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Role Playing Games

2231 products


  • Gamers Guild AZ Savage Worlds Savage Worlds Rippers Horror Wars Studio 2

    Rippers Horror Wars (Savage Worlds)

    The monsters have lived among us for thousands of years, preying on the weak. The helpless. But mankind discovered a new weapon to fight the creatures of darkness. "Dr. Jack" developed a way to tear the very essence of these horrors from their undead flesh and graft it into living blood and bones. For many years, the "Rippers" took back the night, and the hunters became the hunted. The vile fiends of the world were backed into a corner, but under the leadership of Dracula himself, formed a "Cabal" of evil to combat those who hunted them. Their timing was perfect—for the essences the Rippers stole from their prey eventually corrupted the monster hunters. The very men who created the Rippers—Moreau, Frankenstein, and even Dr. Jack himself—went mad and joined the Cabal! Now Abraham Van Helsing and his mysteriously adopted son, Johann, the Harkers, Witch Hunter Serious Chapel, and a handful of other stout hearts are all that remain of the Rippers. It is their lot to carry on the Horror War. Rippers: The Horror Wars is a complete miniatures skirmish game. The Savage Worlds roleplaying game is NOT required.

    $15.00

  • Gamers Guild AZ Paizo Pathfinder Second Edition: Gears Deck Southern Hobby

    Pathfinder 2E: Gears Deck

    Pathfinder Gears Deck, a companion to Guns and Gears, provides illustrations and statistics for scores of new clockwork gadgets and inventions for creative characters to use as they tackle each new adventure.Included this deck are off-the-wall weapons like the backpack catapult and unexpected ways of staying ahead of your enemies like gadget skates!

    $33.00$21.00

  • Gamers Guild AZ VRG Pirates: The City of Skulls VRG

    Pirates: The City of Skulls

    In Pirates: The City of Skulls, you'll continue where your adventure left off and explore the bustling pirate town. Will you be able to unlock its secrets and find what you are looking for?

    $33.00$28.00

  • Gamers Guild AZ VRG Pirates: The Cursed Isle VRG

    Pirates: The Cursed Isle

    In Pirates: The Cursed Isle the Captain has a map that leads to a secluded island. A strange curse has befallen the inhabitants of the island. Left hopeless, they turn to you to find a way to lift the curse. Can you solve the mystery and survive the dangers of the island?

    $33.00$28.00

  • Gamers Guild AZ Pathfinder Pathfinder Second Edition: Treasury of the Crusade (Paperback) Southern Hobby

    Pathfinder 2E: Treasury of the Crusade (Paperback)

    The Treasury of the Crusade brings you over 30 new magical items for Pathfinder Second Edition, each perfect to gear up for a righteous crusade where valorous guardians of the mortal realms stand in defiant resistance against the encroaching armies of the demon lords. They range in power from simple trinkets and tokens and magical signaling devices to mighty weapons and powerful artifacts. Some are emblematic of glorious goodness, while others reek of ineffable evil and demoniac damnation, but everyone can serve to make your campaign more exciting and your treasure hoards more interesting. They add delightful detail and innovative options for heroes and villains alike, whether found as captured plunder after the sack of an enemy fortress or recovered relics of a lost outpost or expedition, or even granted as a token of esteem by the crusader commanders who keep vigilant watch upon the demon-haunted borderlands. These items range from the militant to the mundane in this book, from weapons and shields to bindings, books, and music boxes. It’s true that a crusader’s heart is not quite so deeply invested in treasure as a mercenary’s or explorer’s, but if it’s a rich assortment of gear for good and bad alike they seek, they are going to love what they find in the Treasury of the Crusade. Grab this 22-page Pathfinder Second Edition magic item supplement today and Make Your Game Legendary!

    $16.00

  • Gamers Guild AZ Critical Role WZK90472 Critical Role Minis: Wave 2 - Skeletal Centaurs Southern Hobby

    Critical Role Miniatures: Wave 2 - Skeletal Centaurs (WZK 90472)

    Wave 2Critical Role Unpainted Miniatures are primed, ready to paint miniatures from the fantastic Critical Role universe.Little to no assembly requiredPrimed and ready to paintSome miniatures include translucent partsApproximate HeightHeadless Centaur: 43mmCentaur: 44mmContents:2 Miniatures2 Skeletal Centaur2 Round Bases (50mm)

    $42.00$17.00

  • Gamers Guild AZ Pathfinder Pathfinder Battles: The Mwangi Expanse - Mamlambo Southern Hobby

    Pathfinder Battles: The Mwangi Expanse - Mamlambo

    With its Huge size, Mamlambo stands over 3 inches tall. Mamlambo premium figure features detailed painting at an eye-catching size. Add Mamlambo to your RPG game to give your players a challenge, or use the premium figure as an intimidating display for your home or retail location.Plastic components.Approximate Height: 89mmContents:1 Miniature  ‣ Mamlambo (75mm Base) Miniatures are supplied pre-painted and pre-assembled.

    $56.00$37.00

  • Gamers Guild AZ Starfinder Starfinder RPG: Alien Archive 1 & 2 Battle Cards Southern Hobby

    Starfinder RPG: Alien Archive 1 & 2 Battle Cards

    Keep the aliens of the Starfinder RPG close at hand with this massive collection of over 200 reference cards featuring every extraterrestrial creature from Starfinder Alien Archive and Alien Archive 2! Each 4 x 6 card is printed on sturdy cardstock and features a beautiful, full color image of a Starfinder creature on one side, while the other side provides that creature’s statistics for quick and easy reference. With each encounter, show the players what their characters are facing while keeping the monster's abilities at the ready, and watch your games come alive! Sales Points: The popular Pathfinder Bestiary Battle Cards format comes to Starfinder at last! The cards in this set cover all creatures from Starfinder Alien Archive and Starfinder Alien Archive 2! Paizo customers have requested/demanded this type of product for more than a decade, and the response to the Pathfinder Bestiary Battle Cards have been very positive.

