$17.00
Bang! The Dice Game: Undead or Alive
BANG! The Dice Game: Undead or Alive includes five "modules" for BANG! The Dice Game that can be used on their own or combined in any way desired. This expansion adds eight new enraged gunslingers and two new duel dice for fighting duels. If you lose a duel, you must draw a duel wound token. During your turn, each duel wound token you have cancels one identical symbol rolled on a die that you decided to keep. The new dice also feature another new symbol: the whiskey bottle. If you roll a whiskey bottle during your turn and you have no duel wound tokens to discard or if you lose two or more life points in one turn, you must draw a rage card; the symbols on those cards are added to the results of the dice! With four or more players, you can play the "Undead or Alive" module, which adds a deck of boneyard cards. If the boneyard overflows with corpses, a zombie outbreak might begin!
$22.00$17.00
Bang! The Duel: Renegades Expansion Pack
BANG! The Duel – Renegades allows players to play BANG! The Duel in four new exciting ways: three with two players (two "The Third Group" modes and one "Reinforcements" mode) and one with three players ("Mexican Standout"). This expansion includes a deck of green-bordered cards called "Resources", which are a special type of equipment. Just like any other equipment cards, players must put these cards into play on their rearguard character or their opponent's active character, but unlike blue-bordered equipment, resources may be used only starting with the next turn, not in the same turn during which they were put into play.
$29.00$20.00
Bang! The Great Train Robbery Expansion Pack
Expansion for BANG! card game. This expansion is co-designed with Czech and Slovak players and brings new mechanics, new cards to be shuffled with the basic deck, and 8 brand-new characters. The expansion focuses on a track of Railroad cards and a Locomotive card: Each Railroad card is coupled with a Station tile; every time the Sheriff’s turn begins, the train moves and the value of the Railroad cards change depending on the Station tiles. Once during their turn, players may pay the cost shown on a Station to take the corresponding Wagon. There are two kinds of Railcars: blue-bordered Railcards stay in play until discarded, and take effect immediately; while green-bordered Railcars stay in play but have no effect until the owner decides to discard them during their turn. If a Railcar is taken, the other Railcars on the train slide up to cover the gap, and a new one is added to the end of the train. As soon as the first Railcar behind the Locomotive goes past the last Station, the Locomotive card’s special effect triggers for all players. Then a new track of 5 Station tiles, as well as a new train, is built in the center of the table.
$35.00
Bargain Quest: Black Market
The Black Market Expansion brings Bargain Quest to the seedy criminal underworld. With new heroes like the Shaman, and the Bravo, along with cunning employees like the Loan Shark and the Henchman. It's a dangerous town, and you'll have to use all of your cunning and wits if you mean to make a profit out here! Expansion: Requires Bargain Quest to play. Features: Reach new customers in the unpredictable and dangerous Black Market! Spend stars to access strange and powerful artifacts! Become the next Capitalist Kingpin, or lose your reputation trying! Compete with 2-8 devious shopkeepers for 30-60 min. Designed for entrepreneurs ages 8 and older.
$36.00
Black Friday - Fill in the Game
Fill in the Game is an interactive and creative party game that is designed to have endless replay value. It involves using prompt cards to challenge other players to act out a scene or perform basic stunts, and then filling in the blank to add a twist. Players are awarded points for successfully completing the challenge, but if they fail, a Game Changer card is drawn, which can be beneficial to the challenger, detrimental to the player that failed, or affect the entire table. Fill in the Game is suitable for a wide range of audiences, including families, friends, or colleagues. All of the prompts are family friendly, but keeping it that way is up to the group playing. The blanks also make it a unique experience every time you play. With its easy-to-learn rules, moments of contagious laughter, and unpredictable outcomes, Fill in the Game is an ideal party game to keep your guests engaged and entertained.
$22.00$18.00
Black Friday - Spot It! Disney 100th Anniversary
Spot the match among your favorite Disney and Pixar characters in this special Disney 100 edition of the classic Spot It! Game: the game of observation and quick reflexes for all ages! Be the first to name the only matching symbol between two cards to win! Includes 90 big cards and 5 mini games, with an all-new special mini game for this edition: Star Match!
