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RPG Books

1569 products


  • Gamers Guild AZ Indie Press Revolution Making a Tabletop RPG for YOUR Particular Kid (Pre-Order) Indie Press Revolution

    Making a Tabletop RPG for YOUR Particular Kid

    Whether looking for help with home games, youth groups, classrooms, or self-publication projects, Making a Tabletop RPG for YOUR Particular Kid: A Guide for Families, Friends, and Facilitators is here to help! Condensing the XP from over 400 articles on the ENnie awarded TTRPGkids resource into a zine-style book, this guide walks you through creating a TTRPG that specifically focuses on your young player’s interests and needs. The methods here can be used to create unique settings, characters, mechanics, and more or to adjust an existing game while also explaining how to involve your players throughout the planning process, establish a safe game environment, and handle situations like what to do if your kid decides to go "villain mode". This book also includes full color art for each chapter and excerpts from leaders in the youth TTRPG space who provide different views from their areas of expertise to give a well-rounded knowledge base to start off on your next adventure. There’s much more to discover too! Start your journey today with this as your guide to a new world of gaming with your kid!

    $22.00$19.00

  • Gamers Guild AZ Chaosium Call of Cthulhu Investigator Handbook (Pre-Order) PSi

    Call of Cthulhu Investigator Handbook

    An Essential Book for Call of Cthulhu Players “No swords. No wizards. Just regular humans, in way over their heads...” — Gizmodo Will you stand against the horrors from beyond space and time? Whether learned professor, nosy journalist, hobo, waitress or hard-hitting detective, investigators need all the help they can get - Let this book be your guide! The Investigator Handbook is an essential player’s aid for the Call of Cthulhu roleplaying game.

    $64.00$43.00

  • Gamers Guild AZ Indie Press Revolution Mythic Game Master Emulator Second Edition Indie Press Revolution

    Mythic Game Master Emulator Second Edition

    Play any role-playing game solo or without a Game Master! Mythic's oracle-style question resolution system revolutionized solo role-playing. The Second Edition of the Mythic Game Master Emulator updates the ground-breaking 2003 ruleset with essential new additions, a wide range of options to customize your adventures, and numerous refinements. Mythic Game Master Emulator Second Edition can be used with any role-playing system to replace the Game Master, or played on its own without another RPG. This new edition contains:• A revised and simplified Fate Chart for faster and more intuitive Fate Question resolution.• The new Fate Check system, receive answers without a chart.• Numerous rules refinements and enhancements taking into account two decades worth of Mythic player experiences.• Many options for fine-tuning Mythic to get the kind of role-playing experience you want.• 47 Meaning Tables to add just the right detail to your adventures when you need it. The book is designed to be accessible to new players while also offering current players an updated and richer Mythic experience. How does it work?Mythic emulates a Game Master by using a few key concepts:• A Yes/No question and answer mechanic.• Random Events that add surprises.• Meaning Tables that offer inspirational prompts for important details.• Lists tracking important goals and characters which are randomly selected when called for.• Scene structure to give your adventure form and order.• A Chaos Factor that changes the tempo of the adventure as you play. Everything is guided by your expectations and interpretations based on the ongoing Context. This makes sure the adventure continues in a coherent fashion while still allowing for twists and subversions that keep things exciting. What's changed in this edition?While the rules have been completely rewritten most of the core concepts of Mythic remain while much has been added or refined. Here is a summary of the biggest changes:• THE FATE CHART: Odds have been slightly simplified and some of their titles changed to give a more intuitive feel. The table itself has been redesigned to also make it more intuitive.• THE FATE CHECK: Answer Questions without the chart. This version has been updated from Mythic Variations II to make it feel more like the Fate Chart.• CHOICES: Mythic GME Second Edition gives more power to Player choices.• LISTS: List management is more dynamic.• ELEMENTS MEANING TABLES: In addition to the Actions and Descriptions Meaning Tables there are 45 Elements Meaning Tables that are more specifically themed. This gives you the option to choose a Meaning Table that is most relevant to the current Context.• OPTIONS: There are a lot of options throughout Second Edition, more ways for you to customize your Mythic experience to get the kind of game you want.• REFINEMENTS: This edition contains numerous changes and refinements to make Mythic play smoother and more dynamic. Happy adventuring! :)

    $68.00$58.00

  • Gamers Guild AZ Indie Press Revolution Lumberjills Box Set Indie Press Revolution

    Lumberjills Box Set

    Lumberjills is a live action roleplaying game about the women of the WWII Women’s Timber Corps felling giant trees, making lifelong friendships, and finding their dance cards forever full. With techniques built to make you feel physically competent without needing to be, Lumberjills frees you to immerse in a story about being strong, being loved and choosing the life you want to live. Play to find out how phenomenal you are. Find your true capacity! Choose your own destiny! Be loved. Highlights: Feel-Great Play: Built on joy, support, capability and choice. Character experiences are front and center with the war only distantly in the background. Players are empowered to drive their own stories, and are dedicated to helping each other fulfill them. Be a Rockstar Facilitator: When you run Lumberjills you’ll be helping your players create an amazing game that they will remember for years. You don’t have to know history – everything is taught by the game. The mechanics are simple and set up a process that means as long as you’re a fan of your player’s stories you will have everything you need to find what they want and make choices that matter. Deep Connectivity: Lumberjills bubbles over with romance! An abundance of suitors will passionately pursue you, developing from a room full of first impressions into an ardent wooing. And all the while your relationships with your fellow lumberjills will bloom via the extraordinary physical adventure of your lives. A Great “Gateway Larp”: Lumberjills has clear expectations, solid structure, and teaches players how to support each other in new ways. This makes it a great game for brand new roleplayers, or tabletop players who are curious about larp. Re-playability: Lumberjills is fueled by the chemistry of the characters in the story and the desires of the players. This means that every time you play you’ll get a different story, different feelings, and different results. Many of our playtesters played more than once, and want to play again! Well-Proofed! Lumberjills was a decade in the making. It was tested it extensively, evolved it with care, and produces highly reliable game play. A real labor of love!

    $71.00$61.00

  • Gamers Guild AZ Indie Press Revolution DUKK BORG Indie Press Revolution

    DUKK BORG

    DUKK BÖRG is a grindhouse fantasy role playing game about duck-human hybrids banding together in pursuit of death or treasure before the world ends. Inspired by the beloved Saturday morning cartoon DuckTales and the apocalyptic doom metal ttrpg MÖRK BORG, DUKK BÖRG introduces characters, places, and treasures found long after the McDuck clan’s adventures have finished, the moon has exploded, and the sun has turned red in its dying days. In DUKK BÖRG you are the treasure hunters and gizmo speakers that seek to be the richest ducks of a dying world. You will form your own clan of found family, hoping that together you’re smarter than the smarties and tougher than the toughies. You will face off against witches and crime syndicates, seek out ancient treasures, explore the doomed city of Dukk Börg and the surrounding Calikotan environs, and watch helplessly as apocalyptic psalms based on the classic theme song tick down to doom. Life is truly like a hurricane here in… DUKK BÖRG! Designed for compatibility with the award-winning tabletop rpg MÖRK BORG (2020, Stockholm Kartell), DUKK BÖRG takes the beauty and brutality of MÖRK BORG and uses them to emphasize what we all loved about DuckTales: unlikely heroes, high stakes adventure, found family, and the pursuit of outrageous wealth that can all be found amongst the wreckage of racecars, lasers, and aeroplanes. The MÖRK BORG compatibility of DUKK BÖRG ensures that the characters, settings, and other elements of DUKK BÖRG may be played as a standalone game, or alongside those of MÖRK BORG for delightful, if horrifying, juxtaposition. Key Features All the rules needed to create your own character & clan in the McDukk tradition, then set them loose for thieving, scrabbling, brawling, meddling, and otherwise engaging in hijinks A Theme Psalm that counts down the world’s demise with hurricanes, racecars, lasers, aeroplanes, and strangers out to find you 20 Polished and Tarnished Medallions with which to wield Powers - or try to, at least 20 Cartoon Catastrophes for when things go Wrong A map of the doomed city of Dukk Börg and surrounding Calikota, featuring SKRUJ’s castle, his ancient Citadel of Gold, Hookbill Henge, and The Moon Details of Dukk Börg's sister city Blessed Anka, featuring the Sainted Park of Merry Amusements, Fizzbang Soda Factory, Grizzly Gil's Dining Establishment, and Pennyfist Bank 5 optional character classes, including the avaricious Treasure Hunter, eccentric Gizmo Speaker, and Cursed Vigilante 7 adversaries and 8 disreputable associates seeking the same wealth as you 18 treasures and artifacts inspired by Saturday morning cartoon back catalogs to retrieve or die trying Starter Adventure "The Aeonian Citadel" that drags your ducks deep into Skruj's Money Bin & challenges them to escape or face a fate worse than death 41,472 possible adventure prompts across Dukk Börg, Calikota, & Blessed Anka All of it compatible with any MÖRK BORG adventure!