    $84.00$55.00

  • Gamers Guild AZ Dungeons & Dragons Warlock Lairs: Into the Wilds 5E Southern Hobby

    Warlock Lairs: Into the Wilds 5E

    The Wilderness Calls The bugs gather in thick, buzzing clouds, constantly biting. The leaves twist in the breeze, casting strange shadows. You almost stepped in some weird monster scat. Life is good. You’re on an adventure: Brave the untamed wilderness, meeting new people and discovering strange creatures Explore lands all but forgotten, from the blasted Wasted West to the lush Arbonesse to the harsh Northlands Throw yourself into 18 wild adventures! Warlock Lairs: Into the Wilds presents fourteen wilderness-themed Warlock Lairs, collected here with four brand-new adventures. Ranging from 1st to 10th level, there’s so much to discover. The opportunities for secrets and treasures are great–and so are the risks. But you wouldn’t have it any other way. Explore the wilds of the Midgard campaign setting or worlds of your own creation! Fully compatible with the 5th Edition ruleset

    $30.00

  • Gamers Guild AZ Pathfinder Magimundi Bestiary for Pathfinder (Hardcover) Southern Hobby

    Magimundi Bestiary for Pathfinder (Hardcover)

    Enhance your role-playing game with Never-Before-Seen Fantasy Beasts!Encounter new companions or familiars, new ingredients to harvest, beasts to battle, magical creatures to encounter, and treasure to find. From ancient and wise solitary creatures to hordes of vermin, it’s all here in the Magimundi® Bestiary for the 1st Edition of Pathfinder!If you're a lover of fantastic monsters, mythical beasts, wondrous creatures from the cute to the truly terrifying, you'll enjoy this bestiary monster manual with 60 new beasts for your game night. These creatures come from the Magimundi world and game setting, but they can appear in your Pathfinder 1st edition game at any time with a portal and some imagination.As a game master, you'll surprise your Pathfinder adventuring party members with new legendary, rare, and common creatures with new types of treasure. As a Pathfinder player, you'll love encountering something new and different than standard Pathfinder beasts.Full-color breathtaking illustrations accompany each creature's entry! 114 full-color pages!

    $49.00

  • Gamers Guild AZ Dune RPG Dune RPG: House Corrino Collector's Edition Core Rulebook GTS

    Dune RPG: House Corrino Collector's Edition Core Rulebook

    "One day the Emperor will send a legion or two of his Sardaukar down here onto Giedi Prime and that'll be an end to the Baron Vladimir Harkonnen."Rule the Imperium as the Royal House Corrino, using your power and influence to shape the universe and pitting against each other those who would take your throne from beneath you. Fight to retain your power or build the Empire to even greater heights as the Corrino seal on this copy will inspire fear in all Houses that oppose you and your legions of Sardaukar. The Dune: Adventures in the Imperium roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne. Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner. Whoever you choose to be, remember that those that control the spice control the universe. Made in Lithuania.

    $154.00$103.00

  • Gamers Guild AZ Pathfinder Pathfinder, Second Edition: Adventure Path- Spoken on the Song Wind (Strength of Thousands 2 of 6) Southern Hobby

    Pathfinder 2E: Adventure Path- Spoken on the Song Wind (Strength of Thousands 2 of 6)

    Trouble in the Academy! The heroes have proven themselves to be worthy additions to Magaambya school of magic, but they are still students. Trusted to handle important school business in the surrounding city of Nantambu, the Song-Wind City, the heroes confront a vengeful alchemist, stealthy infiltrators, and other dangers. A mysterious artifact housed within the Magaambya might be the source of the school's recent troubles, but can the students discover its secrets, protect their fellow students, and still graduate? “Spoken on the Song Wind” is a Pathfinder adventure for four 4th-level characters by Quinn Murphy. This adventure continues the Strength of Thousands Adventure Path, a six-part, monthly campaign in which the heroes rise from humble students to influential teachers, and ultimately decide the fate of the Magaambya. This adventure also presents several Mwangi folktales, as well as new monsters and new rules from the Song-Wind City! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

    $35.00$27.00

  • Gamers Guild AZ Monarchies of Mau Monarchies of Mau GM Screen Studio 2

    Monarchies of Mau GM Screen

    Before we were six. Now we are one. We differ on many points, but on these we agree: Always trust our instincts, always reward loyalty, and always pounce upon minions of the Unseen. Without these tenets, we are no longer worthy of the adoration of Man.  Monarch Trillani Persian von Mau, deceased Cats have inherited the world, unifying their six fractious monarchies after untold centuries. These cats have been uplifted to use tools and language, and they seek to rediscover the ruins of the Old Ones. Some have learned to use the leftover technology of humanity, but they believe it to be magic given to them by their lost worshippers. Others seek to create a cohesive nation, using Precepts of Mau agreed to after years of political conflict. The world is dangerous and mysterious, but the instincts of a good cat will always be true. Some highlights of Monarchies of Mau include: An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories. A traditional fantasy rules system redesigned for streamlined play and easy creation of heroic cats, with an emphasis on cooperation and action over competition and violence. A variety of callings and houses that give access to several fun and interesting secrets. Rival species to interact with, like dogs and mice, along with terrifying and dangerous monsters that roam the landscape. Will you trust your instincts?

    $28.00$24.00

  • Gamers Guild AZ Pugmire Pugmire Guide Screen Discontinue

    Pugmire Guide Screen

    Dogs have inherited the world, building the kingdom of Pugmire untold centuries after the Ages of Man are over. These dogs have been uplifted to use tools and language, and they seek to rediscover the ruins of the Old Ones. Some have learned to use the leftover technology of humanity, but they believe it to be magic handed to them by their lost gods. Others seek to create an ideal civilization, using a Code of Man compiled from ancient, fragmentary lore left behind by humanity. The world is dangerous and mysterious, but good dogs will persevere.

