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RPG Books

1569 products


  • Gamers Guild AZ Black Lantern Studio Soulmist RPG: Three-Book Bundle With Slipcase (Pre-Order) GTS

    Soulmist RPG: Three-Book Bundle With Slipcase

      A Premium Slipcase, with hard paperback cover and awesome artwork from the depths of the Darklands. Caontains all the three books of the Soulmist series.

    $170.00$145.00

  • Gamers Guild AZ Rowan Rook and Decard Legacy: Life Among the Ruins 2nd Edition GTS

    Legacy: Life Among the Ruins 2nd Edition

    Your ancestors survived thanks to luck, preparation or pure grit. Now it’s time to leave their shelters and start rebuilding the world. But the wasteland has other inhabitants: families with different philosophies and abilities, secretive factions with their own agendas, and bizarre monsters stalking the ruins. As generations pass and your family evolves to suit this new world, what stories will you tell? In this roleplaying game, you’ll build your own unique post-apocalyptic landscape, home to scattered families of survivors. Take control of a family, play the brave heroes that define them, and guide them through the grand sweep of history.

    $57.00$38.00

  • Gamers Guild AZ MONGOOSE PUBLISHING Traveller RPG: Robot Handbook (Pre-Order) GTS

    Traveller RPG: Robot Handbook

      Robots have been a staple of science fiction for a hundred years, fulfilling every role from near mindless worker, to faithful sidekick, to comic relief, to sinister villain trying to take over the world. They range from remote-controlled drones to super intelligent beings who have far exceeded the limits of their biological creators. Robots may be stationary objects equipped with a single arm or nothing more than a radio to control other machines. They may move across the ground, sea or sky, equipped with limbs, tools and weapons of all kinds.The Robot Handbook is designed to be both quick and easy to use, and configurable to customise all aspects of a robot’s functions, capabilities and skills; a standard robot can be built in just a few minutes. The Robot Handbook also includes rules for making nanorobots and microrobots, androids, clones, biological robots and brains for both vehicles and spacecraft. And what is a cybernetic limb but a robot part? The Robot Handbook covers everything from a cybernetic arm to a whole mechanical body with a live brain inside. The Robot Handbook comes complete with an immense catalogue filled with robots built using these rules, acting as a springboard for your own designs and allowing you to begin using robots right away to be tools, companions or opponents for your Travellers to encounter.

    $85.00$54.00

  • Gamers Guild AZ Free League Symbaroum: Adventure Collection GTS

    Symbaroum: Adventure Collection

    The Symbaroum Adventure Collection assembles the content of three previously published products, featuring six adventures that demonstrate what different kinds of stories that may play out in the game world – forest expeditions, excavations of ancient ruins, political intrigues, even witch hunts and murder mysteries. So turn down the light, make the world around you disappear, and get ready to enter the wondrous world of Symbaroum. Featured Content: A 226 page, hardcover book, bringing together The Copper Crown (2016), Adventure Pack 2 (2017) and Adventure Pack 3 (2018) Six full-length adventures of different challenge levels The settlements Kastor, Ravenia and Prios Pass Nine mystical artifacts and a dozen color maps to explore An introduction to the pantheon of the Young Gods And much more...

    $60.00$51.00

  • Gamers Guild AZ Paizo Pathfinder for Savage Worlds: Companion Studio 2

    Pathfinder for Savage Worlds: Companion

    Adventure Awaits! An ancient and evil undead thing rises in a dark dungeon. A long-forgotten horror stirs in the dark forest. A hungry and vengeful dragon awakes in forgotten mountains. A cry for help echoes across the world of Golarion. Brave heroes —the Pathfinders— answer the call. They are crafty rogues, powerful sorcerers, and deadly fighters. They are humans, elves, dwarves, gnomes, and halflings. They are heroes! Pathfinder for Savage Worlds combines the “Fast! Furious! Fun!” of the best-selling, award-winning Savage Worlds game system with the incredible depth and excitement of Paizo’s phenomenal Pathfinder Roleplaying Game and the world of Golarion. Create your own adventures or play one of the legendary Adventure Paths, starting with Rise of the Runelords! The Pathfinder for Savage Worlds Companion contains a host of useful information for players and GMs including details and background information about Golarion, new character options, fiendish evil organizations, and more! This item requires the Pathfinder for Savage Worlds Core Book.

    $43.00$26.00

  • Gamers Guild AZ Magpie Games The Ward Discontinue

    The Ward

    Good evening, Doctor.We’ve got an FLK with PFH showing bilateral greenstick fractures in Two, a couple of puppies digging for worms on a GOMER in Five, and the Chief wants to talk to you about your charting. Oh, yeah. Your daughter also left a message saying she needs someone to pick her up from practice; I guess your ex forgot to show up.Where shall we begin?Life, death, and all the stress that happens in between. The Ward is a Powered by the Apocalypse game of medical drama, comedy, and tragedy inspired by shows like ER, House, and Scrubs. Players take the roles of doctors, nurses, and other medical professionals fighting the good fight against the forces of chaos, juggling life and lives while trying to remain human in the face of incredible stress.The Acute Care Edition is a preview version of The Ward: it contains everything you need to try the game. A future release of the full game will contain more resources and playbooks.

    $15.00$12.00

  • Gamers Guild AZ Dungeons & Dragons Kobold Guide to Gamemastering Southern Hobby

    Kobold Guide to Gamemastering

    The latest in the award-winning and fan-favorite series of Kobold Guides tackles gameplay head-on, with advice from everyone from veterans to talented newcomers on how to make a tabletop RPG session snap, crackle, and shine! Writers on include Frank Mentzer, Keith Baker, Zeb Cook, James Jacobs, Monica Valentinelli, Shanna Germain, and many other well-known industry vets and long-time GMs. From session prep to problem players, the Kobold Guide to Gamemastering will help any game master up their game and entertain their table like never before!

  • Gamers Guild AZ Cubicle 7 Warhammer: The Old World RPG - Gamemaster's Guide (Pre-Order) ACD Distribution

    Warhammer: The Old World RPG - Gamemaster's Guide (Pre-Order)

    This item is a pre-order item with an expected release date of 04/15/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Welcome to the World of Legend This 192 page full colour hardback provides Gamemasters with tools and guidance used when running the game. Combined with the core rules in the Player’s Guide, it’s everything your group needs for a Warhammer: the Old World Roleplaying Game campaign. Features:Designed to complement the Player’s Guide, this essential volume gives Gamemasters everything they need to build immersive, perilous, and character-driven campaigns.Teaches how to run engaging sessions with expert GM advice tailored to the unique tone, themes, and mechanics of the Old World. Perfect for both new and veteran GMs.An Allies & Antagonists chapter with a huge array of fully developed NPCs, complete with plot hooks, goals, and conspiracies to weave into campaigns.Dynamic campaign tools like Grim Portents, NPC Contacts, and Dark Threads that craft layered stories and keep players invested in every twist of fate.

