RPG Book 2 For 1 Sale
Tome of Beasts 3 (5E) Pocket Edition
A Flock of Ferocious Monsters for 5th Edition!DM: “Inside the chest, you find a handful of potions.”ROGUE: “Ooh! I’m going to take a taste. Let’s see what these—"DM: “As you unstopper the first one, the potion itself leaps free of the bottle and attaches to your face.”WIZARD: “Gah! I should have listened to my father and become a rug merchant!”Whether you need creepy crawlies to clamber from the dark places or sinister visitors to make your favorite fantasy city come alive, Tome of Beasts 3 Pocket Edition has what you’re looking for! From swamps to arctic tundra, mountains to deserts, and coastlines to badlands, every region is fully represented.Tome of Beasts 3 Pocket Edition brings you:♦ Void knights and breakwater trolls♦ Musk deer and fiend lords♦ Prismatic dragons and royal chimeras♦ Stained glass moths and voidclaw zombies♦ Tar golems and witchwillows♦ Kobold drake riders and hellfire giantsTerrify and delight your players with a whole host of new, exotic, and deadly opponents!
$43.00$30.00
Campaign Builder: Cities and Towns (Limited Edition)
A Homebrewer’s Guide to Fantasy Cities!Campaign Builder: Cities & Towns Limited Edition provides a complete toolkit to create, expand, and enhance the cities and towns in your 5th Edition game, whether running an established setting or working with an original or homebrew setting. From guilds to temples, and from useful NPCs to wild tables of plots and rumors, this tome strengthens and expands your game's world immediately.Campaign Builder: Cities & Towns brings you everything you need:♦ City character sheets to help build and track your settlements♦ Guidance on all aspects of urban planning, from trade goods to architecture♦ NPCs, rulers, guilds, and cults to populate your metropolis♦ New character options to help urban heroes survive and thrive♦ A bounty of tables, from menu generators to public eventsStart building better cities today!★ This guide is perfect for homebrewers building cities from scratch AND for GMs that need to flesh out existing cities in pre-written campaigns.★ The tools provided in this book take the pain out of creating interesting urban adventures.★ Gorgeous foil-stamped cover
$106.00$77.00
Avatar Legend RPG: Combat Action Deck
Avatar Legends: The Roleplaying Game brings you and your friends into the beloved setting of Avatar Legends — as new heroes of your own stories! Weave tales of self-discovery and action with your team of friends, and go penguin-sledding while you're at it!In this RPG, you might face off with the Triple Threat Triad in Republic City, travel through a spirit portal to rescue a missing child, negotiate peace between Earth Kingdom outlaws, pursue enemies through the Four Nations, and even learn a thing or two from beloved Avatar Legends characters.☆ Choose a setting amid the eras of Kyoshi, Roku, the Hundred Year War, Aang, and Korra.☆ Create your heroes from 10 playbooks — archetypes that help you play compelling protagonists.☆ Master an element, weaponry, or technology to rise and meet your destiny.☆ Pursue balance by learning from great mentors and getting into trouble across the Four Nations.The Combat Action Deck is a 55-card deck designed to give you easy tracking for combat exchanges, useful during all exciting action sequences.
$36.00$29.00
The Terminator RPG: Core Rulebook
The Terminator RPG is the official roleplaying game based on The Terminator movie and associated graphic novels published by Dark Horse comics. It is the sourcebook for the first Terminator film and its expanded universe and extrapolates from hardcore existing canon to create a living and breathing world with a multitude of possible and probable timelines. The world is a wasteland—broken by the machines we built. Our own creations, our own hubris. Not in some distant future. Today. Now. The machines think they have won, but there is one last chance for humankind; a secret weapon that Skynet, in its infinite calculations, could never have anticipated: You.Play in any time—including the 1980s and future war. All the main characters from the movie, such as Sarah Connor, Kyle Reese, and the T-800 are included, as is content from the graphic novels and all all-new, never seen before Terminator variants and hardware.The rulebook includes two mission packs, enabling you to relive The Terminator movie and to join the fight to bring down Skynet in a not-so-distant future war. You play resistance fighters struggling against the machine onslaught of Skynet in an alternative and post-apocalyptic version of today—the once "far future" of the 2020s. You can take the role of rebel time travelers sent back to various points in time to stop Skynet from altering history. You can even play natives of any historical time period, targeted by Terminators and trying to stay alive as a future hell is unleashed around you.The Terminator RPG features Nightfall Games’ S5S System, first seen in SLA Industries 2nd Edition. The S5S is a d10-based rules system that uses a pool of dice: one Success die, and five Skill dice per player. The more skilled your character is in the task being attempted, the more likely you are to succeed and "succeed big."The rules set have been tailored specifically to The Terminator RPG setting. Combat, survival, and investigation are all dealt with in the rules, along with vehicle combat, time travel, and computer hacking, allowing your character to take control of the conflict with unique skills and training. You'll need all of this and more to take the fight across the timelines and survive.
$78.00$55.00
Ruins of Symbaroum: Gamemaster's Screen
With the Ruins of Symbaroum game line, the acclaimed setting of Symbaroum comes to the world's most popular roleplaying game rules! This gamemaster's screen and adventure booklet will serve you and your friends well when you start exploring the game world, using the 5th Edition OGL ruleset!This Gamemaster's Screen provides easy access to important tables and information from the Player's Guide, Gamemaster's Guide and the 5th Edition OGL ruleset, including Marks of Corruption, Enemies in Davokar and a listing of various Conditions. The screen comes with a 29 page booklet featuring two adventures (Where Darkness Dwells and The Gathering Storm), suitable for player characters of levels 2 to 4.
$41.00$29.00
Pathfinder 2E: Book of the Dead
The dead are rising! This blasphemous tome gives players and GMs everything they need to bring the shambling menace of the undead to their Pathfinder adventures. This book includes tools for fighting against the undead horde, but also options for the players themselves to control or even become undead creatures. GMs will find new tools and haunts, as well as information about the undead-plagued lands of the Lost Omens campaign setting. A massive bestiary section full of undead creatures brings more threats for GMs to use and summonable creatures for players, including more versions of classic undead like vampires, skeletons, and zombies. This 224-page hardcover rulebook also includes a full adventure themed around fighting the undead!