    $28.00$24.00

  • Gamers Guild AZ Scion Scion Storyguide Screen 2nd Edition Discontinue

    $35.00$27.00

  • Gamers Guild AZ Scion Scion Second Edition: Book One Origin Discontinue

    Scion Second Edition: Book One Origin

    You are the child of a God, born to the magic of yesterday and the promise of tomorrow. You live in a World of myth, where every ancient story is true. Your ancient enemies, the Titans, stir in their prison beneath the lands of the dead. Their spawn issues forth from lands of myth, and the specter of war falls across the heavens. In this age of turmoil, you seize your birthrights and feel the call of your blood. Find your destiny. Live the myth. Embrace your Fate. Scion is a game about Gods and humanity, and everything in between. It’s a game about mythic Deeds and the reasons people talk about those mythic Deeds. Scion: Origin details the Scions when they’re still (mostly) human, before the Visitation that introduces them to the divine World — they’re exceptional humans, perhaps, blessed with luck and skill or cursed with ill fortune and strange trials in their lives, but humans nonetheless. This book includes: The core rules and character-creation information for Scion Second Edition, powered by the Storypath system. An in-depth look at the basic setting of Scion (called the World). A list of the major players — the Gods, Titans, and Legendary creatures that comprise the setting. Storyguide advice on running games for pre-Visitation Scions.

    $56.00$46.00

  • Gamers Guild AZ Flash Gordon Flash Gordon Combat Map Arboria / Fast Pursuit Rocket Studio 2

    Flash Gordon Combat Map Arboria / Fast Pursuit Rocket

    Without a doubt, the Fast Pursuit Rocket is the swiftest skyship in Ming's Imperial fleet. A double-sided, 24" x 30" combat map of a Fast Pursuit Rocket on one side and Arboria (with tree outpost) on the other, this map is designed for use with our Flash Gordon miniatures! Maps are wet, dry, and permanent marker erasable. Bring the verdant elevations of the Great Tree Highway and swampy sod of Arboria to your tabletop! Featuring multiple levels of wooden platforms, swinging bridges, ropes to swing from--not to mention a rather threatening-looking stump of many holes--and a wicker cage for trespassers, this map inspires plenty of action for characters in The Savage World of Flash Gordon(TM) . This full color map has a layer with a 1" grid and is intended for The Savage World of Flash Gordon(TM) RPG, which requires the Savage Worlds core rules to play.

    $21.00

  • Gamers Guild AZ Flash Gordon Flash Gordon Combat Map: Coralia/War Rocket Studio 2

    Flash Gordon Combat Map: Coralia/War Rocket

    Featuring a sunken rocket ship, coral outcroppings, and temptingly sensuous sea life, this beautiful map from alida saxon offers an underwater landscape for exploration—or ambush! This 24 by 30 inch full color map has a layer with a 1″ grid and is intended for The Savage World of Flash Gordon™ RPG, which requires the Savage Worlds core rules to play. Fast, nimble, well-armored, and well-armed, the War Rocket is ideal for air combat, bombing runs, and troop and gear transport.

    $21.00

  • Gamers Guild AZ Flash Gordon Flash Gordon Savage Worlds RPG GM Screen Studio 2

    Flash Gordon Savage Worlds RPG GM Screen

    The Flash Gordon™ GM Screen Inserts contain full-color landscape format pages for the Customizable GM Screen and features art from the archives of Flash Gordon™! This has all the tables and handy reference items a GM needs to play! This product requires the Flash Gordon™ RPG and Savage Worlds core rules to play. ©2018 King Features Syndicate, Inc. TM Hearst Holdings, Inc

    $28.00$18.00

  • Gamers Guild AZ The Last Parsec Flat Plastic Miniatures:  The Last Parsec - Primer Studio 2

    Flat Plastic Miniatures: The Last Parsec - Primer

    The Last Parsec Primer is a licensed 124-piece set of tabletop miniatures from The Last Parsec RPG by Pinnacle Entertainment Group. It reads: “It is an unparalleled age. Cutting edge science has opened limitless frontiers of space and consciousness, and has even begun to hint at the mysteries of the universe itself. But to find them, one must travel beyond the familiar, to the last parsecs of reality.” These miniatures truly bring this setting to life, filled with heroes, exotic humanoids, monstrous beings, alien soldiers, military troopers, robots, beasts, security drones, and horrors from beyond the stars. Comes with a total of 16 interchangeable bases that pop easily on and off, so the entire collection packs flat for easy storage and travel to conventions. Now thousands of gorgeous miniatures can be sorted and carried in no more than the size of a shoe box or bead tray. Highly durable; flexible, wet and dry erasable, impervious to spills and gone are the days of breaking off your favorite miniature’s arm. Designed to heroic 28mm scale, pieces are scaled appropriately to stand alongside traditional miniatures and are exceptional for filling out rare or missing pieces from your collection, as a one-shot solution for an entire set, or for children who may damage traditional miniatures. Some assembly is required, and an adult should discard the additional plastic sprue before it is safe for smaller children.

