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RPG Books

1657 products


  • Gamers Guild AZ Free League Symbaroum: Adventure Collection GTS

    Symbaroum: Adventure Collection

    The Symbaroum Adventure Collection assembles the content of three previously published products, featuring six adventures that demonstrate what different kinds of stories that may play out in the game world – forest expeditions, excavations of ancient ruins, political intrigues, even witch hunts and murder mysteries. So turn down the light, make the world around you disappear, and get ready to enter the wondrous world of Symbaroum. Featured Content: A 226 page, hardcover book, bringing together The Copper Crown (2016), Adventure Pack 2 (2017) and Adventure Pack 3 (2018) Six full-length adventures of different challenge levels The settlements Kastor, Ravenia and Prios Pass Nine mystical artifacts and a dozen color maps to explore An introduction to the pantheon of the Young Gods And much more...

    $60.00$51.00

  • Gamers Guild AZ Paizo Pathfinder for Savage Worlds: Companion Studio 2

    Pathfinder for Savage Worlds: Companion

    Adventure Awaits! An ancient and evil undead thing rises in a dark dungeon. A long-forgotten horror stirs in the dark forest. A hungry and vengeful dragon awakes in forgotten mountains. A cry for help echoes across the world of Golarion. Brave heroes —the Pathfinders— answer the call. They are crafty rogues, powerful sorcerers, and deadly fighters. They are humans, elves, dwarves, gnomes, and halflings. They are heroes! Pathfinder for Savage Worlds combines the “Fast! Furious! Fun!” of the best-selling, award-winning Savage Worlds game system with the incredible depth and excitement of Paizo’s phenomenal Pathfinder Roleplaying Game and the world of Golarion. Create your own adventures or play one of the legendary Adventure Paths, starting with Rise of the Runelords! The Pathfinder for Savage Worlds Companion contains a host of useful information for players and GMs including details and background information about Golarion, new character options, fiendish evil organizations, and more! This item requires the Pathfinder for Savage Worlds Core Book.

    $43.00$27.00

  • Gamers Guild AZ Magpie Games The Ward Discontinue

    The Ward

    Good evening, Doctor.We’ve got an FLK with PFH showing bilateral greenstick fractures in Two, a couple of puppies digging for worms on a GOMER in Five, and the Chief wants to talk to you about your charting. Oh, yeah. Your daughter also left a message saying she needs someone to pick her up from practice; I guess your ex forgot to show up.Where shall we begin?Life, death, and all the stress that happens in between. The Ward is a Powered by the Apocalypse game of medical drama, comedy, and tragedy inspired by shows like ER, House, and Scrubs. Players take the roles of doctors, nurses, and other medical professionals fighting the good fight against the forces of chaos, juggling life and lives while trying to remain human in the face of incredible stress.The Acute Care Edition is a preview version of The Ward: it contains everything you need to try the game. A future release of the full game will contain more resources and playbooks.

    $15.00$12.00

  • Gamers Guild AZ Dungeons & Dragons Kobold Guide to Gamemastering Southern Hobby

    Kobold Guide to Gamemastering

    The latest in the award-winning and fan-favorite series of Kobold Guides tackles gameplay head-on, with advice from everyone from veterans to talented newcomers on how to make a tabletop RPG session snap, crackle, and shine! Writers on include Frank Mentzer, Keith Baker, Zeb Cook, James Jacobs, Monica Valentinelli, Shanna Germain, and many other well-known industry vets and long-time GMs. From session prep to problem players, the Kobold Guide to Gamemastering will help any game master up their game and entertain their table like never before!

    $29.00$25.00

  • Gamers Guild AZ Goodman Games Dungeon Crawl Classics: Pestilence At The Peak of Law (DCC Day 2026) ACD Distribution

    $15.00$13.00

  • Gamers Guild AZ Goodman Games Dungeon Crawl Classics: Mother of Monsters (DCC Day 2026) ACD Distribution

    Dungeon Crawl Classics: Mother of Monsters (DCC Day 2026)

    DCC Day exclusive foil cover of DCC #112: Mother of Monsters before its normal cover releases later in the year!

    $29.00$25.00

  • Gamers Guild AZ MS Edizioni Broken Tales RPG: Core Book ACD Distribution

    Broken Tales RPG: Core Book

    Once upon a time...a child saved the world of fairytales. His reward was a wish. The child asked the King of Fairytales that the Villains, accursed for centuries, be granted a new life. This was to be their chance for redemption. This was how the Villains became good. But any light needs a shadow, and in turn, the Heroes became evil. At that moment, all fairytales were shattered. Play the villain!Broken Tales reinterprets traditional fairytales through a dark lens, upending their premises. Players belong to the Order, a secret group whose duty is to investigate events and threats beyond human understanding. An eerie 18th century Europe becomes the background for these unusual heroes – the infamous villains of fairytales. • A narrative-driven Tabletop RPG that is both beginner-friendly and rules-light.• Featuring a who’s who of infamous pregenerated villains and fairytale-inspired adventures to sink your teeth into.• Stylish and appealing to lovers of fantasy and horror alike.

    $72.00$61.00

  • Gamers Guild AZ Magnetic Press Play Planet of the Apes RPG: Into the Forbidden Zone Box Set (Pre-Order) Quartermaster Direct

    Planet of the Apes RPG: Into the Forbidden Zone Box Set (Pre-Order)

    This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. From mind-bending illusions to radioactive shrines and strange mutated creatures, you can forge your path through the wastelands with this epic boxed set. Planet of the Apes RPG: Into The Forbidden Zone is as astonishing and strange a setting for your game as the realization that apes have evolved beyond humans. This lavish adventure set lets you assume the starring roles in a campaign that will take you on a trek through the Forbidden Zone and beyond. Cross the great desert, make for the jungles beyond, and you may just understand why the Lawgiver’s scarecrows warn you to never step foot into the Forbidden Zone! Contains 96 page Softcover Module, 8.5 x 11”, a 3-panel LAWGIVER’S screen, 10 Alpha and Omega dice, 2 Wild dice, a deck of 64 reference cards, 2 double-sided fold out terrain and cutaway maps, 2 sheets of punch out map markers, and 6 pregenerated character sheets . This boxed set requires Planet of the Apes RPG Core Rulebook to play.

    $72.00$44.00

  • Gamers Guild AZ Clearance Shadowrun RPG: 6th Edition - The Needle`s Eye - Black Friday Clearance

    Shadowrun RPG: 6th Edition - The Needle`s Eye

    Get ready for plot hooks that set a stage for uncovering secrets of the wealthy. Who knows what lies behind the doors or under the web of lies as we explore deep into the Needle's Eye. The wealthiest of people of the Sixth World are ready to engage in con games that you may not be able to win. Are you ready for these exciting campaigns?