    $36.00$31.00

  • Gamers Guild AZ Indie Press Revolution Cats of Catthulhu Quick Start Indie Press Revolution

    Cats of Catthulhu Quick Start

    FOR THE UNINITIATED ... Look within, and discover the first inklings of the forbidden knowledge of Great Catthulhu... • The sacred duty of feline heroes to defend the world from Chaos and keep the Two-Foots in the dark about it. • How to make cat characters, with plenty of detail, yet no math. • The five universal Roles for cats. • How to use Cat Dice to meet Challenges. • How to run your own game as a Cat Herder. • The Rules of Paw for playing. • The secrets of Treats, Scrapping, Snake Eyes, and Midnight. • Dire Challenges and their risks. • The official Cat Character Sheet. ...plus the complete beginning catventure, The Cats in the Halls! This special introductory volume contains just the basics from the 220 page 10th Anniversary Compendium, the updated and expanded edition of the beloved rules-light roleplaying game where cats save the day and humans just open the tuna.

    $15.00$13.00

  • Gamers Guild AZ Exalted Funeral Games Bork Morgue #666 GTS

    Bork Morgue #666

    A third-party MÖRK BORG zine with 36+ pages worth of content, including new ways to die, new ways to kill, weapons, armor (and spiky armor!), random tables, runic powers, lots of teeth, torture and pstress, so many cults and cultists, a way to become like a god, and too many fonts.Features:"The Börk Morgue Cvlt" is an apocalyptic adventure that sends the PCs to a morgue in the Valley of the Unfortunate Undead to free trapped souls from a wretched existence!"Fvcking with the Dice" is a short essay about alternative bonuses, penalties, and ways to handle tests when rolling the dice."Heavy Metal Reforged" introduces new weapons, armor, and a couple of combat options. Meet Svara the heretical blacksmith and convince her to stick some spikes on your armor. It's a doom metal fashion must!"Scars and Other Ways to Break" adds more guts to being broken, letting a near-death experience leave you infected, disturbed, mutilated, and more!"Dental Manvscript" has been tidied-up from the original version. Suffer toothworm, replace your wisdom teeth with charisma teeth, and so on."Cultists of Dying Gods" has been tidied-up from the original version. So many cultists to use and abuse alongside guidelines for torture and pstress."Seven Palms for Seven Psalms" has been tidied-up from the original version. Meet a friend who has been dying to meet you, and you as the player can play some games with your hands to delay the inevitable."The Odic Force" contains ten new runic Powers from seafaring worshipers of dead gods. Use tainted life energy to shift your shape or summon a stallion made of crackling violet energy! And other weird things."Trapped in a Mauß Borg" is a scenario inspired by Isaac Williams' Mausritter. Stumble upon some strange mice and become like a god to them."Hand of Zauberei" is a special gauntlet that can reach into the realm of spirits and tear out the souls of others! For a price, of course. Several random tables! And a burbling jabborgmörky?

    $22.00$19.00

  • Gamers Guild AZ Arc Dream Publishing Delta Green (RPG): God's Hunt (Pre-Order) GTS

    Delta Green (RPG): God's Hunt

    CAUGHT IN THE SPIRAL.Four scenarios embrace the works and deaths of Agents between 2016 and 2020, years called “the Spiral” in the Delta Green campaign God’s Teeth. That span of cruelty and corruption in American government seemed a bitter interregnum. A momentary irruption of spite. A spasm in the growth of a nation, baffling and grim. The Agents trapped in God’s Hunt might have had the clarity to call it what it was: a faltering first step. A yearning reflex of the desperate cruelty that runs like rot through the American psyche. A preparation for revelations to come. These operations offer the merest hints.△ God’s Eye: A baffling disappearance leads the Agents to confront the inexorable government panopticon. They must face unnatural revelations unleashed by the death of privacy. And survive desperate revenge beneath the sleepless skies.△ God’s Breath: A Delta Green friendly leaves a frantic voicemail about a Denver prisoner vomiting up an “alien worm.” Your Agents must identify the unnatural threat. Trace it to its source. Burn it out. Just be careful of the smoke.△ God’s Law: A shockingly gruesome death leads the Agents to Los Angeles. A police gang, one of many, has twisted older, deeper laws towards the tired avarice of corruption. How far do the Agents dare go to cut out the rot of the unnatural?△ God’s Light: A mass shooting in America is hardly news. But the wreckage left by one shooter catches Delta Green’s attention. They discover a surprising app that curates social media, picking and choosing experiences to suit your desires. But it may reach far deeper than that. It may reach strange places that stand on either side of the border between worlds, between realities, between madness and evil, and force the Agents to choose.The scenarios of God’s Hunt are playable with Delta Green: The Role-Playing Game, available from Arc Dream Publishing. Each can be played on its own. Optionally, God’s Hunt makes a perfect companion to the acclaimed campaign Delta Green: God’s Teeth, exploring the nature of the “Teeth” in the spiraling years. Learn more about Delta Green at delta-green.com.  

    $85.00$73.00

  • Gamers Guild AZ Soul Muppet Publishing Best Left Buried: Throne of Avarice (Pre-Order) GTS

    Best Left Buried: Throne of Avarice

      Hail to the Conquerors, to the Plundermen, to the Hand of Prosperity! To Calmyn and the benighted shackles of empire!THRONE OF AVARICE is a setting book and procedural generation toolbox for adventuring in the fantasy horror game Best Left Buried. The tools and tables within present Doomsayers with the means to generate the citizens, victims, regions, and reprehensible rulers of the Grand Duchy of Calmyn - a nation struggling to reclaim its dominion over the known world.Included within is a massive array of tools and tables for biomes, settlements, and all manner of factions both famed and feared - from well-known Cryptdigging Companies, predatory Ducal Bureaus, to Consortium subsidiaries with their tendrils across the known world and the despairing rebellions which would struggle against these bleak ambitions.This is a realm BEST LEFT BURIED.

    $57.00$49.00

  • Gamers Guild AZ Paizo Pathfinder 2E: Treasure Vault Remastered (Pre-Order) ACD Distribution

    Pathfinder 2E: Treasure Vault Remastered

    Pathfinder Treasure Vault (Remastered) reveals the glittering hoard of a terrifying dragon, as presented by the creature’s plucky kobold assistant. This 224-page hardcover rulebook presents a catalog of gear from nearly every category of equipment and magic item available in the Pathfinder RPG, updated to work perfectly with the remastered Pathfinder Second Edition rules! Give your character the perfect tool for the job with signature weapons, customizable relics, and wondrous items to fit your every need while preparing for any eventuality with potions, elixirs, wands, and more! Each chamber of the dragon’s vault contains a mountain of treasure, from deadly weapons and forgotten suits of armor to mysterious alchemical items and deadly poisons. There is something in the vault for everyone, including: Nearly 600 items spread across numerous equipment types.Over 50 weapons, such as the devastating earthbreaker hammer and the ferocious falcata.Shields and armor of all types and materials, like the magical starfall shield that turns you into a living comet!An entire chapter, "Alchemy Unleashed," that introduces over 100 alchemical items, covering everything from restorative lozenges to searing flamethrowers.New magic items of all shapes and sizes, from magical tattoos to artifacts like the goddess Shelyn's mighty glaive, the Whisperer of Souls.An entire chapter of variant and expanded crafting rules.Special categories of items that can give you power that comes at a dangerous price.