    $64.00$55.00

  • Gamers Guild AZ Cubicle 7 Warhammer: The Old World RPG - Collector's Edition (Pre-Order) ACD Distribution

    Warhammer: The Old World RPG - Collector's Edition (Pre-Order)

    This item is a pre-order item with an expected release date of 04/15/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. This two-book Collector’s Edition combines the Player’s Guide and Gamemaster’s Guide for Warhammer: the Old World Roleplaying Game. United in a beautiful slip case, both book covers feature exclusive cover art in a woodcut style, tastefully enhanced with metallic foil and spot UV.  Player's Guide: Welcome to the World of Legend The Empire is locked in unending war. Beyond the light of civilisation, its armies clash with furious Beastmen, marauding Orc & Goblin tribes, and accursed sorcerors. Perhaps you thought yourself safe from such horrors, far from the frontlines, hidden behind tall walls and lofty promises. Such lies no longer comfort you. You have seen the face of true evil — the corruption of Chaos, the dead returned to life, or the blind and grasping greed of the Empire’s own citizens. Worse, that evil has seen you too, and marked you as a witness to be silenced. To survive, you must find your courage, take up arms, and fight back against the ravening hordes. If fate is kind, you will rise to glory and vanquish your foe. If not, the Garden of Morr will have your corpse. This 192 page full colour hardback contains everything players need to begin their adventures in Warhammer: the Old World Roleplaying Game.  Everything you need to create a character, including 6 Origins and 30 iconic Careers, from cunning Rat Catchers to tarnished Knight-Exiles. An introduction to the World of Legend, the beloved setting of the Old World tabletop wargame. The grim and glorious rules, a fast-paced, easy to learn, d10 dice pool system with all the lethality you’d expect of gaming in the Old World. Options to customise your character, including 18 Skills to advance, dozens of Talents and Lores to learn, trappings and Assets to purchase, and Endeavours to pursue in downtime. Rules for magic, both lists of spells your Wizard can memorise, and rules for casting your own improvised spells. Favours, prayers, and miracles bestowed by ten of the gods.   Gamemaster's Guide: This 192 page full colour hardback provides Gamemasters with tools and guidance used when running the game. Combined with the core rules in the Player’s Guide, it’s everything your group needs for a Warhammer: the Old World Roleplaying Game campaign.  Practical, expert gamemaster advice for first-time GMs, specific to the system and setting of the Warhammer: the Old World Roleplaying Game. Directions on how to use tools like your Grim Portent, Contacts, and Dark Threads of connected NPCs to create an amazing campaign experience that engages your players. Embellishment of the core setting of Talagaad and its inhabitants, along with guidance on how to adapt your campaigns to other settings. Rules for magic items, downtime Events, and Paths to Corruption, that you can use to surprise your players. A massive bestiary of Allies and Adversaries, including not just dozens of NPCs profiles but named examples of those types, with plot hooks, agendas, and conspiracies to use in your game.

    $227.00$193.00

  • Gamers Guild AZ Cubicle 7 Warhammer: The Old World RPG - Player's Guide (Pre-Order) ACD Distribution

    Warhammer: The Old World RPG - Player's Guide (Pre-Order)

    This item is a pre-order item with an expected release date of 04/15/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Welcome to the World of Legend The Empire is locked in unending war. Beyond the light of civilisation, its armies clash with furious Beastmen, marauding Orc & Goblin tribes, and accursed sorcerors. Perhaps you thought yourself safe from such horrors, far from the frontlines, hidden behind tall walls and lofty promises. Such lies no longer comfort you. You have seen the face of true evil — the corruption of Chaos, the dead returned to life, or the blind and grasping greed of the Empire’s own citizens. Worse, that evil has seen you too, and marked you as a witness to be silenced. To survive, you must find your courage, take up arms, and fight back against the ravening hordes. If fate is kind, you will rise to glory and vanquish your foe. If not, the Garden of Morr will have your corpse. This 192 page full colour hardback contains everything players need to begin their adventures in Warhammer: the Old World Roleplaying Game.  Everything you need to create a character, including 6 Origins and 30 iconic Careers, from cunning Rat Catchers to tarnished Knight-Exiles. An introduction to the World of Legend, the beloved setting of the Old World tabletop wargame. The grim and glorious rules, a fast-paced, easy to learn, d10 dice pool system with all the lethality you’d expect of gaming in the Old World. Options to customise your character, including 18 Skills to advance, dozens of Talents and Lores to learn, trappings and Assets to purchase, and Endeavours to pursue in downtime. Rules for magic, both lists of spells your Wizard can memorise, and rules for casting your own improvised spells. Favours, prayers, and miracles bestowed by ten of the gods. This book contains everything a player needs to explore the World of Legend. Gamemasters should also own a copy of the Warhammer: the Old World Roleplaying Game, Gamemaster’s Guide.

    $64.00$55.00

  • Gamers Guild AZ Cubicle 7 Warhammer 40K: Wrath & Glory RPG - Sons of Russ (Pre-Order) ACD Distribution

    Warhammer 40K: Wrath & Glory RPG - Sons of Russ (Pre-Order)

    This item is a pre-order item with an expected release date of 07/08/2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. “WE ARE THE FURY OF THE STORM AND THE PITILESS WRATH OF ENDLESS WINTER.” The Space Wolves are Space Marines like no other. Hailing from the frozen death world of Fenris, they hold to the tribal traditions of their home, going to battle adorned in shamanic totems and runic script. Their Great Companies journey tirelessly across the Sea of Stars, seeking adventure and glory, and hoping to honour their oaths to defend the Imperium. Savage by nature, the Space Wolves fight with bestial fury and lupine cunning. Sons of Russ is packed with everything you need to begin your adventures as one of the Space Wolves in Warhammer 40,000 Roleplay: Wrath & Glory, including:  New Archetypes - A range of exciting new Space Wolves Archetypes from initiate Blood Claws to the fabled  Wolf Guard  Psychic Powers - Harness the fury of the storm and unleash devastating psychic powers on your enemies. Wargear and Relics - From ancient Wolf Totems to deadly Frost Blades, bring the weapons of the Space Wolves into your Wrath & Glory games. Champions of Fenris -  Comprehensive new Frameworks featuring some of the most iconic and powerful heroes of the Chapter. Fangs of the Beast - Begin your saga as the Space Wolves face a mounting Ork threat in this extensive and exciting Tier 4/5 Adventure.

