RPG Book 2 For 1 Sale
Pathfinder 2E: Lost Omens: Divine Mysteries (Special Edition)
Uncover the secrets of the gods with Lost Omens Divine Mysteries! The influence of all-powerful deities is felt in every corner of the Lost Omens setting. Whether you're a valorous champion calling the righteous power of your patron down upon wicked foes or a sneaky rogue asking the god of thievery for a blessing on your next heist, faith and the forces behind it are key to every character's identity. Within this volume, you'll find details on the gods and non-deific faiths of the Age of Lost Omens from the perspective of their clergy and lay worshippers. The book also grants a glimpse into the machinations of a god, exploring how a new god rises, why a god takes worshippers in the first place, and what occurs when a god dies.This 320-page resource for both players and Game Masters is the comprehensive look at all things divine, making it an essential addition to any Pathfinder Second Edition campaign and a remastered update and expansion of the popular Lost Omens Gods & Magic volume! The book updates for all of your favorite Pathfinder Second Edition deities, providing everything you need to know when playing with updated rules found in Pathfinder Player Core and Pathfinder Player Core 2, updating domains, spells, and other mechanics. These include expansions on existing classes like new witch patrons, new archetypes like the Rivethun emissary and powerful mortal herald, and new class archetypes like the battle harbinger option for clerics. The book also includes brand new character options and several additional divine entities never before explored in any Pathfinder reference!This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.★ The definitive Lost Omens guide to gods of Golarion and their worshippers!★ Tons of exciting new character options!★ Heavy marketing support throughout late 2024, including tie-ins to a novel, Pathfinder Adventure Paths, the War of Immortals rulebook, Pathfinder Society Organized Play adventures, and more!★ Includes rules sanctioned in Paizo’s international Pathfinder Society Organized Play program, with monthly free-to-retailer adventures for tens of thousands of players worldwide.
$142.00$92.00
Pathfinder 2E: Lost Omens: Rival Academies
The finest mages, scientists, and academics of the Age of Lost Omens are gathering! Journey to a fortress-city in demon-ravaged Sarkoris to learn the ancient magical secrets of the Magaambya's wizards, Lepidstadt's bleeding-edge theories on reanimating flesh with electricity, the extraplanar fey philosophies of the Cobyslarni, and the lore of more than a dozen other academies! With so many prominent scholars in one place, rivalries are sure to abound—whether in the classroom, on the sports fields, or during field trips to dangerous lands. This 128-page book gives GMs and players a vibrant roster of luminaries, students, athletes, and wizards to build their very own magical academies. Whether players build bonds with classmates or clash with rivals, they'll gain diverse options like advanced spymaster gear, dazzling new martial arts techniques, or new wizard spells and schools, including the remastered Runelord!
$65.00$55.00
Pathfinder 2E: Treasure Vault Remastered Sketch Cover Edition
Pathfinder Treasure Vault (Remastered) reveals the glittering hoard of a terrifying dragon, as presented by the creature’s plucky kobold assistant. This 224-page hardcover rulebook presents a catalog of gear from nearly every category of equipment and magic item available in the Pathfinder RPG, updated to work perfectly with the remastered Pathfinder Second Edition rules! Give your character the perfect tool for the job with signature weapons, customizable relics, and wondrous items to fit your every need while preparing for any eventuality with potions, elixirs, wands, and more! Each chamber of the dragon’s vault contains a mountain of treasure, from deadly weapons and forgotten suits of armor to mysterious alchemical items and deadly poisons. There is something in the vault for everyone, including: Nearly 600 items spread across numerous equipment types.Over 50 weapons, such as the devastating earthbreaker hammer and the ferocious falcata.Shields and armor of all types and materials, like the magical starfall shield that turns you into a living comet!An entire chapter, "Alchemy Unleashed," that introduces over 100 alchemical items, covering everything from restorative lozenges to searing flamethrowers.New magic items of all shapes and sizes, from magical tattoos to artifacts like the goddess Shelyn's mighty glaive, the Whisperer of Souls.An entire chapter of variant and expanded crafting rules.Special categories of items that can give you power that comes at a dangerous price. This sketch cover edition features a beautiful image of the original pencil sketch of the Pathfinder Treasure Vault cover by superstar artist Wayne Reynolds.
$93.00$79.00
Pathfinder 2E: War of Immortals (Special Edition)
Go Beyond Legendary! A god has been slain and nothing shall ever be the same again! As war and destruction spread across the world, new heroes must rise to the occasion and take arms to protect its mortal inhabitants. Two brand new classes provide new ways to engage with mythic themes—lay claim to your own spark of divinity and charge into battle as a mighty exemplar, or call upon the power of spiritual allies as a wise animist. Alongside these new classes are rules for running mythic games, archetypes for playing legendary characters, and a wide array of new items, spells, and monsters to tell stories straight out of myth and legend—but which fit perfectly into the remastered Pathfinder rules! Claim the power of the gods and battle the Universe’s most fearsome foes with War of Immortals! The ideal resource for players and GMs looking to take a legendary step beyond the core rules, Pathfinder War of Immortals includes:♦ Two new classes, the spiritual animist and the deific exemplar♦ New feats and lineages for nephilim characters♦ 5 new class archetypes including the avenger rogue archetype and the bloodrager barbarian archetype♦ Rules for mythic play♦ 9 mythic destinies, including the fearsome apocalypse rider and the undying eternal legend♦ New weapons, items, and spells for mythic characters♦ 8 terrifying new mythic monsters and rules for creating mythic threats of your own! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark. ★ Pathfinder War of Immortals is the definitive rulebook for “mythic” play—high-excitement escapades for characters of great purpose and epic destinies! Players AND GMs will find tons of ideas and options to inspire their legendary games!★ Contains two new character classes, both of which benefited from significant community playtesting—books with new classes are always in high demand among Pathfinder players, and anticipation for War of Immortals is off the charts!★ Works with the remastered Pathfinder Player Core and Pathfinder GM Core rulebooks, while remaining compatible with all Pathfinder Second Edition releases.★ Extensive marketing support throughout 2024 involving novels, adventures, and a hardcover guide to the gods of the Pathfinder setting.★ Compatible with the Open RPG Creative (ORC) License.