    $72.00$34.00

  • Gamers Guild AZ Catalyst Game Labs Shadowrun RPG: 6th Edition - Risks & Rewards (Pre-Order) AGD

    Shadowrun RPG: 6th Edition - Risks & Rewards

    The Sixth World is full of great cities to stage a campaign, and Risks and Rewards brings players to Cairo for corporate espionage-heavy campaigns. They`ll discover trade secrets, help shift the balance of power in the area, and try to keep one step ahead of their adversaries. With details about the city and a compelling plotline, this book provides a campaign structure for any Shadowrun group.

    $72.00$54.00

  • Gamers Guild AZ Space Penguin Ink Cairn: Adventure: Cairnevale (Pre-Order) ACD Distribution

    Cairn: Adventure: Cairnevale

    The carnival has come to town! Which is quite impressive given the complete lack of announcement and their ability to have apparently set up in the forest at night when everyone was sleeping. Regardless, the smell of rich foods and the sounds of joyful music drift into town, accompanied by the laughter and murmurs of the townsfolk emerging from their homesteads to join in the festivities. Excitement is in the air, you might as well enjoy it while it lasts. However, we wouldn’t be here if there wasn’t some trouble afoot, would we? Cairnevale is a forested fantasy festival for use with Cairn, suitable for adventurers of all manner of experience. Entertain your players with a variety of games and festivities, but beneath it all is a swirling plot that will bring your heroes face to face with faerie foes.

    $18.00$15.00

  • Gamers Guild AZ Gallant Knight Games Siege Perilous: In the Age of Arthur GTS

    Siege Perilous: In the Age of Arthur

    "What happiness to reign a lonely king?" - Alfred, Lord Tennyson, Idylls of the KingSiege Perilous is a solo and troupe (group) roleplaying game about Arthurian knights questing across England. You will travel through the life of your knight, encountering characters, enemies and NPCs. You will undertake quests, both for your own advancement and that of those you serve alongside and for.Siege Perilous about getting older and moving past old scars that still pull at you. It's about loss, discovery, pursuing perfection and failing. It is about romance, battle, conflict, duty, loyalty, love, faith, and death.Siege Perilous is powered by a heavily modified version of Firelights by Fari Games. You will use Tarot cards to define your quests and goals, while using dice (two six-sided ones) and minor arcana cards to resolve and undertake actions.The game features one quest for every major arcana, as well as rules for battles, manors, challenges, aging, and romances.You will need a tarot deck, six-sided dice and some tokens to play this roleplaying game.

    $58.00$49.00

  • Gamers Guild AZ Green Ronin Publishing Fantasy Age 2nd Edition: Lost Island of the Pirate Queen ACD Distribution

    Fantasy Age 2nd Edition: Lost Island of the Pirate Queen

    Lost Island of the Pirate Queen is a swashbuckling adventure series on the high seas for Fantasy AGE, 2nd Edition. Five full-length adventures take the characters from levels 1 to 11 as they follow a treasure map and make a deadly enemy who will stop at nothing to thwart them. This is a great way to kick off a new campaign but is also easily integrated into existing campaigns. The plot begins as a simple maritime adventure but reveals generations of curses and dark magic at its core as the players explore their island home, chart a course through dangerous waters, battle scourges of the sea, and seek a fabled treasure. But why was the treasure hidden and what malevolent power wants to keep it that way? Find out in Lost Island of the Pirate Queen!

    $25.00$21.00

  • Gamers Guild AZ Catalyst Game Labs Shadowrun RPG: 6th Edition - Margin Calls (Pre-Order) AGD

    Shadowrun RPG: 6th Edition - Margin Calls

    Margin Calls is the newest corporate plot sourcebook for Shadowrun, Sixth World. Immediately following the world-changing events depicted in Lethal Harvest, this book explores the fallout from those events from a corporate and street point of view and sets up a new foundation for how business is conducted going forward.

    $72.00$46.00

  • Gamers Guild AZ ATYPICALFAUX Fear of a Daily Planet RPG (Pre-Order) AGD

    Fear of a Daily Planet RPG

    Clouds of plastic paper in a faded rainbow of colors litter local space out here. Flyers, posters, books, pamphlets, and more, all printed in black ink that smells of burnt cedar and petroleum.The pages are filled with everything from amateurish prose and Dada-tinged nonsense to eloquent poetics and studied design. The only recurring elements are newspapers intimately describing the misery of working for the weapons manufacturer Taiyang-Macht and alluding to sabotage and assassinations by the company, with all claims made by one Inside Source.Whether tracing these prints, hunting a corporate blackmailer, or responding to a strange distress call, your crew's arrival signals the beginning of the end for the ancient printer colony of Burgom's Haven.Fear of a Daily Planet is a 36-page TTRPG dungeoncrawl through a planetary colony built only to print Etaoin Shrdlu Stellarcomms employee handbooks, for the sci-fi horror RPG Mothership. Abruptly cut off from the company in its tumultuous switch to a fully digital infrastructure, the colonists were left on their own for 1,000 years.Their descendants, now starving, are stuck between four dark print cults, each searching for their hidden god, Etaoin Shrdlu. In this desperate place, the players will hunt for a bounty, a former Taiyang-Macht engineer wanted for stealing company hardware almost a century ago. Everyone's tight-lipped about what he'd be doing in a forgotten backwater colony like this...Contents: an isolated, print-obsessed culture channeling messages from beyond to feed their daily art despite looming crises, 10 colony locations with almost 40 keyed rooms, 4 cults vying for control of the colony, each with their own monstrous creation, 8 NPCs struggling among the masses to survive, seize power, or escape, a d100 "I Read the Paper" table and more! Content Warnings: violence, gore, religious manipulation, environmental pollution, body horror, starvation, theft of agency, alcoholism, self-harm.