    $84.00

  • Gamers Guild AZ The Last Parsec The Last Parsec Core (softcover) Studio 2

    The Last Parsec Core (softcover)

    FROM THE KNOWN WORLDS … Take a tour of Sol’s galactic neighborhood, where hundreds of slower-than-light missions into unknown reaches resulted in a far-flung assortment of human worlds, and discovery of alien civilizations as well. Then join JumpCorp’s interstellar exploration teams as they travel to the limits of Known Space and beyond… … TO THE LAST PARSEC! This book contains background and Setting Rules to create action-packed scifi adventures in The Last Parsec. Learn about the Known Worlds, their sapient races, JumpCorp operational details, and a dazzling assortment of galactic personalities—plus new gear, vehicles, and even an adventure generator you can use to inspire your own journeys into deep space!   *** About The Last Parsec *** Faster-than-light travel has finally allowed humanity to spread beyond its lonely corner of the Milky Way. In the depths of space these explorers found millions of star systems, strange planets, and exotic alien races. Centuries later, they form the Known Worlds, a vital region of trade and technology where empires grow and business thrives. It is an unparalleled age. Cutting edge science has opened limitless frontiers of space and consciousness, and has even begun to hint at the mysteries of the universe itself. But to find them, one must travel beyond the familiar, to the last parsecs of reality. The Last Parsec is a science fiction roleplaying game of exploration and adventure. It requires the Savage Worlds core rules and the Savage Worlds Science Fiction Companion to play.

    $21.00

  • Gamers Guild AZ The Last Parsec The Last Parsec: Scientorium Limited Edition Studio 2

    $35.00$22.00

  • Gamers Guild AZ The Last Parsec The Last Parsec: Eris Beta-V Limited Edition (Savage Worlds) Studio 2

    The Last Parsec: Eris Beta-V Limited Edition (Savage Worlds)

    When Eris Beta-V's valuable commerce is threatened by unscrupulous agencies, a JumpCorp-employed team must root them out. As they do, they'll explore a magnificent ringed gas giant and its moons on the icy fringes of interstellar space, discover ancient artifacts of enormous power among Eris' rings, moons, and asteroids, and solve the oldest mystery of Eris Beta-V...before time runs out. Eris Beta-V is a setting book for The Last Parsec. It contains new locations and characters for the planetary system, new starships and Setting Rules for asteroid mining and ringstorms, a Plot Point Campaign, Savage Tales, and a host of new creatures from these strange worlds. This book requires the Savage Worlds core rules and the Savage Worlds Science Fiction Companion to play. *** About The Last Parsec *** Faster-than-light travel has finally allowed humanity to spread beyond its lonely corner of the Milky Way. In the depths of space these explorers found millions of star systems, strange planets, and exotic alien races. Centuries later, they form the Known Worlds, a vital region of trade and technology where empires grow and business thrives. It is an unparalleled age. Cutting edge science has opened limitless frontiers of space and consciousness, and has even begun to hint at the mysteries of the universe itself. But to find them, one must travel beyond the familiar, to the last parsecs of reality. The Last Parsec is a science fiction roleplaying game of exploration and adventure. It requires the Savage Worlds core rules and the Savage Worlds Science Fiction Companion to play.

    $23.00

  • Gamers Guild AZ Savage Worlds Lankhmar: Savage Foes of Newhon Limited Edition (Hardcover) Studio 2

    Lankhmar: Savage Foes of Newhon Limited Edition (Hardcover)

    In the City of Sevenscore Thousand Smokes, danger lurks down every dark alley. Sinister sorcerers summon terrible forces in their crumbling towers. Treacherous rogues of the Thieves’ Guild prowl the Plaza of Dark Delights. Assassins from the Slayers’ Brotherhood work the Tenderloin District. And hunched figures skitter beneath the streets, waiting for their chance to rise. But there is action, adventure, and wealth here too–if your rogues have the skill and bravado to claim it. Lankhmar: City of Thieves is the core setting book for Fritz Leiber’s world of swords & sorcery. It contains details on the world of Nehwon and the city of Lankhmar, Setting Rules, Savage Tales, monsters and foes, and recounts the tales of world’s most notorious scoundrels–including Fafhrd, the Gray Mouser, and their sorcerous sponsors. This book requires the Savage Worlds core rules to play.

    $35.00$23.00

  • Gamers Guild AZ Deadlands Deadlands: Lost Colony Bennies Studio 2

    Deadlands: Lost Colony Bennies

    25 Bennies for use with Deadlands: Lost Colony.

    $21.00$18.00

  • Gamers Guild AZ Savage Worlds Savage Worlds 50 Fathoms Fire and Earth Studio 2

    50 Fathoms Fire and Earth (Savage Worlds)

    The Doreen were the victims of the cruel Kehana during “The Long Swim.” Now the Kehana Flumes is beset by catastrophe and the violent Fishmen are on a swim of their own. They flood the streets of Marsales and threaten war across the city. Who is behind the fiery disaster and their desperate exodus? The fate of the Doreen, Kehana, and perhaps all Caribdus depend on the answer! Fire & Earth is a three part Plot Point Campaign that may be run within the normal 50 Fathoms saga, or afterwards to extend your crew’s sea-faring adventures! It requires the Savage Worlds core rules, 50 Fathoms Setting Book, and free 50 Fathoms Update to play. The threats of Fire & Earth are best suited for Veteran crews. Even without the menace of the Sea Hags these are dangerous waters, and a green crew is likely to find themselves sleeping in Davey Jones’ locker. You’ve been warned, matey!

    $21.00

  • Gamers Guild AZ Savage Worlds Savage Worlds Dawn of the Daikaiju Studio 2

    Savage Worlds Dawn of the Daikaiju

    Dawn of the Daikaiju is a stand alone supplement and adventure, It requires only the Savage Worlds Adventure Edition to play. Savage Worlds is a generic role-playing game written by Shane Lacy Hensley and published by Pinnacle Entertainment Group. The game emphasizes speed of play and reduced preparation over realism or detail.

    $21.00

  • Gamers Guild AZ Savage Worlds Savage Worlds Rippers Resurrected Amazon Studio 2

    Rippers Resurrected Amazon (Savage Worlds)

    The Rippers must establish a new lodge to explore the vast rainforest and its massive rivers to defeat the malevolent forces that seek to exploit it. Expedition: Amazon is the first in a series of supplements that take the war with the Cabal to the most incredible and inaccessible places on Earth. Each book contains background information, new gear, hazards, monsters, and a complete Plot Point Campaign. It’s designed to be used with the Expeditions supplement. Ready your rifle and mosquito net—we’re heading deep into the dark jungle along the world’s most powerful river. This is a 32 page, full color, 8.5 x 11 inch booklet in our “Grand Adventures” series.