$71.00$48.00
Captive
Why would someone attack a policeman? It's one of many questions you've been obsessing about since you received this ransom demand following your daughter's kidnapping. As you begin walking toward the front door of a manor house deep in the woods in Captive, your hand cramping above your weapon, your spirit satiated with fear, you anticipate that things will turn out badly. Your intuition will not betray you — even if you were far from imagining what was actually in reserve for you on the most horrifying evening of your entire existence.
$33.00$26.00
Lilly Van Helsing
In Lilly Van Helsing you’ll take on the role of a young Monster Hunter working for the Silent Night security company. It is up to you to keep your clients safe from werewolves, vampires, and other things that go bump in the night.
$33.00$26.00
Pathfinder 2E: Absalom, City of Lost Omens
Pathfinder, Second Edition: Absalom, City of Lost Omens. For nearly 5000 years, the great city of Absalom has stood at the center of the Inner Sea’s culture, commerce, and prophecy. Now, with the death of the city’s founder-god Aroden, the disappearance of the city’s lord mayor, and newly launched attacks from some of its greatest foes, Absalom stands at the gateway to a new and uncertain destiny! This lore-packed 400-page hardcover guide to the locations, denizens, and adventures of Pathfinder’s most famous city is the largest Pathfinder city sourcebook to date, presenting a fascinating locale suitable for years of adventure! A huge 8-panel poster map of the city sets the scene in unprecedented detail, allowing your heroes to walk upon streets paved with centuries of history, following the steps of generations of questing heroes to chart a new path for the City at the Center of the World!
$78.00$54.00
Call of Cthulhu, 7th Ed.: Children of Fear
There have long been stories of two rival kingdoms, hidden from the world in ages past. Their names: Agartha, the City of Fear, and Shambhala, the City of Peace. Although their legends have become confused over time, there is one constant: that opening the gates of the hidden kingdoms shall herald the end of this epoch and usher in the new. And, whoever prevails wins the right to shape the new age in their image, for good or ill...
$75.00$45.00
Pathfinder 2E: Lost Omens World Guide
This indispensable 136-page guidebook to the world of Pathfinder presents everything you need to know for a lifetime of adventure in the uncertain Age of Lost Omens. The god of humanity is dead and prophecy is broken, leaving adventuring heroes like you to carve their own destinies out of an uncertain future! This gazetteer features 10 diverse regions packed with thrilling and deadly possibilities and is accompanied by a giant two-sided poster map depicting the heart of the Pathfinder setting.
$53.00$40.00
Starfinder RPG: Alien Archive
Close EncountersStrange aliens both friendly and fearsome fill this tome of creatures designed for use with the Starfinder Roleplaying Game! From the gravity-manipulating frujais and planet-killing novaspawn to space goblins and security robots, the creatures in this codex will challenge adventurers no matter what strange worlds they're exploring. What's more, player rules for a host of creatures let players not just fight aliens, but be them!Inside Starfinder Alien Archive, you'll find the following:•Over 80 bizarre life-forms both classic and new, from the reptilian ikeshtis and energy-bodied hallajins to robotic anacites and supernatural entities from beyond the realms of mortals.•Over 20 races with full player rules, letting you play everything from a winged dragonkin to a hyperevolved floating brain.•New alien technology to help give your character an edge, including weapons, armor, magic items, and more.•A robust NPC-creation system to let Game Masters build any aliens or creatures they can imagine.•New rules for magical monster summoning, quick templates to modify creatures on the fly, and more!
$57.00$37.00
Star Wars: Edge Of The Empire - Suns Of Fortune (2nd Printing)
Suns of Fortune is a 144-page sourcebook for the Star Wars®: Edge of the Empire™ Roleplaying Game that allows you and your friends to explore the fantastic opportunities and dangers found within the Corellian Sector, the birthplace of Han Solo and Wedge Antilles. Discover three new species, exotic weapons, dozens of vehicles, nine modular encounters that Game Masters can use in any Edge of the Empire campaign, and more! EXPLORE THE CORELLIAN SECTOR: Journey to the birthplace of Han Solo and Wedge Antilles in Suns of Fortune, the definitive sourcebook for the Corellian Sector in Star Wars: Edge of the Empire RPG. NEW SPECIES, WEAPONS & VEHICLES: Create unique characters with three new playable species, equip them with exotic weapons, and pilot dozens of new vehicles inspired by Corellian design and craftsmanship. ADVENTURE-READY ENCOUNTERS: Features nine modular encounters that Game Masters can easily integrate into any Edge of the Empire campaign—ideal for spontaneous adventures or full campaign arcs. DETAILED LORE & LOCATIONS: Dive into rich lore, planets, and stories of the Corellian Sector, filled with opportunity, danger, and the perfect balance of scoundrel charm and Rebel defiance. 144-PAGE HARDCOVER SOURCEBOOK: A beautifully illustrated full-color expansion by Fantasy Flight Games, perfect for players, Game Masters, and collectors of Star Wars roleplaying adventures. Contents: 144 page hardcover book
$71.00$60.00
The Crooked Moon: D&D 5e Folk Horror RPG - Deluxe Box Set
The Crooked Moon Deluxe Box Set is the perfect, all-in-one package to play and run your own premium folk horror campaign! The Crooked Moon Deluxe Box Set contains- The Crooked Moon deluxe hardcover book- Ghost Train glow-in-the-dark metal dice set- Wicker Man sharp-edge resin dice set- Beautiful Tarot Card Deck with Guide Book & Bag- 15 stunning folk horror enamel pins- Horned King dice bag- Wickermoor GM Screen- Three 80-card reference decks for monsters, items, spells, and more- Tactical map pack with 1-inch grid- Double-sided cloth map of Druskenvald and Wickermoor Hollow
$565.00
The Field Guide to Floral Dragons: Bloom Pink Dice
A set of resin sparkling standard-size Bloom Pink resin dice with gold numbering, including 4d6, 1d4, 1d8, 1d10, 1d00, 1d12, and 2d20.