    $23.00$20.00

  • Gamers Guild AZ Indie Press Revolution The Monster Overhaul Indie Press Revolution

    The Monster Overhaul

    What’s a Sphinx without a riddle, or a Minotaur without a labyrinth? What’s a Dragon without a hoard, or a Peasant without a grievance? The Monster Overhaul is a massive Role Playing Game bestiary designed for at-table utility. Monsters are presented alongside useful tools, ready for immediate use in any scenario. This book aims to provide a GM with the tools they need, as they need them, without slowing down a session. In the middle of a game, a GM doesn’t need to be told that Bears live in caves or that Ghosts haunt graveyards. They know that. What they need are interesting prompts that are difficult to invent under pressure; names, details, motivations, secrets, riddles, maps, twists, etc. Numbers are calibrated around old-school fantasy adventure game principles. This book should be compatible with, and has been tested against, the most popular and enduring old-school systems. This 336 page book contains: 200+ Monsters. 160+ Pieces of original art. 20+ Maps. Random encounter tables, indexes, and a host of other useful tools. By Skerples, the author of the CoinsandScrolls blog, Tomb of the Serpent Kings, Kidnap the Archpriest, Epochrypha, Magical Murder Mansion, and Magical Industrial Revolution. Editing by Dai Shugars. Art by Lucas Roussel, Robin Carpenter, Iguanamouth, Logan Stahl, Ash Rudolph, Nadhir Nor, Crim_Reaper, Naf, Luka Rejec, Erin Kubo, Conor Nolan, Frenden, Scott Wegener, and Dyson Logos.

    $86.00$58.00

  • Gamers Guild AZ Chaosium RuneQuest RPG Starter Set AGD

    RuneQuest RPG Starter Set

    The RuneQuest Starter Set contains everything you need to play the worlds best roleplaying game of gods, cults, magic, family, and fantasy!In RuneQuest, everyone uses spells and anyone can be a warrior. The gods provide powers to their mortal worshipers, and can intercede on their behalf. Each RuneQuest adventurer is unique, defined by their Runes, culture, and cultall chosen by the player.What is Roleplaying?In a roleplaying game, everyone works together in a team, each playing an adventurer character. One playerthe Game Masterruns the game and presents the story and adventure plots to the other players.Dice and the rules of the game determine the success or failure for your characters actionsall while you are propelled into epic and adventurous situations! The emphasis is on having fun.What`s InsideThe RuneQuest Starter Set contains books, dice, maps, and enough content to keep a group engaged and entertained for several roleplaying sessions. The box also includes 12 pregenerated character folios, giving each player a wide range of playstyles and backgrounds to choose from.Rules & DiceThe RuneQuest Starter Set has four softcover manuals broken into rules, setting, and scenarios. The box includes all the dice you need to play the game, a set of premade character folios, maps of Jonstown and the surrounding areas, and a Strike Rank Tracker for epic and dangerous RuneQuest combat.SoloQuestLearn to play in the best way possibleby playing! The Battle of Dangerford is a single-player scenario designed to teach you the rules of the game as you play. Take on the role of Vasana as she joins her Sartarite brothers and sisters in an epic clash against the invading Lunar Empire.ScenariosThree scenarios designed for up to 5 players.In A Rough Landing, fresh from the Battle of Dangerford, the adventurers run afoul of aggressive dark trolls, and must resolve a problem in a nearby farming community.A Fire in the Darkness sees the adventurers asked to investigate a string of fires in Jonstown. Clues lead them to the under-city tunnels in search of the source of the blaze is it possible that the prime suspects are not what they seem?In The Rainbow Mounds the adventurers arrive at the mysterious cave complex to confront a group of Trolls menacing the nearby village. In the labyrinthine tunnels of The Rainbow Mounds, the adventurers discover an unimaginable new foe.Maps & HandoutsEach scenario has its own collection of maps and notes, each presented in full colour. These play aids enhance the RuneQuest experience, and help you immerse yourself in the mythic world of Glorantha.

    $43.00$26.00

  • Gamers Guild AZ Chaosium RuneQuest RPG: Glorantha Bestiary AGD

    RuneQuest RPG: Glorantha Bestiary

    Filled with monsters, beasts, magical creatures, plants, and non-human species to fill your RuneQuest campaigns! The RuneQuest: Glorantha Bestiary contains almost 200 creatures native to the world of Glorantha or in the spirit worlds adjacent to it. These creatures range from weak to apocalyptically powerful, allowing a RuneQuest gamemaster to choose the right creature to suit any encounter or need. Entries are divided into Elder Races, creatures of Chaos, monsters, natural animals, dinosaurs, giant or unusual insects, spirit entities, summoned magical beings, and noteworthy plant types. Each entry is presented in the same format as player adventurers, including attributes, hit locations and armor, weapons and special attacks, skills, languages, magic, and more.

    $58.00$35.00

  • Gamers Guild AZ Chaosium RuneQuest RPG: Roleplaying in Glorantha Core Rulebook AGD

    RuneQuest RPG: Roleplaying in Glorantha Core Rulebook

    RuneQuest: Roleplaying in Glorantha is the long-awaited reunion of setting and rules, merging Glorantha and the RuneQuest rules together for the first time in years. RuneQuest: Roleplaying in Glorantha is a mythic heroic fantasy roleplaying game set in the world of Glorantha, where the gods are active and magic is a part of everyday life. This edition marks the triumphant return of one of the oldest and most critically acclaimed gaming settings of all time in a deluxe all-new edition. The flagship book in an ambitious new full-color volume suitable for any gamers new or experienced the RuneQuest core rulebook presents everything you need to begin adventuring in Glorantha.

    $79.00$48.00

  • Gamers Guild AZ Chaosium RuneQuest RPG: Roleplaying in Glorantha Quick Start AGD

    RuneQuest RPG: Roleplaying in Glorantha Quick Start

    Enter a mythic world of mortals and gods, myths and cults, monsters and heroes! In Glorantha, the Runes permeate everything, and mastery of Runes allows astonishing feats of bravery and magic. Glorantha is an ancient world, and has known many ages, but now it`s at the brink of the greatest conflict it has ever known - the Hero Wars! This Quickstart booklet collects all the essential rules in abbreviated form for RuneQuest: Roleplaying in Glorantha and includes a new, introductory adventure (`The Broken Tower`).

    $15.00$13.00

  • Gamers Guild AZ Snowbright Studio Teatime Adventures 2E: Core Rule Book (Pre-Order) AGD

    Teatime Adventures 2E: Core Rule Book

      Welcome to the world of the Verdant Isles! This core rulebook contains everything that you need to play Teatime Adventures! Teatime Adventures is a nonviolent roleplaying game full of heartwarming magic, baked goods, and a tea pairing for every adventure. Gather a few friends around the table and imagine yourselves in the whimsical world of the Verdant Isles. Teatime Adventures uses an easy to learn, family-friendly D20 system that's perfect for newcomers and veteran RPG players alike. Will you choose to be a Deerkin or a Hoptop? Will you be aligned to the Storm or to the Twilight? Will you snack on apple turnovers or spicy dragon biscuits? These choices and more await you in Teatime Adventures. This newly revised edition has more art than ever and just as much whimsy. The core rulebook includes all the rules, lore, and recipes that you need to begin your cozy mystery adventures in the world of Teatime Adventures with cozy content and whimsical illustrations, an introductory solo adventure to begin your journeys, and new leveling mechanics to increase your characters’ coziness, harmony, and kitchen magic.