    $50.00$43.00

  • Gamers Guild AZ MS Edizioni Broken Tales RPG: Core Book ACD Distribution

    Broken Tales RPG: Core Book

    Once upon a time...a child saved the world of fairytales. His reward was a wish. The child asked the King of Fairytales that the Villains, accursed for centuries, be granted a new life. This was to be their chance for redemption. This was how the Villains became good. But any light needs a shadow, and in turn, the Heroes became evil. At that moment, all fairytales were shattered. Play the villain!Broken Tales reinterprets traditional fairytales through a dark lens, upending their premises. Players belong to the Order, a secret group whose duty is to investigate events and threats beyond human understanding. An eerie 18th century Europe becomes the background for these unusual heroes – the infamous villains of fairytales. • A narrative-driven Tabletop RPG that is both beginner-friendly and rules-light.• Featuring a who’s who of infamous pregenerated villains and fairytale-inspired adventures to sink your teeth into.• Stylish and appealing to lovers of fantasy and horror alike.

    $71.00$61.00

  • Gamers Guild AZ Mythworks The Wildsea RPG: Ship-Gardens Supplement (Pre-Order) Quartermaster Direct

    The Wildsea RPG: Ship-Gardens Supplement (Pre-Order)

    This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Bounty on Deck!  The Wildsea Ship-Gardens Supplement contains additional rules for growing, harvesting, and using your own fruits and vegetables on the Wildsea! Includes new illustrations, new post, tables, and a garden sheet.

    $29.00$25.00

  • Gamers Guild AZ Magnetic Press Play Planet of the Apes RPG: Into the Forbidden Zone Box Set (Pre-Order) Quartermaster Direct

    Planet of the Apes RPG: Into the Forbidden Zone Box Set (Pre-Order)

    This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. From mind-bending illusions to radioactive shrines and strange mutated creatures, you can forge your path through the wastelands with this epic boxed set. Planet of the Apes RPG: Into The Forbidden Zone is as astonishing and strange a setting for your game as the realization that apes have evolved beyond humans. This lavish adventure set lets you assume the starring roles in a campaign that will take you on a trek through the Forbidden Zone and beyond. Cross the great desert, make for the jungles beyond, and you may just understand why the Lawgiver’s scarecrows warn you to never step foot into the Forbidden Zone! Contains 96 page Softcover Module, 8.5 x 11”, a 3-panel LAWGIVER’S screen, 10 Alpha and Omega dice, 2 Wild dice, a deck of 64 reference cards, 2 double-sided fold out terrain and cutaway maps, 2 sheets of punch out map markers, and 6 pregenerated character sheets . This boxed set requires Planet of the Apes RPG Core Rulebook to play.

    $71.00$44.00

  • Gamers Guild AZ Clearance Shadowrun RPG: 6th Edition - The Needle`s Eye - Black Friday Clearance

    Shadowrun RPG: 6th Edition - The Needle`s Eye

    Get ready for plot hooks that set a stage for uncovering secrets of the wealthy. Who knows what lies behind the doors or under the web of lies as we explore deep into the Needle's Eye. The wealthiest of people of the Sixth World are ready to engage in con games that you may not be able to win. Are you ready for these exciting campaigns?

    $71.00$33.00

  • Gamers Guild AZ Cubicle 7 Warhammer 40,000 Roleplay: Imperium Maledictum: Voll Adventures (Pre-Order) ACD Distribution

    Warhammer 40K RPG: Imperium Maledictum - Voll Adventures (Pre-Order)

    This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. “GRIM AND TRECHEROUS ADVENTURES ON THE ACID-SOAKED WORLD OF VOLL”In the shadow of Macharia and Persepolis lies the world of Voll, a hive world run by an ancient Rogue Trader Dynasty and a cutthroat highborn caste. Every day, citizens toil in their hive cities to fulfil the Imperial Tithe, caught between the guilds and the gangs, while at odds with the world’s dangerously acidic atmosphere and hazardous conditions. Meanwhile, Heretics and Infractionists see Voll as a ripe stage for their insidious plans. In all the centuries that the Imperium has claimed the world, the planet still hides terrible secrets in its depths, shrouded by history and shielded by the wastes above. Voll Adventures contains five thrilling stories for Warhammer 40,000 Roleplay: Imperium Maledictum. Each adventure is built for parties of any Patron or composition, and only the Imperium Maledictum Core Rulebook is required to play. Voll Primer: An introduction to the world of Voll, its people, hazards, cultures and hive cities. The Eye of Voll: Chase down a rogue cult leader across Voll’s industrial wastes, competing with other hunting parties and against the world’s hazards. Illicit Fabrications: A cataclysm has raised Manufactorum Vitus-II to the ground; a Tech-Priest has disappeared, and mutants have been spotted in the surrounding area. Implacable: On the eve of Halion’s Triumph, death rates spike in Hive Rokarth — too much for mere coincidence, as rumours swirl of a local cult on the rise. Interminable Devotion: A Capitol Imperialis rolls across the acid wastes. Answer its S.O.S call, solve the captain’s murder, and confront Voll’s mysteries. Paradigm Shift: A declining manufactorum has shuttered its doors without explanation. The highborn overseer needs a team to investigate and discover what happened.

    $57.00$38.00

  • Gamers Guild AZ Free League Publishing Twilight 2000 RPG: Hostile Waters Free League Publishing

    Twilight 2000 RPG: Hostile Waters

    Hostile Waters for the new edition of RPG classic TWILIGHT: 2000 is a modular expansion that includes everything you need to play in a marine environment. Hostile Waters is loosely based on Pirates of the Vistula for the first edition of TWILIGHT: 2000 but designed to be used for any waterways.This boxed set includes new combat and travel rules for marine environments, military watercraft large and small, new factions for the PCs to tangle with, new plots to unravel, and new scenario sites to explore including the USS Maine Ohio-class nuclear submarine. It also describes the two sample waterways the Vistula river and the Gta Canal. Contents of the boxed set: 104-page full-color book stuffed with new rules and gaming material. 26 new encounter cards, for use on rivers or lakes. 16 modular battle maps for marine environments. Six scenario site battle maps. Battle map tokens for boats and ships of various sizes. A huge double-sided full-color travel map for northern Poland and southern Sweden, connecting the maps in the core RPG set, format 864x558mm.