$126.00$94.00
Pendragon RPG: Starter Set
Pendragon is a roleplaying game set in King Arthur's Britain. You take on the role of knights and overcome mythical monsters, rival knights, and other wondrous challenges in search of Glory. This is the time of the Sword in the Stone, of the Boy King and Merlin and their struggles against those who would seize the crown for themselves... and of the flowering of chivalry. What kind of knight are you? Inside This Box - Book I: The Adventure of the Sword in the Stone: Learn the rules for Pendragon as you play this solo adventure. Book II: The Fabeld Realm: Everything you need to know about the game's setting and core mechanics. Book III: The Sword Campaign: A beginner-friendly campaign taking the Player-knights through the most important early events of King Arthur's reign-three game years in all.
$43.00$37.00
Pendragon RPG: The Grey Knight - Campaign Book
Challenge Death's Companion! Arthur's right to rule is jeopardized when the fearsome Grey Knight accuses the King of murdering children. Sir Gawaine steps forth to defend the King's honor - but Merlin foresees this champion will die at the hands of the Grey Knight. The Grey Knight waits for vengeance, and time is running out! Can you find the treasure that holds the key to defeating this vile foe, and save the life of Sir Gawain and the kingdom itself? Everything you need to run the legendary Grey Knight campaign, fully updated for the new edition of the game. Meet Arthur, Guenever, Merlin, Morgan le Fay, and other famous characters! Attempt to turn the tide of Arthurian history by participating in famous battles. Two prequel scenarios bridge The Sword Campaign from the Pendragon Starter Set to the adventures in The Grey Knight. A full chapter detailing the city of Carlion, including a full-page map. The Grey Knight is a complete campaign and is fully compatible with both the Pendragon Starter Set and the Pendragon Player's Handbook.
$43.00$37.00
Plant Girl Game RPG
Plant Girl Game can be played as a one-shot or a campaign. In a one shot, you and your fellow players pick a specific environmental issue to address in your town. In a campaign, you build relationships and resolve problems in your town over time, while continuing to follow your characters through their daily lives. The game includes rules and worldbuilding questions, nine character types for easy character creation, and three starter modules for quick play. You don’t have to be a girl, but you do have to be a plant. Your character’s gender is not essential to the game. In fact, the real plant girl is your mom—the kind-hearted witch who grows children in her garden. Your mother’s garden is crowded with succulents and sometimes—when the timing is just right, when your whole family is ready—one of those succulents emerges from the garden as a human child. This is how you came to be: you climbed out of the soil, between the ages of ten and thirteen, and found your family ready to love you. You’re tied to the land, to the soil and the water that fed you. Any threat to your town’s ecosystem is a threat to your family’s way of life—and your town is on the brink of ecological disaster. Your family must work together to protect yourselves and your community. GAME MECHANICSPlant Girl Game uses a mixture of moves and skill checks, guided by a play-to-find-out modality. Each player makes a character by choosing from one of nine playbooks, each representative of a different genus of succulent, then answering questions to describe their relationships to NPCs and other player characters. You might play as an agave, sweet and fearless, learning to balance your outward expression with your core personality. Or you might play as a kalanchoe, a natural leader who needs to learn when to let others make big decisions.
$32.00$22.00
Queerz! RPG: Basic Box
In QUEERZ!, you will take on the role of someone blessed with magical powers. Specically, you are "Queerz", and your powers come from the Rainbow Empathy — a magical force that empowers and embodies ideals of humanity, compassion, joy, and wisdom, offering those who can wield it unimaginable power that sparks from their love. Queerz are tethered to it by their Runway, a unique and personal pursuit that they are passionate about and through which they can inspire others.Against them stand super-powered individuals of a different kind, an army of villains fueled by Ignorance, a rigid glasslike substance made of negative feelings and hateful, constricted world views that stem from one's deep pain, the Ignorance Core. Many times these are people close to the Queerz and they can even be Queerz themselves -- no one is immune to Ignorance!These so-called Justice Knights are determined to make the world adhere to their constricted image of order, forcing everyone into their twisted idea of justice. In this game, you will show them the Rainbow and melt away their Ignorance, touch their hearts and transform them.Watch out world, here comes QUEERZ!★ A flexible system — QUEERZ! is powered by the acclaimed and popular roleplaying game system City of Mist, also published by the Son of Oak Game Studio – which grants players powers that are recognizable from characters in fiction, like fairytales.★ Tag-Based — Any ability, characteristic, resource, ally, or move that you name as a power tag - from a "drag queen's wig" to "rainbow blast" to "bear hug" to "throwing shade" to "cinnamonrolls" - can be invoked in the game to empower your character's actions. This ultimate customization is perfect for the diverse setting of QUEERZ!!★ Adaptation of a famous manga — TTRPG, an adaptation of the original QUEERZ! manga by Isago Fukuda, is a roleplaying game about LGBTQ+ superheroes who battle villains that personify intolerance and bigotry.★ Strong Table Presence — It is, to quote the creators directly, exuberantly campy and earnest; a slice of superhero fun with a progressive, glittery hope-punk aesthetic.
$36.00$21.00
Rhapsody of Blood
Endless war against an evil castle from outside our world. Every generation the blood moon rises, and the castle exalts a villain with its dark gifts. They shall command its legions, use its powers to twist reality, and seek the godlike power of the unholy grail. You’re here to stop them. Your bloodlines have fought the castle since its first emergence, and that legacy has granted you endless tenacity, strange powers, or unbreakable faith. Together, you will root out the wards of the castle where they have infested the mundane world, slay the acolytes of the castle’s regent, steal their dark power for your own and banish the regent and the castle with them. But the castle is immortal, and the blood moon will rise again. As generations rise and fall, what tales of heroic action and gothic bloodshed will you tell? With complete game rules, examples of play, GM advice and a prologue that teaches you the game as you go, this book has everything you need to play.
$40.00$28.00
Shadowrun RPG: 6th Edition - Smooth Operations
Smooth Operations is the core face rulebook for Shadowrun, Sixth World. Shadowrun has never had a core face rulebook, and this book provides a ton of options for players who want to emphasize the social element of the game. With details and mechanics of how to make a face character function as part of the team, this is a useful book for all players.
$72.00$40.00
Shadowrun: Final Bets
The Sixth World is full of great cities to stage a campaign, and Final Bets brings players to Paris for a fast-moving, espionage-heavy campaign. They’ll discover and trade secrets, help shift alliances, and otherwise try to keep up with the powers that move the city. This book provides a campaign structure for any Shadowrun group.★ Offers plot hooks, mini adventures, NPCs, and game information to help players and gamemasters build adventures and campaigns.★ Builds on plot elements from previous books such as Scotophobia, Falling Point, and Needle’s Eye.★ Offers more details on Sixth World Paris, which offers a fun change-of-pace in a fully realized setting.