    $36.00$31.00

  • Gamers Guild AZ Critical Kit LTD Wires in the Woods (Pre-Order) AGD

    Wires in the Woods (Pre-Order)

    This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Please Note: This is a New/Factory Sealed product. To ensure the integrity of our inventory, NO RETURNS WILL BE ACCEPTED for any CCG product. Please see our Refund Policy for details. In this solo/two-player journaling RPG, you explore an abandoned world, collecting unfamiliar items and using them to solve problems."Here is a world filled with treasures."— Professor Lawrence Hines, shortly before his disappearance.Wires in the Woods is a solo and two-player tabletop role-playing game in which you play a curious little forager in an abandoned world. You will explore different locations, discover artefacts along the way, and come to see familiar objects through unfamiliar eyes. These left-behind items will help you solve any issues and conflicts that arise on your journey.A collaborative project between award-winning TTRPG creator Tim Roberts and artist Simon J. Curd, Wires in The Woods is a role-playing game perfect for a cosy night in by yourself or with a partner.Wires in the Woods can be played as a solo journaling experience or as a collaborative adventure with another player. The base rules are adapted from the Carta System by Peach Garden Press and augmented with additional mechanics and inspirational text by Tim Roberts.The game uses a standard deck of playing cards that act as a gradually revealed location map. The cards also provide triggers for upcycling tasks and a d66 rollable table generates found artefacts, encounters and events.

    $55.00$43.00

  • Gamers Guild AZ Goodman Games Dungeon Crawl Classics RPG: Caverns of Thracia Limited Edition Minotaur Hide Cover (Pre-Order) ACD Distribution

    Dungeon Crawl Classics RPG: Caverns of Thracia Limited Edition Minotaur Hide Cover

      A thousand-year-old dungeon mystery waiting to be solved!   The end of one empire sees the birth of a new one deep within the earth. Born in the forgotten chambers and caverns of age-lost Thracia rises a formidable foe: the Minotaur King, along with his host of dog brothers, gnolls, lizardmen, and others. Some say that even Death itself lingers in the Caverns of Thracia, ready to claim any who stumble upon its unholy chapel. The secrets of Thracia are manifold, its treasures thrice that. Do you have the mettle to survive… the Caverns of Thracia?   The Caverns of Thracia is a complete mega-dungeon setting that supports a full-year campaign!  Takes characters from levels 1-10 (5E) or 1-5 (DCC) 6 vast dungeon levels 250+ encounter areas 125+ new monsters 40+ new magic items, spells, and curses Stretch goals expand the ruins and an overland archipelago Combat, exploration, and social interaction

    $115.00$98.00

  • Gamers Guild AZ Arc Dream Publishing Delta Green RPG: Dead Drops (Pre-Order) AGD

    Delta Green RPG: Dead Drops

    Four discrete Delta Green scenarios accrete under the cruel attraction of fear. Meridian witnesses the induction of new Agents into a world of unsuspected terrors, lifeless and deathless. In From the Dust, infants have vanished in Brooklyn and strange events echo by night at a construction site. The Agents must sift superstition and rumor from a horror that lingers across decades, across centuries. In Presence, a young woman vanishes from Alabama, appears in the same instant in Vermont, and opens a door of discovery to secrets deeper than the most appalling proliferations of life. Jack Frost looks back to the bitter Alabama winter of 1998, when a cold snap and extraordinary floods wiped out a tiny town. Operation WEATHERWATCHER brings them together as a sprawling team of expert researchers from the blackest reaches of government: the infamous MAJESTIC project, at its staggering height as the twentieth century stumbled and died. Dead Drops is played with Delta Green: The Role-Playing Game.

    $72.00$61.00

  • Gamers Guild AZ Son of Oak Game Studio City of Mist: The Starter Box (Pre-Order) ACD Distribution

    City of Mist: Starter Box

    Contains:A booklet for players, explaining the rules of the gameA booklet for the MC, explaining the role of the MC and containing your first case, Shark Tank5 beautifully-illustrated pre-generated character folios: Baku, Detective Enkidu, Job, Lily Chow & Iron Hans, and Tlaloc20 tracking cards1 crew card2 Custom City of Mist Dice - 1 Mythos (Purple), 1 Logos (Ivory)7 location maps on two huge double-sided foldable sheets (22"x17")41 illustrated character tokens  

    $58.00$49.00

  • Gamers Guild AZ Mind's Vision The Legacy Of Cthulhu RPG: Collector's Edition (Pre-Order) GTS

    The Legacy Of Cthulhu RPG: Collector's Edition

    The Legacy of Cthulhu is a Role-Playing Game that lets players act as one of the few Survivors of the apocalypse brought to Earth by the Great Old Ones and their minions. The game’s main goal is survival, hiding in Shelters and waiting for the best windows of opportunity to go on supply runs. Food, medicine, weapons, and gear are the essential tools to resist the dooming future ahead, filled with regular folk possessed by pure desperation and madness, scheming cultists, shadowy priests, and the most dangerous Enemies of all: the perverse spawns of Cthulhu and other Great Old Ones, powerful enough to shatter someone’s mind just with their presence.

    $143.00$102.00

  • Gamers Guild AZ Possum Creek Games Wickedness Heart of the Deernicorn

    Wickedness

    Wickedness is a fantasy tabletop RPG about the resilience and power of queer community. The game is written for exactly three players and one tarot deck, with no dice and no GM. The coven will face challenges posed by the cards, weaving them together into a years-long saga over just a few sessions of play. Form a coven between three mystical archetypes (the innocent and gentle Pure Heart, the volatile, revelrous Wild Spirit, and the uptight, scholarly Old Soul) and try to keep your world of magic and mystery in balance with the mundane world, in spite of its ignorance, poverty and violence.     COMPONENTS AND DETAILS Three full color books: Rulebook, 41 pgs Interpretation Guide, 57 pgs Play Pages, 47 pgs PDF Version included with purchases Number of players: 3Style: No GM. No Dice. Uses tarot deck mechanic.