$25.00$17.00
Black Friday - Spot It! Disney Princess
Spot It! is a speed and observation game for the whole family. The aim of the game? Each two cards have one symbol in common. Be the first to find and name it to win the card. This new version of Spot It! combines emblematic characters and objects from the series The Mandalorian with the beloved family game! Players try to spot the single matching symbol between two cards in a playful battle of speedy observation, featuring stylized imagery of The Mandalorian, Grogu, Ahsoka Tano, Kuiil and many more.
$25.00$17.00
Blob Party
Blob Party is a co-operative party game in which players start as individuals and try to become one big blob by giving all the same answers! This description isn't just metaphorical. Each player starts with a small blob of dough and a googly eye. As you match with more and more other players, you merge blobs, growing larger and adding more googly eyes! Let's say the group starts with the category of "Music" and the word is "Lightning". All players write an answer on a dry erase card matching their googly eye, maybe "Bohemian Rhapsody", "David Bowie", or "Grease". Everyone reveals their answer, and anyone who wrote the same thing becomes a blob and works together for the rest of the game! A new category and word are revealed each round, with players and blobs again coming up with answers that ideally match with others. As the game continues, blobs and individuals merge until (hopefully!) everyone gives the same answer, becoming a Mega Blob and winning the game!
$36.00$26.00
Camel Up 2.0
In Camel Up, up to eight players bet on five racing camels, trying to suss out which ones will place first and second in a quick race around a pyramid. The earlier you place your bet, the more you can win — should you guess correctly, of course. Camels don't run neatly, however, sometimes landing on top of another one and being carried toward the finish line. Who's going to run when? That all depends on how the dice come out of the pyramid dice shaker, which releases one die at a time when players pause from their bets long enough to see who's actually moving! This 2018 edition of Camel Up features new artwork, a new game board design, a new pyramid design, engraved dice, and new game modes, including crazy rogue camels that start the race running in the opposite direction! You never know how a race will end!
$57.00$46.00
Captain Sonar
The year is 2048. A new economic war has erupted. Rare earth has become a key element for building new machines, leading private companies to arm next-gen submarine prototypes to protect their underwater mines. Beneath the quiet waves, a silent war is taking place, and these new, unstable submarines are your weapon. Prepare to dive in Captain sonar, a game of dueling submarines for two to eight players! Captain sonar is an innovative real-time game that challenges two teams to take their submarines head-to-head in a thrilling battle. Your ultimate goal is to find and destroy your opponent's submarine, but this task is far more difficult that it may first appear. Your entire crew must work together to chart a course, charge systems, locate the enemy, and keep your own submarine fully operational. Communication and teamwork can lead you to victory, but if you fail to cooperate, you'll be sunk to the bottom of the ocean!
$79.00$63.00
Champions!
Between Frankenstein and your Granny, who counts on their fingers?And between Beyoncé and Darth Vader, who eats kiwis with the skin on?Each round, 8 Contestants will face off in a tournament of wacky and improbable duels.For each duel, vote for the contestant you think will win, then find out the results of the tournament.Will you be able to predict who will be named the ultimate Champion?
$32.00$25.00
Cheese Master
THE GAME OF MUSICAL CHEESE!In Cheese Master players are rolling all dice and need to be as fast as possible to figure out how many cheese are left on the floor. Each die will show animal faces or cheese pieces and create a funny interaction that you will need to understand before your opponents.They are 4 cheeses but 2 mice eating cheese, 1 cat is there, chasing a mice but before they do so, the dog is making the cat running away. So how many cheese pieces are left?Be quick as the slowest of players will not even be able to take a guess!★ Fun Competitive speed Game★ Playable up to 8 Players★ Mixing Speed, observation and reflexion★ Lovely Cheese wooden piecesCOMPONENTS• 40 Double-sided Kitchen cards• 6 Dice• 7 wooden Cheese pawns• 1 Rulebook
$16.00
Chili Mafia: Deluxe Edition
Chili Mafia is the first game in the Globetrotter Game Series. It is a fun 2-8 player set-collection party card game, inspired by Mexico. Play individually or in teams, and build chili pepper gangs to score the most points in the 'Card game that packs heat'.Chili Mafia Deluxe is the 2nd edition of the original Chili Mafia game that includes everything you need to play the game with 2-8 players, PLUS the Chili Mafia playmat.Content• 1 neoprene, stitched-edge playmat• 90 Chili Pepper Mafiosi cards• 30 Action cards• 30 Hot cards• 4 Reference cards• 1 ‘Dawn Raid’ card• Magnetic, sleeve-friendly game box• English rulebook (digital rulebook available in 10 languages)
$50.00$43.00
Chili Mafia: Goodfellas Expansion
The Chili Mafia Goodfellas Expansion can only be played with the Chili Mafia base game! Chili Mafia (inspired by Mexico) is the first game in the Globetrotter Game Series. It is a fun 2-8 player set-collection party card game. Play individually or in teams, and build chili pepper gangs to score the most points in the 'Card game that packs heat'.The Chili Mafia Goodfellas expansion comes in a tuck-in box and includes the following 50+ ivory core, linen finish cards:• x16 Hot Property Deck• x4 Goodfellas Expansion reference cardsNew Chili Pepper Mafiosi with special abilities:♦ x12 De Padrón♦ x10 Chipotle♦ x7 Madame Jeanette♦ x5 Naga Viper♦ x4 Pepper X
$19.00$16.00
Chromino: Deluxe
Chromino—short for chromatic domino—challenges players to empty their hand of chromino tiles first. Each turn, a player either places a chromino from their hand onto the table or else they draw a new chromino tile from the stock, playing this tile if possible and keeping it otherwise. The first player to empty their hand wins!
