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RPG Book 2 For 1 Sale

8 products


  • Gamers Guild AZ Hit Point Press Humblewood Tales ACD Distribution

    Humblewood Tales: Adventure Book Expansion (Hardcover)

    Humblewood Tales is a 5th Edition supplement book for the lush world of Humblewood! Featuring five new adventures and packed with expanded lore from Alderheart, Humblewood Tales is loaded with over 200 pages of adventures, premade characters, bestiary, magic items, subclasses & more. Book Contents: Five new Humblewood adventures for levels 3 to 8 Expanded world locations and lore Alderheart Traveler’s Guide Shoppes and Stores for your Humblewood campaign Join the ranks of the Tenders of the Scorched Grove (or subvert them...) 60+ new items, monsters, and NPCs Box Set Contents: Humblewood Tales Hardcover Book 122 Humblewood Tales Reference Cards 4 Double Sided Foldout Maps 3 Sets of Cardboard Standees + Bases Share

    $84.00$71.00

  • Gamers Guild AZ Autarch Games Adventurer Conqueror King System II Revised: Judges Journal (ACKS II) (Pre-Order) Gamers Guild AZ

    Adventurer Conqueror King System II Revised: Judges Journal (ACKS II)

        EEnter a world where empires stand on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, weeping innocents are sacrificed to chthonic cults and nobles live in decadent pleasure while the realm burns; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune, and power. This is a world where adventurers can become conquerors and conquerors can become kings! The Adventurer Conqueror King System Imperial Imprint (ACKS II) is the new edition of the acclaimed bestselling fantasy role-playing game. It offers everything you need to run epic fantasy campaigns with a sweeping scope.

    $98.00$83.00

  • Gamers Guild AZ Autarch Games Adventurer Conqueror King System II Revised: Monstrous Manual (ACKS II) (Pre-Order) Gamers Guild AZ

    Adventurer Conqueror King System II Revised: Monstrous Manual (ACKS II)

        EEnter a world where empires stand on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, weeping innocents are sacrificed to chthonic cults and nobles live in decadent pleasure while the realm burns; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune, and power. This is a world where adventurers can become conquerors and conquerors can become kings! The Adventurer Conqueror King System Imperial Imprint (ACKS II) is the new edition of the acclaimed bestselling fantasy role-playing game. It offers everything you need to run epic fantasy campaigns with a sweeping scope.

    $91.00$77.00

  • Gamers Guild AZ Indie Press Revolution The World We Left Behind Indie Press Revolution

    The World We Left Behind

    In The World We Left Behind, play as astronauts trekking across an alien planet. Learn about the planets flora and fauna while uncovering vestiges of the past. What happened to the sapient species that called this planet home? Why do only remnants of their lives remain?During this casual worldbuilding game, players draw symbols on playing cards to create a planet, populate it with traits, and uncover the mystery of the species that left this world behind. Tell a story of wonder, companionship, and legacy in the midst of a lonely planet.The World We Left Behind is GMless and designed for 1-5 players. The game is 44 pages long (including covers), there is zero prep needed to play, and a full game lasts 2-4 sessions. Alternate rules for one-shots are found in the back of the book.Instructions and templates for online, one-shot play are included in the digital bundle.To play The World We Left Behind, you will need the following:A standard deck of playing cards (these cards will be written on during play)At least one fine-tipped permanent markerA six-sided die (d6)A flat surfaceA few hours of time per sessionThe World We Left Behind was originally commissioned by BalletCollective to be used as Source Art in their 2023 season, THE MOMENT IS IMMINENT. Composer Phong Tran and choreographer Troy Schumacher played The World We Left Behind and used it as inspiration for the music and choreography of the ballet.

    $23.00$19.00

  • Gamers Guild AZ Hit Point Press Humblewood Tales: Adventure Box ACD Distribution

    Humblewood Tales: Adventure Box Set

    Humblewood Tales is a 5th Edition supplement book for the lush world of Humblewood! Featuring five new adventures and packed with expanded lore from Alderheart, Humblewood Tales is loaded with over 200 pages of adventures, premade characters, bestiary, magic items, subclasses & more. Book Contents: Five new Humblewood adventures for levels 3 to 8 Expanded world locations and lore Alderheart Traveler’s Guide Shoppes and Stores for your Humblewood campaign Join the ranks of the Tenders of the Scorched Grove (or subvert them...) 60+ new items, monsters, and NPCs Box Set Contents: Humblewood Tales Hardcover Book 122 Humblewood Tales Reference Cards 4 Double Sided Foldout Maps 3 Sets of Cardboard Standees + Bases Share

    $153.00$130.00

  • Gamers Guild AZ Heart of the Deernicorn An Altogether Different River Heart of the Deernicorn

    An Altogether Different River

    Published by Aaron LimDistributed by Deernicorn Distro An Altogether Different River is a GM-less roleplaying game meant for 2 to 4 players and a single session of about 3-4 hours. It is about creating a Town together, and seeing how it changes through the lens of those who left it and returned, and those who stayed throughout. It is about returning home and grappling with what has and hasn’t changed. At the start of the game, you will collaboratively build a Town out of several elements. You will draw two maps for the Town: one for the Town Then, and one for the Town Now. You then create your characters and choose whether they left the Town and returned, or stayed throughout the period. You also highlight certain questions you want to explore through your characters and relationships. You will track this through a relationship map which you draw between the Towns. Then you introduce and explore different aspects of the Town and play through different scenes to flesh out the Town and the characters, seeking to answer the different questions you have. COMPONENTS AND DETAILS 28-page black-and-white zine PDF download included Number of players: 2-4 playersStyle: GMless world-building gameCreators: Written by Aaron Lim

    $14.00

  • Gamers Guild AZ Magnetic Press Play Carbon Grey RPG Deluxe Boxed Set (Pre-Order) Quartermaster Direct

    Carbon Grey RPG Deluxe Boxed Set

      Enter the world of Carbon Grey with the Deluxe Boxed Set for the ultimate role-playing experience. This set from Magnetic Press Play includes all of the essential elements for a rich tabletop gaming session: - Hardcover rulebook- 21 detailed miniatures- Casebound GM screen- 140 Enemy and Item cards- 12 custom dice- Double-sided world/battle map- Eight boards of punch-out map modifiers and tokens With detailed miniatures and customizable maps, players can bring the game to life as they explore the war-torn world of Carbon Grey. The casebound GM screen provides an easy-to-use reference for game masters to keep the game flowing smoothly. The set also includes 140 Enemy and Item cards to add variety to the game.

    $209.00$178.00

  • Gamers Guild AZ Magnetic Press Play Carbon Grey RPG Core Rulebook (Pre-Order) Quartermaster Direct

    Carbon Grey RPG Core Rulebook

      The CARBON GREY: The Role Playing Game Core Rule Book is the definitive guide to playing the exciting tabletop RPG set in the steampunk world of the Carbon Grey graphic novels. With this comprehensive guidebook, players will be able to create their own characters, join a faction, and embark on thrilling adventures across Mitteleuropa.

    $70.00$59.00

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