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Role Playing Games

2455 products


  • Gamers Guild AZ Ghostfire Gaming The Seeker's Guide to Enchanting Emporiums (Pre-Order) Quartermaster Direct

    The Seeker's Guide to Enchanting Emporiums (Pre-Order)

    This item is a pre-order item with an expected release date of 05/29/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. A magical sourcebook for 5E that helps Game Masters bring fantasy shops and magical marketplaces to life with unique shopkeepers, enchanted items, and ready-to-run locations. The Seeker’s Guide to Enchanting Emporiums is a whimsical and highly practical 5E supplement that transforms ordinary fantasy shops into memorable adventures. Designed for Game Masters looking to enrich their worlds with magical commerce, this book provides richly detailed shops, eccentric merchants, enchanted items, and narrative-driven encounters that turn a simple shopping trip into a storytelling opportunity. From curious potion brewers to mysterious artifact dealers, each location is packed with personality, lore, and ready-to-use content that can be dropped into any campaign setting. Key Features Over 40 unique magical shops ready to drop into any 5E campaign Hundreds of magical items, curiosities, and shop inventories Memorable NPC shopkeepers with personalities, backstories, and roleplaying hooks Shop events, complications, and encounters to turn commerce into adventure Flexible locations designed to work in any fantasy campaign setting

    $85.00$73.00

  • Gamers Guild AZ GG Bundle Gamers Guild TTRPG - Hero Bundle Gamers Guild AZ

    Kage's RPG Room - Hero Bundle

    Includes:     Choice of One Chessex 7-piece dice set    Choice of One Gamegenic magnetic dice tray    Gamers Guild D20    Choice of either:D&D 5E Player's HandbookOrD&D 5E Dungeon Master's Guide  

  • Gamers Guild AZ GG Bundle Gamers Guild TTRPG - Collector Bundle Gamers Guild AZ

    Kage's RPG Room - Collector Bundle

    Includes:     Choice of One Chessex 7-piece dice set    Choice of One Gamegenic magnetic dice tray    Choice of One WizKids character miniature    Leather dice bag    Gamers Guild D20  

  • Gamers Guild AZ GG Bundle Gamers Guild TTRPG - Explorer Bundle Gamers Guild AZ

    Kage's RPG Room - Explorer Bundle

    Includes:     Choice of One Chessex 7-piece dice set    Choice of One Gamegenic magnetic dice tray    Velvet dice bag    Gamers Guild D20  

  • Gamers Guild AZ GG Bundle Gamers Guild TTRPG - Adventurer Bundle Gamers Guild AZ

    Kage's RPG Room - Adventurer Bundle

    Includes:     Choice of One Chessex 7-piece dice set    Choice of One Gamegenic magnetic dice tray    Gamers Guild D20

  • Gamers Guild AZ Critical Kit LTD Terra Fantasia (Pre-Order) ACD Distribution

    Terra Fantasia (Pre-Order)

    This item is a pre-order item with an expected release date of Q4 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Terra Fantasia is a drawing and story-making game themed around the Age of Discovery, and is a communication game that can be enjoyed by people of all ages, from children to adults.

    $36.00$31.00

  • Gamers Guild AZ Critical Kit LTD Folk Hero (Pre-Order) ACD Distribution

    Folk Hero (Pre-Order)

    This item is a pre-order item with an expected release date of Q4 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Folk Hero is the follow-up to expansion for Punk is Dead, a post-apocalyptic songwriting game. It features a standalone solo mode that doesn't require the original rulebook, but also contains more lore, creatures and gigs that will work in the multiplayer game. Taking place in the same alternative version of the UK, the United Kingdom, Folk Hero gives you the opportunity to explore the world as a lone troubador. You'll find yourself touring this fractured isle, helping the helpless, kicking bad guy ass and creating protest songs that kick back against a land tormented by a fight for power between monsters both real and imagined. Just like it's predecessor, Folk Hero is divided into tracks that deliver the lore, rules and much more through the evocative language and layouts of Tim Roberts combined with human made art from multiple creators and the author's own photographs. The finished book will at least 90 pages, presented in the same hardback format as Punk is Dead (7 inch square) and with the same eclectic designs and Pantone colours (803u and 806u if you're a total colour nerd).

    $54.00$46.00

  • Gamers Guild AZ Chaosium Call of Cthulhu: Pulp Cthulhu Core Rulebook (Pre-Order) Asmodee

    Call of Cthulhu: Pulp Cthulhu Core Rulebook

    Two-fisted action against Gods beyond Space and Time! Do you dream of swinging on a vine into a temple of an ancient evil, just in time to kick the forbidden scroll from the hand of the cult leader? Do you yearn to play a character dripping in quips, who can stand on the wing of a steadily ascending biplane, and who maybe, maybe just happens to "Know Kung-Fu"? Then Pulp Cthulhu is the game for you! Pulp Cthulhu contains new rules, systems, and shake-ups to the core Call of Cthulhu experience to take your tabletop games to the world of 1930s pulp action. Increased Hit Points, ever-flowing Luck points, and adjustments to combat damage and survivability turn your ordinary Investigators into their very own Rick O’Connell. TWO-FISTED ACTION IN THE 1930S: Transform your traditional horror investigations into high-octane pulp adventures with new rules for combat, survivability, and cinematic heroics. COMPREHENSIVE 272-PAGE HARDCOVER: This specialized sourcebook contains updated rules, systems, and shake-ups for the core Call of Cthulhu experience, featuring increased hit points and Luck points. CREATE LEGENDARY HEROES: Use the new systems to turn ordinary investigators into cinematic powerhouses capable of taking on gods beyond space and time with kung-fu and quips. PERFECT FOR ACTION-PACKED GAME NIGHTS Ideal for weekend tabletop sessions, summer campaign marathons, or holiday breaks where players desire faster-paced, adventurous cosmic horror gameplay. FOR ADVENTURE-SEEKING INVESTIGATORS: A must-have for seasoned RPG fans and fans of 1930s pulp fiction; perfect for home game rooms or local tabletop clubs looking for a cinematic twist. Contents: 1x 272 page hardcover book

    $64.00$55.00

  • Gamers Guild AZ Chaosium Call of Cthulhu: No Time To Scream (Pre-Order) Asmodee