$72.00$40.00
She Traveled, You Stayed / She Stayed, You Traveled
A game about nostalgia and regret for 2 players, originally published in indie zine 5 (with Taylor Daigneault as an essential editor and Calvin Johns as a layout artist), then revisitedby Nicolas Folliot and Kickstarted in February 2024.
$9.00$8.00
Shiver RPG: Slasher - Starter Set
Long time horror veteran? Lover of axe murderers, chainsaw wielding lunatics and nightmarish shuffling villains? Then SHIVER Slasher is for you! This starter set contains everything you need to get started with playing SHIVER & includes: A SHIVER Starter Rulebook with all the essential rules you'll need to start playing SHIVER as both a player and Director (GMs) with a gorgeous alternate cover*; A set of dice to get rolling on your SHIVER adventure; A Slasher story for you to get started playing with; A set of pre-filled character sheets for you specific story; A gorgeous themed box to store it all in. *The SHIVER Starter Rulebook contains all the game rules you need to start playing as well as character creation rules for characters up to level 5. It is perfect for new players starting out with SHIVER. It does not contain any of the expanded information contained in the SHIVER Core Rulebook (PARSHI001EN) in the Toolbox section, which includes, The Bestiary, The Armoury, Starter Adventure, etc. So if you're a GM wanting to jump into the Director's chair with all the tools at your fingertips you may want a copy of the SHIVER Core Book and to use the starter rulebook as a copy to hand out to players to create their characters.
$72.00$48.00
Star Crossed: Love Letters
Love Letters is a supplement for Star Crossed, the award-winning two-player game of forbidden love. It’s full of beautiful illustrations, character pairings, settings, advice, and alternate modes of play to help your Star Crossed sessions feel fresh and exciting! In this cute little 6×9 booklet, you’ll find: Instructions to play with 3 players, solo, or online New sets of Scene Cards and Epilogue tables Bayshore Landing, a new setting featuring 30 new characters, for multi-table games of Star Crossed in which up to 15 pairs of players can play simultaneously Advice for playing Star Crossed with friends Advice for incorporating Star Crossed as a prologue, interlude, or epilogue to your longer-term campaign games Pre-generated character pairings, each in their own unique setting, from Alex and our fabulous guest contributors: Amal El-Mohtar, Max Gladstone, Kieron Gillen, Banana Chan, Cecilia Tan, James Mendez Hodes, and Sharang Biswas! All-new illustrations by Jess Fink, HamletMachine, G.C. Houle, Bloomer, Milsae Kim, Ouhie, Mye Bi, and Sovanny Vorn!
$29.00
Starfinder RPG (2E) Playtest Adventure: Empires Devoured
The Azlanti Star Empire and Veskarium—two interstellar powers with a long history of conquest and war—are set to sign a historic accord on the distant settlement of Atuity. A group of heroes attend the peace talks on behalf of the Pact Worlds, navigating civil unrest and negotiations to make sure everything goes as planned. When a surprise attack interrupts the diplomatic proceedings, the heroes must fight back against rogue Azlanti forces and mysterious saboteurs to protect Atuity (and the entire Adalawe system) from the destructive schemes of Devourer cultists who are preparing to activate a weapon of cosmic destruction! Empires Devoured is a complete Starfinder Second Edition playtest adventure for 10th-level characters written by Thurston Hillman, and features classic creatures updated to Second Edition, all-new monsters and threats, and a mix of cinematic combats, intense negotiations, and dramatic events that will shake the galaxy. This adventure is designed to introduce the Starfinder Second Edition Playtest rules, giving players like you a chance to shape the new edition through feedback surveys about your playtest experience! It also takes place during a pivotal moment in Starfinder history—even if you miss the playtest window, you won’t want to miss the adventure! Sales Points★ The second and final playtest adventure for Starfinder Second Edition! Events at your table will have an impact on the development of the new edition!★ Massive Starfinder Second Edition marketing campaign is already in swing, and will continue throughout 2024!★ Works with the all-new Starfinder Flip-Mat: Second Edition Playtest Multi-Pack (PZO21000-FM), also on sale in July!
$36.00$24.00
Starfinder RPG: Pact Worlds Pocket Edition
The Pact Worlds are the beating heart of the Starfinder campaign setting, a solar system full of citizens both familiar and bizarre. From the cosmopolitan corridors of Absalom Station to the carnivorous jungles of Castrovel or the floating cloud-cities of the gas giant Bretheda, this hardcover rulebook is your guide to Starfinder's core worlds and civilizations, and the perfect place to launch any adventure. Inside, you'll find: - In-depth gazetteers of the system's 14 major worlds, from high-tech Verces and the draconic empires of Triaxus to the necromantic wastleands of Eox or magical bubble cities floating on the surface of the sun. Each gazetteer features a detailed world map, residents and cultures, settlements and adventure locations, a unique theme to customize characters from that world, and more. - New playable alien races, from undead Eoxians to Castrovellian plant-people. - New starships, from the living vessels of the Xenowardens to sinister Hellknight dreadnoughts. - A codex of themed NPC stat blocks to help Game Masters create vivid encounters. - New archetypes for every class, including the Star Knight, Skyfire Centurion, and Divine Champion. - Tons of new weapons, armors, spells, feats, magic items, technological gadgets, and more to help outfit your adventurers. The pocket edition presents the same contents in a smaller sized softcover for a lower price and better portability.
$36.00$24.00
Starfinder Second Edition Playtest Adventure: A Cosmic Birthday
A nascent cosmic entity stirs deep within one of the Pact Worlds planets. To aid the god’s birth, its most devoted followers search the Ghost Levels of Absalom Station for a sufficient power source—a strange pocket dimension existing alongside the hub of the Pact Worlds. As the entity’s emergence sends ripples across space time, a group of heroes becomes trapped in the Ghost Levels! With dangerous creatures and ominous power surges threatening the station, the heroes must team up with the residents of Little Akiton to investigate these horrifying new foes, stop their meddling—and stay alive! A Cosmic Birthday is a complete Starfinder Second Edition Playtest adventure for 1st-level characters written by Jenny Jarzabski, and features fan-favorite Starfinder creatures updated to Second Edition, all-new cosmic horrors, and a mix of classic dungeon crawling and narrative-rich sandbox adventures. This adventure is designed to introduce the Starfinder Second Edition Playtest rules, giving players like you a chance to shape the new edition through feedback surveys about your playtest experience! It also takes place during a pivotal moment in Starfinder history—even if you miss the playtest window, you won’t want to miss the adventure!