    $57.00$49.00

  • Gamers Guild AZ Free League Publishing Vaesen Nordic Horror RPG: Lost Mountain Saga Adventure Free League Publishing

    Vaesen Nordic Horror RPG: Lost Mountain Saga Adventure

    The Lost Mountain Saga is a campaign of five mysteries, where you will explore ancient myths and old Nordic folk tales as you get entangled in social intrigue and encounter unspeakable horrors while you travel across the Mythic North.

    $57.00$49.00

  • Gamers Guild AZ Free League Publishing Vaesen Nordic Horror RPG: A Wicked Secret and Other Mysteries Free League Publishing

    Vaesen Nordic Horror RPG: A Wicked Secret and Other Mysteries

    This book contains four standalone mysteries for Vaesen Nordic Horror Roleplaying, playable on their own or as a part of a longer campaign. In these pages you will find: The Silver of the Sea - The death of a preacher leads the characters to the rocky western archipelago, where something strange is afoot on Wrecker Isle. A Wicked Secret - Travel to the deep forests of northern Sweden and investigate rumors of a murderous beast in a remote village. The Night Sow - Welcome to beautiful Mlle, a city by the sea, known to many as the heart of sin and now also for cold-blooded murder. The Song of the Falling Star - A cursed child, a strange instrument and a desperate aristocrat.

    $57.00$56.00

  • Gamers Guild AZ Catalyst Game Labs Shadowrun RPG: 6th Edition - Risks & Rewards (Pre-Order) AGD

    Shadowrun RPG: 6th Edition - Risks & Rewards

    The Sixth World is full of great cities to stage a campaign, and Risks and Rewards brings players to Cairo for corporate espionage-heavy campaigns. They`ll discover trade secrets, help shift the balance of power in the area, and try to keep one step ahead of their adversaries. With details about the city and a compelling plotline, this book provides a campaign structure for any Shadowrun group.

    $71.00$53.00

  • Gamers Guild AZ Space Penguin Ink Cairn: Adventure: Cairnevale (Pre-Order) ACD Distribution

    Cairn: Adventure: Cairnevale

    The carnival has come to town! Which is quite impressive given the complete lack of announcement and their ability to have apparently set up in the forest at night when everyone was sleeping. Regardless, the smell of rich foods and the sounds of joyful music drift into town, accompanied by the laughter and murmurs of the townsfolk emerging from their homesteads to join in the festivities. Excitement is in the air, you might as well enjoy it while it lasts. However, we wouldn’t be here if there wasn’t some trouble afoot, would we? Cairnevale is a forested fantasy festival for use with Cairn, suitable for adventurers of all manner of experience. Entertain your players with a variety of games and festivities, but beneath it all is a swirling plot that will bring your heroes face to face with faerie foes.

    $7.00$6.00

  • Gamers Guild AZ Gallant Knight Games Siege Perilous: In the Age of Arthur GTS

    Siege Perilous: In the Age of Arthur

    "What happiness to reign a lonely king?" - Alfred, Lord Tennyson, Idylls of the KingSiege Perilous is a solo and troupe (group) roleplaying game about Arthurian knights questing across England. You will travel through the life of your knight, encountering characters, enemies and NPCs. You will undertake quests, both for your own advancement and that of those you serve alongside and for.Siege Perilous about getting older and moving past old scars that still pull at you. It's about loss, discovery, pursuing perfection and failing. It is about romance, battle, conflict, duty, loyalty, love, faith, and death.Siege Perilous is powered by a heavily modified version of Firelights by Fari Games. You will use Tarot cards to define your quests and goals, while using dice (two six-sided ones) and minor arcana cards to resolve and undertake actions.The game features one quest for every major arcana, as well as rules for battles, manors, challenges, aging, and romances.You will need a tarot deck, six-sided dice and some tokens to play this roleplaying game.

    $57.00$49.00

  • Gamers Guild AZ Plot Bunny Games Catcrawl Indie Press Revolution

    Catcrawl

    You are a cat and have recently arrived in your new home. Now you're alone in this unfamiliar environment for the first time and set out to explore it. Catcrawl is a collaborative role-playing game (TTRPG) in which you tell the story of this exploration. You'll use an apartment map with 24 squares for the cat to explore and several lists with details and ideas for your descriptions. How is the cat going to interact with the environment and what is it going to discover? Play to find out! Catcrawl is a GM-less or solo RPG for 1-4 players, who narrate the exploration together. It combines hexcrawl-like mechanics with story game techniques. The players take turns playing the cat, describing the environment, and narrating the consequences of the cat's actions. The roles rotate with every new square. In the end, the cat cozies up for a nap and falls asleep. Catcrawl is ideal for one-shots and has a flexible play time of about 30 minutes to 3 hours. Catcrawl is great for RPG newbies as well as for experienced players. It also works well with kids. Everything you need to play is in this zine or PDF. No preparation or experience necessary - just start playing!

    $27.00$23.00

  • Gamers Guild AZ Green Ronin Publishing Fantasy Age 2nd Edition: Lost Island of the Pirate Queen ACD Distribution

    Fantasy Age 2nd Edition: Lost Island of the Pirate Queen

    Lost Island of the Pirate Queen is a swashbuckling adventure series on the high seas for Fantasy AGE, 2nd Edition. Five full-length adventures take the characters from levels 1 to 11 as they follow a treasure map and make a deadly enemy who will stop at nothing to thwart them. This is a great way to kick off a new campaign but is also easily integrated into existing campaigns. The plot begins as a simple maritime adventure but reveals generations of curses and dark magic at its core as the players explore their island home, chart a course through dangerous waters, battle scourges of the sea, and seek a fabled treasure. But why was the treasure hidden and what malevolent power wants to keep it that way? Find out in Lost Island of the Pirate Queen!

    $25.00$21.00

  • Gamers Guild AZ Catalyst Game Labs Shadowrun RPG: 6th Edition - Margin Calls (Pre-Order) AGD

    Shadowrun RPG: 6th Edition - Margin Calls

    Margin Calls is the newest corporate plot sourcebook for Shadowrun, Sixth World. Immediately following the world-changing events depicted in Lethal Harvest, this book explores the fallout from those events from a corporate and street point of view and sets up a new foundation for how business is conducted going forward.