    Call of Cthulhu: No Time To Scream

    Three Evenings of Nightmare! No Time to Scream contains three short-play scenarios for Call of Cthulhu. Each scenario is perfect for a single evening of mystery and horror, and are designed to be played in around two hours. Each scenario includes four pre-generated investigators, along with full-color maps and handouts. The three scenarios share a common theme—the investigators are up against the clock. Guidance for the keeper is provided to keep the action flowing and emphasize the uncaringness of the Mythos. There is also help for adding more investigators for larger group play. No Time To Scream is designed for use with either the Call of Cthulhu Starter Set or the Call of Cthulhu: Keeper Rulebook. THREE EVENINGS OF NIGHTMARE: Perfect for a single evening of mystery and horror, these three short-play scenarios are designed to be completed in approximately two hours each. 104-PAGE HARDCOVER COLLECTION: Includes four pre-generated investigators for each scenario, plus full-color maps and handouts to keep the action flowing without extensive preparation. RACE AGAINST THE CLOCK: Challenge your players with scenarios where the investigators are up against a ticking clock, emphasizing the uncaring and urgent nature of the cosmic Mythos. IDEAL FOR QUICK GAME SESSIONS Perfect for weekly hobby nights, holiday gatherings, or summer gaming meetups where players desire a fast-paced, terrifying investigation that fits into a single evening. FOR BUSY KEEPERS AND NEW GROUPS: Designed for use with the Starter Set or Keeper Rulebook; suitable for home play, university clubs, or local game stores looking for short-form horror play. Contents: 1x 104 page hardcover book

    $43.00$37.00

  • Gamers Guild AZ Chaosium Call of Cthulhu: Nameless Horrors 2nd Edition (Pre-Order) Asmodee

    Call of Cthulhu: Nameless Horrors 2nd Edition

    Six Scenarios Against The Unknown! The denizens of Nameless Horrors are unlike anything you’ve encountered before. Each is truly of the Cthulhu Mythos, but they come from realms unknown, and will keep even the most seasoned investigators on their toes. Nameless Horrors contains six scenarios for Call of Cthulhu, each taking place in a different setting and time period—perfect for one-shot games, and for kicking off a new and unique campaign.  NOTE: The contents of this product deals with mature themes; it is recommended for a mature audience. FACE THE UNKNOWN REALMS: Challenge your group with six truly unique scenarios featuring denizens of the Cthulhu Mythos that come from realms beyond your seasoned investigators' expectations. 202-PAGE HARDCOVER SOURCEBOOK: Contains six diverse scenarios, each set in a different time period and location, making it the perfect tool for one-shot games or launching a fresh campaign. TEST SEASONED INVESTIGATORS: Keep your veteran players on their toes with creatures and plots that defy traditional Mythos tropes, providing a rewarding and terrifying challenge for experienced groups. PERFECT FOR ONE-SHOT GAME NIGHTS Ideal for weekend hobby sessions, holiday gaming marathons, or summer campaign launches where mature players desire a truly original and unpredictable horror experience. FOR MATURE AUDIENCES AND EXPERIENCED GROUPS: Recommended for those who want to push the boundaries of cosmic horror; suitable for home game rooms, hobby workshops, or community gaming events. Contents: 1x 202 page hardcover book

    $61.00$52.00

  • Gamers Guild AZ Chaosium Call of Cthulhu: Doors To Darkness (Pre-Order) Asmodee

    Call of Cthulhu: Doors To Darkness

    Doors to Darkness is a collection of five scenarios for Call of Cthulhu. Explore the signature setting of 1920s New England through these tales of eldritch dread designed for brand new Keepers—if you’re new to Call of Cthulhu, this is your next step! THE NEXT STEP FOR NEW KEEPERS: Explore the signature setting of 1920s New England through five scenarios designed specifically for those new to the Call of Cthulhu roleplaying game. 144-PAGE HARDCOVER COLLECTION: This book provides five tales of eldritch dread, complete with guidance for the Game Master to lead their group through their first investigations into the unknown. MASTER THE ART OF INVESTIGATION: Learn the ropes of 7th Edition gameplay as you guide your players through plots involving sanity-testing horror and intricate 1920s mysteries. PERFECT FOR BEGINNER GAME NIGHTS Ideal for holiday hobby introductions, weekend roleplaying sessions, or summer break campaigns where new players desire an accessible entry into cosmic horror. FOR ASPIRING KEEPERS AND NEW PLAYERS: A vital sourcebook for anyone who has just completed the Starter Set; suitable for home playrooms, school clubs, or local tabletop hobby shops. Contents: 1x 144 page hardcover book

    $50.00$43.00

  • Gamers Guild AZ Chaosium Call of Cthulhu: Campfire Tales (Pre-Order) Asmodee

    Call of Cthulhu: Campfire Tales

    Call of Cthulhu: Campfire Tales enables players to take on the role of scout-investigators as they come face-to-face with dangers beyond this world. The book contains new rules for creating young investigators, including new skills and special systems for using scout Merit Badges and Adversity. Also included are rules for taking your scout-investigators to adulthood, ready to progress on to other Call of Cthulhu campaigns as fully fledged investigators! The scenarios that make up the Westhaven Campaign can be run as stand-alone one shots, or strung together to form a complete scout-investigator campaign. Call of Cthulhu: Campfire Tales is designed for use with either the Call of Cthulhu Starter Set or the Call of Cthulhu: Keeper Rulebook. BRAVE THE HORRORS AS SCOUTS: Take on the role of young scout-investigators facing dangers beyond this world, featuring specialized rules for Merit Badges and Adversity systems. 180-PAGE HARDCOVER SOURCEBOOK: Contains the Westhaven Campaign, rules for creating young investigators, and a special system for progressing your scouts into fully fledged adult investigators. A LEGACY OF INVESTIGATION: Run the included scenarios as standalone one-shots or string them together to form a complete campaign that follows your characters from youth to adulthood. PERFECT FOR SUMMER CAMP THEMES Perfect for weekend hobby sessions, summer camp roleplaying, or holiday family gaming where players desire a unique coming-of-age cosmic horror experience. FOR NEW AND EXPERIENCED GROUPS: Designed for use with the Starter Set or Keeper Rulebook; suitable for home game rooms, community youth groups, or local tabletop hobby shops. Contents: 1x 180 page hardcover book