$36.00$24.00
Stargrave: Dead or Alive Expansion
Dead or Alive gives Stargrave players all the tools they need to generate solo bounty-hunting scenarios, including a variety of different settings and locations, a host of complications to be faced, and, of course, a large rogues gallery of unique outlaws. With the random scenario generators in this volume, players can set up a great number of games of Stargrave with no two being the same... all without an opponent
$43.00$28.00
Stranger Stuff (Tiny D6)
Adolescent Supernatural Mischief In The 1980s! Using TinyD6 from Gallant Knight Games! Stranger Stuff is a rules-light tabletop roleplaying game of 1980’s inspired adventure, horror, and science fiction, where you play as “Kids” in their teens. But it’s not just homework and asking someone to the dance that are the terrors they need to face. Clearly influenced by the hit Netflix series, but also the great films that inspired that show, Stranger Stuff takes the original card-based vs. Stranger Stuff game released by Fat Goblin Games and adapts it to be played using TinyD6, a dice-based rules light tabletop roleplaying game, so that you can play both existing adventures with quick adaptation but also prepare the Kids for totally different dangers still to come. The book also includes an adaptation of the adventure from the vs. Stranger Stuff — Season 2 revised core rulebook that was written by Kiel Howell — The Mask Behind the Makeup — that can be used as either a starting place for brand-new Kids to start their adventures, or as a chance for veterans of the vs. M Engine version of the game to learn the TinyD6 rules with their Kids for a brand new round of mystery, terror, and excitement! Stranger Stuff is a complete roleplaying game using TinyD6 in a slimmed-down and quick to use format. Even novice gamers will have no problem creating interesting characters, learning the rules, and starting a game. All you need is paper, pencils, three six-sided dice, and a few friends.
$29.00$23.00
Symbaroum: Karvosti - The Witch Hammer
Karvosti – The Witch Hammer is the second episode in the Chronicle of the Throne of Thorns. The 152 page book is a freestanding sequel to Thistle Hold – Wrath of the Warden and will be followed by five other episodes. It focuses on the cliff of Karvosti – the age-old thingstead of the barbarian High Chieftain, located deep within the forest of Davokar. The module is divided into three sections; one for both players and GMs, one for only GMs and one being the adventure itself.
$60.00$51.00
Symbaroum: Thistle Hold Wrath of the Warden
"The battle for the Throne of Thorns begins in Thistle Hold. It has been said that the town in the shadow of the great forest is like a shielded island located where a foaming ocean breaks against jagged rocks…"This is the first book in the Chronicle of the Throne of Thorns. Contains an expansion on the Core Rulebook’s description of Thistle Hold, A Game Master’s guide and the Wrath of the Warden adventure.
$60.00$51.00
The Deck of Loot: Core Pack 3 - CR 11-30
The Deck of Loot is a must-have tool for D&D 5E Game Masters, designed to enhance your campaigns with unique trinkets, treasures, and other trappings found by players. This deck transforms your adventures by providing rollable tables for creature-specific loot, adding depth and excitement to every encounter. Roll a D20 to uncover whether the spoils are dangerous, dubious, or delightful, with each table tailored to some of the most iconic creatures in DnD 5E. Every card showcases stunning original artwork and easy-to-read item descriptions with estimated gold values, making it a perfect blend of functionality and inspiration for your tabletop adventures. Key Features:- Loot Your Favorite Monsters: Discover fun and flavorful trinkets, treasures, and othertrappings uniquely found on over 140 of Fifth Edition’s most iconic creatures.- Give Better Loot: Spark curiosity and intrigue with loot that can be delightful, dubious,or downright dangerous depending on your roll.- Dynamic Loot Tables: Rollable d20 tables randomize results and excite players withincreasing levels of value with dramatic ‘Nat 20’ and ‘Nat 1’ results.- Intuitive Layout: Easy-to-read descriptions, estimated gold values, and straightforwardusability ensure seamless integration into any game session.- Inspirational Art: Immerse and inspire your players with beautifully illustrated creatureart on every card. Core Pack 3 Creatures (CR 11-30):Adult Black Dragon, Adult Blue Dragon, Adult Brass Dragon, Adult Bronze Dragon, Adult Copper Dragon, Adult Gold Dragon, Adult Green Dragon, Adult Red Dragon, Adult Silver Dragon, Adult White Dragon, Ancient Black Dragon, Ancient Blue Dragon, Ancient Brass Dragon, Ancient Bronze Dragon, Ancient Copper Dragon, Ancient Gold Dragon, Ancient Green Dragon, Ancient Red Dragon, Ancient Silver Dragon, Ancient Treant*, Ancient White Dragon, Balor, Behir, Djinni, Dragon Turtle, Efreeti, Erinyes, Fey Overlord, Gynosphinx, Horned Devil, Ice Devil, Iron Golem, Kraken, Lich, Marilith, Nalfeshnee, Null Leviathan*, Null Lord*, Pit Fiend, Purple Worm, Rakshasa, Remorhaz, Roc, Storm Giant, Tarrasque, The Emptiness*, The First One*, Vampire*Custom Creatures Contents:- 48 creature loot tables: CR 11-30- 11 balanced and unique creature-specific loot options per table- Beautiful creature illustration on every card- Card Size 2.5 x 3.5 inches- Durable matte laminated for long-lasting quality
$36.00$31.00
The Legacy Of Cthulhu RPG (Deluxe Hardcover)
The Legacy of Cthulhu is a Role-Playing Game that lets players act as one of the few Survivors of the apocalypse brought to Earth by the Great Old Ones and their minions.The game’s main goal is survival, hiding in Shelters and waiting for the best windows of opportunity to go on supply runs. Food, medicine, weapons, and gear are the essential tools to resist the dooming future ahead, filled with regular folk possessed by pure desperation and madness, scheming cultists, shadowy priests, and the most dangerous Enemies of all: the perverse spawns of Cthulhu and other Great Old Ones, powerful enough to shatter someone’s mind just with their presence.There are three ways to play The Legacy of Cthulhu:☆ Solo Player: Create one or more survivors and interact with them in the premade scenario through dice rolls on the pre-defined tables, slowly unfolding the characters’ story.☆ Group of Players: On the second way of playing, you and one or more friends will use the tools for generating and conducting the game without the need for a Storyteller to tell you what will happen. Thus, events and characters will appear according to random rolls and pre-defined tables. At the same time, your group will react to the events the way your characters would find most common and, when necessary, by rolling the dice to check if your actions were successful.