    $71.00$45.00

  • Gamers Guild AZ Indie Press Revolution The Monster Overhaul Indie Press Revolution

    The Monster Overhaul

    What’s a Sphinx without a riddle, or a Minotaur without a labyrinth? What’s a Dragon without a hoard, or a Peasant without a grievance? The Monster Overhaul is a massive Role Playing Game bestiary designed for at-table utility. Monsters are presented alongside useful tools, ready for immediate use in any scenario. This book aims to provide a GM with the tools they need, as they need them, without slowing down a session. In the middle of a game, a GM doesn’t need to be told that Bears live in caves or that Ghosts haunt graveyards. They know that. What they need are interesting prompts that are difficult to invent under pressure; names, details, motivations, secrets, riddles, maps, twists, etc. Numbers are calibrated around old-school fantasy adventure game principles. This book should be compatible with, and has been tested against, the most popular and enduring old-school systems. This 336 page book contains: 200+ Monsters. 160+ Pieces of original art. 20+ Maps. Random encounter tables, indexes, and a host of other useful tools. By Skerples, the author of the CoinsandScrolls blog, Tomb of the Serpent Kings, Kidnap the Archpriest, Epochrypha, Magical Murder Mansion, and Magical Industrial Revolution. Editing by Dai Shugars. Art by Lucas Roussel, Robin Carpenter, Iguanamouth, Logan Stahl, Ash Rudolph, Nadhir Nor, Crim_Reaper, Naf, Luka Rejec, Erin Kubo, Conor Nolan, Frenden, Scott Wegener, and Dyson Logos.

    $85.00$57.00

  • Gamers Guild AZ Chaosium RuneQuest RPG Starter Set AGD

    RuneQuest RPG Starter Set

    The RuneQuest Starter Set contains everything you need to play the worlds best roleplaying game of gods, cults, magic, family, and fantasy!In RuneQuest, everyone uses spells and anyone can be a warrior. The gods provide powers to their mortal worshipers, and can intercede on their behalf. Each RuneQuest adventurer is unique, defined by their Runes, culture, and cultall chosen by the player.What is Roleplaying?In a roleplaying game, everyone works together in a team, each playing an adventurer character. One playerthe Game Masterruns the game and presents the story and adventure plots to the other players.Dice and the rules of the game determine the success or failure for your characters actionsall while you are propelled into epic and adventurous situations! The emphasis is on having fun.What`s InsideThe RuneQuest Starter Set contains books, dice, maps, and enough content to keep a group engaged and entertained for several roleplaying sessions. The box also includes 12 pregenerated character folios, giving each player a wide range of playstyles and backgrounds to choose from.Rules & DiceThe RuneQuest Starter Set has four softcover manuals broken into rules, setting, and scenarios. The box includes all the dice you need to play the game, a set of premade character folios, maps of Jonstown and the surrounding areas, and a Strike Rank Tracker for epic and dangerous RuneQuest combat.SoloQuestLearn to play in the best way possibleby playing! The Battle of Dangerford is a single-player scenario designed to teach you the rules of the game as you play. Take on the role of Vasana as she joins her Sartarite brothers and sisters in an epic clash against the invading Lunar Empire.ScenariosThree scenarios designed for up to 5 players.In A Rough Landing, fresh from the Battle of Dangerford, the adventurers run afoul of aggressive dark trolls, and must resolve a problem in a nearby farming community.A Fire in the Darkness sees the adventurers asked to investigate a string of fires in Jonstown. Clues lead them to the under-city tunnels in search of the source of the blaze is it possible that the prime suspects are not what they seem?In The Rainbow Mounds the adventurers arrive at the mysterious cave complex to confront a group of Trolls menacing the nearby village. In the labyrinthine tunnels of The Rainbow Mounds, the adventurers discover an unimaginable new foe.Maps & HandoutsEach scenario has its own collection of maps and notes, each presented in full colour. These play aids enhance the RuneQuest experience, and help you immerse yourself in the mythic world of Glorantha.

    $43.00$26.00

  • Gamers Guild AZ Chaosium RuneQuest RPG: Glorantha Bestiary AGD

    RuneQuest RPG: Glorantha Bestiary

    Filled with monsters, beasts, magical creatures, plants, and non-human species to fill your RuneQuest campaigns! The RuneQuest: Glorantha Bestiary contains almost 200 creatures native to the world of Glorantha or in the spirit worlds adjacent to it. These creatures range from weak to apocalyptically powerful, allowing a RuneQuest gamemaster to choose the right creature to suit any encounter or need. Entries are divided into Elder Races, creatures of Chaos, monsters, natural animals, dinosaurs, giant or unusual insects, spirit entities, summoned magical beings, and noteworthy plant types. Each entry is presented in the same format as player adventurers, including attributes, hit locations and armor, weapons and special attacks, skills, languages, magic, and more.

    $57.00$34.00

  • Gamers Guild AZ Rowan Rook and Decard Heart RPG: The City Beneath - Doors to Elsewhere (Pre-Order) AGD

    Heart RPG: The City Beneath - Doors to Elsewhere

    THE CITY LIVES. THE CITY SPEAKS IN DOORS AND PATHWAYS. THE CITY IS DYING. As dozens of doors to a strange land between dimensions begin to open throughout the Heart, the delvers step through to find the city of Elsewhere in turmoil. The lights which keep them safe are going out one by one. An ocean of vicious darkness roils at the edge of Elsewhere and seeps through to the City Beneath. Will the delvers save this nexus of worlds? A campaign frame designed to pull characters into the City Elsewhere Places to go and people to see in this land between worlds Rules for surviving the city at night Details on major and minor dimensional links through Elsewhere Spells specific to the culture of Elsewhere, such as Summon Bridge This is a scenario supplement for Heart: the City Beneath. A copy of the core rulebook is required to play. 

    $17.00$15.00

  • Gamers Guild AZ Snowbright Studio Teatime Adventures 2E: Core Rule Book (Pre-Order) AGD

    Teatime Adventures 2E: Core Rule Book

      Welcome to the world of the Verdant Isles! This core rulebook contains everything that you need to play Teatime Adventures! Teatime Adventures is a nonviolent roleplaying game full of heartwarming magic, baked goods, and a tea pairing for every adventure. Gather a few friends around the table and imagine yourselves in the whimsical world of the Verdant Isles. Teatime Adventures uses an easy to learn, family-friendly D20 system that's perfect for newcomers and veteran RPG players alike. Will you choose to be a Deerkin or a Hoptop? Will you be aligned to the Storm or to the Twilight? Will you snack on apple turnovers or spicy dragon biscuits? These choices and more await you in Teatime Adventures. This newly revised edition has more art than ever and just as much whimsy. The core rulebook includes all the rules, lore, and recipes that you need to begin your cozy mystery adventures in the world of Teatime Adventures with cozy content and whimsical illustrations, an introductory solo adventure to begin your journeys, and new leveling mechanics to increase your characters’ coziness, harmony, and kitchen magic.