    $61.00$52.00

  • Gamers Guild AZ Chaosium Pendragon: The Sauvage King (Pre-Order) Asmodee

    Pendragon: The Sauvage King

    Dare the Realm of the Sauvage King! In the heart of Logres, an enchanted wood festers and grows. It is the realm of Madog, King of the Forest Sauvage, and it holds many great perils… and strange wonders. Many who venture beneath its nighted boughs are never heard from again. How will you fare?  Pendragon: The Sauvage King is a campaign expansion for Pendragon, offering a wellspring of adventures to play and settings to explore as part of an ongoing campaign. A massive sandbox-style adventure, The Forest Sauvage plays differently every time the Player-knights enter. It is a wild realm that will test the Player-knights mettle with its fairy beasts, witches and enchanters, demon-spawned knights, and cursed castles.“The Adventure of Black Annis” and “The Adventure of the Salisbury Hare” are one-shot scenarios designed to be played in a single session. They are perfect for launching a new campaign. “The Adventure of the White Horse Vale,” promises an evening the Player-knights will not soon forget, and the possibility of earning blessings from the Goddess of Horses herself. This adventure can be slated into any ongoing Pendragon campaign. Additionally, Pendragon: The Sauvage King contains three random adventure generators that enable the Gamemaster to create encounters with strange knights, damsels in distress, or mysterious magicians on the fly, or as the seed for a scenario of their own design.  The Pendragon: Core Rulebook or the Pendragon: Starter Set are required to use this book. The contents of this book can be enhanced with the Pendragon: Gamemaster’s Handbook. DARE THE ENCHANTED WOODS: Venture beneath the nighted boughs of the Forest Sauvage, a festering realm of fairy beasts, witches, and demon-spawned knights that tests every player's mettle. MASSIVE SANDBOX-STYLE ADVENTURE: Experience a wild realm that plays differently every time you enter, offering a wellspring of adventures and settings to explore as part of an ongoing campaign. ONE-SHOT AND STANDALONE SCENARIOS: Includes "The Adventure of Black Annis" and "The Adventure of the Salisbury Hare," perfect for launching new campaigns or slated into existing journeys. PERFECT FOR ON-THE-FLY ENCOUNTERS: Ideal for weekend hobby sessions, winter roleplaying projects, or summer RPG marathons where GMs desire random adventure generators to create mysterious encounters instantly. ENHANCE YOUR ARTHURIAN WORLD: This 80-page hardcover expansion works seamlessly with the Starter Set or Core Rulebook, introducing the blessings of the Goddess of Horses and strange wonders. Contents: 1x 80 page hardcover book

    $43.00$37.00

  • Gamers Guild AZ Chaosium Pendragon: GameMaster Screen Pack (Pre-Order) Asmodee

    Pendragon: GameMaster Screen Pack

    Answer the Call to Adventure! Just as a knight is only as good as their horse, armor, and weapons, so too is a Pendragon campaign only as good as the resources at the disposal of the Players and Gamemaster. The Pendragon Gamemaster Screen Pack is a veritable treasury of tools to enrich your game and deepen your immersion in the world of King Arthur.  Included is a landscape, three-panel Gamemaster screen featuring all the critical information for your adventure in one place, from battles and hunts, to personal combat, to the melancholy and madness of Passions! Contained within is also a whopping 64-page Gazetteer, a comprehensive guide to the lands of King Arthur’s Britain and beyond, describing every map location features that come with the pack. Inside you’ll find a gorgeous poster-sized map of Britain in the Age of Arthur, illustrated by Francesca Baerald, and a map of the Hundreds of Salisbury County. ALL CRITICAL INFO AT YOUR FINGERTIPS: This landscape, three-panel screen features vital charts for battles, hunts, and personal combat, ensuring your sessions flow smoothly without flipping through books. COMPREHENSIVE 64-PAGE GAZETTEER: Explore every map location in King Arthur’s Britain and beyond with this detailed guide, perfect for deepening immersion and planning adventures. GORGEOUS POSTER-SIZED MAPS: Includes a beautifully illustrated poster map of Britain in the Age of Arthur and a detailed map of the Hundreds of Salisbury County for tactical tracking. ESSENTIAL FOR SEAMLESS ADVENTURES: Ideal for high-stakes weekend campaigns, holiday gaming nights, or summer RPG marathons where Gamemasters desire to keep the focus on the story and Passions. TREASURY OF TOOLS FOR THE GM: A high-quality accessory bundle including the screen and two informational booklets (32 and 64 pages) to enrich your tabletop world-building. Contents: 1x double-sided, 3-panel screen; 2 booklets (32/64 pages)

    $57.00$49.00

  • Gamers Guild AZ Allplay Ahu Tiiko Night Edition (Pre-Order) Allplay

    Ahu Tiiko Night Edition

      Situated in the shadows of mounts Shuksan and Kulshan, Ahu Tiiko is a beautiful little forested village. It's also a place full of secrets and spirits, of mystery and murder; a place with a deep, dark past.Ahu Tiiko is a Setting Book for the tabletop roleplaying game, Coyote & Crow. But you don't need to be able to play Coyote & Crow, or even own the game, to enjoy this book. **Contains Mature Content**

    $128.00$109.00

  • Gamers Guild AZ Allplay Ahu Tiiko Standard Edition (Pre-Order) Allplay

    Ahu Tiiko Standard Edition

      Situated in the shadows of mounts Shuksan and Kulshan, Ahu Tiiko is a beautiful little forested village. It's also a place full of secrets and spirits, of mystery and murder; a place with a deep, dark past.Ahu Tiiko is a Setting Book for the tabletop roleplaying game, Coyote & Crow. But you don't need to be able to play Coyote & Crow, or even own the game, to enjoy this book.

    $92.00$79.00

  • Gamers Guild AZ Free League Publishing Ruins of Symbaroum 5E: Call of the Dark Free League Publishing

    Ruins of Symbaroum 5E: Call of the Dark

    With the Ruins of Symbaroum game line, the acclaimed setting of Symbaroum comes to the world’s most popular roleplaying game rules. This 94-page hardcover book presents two medium level adventures to be played using the special rules created as an addition to the 5th Edition OGL ruleset. In this book you will find two adventures that in different ways relate to the growing internal divisions within the Ambrian realm. Call of the Dark plays out in the northern territories of the Lost Land of Alberetor, where the player characters will accompany a lowborn noble who is looking to prove the status of her family. The second adventure, Retribution, initially deals with the search for a person who has gone missing in the city of Kurun, but is soon shown to involve events which may have serious consequences for the relationship between the peoples of the Davokar region. Naturally, the player characters have a chance to influence the outcome of the stories, provided that they handle all the challenges that stand between them and a happy ending. Two full-length adventures that will expose the player characters to great challenges The Alberian barony of Sarli and the city of Kurun as detailed adventure landscapes A dozen locations and establishments where the characters can eat, trade, sleep, find information and visit the local authorities Full color maps of the barony and the city Four artifacts and new or alternative rules for Forced rides and the Dangers of the Darkened Land Note that this book requires access to the Ruins of Symbaroum Core Setting Books – the Player’s Guide, Gamemaster’s Guide and Bestiary

