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RPG Book 2 For 1 Sale

1101 products


  • Gamers Guild AZ Rowan Rook and Decard Heart RPG: The City Beneath - Vermissian Black Ops (Pre-Order) AGD

    Heart RPG: The City Beneath - Vermissian Black Ops

    From the depths of the cursed mass transit network known as the Vermissian, the Ministry of Our Hidden Mistress wages a shadow war against their cruel high elf overlords. You are part of the Throne Division: cells of black ops paramilitary assets drawn from the people of the Heart. You undertake vital missions in support of the Ministry’s cause, using the miles of twisting tunnels to move secretly through the city. This sourcebook for the Heart RPG contains expanded and alternative rules for sending your undercity delvers on dangerous missions for the dark elf revolutionary front. You’ll also find information on the factions that make the Vermissian their home, details on Throne Division equipment, a guide to building operations and a line-by-line breakdown of the network. A copy of Heart: The City Beneath is required to use this book.

    $17.00$15.00

  • Gamers Guild AZ Rowan Rook and Decard Heart RPG: The City Beneath - Core Rules Delve Edition (Pre-Order) AGD

    Heart RPG: The City Beneath - Core Rules Delve Edition

    Heart: The City Beneath is an award-winning complete tabletop roleplaying game about delving into a nightmare undercity that will give you everything you’ve ever dreamed of – or kill you in the process. It is a dungeon-crawling, story-forward tabletop RPG from the designers of Spire that focuses on what characters have to lose in pursuit of their dreams in the chaotic darkness beneath the world. Sharing a setting with Spire, Heart expands the unreal world beneath it. It uses an expanded and updated version of the Resistance system, the mechanics that power Spire, to help you tell stories of desperation, hubris and adventure in the City Beneath. Full rules for playing and running games of Heart Nine strange character classes and five dangerous callings 21 Zenith Abilities – the ultimate expressions of power – almost all of which kill the user when activated Over 50 landmarks to explore such as predatory pubs, entropy machines, community centres in churches devoted to forbidden gods, cursed underground stations, vast subterranean forests and portals to multiple heavens   Over 30 adversaries to avoid, put down or get killed by such as the cannibalistic Butcher, the pathetic Feral Psychopomp, mad trees, train worshippers, burnt-out occultists and Flightless Owl Hives Over 40 gorgeous full-colour illustrations by Felix Miall An extensive gamesmaster advice section with guidance for all experience levels

    $78.00$67.00

  • Gamers Guild AZ Goodman Games Dungeon Crawl Classics #110: The Sacrificial Pyre of Thracia (Pre-Order) ACD Distribution

    Dungeon Crawl Classics #110: The Sacrificial Pyre of Thracia

    The cult of The Dark One practice sacrifice as a way of offering tribute to their deity. The cult has a major stronghold located within an extinct volcano, which conceals a sacrificial pyre to their dark god. The cult has flourished and now preys on local settlements to stoke the greedy flames of the pyre. Heroes are needed to put the cult to the sword and quench the fires of the sacrificial fires once and for all!The Sacrificial Pyre of Thracia is an all-new 1st-level adventure, fully compatible with DCC RPG. This adventure is the perfect prequel to DCC RPG: The Caverns of Thracia. However, that book is not required to use this adventure, which can be easily dropped into your own campaign setting.

    $16.00$14.00

  • Gamers Guild AZ Space Penguin Ink Forbidden Psalm: End Times (Soft Cover) ACD Distribution

    Forbidden Psalm: End Times (Soft Cover)

    A Game of Blood, Metal, Death, and Socks. Forbidden Psalm: The End Times Edition is the definitive version of the renowned 28mm miniature skirmish game. Assemble your warband, outfit and equip them with whatever meager protections you can afford, and prepare to face the horrors of the night in intense solo skirmish warfare! This version includes both the revised and expanded Forbidden Psalm base game, as well as the first expansion In the Footsteps of the Mad Wizard. Inside you’ll find:Complete rules for creating and running a game of Forbidden Psalm using whatever 28mm miniatures you have availableFast, deadly combat that rewards clever tactics and positioningA bestiary of vile fiends, from the Blind Spider Queen to the deceptively-violent GoatBoth campaign and scenario procedures so you can take your game beyond the initial skirmishFully compatible with Forbidden Psalm and MÖRK BORG

    $43.00$37.00

  • Gamers Guild AZ Son of Oak Game Studio City of Mist: Deck of Legends (Nights of Payne Town) (Pre-Order) ACD Distribution