    $21.00

  • Gamers Guild AZ Savage Worlds Savage Worlds Rippers Resurrected South Pacific Studio 2

    Rippers Resurrected South Pacific (Savage Worlds)

    Behind the idyllic, palm-studded shores of remote islands, an ancient evil plots its return. The protégé of one of the Rippers’ most notorious enemies seeks to revive his master’s insidious experiments. The Rippers must track a lost expedition across the vast Pacific to stop him, and perhaps put an end to this evil forever. Expedition: South Pacific is the next in a series of supplements that take the war with the Cabal to the most incredible and inaccessible places on Earth. Each book contains background information, new gear, hazards, monsters, and a complete Plot Point Campaign. It’s designed to be used with the Expeditions supplement.

    $21.00

  • Gamers Guild AZ Savage Worlds Savage Worlds The Dinosaur Protocol Studio 2

    Savage Worlds The Dinosaur Protocol

    65 million years have separated the ages of man and dinosaur. Until now. “Some time in the 21st Century, something broke the world. No one knows for sure what happened. Solar flares, war, global warming, pollution and environmental collapse, or perhaps a combination of all of them. Perhaps it was something much stranger. All we know is that mankind fled the surface, retreating into vast underground shelters where they could wait out the centuries until the earth was habitable once more. But when we emerged from the darkness and prepared to retake our world, it was not as we remembered it. Something had happened to the world that once was. In the centuries without man, nature wound back the clock, returning the planet to an earlier, cleaner, more primal age. An age of dinosaurs. Now humanity must choose – do we fight to reclaim our past, or do we make peace with the present and embrace a simpler future? Armed with the skills and technologies of our ancestors, do we struggle to recreate former glories, or will we use the second chance we have been given to avoid the mistakes of the past? Will human nature even give us the choice? Will we exterminate the reborn dinosaurs, enslave them, or something else? What will be our Dinosaur Protocol?” - From the journals of Archivist Roebuck

    $42.00$38.00

  • Gamers Guild AZ Starfinder Starfinder RPG: Adventure Path- #25 The Chimera Mystery (The Threefold Conspiracy 1 of 6) Southern Hobby

    Starfinder RPG: Adventure Path- #25 The Chimera Mystery (The Threefold Conspiracy 1 of 6)

    Don't Trust Your Senses When the security officer of the Chimera goes missing, the heroes are asked to investigate. Murder, misdirection, and misapprehension abound. But is this whole whodunit only part of a much larger conspiracy? Inside, you'll find: "The Chimera Mystery," a Starfinder adventure for 1st-level characters, by Jason Keeley. Advice for running and playing in adventures focused around secrecy and mystery, by Jason Keeley. A collection of new class options for espionage-themed characters, by Crystal Frasier. An archive of alien creatures, including an adorable shapechanging ooze and a predatory bird able to eat bullets, by Stephen Glicker, Jason Keeley, Luis Loza, Isabelle Thorne, and Gabriel Waluconis. Statistics and deck plans for a long-haul passenger transport freighter, by Jason Keeley, plus a glimpse at a planet of war-torn ruins and ghosts, by Erik Mona.

    $33.00$18.00

  • Gamers Guild AZ Pathfinder Pathfinder: Campaign Setting- Ironfang Invasion Poster Map Folio Southern Hobby

    Pathfinder: Campaign Setting- Ironfang Invasion Poster Map Folio

    Visit the wonders of nature and stone with the Ironfang Invasion Poster Map Folio! Chart the merciless advancement of the Ironfang Legion and your struggles against it across three maps designed for use with the Ironfang Invasion Adventure Path. These huge, lavishly illustrated maps depict major locations from the Ironfang Invasion Adventure Path. Marvel at the natural wonders and rugged beauty of southern Nirmathas and the Fangwood Forest, where most of the campaign's action takes place. Explore the underground dwarven city of Kraggodan, where the players seek allies and precious lore. Chart the otherworldly Vault of the Onyx Citadel, a fantastic realm that's home to bizarre and alien beasts and secreted away from the world behind colossal stone walls. Whether you need a rugged wilderness, an urban stronghold, or a cavern or valley cut off from the rest to the world, these beautiful maps are the perfect resources for the Ironfang Invasion Adventure Path or any fantasy campaign.

    $19.00

  • Gamers Guild AZ Pathfinder Pathfinder: #066 Shattered Star- Dead Heart of Xin Southern Hobby

    Pathfinder: #066 Shattered Star- Dead Heart of Xin

    The sixth and final adventure in the Shattered Star adventure path. The seven shards of the Shattered Star have been recovered, and the Pathfinders prepare a grand festival on Magnimar's Irespan to celebrate this incredible achievement. The culmination of this celebration is to be the reassembly of the seven shards into the legendary Sihedron itself, rebuilt for the first time in over ten thousand years. But a lot can change in that amount of time, and as the ritual to reforge the artifact finishes, ancient contingencies rumble to life, and as the dead heart of Thassilon begins to beat again, all of Magnimar is put in terrible danger. With the power of the Sihedron on their side, the heroes take a stance against this risen evil—but will the aid of an ancient artifact be enough to save them all? This volume of Pathfinder Adventure Path concludes the Shattered Star Adventure Path and includes: “The Dead Heart of Xin,” a Pathfinder RPG adventure for 15th-level characters, by Brandon Hodge. Explorations of lost cities and confrontations with ancient evils to continue your Shattered Star campaign, by Adam Daigle. A survey of the ancient rulers of Thassilon—all seven runelords detailed in one place, by Rob McCreary. The madness-inducing conclusion of “Light of a Distant Star” in the Pathfinder’s Journal, by Bill Ward. Four new monsters, by Dennis Baker, Adam Daigle, and Brandon Hodge. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