    $57.00$49.00

  • Gamers Guild AZ Free League Publishing Ruins of Symbaroum 5E: Adventure Compendium Free League Publishing

    Ruins of Symbaroum 5E: Adventure Compendium

    With the Ruins of Symbaroum game line, the acclaimed setting of Symbaroum comes to the world’s most popular roleplaying game rules. This 216-page hardcover book presents seven low to medium level adventures, perfect for introducing gamemasters and players to the game world and the special rules created as an addition to the 5th Edition OGL ruleset. The Ruins of Symbaroum Adventure Compendium will invite you to everything from murder mysteries, to forest expeditions and witch hunts; set in cities, villages, and expanses of wilderness; treating you to encounters with dark­minded cultists, roaring monstrosities, and raging abominations. Yes, the adventures of this tome do a great job of exemplifying the wide variety of stories that are waiting to be told in the world of Symbaroum. Seven full-length adventures, ranging from level 1 to 8 The settlements Kastor, Ravenia and Prios Pass Thirteen mystical artifacts and a dozen color maps to explore An introduction to the pantheon of the Young Gods Note that this book requires access to the Ruins of Symbaroum Core Setting Books – the Player’s Guide, Gamemaster’s Guide and Bestiary

    $71.00$61.00

  • Gamers Guild AZ HYMGHO HY00567: Rose Dagger Dice Case with Sheath Cover - Silver HYMGHO

    HY00567: Rose Dagger Dice Case with Sheath Cover - Silver

    Rose Dagger Dice Case with sheath cover, dice not included, available in 6 colors: Gold, Silver, Red, Pink, Blue and Purple.

  • Gamers Guild AZ HYMGHO HY00566: Rose Dagger Dice Case with Sheath Cover - Gold HYMGHO

    HY00566: Rose Dagger Dice Case with Sheath Cover - Gold

    Rose Dagger Dice Case with sheath cover, dice not included, available in 6 colors: Gold, Silver, Red, Pink, Blue and Purple.

  • Gamers Guild AZ Beadle & Grimm's Beadle & Grimm's Dungeons and Dragons: Epic Character Class Dice Set - The Wizard Discontinue

    Beadle & Grimm's Dungeons and Dragons: Epic Character Class Dice Set - The Wizard

    Realize your full potential as a Wizard with these leveled-up dice sets from Beadle & Grimm’s. Each set contains beautiful resin dice specific to your role, and those dice will roll beautifully in the large, EVA-lined tins that double as rolling trays! Crack open this ancient tin and summon 16 dice in two distinct styles, with extra d4s for your magic missiles and extra d6s for your fireballs. 

    $57.00$49.00

  • Gamers Guild AZ Beadle & Grimm's Beadle & Grimm's Dungeons and Dragons: Character Class Dice Set - The Bard Discontinue

    Beadle & Grimm's Dungeons and Dragons: Character Class Dice Set - The Bard

    You are the bard. These are your dice. As a jack-of-all-trades you're ready for anything and never at a loss for words. With an incantation or enchanting lyric, you can deliver inspiration and vicious mockery in equal measure. Within this tin awaits 15 dice in two color designs. Roll them with your inimitable style to begin crafting the details of your NEXT EPIC SAGA! Set includes:Purple: D4, D6, D8, D10, D100, D12, D20Yellow: 3D4, 2D6, 2D8, D20

    $36.00$31.00

  • Gamers Guild AZ Pelgrane Press 13th Age RPG: Gamemaster's Guide AGD

    13th Age RPG: Gamemaster's Guide

    “Our goal with 13th Age is to recapture the free-wheeling style of old-school gaming by creating a game with more soul and fewer technical details. …13th Age makes the play group’s campaign the center of attention, with a toolkit of rules that you can pick and choose from based on the kind of game you want to play. The mechanics draw from classic games as well as newer, story-based games.” – Jonathan Tweet, co-designer Wide Open Stories An evocative setting that’s deliberately half-designed so that you and your players can customize it for your campaign. Each player character is connected to one or more icons, high-fantasy archetypes such as the Archmage, Lich King, or Prince of Shadows, which gives them a place in the world’s story, even at 1st level. Crunchier Crunch Streamlined combat rules harness the good bits of crunchy tactical combat without ticky-tacky measurements. Innovations like the escalation die ensure that battles crescendo instead of getting bogged down. Each character class has its own unique features, advantages, and play style. In this Gamemaster’s Guide, you’ll find: The Dragon Empire, ready to embellish and reimagine for your campaign. Guidelines to help you set up memorable campaigns, perilous adventures, and challenging battles. Hundreds of monsters, newly revised to highlight each creature’s unique place in the ecology of heroic fantasy battles. Hundreds of redesigned magic items for when the heroes earn loot that matters…or when you want to equip monsters with magic weapons! An introductory adventure that shows how to work with heroes’ backstories, develop icon connections, and run a living dungeon filled with surprising encounters. This new second edition is fully compatible with earlier 13th Age adventures, sourcebooks, and bestiaries.

    $78.00$67.00

  • Gamers Guild AZ Pelgrane Press 13th Age RPG: Heroes' Handbook AGD

    13th Age RPG: Heroes' Handbook

    The world won’t save itself! Living dungeons rip up from the depths, flying realms crash to earth, dark overlords seize ancient thrones, and the Empire’s protectors stumble. It’s time for your heroes to answer the call! 13th Age is a new, improved edition of the d20-rolling fantasy game of unique heroes, gripping combat, group storytelling, and high adventure. Each of the nine different character classes has its own advantages and play style. Some are simpler—ideal for newcomers—while others have many more options for play. Your character’s One Unique Thing ensures no one else in the Empire is quite like them. Alliances and enmities with icons such as the Archmage, Lich King, and Prince of Shadows give your hero a place in the world’s story from the first session. Changes worth mentioning in this 350-page second edition include: An extended example of play—including campaign set-up, character creation, and the first adventure. Multiple powers to choose from for each of the kin—dwarves, humans, halflings, elves, and dragonics are no longer limited to just one kin power. Revised spells so that spellcasters cast all spells as their own level instead of only having spells that improve at odd levels. An entirely new bard, a substantially improved fighter, an entirely upgraded ranger, and fun new improvements for all the classes we haven’t mentioned. Clearly written icon connection rules with fifteen pages of storytelling examples. This new edition is fully compatible with earlier 13th Age adventures, sourcebooks, and bestiaries.