☆ Mediator: Finally, the third way to play is to have someone from the group playing the role of Mediator, similar to the Game Master/Storyteller. The Mediator will answer the questions through the role of the Oracle, ask for the dice rolls to carry out the basic actions, roll the game events, and mediate the players’ actions, giving the freedom to insert different elements through the story.The book is a great toolbox that can make your story unfold in multiple dynamic ways before you with the help of the following features and mechanics:♦ Detailed backstory explaining more of the world's setting.♦ Suggestions and examples on how to run your adventures.♦ Complete set of rules, character creation, skills and stats, advantage and disadvantage, hunger and insanity, leveling, and much more.♦ Full set of instructions on how to build, manage and upgrade your shelter.♦ Oracle system that helps you answer simple questions like Yes/No, Left/Right, Open/Close.♦ 22 Items, 46 spells, 32 artifacts of power, and other elements to customize your adventure and characters like item upgrades.♦ Auxiliary tables to expand the events, including weapons, vehicles, upgrades, violent encounters, horde attacks, plot twists like environmental challenges, enemy ambushes, and character introductions and reveals.♦ 9 pre-built cities based on classic Lovecraftian settings and real-life places to inspire you to start your adventures until you feel confident enough to create your own: Arkham (featuring the Miskatonic Six), Dunwich, Innsmouth, Kingsport, Las Vegas, New York, Tokyo, Berlin, and London.♦ 19 types of common enemies and 17 major enemies (Great Old Ones and their minions), which include Cthulhu, Yig, and Hastur -- plus the Outer God Nyarlathotep.Characters explore the decayed world in maps with multiple tiles:★ 5 different tiles, each one with its own table of events that extends to 20 different plot branches. including ruined cities, industrial areas, underground tunnels, isolated outskirts, and shorelines.★ 5 special tiles featuring great places to find loot and monsters: Hospital, Military Base, Prison, Farm, and Shopping Mall -- all with their own tables with 20 events each.
$72.00$48.00
D&D 5E: The Lord of the Rings - Moria: Shadow of Khazad-dum
Moria – Shadow of Khazad-dûm™ is an epic campaign expansion delving into the depths of Khazad-dûm for The Lord of the Rings™ Roleplaying, the 5E adaptation of theaward-winning second edition of The One Ring™ roleplaying game (TOR), based on the works of J.R.R. Tolkien. Set in the years before Balin’s doomed expedition, this supplement contains a hoard of Patrons, Landmarks, foes, encounters and treasures that a Loremaster can use to construct their own adventures in Moria – from a single desperate journey in the dark to a grand campaign to retake Durin’s Halls. For long ages, the great city of the Dwarrowdelf was the seat of Dwarven kings, and they were rich beyond measure in gold and Mithril. But a thousand years ago, Durin’s Bane arose and drove the Dwarves from their halls. The city fell into darkness, becoming an abode of Orcs, Goblins – and worse. Countless Orcs perished in the Battle of Five Armies. Maybe the Halls of Durin lie empty once more. Maybe there are piles of treasure there, waiting to be claimed. Maybe Mithril still glimmers in the mines under Caradhras. Cross the dread threshold, adventurer, and delve deep!
$72.00$61.00
TORQ: Operator Manual
Published by Good Luck PressDistributed by Deernicorn Distro TORQ is a post-apocalyptic car-PG for 2-5 players, half road warrior tactics, half freeform roleplaying. In TORQ, you are a driver, licensed to go anywhere, with the grit to handle anything. You venture from community-to-community, using your special talents to help in anyway you can. There’s gas in the tank, an X on the map, and miles of blacktop ahead. Race along the open road, collect the pieces of a changed world, and build something new together. Let’s hit the road. TORQ is a blend of two games, interconnected: Road, a quick tactical game where players drive through a hostile world using a playmat: a modular grid representing the many highways, mountain passes, wide-open canyons, and city streets of TORQ. Powered by a unique tactical system, drivers dodge obstacles, investigate oddities, and thrash those who stand against them. Reststop, a character-focused roleplaying game where drivers visit communities, bringing their special talents to those who need it. The reststop is a low-stakes, chill hangout portion of the game where players inhabit different characters in each community, playing scenes and building the world together. TORQ’s world exists after a global change. Is that a disaster, an apocalypse, a choice? Create and play vignettes of this weirded-world, a world where people and communities strike a truce with the hostile environment, surviving and thriving in a post-anthropocene world. TORQ’s world is more humanistic than its post-apocalyptic predecessors: this is not a game for prepper-power fantasy, gun nut brinksmanship, or a rehash of feudalism. TORQ’s world is one of many communities living independently and together, tied together by the driver’s who make it from point A to point B, mutual aid, and the weird world. Create that world and those places, and inhabit the people finding connection and joy in a different world.
$45.00
Transformers RPG: Transformers One Sourcebook
The Transformers One Sourcebook brings your Transformers Roleplaying Game to Cybertron as the inciting moves of the Civil War occur! Join the ranks of bots fighting for a better future or take up the banner of the High Guard in their rebellion against Sentinel Prime with new factions representing the beginnings of the Autobots and Decepticons. Work alongside or battle against the film’s starring characters as you forge a new future for Cybertron with the Matrix of Leadership. Whether you want to play out the events of Transformers One with your group or use the film as a starting point for further adventures, this book has everything you need including: ♦ Stats for Orion Pax/Optimus Prime, D-16/Megatron, Elita-1, B-127, Sentinel Prime and his minions, and a mix of bots and Transformers key to the film and the Cybertronian Civil War.♦ New Influences inspired by heroes and villains, and new options for using your crew capacity.♦ How to play a Bot character and ways to get your own Transformation Cog.♦ Guidance for playing allies-to-enemies, traitors, and other complicated party dynamics.♦ Ready-to-go locations from across Cybertron, ranging from the Archives to how to run your own Iacon 5000, perfect for every Transformers RPG campaign.Features★ Create characters as Bots, giving a unique viewpoint and progression on the quest to get their T-Cog.★ Key new factions, new influences, mining gear, and more to enhance the player experience★ Advice on playing campaigns with fraying loyalties and traitors★ Ready-to-go locations from areas in the film, such as the Iacon 5000 and the surface of Cybertron, with challenges, story hooks, and potential enemies.