    $36.00$31.00

  • Gamers Guild AZ Critical Kit LTD Wires in the Woods (Pre-Order) AGD

    Wires in the Woods (Pre-Order)

    This item is a pre-order item with an expected release date of Q2 2026 Orders containing a pre-order items WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. Please Note: This is a New/Factory Sealed product. To ensure the integrity of our inventory, NO RETURNS WILL BE ACCEPTED for any CCG product. Please see our Refund Policy for details. In this solo/two-player journaling RPG, you explore an abandoned world, collecting unfamiliar items and using them to solve problems."Here is a world filled with treasures."— Professor Lawrence Hines, shortly before his disappearance.Wires in the Woods is a solo and two-player tabletop role-playing game in which you play a curious little forager in an abandoned world. You will explore different locations, discover artefacts along the way, and come to see familiar objects through unfamiliar eyes. These left-behind items will help you solve any issues and conflicts that arise on your journey.A collaborative project between award-winning TTRPG creator Tim Roberts and artist Simon J. Curd, Wires in The Woods is a role-playing game perfect for a cosy night in by yourself or with a partner.Wires in the Woods can be played as a solo journaling experience or as a collaborative adventure with another player. The base rules are adapted from the Carta System by Peach Garden Press and augmented with additional mechanics and inspirational text by Tim Roberts.The game uses a standard deck of playing cards that act as a gradually revealed location map. The cards also provide triggers for upcycling tasks and a d66 rollable table generates found artefacts, encounters and events.

    $54.00$43.00

  • Gamers Guild AZ Goodman Games Dungeon Crawl Classics RPG: Caverns of Thracia Limited Edition Minotaur Hide Cover (Pre-Order) ACD Distribution

    Dungeon Crawl Classics RPG: Caverns of Thracia Limited Edition Minotaur Hide Cover

      A thousand-year-old dungeon mystery waiting to be solved!   The end of one empire sees the birth of a new one deep within the earth. Born in the forgotten chambers and caverns of age-lost Thracia rises a formidable foe: the Minotaur King, along with his host of dog brothers, gnolls, lizardmen, and others. Some say that even Death itself lingers in the Caverns of Thracia, ready to claim any who stumble upon its unholy chapel. The secrets of Thracia are manifold, its treasures thrice that. Do you have the mettle to survive… the Caverns of Thracia?   The Caverns of Thracia is a complete mega-dungeon setting that supports a full-year campaign!  Takes characters from levels 1-10 (5E) or 1-5 (DCC) 6 vast dungeon levels 250+ encounter areas 125+ new monsters 40+ new magic items, spells, and curses Stretch goals expand the ruins and an overland archipelago Combat, exploration, and social interaction

    $114.00$97.00

  • Gamers Guild AZ Arc Dream Publishing Delta Green RPG: Dead Drops (Pre-Order) AGD

    Delta Green RPG: Dead Drops

    Four discrete Delta Green scenarios accrete under the cruel attraction of fear. Meridian witnesses the induction of new Agents into a world of unsuspected terrors, lifeless and deathless. In From the Dust, infants have vanished in Brooklyn and strange events echo by night at a construction site. The Agents must sift superstition and rumor from a horror that lingers across decades, across centuries. In Presence, a young woman vanishes from Alabama, appears in the same instant in Vermont, and opens a door of discovery to secrets deeper than the most appalling proliferations of life. Jack Frost looks back to the bitter Alabama winter of 1998, when a cold snap and extraordinary floods wiped out a tiny town. Operation WEATHERWATCHER brings them together as a sprawling team of expert researchers from the blackest reaches of government: the infamous MAJESTIC project, at its staggering height as the twentieth century stumbled and died. Dead Drops is played with Delta Green: The Role-Playing Game.

    $71.00$61.00

  • Gamers Guild AZ Son of Oak Game Studio City of Mist: The Starter Box (Pre-Order) ACD Distribution

    City of Mist: Starter Box

    Contains:A booklet for players, explaining the rules of the gameA booklet for the MC, explaining the role of the MC and containing your first case, Shark Tank5 beautifully-illustrated pre-generated character folios: Baku, Detective Enkidu, Job, Lily Chow & Iron Hans, and Tlaloc20 tracking cards1 crew card2 Custom City of Mist Dice - 1 Mythos (Purple), 1 Logos (Ivory)7 location maps on two huge double-sided foldable sheets (22"x17")41 illustrated character tokens  

    $57.00$49.00

  • Gamers Guild AZ Possum Creek Games Wickedness Heart of the Deernicorn

    Wickedness

    Wickedness is a fantasy tabletop RPG about the resilience and power of queer community. The game is written for exactly three players and one tarot deck, with no dice and no GM. The coven will face challenges posed by the cards, weaving them together into a years-long saga over just a few sessions of play. Form a coven between three mystical archetypes (the innocent and gentle Pure Heart, the volatile, revelrous Wild Spirit, and the uptight, scholarly Old Soul) and try to keep your world of magic and mystery in balance with the mundane world, in spite of its ignorance, poverty and violence.     COMPONENTS AND DETAILS Three full color books: Rulebook, 41 pgs Interpretation Guide, 57 pgs Play Pages, 47 pgs PDF Version included with purchases Number of players: 3Style: No GM. No Dice. Uses tarot deck mechanic.

  • Gamers Guild AZ Japanime Games Anime 5e RPG (Pocket Edition) GTS

    Anime 5e RPG (Pocket Edition)

    In the myriad realms of imagination, there are many dungeons to explore, dragons to tame, and paths to find. Anime 5E helps you unlock the realms of fantasy to experience them all. Anime 5E takes points-based character creation inspired by BESM and allows you to customize your character to your heart’s content - then journey forth into epic adventures filled with new races, classes, loot and encounters with the 5E rules and a unique anime adventure!★ 5E Compatible Module - Take your campaign to the next level with a fully integrated 5E compatible expansion, with 14 new classes, 14 new races, and dozens of items, abilities, and attributes.★ Easy Jumping-Off Point - 5E is an easy-to-learn rules set that most RPG players have learned through their gaming group - integrating Anime 5E into their role-playing experience is simple!★ Full Product Line - Anime 5E is more than just a core rulebook, it also encompasses adventure modules, dice, player folios and other peripheral items in its product line that retailers will love and customers will buy in droves.