  • Gamers Guild AZ Japanime Games Anime 5e RPG (Pocket Edition) GTS

    Anime 5e RPG (Pocket Edition)

    In the myriad realms of imagination, there are many dungeons to explore, dragons to tame, and paths to find. Anime 5E helps you unlock the realms of fantasy to experience them all. Anime 5E takes points-based character creation inspired by BESM and allows you to customize your character to your heart’s content - then journey forth into epic adventures filled with new races, classes, loot and encounters with the 5E rules and a unique anime adventure!★ 5E Compatible Module - Take your campaign to the next level with a fully integrated 5E compatible expansion, with 14 new classes, 14 new races, and dozens of items, abilities, and attributes.★ Easy Jumping-Off Point - 5E is an easy-to-learn rules set that most RPG players have learned through their gaming group - integrating Anime 5E into their role-playing experience is simple!★ Full Product Line - Anime 5E is more than just a core rulebook, it also encompasses adventure modules, dice, player folios and other peripheral items in its product line that retailers will love and customers will buy in droves.

    $36.00$29.00

  • Gamers Guild AZ Starfinder Starfinder RPG: Ports of Call (Pre-order) Southern Hobby

    Starfinder RPG: Ports of Call

    In the wake of the upheaval to interstellar travel caused by the galaxy-wide Drift Crisis, countless new worlds await exploration by eager and opportunistic starfarers. Ports of Call, the latest hardcover resource for the Starfinder Roleplaying Game, presents 10 highly detailed spaceports and settlements across all of space, from Drifter’s End on Absalom Station to the rebuilt megacity of Izadamar in the Scoured Stars to the to the wonders of the theme-park planet of Golarion World! Other featured locales include a collection of warships called the Bastion that protects against the insectile hordes of the alien Swarm or the starship port of Skydock on Verces. Each location provides area maps, regional overviews and customs, local character options like equipment and spells, copious adventure hooks, and more, offering a huge selection of interesting sites for stopovers or long-term stays.Along with all this, Ports of Call also features:♦ An overview and poster-sized map of the Starfinder galaxy.♦ New rules for easier and faster hyperspace travel along Drift Lanes, a new phenomenon coming out of the Drift Crisis.♦ Four new player character species, including giants, sentient oozelike selamids, the gaseous thyrs, and the reptilian xulgaths of Lost Golarion.♦ Expanded downtime rules, new starship options, a cargo subsystem, new NPCs, a score of new side job adventures, and much more!★ The latest hardcover resource for the Starfinder RPG, with expanded character options and setting details that add depth to the game’s weird and wonderful universe!★ Rules sanctioned for play in Paizo’s international Starfinder Society Organized Play program, with monthly free-to-retailer adventures for tens of thousands of players worldwide.★ Supports and expands upon the wildly popular Starfinder RPG: Drift Crisis (978-1-64078-419-2) from May 2022.★ New details on familiar Starfinder locations, as well as never-before-seen locations on brand new worlds.★ Extensive GM and player options make this book attractive to all Starfinder fans!★ Contains locations suitable to drop into any campaign or adventure with tones ranging from serious to silly, low tech to cyberpunk.

    $68.00$46.00

  • Gamers Guild AZ Paizo Pathfinder for Savage Worlds: Bestiary Studio 2

    Pathfinder for Savage Worlds: Bestiary

    Over 100 pages of foul beasts and terrifying monsters to plague the nightmares of even the most hardy adventurer. The hardback book is a vital resource for devious GMs!

    $43.00$30.00

  • Gamers Guild AZ Magpie Games Passing - Ashcan Edition Discontinue

    Passing - Ashcan Edition

    This Aschcan edition features everything you need to play a game of Passing while it is still in development. 6"x9" Softcover Book Black & White Interior 5 Playbooks + Full GM Materials Free PDF via DriveThruRPG The year is 1956. A decade ago, Earth received its first confirmation of extraterrestrial life when the spaceship Ocean-Seeker crashed to the ground. Since then, two more ships came from the planet Sun-Lost, trying to rescue those who were stranded. You were on one of those ships. All rescue missions have failed.Welcome to Walnut Hills, a quiet suburb near DC where you and the other members of your alien Cell live in human form, trying to avoid suspicion. You look like an upstanding member of the community: you go to work, you chat with your neighbors, maybe go to the Sunday potluck and talk about the government’s new alien eradication policies (wouldn’t want those scary aliens taking over our planet, who knows what they’ll do?). But when no one’s looking, you’re sneaking through the alien testing facility to release your captured family, or maybe you’re trying to infiltrate the Alien Eradication Unit in what the humans would call “covert ops”. Every day the world becomes more dangerous. How far are you willing to go to stay alive?

    $15.00$12.00

  • Gamers Guild AZ Pathfinder Pathfinder, 2e: Adventure Path- Shadows of the Ancients (Strength of Thousands 6 of 6) Southern Hobby

    Pathfinder 2E: Adventure Path- Shadows of the Ancients (Strength of Thousands 6 of 6)

    Pathfinder Adventure Path #174: Shadows of the Ancients (Strength of Thousands 6 of 6). Save the Magaambya! The heroes return to the Magaambya magic academy to find the villain they’d vanquished on a distant planet had set another scheme in motion long ago. Students and teachers have been twisted by evil magic, and the heroes must engage in legendary tests to gain the means to free them. While a monstrous foe thrashes through the Magaambya, it’s up to the heroes to save the school from utter destruction!  “Shadows of the Ancients” is a Pathfinder adventure for four 18th-level characters by Saif Ansari. This adventure concludes the Strength of Thousands Adventure Path, a six-part, monthly campaign in which the heroes rise from humble students to influential teachers, and ultimately decide the fate of the Magaambya. This adventure provides guidance to tell stories that are like fables or set in truly unusual adventure locations, and concludes with a look at powerful monsters, magic, and abilities that only the mightiest Magaambyan heroes can claim! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG

    $36.00$24.00

  • Gamers Guild AZ Pathfinder Pathfinder, 2e: Monsters of Myth Southern Hobby

    Pathfinder 2E: Lost Omens: Monsters of Myth

    Pathfinder Lost Omens: Monsters of Myth. Release the beasts! Heroes abound in the Age of Lost Omens, but for every great hero, there is an even greater monster. Lost Omens Monsters of Myth provides details on 20 of the most infamous and terrifying monsters from the Inner Sea region and beyond. Uncover the secrets of some of Golarion’s greatest monsters from the Sandpoint Devil to Fafnheir, the Father of All Linnorms, and more. Monsters of Myth provides rumors, tales, and even treasures for the brave adventurers willing to face these legendary creatures! 