    $19.00

  • Gamers Guild AZ Pathfinder Pathfinder, Second Edition: Adventure Path-Hands of the Devil (Abomination Vaults 2 of 3) Southern Hobby

    Pathfinder 2E: Adventure Path-Hands of the Devil (Abomination Vaults 2 of 3)

    Beware when dealing with devils! The Abomination Vaults sprawl far beneath the mysterious Gauntlight, and it's time to take weapons, torches, and wits into the deeper dungeons. Here, vile fleshcrafters labor to create armies of monsters for their long-dead leader, and a force of devils still work to maintain order among the feral and fractious monsters. An unlikely ally can reveal the secrets of the Abomination Vaults, but his price is steep and must be paid in blood. "Hands of the Devil" is a Pathfinder adventure for four 5th-level characters. This adventure continues the Abomination Vaults Adventure Path, a three-part, monthly campaign in which the heroes explore a sprawling megadungeon to stop an ancient evil from renewing her monstrous vengeance. This adventure also includes a close look at the wicked will-o'-wisps, an examination of Golarion's fleshcrafters, and new rules and monsters! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

    $35.00$23.00

  • Gamers Guild AZ Starfinder Starfinder RPG Adventure Path: Crash and Burn (Fly Free or Die 5 of 6) Southern Hobby

    Starfinder RPG Adventure Path: Crash and Burn (Fly Free or Die 5 of 6)

    The Higher You Fly...The farther you fall. The White Glove Affair left you richer than the bank of abadar, but that made you a target. Your enemies - Golden League crime boss Lord Sinjin and EJ Corp EVP Eline Reisora - decided their mutual hatred of you was stronger than their own competing interests. Now you're trapped on Absalom Stations with no ship, no hope, and no friends...unless you can prove them both wrong. This volume continues the Fly Free or Die Adventure Path and includes: "Crash & Burn," a Starfinder adventure for 9th-level characters, by Christopher Wasko. Two side jobs, short adventures that can be played in one session, by Kim Frandsen. An in-depth look at some of the galaxy's biggest corporations, by Dave Nelson. An examination of unions, with teamwork-focused character options, by Violet Hargrave. An archive of alien creatures, including the tripodal kaa-leki; liquid arsenate ooze; and the genereaver, a corporate vat-grown assassin; by Anne Toole and Christopher Wasko. Statistics and deck plans for a junk starship that has collected a century of dust in a ysoki garage, by Christopher Wasko, as well as a folio on the planet Hawanna, all that remains of a titanic life form, by Anne Toole.

    $33.00$21.00

  • Gamers Guild AZ Pathfinder Pathfinder, Second Edition: Adventure Path- Ruins of the Radiant Siege (Agents of Edgewatch 6 of 6) Southern Hobby

    Pathfinder 2E: Adventure Path- Ruins of the Radiant Siege (Agents of Edgewatch 6 of 6)

    “Ruins of the Radiant Siege” is a Pathfinder adventure for four 18th-level characters. This adventure concludes the Agents of Edgewatch Adventure Path, a six-part monthly campaign in which players take on the role of city watchdogs and dole out justice to Absalom’s most nefarious criminal elements. This volume also includes new rules and inspiring legends about the otherworldly harbingers of fear, the sahkils; the long-abandoned and treasure-laden siege castles that dot Absalom’s perimeter; and a pack of new monsters and villains for urban fantasy campaigns. The Agents of Edgewatch Adventure Path reaches its exciting climax! Only one member of the fiendish Twilight Four remains, but having completed her pact with the murderous god Norgorber, the already powerful politician has risen to new heights as she is imbued with both a spark of divinity and the authority of Absalom’s crown. Now, the heroic Edgewatch agents must stop a massive, labyrinthine excavator before it stampedes the entire Radiant Festival fairgrounds, then secure a sacred relic long hidden in one of Absalom’s most famous siege castles. With this powerful artifact in hand, all that’s left is to ascend the reanimated nightmarescape of Beldrin’s Tower and face off against the daemonic Gray Queen once and for all! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

    $35.00$23.00

  • Gamers Guild AZ Pathfinder Pathfinder: Strange Aeons Poster Map Southern Hobby

    Pathfinder: Strange Aeons Poster Map

    Look out into strange vistas! These huge, lavishly illustrated poster maps display key locations from the Strange Aeons Adventure Path. Thrushmoor, the town in which one of the adventures is set, comes to life in the first map, while the second map depicts a ruined alien city in a remote, blasted desert. The final poster is designed to look like an ink-and-parchment map of horror-filled Ustalav complete with sketches of some of the denizens and dangers of that haunted land. Whether you need a foggy town, a strange city, or a gorgeous player handout, these beautiful maps are the perfect resources for the Strange Aeons Adventure Path or any fantasy campaign.

    $28.00$19.00

  • Gamers Guild AZ Starfinder Starfinder RPG: Adventure Path- #22 The Forever Reliquary (Attack of the Swarm! 4 of 6) Southern Hobby

    Starfinder RPG: Adventure Path- #22 The Forever Reliquary (Attack of the Swarm! 4 of 6)

    Comet and Get It The heroes must hunt for an icy comet hurtling through the void, the supposed home of a secret monastery dedicated to the insect goddess Hylax. Once there, they'll have to gain the trust of the inhabitants by undertaking a series of trials. If they succeed, they will be granted access to a powerful artifact that will aid in the battle against the ravenous, nigh-unstoppable Swarm. But before the monks can entrust the item to the PCs, the comet is besieged by waves of Swarm creatures eager to get the artifact for themselves! Inside, you'll find: "The Forever Reliquary," a Starfinder adventure for 7th-level characters, by Kate Baker. A look at the Church of Hylax and its worshippers from the Pact Worlds and beyond, as well as a new mystic connection for those devoted to the Forever Queen, by Eleanor Ferron. An exploration of several monasteries found across the galaxy, by Anthony Bono. An archive of alien creatures, including a demonic saboteur and a pair of new and deadly Swarm creatures, by Kate Baker, Anthony Bono, Kevin Bryan, and Nate Wright. Statistics and deck plans for a cramped military destroyer, by Anthony Bono, plus a glimpse at a frozen world at the edge of a solar system, by Kevin Bryan.