    $36.00$29.00

  • Gamers Guild AZ Starfinder Starfinder RPG: Ports of Call (Pre-order) Southern Hobby

    Starfinder RPG: Ports of Call

    In the wake of the upheaval to interstellar travel caused by the galaxy-wide Drift Crisis, countless new worlds await exploration by eager and opportunistic starfarers. Ports of Call, the latest hardcover resource for the Starfinder Roleplaying Game, presents 10 highly detailed spaceports and settlements across all of space, from Drifter’s End on Absalom Station to the rebuilt megacity of Izadamar in the Scoured Stars to the to the wonders of the theme-park planet of Golarion World! Other featured locales include a collection of warships called the Bastion that protects against the insectile hordes of the alien Swarm or the starship port of Skydock on Verces. Each location provides area maps, regional overviews and customs, local character options like equipment and spells, copious adventure hooks, and more, offering a huge selection of interesting sites for stopovers or long-term stays.Along with all this, Ports of Call also features:♦ An overview and poster-sized map of the Starfinder galaxy.♦ New rules for easier and faster hyperspace travel along Drift Lanes, a new phenomenon coming out of the Drift Crisis.♦ Four new player character species, including giants, sentient oozelike selamids, the gaseous thyrs, and the reptilian xulgaths of Lost Golarion.♦ Expanded downtime rules, new starship options, a cargo subsystem, new NPCs, a score of new side job adventures, and much more!★ The latest hardcover resource for the Starfinder RPG, with expanded character options and setting details that add depth to the game’s weird and wonderful universe!★ Rules sanctioned for play in Paizo’s international Starfinder Society Organized Play program, with monthly free-to-retailer adventures for tens of thousands of players worldwide.★ Supports and expands upon the wildly popular Starfinder RPG: Drift Crisis (978-1-64078-419-2) from May 2022.★ New details on familiar Starfinder locations, as well as never-before-seen locations on brand new worlds.★ Extensive GM and player options make this book attractive to all Starfinder fans!★ Contains locations suitable to drop into any campaign or adventure with tones ranging from serious to silly, low tech to cyberpunk.

    $67.00$45.00

  • Gamers Guild AZ Paizo Pathfinder for Savage Worlds: Bestiary Studio 2

    Pathfinder for Savage Worlds: Bestiary

    Over 100 pages of foul beasts and terrifying monsters to plague the nightmares of even the most hardy adventurer. The hardback book is a vital resource for devious GMs!

    $43.00$29.00

  • Gamers Guild AZ Magpie Games Passing - Ashcan Edition Discontinue

    Passing - Ashcan Edition

    This Aschcan edition features everything you need to play a game of Passing while it is still in development. 6"x9" Softcover Book Black & White Interior 5 Playbooks + Full GM Materials Free PDF via DriveThruRPG The year is 1956. A decade ago, Earth received its first confirmation of extraterrestrial life when the spaceship Ocean-Seeker crashed to the ground. Since then, two more ships came from the planet Sun-Lost, trying to rescue those who were stranded. You were on one of those ships. All rescue missions have failed.Welcome to Walnut Hills, a quiet suburb near DC where you and the other members of your alien Cell live in human form, trying to avoid suspicion. You look like an upstanding member of the community: you go to work, you chat with your neighbors, maybe go to the Sunday potluck and talk about the government’s new alien eradication policies (wouldn’t want those scary aliens taking over our planet, who knows what they’ll do?). But when no one’s looking, you’re sneaking through the alien testing facility to release your captured family, or maybe you’re trying to infiltrate the Alien Eradication Unit in what the humans would call “covert ops”. Every day the world becomes more dangerous. How far are you willing to go to stay alive?

    $15.00$12.00

  • Gamers Guild AZ Pathfinder Pathfinder, 2e: Adventure Path- Shadows of the Ancients (Strength of Thousands 6 of 6) Southern Hobby

    Pathfinder 2E: Adventure Path- Shadows of the Ancients (Strength of Thousands 6 of 6)

    Pathfinder Adventure Path #174: Shadows of the Ancients (Strength of Thousands 6 of 6). Save the Magaambya! The heroes return to the Magaambya magic academy to find the villain they’d vanquished on a distant planet had set another scheme in motion long ago. Students and teachers have been twisted by evil magic, and the heroes must engage in legendary tests to gain the means to free them. While a monstrous foe thrashes through the Magaambya, it’s up to the heroes to save the school from utter destruction!  “Shadows of the Ancients” is a Pathfinder adventure for four 18th-level characters by Saif Ansari. This adventure concludes the Strength of Thousands Adventure Path, a six-part, monthly campaign in which the heroes rise from humble students to influential teachers, and ultimately decide the fate of the Magaambya. This adventure provides guidance to tell stories that are like fables or set in truly unusual adventure locations, and concludes with a look at powerful monsters, magic, and abilities that only the mightiest Magaambyan heroes can claim! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG

    $36.00$23.00

  • Gamers Guild AZ Pathfinder Pathfinder, 2e: Monsters of Myth Southern Hobby

    Pathfinder 2E: Lost Omens: Monsters of Myth

    Pathfinder Lost Omens: Monsters of Myth. Release the beasts! Heroes abound in the Age of Lost Omens, but for every great hero, there is an even greater monster. Lost Omens Monsters of Myth provides details on 20 of the most infamous and terrifying monsters from the Inner Sea region and beyond. Uncover the secrets of some of Golarion’s greatest monsters from the Sandpoint Devil to Fafnheir, the Father of All Linnorms, and more. Monsters of Myth provides rumors, tales, and even treasures for the brave adventurers willing to face these legendary creatures! 

    $50.00$34.00

  • Gamers Guild AZ Pathfinder Pathfinder, Second Edition: Adventure Path- Doorway to the Red Star (Strength of Thousands 5 of 6) Southern Hobby

    Pathfinder 2E: Adventure Path- Doorway to the Red Star (Strength of Thousands 5 of 6)

    Soar Above a Planet of Adventure!Armed with the knowledge that a long-vanished ally lies on the other side of a magical portal called the Doorway to the Red Star, the heroes must earn the trust of the portal's guardians and then travel though it - to a planet of red sands and high adventure! Working to gain allies among scholarly brain creatures and shifty ratfolk, the heroes infiltrate a massive airship and fight to free their ally from an insidious trap.The Strength of Thousands Adventure Path continues with "Doorway to the Red Star," a complete adventure for 15th- to 17th-level characters.