    $92.00$79.00

  • Gamers Guild AZ Paizo Pathfinder 2E: Guns And Gears Remastered Pocket Edition (Pre-Order) ACD Distribution

    Pathfinder 2E: Guns And Gears Remastered Pocket Edition

    When sword and spell just won't be enough to win the day, it's time to power up your game with clockwork gears, lightning coils, and black powder! Guns & Gears (Remastered), the latest rulebook for the Pathfinder Roleplaying Game, brings the excitement of firearms and fantasy technology to your tabletop, updated to work perfectly with the remastered Pathfinder Second Edition rules! Unravel the secrets of clockworks with the new inventor class or blow away your opposition as a firearm-wielding gunslinger! In addition to new classes, a plethora of archetypes, backgrounds, vehicles, siege engines, gadgets, and the remastered automaton ancestry are all ready to expand your game with options for battlefields large and small. The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.

    $43.00$37.00

  • Gamers Guild AZ Exalted Funeral Games Forsaken (Pre-Order) GTS

    Forsaken

      Between reality and fantasy. Between imprisonment and freedom. Between the nameless and the venerated. They are the ones the world left behind, the ones who must fight for their own tomorrow. THEY ARE FORSAKEN.FORSAKEN is a game about changing the world with the power of storytelling. You are famed heroes and nameless children, each seeking to define themselves in a world that has condemned you to servitude.You’ll need several d6, makeshift tokens, and 1–4 other players to get started. One of you will act as Game Master, improvising the actions of friends, strangers, and enemies, as well as setting the scenes you'll be playing in. The other players will become the Forsaken, creating their own characters and moving the story forward between The Kingdom and The City.  

    $26.00$22.00

  • Gamers Guild AZ Exalted Funeral Games Land Of Eem: Bestiary Volume 1 (Pre-Order) GTS

    Land Of Eem: Bestiary Volume 1

    The Land of Eem Bestiary Vol. 1 is packed with peril and hijinks! This detailed 200-page tome contains a menagerie of 190 original and classic fantasy foes. Creatures and critters galore, all illustrated in beautiful full color. With simple stat blocks, unique (and succinct) abilities, and advice for roleplaying each beastie, the Land of Eem Bestiary is designed to make GMing creatures fun and painless.Set in the expansive fantasy world of the book series Rickety Stitch and the Gelatinous Goo and Dungeoneer Adventures, the Bestiary Vol. 1 is an essential supplement for the tabletop roleplaying game Land of Eem.

    $43.00$37.00

  • Gamers Guild AZ Nightfall Games The Terminator RPG: T2 Judgment Day GTS

    The Terminator RPG: T2 Judgment Day

    The Terminator T2 sourcebook covers all the action from the Terminator 2 movie and a wealth of material besides. Covering the Resistance and it's time travellers it upgrades the Terminator game to include Terminator PCs and provides a wealth of information on the War against the machines. But they don't go unchallenged, also inside Skynet brings it's A game with T-1000s and a wealth of upgrades for it's earlier infiltrators.

    $81.00$61.00

  • Gamers Guild AZ Pathfinder Pathfinder, Second Edition: Adventure Path- Spoken on the Song Wind (Strength of Thousands 2 of 6) Southern Hobby

    Pathfinder 2E: Adventure Path- Spoken on the Song Wind (Strength of Thousands 2 of 6)

    Trouble in the Academy! The heroes have proven themselves to be worthy additions to Magaambya school of magic, but they are still students. Trusted to handle important school business in the surrounding city of Nantambu, the Song-Wind City, the heroes confront a vengeful alchemist, stealthy infiltrators, and other dangers. A mysterious artifact housed within the Magaambya might be the source of the school's recent troubles, but can the students discover its secrets, protect their fellow students, and still graduate? “Spoken on the Song Wind” is a Pathfinder adventure for four 4th-level characters by Quinn Murphy. This adventure continues the Strength of Thousands Adventure Path, a six-part, monthly campaign in which the heroes rise from humble students to influential teachers, and ultimately decide the fate of the Magaambya. This adventure also presents several Mwangi folktales, as well as new monsters and new rules from the Song-Wind City! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

    $36.00$27.00

  • Gamers Guild AZ Starfinder Starfinder RPG Adventure Path: We’re No Heroes (Fly Free or Die 1 of 6) Southern Hobby

    Starfinder RPG Adventure Path: We’re No Heroes (Fly Free or Die 1 of 6)

    Work Hard, Play Hard Life isn't easy on the edge - not while working for EJ Corp, anyway. The Company keeps you too poor to quit, desperate for your next bonus. So when a series of jobs go bad, you know who they're going to blame: you. It's time to kick loose from the Company, with a little help from a drow crime boss. If his crazy plan works, you just might be calling your own shots from here on out. Inside this book, you'll find: "We're No Heroes," a Starfinder adventure for 1st-level characters, by BJ Hensley. A guide for players of this Adventure Path, including an EJ Corp product catalog and new themes for working-class characters and those who hail from the Vast, by Chris S. Sims. The Galactic Trade subsystem: rules for finding, buying, transporting, and selling cargo, while upgrading your starship with every job, by Jason Tondro. An archive of alien creatures, including two new anacite security specialists and hobbe hounds, loyal pets and servants of the Gideron Authority, by Kim Fransden and BJ Hensely. Statistics and deck plans for BD-series cargo hauling starships, plus a look at Vohxa, a world of miners recently conquered by the Gideron Authority, by BJ Hensley.

    $33.00$26.00

  • Gamers Guild AZ Starfinder Starfinder RPG: Alien Archive 2 Southern Hobby

    Starfinder RPG: Alien Archive 2

    Alien InvasionOuter space is full of alien species both benign and malevolent. Alien Archive 2 presents a host of new creatures designed for use with the Starfinder RPG! From the laser-breathing tashtaris and starship-eating stellar protozoans to dust mantas and undead bone troopers, the creatures in this codex will challenge adventurers no matter where in the galaxy they may travel. What's more, player rules for a variety of species let players not just fight aliens, but be them!Inside this book, you'll find the following:• Over 100 bizarre life-forms both classic and new, from the voracious akatas and silicon-based quorlus to radioactive pluprex demons and void-dwelling vermin• More than a dozen races with full player rules, letting you play everything from an uplifted bear to a sentient slug• New alien technology to help give your character an edge, including armor, weapons, magic items, and spells• New rules for magical polymorphing, environmental template grafts to modify creatures to fit any world on the fly, and more!

    $57.00$38.00

  • Gamers Guild AZ Ghostfire Gaming The Seeker's Guide to Enchanting Emporiums (Pre-Order) Quartermaster Direct

    The Seeker's Guide to Enchanting Emporiums (Pre-Order)

    This item is a pre-order item with an expected release date of 05/29/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. A magical sourcebook for 5E that helps Game Masters bring fantasy shops and magical marketplaces to life with unique shopkeepers, enchanted items, and ready-to-run locations. The Seeker’s Guide to Enchanting Emporiums is a whimsical and highly practical 5E supplement that transforms ordinary fantasy shops into memorable adventures. Designed for Game Masters looking to enrich their worlds with magical commerce, this book provides richly detailed shops, eccentric merchants, enchanted items, and narrative-driven encounters that turn a simple shopping trip into a storytelling opportunity. From curious potion brewers to mysterious artifact dealers, each location is packed with personality, lore, and ready-to-use content that can be dropped into any campaign setting. Key Features Over 40 unique magical shops ready to drop into any 5E campaign Hundreds of magical items, curiosities, and shop inventories Memorable NPC shopkeepers with personalities, backstories, and roleplaying hooks Shop events, complications, and encounters to turn commerce into adventure Flexible locations designed to work in any fantasy campaign setting

    $85.00$73.00

  • Gamers Guild AZ Critical Kit LTD Terra Fantasia (Pre-Order) ACD Distribution

    Terra Fantasia (Pre-Order)

    This item is a pre-order item with an expected release date of Q4 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Terra Fantasia is a drawing and story-making game themed around the Age of Discovery, and is a communication game that can be enjoyed by people of all ages, from children to adults.