    $51.00$34.00

  • Gamers Guild AZ Pathfinder Pathfinder, Second Edition: Adventure Path- Doorway to the Red Star (Strength of Thousands 5 of 6) Southern Hobby

    Pathfinder 2E: Adventure Path- Doorway to the Red Star (Strength of Thousands 5 of 6)

    Soar Above a Planet of Adventure!Armed with the knowledge that a long-vanished ally lies on the other side of a magical portal called the Doorway to the Red Star, the heroes must earn the trust of the portal's guardians and then travel though it - to a planet of red sands and high adventure! Working to gain allies among scholarly brain creatures and shifty ratfolk, the heroes infiltrate a massive airship and fight to free their ally from an insidious trap.The Strength of Thousands Adventure Path continues with "Doorway to the Red Star," a complete adventure for 15th- to 17th-level characters.

    $36.00$24.00

  • Gamers Guild AZ Doctor Who RPG Doctor Who RPG: All the Strange, Strange Creatures Discontinue

    Doctor Who RPG: All the Strange, Strange Creatures

    There's a horror movie called Alien? That’s really offensive. No wonder everyone keeps invading you!’ For much of our history humans have gazed up at the stars and asked the question: are we alone in the universe? The answer, of course, is no! The galaxy is teeming with life. Aliens populate every corner of the universe, and many have visited our humble little planet. All the Strange, Strange Creatures is aliens. Aliens the Doctor has encountered on his adventures. Aliens he has not yet met. Aliens he hopes to never meet again. This supplement provides the Gamemaster with the details of just some of the alien races that the Doctor has encountered, from Daleks and Cybermen to the Vashta Nerada and the Skovox Blitzer. As well as providing rules and background for each of the aliens included, this supplement also gets beneath the skin of each of them. What makes them tick? What do they do? How do you use them in your adventures? What sort of stories do they appear in? What else might you do with them? And how do you go about making up your own aliens?

  • Gamers Guild AZ Savage Worlds East Texas University: GM Screen with Class Ring Adventure (Savage Worlds) Studio 2

    East Texas University: GM Screen with Class Ring Adventure (Savage Worlds)

    Three panel hardback landscaped screen with adventure. They say the Language Arts building at East Texas University is haunted. They're right. In Class Ring, a late night study session takes a supernatural direction when the ghost of a beautiful young woman reaches out for help. Who was she, and why is she haunting the building? How many other spirits share her fate? It ll take strong nerves and sharp minds to unlock...

    $29.00$18.00

  • Gamers Guild AZ Goodman Games Dungeon Crawl Classics: Core Rulebook (DCC Day 2026) ACD Distribution

    Dungeon Crawl Classics: Core Rulebook (DCC Day 2026)

    A new cover variant of the DCC core rulebook featuring the band!

    $101.00$86.00

  • Gamers Guild AZ Cantrip Candles Cantrip Candles: Homestead Module - Illustrated Adventure Game Book Faire

    Cantrip Candles: Homestead Module - Illustrated Adventure Game Book

    HOMESTEAD is a three-part module built to launch a campaign with shared investment and long-term consequences. D&D 5.5e compatible. This TTRPG campaign book is included in our Homestead Triptych Candle Set as a digital download, but now players can purchase the physical version. 48 interior pages, including 2 pages for notes. 10 accompanying NPC's with illustrations A comprehensive Developments section for your players to grow and expand their town Complication tables that scale with the passing of seasons And more! **Candles not included** Set in Gardenweigh Valley, the adventure places your players at the center of a fledgling settlement. Across Spring, Summer, and Fall, they will allocate limited resources, choose which structures to build, decide who receives aid, and determine how to respond to emerging threats. Each decision alters the trajectory of the village. Some needs will go unmet. Some problems will compound. The settlement evolves based on player priorities, not a fixed script. HOMESTEAD functions as both a complete three-session arc and a campaign foundation. By the end of Autumn, your players will not just be protecting a town. They will be defending something they built, shaped, and imperfectly sustained. For maximum immersion, pair each chapter with its corresponding candle to anchor the season in scent and memory. Cover art by Anna Hasseltine (@annahasseltine). Interior illustrations by Juliana Ouyang (@julianajamon).

    $22.00$19.00

  • Gamers Guild AZ Chip Theory Games Cloudspire - Volume 1: The Joining War Discontinue

    Cloudspire - Volume 1: The Joining War

    Follow Kram the Mighty as he seeks to emulate the glory of his forbears and lead the brawnen to victory and prosperity. Peer into the aviaries of the heirs and journey with Vorter on his military endeavor. Protect the will of the Source as Bydra and Baza lead the narora on an offensive against the heretics who taint the purity of Ankar’s power. And feel the pulsing anger of the grovetenders as Ybanthe and others of her kind are driven to war–-repurposing nature as their weapon. This hardcover lore book tells the story of The Joining War, a conflict enveloping all of Ankar. Players will journey through solo and cooperative scenarios where different nation-states break centuries of peace and struggle to capture all reserves of Source on the floating isles. Full spreads of high-resolution artwork from Anthony LeTourneau accompany a beautiful novella from Ryan Howard.   The Joining War hardcover compiles the scenarios from the Cloudspire base game and Cloudspire: The Griege expansion into a deluxe, lay-flat stitched book with blue-foil page edges. For players looking to fully immerse themselves in the isles of Ankar, this is the ultimate companion.

  • Gamers Guild AZ Free League Publishing Outgunned: Core Rulebook ACD Distribution

    Outgunned: Core Rulebook

    Outgunned is a cinematic action RPG inspired by the classics of the genre, from Die Hard to True Lies, passing through James Bond, Atomic Blonde, Kingsmen, Ocean’s Eleven, Hot Fuzz, and John Wick. In Outgunned, Players take on the role of action Heroes facing terrible odds. They will be constantly surrounded by enemies while trying to carry out their mission, be it robbing a casino or saving the day. Outgunned features a game system called Director’s Cut, a set of mechanics using small pools of six-sided dice to determine the outcome of the Heroes’ actions. When rolling dice, your goal is not to score the highest or lowest possible number, but to roll two-, three-, and four-of-a-kind. The Outgunned Corebook features the full set of game rules, deep rules for Enemies and Chases, and a ready-to-play Shot! All neatly bonded, with Soft Touch cover, and a ribbon bookmark.