    $85.00$73.00

  • Gamers Guild AZ Imagining Games CHEW: The Roleplaying Game - Character Menus ACD Distribution

    CHEW: The Roleplaying Game - Character Menus

    COMICALLY CHAOTIC CHARACTER SHEETS TO DROOL AT…ON? Entertain guests with colorful, over-the-top character sheets! Choose from 8 different playbook sheets with portraits or even those with sketches to guide your own napkin doodle! Includes premade characters of the cast of CHEW and handy…ah, handouts.   - 66 double-sided color pages that easily pull out (landscape orientation). - Color-coded dice placeholders for Appetite and Trouble pools. - Save ink and look cool.

    $22.00$19.00

  • Gamers Guild AZ Son of Oak Game Studio City of Mist: Tracking Cards Discontinue

    City of Mist: Tracking Cards

    Keep track of your character's statuses more easily with these laminated cards, each tracking the tag and tier of your status. Perfect for dry-erase markers. Each pack contains 20 reusable cards.  

    $12.00$10.00

  • Gamers Guild AZ Norse Foundry Norse Foundry Tray of Holding - Mimic Norse Foundry

    Norse Foundry Tray of Holding - Mimic

    Hold 4 Sets of Dice  Protects your table from metal dice and dampens dice sounds.  Removable Top that can also act as a dice tray. Color: Black, Blue, Purple, Yellow Design: Mimic Middle: 6in. x 6in. x 1in. Outside: 1in. x 0.5in. All Across: 8in. x 8 in.x 1.5in. Top: 9in. x 9in. x 1in.

    $50.00$43.00

  • Gamers Guild AZ Roll and Play Press The Handout Crafting Set (Pre-Order) Quartermaster Direct

    The Handout Crafting Set (Pre-Order)

    This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Create immersive handouts your players will treasure. The Handout Crafting Set gives you everything you need to make beautiful, in-world props that bring your tabletop adventures to life. Whether it’s a weathered treasure map, a royal invitation or a wanted poster, these templates make it easy to add that extra spark of immersion to your DnD games. You don’t need to be an artist – just grab a sheet, add a few details, and watch your players light up when they receive a custom handout. Because sometimes the smallest details, like a folded note or a signed contract, make the biggest moments at the table. Inside the Handout Crafting Set, you’ll find 26 printed templates, 5 sticker sheets, 5 envelopes, 2 spools of ribbon, and 2 fibre-nib pens. Everything you need to create stunning handouts. You get wanted posters, invitations, maps, contracts and more, printed on thick parchment-style paper that looks and feels authentic. It all comes neatly packed in a storage box, so you can keep your props safe and ready for the next adventure.

    $39.00$33.00

  • Gamers Guild AZ Darrington Press Daggerheart RPG: Hope & Fear Standard Edition (Pre-Order) Darrington Press

    Daggerheart RPG: Hope & Fear Standard Edition (Pre-Order)

    This item is a pre-order item with an expected release date of Q3 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Daggerheart: Hope & Fear introduces content for players and GMs alike: The Dread domain and Transformation cards 4 new classes: the Witch, Warlock, Brawler, and Assassin, each with 2 unique subclasses 6 new communities, like the Freeborne, Frostborne, and Duneborne 6 new ancestries, like the Gnome, Earthkin, and Skykin 130+ new adversaries and 28 environments, plus a rip pad of blank adversary sheets to help you easily create your own 100+ new items, weapons, and armor options 4 new Campaign Frames introducing new worlds and genres for you to explore

  • Gamers Guild AZ Magpie Games Rapscallion RPG: Corebook ACD Distribution

    Rapscallion RPG: Corebook

    The Great Sea Awaits! Rapscallion is a roleplaying game that plunges you and your friends into the waters of the Great Sea, churning with danger and wonder! The call of treasures unknown is too great for you and your crew of misfits to ignore. Board your ship with your steadfast crewmates and set sail across the unknown to secure your legacy and might. In Rapscallion, you might duel atop heaving ship decks, commit dark deeds to protect those you care about most, but you cannot escape the vices that haunt you along the way! Play as a haunted captain possessed by a thousand vengeful ghosts, a bound djinni trapped within a magical book, a dark sea-sorcerer who made a deal with a demon for power, or a mysterious navigator who stole the heart of the ocean itself. You’ve only got your ship and your crew to rely on, in this world of a thousand enemies... Can your stories match the strangeness of the Great Sea herself? In Rapscallion, you might duel atop heaving ship decks, commit dark deeds to protect those you care about most, but you cannot escape the vices that haunt you along the way! Play as a haunted captain possessed by a thousand vengeful ghosts, a bound djinni trapped within a magical book, a dark sea-sorcerer who made a deal with a demon for power, or a mysterious navigator who stole the heart of the ocean itself. You’ve only got your ship and your crew to rely on, in this world of a thousand enemies... Can your stories match the strangeness of the Great Sea herself? Features:Easy-to-follow rules for all manner of swashbuckling adventure and tools for creating your own version of the Great Sea.10 unique character playbooks and three unique ship playbooks to create your roguish crew of pirates!Exciting troubles and vices that compel you to follow the story to dramatic plotlines shrouded in mystery, secrets, and most importantly—adventure.Detailed information on how to run Rapscallion from narrating ship combats to colliding with the demands of other seafaring factions along the way: the Law, the Free, and the Weird. Weigh anchor and make way! In the name of freedom, family, adventure, and most importantly—treasure!