$59.00$45.00
Citadels (Revised Edition)
Citadels is a fantastic card game that combines strategy and deception to create a thrilling gameplay experience. Players take on the roles of various characters in a medieval city, each with unique abilities and goals. The game involves building a citadel and gathering resources while trying to thwart the plans of other players. One of the best things about Citadels is its replayability. With 18 different characters to choose from and a variety of strategies to explore, the game can be played over and over again without getting stale. It's also easy to learn, making it a great choice for both seasoned gamers and those new to the hobby - whether you're playing with friends or family, this game is sure to provide hours of entertainment. - Andrew (GSR - Tempe, AZ) The Kingdom is in need of a new Master Builder, and you are among those vying for the prestigious post. Recruit local citizens and use their unique expertise to outwit your rivals. Only the most majestic metropolis will earn its creator the coveted title of Master Builder! This revised edition of Citadels retains the signature bluffing and intrigue of Bruno Faidutti’s celebrated classic, condensing all the published content into a travel-friendly version at an unbeatable price. A game of intrigue awaits!
$43.00$35.00
Codenames
My personal favorite game, Codenames is a team based word game that puts 2 teams against each other in a race to guess all their secret words. Each team designates a player to be their clue giver, and that person can only give one word clues to their team about which word on the grid they need to guess. The game asks players to think critically, because if they guess the wrong word, it could end the game for them immediately. The game is perfect for experienced word game enjoyers, or a casual game night with friends. - Pat (Guild Service Representative) Codenames is an easy party game to solve puzzles.The game is divided into red and blue, each side has a team leader, the team leader's goal is to lead their team to the final victory.At the beginning of the game, there will be 25 cards on the table with different words. Each card has a corresponding position, representing different colors.Only the team leader can see the color of the card. The team leader should prompt according to the words, let his team members find out the cards of their corresponding colors, and find out all the cards of their own colors to win.
$36.00
Codenames: Duet
Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!) To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side. Collectively, you need to reveal all fifteen agents — without revealing an assassin — before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues.
$36.00
Codenames: Pictures
What are these strange symbols on the map? They are code for locations where spies must contact secret agents! Two rival spymasters know the agent in each location. They deliver coded messages telling their field operatives where to go for clandestine meetings. Operatives must be clever. A decoding mistake could lead to an unpleasant encounter with an enemy agent – or worse, with the assassin! Both teams race to contact all their agents, but only one team can win. Codenames: Pictures differs from the original Codenames in that the agents are no longer represented by a single word, but by an image that contains multiple elements.
$36.00
Codenames: XXL
Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames — single-word labels like "disease", "Germany", and "carrot". Yes, carrot. It's a legitimate codename. Each spymaster wants their team to identify their agents first...without uncovering the assassin by mistake. In Codenames, two teams compete to see who can make contact with all of their agents first. Lay out 25 cards, each bearing a single word. The spymasters look at a card showing the identity of each card, then take turns clueing their teammates. A clue consists of a single word and a number, with the number suggesting how many cards in play have some association to the given clue word. The teammates then identify one agent they think is on their team; if they're correct, they can keep guessing up to the stated number of times; if the agent belongs to the opposing team or is an innocent bystander, the team's turn ends; and if they fingered the assassin, they lose the game. Spymasters continue giving clues until one team has identified all of their agents or the assassin has removed one team from play.