    $36.00$31.00

  • Gamers Guild AZ Critical Kit LTD Folk Hero (Pre-Order) ACD Distribution

    Folk Hero (Pre-Order)

    This item is a pre-order item with an expected release date of Q4 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Folk Hero is the follow-up to expansion for Punk is Dead, a post-apocalyptic songwriting game. It features a standalone solo mode that doesn't require the original rulebook, but also contains more lore, creatures and gigs that will work in the multiplayer game. Taking place in the same alternative version of the UK, the United Kingdom, Folk Hero gives you the opportunity to explore the world as a lone troubador. You'll find yourself touring this fractured isle, helping the helpless, kicking bad guy ass and creating protest songs that kick back against a land tormented by a fight for power between monsters both real and imagined. Just like it's predecessor, Folk Hero is divided into tracks that deliver the lore, rules and much more through the evocative language and layouts of Tim Roberts combined with human made art from multiple creators and the author's own photographs. The finished book will at least 90 pages, presented in the same hardback format as Punk is Dead (7 inch square) and with the same eclectic designs and Pantone colours (803u and 806u if you're a total colour nerd).

    $54.00$46.00

  • Gamers Guild AZ Chaosium Call of Cthulhu: Pulp Cthulhu Core Rulebook (Pre-Order) Asmodee

    Call of Cthulhu: Pulp Cthulhu Core Rulebook

    Two-fisted action against Gods beyond Space and Time! Do you dream of swinging on a vine into a temple of an ancient evil, just in time to kick the forbidden scroll from the hand of the cult leader? Do you yearn to play a character dripping in quips, who can stand on the wing of a steadily ascending biplane, and who maybe, maybe just happens to "Know Kung-Fu"? Then Pulp Cthulhu is the game for you! Pulp Cthulhu contains new rules, systems, and shake-ups to the core Call of Cthulhu experience to take your tabletop games to the world of 1930s pulp action. Increased Hit Points, ever-flowing Luck points, and adjustments to combat damage and survivability turn your ordinary Investigators into their very own Rick O’Connell. TWO-FISTED ACTION IN THE 1930S: Transform your traditional horror investigations into high-octane pulp adventures with new rules for combat, survivability, and cinematic heroics. COMPREHENSIVE 272-PAGE HARDCOVER: This specialized sourcebook contains updated rules, systems, and shake-ups for the core Call of Cthulhu experience, featuring increased hit points and Luck points. CREATE LEGENDARY HEROES: Use the new systems to turn ordinary investigators into cinematic powerhouses capable of taking on gods beyond space and time with kung-fu and quips. PERFECT FOR ACTION-PACKED GAME NIGHTS Ideal for weekend tabletop sessions, summer campaign marathons, or holiday breaks where players desire faster-paced, adventurous cosmic horror gameplay. FOR ADVENTURE-SEEKING INVESTIGATORS: A must-have for seasoned RPG fans and fans of 1930s pulp fiction; perfect for home game rooms or local tabletop clubs looking for a cinematic twist. Contents: 1x 272 page hardcover book

    $64.00$55.00

  • Gamers Guild AZ Chaosium Call of Cthulhu: No Time To Scream (Pre-Order) Asmodee

    Call of Cthulhu: No Time To Scream

    Three Evenings of Nightmare! No Time to Scream contains three short-play scenarios for Call of Cthulhu. Each scenario is perfect for a single evening of mystery and horror, and are designed to be played in around two hours. Each scenario includes four pre-generated investigators, along with full-color maps and handouts. The three scenarios share a common theme—the investigators are up against the clock. Guidance for the keeper is provided to keep the action flowing and emphasize the uncaringness of the Mythos. There is also help for adding more investigators for larger group play. No Time To Scream is designed for use with either the Call of Cthulhu Starter Set or the Call of Cthulhu: Keeper Rulebook. THREE EVENINGS OF NIGHTMARE: Perfect for a single evening of mystery and horror, these three short-play scenarios are designed to be completed in approximately two hours each. 104-PAGE HARDCOVER COLLECTION: Includes four pre-generated investigators for each scenario, plus full-color maps and handouts to keep the action flowing without extensive preparation. RACE AGAINST THE CLOCK: Challenge your players with scenarios where the investigators are up against a ticking clock, emphasizing the uncaring and urgent nature of the cosmic Mythos. IDEAL FOR QUICK GAME SESSIONS Perfect for weekly hobby nights, holiday gatherings, or summer gaming meetups where players desire a fast-paced, terrifying investigation that fits into a single evening. FOR BUSY KEEPERS AND NEW GROUPS: Designed for use with the Starter Set or Keeper Rulebook; suitable for home play, university clubs, or local game stores looking for short-form horror play. Contents: 1x 104 page hardcover book

    $43.00$37.00

  • Gamers Guild AZ Chaosium Call of Cthulhu: Nameless Horrors 2nd Edition (Pre-Order) Asmodee

    Call of Cthulhu: Nameless Horrors 2nd Edition

    Six Scenarios Against The Unknown! The denizens of Nameless Horrors are unlike anything you’ve encountered before. Each is truly of the Cthulhu Mythos, but they come from realms unknown, and will keep even the most seasoned investigators on their toes. Nameless Horrors contains six scenarios for Call of Cthulhu, each taking place in a different setting and time period—perfect for one-shot games, and for kicking off a new and unique campaign.  NOTE: The contents of this product deals with mature themes; it is recommended for a mature audience. FACE THE UNKNOWN REALMS: Challenge your group with six truly unique scenarios featuring denizens of the Cthulhu Mythos that come from realms beyond your seasoned investigators' expectations. 202-PAGE HARDCOVER SOURCEBOOK: Contains six diverse scenarios, each set in a different time period and location, making it the perfect tool for one-shot games or launching a fresh campaign. TEST SEASONED INVESTIGATORS: Keep your veteran players on their toes with creatures and plots that defy traditional Mythos tropes, providing a rewarding and terrifying challenge for experienced groups. PERFECT FOR ONE-SHOT GAME NIGHTS Ideal for weekend hobby sessions, holiday gaming marathons, or summer campaign launches where mature players desire a truly original and unpredictable horror experience. FOR MATURE AUDIENCES AND EXPERIENCED GROUPS: Recommended for those who want to push the boundaries of cosmic horror; suitable for home game rooms, hobby workshops, or community gaming events. Contents: 1x 202 page hardcover book

    $61.00$52.00

  • Gamers Guild AZ Chaosium Call of Cthulhu: Doors To Darkness (Pre-Order) Asmodee

    Call of Cthulhu: Doors To Darkness

    Doors to Darkness is a collection of five scenarios for Call of Cthulhu. Explore the signature setting of 1920s New England through these tales of eldritch dread designed for brand new Keepers—if you’re new to Call of Cthulhu, this is your next step! THE NEXT STEP FOR NEW KEEPERS: Explore the signature setting of 1920s New England through five scenarios designed specifically for those new to the Call of Cthulhu roleplaying game. 144-PAGE HARDCOVER COLLECTION: This book provides five tales of eldritch dread, complete with guidance for the Game Master to lead their group through their first investigations into the unknown. MASTER THE ART OF INVESTIGATION: Learn the ropes of 7th Edition gameplay as you guide your players through plots involving sanity-testing horror and intricate 1920s mysteries. PERFECT FOR BEGINNER GAME NIGHTS Ideal for holiday hobby introductions, weekend roleplaying sessions, or summer break campaigns where new players desire an accessible entry into cosmic horror. FOR ASPIRING KEEPERS AND NEW PLAYERS: A vital sourcebook for anyone who has just completed the Starter Set; suitable for home playrooms, school clubs, or local tabletop hobby shops. Contents: 1x 144 page hardcover book