    $71.00$57.00

  • Gamers Guild AZ Indie Press Revolution Carved by the Garden RPG (Pre-Order) Indie Press Revolution

    Carved by the Garden RPG

    You love the woods.You fear the woods.You can't stay away from the woods. Document your character’s last days in the nearby haunted woods in Carved by the Garden, a single-player structured journaling game. Using a standard deck of playing cards, you’ll follow prompts that reveal the horrors waiting for you among the trees. You’ll also roll dice, pull blocks from a tumbling tower, and write about your experiences in character. With 52 prompts, 6 major and 4 minor endings, and 7 thought-starting character archetypes, each playthrough is unique! Carved by the Garden is a solo journaling game inspired by folk horror stories like The Witch, The Ritual, Midsommar, and those found in Damnable Tales: A Folk Horror Anthology. Featuring a sprawling forest as a backdrop, Carved by the Garden blends self-reflecting questions with unsettling and often bloody discoveries. What you need to play A standard deck of cards with the jokers A 6-sided die 8 small pieces of nature to act as tokens (leaves, pebbles, seeds, thorns, petals, etc.) A tumbling block tower (or one of the listed alternatives) Something to write in, such as a notebook or word processor During the game, you’ll roll dice, draw cards from the deck, read their associated events, pull blocks from the tumbling tower, place or remove tokens from cards, and write about your experiences in character. This game is for you if... You love the story side of RPGs. You enjoy unraveling your own lore. You enjoy horror novels and movies where not everything is explained. You love media like The Witch, The Ritual, and old folk tales.

    $29.00$25.00

  • Gamers Guild AZ Indie Press Revolution Bakers, Charge! A Baking Competition TTRPG (Pre-Order) Indie Press Revolution

    Bakers, Charge! A Baking Competition TTRPG

    If you've ever wished you could compete in one of those awesome baking shows or you just love watching them but want to fix all their mistakes (ah! they need to prove that bread longer!) - now is your chance! Play with your friends and family as contestants in a baking competition! Show off your prowess in each round of the competition as you design interesting breads, pastries, and cakes while handling twists ranging from needing to feed a huge crowd to working around banned ingredients. Just make sure you've got all your elements finished before the tart timer runs out of slices! Bakers, Charge! uses the Charge System by Fari RPG to let you gain momentum through your successes (just like how there always seems to be that one person in the competition that gets on a roll) or by helping your fellow competitors when you have a little time and energy to spare. Figure out the best strategy in when and how to use your advantages, when to take your time, and when to push hard using that banked up momentum! Also, check out the coloring pages file! I've included coloring sheets of all the art for the game (plus a bonus kitty cake) for you to doodle on during the game, use as a base for your creations, or just for fun! Now, if you contestants are all ready... Bakers, Charge!

    $17.00$15.00

  • Gamers Guild AZ Indie Press Revolution A Construct's Nature RPG (Pre-Order) Indie Press Revolution

    A Construct's Nature RPG

    Choose your path as you wake up in an unknown world of Magic, Tech, and Nature. A Construct's Nature is a solo journaling RPG full of choices and hidden surprises that determine what secrets your newly awakened character will uncover and how your unique story will unfold. From deciding how best to utilize a damaged tech pad to prioritizing developing friendships with NPCs (or even if you let those NPCs tag along), the choice is in YOUR hands... and it WILL impact your tale. Now, it's time to start your adventure! Throughout this book, you will be asked questions about the actions and routes you take, and you'll be asked to journal, draw, and/or imagine interactions with the environment and with other characters that you meet during the story. This can be played solo and does not require a facilitator, however, there is an optional educator/facilitator guide included with the digital version of the game for those who want to play with a group or use in educational settings. This game comes with the core journal, additional printable character sheets, and the aforementioned optional educator/facilitator guide. 

    $40.00$34.00

  • Gamers Guild AZ MONGOOSE PUBLISHING Traveller RPG: Bounty Hunter AGD

    Traveller RPG: Bounty Hunter

    A new style of campaign for Traveller. When law enforcement cannot resolve a crisis, and others need plausible deniability, who do they call? Expendable, yet whispered about in hushed voices, bounty hunters are not paragons of virtue or honour. Taking contracts issued by guilds, corporations, law enforcement, criminal syndicates and others, there are few things more important than the reward. Rivalling far trader captains in the light years spent travelling, bounty hunters chase down their marks across Charted Space and bring them in, dead or alive. Bounty Hunter covers rules for Reputation, the system by which a bounty hunters pay, con-tracts and support are measured. Learn how to hunt down marks, apprehend them, and get re-warded for your work. Bounty Hunter also features dedicated equipment, vehicles, ships, boun-ty hunting agencies, contracts, safe houses, hideouts and adversaries for use in your Traveller campaigns.

    $71.00$61.00

  • Gamers Guild AZ Chaosium Call of Cthulhu Reign of Terror PSi

    Call of Cthulhu Reign of Terror

    Reign of Terror is an epic two-part historical scenario, set during the French Revolution, playable as a stand-alone adventure or as an historical interlude for use with Chaosium’s premium campaign Horror on the Orient Express. “The blade is poised, a shining length of bright sharp steel. The light glints on a small pattern on the blade, a concentric circle. The crowd holds its collective breath. Time stands still for an instant, and then the blade falls…” A time of struggle, intrigue, and horror. A divided country, where the upper class enjoys the bounty of wealth, and the poor cannot afford a loaf of bread. Where the cries of anger and rage at life’s injustices find momentum, sparking the people to unite and cast away the old regime for a brighter and more hopeful tomorrow. In time, hope will be replaced with fear as The Terror descends upon France, and the guillotine cries out for blood. The crowds gather baying for blood, while the “chop-chop-chop” of the guillotine calls out… Developed by Call of Cthulhu mastermind Mark Morrison as a secret chapter in the story of Horror on the Orient Express, Reign of Terror has been designed for play with or without reference to that campaign. If used with Horror on the Orient Express, it provides an exciting and action-packed “living handout” that brings new insights and illuminates the players into the full horror of one of the campaign’s dire villains. Part One, set in 1789 amid the stirrings of the revolution, sees the investigators descend into the catacombs of Paris and brave the tribulations of courtly life, where debauchery and wickedness bring their own terrors. Part Two, set during The Terror, catapults the investigators into a conspiracy, where spies and agents seek out those who would destabilize the new regime. Caught amongst the chaos and dangers of Paris, the way must be found to stop a nightmare that would plunge France and the rest of Europe into darkness. “Meat is a luxury for many. Butchers slaughter beasts in the courtyards behind their shops; the blood flows out into the streets. The better cuts go to the wealthy while poorer Parisians eat mutton, sausages, offal, and salted pork.” This book provides a stand-alone setting, with a plethora of historical details to help the Keeper bring Paris and the French Revolution to life. Profusely illustrated throughout, with detailed maps of Paris, the Palace of Versailles, and more! Alongside the two-part scenario of Reign of Terror is a range of scenario seeds, each providing roots for extending play and building a longer, more in-depth campaign.