$29.00$24.00
One Page Games - Volume 01
In 2016, Grant Howitt decided – flippantly – to write a one-page roleplaying game every month and release it for free online. Little did he know that the barely-intelligible pen-and-ink scratches he turned out would go on to define his career, and the shape of roleplaying games, for years to come. Played by thousands of people all over the world, Grant’s one-page games run the gamut from strange to silly, daft to deadly serious, and powerfully original to potentially copyright-infringing. Each volume contains (at least!) 13 games in their original single-page format, complete with SECRET BACK PAGE material for every game that’s never been released online. Plus, where relevant, the longer games Grant and his collaborators have released are printed in full-colour, saddle-stitched booklets. Each game has been written, illustrated (sorry) and laid out entirely by Grant, unless someone else helped him, in which case it says so. As of 2024, all these volumes come in US Letter size, in a sturdy cardboard folder with a spine. This pack includes 13 main games and 13 back pages, which are: THE WITCH IS DEAD, where you play murderous woodland animals attempting to gain revenge for the death of their mistress. Back Page: LITTLE HELPERS, in which you play demons accidentally summoned by a good witch and now must help her go on a date to the county fair using only your nightmare hell-magicks THE GOLDEN SEA, a D20 game of traders and mystics setting sail across a trackless ocean of sand Back Page: Additional material for The Golden Sea, including equipment, portents, encounter tables and Upsearchings, crystalline miracles from the Goddesses that grow up from beneath the dunes WE THREE KINGS, in which you play the three dudes from the bible and stop King Herod’s plot to kill the baby Jesus with swordplay, necromancy and two-fisted sorcery Back Page: THREE KINGS’ HILL, an unrelated fantasy dungeon that nevertheless contains an eye the size of a small house ADVENTURE DICE, a simple numberless storytelling game for kids, which includes special dice to cut out and colour in Back Page: An adventurer generator for Adventure Dice, or really any fantasy game WE THAT REMAIN, a survival horror game played with a single deck of cards, in which you will all probably die Back Page: A map of the Space Station Elysium, designed for use with We That Remain, that details an abandoned space colony that accidentally opened a portal into Hades HONEY HEIST, a game in which you are a criminal bear with two stats: CRIMINAL and BEAR; also contains an optional D8 hat table Back Page: 36 spells for Honey Heist, including Summon Chandelier, Summon Mexican Standoff, and Jesus Take The Wheel (or: Summon Jesus) BIG GAY ORCS, a game in which you play a load of orcs trapped in a doomed fortress, and generally make out a bunch Back Page: SAD GAY SPACE ROCKS, a hack of Big Gay Orcs, which emulates the Steven Universe Cartoon JUSTIFIED ANXIETY, a game set in a suspiciously familiar paranoid dystopia where you shoot trouble for Companion Machine Back Page: TRUE PARANOIA, a game which involves dumping all your dice in a pile in the middle of the table and punishing your players whenever they dare to touch them THE RAPID AND THE RIGHTEOUS, a fast and furious game about living your life a quarter-mile at a time Back Page: SPIN THE BOTTLE, a game played by spinning a bottle, about a tumultuous teenage party HACK THE PLANET, in which you are a console cowboy or cowgirl, and the man is trying to keep you down so you jack in, hack in and get revenge; contains a grid of inaccurate techno-jargon to use at random to give you benefits to computer use Back Page: RUN THE SHADOWS, in which you and a bunch of other street samurai put the metal in the meat and do corporate espionage for Mr Johnson GENIUS LOCI, in which you play a post office in a 1960’s Suffolk village, and you eat the spirits of other buildings to survive invasion from the city Back Page: GENIUS LOCI: MALL EDIITON, which is largely similar to the regular game except it takes place in a late-2000’s midwestern mall and you can eat inquisitive teens for power DEAD CHANNEL, a game of straight-to-VHS horror, where each character has an individual set of misfortunes and injuries that shape the plot as they play out Back Page: DEAD CHANNEL: CHANNEL HOPPERS, which includes rules for getting bored and changing the channel only to have the characters and monsters from the horror film invade other TV shows TRASHKIN, a fantasy game in which you play the races who get left out of the stories: raccoon-kin, ratboys, half-possums, goat girls, etc, then embark on a stupid quest for very little gain that will probably get you all killed Back Page: TRASHKIN: THE ZINE, which includes rules for Ibis-kin, Trash Bardic Music, alternative dice rules and a fun wordsearch with rude words in it
$47.00$40.00
Star Trek Picard: Murder on the Titan-A
Gather around the table with friends for a game night experience you’ll talk about for years to come. Work together to uncover the key evidence, use your Starfleet Command badge to report your findings, and avoid war with the Klingons in this murder mystery game. Anyone who is a fan of Star Trek will love the Picard-themed immersive story elements - but no previous knowledge of Star Trek is required to solve this mystery. Study Captain Liam Shaw’s and Seven of Nine’s evidence and use the augmented reality embedded in your Starfleet Command badge to clear Captain Shaw, eliminate suspects, and avoid the wrath of the Klingon High Council. Murder on the Titan-A is a murder mystery that plays out in three stages and utilizes plenty of written dossiers, witness statements, and reports. In addition, it utilizes a fun augmented reality experience through the Pinfinity App. Once you scan your Starfleet Command badge, you’ll be able to use the menu to submit your evidence to Captain Shaw for each stage, obtain hints, and even play fun quotes from Picard through the game. You’ll also use the App to scan certain printed documents to pull up electronic reports you’ll need to solve the murder. Starfleet Command augmented reality pin included with the game is 2.5" in diameter and has dual rubber clutches to keep it secure to your uniform. Murder on the Titan-A Game Contents All images and art shown are NOT FINAL and subject to change in the final production versions of the game. Starfleet Command badge - 2.5" diameter metal pin with dual rubber clutch - launches the augmented reality main menu Starfleet Command note pad - Ideal for taking notes during the game and long after U.S.S. Titan-A Map - 8.5" x 11" map shows top and side views of the ship with key locations noted Game Manual (click to view) Stage 1 Elements Request for Assistance Letter laying out your assignment Crime Scene Report - U.S.S. Titan-A Security Autopsy Report - U.S.S. Titan-A Medical Captain Liam Shaw Incident Statement - U.S.S. Titan-A Security Dorvak Witness Statement - U.S.S. Titan-A Security Captain Liam Shaw - Starfleet Personnel File K'Gurg - Starfleet Intelligence File Biolab Report - U.S.S. Titan-A Medical Badge Location Report - U.S.S. Titan-A Security Stage 2 Elements Folder Assignment Letter 5 Starfleet Intelligence and Personnel files 5 Starfleet Security Incident Statements 2 U.S.S. Titan-A Reports 2 U.S.S. Titan-A Encrypted Intercepted Messages 1 Klingon Proverb Sheet Stage 3 Elements Folder Assignment Letter 3 U.S.S. Titan-A Reports 1 Encrypted Entry This murder mystery is a single play experience you and your friends won’t soon forget.