$65.00
Twilight 2000 RPG: The Black Madonna
The Black Madonnais a campaign expansion for the fourth edition of TWILIGHT: 2000, based on the classic adventure with the same title for the first edition of the game. This new and updated supplement is written by the original author, Frank Frey, and Chris Keeling. This boxed set includes new rules, new weapons, an overview of the Silesia region of Poland, new encounters, new factions for the PCs to tangle with, new scenario sites to explore, and details on the Black Madonna itself and its secrets. Contents of the boxed set: 72-page book with new rules and campaign material. 16 new encounter cards, for use in Silesia or elsewhere. 6 battle maps for specific locations. 3 battle maps for close quarters combat. A travel map.
$58.00$49.00
Twilight Tales
After the sun has set,Other things that live in the town come out.They are neither human nor animal.They are called “mononoke.”Spirits, monsters, ghosts, aliens.They are strange, mysterious beings.They can be found anywhere where there are people.They can be found near you too.You’ve met them without realizing it.If you’re careful, and you call out to them,They’ll answer you, any time. Twilight Tales is a supplement for Golden Sky Stories. It introduces the mononoke, creatures of mystery who also live in the town. It has five new character types (michinoke, oni, kappa, ghosts, and visitors), each of which can represent a variety of creatures. In these pages you'll also find an introductory comic and four scenarios: Otoshidama's Adventure, A Ghost's Errand, Present Thunder, and Big Dog's Day.
$23.00$16.00
Unbound Core Rulebook
Unbound is a universal, rules-light roleplaying game that puts the whole player group at the forefront of the world. Newly redesigned for its second printing, the book contains both the Cyberpunk and Urban horror expansions.
$51.00$36.00
Urban Shadows RPG 2E: GM Screen
This accessory for Urban Shadows contains both a 4-panel Master of Ceremonies Screen featuring tools, tables, and information for running the game on the back and full-color art on the front and a Campaign Notepad with 50 double-sided pull-off sheets to help you track your campaign and the NPCs who inhabit your city. Both of these tools condense and refine the material available in standard play materials to make running the game easy! Magpie Games would like to remind our customer base that selling on Amazon or other 3rd party online platforms is against the company policy of Magpie Games.
$29.00$23.00
Vast Grimm RPG: Helltrap Barges
Helltrap Barges is a hard cover adventure for Vast Grimm, An ever-shifting dungeon crawl in the bowels of verse. The helltrap created by the maddened mind of Sh!t King Saule contains interconnected cameras throughout, giving him and his audience constant access to those in the tunnels. Moving platforms, debris pushed by automated construction vehicles, and other mechanisms in the trash lords domain keep the chambers endlessly shifting and changing.
$36.00
Vast Grimm RPG: No Safe Haven
Hard cover expansion for Vast Grimm. Explore 2 of the 13 havens of Marauders Cryosfear. Space Raiders and other forms of villainy anchor their ships to Marauders Cryosfears barren surface. Scattered over the expanse of the planet are various havens where multiple ships connect by way of boarding bridges. Organized crime, Intergalactic wrestling, and a marketplace filled with oddities from around the verse are all waiting for your legion within two of the havens in this book.
$36.00
Vast Grimm RPG: Skeleton Crew
Skeleton Crew: Bare Bones Hard Cover Edition of the Revised Vast Grimm Core Rules. A clean, organized, text-only rulebook. The core rules have been rewritten, re-edited, and presented to make this infectious game more accessible to everyone.
$51.00
Warhammer 40K Wrath & Glory RPG, Darktide: Extraction
‘Listen up rejects! Grendyl needs you to go down into the Snakestack and retrieve the airflow cogitator — but something nasty is brewing down there, so watch your backs…’ Explore the setting of Warhammer 40,000: Darktide as Inquisitor Grendyl dispatches you to the Snakestack, a lost region of Hive Tertium, to retrieve a lost archeotech cogitator. The ventilation systems of the Snakestack breathe life into Tertium, but the depths of the hive are packed with traitor forces of the Moebian 6th, cultists pledged to the plague god Nurgle, and strange lost sects of the Mechanicus. This 112 page book contains: A five-part adventure campaign for Warhammer 40,000 Wrath & Glory, descending aboard the lost cargo elevator E07 into the dark of Hive Tertium. A guide to the people and places of the Slung, a ramshackle community hanging from the elevator. A guide to Hive Tertium and its history. A selection of Hive Encounters for GM’s to allow the Agents to explore the wider hive. Rewards of gear and status from the mysterious Inquisitor Grendyl. The Warhammer 40,000 Wrath & Glory Core Rulebook is required to play this campaign.
$51.00$46.00
Warhammer Age of Sigmar Soulbound RPG: Gamemaster's Screen
The Warhammer Age of Sigmar: Soulbound Gamemaster’s Screen is an indispensable addition to every GM’s arsenal! Regardless of playstyle or experience level, the GM screen contains a wealth of useful information, with incredible artwork by artist Johan Grenier. The Gamemaster’s Screen: A three-panel landscape screen with stunning artwork depicting a group of Soulbound facing down an onslaught of Khorne Bloodbound and the Legions of Nagash. The interior screen contains at-a-glance references for the most used rules, as well as NPC names and rumours for GMs to create adventures on the fly. Cities of Flame: A 32-page booklet packed full of adventures set in some of the major cities in Aqshy: Anvilgard, Brightspear, Hallowheart, Hammerhal, and Tempest’s Eye. Includes a short introduction to each city as well as five one-page adventures per city, for a total of 25 adventures! The Gamemaster’s Screen: A three-panel landscape screen with stunning artwork depicting a group of Soulbound facing down an onslaught of Khorne Bloodbound and the Legions of Nagash. The interior screen contains at-a-glance references for the most used rules, as well as NPC names and rumours for GMs to create adventures on the fly. Cities of Flame: A 32-page booklet packed full of adventures set in some of the major cities in Aqshy: Anvilgard, Brightspear, Hallowheart, Hammerhal, and Tempest’s Eye. Includes a short introduction to each city as well as five one-page adventures per city, for a total of 25 adventures!