$57.00
Cosmic Encounter
Who—or what—is out there? Colonize the galaxy in Cosmic Encounter! This game of interstellar exploration, negotiation, and conflict invites three to five players to lead their own unique alien civilizations as they seek to spread across the stars. But every planet is ruled by someone, and the only way to expand your cosmic colonies is through either diplomacy or war. By establishing colonies on five planets beyond the reaches of your home system, you will safeguard the future of your species and earn victory. But if you fail, you will fall into the black abyss of space! Every game of Cosmic Encounter is different, and the tables can turn in an instant. Forge your alliances, outwit your enemies, and spread your colonies across the galaxy!
$100.00$80.00
Cosmic Encounter: Cosmic Alliance
Cosmic Alliance is the third expansion for Cosmic Encounter, and it brings 20 alien races, both original and classic, exploding onto your tabletop. Players will now stand petrified by the hideous Gorgon, be baffled by the puzzle of the Schizoid, and feel obsolete before the bionics of the Cyborg. Cosmic Alliance also makes the Cosmos even bigger, adding another player as well as rules for large eight-player games (if you own all three expansions). Finally, Cosmic Alliance introduces a new variant – team rules, which allow steadfast allies to dominate the Cosmos together! Cosmic Alliance includes: 20 Alien Sheets 54 Cards, including 1 Player Colony Marker 5 Player Planets 20 Plastic Ships 38 Horde Tokens
$40.00$28.00
Cosmic Encounter: Cosmic Conflict
The galaxy was stretched out before you, and the vastness of space was yours to conquer. But other races sought to fill the cosmos with their colonies, and they used their strange and dangerous powers to aid them. Nevertheless, you ventured into the cold wastes to do battle. Now, turmoil has spread, and a new group of aliens hope to take advantage of it. How will these rulers attempt to seize power? Which will become your allies, and which your mortal foes? Who will survive this cosmic conflict? Only time will tell... In Cosmic Conflict, the expansion for Cosmic Encounter, 20 new alien races explode onto the galaxy! Players will now shudder at the insidious kindness of the Empath, blink in confusion at the antics of the Lunatic, and howl in outrage as their planets are stolen away by the Claw! Cosmic Conflict also makes the Cosmos even bigger, adding another player (and attractive black components) to the game. Cosmic Quakes will shake things up, ensuring that no player’s hand is truly safe. And as if that wasn’t enough, Cosmic Conflict introduces a new variant to the game – the hazard deck, which confronts the players with dangerous and amusing events that can crop up at any time!
$40.00$28.00
Cosmic Encounter: Cosmic Dominion
The forces in the Cosmos have grown. New aliens have appeared, and with their arrival, the tensions between all races have never been higher. Who will reign in this crowded Cosmos? Only time will tell. Cosmic Dominion is the fifth expansion for Cosmic Encounter… an expansion that goes further than ever before to acknowledge the game’s debt to its enthusiastic and imaginative community of fans! Designed for the fans and by the fans, Cosmic Dominion is a must-have for anyone hoping to explore all that the game’s cosmos has to offer! Thirty new aliens blast their way onto your tabletop. Four new variants allow you to modify the classic Cosmic Encounter experience, and new ship markers allow players to create their very own variants. Chock full of fan-favorite aliens, wacky new powers and flares, and a brand-new reward deck, Cosmic Dominion will have you and your friends competing to determine once and for all who rules the galaxy. Cosmic Dominion includes: 30 Alien Sheets 32 Reward Cards 30 Flare Cards 13 Game Tokens 8 Ship Markers
$40.00$28.00
Cosmic Encounter: Cosmic Eons
The galaxy continues to grow with Cosmic Eons, the sixth expansion for the beloved game Cosmic Encounter. Cosmic Eons features a Hidden Alliances in which players decide their alliances secretly and reveal them simultaneously, adding suspense, bluffing and possibly even backstabbing to the Alliance Phase. Thirty new aliens enter the game, including several who begin the game with essence cards that enable players to help, fine, traumatize, and even give bad dreams to their opponents.