    $72.00$61.00

  • Gamers Guild AZ Imagining Games CHEW: The Roleplaying Game - Black Friday ACD Distribution

    CHEW: The Roleplaying Game

    CHICKEN IS OUTLAWED! After a catastrophic outbreak of the bird flu kills millions, a poultry prohibition is instituted. CHICKEN is outlawed! Overnight, the U.S. Food & Drug Administration becomes the most powerful law enforcement agency on the planet. As a misfit member of the Special Crimes Division, with its nearly unrivaled authority, your job is to investigate food crimes like chicken trafficking, egg dealing, and putting food-powered criminals behind bars. Oh, and the occasional out-of-this-world conspiracy! CHEW IS ON THE MENU! The award-winning Image comic book series and New York Times Best Seller, CHEW, is cooking for a game table near you! Take a bite out of crime in a foodie crime drama about cops, crooks, cooks, cannibals, and clairvoyants in a clucked-up world. WHAT TO EXPECT - Play quirky characters in absurd situations. - Engage with tense over-the-top action scenes. - Creatively describe solutions to any obstacle. - Collaboratively create conspiracies with your friends. - Solve outlandish cases with an abusive amount of legal authority. - Balance your persistent personal trouble with the needs of the job. - Take breaks when you should be working—because dammit, you’re worth it! Can you balance the demands of your job and the needs of your family against the fate of the world? Sit down, dig in, and find out!

    $58.00$35.00

  • Gamers Guild AZ Imagining Games CHEW: CHEWniverse: Chicken Is Doom - Black Friday ACD Distribution

    CHEW: CHEWniverse: Chicken Is Doom

    The follow-up to 2024's Ennie Award-Winning CHEW: The Roleplaying Game! CHEW is the serialized TV show you wish you were bingeing every time you give up and throw on Parks and Rec reruns. The formula of a few parts gross cannibals-against-crime, a few parts absorbed memories, and a cast of zany lovable characters is pure CHEW." - Dave Buesing - Comic Book Herald CHICKEN IS DOOM I knew you weren't done. How could you be?  This ain't over...and we got one swan song left in us.  If things weren't weird enough with the poultry prohibition, the ascent of the Church of the Divinity of the Immaculate OVA, or the coincidental rise in food powers... STRANGE WRITING now BURNS IN THE SKY to herald the end of days! And chicken? Well, CHICKEN IS DOOM! The CHEWniverse picks up where CHEW: The Roleplaying Game left off. It expands the universe of CHEW and the game in so many ways! Visit outer space, the GLORIOUS FUTURE, Hell, and even Baltimore! No, it isn’t ACTUALLY that glorious. Our chicken overlords force us to call it that. No, seriously, once you’ve seen it, you can’t say it any other way. It’s weird. Play absurd crooks, criminals, and freelancers with all-new details that turn the investigative play of CHEW on its head. Execute heists, hits, scams, cons, sabotage, and more! Bad guys not your thing? How about playing quirky NASA special agents or the cute and courageous animal agents of the USDA? We got that, too! We designed a brand-spanking new playbook for a specialized set of quirks all their own. Ok, fine. You like your FDA agents. Got it! How about animal-inspired cybernetics thanks to the USDA’s Robotics Division? And if that isn’t your jam, you gotta love some serious food-powered weapons cooked up by the FDA’s armavictologists! We got you! There are also NEW approaches, quirks, bosses, factions, places of interest, and prepared case adventures with pre-generated characters to play!  The Square Root of Pie, a new adventure within, was written by none other than CHEW writer-creator John Layman!  MORE. MORE. MORE. Help yourself to seconds!

    $58.00$35.00

  • Gamers Guild AZ Indie Press Revolution Making a Tabletop RPG for YOUR Particular Kid (Pre-Order) Indie Press Revolution

    Making a Tabletop RPG for YOUR Particular Kid

    Whether looking for help with home games, youth groups, classrooms, or self-publication projects, Making a Tabletop RPG for YOUR Particular Kid: A Guide for Families, Friends, and Facilitators is here to help! Condensing the XP from over 400 articles on the ENnie awarded TTRPGkids resource into a zine-style book, this guide walks you through creating a TTRPG that specifically focuses on your young player’s interests and needs. The methods here can be used to create unique settings, characters, mechanics, and more or to adjust an existing game while also explaining how to involve your players throughout the planning process, establish a safe game environment, and handle situations like what to do if your kid decides to go "villain mode". This book also includes full color art for each chapter and excerpts from leaders in the youth TTRPG space who provide different views from their areas of expertise to give a well-rounded knowledge base to start off on your next adventure. There’s much more to discover too! Start your journey today with this as your guide to a new world of gaming with your kid!

    $22.00$19.00

  • Gamers Guild AZ Chaosium Call of Cthulhu Investigator Handbook (Pre-Order) PSi

    Call of Cthulhu Investigator Handbook

    An Essential Book for Call of Cthulhu Players “No swords. No wizards. Just regular humans, in way over their heads...” — Gizmodo Will you stand against the horrors from beyond space and time? Whether learned professor, nosy journalist, hobo, waitress or hard-hitting detective, investigators need all the help they can get - Let this book be your guide! The Investigator Handbook is an essential player’s aid for the Call of Cthulhu roleplaying game.

    $65.00$44.00

  • Gamers Guild AZ Indie Press Revolution Mythic Game Master Emulator Second Edition Indie Press Revolution

    Mythic Game Master Emulator Second Edition

    Play any role-playing game solo or without a Game Master! Mythic's oracle-style question resolution system revolutionized solo role-playing. The Second Edition of the Mythic Game Master Emulator updates the ground-breaking 2003 ruleset with essential new additions, a wide range of options to customize your adventures, and numerous refinements. Mythic Game Master Emulator Second Edition can be used with any role-playing system to replace the Game Master, or played on its own without another RPG. This new edition contains:• A revised and simplified Fate Chart for faster and more intuitive Fate Question resolution.• The new Fate Check system, receive answers without a chart.• Numerous rules refinements and enhancements taking into account two decades worth of Mythic player experiences.• Many options for fine-tuning Mythic to get the kind of role-playing experience you want.• 47 Meaning Tables to add just the right detail to your adventures when you need it. The book is designed to be accessible to new players while also offering current players an updated and richer Mythic experience. How does it work?Mythic emulates a Game Master by using a few key concepts:• A Yes/No question and answer mechanic.• Random Events that add surprises.• Meaning Tables that offer inspirational prompts for important details.• Lists tracking important goals and characters which are randomly selected when called for.• Scene structure to give your adventure form and order.• A Chaos Factor that changes the tempo of the adventure as you play. Everything is guided by your expectations and interpretations based on the ongoing Context. This makes sure the adventure continues in a coherent fashion while still allowing for twists and subversions that keep things exciting. What's changed in this edition?While the rules have been completely rewritten most of the core concepts of Mythic remain while much has been added or refined. Here is a summary of the biggest changes:• THE FATE CHART: Odds have been slightly simplified and some of their titles changed to give a more intuitive feel. The table itself has been redesigned to also make it more intuitive.• THE FATE CHECK: Answer Questions without the chart. This version has been updated from Mythic Variations II to make it feel more like the Fate Chart.• CHOICES: Mythic GME Second Edition gives more power to Player choices.• LISTS: List management is more dynamic.• ELEMENTS MEANING TABLES: In addition to the Actions and Descriptions Meaning Tables there are 45 Elements Meaning Tables that are more specifically themed. This gives you the option to choose a Meaning Table that is most relevant to the current Context.• OPTIONS: There are a lot of options throughout Second Edition, more ways for you to customize your Mythic experience to get the kind of game you want.• REFINEMENTS: This edition contains numerous changes and refinements to make Mythic play smoother and more dynamic. Happy adventuring! :)