$57.00$48.00
The Deck of Loot: Core Pack 2 - CR 5-10
The Deck of Loot is a must-have tool for D&D 5E Game Masters, designed to enhance your campaigns with unique trinkets, treasures, and other trappings found by players. This deck transforms your adventures by providing rollable tables for creature-specific loot, adding depth and excitement to every encounter. Roll a D20 to uncover whether the spoils are dangerous, dubious, or delightful, with each table tailored to some of the most iconic creatures in DnD 5E. Every card showcases stunning original artwork and easy-to-read item descriptions with estimated gold values, making it a perfect blend of functionality and inspiration for your tabletop adventures. Key Features:- Loot Your Favorite Monsters: Discover fun and flavorful trinkets, treasures, and othertrappings uniquely found on over 140 of Fifth Edition’s most iconic creatures.- Give Better Loot: Spark curiosity and intrigue with loot that can be delightful, dubious,or downright dangerous depending on your roll.- Dynamic Loot Tables: Rollable d20 tables randomize results and excite players withincreasing levels of value with dramatic ‘Nat 20’ and ‘Nat 1’ results.- Intuitive Layout: Easy-to-read descriptions, estimated gold values, and straightforwardusability ensure seamless integration into any game session.- Inspirational Art: Immerse and inspire your players with beautifully illustrated creatureart on every card. Core Pack 2 Creatures (CR 5-10):Air Elemental, Bone Devil, Bulette, Chain Devil, Chimera, Clay Golem, Cloud Giant, Deva, Dire Harpy*, Draconic Spirit*, Drider, Earth Elemental, Fire Elemental, Fire Giant, Flesh Golem, Frost, Giant, Gargantuan Mimic*, Glabrezu, Gorgon, Greywalker*, Guardian Naga, Hezrou, Hydra, Invisible, Stalker, Medusa, Night Hag, Null Dragon, Null Essence, Oni, Shield Guardian, Spirit Naga, Stone Giant, Stone Golem, Treant, Vampire Spawn, Vrock, Water Elemental, Werebear, Wyvern, Young Black Dragon, Young Blue Dragon, Young Brass Dragon, Young Bronze Dragon, Young Copper Dragon, Young Gold Dragon, Young Green Dragon, Young Red Dragon, Young Silver Dragon*Custom Creatures Contents:- 48 creature loot tables: CR 5-10- 11 balanced and unique creature-specific loot options per table- Beautiful creature illustration on every card- Card Size 2.5 x 3.5 inches- Durable matte laminated for long-lasting quality
$36.00$30.00
The Deck of Loot: Core Pack 1 - CR 0-6
The Deck of Loot is a must-have tool for D&D 5E Game Masters, designed to enhance your campaigns with unique trinkets, treasures, and other trappings found by players. This deck transforms your adventures by providing rollable tables for creature-specific loot, adding depth and excitement to every encounter. Roll a D20 to uncover whether the spoils are dangerous, dubious, or delightful, with each table tailored to some of the most iconic creatures in DnD 5E. Every card showcases stunning original artwork and easy-to-read item descriptions with estimated gold values, making it a perfect blend of functionality and inspiration for your tabletop adventures. Key Features:- Loot Your Favorite Monsters: Discover fun and flavorful trinkets, treasures, and othertrappings uniquely found on over 140 of Fifth Edition’s most iconic creatures.- Give Better Loot: Spark curiosity and intrigue with loot that can be delightful, dubious,or downright dangerous depending on your roll.- Dynamic Loot Tables: Rollable d20 tables randomize results and excite players withincreasing levels of value with dramatic ‘Nat 20’ and ‘Nat 1’ results.- Intuitive Layout: Easy-to-read descriptions, estimated gold values, and straightforwardusability ensure seamless integration into any game session.- Inspirational Art: Immerse and inspire your players with beautifully illustrated creatureart on every card. Core Pack 1 Creatures (CR 0-6):Ankheg, Antiling*, Barbed Devil, Basilisk, Bearded Devil, Black Pudding, Bugbear, Corpse Raiser*, Dretch, Drow, Dryad, Ettin, Gelatinous Cube, Ghoul, Gnoll, Goblin, Green Hag, Griffon, Harpy, HellHound, Hill GIant, Hobgoblin, Kobold, Lemure, Lizardfolk, Manticore, Mimic, Minotaur, Ogre, Orc, Owlbear, Pegasus, Shadow, Shaman*, Shambling Mound, Skeleton, Specter, Stirge, Succubus, Troll, Unicorn, Werewolf, Wight, Will-o-Wisp, Worg, Wraith, Young White Dragon, Zombie*Custom Creatures Contents:- 48 creature loot tables: CR 0-6- 11 balanced and unique creature-specific loot options per table- Beautiful creature illustration on every card- Card Size 2.5 x 3.5 inches- Durable matte laminated for long-lasting quality
$36.00$30.00
An Altogether Different River
Published by Aaron LimDistributed by Deernicorn Distro An Altogether Different River is a GM-less roleplaying game meant for 2 to 4 players and a single session of about 3-4 hours. It is about creating a Town together, and seeing how it changes through the lens of those who left it and returned, and those who stayed throughout. It is about returning home and grappling with what has and hasn’t changed. At the start of the game, you will collaboratively build a Town out of several elements. You will draw two maps for the Town: one for the Town Then, and one for the Town Now. You then create your characters and choose whether they left the Town and returned, or stayed throughout the period. You also highlight certain questions you want to explore through your characters and relationships. You will track this through a relationship map which you draw between the Towns. Then you introduce and explore different aspects of the Town and play through different scenes to flesh out the Town and the characters, seeking to answer the different questions you have. COMPONENTS AND DETAILS 28-page black-and-white zine PDF download included Number of players: 2-4 playersStyle: GMless world-building gameCreators: Written by Aaron Lim
$15.00
Campaign Builder: Dungeons & Ruins
Brave the Darkness! Your Ultimate Guide to Dungeon Design. Challenge your players with journeys into subterranean halls and long-lost cities with Campaign Builder: Dungeons & Ruins. The ultimate dungeoneering tool, Dungeons & Ruins provides a comprehensive guide to creating engaging dungeons, terrifying traps, and much more! Campaign Builder: Dungeons & Ruins brings you everything you need: Fill your dungeons with 15 sample curses, 17 hazards, and 12 all-new traps, or concoct your own with a step-by-step guide to mayhem! New player options including 6 new subclasses, 5 new heritages, 11 new talents, more than 40 magic items, and more than 15 new spells for your team of dungeon delvers! Develop advanced exploration and skill challenges to push your characters to their ultimate limits—make each encounter count! Learn the art of dungeon design and make best use of clever tricks, wandering monsters, and logical room mapping, then put it all together to build megadungeons for major campaigns. Keep your dungeon’s secrets close with a downloadable Dungeon Tracker sheet—never lose track of your creation. Create perilous adventures in deep places today, with Campaign Builder: Dungeons & Ruins!