    $50.00$35.00

  • Gamers Guild AZ Forbidden Psalm: We Are Dust Gamers Guild AZ

    Forbidden Psalm: We Are Dust

    The Burning Sun is here, and with it comes the horrors of the Endless SummerForbidden Psalm: We Are Dust is a game about endless sandless realms, sunburn, and the Cult of Sun, worshippers who must be stopped. This mini expansion for Forbidden Psalm contains a new mini campaign where you find yourselves in the sun-burned lands of the desert plains. Endless Dunes await, as well as Sand Worm terrors and a Cult hell-bent on keeping it this way.We Are Dust is fully compatible with all existing Forbidden Psalm products, including Dread Nights and Frozen Psalms, as well as MÖRK BORG.This sand-in-the-toes zine expansion includes:A new mini campaign to test the mettle of even the most dedicated warbands.New monsters including Sand Worms and the Cult of Dust.New scenarios to test your skirmish gaming tacticsNew conditions to reflect the changing seasons like Sunburn and Hay Fever.

    $15.00$13.00

  • Gamers Guild AZ Die Hard Die Hard Dice: 7pc RPG Set - Mythica Celestial Harbinger Die Hard

    Die Hard Dice: 7pc RPG Set - Mythica Celestial Harbinger

    Carrying portents of doom, these angelic heralds arrive as a sign to the wicked that their destruction is imminent. Glittering feathered wings carry them forth, and with swords of light they smite those unfortunate enough to get in their way. The planes above have chosen this realm as battleground for their holy war against the forces of darkness. You were warned to leave or suffer the consequences of disobedience - your time is up! FEATURES • Excellent heft, and authoritative feel when rolling• Mythica dice corners are softened for beauty, improve rolling, and kindness to tables• Solid metal, die-cast non-toxic Zinc alloy• Finished with our new satin purple• Each face is hand painted with our new white glitter inlay technique• Standard 7 piece RPG dice set, standard size, sizing details below DICE CASE INCLUDED

  • Gamers Guild AZ Six Crowns in Hell Gamers Guild AZ

    Six Crowns in Hell

    You are a lesser gretch, a soul in hell bound to servitude to the Hell Knights, as well as the Great Evil of Hell. You're done with that. You`re going to kill the six Hell Knights, the primary servitors of the Great Evil and take their crowns. With the power you amass, you can either escape hell or take the fight to the Throne of Hell itself. A Solo Roleplaying Game, Guided by Firelights. SIX CROWNS IN HELL uses the Firelights system, developed by Fari RPGs and Ren-Pier Deshaies. The book is about 44 pages in total, including all the rules, enemies, and tools you need to play the game. Using two six-sided dice and a standard deck of playing cards, you can explore a hellish landscape, creating a map and narrative as you travel through Hell, hunting down the Six Crowns you need to escape. (Hardcover, black and white book)

    $36.00$31.00

  • Gamers Guild AZ Indie Press Revolution Little Katy's Tea Party Indie Press Revolution

    Little Katy's Tea Party

    In Little Katy's Tea Party you play as imaginary friends, brought to life by the vivid power of imagination of a little girl: Katy. You are sitting at the tea party, but she is no longer with you. You walk through the difficult moments of her childhood in which you were able to be by her side. What happened to Katy? Were you able to guide her through her childhood? What did you have to sacrifice to protect her? Were your decisions always the best for her? You will play to answer all these questions. Little Katy's Tea Party is a game for 3 to 5 people with no dice and no GM. The manual contains the rules of the game and a set of ready-made scenarios.

    $36.00$31.00

  • Gamers Guild AZ Evil Hat Productions Monster of the Week: Slayer's Survival Kit (Pre-Order) ACD Distribution

    Monster of the Week: Slayer's Survival Kit

    The odds seem overwhelming. Cryptids lurk in the shadows, conspiracies unfold their twisted webs, and alien operatives walk among us. You are a hunter, armed with grit, canny instincts, and determination. But is that enough? It’s time to supercharge your abilities with the Slayer’s Survival Kit! Packed with new playbooks, teams, Weird moves, and more, your hunters will be ready to tackle the toughest foes in this expansion for the bestselling Monster of the Week roleplaying game. Dive into adventure as the Action Scientist, Changeling, or Covenant. A total of nine new hunter archetypes span genres from fantastical folklore to paranormal fringe science and visiting aliens. New Team playbooks like the Artifact Collectors, Escaped Experiments, and Coven will unify your group around a common theme and grant your hunters access to new moves, special contacts, and custom gear. Beware, hunter: You’ll also attract dedicated threats and mysteries. Expand your arsenal of options with new Weird moves and alternate rules for using Big Magic. Arcane tools, bionics, and cursed magic items help you get the job done, while covert organizations provide the kind of support that won’t fit in the back of your van. And if you still need more, there’s plenty of fresh advice on how to build new playbooks, teams, and Weird moves to make your Monster of the Week game uniquely your own. The Slayer’s Survival Kit.Plug in, power up, and stand fast in the face of danger!

  • Gamers Guild AZ Free League Publishing ALIEN RPG: Colonial Marines Operations Manual Free League Publishing

    ALIEN RPG: Colonial Marines Operations Manual

    Armor piercing rounds sizzle through raw flesh as plasma beams sear swollen retinas. Acrid smoke chokes down your throat before you realize what’s burning is you. Chemical attacks melt your armor, simmer your eyeballs, and fuse your helmet to your skull, while bioweapons turn your insides out and pulp you into a quivering mound of black jelly. Welcome to war on the razor edge of space, marine—where nukes are yesterday’s news, pulse rounds are cheap and a human life is only worth its weight in stock options. It’s a living hell—but none of that’s as bad as the flashes of gnashing metal teeth that terrorize you every time you try to close your eyes—like some monster just split your head open and crawled inside your dreams. Sometimes you’ve gotta wonder what the hell it’s all for. But no one pays you to ask why, only to follow orders. You’re just a grunt—no offense. So lock and load your pulse rifle, marine—you’ve got a job to do. Protect and serve the citizens and colonies of the Outer Rim colonies—no matter what the cost. WINNER OF THE GOLD ENNIE FOR BEST GAME 2020! NOTE: The ALIEN RPG core rulebook is required to use this book. ALIEN RPG: Colonial Marines Operations Manual is a complete campaign module for the award-winning official ALIEN roleplaying game. This massive 352-page book gives you all the tools you need to run a full open-world campaign as the iconic Colonial Marines. Contents: History & Organization – the inside story of the illustrious Colonial Marine Corps. Creating Marines – expanded character creation rules for grunts of all kinds. Weapons & Vehicles – an extensive chapter with new gear, gloriously illustrated. The Frontier War – the framework and backstory for a Colonial Marines campaign. Factions on the Frontier – the powers that be and their dark agendas. Marine Missions – six thrilling missions for your Marines, playable in any order. The Endgame – the showdown against a deadly enemy, finally revealed.