    City of Mist: Deck of Legends (Nights of Payne Town)

      A deck of 40 beautifully-illustrated Danger cards of modern day legends, daring street gangs, and shady Gatekeepers!The Deck of Legends contains 40 large 8" x 3.15" Danger cards of legendary archvillains, sneaky street-rats, unscrupulous mobsters, mythical street gangs; and of course, the ever-elusive and intimidating Gatekeepers.The deck includes a roster of Danger profiles that are fully-compatible with the Nights of Payne Town story arc book, but can also provide MCs with on-the-fly encounters to throw at their players.23 Purple “Mythos” Danger cards of awakened Rifts and Conjurations13 Red “Logos” Danger cards of Touched individuals and Sleepers4 Blue “Mist” Danger cards of GatekeepersEach card contains:A narrative side with the Danger’s art, description, and flavor text or quoteA Danger profile side with the Danger’s spectrums, custom moves, hard moves, and soft movesThis map set contains:A large foldable map of the City of Mist (33 X 25.5 Inches)42 pinnable clues for the Nights of Payne Town story arc55 general pins (25 Locations, 15 Crime Scenes, 15 Suspects)A ‘CONFIDENTIAL’ City of Mist envelope to hold all the clues & pins  

    $36.00$19.00

  • Gamers Guild AZ Son of Oak Game Studio City of Mist: Character & Theme Cards (Pre-Order) ACD Distribution

    City of Mist: Character & Theme Cards

    Build your character as a deck of cards, with built-in theme improvements60 large cards, 8" x 3.15"Writable dry-erase cards for tracking your character information including:14 blank Mythos theme cards14 blank Logos theme cards2 blank Mist theme cards6 character cards4And 1 each of 20 theme-specific cards (including theme improvements):crew or extra theme cards.  

    $29.00$15.00

  • Gamers Guild AZ Exalted Funeral Games Land Of Eem: Core Rulebook (Pre-Order) GTS

    Land Of Eem: Core Rulebook

    The Land of Eem Bestiary Vol. 1 is packed with peril and hijinks! This detailed 200-page tome contains a menagerie of 190 original and classic fantasy foes. Creatures and critters galore, all illustrated in beautiful full color. With simple stat blocks, unique (and succinct) abilities, and advice for roleplaying each beastie, the Land of Eem Bestiary is designed to make GMing creatures fun and painless.Set in the expansive fantasy world of the book series Rickety Stitch and the Gelatinous Goo and Dungeoneer Adventures, the Bestiary Vol. 1 is an essential supplement for the tabletop roleplaying game Land of Eem.

    $57.00$49.00

  • Gamers Guild AZ Black Lantern Studio Soulmist RPG: Three-Book Bundle With Slipcase (Pre-Order) GTS

    Soulmist RPG: Three-Book Bundle With Slipcase

      A Premium Slipcase, with hard paperback cover and awesome artwork from the depths of the Darklands. Caontains all the three books of the Soulmist series.

    $170.00$145.00

  • Gamers Guild AZ Rowan Rook and Decard Legacy: Life Among the Ruins 2nd Edition GTS

    Legacy: Life Among the Ruins 2nd Edition

    Your ancestors survived thanks to luck, preparation or pure grit. Now it’s time to leave their shelters and start rebuilding the world. But the wasteland has other inhabitants: families with different philosophies and abilities, secretive factions with their own agendas, and bizarre monsters stalking the ruins. As generations pass and your family evolves to suit this new world, what stories will you tell? In this roleplaying game, you’ll build your own unique post-apocalyptic landscape, home to scattered families of survivors. Take control of a family, play the brave heroes that define them, and guide them through the grand sweep of history.

    $57.00$38.00

  • Gamers Guild AZ MONGOOSE PUBLISHING Traveller RPG: Robot Handbook (Pre-Order) GTS

    Traveller RPG: Robot Handbook

      Robots have been a staple of science fiction for a hundred years, fulfilling every role from near mindless worker, to faithful sidekick, to comic relief, to sinister villain trying to take over the world. They range from remote-controlled drones to super intelligent beings who have far exceeded the limits of their biological creators. Robots may be stationary objects equipped with a single arm or nothing more than a radio to control other machines. They may move across the ground, sea or sky, equipped with limbs, tools and weapons of all kinds.The Robot Handbook is designed to be both quick and easy to use, and configurable to customise all aspects of a robot’s functions, capabilities and skills; a standard robot can be built in just a few minutes. The Robot Handbook also includes rules for making nanorobots and microrobots, androids, clones, biological robots and brains for both vehicles and spacecraft. And what is a cybernetic limb but a robot part? The Robot Handbook covers everything from a cybernetic arm to a whole mechanical body with a live brain inside. The Robot Handbook comes complete with an immense catalogue filled with robots built using these rules, acting as a springboard for your own designs and allowing you to begin using robots right away to be tools, companions or opponents for your Travellers to encounter.