$71.00$60.00
Dungeon Crawl Classics RPG: Caverns of Thracia
A Megadungeon for Character Levels 1-5 A thousand-year-old dungeon mystery waiting to be solved! The end of one empire sees the birth of a new one deep within the earth. Born in the forgotten chambers and caverns of age-lost Thracia rises a formidable foe: the Minotaur King, along with his host of dogbrothers, gnolls, lizardmen, and others. Some say that even Death itself lingers in the Caverns of Thracia, ready to claim any who stumble upon its unholy chapel. The secrets of Thracia are manifold, its treasures thrice that. Do you have the mettle to survive…The Caverns of Thracia? - Designed for use with four to six Dungeon Crawl Classics PCs, The Caverns of Thracia is a complete mega-dungeon suitable as part of an ongoing campaign or to kick off a new one! - 150+ encounter areas providing a year or more or game play! -Enough adventure to take characters from levels 1 to 5—and possibly beyond! -Six dungeon levels, including one never-before-seen, waiting to be explored! -50+ new monsters and NPCs to challenge your players! -More than 25 new magic items, spells, and curses! -Plenty of opportunities for combat, exploration, and social interaction with interesting NPCs! -Tribute essays from professional RPG designers! -A full reprint of the original The Caverns of Thracia by Jennell Jaquays!
$85.00$72.00
Pendragon RPG: Core Rulebook
Pendragon is set amidst the glory and grandeur of King Arthur's Britain. Its innovative mechanics drive the emotional impact of play as your characters pursue Glory, overcome life-and-death struggles, cross blades with ruthless enemies, and fight for love and justice in a world of brutal medieval realism. 6 pre-generated character templates for optional, faster character creation. The complete core rules of the Pendragon game system, including Traits and Passions, Skills, combat, injury and recovery, Glory, Favors, Honor and Glory. Additional rules for Afflictions, Obsessions, Directed Traits, Ideals, ransoms and equipment lists. Rules for The Winter Phase - the downtime period of the game for characters to train, age, and even go on side quests. A Coat of Arms generator to make wholly unique heraldry for your Player-knight. The Pendragon: Player's Handbook is your guide to Pendragon, containing all the rules you need to play. It is a standalone product which can be combined with other books in the line to enhance your Pendragon experience.
$71.00$60.00
Forbidden Psalm: A Dead Festival 3
A Dead Festival 3 is an expansion for the 28mm miniature skirmish games The Last War and Forbidden Psalm, itself based on and fully compatible with the MÖRK BORG RPG system. The third time is the charm for unlucky crews desperate enough to risk everything to return Dr. West's Experiment Fragments, unlock a mysterious Puzzle Box, or defend their forts from invading Space Penguins! Within this full-color, 16-page zine you’ll find:•Five new Scenarios inspired by some of our favorite horror films•New Weapons of War•New Items•Special new monsters with unique motivations, keywords, and attacks•Quickstart Rules for the much-anticipated fort defense mode for The Last War•Fully compatible with The Last War, Forbidden Psalm, and MÖRK BORG
$15.00$12.00
Liminal Horror: Adventure: The Mall Remastered
“It’s The Thing but set in a 1990s mall.”The Mall is a wet, gooey, practical effects filled TTRPG adventure set in a 199x mall pulled out of time and space. The mall’s denizens are trapped inside with a creature not bound by any one form. It slithers among them now, preparing to assimilate and imitate its victims until no one is left! This Remastered Edition includes four additional pages of content, a new map for the reworked lower levels of the mall, along with a complete overhaul on annotation and re-linking for the entire text.The Mall Features:● 14 named NPCs, 5 factions, and 30 keyed rooms.● A new character creation procedure that entangles players with the NPCS and locations● A DOOM clock measures how close the party (and the mall) are to DOOM.● Monster Table for creating unique iterations of the Children of Ammon.● The Whisper Card mechanic that uses narrative triggers to give players secret prompts. The prompts are known only to the players and help emulate at the table the risk that anyone can be REPLACED.
$22.00$18.00
Adventures in the Household RPG: Such Small Matters (5E)
Such Small Matters is an expansion for Adventures in the Household, it contains a collection of Characters and Adventures that weave together to create a great Saga. In this book you will find: 24 ready-to-play Characters. 6 ready-to-play Adventures. 60 Adventure Outlines to build your own Saga. A Time-line of Household History. Adventures in the Household is a 5E supplement about Littlings, little folks living grand-tiny adventures in a big abandoned House. Set in a regency-like era, 100 years after the disappearance of the Master, Adventures in the Household features an immersive lore that takes players into a unique setting.