$42.00
Warhammer Fantasy RPG: Reikland Miscellanea
The heart of the Empire is the glorious grand province of the Reikland. It is also home to numerous powerful individuals, dangerous conspiracies, forbidden magics, and hideous threats. To mark Warhammer Fantasy Roleplay 4th Editions fifth year of publication, we`ve gathered popular articles about the Reikland into one place.
$58.00$37.00
Star Wars: Edge Of The Empire - Fly Casual (2nd Printing)
Fly Casual is a 96-page sourcebook for Smugglers in the Star Wars®: Edge of the Empire™ Roleplaying Game. It adds new content for Smuggler characters as well as any other characters interested in pursuing fame, fortune, and glory without bowing to harsh laws or society’s demands. Risk and opportunity are two sides of the same coin, and in a galaxy riven by war, opportunities abound for those willing to take the risks. However, flying from one planet to another, sneaking past Imperial patrols, and dealing with the scum of the galaxy is not just a job; it is a way of life. For those men and women drawn to this lifestyle, its opportunities, its freedoms, and its thrills, Fly Casual offers a terrific haul of new character options, equipment, ships, modifications, and potential jobs. LIVE THE SMUGGLER’S LIFE: Take to the stars with Fly Casual, the definitive Smuggler sourcebook for Star Wars: Edge of the Empire RPG, expanding your opportunities for fame, fortune, and freedom in a lawless galaxy. NEW OPTIONS FOR SMUGGLERS & OUTLAWS: Add depth to your campaign with new specializations, talents, and story hooks perfect for daring pilots, smooth talkers, and underworld entrepreneurs. SHIPS, GEAR & MODIFICATIONS: Access a treasure trove of new starships, equipment, and ship upgrades, giving every crew the edge they need to outfly Imperial patrols and rival scoundrels. ADVENTURE & OPPORTUNITY AWAIT: Includes job ideas, underworld connections, and mission concepts that help Game Masters create exciting adventures filled with risk, reward, and fast-paced Star Wars action. 96-PAGE HARDCOVER SOURCEBOOK: A full-color expansion by Fantasy Flight Games, perfect for Smugglers, Game Masters, and Star Wars roleplaying collectors looking to add thrills to their Edge of the Empire campaigns. Contents: 96 page hardcover book
$56.00$48.00
A Dead Festival 4
The Veil is thin,The nights draw long,Winter is approaching,And with it the Siren Songs… A Dead Festival IV is a miniatures game expansion of bone-chilling Scenarios for Forbidden Psalm. The fourth entry into our horror film-themed collection of content, this brand-new volume arrives just in time for the holiday season! In this spine-tingling collection you will find such horrors as:Can your warband survive against waxwork versions of themselves, come to life!An unstoppable killer, after your warband. Can they survive till dawn?Your warband finds themselves trapped in a cave, what lives there now hunts them!Fully compatible with all other Forbidden Psalm products and MÖRK BORG.Solo rules!
$15.00$13.00
BFF! - Best Friends Forever
BFF! is a heartwarming tabletop roleplaying game. Take on the roles of a group of tween girls hanging out, having adventures, and exploring how friendships grow and change. With its beautiful artwork, clever card prompts, and emphasis on collaboration, BFF! is an amazing game for anyone who wants to have fun and connect with their friends. There’s no game master and zero prep time, so you can start playing within minutes of opening the boxPlayers will collaboratively create the world and explore the Hangout Guide together. Designed as a spiral bound notebook where every page is a colorful backdrop for your adventures. The landscapes are hand-painted and filled with evocative and fun details. Tactile game components and clever card prompts inspire stories that unfold like an immersive comic book. Open up the charm box and trade with your friends. Don’t forget to sign the yearbook at the end of every session! COMPONENTS AND DETAILS 17 friend standees 50+ charms, 6 charm bracelets, and charm box Hangout Guide and deck of Friendship Cards 1 six-sided die
$72.00
Blackmore
The earliest TTRPG adventures collide with the earliest power metal in high fantasy rock and roll adventures for 5e and OSE! Inspired by the first three records from Richie Blackmore's Rainbow, this black and white zine, fully illustrated by the incredible Steve Winchell, includes the following three connected adventures:"Catch the Rainbow": Suspended high above the land by magicks unknown, the magnificent Castle Blackmore stands as the sole remaining triumph of a civilization long past. But every Year of the Fox, for but one day, a luminous rainbow bridge appears to connect the lands below to the castle above. What treasures does Castle Blackmore hold? (already published in a prior zine, but newly illustrated, re-edited, and updated for OSE)"Stargazer": An encounter with a fortune teller jogs your foggy memories of visiting a magical place of power. Before you can hope to find your way back, you'll have to contend with an enigmatic enemy and unlock the secrets held by the night sky -- and within yourself."L.A. Connection": Strangers in the strangest land of all! Powerless and alone in a world seemingly without magic, your party must enter the Gates of Babylon at all costs, and discover the truth behind this bizarre L.A. connection.
$22.00$12.00
Blaster Volume 5: Dead By Lead
Dead by Lead is a complete miniature skirmish game set in the lawless town of Bloodstone, offering epic showdowns, campaign play, and a chance to build a legendary gang in the Old West. Featuring stunning graphic design and intuitive mechanics, this immersive game captures heart-pounding shootouts, daring robberies, and high-stakes jailbreaks, all in one magazine format.★ Brutal western skirmish game for miniatures, with campaign rules.★ Election supplements Blaster with miniature releases and play support after the launch of a new issue.★ Stand-alone miniatures games for only $24.99. Each Blaster has a long shelf-life making even back-issues desirable after the newest release.★ Each volume of Blaster features incredible illustrations, photography, lore and a complete rules set to use with whatever miniatures you want.★ Regular releases every 6 months. Add fresh miniature game rules to your shelf every 6 months.
$39.00
Blights Ov The Eastern Forest
Blights ov the Eastern Forest sends your adventurers on a dangerous mission to cleanse the evil that spawns from the very roots of the woods, and weaves a rich history that continues your adventurers’ careers from 0-levels in Sky ov Crimson Flame to hardy 1st-levels!