    $50.00$43.00

  • Gamers Guild AZ Chaosium Call of Cthulhu: Campfire Tales (Pre-Order) Asmodee

    Call of Cthulhu: Campfire Tales

    Call of Cthulhu: Campfire Tales enables players to take on the role of scout-investigators as they come face-to-face with dangers beyond this world. The book contains new rules for creating young investigators, including new skills and special systems for using scout Merit Badges and Adversity. Also included are rules for taking your scout-investigators to adulthood, ready to progress on to other Call of Cthulhu campaigns as fully fledged investigators! The scenarios that make up the Westhaven Campaign can be run as stand-alone one shots, or strung together to form a complete scout-investigator campaign. Call of Cthulhu: Campfire Tales is designed for use with either the Call of Cthulhu Starter Set or the Call of Cthulhu: Keeper Rulebook. BRAVE THE HORRORS AS SCOUTS: Take on the role of young scout-investigators facing dangers beyond this world, featuring specialized rules for Merit Badges and Adversity systems. 180-PAGE HARDCOVER SOURCEBOOK: Contains the Westhaven Campaign, rules for creating young investigators, and a special system for progressing your scouts into fully fledged adult investigators. A LEGACY OF INVESTIGATION: Run the included scenarios as standalone one-shots or string them together to form a complete campaign that follows your characters from youth to adulthood. PERFECT FOR SUMMER CAMP THEMES Perfect for weekend hobby sessions, summer camp roleplaying, or holiday family gaming where players desire a unique coming-of-age cosmic horror experience. FOR NEW AND EXPERIENCED GROUPS: Designed for use with the Starter Set or Keeper Rulebook; suitable for home game rooms, community youth groups, or local tabletop hobby shops. Contents: 1x 180 page hardcover book

    $61.00$52.00

  • Gamers Guild AZ Chaosium Pendragon: The Sauvage King (Pre-Order) Asmodee

    Pendragon: The Sauvage King

    Dare the Realm of the Sauvage King! In the heart of Logres, an enchanted wood festers and grows. It is the realm of Madog, King of the Forest Sauvage, and it holds many great perils… and strange wonders. Many who venture beneath its nighted boughs are never heard from again. How will you fare?  Pendragon: The Sauvage King is a campaign expansion for Pendragon, offering a wellspring of adventures to play and settings to explore as part of an ongoing campaign. A massive sandbox-style adventure, The Forest Sauvage plays differently every time the Player-knights enter. It is a wild realm that will test the Player-knights mettle with its fairy beasts, witches and enchanters, demon-spawned knights, and cursed castles.“The Adventure of Black Annis” and “The Adventure of the Salisbury Hare” are one-shot scenarios designed to be played in a single session. They are perfect for launching a new campaign. “The Adventure of the White Horse Vale,” promises an evening the Player-knights will not soon forget, and the possibility of earning blessings from the Goddess of Horses herself. This adventure can be slated into any ongoing Pendragon campaign. Additionally, Pendragon: The Sauvage King contains three random adventure generators that enable the Gamemaster to create encounters with strange knights, damsels in distress, or mysterious magicians on the fly, or as the seed for a scenario of their own design.  The Pendragon: Core Rulebook or the Pendragon: Starter Set are required to use this book. The contents of this book can be enhanced with the Pendragon: Gamemaster’s Handbook. DARE THE ENCHANTED WOODS: Venture beneath the nighted boughs of the Forest Sauvage, a festering realm of fairy beasts, witches, and demon-spawned knights that tests every player's mettle. MASSIVE SANDBOX-STYLE ADVENTURE: Experience a wild realm that plays differently every time you enter, offering a wellspring of adventures and settings to explore as part of an ongoing campaign. ONE-SHOT AND STANDALONE SCENARIOS: Includes "The Adventure of Black Annis" and "The Adventure of the Salisbury Hare," perfect for launching new campaigns or slated into existing journeys. PERFECT FOR ON-THE-FLY ENCOUNTERS: Ideal for weekend hobby sessions, winter roleplaying projects, or summer RPG marathons where GMs desire random adventure generators to create mysterious encounters instantly. ENHANCE YOUR ARTHURIAN WORLD: This 80-page hardcover expansion works seamlessly with the Starter Set or Core Rulebook, introducing the blessings of the Goddess of Horses and strange wonders. Contents: 1x 80 page hardcover book

    $43.00$37.00

  • Gamers Guild AZ Petersen Games Cthulhu Mythos (5E): Nightmares - A Saga Bestiary Discontinue

    Cthulhu Mythos (5E): Nightmares - A Saga Bestiary

    Petersen Games announces Nightmares I! Supercharge your epic 5e campaign with the terrifying fun of monsters connected to the Cthulhu Mythos!A Bghaggua, a Martian Cat, and a Siege-Claw Therizinosaurus walk into a bar. Don’t get the punchline? Meet these bizarre monsters and over a hundred more in this book.Yes, your players have battled the dread Deep Ones, but Nightmares I contains ten fearsome Deep One subtypes: Hybrid Apes, Deep One Barracudas, and more! Can you face down a Deep Slug Swarm? Survive a ride on the Devil’s Coach Beetle? The Wheezing Man, the corruption of the True Serpentfolk, and the menace of the Vigintipod all wait for you inside these pages at Challenge Ratings from 1/8 to 22.And they’re not all just battle fodder (though many are). We have monsters that ride or enslave other monsters and races of crystalline aliens which can be allies … or deadly foes. There are individual NPCs to be used in your games, such as the High Priestess of Light or the Hunting Horror-Bound Eremite.This 175 page tome contains such a wide variety of bizarre creatures, particularly suitable for Cthulhu Mythos games, that Nightmares I is irreplaceable in any gamemaster’s — or player’s — collection.

    $43.00$36.00

  • Gamers Guild AZ Allplay Ahu Tiiko Night Edition (Pre-Order) Allplay

    Ahu Tiiko Night Edition

      Situated in the shadows of mounts Shuksan and Kulshan, Ahu Tiiko is a beautiful little forested village. It's also a place full of secrets and spirits, of mystery and murder; a place with a deep, dark past.Ahu Tiiko is a Setting Book for the tabletop roleplaying game, Coyote & Crow. But you don't need to be able to play Coyote & Crow, or even own the game, to enjoy this book. **Contains Mature Content**

    $128.00$109.00

  • Gamers Guild AZ Allplay Ahu Tiiko Standard Edition (Pre-Order) Allplay

    Ahu Tiiko Standard Edition

      Situated in the shadows of mounts Shuksan and Kulshan, Ahu Tiiko is a beautiful little forested village. It's also a place full of secrets and spirits, of mystery and murder; a place with a deep, dark past.Ahu Tiiko is a Setting Book for the tabletop roleplaying game, Coyote & Crow. But you don't need to be able to play Coyote & Crow, or even own the game, to enjoy this book.