$71.00$60.00
Tidal Blades: The Roleplaying Game (Hardcover)
Tidal Blades, and its setting of Naviri, has a unique feel and sensibility. It`s a game and setting that shines bright with community, helpfulness, joy, delight, science, and celebration. In this fantasy water world, wonder blends with advanced time-altering technology. Crocs, turtles, and fish-folk cohabit peacefully with humans in a vast floating city. People trade with fruit and travel between the various docks on watercrafts, powered by small energy devices known as shells. Despite the paradise-like setting, Naviri is in dire need of heroes. Powerful sea monsters have started breaking out of the hyper-dimensional barrier that protects the area. And of course, just like any city, Naviri has its share of smaller dangers dark corners, dark dealings, and dark characters that all need to be dealt with.
$99.00$84.00
Forsaken Scriptures
Forsaken Scriptures is a unique collection of word-maps that redefines how dungeons are presented in fantasy roleplaying games.Created by Nyhur and compatible with Mörk Borg and other fantasy RPGs, these minimalist maps condense the architecture and descriptions of dungeons into a single image, offering a visually striking and efficient alternative to traditional dungeon maps.Ideal for no-prep adventures, Forsaken Scriptures provides an easy and engaging way to explore complex, haunting environments with minimal setup.The collection features eerie and weird locations brought to life through the evocative illustrations of Mattia Pinetti. The horrors within these word-maps are crafted by some of the most talented third party creators from the Mörk Borg community, ensuring that each dungeon is filled with unexpected and terrifying encounters.PRODUCT DESCRIPTION:♦ 36-page RPG supplement, slip case packaging.
$34.00
The Magnus Archives RPG: Character Portfolios (Pack of 5)
Who knows where your The Magnus Archives campaign will take you or what you`ll become? This portfolio does your character and their storyjustice. At 24 pages, it records all your characters abilities, skills, belongings, and everything else you find on a conventional character sheet. But it also gives you room for notes, sketches, and details. Jot down thoughts about your characters appearance and mannerisms, connections to the other PCs, and the people, creatures, and locations in your adventures. Keep a campaign journal, or make maps and sketches of places you`ve been.
$33.00$24.00
Q-Workshop: Elvish Dice Set: RPG Dice - Gray And White
The set of wonderful elvish dice, which will become an inseparable companion of every player with even a bit of noble elvish blood circulating in his veins.
$20.00
Humblewood Tales: Hardcover Campaign Setting (5E)
Humblewood Tales is a new adventure book for 5th Edition that takes place in the lush world of Humblewood. Featuring expanded lore from the mystical tree city of Alderheart, Humblewood Tales is packed with over 200 pages of new adventures, premade characters, bestiary magic items, subclasses and more. Contains: Humblewood Tales Hardcover book, 122 Humblewood Tales Reference Cards, 4 Double Sided Foldout Maps, 3 Sets of cardboard standees + bases.
$85.00$72.00
Fabula Ultima: Game Master’s Toolkit
Heavily inspired by JRPGs and beautifully illustrated bu Yakashi Konno, this 4-panel screen will provide Fabula Ultima’s GMs witch quick tools and rules references.The 36-pages companion booklet expands the Chapter 4: Game Master of the Core Rulebook, offering somo insights and best practices resulting from community feedback.
$36.00$33.00
A Guide to Dream Travel
Enigma puzzle gamebooks are interactive stories where the reader actively participates by solving puzzles to progress. "You're old enough to visit the Dream Realms yourself now. This book is a Dream Projector that will help us plan a dream together, that we'll explore tonight in our sleep! We've been searching for someone to pass it on to.. Someone with a special talent for dreaming. Finally, we've found you! Take a good care of it. And may you always have dreams full of wonder, adventure, and magic!"
$29.00$15.00
MÖRK BORG: Creatures Of The Dying World
Did you hear that noise just now? Creatures of the Dying World is a MÖRK BORG compatible bestiary, with lavishly illustrated monsters and an emphasis on folklore over combat stats. These monsters are easily convertible to any system, and designed to function as plot devices and writing prompts to spur your imagination. Your grave-robbing tools clink together as your boots crunch softly in the frozen muck on the edge of Graven-Tosk. Suddenly, green eyes appear, winking on and off in the gloom. You unsling your pickaxe as you squint at the unfamiliar silhouettes. What the hell are those things? Not goblins! If only you had shelled out the silver for that book from the old man in the market at Galgenbeck, you might have known what you now face.Issue 1: 24 pages, 8”x10”, saddle stitched zine, color throughout.
$29.00$18.00
Through The Hedgerow RPG (Hardcover)
A fantasy roleplaying game in which gifted mortals and Fay creatures fight across time for the soul of the countryside. As Knights of the Briar Company, you are Champions of the Light, charged with protecting the soul and magic of the land against the agents of the Dark, who seek only destruction and chaos. This eternal battle is fought throughout history, from the war-torn Dark Ages and 17th Century to the upheaval of the Industrial Revolution and World War Two. As one of the Fay sorcerous birds, animated scarecrows, intelligent spiders, and other beings you may be sworn to defend humanity. Or, as a mortal marked by destiny and plucked from your own time, you might be caught up in this struggle. One way or another, you must step through the hedgerow to face the Darkness..
$50.00$32.00
Tomorrow City Dieselpunk RPG
Tomorrow City is a roleplaying game of dark science and dieselpunk action. Swift and simple character creation and an easy-to-learn dice pool system places the emphasis on unique personalities and the momentum of the plot. Join the Underground and fight the crime and corruption at the heart of the city. Sell your dieselpunk tech, occult knowledge, and sheer grit as troubleshooters for mysterious paymasters. Hunt down spies, saboteurs, and science-run-amok. As weary sky rangers, fringe scientists, and radium-powered veterans, you might be all that stands between a better tomorrow and no tomorrow at all.