    $85.00$54.00

  • Gamers Guild AZ Free League Symbaroum: Adventure Collection GTS

    Symbaroum: Adventure Collection

    The Symbaroum Adventure Collection assembles the content of three previously published products, featuring six adventures that demonstrate what different kinds of stories that may play out in the game world – forest expeditions, excavations of ancient ruins, political intrigues, even witch hunts and murder mysteries. So turn down the light, make the world around you disappear, and get ready to enter the wondrous world of Symbaroum. Featured Content: A 226 page, hardcover book, bringing together The Copper Crown (2016), Adventure Pack 2 (2017) and Adventure Pack 3 (2018) Six full-length adventures of different challenge levels The settlements Kastor, Ravenia and Prios Pass Nine mystical artifacts and a dozen color maps to explore An introduction to the pantheon of the Young Gods And much more...

    $60.00$51.00

  • Gamers Guild AZ Paizo Pathfinder for Savage Worlds: Companion Studio 2

    Pathfinder for Savage Worlds: Companion

    Adventure Awaits! An ancient and evil undead thing rises in a dark dungeon. A long-forgotten horror stirs in the dark forest. A hungry and vengeful dragon awakes in forgotten mountains. A cry for help echoes across the world of Golarion. Brave heroes —the Pathfinders— answer the call. They are crafty rogues, powerful sorcerers, and deadly fighters. They are humans, elves, dwarves, gnomes, and halflings. They are heroes! Pathfinder for Savage Worlds combines the “Fast! Furious! Fun!” of the best-selling, award-winning Savage Worlds game system with the incredible depth and excitement of Paizo’s phenomenal Pathfinder Roleplaying Game and the world of Golarion. Create your own adventures or play one of the legendary Adventure Paths, starting with Rise of the Runelords! The Pathfinder for Savage Worlds Companion contains a host of useful information for players and GMs including details and background information about Golarion, new character options, fiendish evil organizations, and more! This item requires the Pathfinder for Savage Worlds Core Book.

    $43.00$26.00

  • Gamers Guild AZ Magpie Games The Ward Discontinue

    The Ward

    Good evening, Doctor.We’ve got an FLK with PFH showing bilateral greenstick fractures in Two, a couple of puppies digging for worms on a GOMER in Five, and the Chief wants to talk to you about your charting. Oh, yeah. Your daughter also left a message saying she needs someone to pick her up from practice; I guess your ex forgot to show up.Where shall we begin?Life, death, and all the stress that happens in between. The Ward is a Powered by the Apocalypse game of medical drama, comedy, and tragedy inspired by shows like ER, House, and Scrubs. Players take the roles of doctors, nurses, and other medical professionals fighting the good fight against the forces of chaos, juggling life and lives while trying to remain human in the face of incredible stress.The Acute Care Edition is a preview version of The Ward: it contains everything you need to try the game. A future release of the full game will contain more resources and playbooks.

    $15.00$12.00

  • Gamers Guild AZ Dungeons & Dragons Kobold Guide to Gamemastering Southern Hobby

    Kobold Guide to Gamemastering

    The latest in the award-winning and fan-favorite series of Kobold Guides tackles gameplay head-on, with advice from everyone from veterans to talented newcomers on how to make a tabletop RPG session snap, crackle, and shine! Writers on include Frank Mentzer, Keith Baker, Zeb Cook, James Jacobs, Monica Valentinelli, Shanna Germain, and many other well-known industry vets and long-time GMs. From session prep to problem players, the Kobold Guide to Gamemastering will help any game master up their game and entertain their table like never before!

  • Gamers Guild AZ Free League Publishing Twilight 2000 RPG: Hostile Waters Free League Publishing

    Twilight 2000 RPG: Hostile Waters

    Hostile Waters for the new edition of RPG classic TWILIGHT: 2000 is a modular expansion that includes everything you need to play in a marine environment. Hostile Waters is loosely based on Pirates of the Vistula for the first edition of TWILIGHT: 2000 but designed to be used for any waterways.This boxed set includes new combat and travel rules for marine environments, military watercraft large and small, new factions for the PCs to tangle with, new plots to unravel, and new scenario sites to explore including the USS Maine Ohio-class nuclear submarine. It also describes the two sample waterways the Vistula river and the Gta Canal. Contents of the boxed set: 104-page full-color book stuffed with new rules and gaming material. 26 new encounter cards, for use on rivers or lakes. 16 modular battle maps for marine environments. Six scenario site battle maps. Battle map tokens for boats and ships of various sizes. A huge double-sided full-color travel map for northern Poland and southern Sweden, connecting the maps in the core RPG set, format 864x558mm.