    $92.00$79.00

  • Gamers Guild AZ Free League Publishing Ruins of Symbaroum 5E: Call of the Dark Free League Publishing

    Ruins of Symbaroum 5E: Call of the Dark

    With the Ruins of Symbaroum game line, the acclaimed setting of Symbaroum comes to the world’s most popular roleplaying game rules. This 94-page hardcover book presents two medium level adventures to be played using the special rules created as an addition to the 5th Edition OGL ruleset. In this book you will find two adventures that in different ways relate to the growing internal divisions within the Ambrian realm. Call of the Dark plays out in the northern territories of the Lost Land of Alberetor, where the player characters will accompany a lowborn noble who is looking to prove the status of her family. The second adventure, Retribution, initially deals with the search for a person who has gone missing in the city of Kurun, but is soon shown to involve events which may have serious consequences for the relationship between the peoples of the Davokar region. Naturally, the player characters have a chance to influence the outcome of the stories, provided that they handle all the challenges that stand between them and a happy ending. Two full-length adventures that will expose the player characters to great challenges The Alberian barony of Sarli and the city of Kurun as detailed adventure landscapes A dozen locations and establishments where the characters can eat, trade, sleep, find information and visit the local authorities Full color maps of the barony and the city Four artifacts and new or alternative rules for Forced rides and the Dangers of the Darkened Land Note that this book requires access to the Ruins of Symbaroum Core Setting Books – the Player’s Guide, Gamemaster’s Guide and Bestiary

    $57.00$49.00

  • Gamers Guild AZ Free League Publishing Ruins of Symbaroum 5E: Adventure Compendium Free League Publishing

    Ruins of Symbaroum 5E: Adventure Compendium

    With the Ruins of Symbaroum game line, the acclaimed setting of Symbaroum comes to the world’s most popular roleplaying game rules. This 216-page hardcover book presents seven low to medium level adventures, perfect for introducing gamemasters and players to the game world and the special rules created as an addition to the 5th Edition OGL ruleset. The Ruins of Symbaroum Adventure Compendium will invite you to everything from murder mysteries, to forest expeditions and witch hunts; set in cities, villages, and expanses of wilderness; treating you to encounters with dark­minded cultists, roaring monstrosities, and raging abominations. Yes, the adventures of this tome do a great job of exemplifying the wide variety of stories that are waiting to be told in the world of Symbaroum. Seven full-length adventures, ranging from level 1 to 8 The settlements Kastor, Ravenia and Prios Pass Thirteen mystical artifacts and a dozen color maps to explore An introduction to the pantheon of the Young Gods Note that this book requires access to the Ruins of Symbaroum Core Setting Books – the Player’s Guide, Gamemaster’s Guide and Bestiary

    $71.00$61.00

  • Gamers Guild AZ Chip Theory Games Cloudspire - Volume 1: The Joining War Discontinue

    Cloudspire - Volume 1: The Joining War

    Follow Kram the Mighty as he seeks to emulate the glory of his forbears and lead the brawnen to victory and prosperity. Peer into the aviaries of the heirs and journey with Vorter on his military endeavor. Protect the will of the Source as Bydra and Baza lead the narora on an offensive against the heretics who taint the purity of Ankar’s power. And feel the pulsing anger of the grovetenders as Ybanthe and others of her kind are driven to war–-repurposing nature as their weapon. This hardcover lore book tells the story of The Joining War, a conflict enveloping all of Ankar. Players will journey through solo and cooperative scenarios where different nation-states break centuries of peace and struggle to capture all reserves of Source on the floating isles. Full spreads of high-resolution artwork from Anthony LeTourneau accompany a beautiful novella from Ryan Howard.   The Joining War hardcover compiles the scenarios from the Cloudspire base game and Cloudspire: The Griege expansion into a deluxe, lay-flat stitched book with blue-foil page edges. For players looking to fully immerse themselves in the isles of Ankar, this is the ultimate companion.

  • Gamers Guild AZ Pelgrane Press 13th Age RPG: Gamemaster's Guide AGD

    13th Age RPG: Gamemaster's Guide

    “Our goal with 13th Age is to recapture the free-wheeling style of old-school gaming by creating a game with more soul and fewer technical details. …13th Age makes the play group’s campaign the center of attention, with a toolkit of rules that you can pick and choose from based on the kind of game you want to play. The mechanics draw from classic games as well as newer, story-based games.” – Jonathan Tweet, co-designer Wide Open Stories An evocative setting that’s deliberately half-designed so that you and your players can customize it for your campaign. Each player character is connected to one or more icons, high-fantasy archetypes such as the Archmage, Lich King, or Prince of Shadows, which gives them a place in the world’s story, even at 1st level. Crunchier Crunch Streamlined combat rules harness the good bits of crunchy tactical combat without ticky-tacky measurements. Innovations like the escalation die ensure that battles crescendo instead of getting bogged down. Each character class has its own unique features, advantages, and play style. In this Gamemaster’s Guide, you’ll find: The Dragon Empire, ready to embellish and reimagine for your campaign. Guidelines to help you set up memorable campaigns, perilous adventures, and challenging battles. Hundreds of monsters, newly revised to highlight each creature’s unique place in the ecology of heroic fantasy battles. Hundreds of redesigned magic items for when the heroes earn loot that matters…or when you want to equip monsters with magic weapons! An introductory adventure that shows how to work with heroes’ backstories, develop icon connections, and run a living dungeon filled with surprising encounters. This new second edition is fully compatible with earlier 13th Age adventures, sourcebooks, and bestiaries.

    $78.00$67.00

  • Gamers Guild AZ Pelgrane Press 13th Age RPG: Heroes' Handbook AGD

    13th Age RPG: Heroes' Handbook

    The world won’t save itself! Living dungeons rip up from the depths, flying realms crash to earth, dark overlords seize ancient thrones, and the Empire’s protectors stumble. It’s time for your heroes to answer the call! 13th Age is a new, improved edition of the d20-rolling fantasy game of unique heroes, gripping combat, group storytelling, and high adventure. Each of the nine different character classes has its own advantages and play style. Some are simpler—ideal for newcomers—while others have many more options for play. Your character’s One Unique Thing ensures no one else in the Empire is quite like them. Alliances and enmities with icons such as the Archmage, Lich King, and Prince of Shadows give your hero a place in the world’s story from the first session. Changes worth mentioning in this 350-page second edition include: An extended example of play—including campaign set-up, character creation, and the first adventure. Multiple powers to choose from for each of the kin—dwarves, humans, halflings, elves, and dragonics are no longer limited to just one kin power. Revised spells so that spellcasters cast all spells as their own level instead of only having spells that improve at odd levels. An entirely new bard, a substantially improved fighter, an entirely upgraded ranger, and fun new improvements for all the classes we haven’t mentioned. Clearly written icon connection rules with fifteen pages of storytelling examples. This new edition is fully compatible with earlier 13th Age adventures, sourcebooks, and bestiaries.

    $85.00$73.00

  • Gamers Guild AZ Son of Oak Game Studio City of Mist: Tracking Cards Discontinue

    City of Mist: Tracking Cards

    Keep track of your character's statuses more easily with these laminated cards, each tracking the tag and tier of your status. Perfect for dry-erase markers. Each pack contains 20 reusable cards.  

    $12.00$10.00

  • Gamers Guild AZ Roll and Play Press The Handout Crafting Set (Pre-Order) Quartermaster Direct

    The Handout Crafting Set (Pre-Order)

    This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Create immersive handouts your players will treasure. The Handout Crafting Set gives you everything you need to make beautiful, in-world props that bring your tabletop adventures to life. Whether it’s a weathered treasure map, a royal invitation or a wanted poster, these templates make it easy to add that extra spark of immersion to your DnD games. You don’t need to be an artist – just grab a sheet, add a few details, and watch your players light up when they receive a custom handout. Because sometimes the smallest details, like a folded note or a signed contract, make the biggest moments at the table. Inside the Handout Crafting Set, you’ll find 26 printed templates, 5 sticker sheets, 5 envelopes, 2 spools of ribbon, and 2 fibre-nib pens. Everything you need to create stunning handouts. You get wanted posters, invitations, maps, contracts and more, printed on thick parchment-style paper that looks and feels authentic. It all comes neatly packed in a storage box, so you can keep your props safe and ready for the next adventure.