$50.00$32.00
Seas Of Sand: D&D Adventure Module
By day, the sands are liquid. People sink and ships sail. By night, the sands are solid. People can walk and ships are stuck. Different sands have different definitions of solid and liquid, but this basic principle holds: if you’re caught out on the sands at dawn without a ship, only prayer will save you. Welcome to the Seas.Seas of Sand is a toolbox setting guide. It details the Seas, its people, its stuff, and its wonders. It’s also a whole bunch of procedures, advice, and content for you to use in your game. There’s lots of content here, but no plotline and—other than examples—no fixed locations or events. There’s no history to memorize, no lore to wade through, and no canon to adhere to. Seas of Sand can slot into an existing game just as well as form the basis of a new one, and work equally well for one-shot and campaign play.Across the sands, you’ll see:• Procedures for two distinct modes of play: Adventure and Mercantile. Delve into flooded ruins and broken halls to retrieve wealth long buried, then set yourself up as merchants of the high sands to chase down the best deals and market opportunities.• Advice on mapping, navigation, and managing a ship’s crew across the seven sands.• Travel procedures including weather, sandstorms, random encounters, and privation.• Generators for villages, cities, merchants, and crew.• Full naval combat rules handling everything from siege warfare to boarding and repairing a captured vessel.• 60 unique stated enemies, from the Buried Titan to the Ur-Crab.• And more
$85.00$60.00
They Feed On Fear RPG
THEY FEED ON FEAR is a semi-cooperative, horror-themed, narrative tabletop roleplaying game (RPG). The players embody Fear-Eaters; eldritch interdimensional beings that feed on a form of human energy called Essence. A Fear-Eater’s aim is to be the first to accumulate sufficient Essence to achieve its End Goal. One person assumes the role of the Provider (game master) and is in charge of describing the game’s world, its inhabitants and their responses to player actions.Unlike most RPGs, the Provider does not issue quests. Instead, players are the primary action initiators, determining their own path toward realizing their End Goal. Both players and the Provider participate in creating and introducing locations to a Community. THEY FEED ON FEAR is about creating each Fear-Eater’s narrative, legend and Lore.These beings came from elsewhere.Nothing concerning them is normal or natural. Fear-Eaters do not possess, collect or gain loot, gear, weapons or equipment of any kind during their exploits. Instead, they absorb emotional energy known as Essence.A Fear-Eater’s goal is to collect, store, and Drain sufficient Essence to achieve its End Goal.Fear-Eaters are supernatural and interdimensional beings that shapeshift, embodying their target’s Fears at will.Fear-Eaters are typically solitary. However, on rare occasions, they cooperate, even hunting together in times of great necessity or opportunity.
$57.00
Urban Shadows RPG 2E: Standard Core Book
The Cypher System is the critically acclaimed roleplaying game system that powers any campaign in any genre. Lauded for its elegance, ease of use, flexibility, and narrative focus, the Cypher System unleashes the creativity of GMs and players. The rules are unintrusive, but give you the power and sophistication to create any story, character, or adventure you can imagine.
$85.00$68.00
MÖRK BORG: Tephrotic Nightmares Adventure
Stockholm Kartel and Exalted Funeral present an adventure for Mork Borg from Luke Gearing. “To the North is an ocean without water.” A5 160 page hardcover comes with three maps, a chit sheet and envelope.
$57.00$48.00
Our Woodland Gods
Wanna Join a Cult?Don't worry, it's totally normal. Your fellow villagers are all cultists too! Come live your best lives by throwing parties, going fishing, roasting marshmallows, and chanting under the full moon. And when your god demands the sacrifice of old Grandpa Joe? That's okay! It's how you all survive. It's what keeps you safe from the heretics. But three days ago, your god died! Now you must gather your pact-mates, safeguard your village, and seek out a new god amongst the horrors of the Eldritch Woods. If you don't succeed, everything you know and love will be lost forever…
$64.00$53.00
Lovecraftesque RPG: Citadels of Shadow Expansion
This expansion pack focuses on those who rule and those who struggle against them. Consists of a set of 52 cards in a printed tuckbox. The print expansion requires the Lovecraftesque core box to play. Citadels Of Shadow includes these scenarios: THE HIDDEN CABINET by Helen Gould. A scenario about whispered rumours, duplicitous politicians, and what really happens in the corridors of power. What will you find behind these closed doors? THE SEA HUNGERS by Thomas Manuel. It's Bombay in 1728. As the East India Company recovers from a ferocious defeat at the hands of legendary pirate admiral Kanhoji Angre, a naive, young marine discovers a sinister plot involving sacrifice and spirals of blood. WE SERVE AND PROTECT by Kenneth Hite. A long hot summer of protests rocks the streets of Chicago in the 1970s, and you rock with them. The Chicago Police Department serves and protects...but what inhuman entity do the cops who have you serve? WOLFSHEAD by Joshua Fox. Sherwood, Nottinghamshire, in the 13th century. A hapless cutpurse robs the wrong person and finds themselves in possession of a strange item. Now they have the Baron's men hunting for them - but that may not be the worst thing that stalks the night. Each scenario can be played and replayed, and can also be combined with cards from the core deck and those from other scenarios to create even more stories.
$22.00$18.00
Shiver RPG: Blockbuster - Starter Set
Are you a lover of blockbuster cinema? Want to create those big screen moments in your stories on the tabletop? Then SHIVER Blockbuster is perfect for your game night. This starter set contains everything you need to get started with playing SHIVER & includes: A SHIVER Starter Rulebook with all the essential rules you'll need to start playing SHIVER as both a player and Director (GMs) with a gorgeous alternate cover*; A set of dice to get rolling on your SHIVER adventure; A genre Blockbuster story for you to get started playing with; A set of pre-filled character sheets for you specific story; A gorgeous themed box to store it all in. *The SHIVER Starter Rulebook contains all the game rules you need to start playing as well as character creation rules for characters up to level 5. It is perfect for new players starting out with SHIVER. It does not contain any of the expanded information contained in the SHIVER Core Rulebook (PARSHI001EN) in the Toolbox section, which includes, The Bestiary, The Armoury, Starter Adventure, etc. So if you're a GM wanting to jump into the Director's chair with all the tools at your fingertips you may want a copy of the SHIVER Core Book and to use the starter rulebook as a copy to hand out to players to create their characters.