    $33.00$21.00

  • Gamers Guild AZ Pathfinder Map Pack: Starship Decks Southern Hobby

    Map Pack: Starship Decks

    The Future is Yours! Whether your player characters are exploring strange technology or have been kidnapped by aliens, impatient players don't want to wait for the Game Master to draw the location of the next exciting encounter. This Pathfinder Map Pack provides beautifully illustrated 5" × 8" map tiles that can be used when you unveil the far future as your next setting for adventure. Inside, you'll find 18 richly crafted map tiles, with features like: Arcane Workshop Escape Pods Fighter Hanger Medical Bay Starship Bridge Turbo Lifts Game Masters should always be prepared whenever characters travel among the stars. With Pathfinder Map Pack: Starship Decks, you'll be ready to introduce your players to adventures that are out of this world!

    $21.00$14.00

  • Gamers Guild AZ Pathfinder Pathfinder: Villain Codex, Pocket Edition Southern Hobby

    Pathfinder: Villain Codex, Pocket Edition

    Villains are at the heart of every great adventure―scheming, plotting, and causing mayhem―but creating a convincing and detailed group of antagonists is no easy task. Pathfinder RPG Villain Codex serves up 20 groups of vile miscreants waiting to menace your player characters and foil their every plan. Inside this time-saving tome, you will find a wide variety of foes, from a scheming regal court to a sinister doomsday cult, ready to challenge characters of any level. These villains come equipped with a host of new rules elements to give them the edge against players and fit into nearly any campaign!

    $28.00$20.00

  • Gamers Guild AZ Pathfinder Pathfinder: #063 Shattered Star- The Asylum Stone Southern Hobby

    Pathfinder: #063 Shattered Star- The Asylum Stone

    The hunt for the seven shards of the Shattered Star continues, with the heroes following the trail across the face of Varisia and into the notorious City of Strangers ― Kaer Maga! There, the heroes encounter strange enemies and stranger allies as their quest for the ancient Thassilonian artifact embroils them in the politics of Varisia's most exotic city. What secrets lie hidden in the dark and deadly realms deep under Kaer Maga, where things best shunned from day's light and sane minds lie in wait? Will the heroes survive their descent below, or will the Dark Rider claim their heads for his ever-growing collection? Continuing the Shattered Star Adventure Path, The Asylum Stone is a Pathfinder Roleplaying Game adventure for 7th-level characters. The Asylum Stone includes several short, bonus, city-based encounters and side-quests and a look at the strange factions of Kaer Maga. New monsters fill the Pathfinder Bestiary, while Bill Ward (Return of the Sword) continues a new novella in the Pathfinder’s Journal.

    $28.00$19.00

  • Gamers Guild AZ Starfinder Starfinder RPG: Flip-Tiles- Alien Planet Starter Set Southern Hobby

    Starfinder RPG: Flip-Tiles- Alien Planet Starter Set

    Stage the scene for epic science-fantasy adventures with the Alien Planet Starter Set! This boxed collection of 42 durable, double-sided full-color 6 x 6-inch map tiles can be used to construct never-ending extraterrestrial jungles and deserts full of strange hazards and bizarre fauna, providing tons of options for planetary encounters. These exciting new tiles bring countless combinations to your game table!Suitable for experienced GMs and novices alike, this product fits perfectly into any Game Master's arsenal. Wet, dry, and permanent markers erase from the tiles! These double-sided space station tiles come in convenient packaging for easy storage.This Starter Set Includes:• Jungle Trails• Alien Flora• Jungle Ruins• Desert Paths• Rock Formations• Skeletal Remains

    $49.00$32.00

  • Gamers Guild AZ Starfinder Starfinder RPG: Adventure Path- #21 Huskworld (Attack of the Swarm! 3 of 6) Southern Hobby

    Starfinder RPG: Adventure Path- #21 Huskworld (Attack of the Swarm! 3 of 6)

    Fear of a Bug PlanetHoping to find a way to fight back against the Swarm, the heroes travel to a distant world already consumed by the deadly invaders. They soon discover they aren't alone in their struggles when they meet a handful of resistance fighters on the ravaged planet. With the group's help, the heroes strike against a massive Swarm creature that is draining the world's resources dry, then infiltrate an infested university to search for a dead professor's research. What they find could lead to a mythical holy site of the insect goddess Hylax and the secret to defeating the Swarm once and for all! This volume of Starfinder Adventure Path continues the Attack of the Swarm! Adventure Path and includes: "Huskworld," a Starfinder adventure for 5th-level characters, by Lyz Liddell. A survey of the devastated Chuuva system, including a handful of relics still found among the ruins, by Lyz Liddell and Landon Winkler. A look at civilizations that have survived attacks from the Swarm, by Isabelle Thorne. An archive of alien creatures, including an ooze adapted to the harshest environmental conditions and several new Swarm creatures, by Kevin Bryan, Lyz Liddell, Robert G. McCreary, and Landon Winkler. Statistics and deck plans for a defensive carrier, by Lyz Liddell and Landon Winkler, plus a glimpse at a gas giant with a Statistics and deck plans for a defensive carrier, by Lyz Liddell and Landon Winkler, plus a glimpse at a gas giant with a dangerous secret hidden at its core, by Kevin Bryan