$40.00$33.00
Cosmic Encounter: Cosmic Incursion
Over the years, alien empires have risen and fallen. The Vacuum has failed to eliminate the Zombie, the Virus has spread far and wide, and the Loser has turned defeat into victory. 50 different species have tried to conquer the galaxy, and each have made their mark on the universe. Their warring has not gone unnoticed. In Cosmic Incursion, the exciting expansion for Cosmic Encounter, 20 new alien races explode onto the galaxy! Players will face the sticky terror of the Fungus, scratch their heads at the perplexing Magician, and shudder in fear as the Locust consumes their planets in one gulp. Cosmic Incursion also makes the Cosmos even bigger, adding a 6th player to the game. Finally, as if that wasn’t enough, Cosmic Incursion introduces a new variant to the game – the reward deck, which offers exciting new cards such as kickers and rifts to those aliens who ally with the defense.
$40.00$28.00
Cosmic Encounter: Cosmic Storm
The galaxy is trembling in Cosmic Storm, the newest expansion for Cosmic Encounter. With twenty-five new aliens and thirty-five new cards, Cosmic Storm adds more variety than ever. The addition of space stations, each with unique abilities, shakes up the game even more, with the Space Station Conquest variant introducing a new win condition. One thing’s for sure - after Cosmic Storm, the universe will never be the same. Cosmic Storm includes: Twenty-five new aliens Thirty-five cards, including twenty-five flare cards and ten space station cards Ten space station markers Eight tokens
$40.00$28.00
Cult of the Deep
You are a cultist, trying to establish your faction's rise to power. Fight over rituals and mythical monsters as you seek victory and control of the cult. Roles Each player is given a role that will remain hidden throughout the game, except the High Priest. This role will determine your win condition: High Priest - Root out corruption in the cult. Kill all Cabalists, the Heretic, and survive. Cabalists - Seek to take control of the cult. Kill the High Priest. Faithful - Protect the High Priest from threats to their power. Kill all Cabalists, the Heretic, and the High Priest must survive. Heretic - Burn the whole cult to the ground. Kill the entire cult, yourself included if necessary. Extra abilities Each player will also be given a: Character card that determines their starting health, special ability, and a power symbol that provides an additional way to gain life from the dice. Secret sigil card, which gives each cultist a once per game power, will also be given to each player. Mechanics A player will take a turn by first rolling their dice up to 3 times. They then decide where to commit their dice: to rituals to gain altar effects to temporarily empower themselves, finish a ritual in order to gain its powerful effects permanently, stab other cultists, gain life, or give life to other cultists. If a player is killed, they are not eliminated. Instead, they become a wraith. They will roll dice on their turn still, just less. They cannot commit dice like normal but instead haunt the dice of enemies and allies by giving, replacing, or discarding dice.
$64.00$42.00
Cultists & Cthulhu: Second Edition
subject to change as new information from the manufacturer is updated. In Cultists & Cthulhu, you lead a Cthulhu cult bent on completing nefarious rites while beset by incompetent underlings, meddling kids, and imminent madness. Cultist cards are the cornerstones of your plans, who must roll custom dice turn by turn to progressively complete Rituals. Madness, of course, is never far away. Each Ritual completed contributes points toward the 21 total needed to win. Although each cult is primarily trying to complete its own rituals, gameplay is decidedly of a "take-that" nature, with many player activities devoted to harming the other players' attempts to carry out their objectives.
$36.00$31.00
Danger Danger
Danger Danger is a one-minute card game with an evil twist you won't see coming. Players draw and play cards as quickly as they can for 60 seconds. Each card is worth a number of points, and the team with the most points showing at the end of the game wins. However, the timer in the game is hidden, so players never know how much time is left. If you're still playing when the buzzer goes off, you instantly lose!
$22.00
Deadly Dinner: Red Carpet in Ruins
An interactive crime/thriller experience for friends & foes! Hollywood 1959: A famous actor is killed on the set with his own Oscar. 6 to 8 suspects try together to expose the murderer among you.Role distribution can be sent online ahead of the game. Eight suspects. One dinner. A puzzling social experiment. As a host, you invite your guests to a dinner, during which you solve a mysterious death. But be careful: one of you is the murderer! In order to solve the case, you have to uncover shady machinations and dark secrets as well as carefully challenge the other players. This is the only way to solve the crime! Hollywood 1959: Everything happens on the set of the long-awaited Hollywood comedy "The Soldier Who Loved Me" where the popular movie star Henry Steward is found dead. One thing is clear: glitter and glamor cannot hide this violent and bloody crime. The culprit is among you! Can you find out what happened? And can you solve the murder case?