    $39.00$33.00

  • Gamers Guild AZ Darrington Press Daggerheart RPG: Hope & Fear Standard Edition (Pre-Order) Darrington Press

    Daggerheart RPG: Hope & Fear Standard Edition (Pre-Order)

    This item is a pre-order item with an expected release date of Q3 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Daggerheart: Hope & Fear introduces content for players and GMs alike: The Dread domain and Transformation cards 4 new classes: the Witch, Warlock, Brawler, and Assassin, each with 2 unique subclasses 6 new communities, like the Freeborne, Frostborne, and Duneborne 6 new ancestries, like the Gnome, Earthkin, and Skykin 130+ new adversaries and 28 environments, plus a rip pad of blank adversary sheets to help you easily create your own 100+ new items, weapons, and armor options 4 new Campaign Frames introducing new worlds and genres for you to explore

  • Gamers Guild AZ Magpie Games Rapscallion RPG: Corebook ACD Distribution

    Rapscallion RPG: Corebook

    The Great Sea Awaits! Rapscallion is a roleplaying game that plunges you and your friends into the waters of the Great Sea, churning with danger and wonder! The call of treasures unknown is too great for you and your crew of misfits to ignore. Board your ship with your steadfast crewmates and set sail across the unknown to secure your legacy and might. In Rapscallion, you might duel atop heaving ship decks, commit dark deeds to protect those you care about most, but you cannot escape the vices that haunt you along the way! Play as a haunted captain possessed by a thousand vengeful ghosts, a bound djinni trapped within a magical book, a dark sea-sorcerer who made a deal with a demon for power, or a mysterious navigator who stole the heart of the ocean itself. You’ve only got your ship and your crew to rely on, in this world of a thousand enemies... Can your stories match the strangeness of the Great Sea herself? In Rapscallion, you might duel atop heaving ship decks, commit dark deeds to protect those you care about most, but you cannot escape the vices that haunt you along the way! Play as a haunted captain possessed by a thousand vengeful ghosts, a bound djinni trapped within a magical book, a dark sea-sorcerer who made a deal with a demon for power, or a mysterious navigator who stole the heart of the ocean itself. You’ve only got your ship and your crew to rely on, in this world of a thousand enemies... Can your stories match the strangeness of the Great Sea herself? Features:Easy-to-follow rules for all manner of swashbuckling adventure and tools for creating your own version of the Great Sea.10 unique character playbooks and three unique ship playbooks to create your roguish crew of pirates!Exciting troubles and vices that compel you to follow the story to dramatic plotlines shrouded in mystery, secrets, and most importantly—adventure.Detailed information on how to run Rapscallion from narrating ship combats to colliding with the demands of other seafaring factions along the way: the Law, the Free, and the Weird. Weigh anchor and make way! In the name of freedom, family, adventure, and most importantly—treasure!

    $71.00$57.00

  • Gamers Guild AZ Indie Press Revolution Carved by the Garden RPG (Pre-Order) Indie Press Revolution

    Carved by the Garden RPG

    You love the woods.You fear the woods.You can't stay away from the woods. Document your character’s last days in the nearby haunted woods in Carved by the Garden, a single-player structured journaling game. Using a standard deck of playing cards, you’ll follow prompts that reveal the horrors waiting for you among the trees. You’ll also roll dice, pull blocks from a tumbling tower, and write about your experiences in character. With 52 prompts, 6 major and 4 minor endings, and 7 thought-starting character archetypes, each playthrough is unique! Carved by the Garden is a solo journaling game inspired by folk horror stories like The Witch, The Ritual, Midsommar, and those found in Damnable Tales: A Folk Horror Anthology. Featuring a sprawling forest as a backdrop, Carved by the Garden blends self-reflecting questions with unsettling and often bloody discoveries. What you need to play A standard deck of cards with the jokers A 6-sided die 8 small pieces of nature to act as tokens (leaves, pebbles, seeds, thorns, petals, etc.) A tumbling block tower (or one of the listed alternatives) Something to write in, such as a notebook or word processor During the game, you’ll roll dice, draw cards from the deck, read their associated events, pull blocks from the tumbling tower, place or remove tokens from cards, and write about your experiences in character. This game is for you if... You love the story side of RPGs. You enjoy unraveling your own lore. You enjoy horror novels and movies where not everything is explained. You love media like The Witch, The Ritual, and old folk tales.

    $29.00$25.00

  • Gamers Guild AZ Indie Press Revolution Bakers, Charge! A Baking Competition TTRPG (Pre-Order) Indie Press Revolution

    Bakers, Charge! A Baking Competition TTRPG

    If you've ever wished you could compete in one of those awesome baking shows or you just love watching them but want to fix all their mistakes (ah! they need to prove that bread longer!) - now is your chance! Play with your friends and family as contestants in a baking competition! Show off your prowess in each round of the competition as you design interesting breads, pastries, and cakes while handling twists ranging from needing to feed a huge crowd to working around banned ingredients. Just make sure you've got all your elements finished before the tart timer runs out of slices! Bakers, Charge! uses the Charge System by Fari RPG to let you gain momentum through your successes (just like how there always seems to be that one person in the competition that gets on a roll) or by helping your fellow competitors when you have a little time and energy to spare. Figure out the best strategy in when and how to use your advantages, when to take your time, and when to push hard using that banked up momentum! Also, check out the coloring pages file! I've included coloring sheets of all the art for the game (plus a bonus kitty cake) for you to doodle on during the game, use as a base for your creations, or just for fun! Now, if you contestants are all ready... Bakers, Charge!

    $17.00$15.00

  • Gamers Guild AZ Indie Press Revolution A Construct's Nature RPG (Pre-Order) Indie Press Revolution

    A Construct's Nature RPG

    Choose your path as you wake up in an unknown world of Magic, Tech, and Nature. A Construct's Nature is a solo journaling RPG full of choices and hidden surprises that determine what secrets your newly awakened character will uncover and how your unique story will unfold. From deciding how best to utilize a damaged tech pad to prioritizing developing friendships with NPCs (or even if you let those NPCs tag along), the choice is in YOUR hands... and it WILL impact your tale. Now, it's time to start your adventure! Throughout this book, you will be asked questions about the actions and routes you take, and you'll be asked to journal, draw, and/or imagine interactions with the environment and with other characters that you meet during the story. This can be played solo and does not require a facilitator, however, there is an optional educator/facilitator guide included with the digital version of the game for those who want to play with a group or use in educational settings. This game comes with the core journal, additional printable character sheets, and the aforementioned optional educator/facilitator guide. 

    $40.00$34.00

  • Gamers Guild AZ MONGOOSE PUBLISHING Traveller RPG: Bounty Hunter AGD

    Traveller RPG: Bounty Hunter

    A new style of campaign for Traveller. When law enforcement cannot resolve a crisis, and others need plausible deniability, who do they call? Expendable, yet whispered about in hushed voices, bounty hunters are not paragons of virtue or honour. Taking contracts issued by guilds, corporations, law enforcement, criminal syndicates and others, there are few things more important than the reward. Rivalling far trader captains in the light years spent travelling, bounty hunters chase down their marks across Charted Space and bring them in, dead or alive. Bounty Hunter covers rules for Reputation, the system by which a bounty hunters pay, con-tracts and support are measured. Learn how to hunt down marks, apprehend them, and get re-warded for your work. Bounty Hunter also features dedicated equipment, vehicles, ships, boun-ty hunting agencies, contracts, safe houses, hideouts and adversaries for use in your Traveller campaigns.