    $33.00$24.00

  • Gamers Guild AZ Starfinder Starfinder RPG: Adventure Path- #03 Splintered Worlds (Dead Suns 3 of 6) Southern Hobby

    Starfinder RPG: Adventure Path- #03 Splintered Worlds (Dead Suns 3 of 6)

    To Live and Die on Eox Tracking the Cult of the Devourer, the heroes travel to the asteroid belt called the Diaspora, but they must face space pirates and other treacherous dangers of the asteroid field to find the cult's hidden command post. What the heroes learn in the Field of the Lost takes them to the dead world of Eox, where they must survive both the undead inhabitants of the planet and clandestine agents of the officially disavowed Corpse Fleet. Only then do the heroes learn that the Devourer cult is headed for a distant star system in search of clues to the location of an alien superweapon! Inside this book you'll find: "Splintered Worlds," a Starfinder adventure for 5th-level characters, by Amanda Hamon Kunz. A gazetteer of Eox, the planet of the dead, including rules for disturbing necromantic augmentations called necrografts, by Owen K.C. Stephens. Details on the exiled Corpse Fleet, the rogue undead navy of Eox, including new necrotech armor and weapons and additional Corpse Fleet starships, by Thurston Hillman. An archive of strange new alien creatures, both living and undead, by Amanda Hamon Kunz and Owen K.C. Stephens. Statistics and deck plans for a new starship, by Amanda Hamon Kunz, plus a rogue planet that hosts a secret Corpse Fleet base in the Codex of Worlds, by Jason Keeley.

    $33.00$21.00

  • Gamers Guild AZ Cyberpunk Red Cyberpunk Red GTS

    Cyberpunk Red

    Welcome to the Time of the Red, Choomba! The Megacorporations spent decades wrecking everything and in the aftermath of their last War, everyone has to fend for themselves. But that’s just fine. You can handle it. After all, in a world of vicious boostergangs, rampaging cyborgs, corporate assassins, and nihilistic doomsday cults, there’s only one rule: Always take it to the Edge. Take the big risks, get the big rewards. Be the action, start the rebellion, light the fire. Never drive slow when you can blaze a trail. You’ve hooked your Militech pistol to the interface in your brain; upgraded your cybernetic fist with carbo-glas blades; and installed cybereyes that can pierce through the red haze like morning fog. There’s a world full of opportunities out there, just waiting for the right Edgerunner. Maybe that’s you. Cyberpunk RED is the latest edition of the classic tabletop roleplaying game of the Dark Future and encompasses everything you need to explore the post-War world of the Time of the Red, including: A dense, deep-dive into the history and geography of Night City and the greater Cyberpunk world, and plenty of the lore about the Time of the Red. Ten unique Roles for you to play: charismatic Rockerboys, lethal Solos, quick-hacking Netrunners, inventive Techs, lifesaving (and taking) Medtechs, hard-hitting Medias, duty-bound Lawmen, scheming Execs, clever Fixers, and range-riding Nomads. A huge collection of useful tools, powerful weapons, protective armor, and gleaming cyberware to help you rule the Street. Three Screamsheet adventures to show you what Cyberpunk is all about. Pregenerated opponents perfect for populating the Combat Zones and Corporate compounds, plus encounters that use them to bring the City to life. Want to try out Cyberpunk RED 

    $84.00$56.00

  • Gamers Guild AZ HYMGHO HYMGHO Dice: HY00248 - Dragon's Hoard RPG Mystery Egg HYMGHO

    HY00248: Dragon's Hoard RPG Mystery Egg Dice Set

    This hand poured resin Dragon's egg contains a premium dice set with a unique D4 and extra matching D20, art dice bag, metal and enamel art pin, plus some extra bits, bobs, and treasures

    $51.00$43.00

  • Gamers Guild AZ WizKids Critical Role: Taste Of Exandria Charms (Pre-Order) GTS

    Critical Role: Taste Of Exandria Charms

      The Critical Role: Taste of Exandria Charms Countertop Display contains 11 unique charm designs depicting food items from the world of Exandria, including tasty treats inspired by all three of Critical Role's main campaigns. Each CDU contains 24 blind foil packs(MSRP $4.99) and each charm is approximately 1.5-2".Collect all 11 designs!♦ Cherry Pie♦ Tusktooth Cookie♦ Scanlan's Hand Pie♦ Maple Ginger Cookie♦ Jester's Lollipop♦ Hello Bees Honey♦ Blueberry Cupcake♦ Caduceus's Teapot♦ Pocket Bacon♦ FCG Baking Sheet♦ Strongjaw Ale Tankard    

    $7.00$6.00

  • Gamers Guild AZ Dungeons & Dragons Dungeons & Dragons RPG: Monster Manual Hard Cover (2024) (Pre-Order) AGD

    Dungeons & Dragons RPG: Monster Manual - Hard Cover (2025)

    The biggest D&D monster manual ever, with over 500 total and over 75 brand-new monsters to choose from 9 terrifying new predators for higher-level play, like the arch-hag and blob of annihilation. New variations on beloved creatures like the primeval owlbear and vampire familiar. 40+ versatile humanoid stat blocks that give Dungeon Masters greater flexibility when populating their worlds with NPCs. All creature stat blocks have been redesigned and rebalanced for ease of use and maximum fun. Breathtaking new artwork for almost every monster, including stunning redesigns of the chromatic and metallic dragons. This revised and expanded Monster Manual contains a horde of creatures for fifth edition Dungeons & Dragons. Encounter a monstrous menagerie of familiar favorites like dragons, giants, and mind flayers, plus a host of new monsters like the arch-hag, the blob of annihilation, and the vampire nightbringer. Populate your worlds and adventures with the hundreds of monsters provided, and let their stories, illustrations, and easy-to-use stat blocks fuel your D&D adventures for years to come.

    $70.00$60.00


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