$64.00$45.00
Deadly Dinner: The Last Rose
The second instalment of the "Deadly Dinner" series. An interactive crime/thriller experience for friends & foes! Each player takes on a role.Role distribution can be sent online ahead of the game. Seven suspects. One dinner. A puzzling social experiment.Find the murderer among your group. As a host, you invite your guests to a dinner, during which you solve a mysterious death. But be careful: one of you is the murderer! In order to solve the case, you have to uncover shady machinations and dark secrets as well as carefully challenge the other players. This is the only way to solve the crime! Can you find out what happened? And can you solve the murder case?
$64.00$34.00
Decrypto
Communicate safely! Join the greatest Encryptor team in the world!Your mission: transmit secret codes to your teammates without letting the opposing team intercept. Decrypto is a "scramble communication" game: you must give clues to your teammates that are precise enough, so they can understand you, but vague enough, to make sure your opponents don't get the message...
$36.00
Decrypto: Laser Drive
The world of communication enters a new era thanks to Laser Discs! This cutting-edge technology promises to reinvent how we communicate with each other. The future is now! Each round, at least one of your clues must match a random Category (i. e.: Movie title). If your 3 clues respect the category, you get a Laser token. Spend them to guess one of the opposing team’s keywords and receive an Interception token! An expansion for the game Decrypto by Thomas Dagenais-Lespérance. Illustrated by NILS, Manuel Sanchez and Sébastien Bizos.
$22.00
Doggerland
Step into Doggerland, a board game where you lead a tribe in 15,000 BCE. Lead your clan, grow your population, and survive changing seasons. Explore diverse landscapes, adapt to resources, and compete with rival clans. The game's dynamic terrain and strategic leadership add depth, as clans migrate to thrive. Each game features unique terrain with modular tiles. Players strategize, adapting to available resources, and rival actions. Resources deplete over time, necessitating migration for survival. Navigate 6-8 seasons, accumulate points, and aim for the most enduring legacy. Doggerland offers a history-packed, mystical tabletop adventure, blending strategy and resource management!
$107.00
Don't Get Drunk
WARNING: Don't Get Drunk is not for the weak hearted! Don't Get Drunk is the ultimate party game that's bound to make anyone who plays it laugh out loud and have a night full of fun. Don't Get Drunk is the party game you've been waiting for, with 4 separate types of cards in the game, mini games, unique spots, and short / long cuts you're definitely going to have a crazy fun night! The 4 card types are Luck, Quiz, Dare, and Trial, these unique cards will test your wits, bravery, and skills. You may be dared to ding dong ditch your neighbor, dance for a minute, post something wild on social media, or you might have to face another team in a game of pong, flip cup, or kings cup. Make sure to build your team accordingly! HOW TO WIN AND PLAY: Be the first person or team to make it from the bar spot to the home spot. Roll the dice and move that amount of spaces, pick the corresponding card and do what it says, or don't, but beware there will be punishments! Don't be afraid to sabotage your opponents to get ahead in the game!
$43.00$37.00
Don't Get Drunk: Expansion Pack
Expansion for Don't Get Drunk.This expansion pack includes 50 new category cards and new ways to show off! Test your skills in 2 new challenges.
$15.00$13.00
Don't Mess With Cthulhu Deluxe
Don’t Mess with Cthulhu is a social deduction game with secret identities. Players are either Investigators trying to keep Cthulhu from waking and controlling the world, or Cultists that want to bring the world to a disturbing end. The game takes place over four rounds. The Investigators must uncover all the Elder Signs to win; the Cultists win when Cthulhu is revealed or if the game ends before all the Elder Signs are discovered. Before each round players receive a number of Investigation cards, which they look at but then shuffle and put in front of themselves so they know what cards they have, but they don't know which card is which. Each round has a number of actions equal to the number of players in the game. Players take actions to reveal Investigation cards, and gather all unrevealed cards are shuffled an redistributed evenly among the players. Reveal Cthulhu, and the Cultists win instantly. Reveal all the Elder Signs, and the Investigators win. If you want to play multiple rounds (it's highly recommended), the losers in each game get Insanity tokens. Get three tokens, and the night is over with the winner(s) being those most sane. Don’t Mess with Cthulhu Deluxe is a new edition of this game with the Necronomicon and Objects of Power that allows for play with 4-8 players.
$29.00$22.00