    $71.00$60.00

  • Gamers Guild AZ Free League Publishing ALIEN RPG: Core Rulebook Free League Publishing

    ALIEN RPG: Core Rulebook

    This is a starter set for the official ALIEN tabletop roleplaying game—a universe of body horror and corporate brinkmanship, where synthetic people play god while space truckers and marines play host to newborn ghoulish creatures. It’s a harsh and unforgiving universe and you are nothing if not expendable. Stay alive if you can. This boxed set contains everything you need to start playing: A 104-page condensed rulebook with a fast and effective ruleset designed specifically to support the core themes of ALIEN: horror and action in the cold darkness of space. The 48-page complete Cinematic scenario Chariot of the Gods, taking you on a thrilling, terror-filled ride into deep space where no one can hear you scream. Chariot of the Gods is designed for 3–5 players plus the GM. Five pre-generated characters to play. A huge full-color, double-sided map (format 864x558mm), with one side depicting chartered space in the year 2183 and the other floor plans for the Chariot of the Gods scenario. 84 game markers for keeping track of characters, motion tracker pings, and more. 56 high quality custom cards for weapons, personal agendas, and initiative in combat. A set each of ten engraved Base Dice and ten Stress Dice, designed specifically for the ALIEN roleplaying game.

    $71.00$60.00

  • Gamers Guild AZ HYMGHO HYMGHO Dice: HY00248 - Dragon's Hoard RPG Mystery Egg HYMGHO

    HY00248: Dragon's Hoard RPG Mystery Egg Dice Set

    This hand poured resin Dragon's egg contains a premium dice set with a unique D4 and extra matching D20, art dice bag, metal and enamel art pin, plus some extra bits, bobs, and treasures

  • Gamers Guild AZ Chessex CHX96246 -  Chessex 1” SQ & 1” Hex Battle Mat Chessex

    Chessex Battlemat: 1” SQ & 1” Hex Battle Mat - 96246

    This mat features specially-made vinyl in an eye-pleasing oyster color designed to give a flat surface for writing. Using water-soluble overhead-projection pens you can write on the vinyl and remove later with water when the drawing is no longer needed. This approximately 23½" x 26" mat is double-sided with 1" squares on one side and 1" hexagons on the other.

    $40.00$22.00

  • Gamers Guild AZ WizKids Critical Role: Taste Of Exandria Charms (Pre-Order) GTS

    Critical Role: Taste Of Exandria Charms

      The Critical Role: Taste of Exandria Charms Countertop Display contains 11 unique charm designs depicting food items from the world of Exandria, including tasty treats inspired by all three of Critical Role's main campaigns. Each CDU contains 24 blind foil packs(MSRP $4.99) and each charm is approximately 1.5-2".Collect all 11 designs!♦ Cherry Pie♦ Tusktooth Cookie♦ Scanlan's Hand Pie♦ Maple Ginger Cookie♦ Jester's Lollipop♦ Hello Bees Honey♦ Blueberry Cupcake♦ Caduceus's Teapot♦ Pocket Bacon♦ FCG Baking Sheet♦ Strongjaw Ale Tankard    

    $8.00$7.00

  • Gamers Guild AZ Chessex CHX97257 - Chessex Megamat 1 ½'' x 1 ½'' Chessex

    Chessex Battlemap: Megamat 1'' x 1'' - 97246

    This combat mat is made from expanded vinyl to bring you the highest quality mat currently available. It is double sided with 1 inch squares on one side and 1 inch hexes on the other. It measures 34.5 x 48 inches (87.5cm x 122cm) and requires WET ERASE MARKERS!

    $71.00$48.00

  • Gamers Guild AZ Star Wars RPG Edge of the Empire: Core Rulebook Asmodee

    Edge of the Empire: Core Rulebook

    Participate in grim and gritty adventures in places where morality is gray and nothing is certain. Ply your trade as a smuggler in the Outer Rim, collect bounties on the scum that live in the shadows of Coruscant, or try to establish a new colony on a planet beneath the Empire’s notice. The Star Wars universe is at your fingertips with the Star Wars®: The Edge of the Empire™ Core Rulebook, the heart and soul of your Edge of the Empire campaign. The 448-page Core Rulebook includes everything players and GMs need to begin their Star Wars roleplay campaign: An introduction to roleplaying in the Star Wars universe Concise rules allow you to quickly generate and advance all manner of memorable characters Clear descriptions of the game’s skills and talents Convenient charts of weapons, gear, devices, starships, and vehicles Rules for conflict, combat, and Force Sensitive Exiles in an Edge of the Empire campaign Extensive background information on the Star Wars universe, its systems, laws, and criminal organizations A wealth of advice for GMs on how to create and run an Edge of the Empire campaign A complete, introductory adventure to launch players into action!

    $92.00$60.00

  • Gamers Guild AZ Wizards of the Coast Dungeons & Dragons: Stranger Things - Welcome to the Hellfire Club Starter Set (Pre-Order) GTS

    Dungeons & Dragons: Stranger Things - Welcome to the Hellfire Club Starter Set

    The Hellfire Club started as a haven for outsiders, free spirits, and dice-slingers. But founder Eddie Munson's final campaign was left unfinished … until now. Keep the flames of Hellfire burning in this collaborative 3–5 player board game, featuring Eddie's lost adventures. With four adventures and hours of play possibilities, Welcome to the Hellfire Club invites you to gather the gang and choose how the story ends. CONTENTS • Dungeon Master's Screen • Double-sided Hellfire Club poster • 91 cards for spells, magic Items, and monsters • 72 tokens for player characters and monsters • 2 double-sided poster maps • 15 character sheets • 4 in-world handouts • Combat tracker notepad • Set of 11 dice • Quick-start guide • 4 adventure booklets • 1 play guide booklet

    $71.00$50.00


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