$43.00$28.00
Blue Rose: Envoys to the Mount
Envoys to the Mount is an epic campaign for the Blue Rose RPG whose four adventures span five years and all four tiers of play. In it a small band of envoys from the Sovereign’s Finest must travel to far-off vata stronghold known as Mt. Oritaun and lend their aid against the sinister powers of the Shadow Barrens. The heroes must face off against the very forces of Shadow and may unlock some of the ancient secrets of the world of Blue Rose. Envoys to the Mount also provides a complete gazetteer for the Shadow Barrens and Mt. Oritaun, a guide to the Sovereign’s Finest, and a host of creatures and NPCs for use within or outside of this storyline.
$58.00$35.00
Broken Wave RPG: Deck of Broken Things
Broken Weave Deck of Broken ThingsThe Deck of Broken Things lets you take any 5e monster or location and add them to the Broken World! Apply bizarre Decayed Transformations to turn any creatures into a nightmarish abomination ready to torment the people of the Broken World — add strange new abilities, inflict twisted mutations, and apply tragic curses to create countless monsters for your Broken Weave game!This deck of 52 cards is an invaluable tool for all GMs of Broken Weave. The GM simply draws from the deck and applies the effect to any 5th edition creature! This means GMs can use any 5th edition monster book, critter companion, or tome of enemies in their Broken Weave campaign!
$32.00$23.00
Cantrip
Cantrip is a Belonging Outside Belonging game about young witches attending a magical academy. In play, the witches will grapple with their place in the world at large, their emotions, their budding relationships, the expectations placed on them by everyone in their lives, the secrets held by the Academy, and the constant scheming of their fellow witches. Taking cues from Little Witch Academia, The Owl House and high school anime, as well as Witch Hat Atelier and Discworld’s Unseen University, players will build the world together during play, make trouble, learn magic, fall in love, make friends and try to make it through a full school year. Cantrip is unabashedly queer and explicitly rejects the reactionary and unfun tropes that tend to show up in Magical Academy media and opts to tell a story that, while not free of conflict, is decidedly about girls living their best lives.
$36.00$26.00
City of Mist: Character Folio Pack #2: Local Legends
*** Next day dispatchTen (10) beautifully-illustrated pregen character folios that double as posters from the different districts of the City of Mist!The Character Folio Pack 2 contains 10 two-sided and foldable US-letter sized character folios that can also double as posters, a graphic summary of the game rules and dice roll outcomes, and suggestions for cool tag combos.The set includes a roster of 10 characters:One character from each of the 9 districts of the Local Legends expansion book: Agent Ramirez - a Gatekeeper (Happyville) Aguila de Plata - Kukulkan (La Colonia de Sombras) Chester Atkins - Cheshire Cat (The Campus) Dmitriy - Koschei the Deathless (The Undertrash) Dr. Olivia - Mr. Cavor (The Sunken City) Moonwraith - Chang'e (Chinatown) Somchai - Rumpelstiltskin (Fortune Row) Toni Walker - "The Crow in the Corn" (Independence) Vance - Poseidon (Tourist Trap) and one extra pregen character, Hecate. These folios are fully compatible with the Starter Box, so you can boost your roster with extra characters!
$36.00$19.00
City of Mist: Crime Board City Map #2: Local Legends
Immerse yourself in the City of Mist with a full-scale "night-mode" map of the City (33" X 25.5") and nine (9) district mini-maps, designed especially to be played along with the cases from the Local Legends expansion book!This beautifully crafted and meticulously drawn map and of the entire stretch of the City and the nine mini-maps of the different City districts were created to complement the cases of the Local Legends expansion book.These maps provide MCs with all the important story locations found in the Local Legends cases, as well as many other published locations of importance from the core books and Shadows & Showdowns.This map set contains:A large foldable "night-mode" map of the City of Mist (33 X 25.5 Inches)9 district mini-map handouts (11 X 8.5 Inches)38 pinnable clues for the Local Legends one-shot cases4 case specific pins for the La Colonia de Sombras case55 general pins (25 Locations, 15 Crime Scenes, 15 Suspects)A ‘CONFIDENTIAL’ City of Mist envelope to hold all the clues & pins
$36.00$19.00
City of Mist: Nights of Payne Town
A complete story arc for City of Mist with ten legendary cases of crime and magic.This City is going to hell. Here, ordinary people have the power of legends and no-one on the streets even knows. Everyone is hustling. Gods fight for their next paycheck while monsters control the drug trade. Why do we keep hurting ourselves? Do the stories inside us push us to kill? Or is it just our old wounds, buried out of sight and out of mind? The people who once tried to heal this City are now haunting it, drinking the misery of millions. All these wounded souls are stealing, backstabbing, killing, their pain glowing like neon in the night. That’s the way this City is. These are the Nights of Payne Town.It is a time of turmoil in the City. The police are helpless against a new wave of crime, powered by forces they neither see nor understand. Ancient legends that were scheming in the shadows for decades are now finally enacting their insidious plans, raining chaos and suffering on the streets. The only ones who can stop this mayhem are nameless individuals, anti-heroes like your crew, caught in this mess unwillingly or all too willingly...Behind it all lies a sordid truth and a malignant power that has been feeding on the misery of the City since its early days. But, even there, in the heart of darkness, there is hope... Can you find it?Customer review:"just finished reading nights of Payne Town... what a beautiful, creative, original and deep story arc! I kept being surprised by things (and I have been a GM for over 30 years and read hundreds of RPG books) any MC who didn't buy it yet really should"What's in this book:Nights of Payne Town is a story arc book, a collection of ten cases (adventures) that can be run individually or as an ongoing series (campaign), following the insidious operation of an all-powerful Avatar.Each case contains everything you need to run a game of City of Mist, including a teaser for your players, the backstory, locations, clues, NPCs, Danger descriptions and maps.Nights of Payne Town cases break down into three "veins", or sub-plots:- The Criminal Vein, cases involving the rise of an unstoppable crime baron, a violent self-proclaimed monarch, and the struggle for power over the City streets.- The Mystical Vein, cases following a magical arms race, where a mystery collector will stop at nothing to gather every form of magical object and being in the City; and- The Personal Vein, cases trailing the personal tragedy of the victims of a scheme to slowly and painfully destroy the very fabric of society in the City.At the culmination of the story arc, these three veins combine into a single super-plot.Among the modern-day legends featured are Hansel & Gretel, the Wendigo, Goldilocks, the Snow Queen, a slew of characters from Arthurian legend, the Philosopher's Stone, King David, Paul Bunyan, spirits of Haitian Voodoo, and many more.
$65.00$38.00
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