    $71.00$61.00

  • Gamers Guild AZ Chaosium Call of Cthulhu Reign of Terror PSi

    Call of Cthulhu Reign of Terror

    Reign of Terror is an epic two-part historical scenario, set during the French Revolution, playable as a stand-alone adventure or as an historical interlude for use with Chaosium’s premium campaign Horror on the Orient Express. “The blade is poised, a shining length of bright sharp steel. The light glints on a small pattern on the blade, a concentric circle. The crowd holds its collective breath. Time stands still for an instant, and then the blade falls…” A time of struggle, intrigue, and horror. A divided country, where the upper class enjoys the bounty of wealth, and the poor cannot afford a loaf of bread. Where the cries of anger and rage at life’s injustices find momentum, sparking the people to unite and cast away the old regime for a brighter and more hopeful tomorrow. In time, hope will be replaced with fear as The Terror descends upon France, and the guillotine cries out for blood. The crowds gather baying for blood, while the “chop-chop-chop” of the guillotine calls out… Developed by Call of Cthulhu mastermind Mark Morrison as a secret chapter in the story of Horror on the Orient Express, Reign of Terror has been designed for play with or without reference to that campaign. If used with Horror on the Orient Express, it provides an exciting and action-packed “living handout” that brings new insights and illuminates the players into the full horror of one of the campaign’s dire villains. Part One, set in 1789 amid the stirrings of the revolution, sees the investigators descend into the catacombs of Paris and brave the tribulations of courtly life, where debauchery and wickedness bring their own terrors. Part Two, set during The Terror, catapults the investigators into a conspiracy, where spies and agents seek out those who would destabilize the new regime. Caught amongst the chaos and dangers of Paris, the way must be found to stop a nightmare that would plunge France and the rest of Europe into darkness. “Meat is a luxury for many. Butchers slaughter beasts in the courtyards behind their shops; the blood flows out into the streets. The better cuts go to the wealthy while poorer Parisians eat mutton, sausages, offal, and salted pork.” This book provides a stand-alone setting, with a plethora of historical details to help the Keeper bring Paris and the French Revolution to life. Profusely illustrated throughout, with detailed maps of Paris, the Palace of Versailles, and more! Alongside the two-part scenario of Reign of Terror is a range of scenario seeds, each providing roots for extending play and building a longer, more in-depth campaign.

    $50.00$35.00

  • Gamers Guild AZ Forbidden Psalm: We Are Dust Gamers Guild AZ

    Forbidden Psalm: We Are Dust

    The Burning Sun is here, and with it comes the horrors of the Endless SummerForbidden Psalm: We Are Dust is a game about endless sandless realms, sunburn, and the Cult of Sun, worshippers who must be stopped. This mini expansion for Forbidden Psalm contains a new mini campaign where you find yourselves in the sun-burned lands of the desert plains. Endless Dunes await, as well as Sand Worm terrors and a Cult hell-bent on keeping it this way.We Are Dust is fully compatible with all existing Forbidden Psalm products, including Dread Nights and Frozen Psalms, as well as MÖRK BORG.This sand-in-the-toes zine expansion includes:A new mini campaign to test the mettle of even the most dedicated warbands.New monsters including Sand Worms and the Cult of Dust.New scenarios to test your skirmish gaming tacticsNew conditions to reflect the changing seasons like Sunburn and Hay Fever.

    $15.00$13.00

  • Gamers Guild AZ Six Crowns in Hell Gamers Guild AZ

    Six Crowns in Hell

    You are a lesser gretch, a soul in hell bound to servitude to the Hell Knights, as well as the Great Evil of Hell. You're done with that. You`re going to kill the six Hell Knights, the primary servitors of the Great Evil and take their crowns. With the power you amass, you can either escape hell or take the fight to the Throne of Hell itself. A Solo Roleplaying Game, Guided by Firelights. SIX CROWNS IN HELL uses the Firelights system, developed by Fari RPGs and Ren-Pier Deshaies. The book is about 44 pages in total, including all the rules, enemies, and tools you need to play the game. Using two six-sided dice and a standard deck of playing cards, you can explore a hellish landscape, creating a map and narrative as you travel through Hell, hunting down the Six Crowns you need to escape. (Hardcover, black and white book)

    $36.00$31.00

  • Gamers Guild AZ Indie Press Revolution Little Katy's Tea Party Indie Press Revolution

    Little Katy's Tea Party

    In Little Katy's Tea Party you play as imaginary friends, brought to life by the vivid power of imagination of a little girl: Katy. You are sitting at the tea party, but she is no longer with you. You walk through the difficult moments of her childhood in which you were able to be by her side. What happened to Katy? Were you able to guide her through her childhood? What did you have to sacrifice to protect her? Were your decisions always the best for her? You will play to answer all these questions. Little Katy's Tea Party is a game for 3 to 5 people with no dice and no GM. The manual contains the rules of the game and a set of ready-made scenarios.

    $36.00$31.00

  • Gamers Guild AZ Evil Hat Productions Monster of the Week: Slayer's Survival Kit (Pre-Order) ACD Distribution

    Monster of the Week: Slayer's Survival Kit

    The odds seem overwhelming. Cryptids lurk in the shadows, conspiracies unfold their twisted webs, and alien operatives walk among us. You are a hunter, armed with grit, canny instincts, and determination. But is that enough? It’s time to supercharge your abilities with the Slayer’s Survival Kit! Packed with new playbooks, teams, Weird moves, and more, your hunters will be ready to tackle the toughest foes in this expansion for the bestselling Monster of the Week roleplaying game. Dive into adventure as the Action Scientist, Changeling, or Covenant. A total of nine new hunter archetypes span genres from fantastical folklore to paranormal fringe science and visiting aliens. New Team playbooks like the Artifact Collectors, Escaped Experiments, and Coven will unify your group around a common theme and grant your hunters access to new moves, special contacts, and custom gear. Beware, hunter: You’ll also attract dedicated threats and mysteries. Expand your arsenal of options with new Weird moves and alternate rules for using Big Magic. Arcane tools, bionics, and cursed magic items help you get the job done, while covert organizations provide the kind of support that won’t fit in the back of your van. And if you still need more, there’s plenty of fresh advice on how to build new playbooks, teams, and Weird moves to make your Monster of the Week game uniquely your own. The Slayer’s Survival Kit.Plug in, power up, and stand fast in the face of danger!

  • Gamers Guild AZ Free League Publishing ALIEN RPG: Colonial Marines Operations Manual Free League Publishing

    ALIEN RPG: Colonial Marines Operations Manual

    Armor piercing rounds sizzle through raw flesh as plasma beams sear swollen retinas. Acrid smoke chokes down your throat before you realize what’s burning is you. Chemical attacks melt your armor, simmer your eyeballs, and fuse your helmet to your skull, while bioweapons turn your insides out and pulp you into a quivering mound of black jelly. Welcome to war on the razor edge of space, marine—where nukes are yesterday’s news, pulse rounds are cheap and a human life is only worth its weight in stock options. It’s a living hell—but none of that’s as bad as the flashes of gnashing metal teeth that terrorize you every time you try to close your eyes—like some monster just split your head open and crawled inside your dreams. Sometimes you’ve gotta wonder what the hell it’s all for. But no one pays you to ask why, only to follow orders. You’re just a grunt—no offense. So lock and load your pulse rifle, marine—you’ve got a job to do. Protect and serve the citizens and colonies of the Outer Rim colonies—no matter what the cost. WINNER OF THE GOLD ENNIE FOR BEST GAME 2020! NOTE: The ALIEN RPG core rulebook is required to use this book. ALIEN RPG: Colonial Marines Operations Manual is a complete campaign module for the award-winning official ALIEN roleplaying game. This massive 352-page book gives you all the tools you need to run a full open-world campaign as the iconic Colonial Marines. Contents: History & Organization – the inside story of the illustrious Colonial Marine Corps. Creating Marines – expanded character creation rules for grunts of all kinds. Weapons & Vehicles – an extensive chapter with new gear, gloriously illustrated. The Frontier War – the framework and backstory for a Colonial Marines campaign. Factions on the Frontier – the powers that be and their dark agendas. Marine Missions – six thrilling missions for your Marines, playable in any order. The Endgame – the showdown against a deadly enemy, finally revealed.

    $71.00$60.00


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