$71.00$48.00
Ruins of Symbaroum: The World of Symbaroum
Welcome to a world of mystery and adventure, of clashing cultures and ideals, a world constantly under threat from the darkness of the Eternal Night. This book expands on the lore and setting information presented in the Ruins of Symbaroum Gamemaster’s Guide. It delves deep into the ancient history of the game world, and aside from general descriptions of people, places, and historical events, it provides the Gamemaster with lots of plot hooks and secrets, along with no less than seven detailed adventure landscapes centered around ruins in the forest of Davokar.THE WORLD OF SYMBAROUM CONTAINS • A player’s section, introducing the game world’s main settlements – Thistle Hold, Yndaros and Karvosti – in great detail. • An in-depth look at the main settlements’ history, memorable events, factions, conflicts, and establishments. • A Gamemaster’s section describing what hides beneath the surface, with 18 historical secrets and 34 plot hooks. • Seven adventure landscapes for characters of 5th to 10th level, complete with conflicts, events, maps, and colorful NPCs.Note that this book requires access to the Ruins of Symbaroum Core Setting Books – the Player’s Guide, Gamemaster’s Guide and Bestiary.
$65.00$40.00
Die: The Roleplaying Game
In DIE: The Roleplaying Game, players take on the roles of authentically flawed people from the real world who gather together to play a game and are dragged into a magical realm. What are they prepared to sacrifice to escape? What are they prepared to sacrifice to stay? Built by Kieron Gillen and Stephanie Hans, the creative duo behind the comic of the same name, this 408 page book gives players all the tools they need to build a bespoke world out of the obsessions and dreams of their friends. The game is published by Rowan, Rook and Decard (Spire: the City Must Fall, Heart: the City Beneath). It includes: Six unique character classes adapted straight from the comic; Easy-to-learn dicepool mechanics and lots of advancement options; Pages of advice on running DIE as a one-shot, a long campaign, or anything in-between; A bestiary by some of the best writers in the business (Gareth Hanrahan, Adrian Tchaicovsky, Becky Annison, and more); Exclusive intro comic from DIE Artist Stephanie Hans and dozens of new pieces throughout, provide an easy upsell and give players the equipment they need to get the most out of their purchase.
$78.00$55.00
Cowboy Bebop RPG: Big Shot Screen
With the Big Shot Screen of Cowboy Bebop RPG, you will have a useful tool for experiencing a thousand memorable adventures, travelling through the solar system. Structure of Sessions, Tests, Clocks and their effects, Tabs, Secrets of the Bounty you're chasing: the screen has everything you need! Useful information, tables and charts to make your hunt a unique experience. Inside the package, you will also find a Cowboy Bebop Solar System Map and Character Sheets from the anime series, ready to be used, in case you wanted to play your favourite characters: who will you choose? Faye? Spike? Ein, the corgi? Eventually, you will also find some pre-generated Session Sheets, useful for starting your session immediately.
$40.00$29.00
Pathfinder RPG: Howl of the Wild
A Wild Adventure!A sound echoes across the world’s farthest wildernesses: the howl of countless animals and beasts! This all-new 224-page Pathfinder rulebook dives deep into the wilderness like never before! With new ancestries, character options, animal companions, wilderness foes and more, Howl of the Wild provides a traveler’s pack worth of value for players and Game Masters alike!Join a bumbling naturalist and an eccentric crew as they cross continents in their fantastic airship, searching for four legendary beasts. Along the expedition, you’ll find… Six playable new ancestries to bring PCs' wildest characters to life: strong minotaurs, swift centaurs, magical merfolk, amphibious athamarus, animals awakened to consciousness, and insectile, metamorphic surkis! Archetypes, spells, and other player options inspired by nature, from additional options for shapeshifting druids to playable werecreatures to archetypes that let you fight with claw, tail, or wing. New animal companions, weapons and armor forged from the scales and fangs of magical beasts, and all the gear you need out in the field! A menagerie of Golarion’s animals and beasts for GMs to unleash on players, covering animals like dinosaurs and sharks, expansions on classic monsters like chimeras and griffons, and never-before-seen creatures like the transparent sky fisher, the potion-brewing apothecary bee, and the extradimensional rift chameleon. All rules optimized for the remastered Pathfinder Second Edition game! Written by: Kate Baker, Rigby Bendele, Chris Bissette, Jeremy Blum, Logan Bonner, Dan Cascone, James Case, Jessica Catalan, Brite Cheney, Rue Dickey, Caryn DiMarco, Matthew Fu, Leo Glass, Steven Hammond, Patrick Hurley, Michelle Y. Kim, Dustin Knight, Kendra Leigh Speedling, Christiana Lewis, Jessie "Aki" Lo, Luis Loza, Letterio Mammoliti, Jonathan "Ryomasa" Mendoza, Quinn Murphy, Dave Nelson, Mikhail Rekun, Kai Revius, Ember Rose, Simone D. Sallé, Michael Sayre, Shay Snow, Levi Steadman, Kyle Tam, Ruvaid Virk, and Andrew White.
$92.00$65.00
Pathfinder Adventure Path: Abomination Vaults (5e)
One of Pathfinder’s most popular and exciting campaigns comes to 5e at last! When the mysterious Gauntlight, an eerie landlocked lighthouse, glows with baleful light, the people of Otari know something terrible is beginning. Evil stirs in the depths of the Abomination Vaults, a sprawling dungeon where a wicked sorcerer attempted to raise an army of monsters hundreds of years ago. The town's newest heroes must venture into a sprawling dungeon filled with beasts and traps to prevent a spiteful spellcaster from rising again! This complete compilation of the original Adventure Path campaign has been adapted to the newest version of the world’s oldest RPG. You’ve heard about the quality and depth of Pathfinder campaigns for years—now explore the Abomination Vaults yourself without having to learn a new game system!
$85.00$62.00
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