    $69.00$59.00

  • Gamers Guild AZ Indie Press Revolution Lumberjills Box Set Indie Press Revolution

    Lumberjills Box Set

    Lumberjills is a live action roleplaying game about the women of the WWII Women’s Timber Corps felling giant trees, making lifelong friendships, and finding their dance cards forever full. With techniques built to make you feel physically competent without needing to be, Lumberjills frees you to immerse in a story about being strong, being loved and choosing the life you want to live. Play to find out how phenomenal you are. Find your true capacity! Choose your own destiny! Be loved. Highlights: Feel-Great Play: Built on joy, support, capability and choice. Character experiences are front and center with the war only distantly in the background. Players are empowered to drive their own stories, and are dedicated to helping each other fulfill them. Be a Rockstar Facilitator: When you run Lumberjills you’ll be helping your players create an amazing game that they will remember for years. You don’t have to know history – everything is taught by the game. The mechanics are simple and set up a process that means as long as you’re a fan of your player’s stories you will have everything you need to find what they want and make choices that matter. Deep Connectivity: Lumberjills bubbles over with romance! An abundance of suitors will passionately pursue you, developing from a room full of first impressions into an ardent wooing. And all the while your relationships with your fellow lumberjills will bloom via the extraordinary physical adventure of your lives. A Great “Gateway Larp”: Lumberjills has clear expectations, solid structure, and teaches players how to support each other in new ways. This makes it a great game for brand new roleplayers, or tabletop players who are curious about larp. Re-playability: Lumberjills is fueled by the chemistry of the characters in the story and the desires of the players. This means that every time you play you’ll get a different story, different feelings, and different results. Many of our playtesters played more than once, and want to play again! Well-Proofed! Lumberjills was a decade in the making. It was tested it extensively, evolved it with care, and produces highly reliable game play. A real labor of love!

    $72.00$61.00

  • Gamers Guild AZ Indie Press Revolution DUKK BORG Indie Press Revolution

    DUKK BORG

    DUKK BÖRG is a grindhouse fantasy role playing game about duck-human hybrids banding together in pursuit of death or treasure before the world ends. Inspired by the beloved Saturday morning cartoon DuckTales and the apocalyptic doom metal ttrpg MÖRK BORG, DUKK BÖRG introduces characters, places, and treasures found long after the McDuck clan’s adventures have finished, the moon has exploded, and the sun has turned red in its dying days. In DUKK BÖRG you are the treasure hunters and gizmo speakers that seek to be the richest ducks of a dying world. You will form your own clan of found family, hoping that together you’re smarter than the smarties and tougher than the toughies. You will face off against witches and crime syndicates, seek out ancient treasures, explore the doomed city of Dukk Börg and the surrounding Calikotan environs, and watch helplessly as apocalyptic psalms based on the classic theme song tick down to doom. Life is truly like a hurricane here in… DUKK BÖRG! Designed for compatibility with the award-winning tabletop rpg MÖRK BORG (2020, Stockholm Kartell), DUKK BÖRG takes the beauty and brutality of MÖRK BORG and uses them to emphasize what we all loved about DuckTales: unlikely heroes, high stakes adventure, found family, and the pursuit of outrageous wealth that can all be found amongst the wreckage of racecars, lasers, and aeroplanes. The MÖRK BORG compatibility of DUKK BÖRG ensures that the characters, settings, and other elements of DUKK BÖRG may be played as a standalone game, or alongside those of MÖRK BORG for delightful, if horrifying, juxtaposition. Key Features All the rules needed to create your own character & clan in the McDukk tradition, then set them loose for thieving, scrabbling, brawling, meddling, and otherwise engaging in hijinks A Theme Psalm that counts down the world’s demise with hurricanes, racecars, lasers, aeroplanes, and strangers out to find you 20 Polished and Tarnished Medallions with which to wield Powers - or try to, at least 20 Cartoon Catastrophes for when things go Wrong A map of the doomed city of Dukk Börg and surrounding Calikota, featuring SKRUJ’s castle, his ancient Citadel of Gold, Hookbill Henge, and The Moon Details of Dukk Börg's sister city Blessed Anka, featuring the Sainted Park of Merry Amusements, Fizzbang Soda Factory, Grizzly Gil's Dining Establishment, and Pennyfist Bank 5 optional character classes, including the avaricious Treasure Hunter, eccentric Gizmo Speaker, and Cursed Vigilante 7 adversaries and 8 disreputable associates seeking the same wealth as you 18 treasures and artifacts inspired by Saturday morning cartoon back catalogs to retrieve or die trying Starter Adventure "The Aeonian Citadel" that drags your ducks deep into Skruj's Money Bin & challenges them to escape or face a fate worse than death 41,472 possible adventure prompts across Dukk Börg, Calikota, & Blessed Anka All of it compatible with any MÖRK BORG adventure!

    $36.00$31.00

  • Gamers Guild AZ Indie Press Revolution Cats of Catthulhu Quick Start Indie Press Revolution

    Cats of Catthulhu Quick Start

    FOR THE UNINITIATED ... Look within, and discover the first inklings of the forbidden knowledge of Great Catthulhu... • The sacred duty of feline heroes to defend the world from Chaos and keep the Two-Foots in the dark about it. • How to make cat characters, with plenty of detail, yet no math. • The five universal Roles for cats. • How to use Cat Dice to meet Challenges. • How to run your own game as a Cat Herder. • The Rules of Paw for playing. • The secrets of Treats, Scrapping, Snake Eyes, and Midnight. • Dire Challenges and their risks. • The official Cat Character Sheet. ...plus the complete beginning catventure, The Cats in the Halls! This special introductory volume contains just the basics from the 220 page 10th Anniversary Compendium, the updated and expanded edition of the beloved rules-light roleplaying game where cats save the day and humans just open the tuna.

    $15.00$13.00


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