    $36.00$23.00

  • Gamers Guild AZ Doctor Who RPG Doctor Who RPG: All the Strange, Strange Creatures Discontinue

    Doctor Who RPG: All the Strange, Strange Creatures

    There's a horror movie called Alien? That’s really offensive. No wonder everyone keeps invading you!’ For much of our history humans have gazed up at the stars and asked the question: are we alone in the universe? The answer, of course, is no! The galaxy is teeming with life. Aliens populate every corner of the universe, and many have visited our humble little planet. All the Strange, Strange Creatures is aliens. Aliens the Doctor has encountered on his adventures. Aliens he has not yet met. Aliens he hopes to never meet again. This supplement provides the Gamemaster with the details of just some of the alien races that the Doctor has encountered, from Daleks and Cybermen to the Vashta Nerada and the Skovox Blitzer. As well as providing rules and background for each of the aliens included, this supplement also gets beneath the skin of each of them. What makes them tick? What do they do? How do you use them in your adventures? What sort of stories do they appear in? What else might you do with them? And how do you go about making up your own aliens?

  • Gamers Guild AZ Savage Worlds East Texas University: GM Screen with Class Ring Adventure (Savage Worlds) Studio 2

    East Texas University: GM Screen with Class Ring Adventure (Savage Worlds)

    Three panel hardback landscaped screen with adventure. They say the Language Arts building at East Texas University is haunted. They're right. In Class Ring, a late night study session takes a supernatural direction when the ghost of a beautiful young woman reaches out for help. Who was she, and why is she haunting the building? How many other spirits share her fate? It ll take strong nerves and sharp minds to unlock...

    $29.00$18.00

  • Gamers Guild AZ Free League Publishing Outgunned: Core Rulebook ACD Distribution

    Outgunned: Core Rulebook

    Outgunned is a cinematic action RPG inspired by the classics of the genre, from Die Hard to True Lies, passing through James Bond, Atomic Blonde, Kingsmen, Ocean’s Eleven, Hot Fuzz, and John Wick. In Outgunned, Players take on the role of action Heroes facing terrible odds. They will be constantly surrounded by enemies while trying to carry out their mission, be it robbing a casino or saving the day. Outgunned features a game system called Director’s Cut, a set of mechanics using small pools of six-sided dice to determine the outcome of the Heroes’ actions. When rolling dice, your goal is not to score the highest or lowest possible number, but to roll two-, three-, and four-of-a-kind. The Outgunned Corebook features the full set of game rules, deep rules for Enemies and Chases, and a ready-to-play Shot! All neatly bonded, with Soft Touch cover, and a ribbon bookmark.

    $71.00$61.00

  • Gamers Guild AZ Imagining Games CHEW: The Roleplaying Game - Black Friday ACD Distribution

    CHEW: The Roleplaying Game

    CHICKEN IS OUTLAWED! After a catastrophic outbreak of the bird flu kills millions, a poultry prohibition is instituted. CHICKEN is outlawed! Overnight, the U.S. Food & Drug Administration becomes the most powerful law enforcement agency on the planet. As a misfit member of the Special Crimes Division, with its nearly unrivaled authority, your job is to investigate food crimes like chicken trafficking, egg dealing, and putting food-powered criminals behind bars. Oh, and the occasional out-of-this-world conspiracy! CHEW IS ON THE MENU! The award-winning Image comic book series and New York Times Best Seller, CHEW, is cooking for a game table near you! Take a bite out of crime in a foodie crime drama about cops, crooks, cooks, cannibals, and clairvoyants in a clucked-up world. WHAT TO EXPECT - Play quirky characters in absurd situations. - Engage with tense over-the-top action scenes. - Creatively describe solutions to any obstacle. - Collaboratively create conspiracies with your friends. - Solve outlandish cases with an abusive amount of legal authority. - Balance your persistent personal trouble with the needs of the job. - Take breaks when you should be working—because dammit, you’re worth it! Can you balance the demands of your job and the needs of your family against the fate of the world? Sit down, dig in, and find out!

    $57.00$26.00

  • Gamers Guild AZ Imagining Games CHEW: CHEWniverse: Chicken Is Doom - Black Friday ACD Distribution

    CHEW: CHEWniverse: Chicken Is Doom

    The follow-up to 2024's Ennie Award-Winning CHEW: The Roleplaying Game! CHEW is the serialized TV show you wish you were bingeing every time you give up and throw on Parks and Rec reruns. The formula of a few parts gross cannibals-against-crime, a few parts absorbed memories, and a cast of zany lovable characters is pure CHEW." - Dave Buesing - Comic Book Herald CHICKEN IS DOOM I knew you weren't done. How could you be?  This ain't over...and we got one swan song left in us.  If things weren't weird enough with the poultry prohibition, the ascent of the Church of the Divinity of the Immaculate OVA, or the coincidental rise in food powers... STRANGE WRITING now BURNS IN THE SKY to herald the end of days! And chicken? Well, CHICKEN IS DOOM! The CHEWniverse picks up where CHEW: The Roleplaying Game left off. It expands the universe of CHEW and the game in so many ways! Visit outer space, the GLORIOUS FUTURE, Hell, and even Baltimore! No, it isn’t ACTUALLY that glorious. Our chicken overlords force us to call it that. No, seriously, once you’ve seen it, you can’t say it any other way. It’s weird. Play absurd crooks, criminals, and freelancers with all-new details that turn the investigative play of CHEW on its head. Execute heists, hits, scams, cons, sabotage, and more! Bad guys not your thing? How about playing quirky NASA special agents or the cute and courageous animal agents of the USDA? We got that, too! We designed a brand-spanking new playbook for a specialized set of quirks all their own. Ok, fine. You like your FDA agents. Got it! How about animal-inspired cybernetics thanks to the USDA’s Robotics Division? And if that isn’t your jam, you gotta love some serious food-powered weapons cooked up by the FDA’s armavictologists! We got you! There are also NEW approaches, quirks, bosses, factions, places of interest, and prepared case adventures with pre-generated characters to play!  The Square Root of Pie, a new adventure within, was written by none other than CHEW writer-creator John Layman!  MORE. MORE. MORE. Help yourself to seconds!

    $57.00$26.00

  • Gamers Guild AZ Free League Publishing Vaesen Nordic Horror RPG: Mythic Britain & Ireland Expansion Free League Publishing

    Vaesen Nordic Horror RPG: Mythic Britain & Ireland Expansion

    In this expansion to the award-winning Vaesen – Nordic Horror Roleplaying you will find a complete guide to the supernatural British-Irish Isles including the great city of London and the countryside beyond. Mythic Britain & Ireland is written by industry legend Graeme Davis and illustrated by Johan Egerkrans and Anton Vitus. Three new complete Mysteries to play. Information about the British Society, its founders, and headquarters. A gazetteer of the sprawling city of London, complete with adventure locations and secret societies. A guide to the mythology of Mythic Britain & Ireland, with information on a score of mythological locations across the islands. A chapter detailing several mythical beings with stats, background information, story seeds, and variants.


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