    $57.00$49.00

  • Gamers Guild AZ Free League Publishing Vaesen Nordic Horror RPG: Lost Mountain Saga Adventure Free League Publishing

    Vaesen Nordic Horror RPG: Lost Mountain Saga Adventure

    The Lost Mountain Saga is a campaign of five mysteries, where you will explore ancient myths and old Nordic folk tales as you get entangled in social intrigue and encounter unspeakable horrors while you travel across the Mythic North.

    $57.00$49.00

  • Gamers Guild AZ Free League Publishing Vaesen Nordic Horror RPG: A Wicked Secret and Other Mysteries Free League Publishing

    Vaesen Nordic Horror RPG: A Wicked Secret and Other Mysteries

    This book contains four standalone mysteries for Vaesen Nordic Horror Roleplaying, playable on their own or as a part of a longer campaign. In these pages you will find: The Silver of the Sea - The death of a preacher leads the characters to the rocky western archipelago, where something strange is afoot on Wrecker Isle. A Wicked Secret - Travel to the deep forests of northern Sweden and investigate rumors of a murderous beast in a remote village. The Night Sow - Welcome to beautiful Mlle, a city by the sea, known to many as the heart of sin and now also for cold-blooded murder. The Song of the Falling Star - A cursed child, a strange instrument and a desperate aristocrat.

    $57.00$56.00

  • Gamers Guild AZ Catalyst Game Labs Shadowrun RPG: 6th Edition - Risks & Rewards (Pre-Order) AGD

    Shadowrun RPG: 6th Edition - Risks & Rewards

    The Sixth World is full of great cities to stage a campaign, and Risks and Rewards brings players to Cairo for corporate espionage-heavy campaigns. They`ll discover trade secrets, help shift the balance of power in the area, and try to keep one step ahead of their adversaries. With details about the city and a compelling plotline, this book provides a campaign structure for any Shadowrun group.

    $71.00$53.00

  • Gamers Guild AZ Space Penguin Ink Cairn: Adventure: Cairnevale (Pre-Order) ACD Distribution

    Cairn: Adventure: Cairnevale

    The carnival has come to town! Which is quite impressive given the complete lack of announcement and their ability to have apparently set up in the forest at night when everyone was sleeping. Regardless, the smell of rich foods and the sounds of joyful music drift into town, accompanied by the laughter and murmurs of the townsfolk emerging from their homesteads to join in the festivities. Excitement is in the air, you might as well enjoy it while it lasts. However, we wouldn’t be here if there wasn’t some trouble afoot, would we? Cairnevale is a forested fantasy festival for use with Cairn, suitable for adventurers of all manner of experience. Entertain your players with a variety of games and festivities, but beneath it all is a swirling plot that will bring your heroes face to face with faerie foes.

    $7.00$6.00

  • Gamers Guild AZ Gallant Knight Games Siege Perilous: In the Age of Arthur GTS

    Siege Perilous: In the Age of Arthur

    "What happiness to reign a lonely king?" - Alfred, Lord Tennyson, Idylls of the KingSiege Perilous is a solo and troupe (group) roleplaying game about Arthurian knights questing across England. You will travel through the life of your knight, encountering characters, enemies and NPCs. You will undertake quests, both for your own advancement and that of those you serve alongside and for.Siege Perilous about getting older and moving past old scars that still pull at you. It's about loss, discovery, pursuing perfection and failing. It is about romance, battle, conflict, duty, loyalty, love, faith, and death.Siege Perilous is powered by a heavily modified version of Firelights by Fari Games. You will use Tarot cards to define your quests and goals, while using dice (two six-sided ones) and minor arcana cards to resolve and undertake actions.The game features one quest for every major arcana, as well as rules for battles, manors, challenges, aging, and romances.You will need a tarot deck, six-sided dice and some tokens to play this roleplaying game.

    $57.00$49.00

  • Gamers Guild AZ Plot Bunny Games Catcrawl Indie Press Revolution

    Catcrawl

    You are a cat and have recently arrived in your new home. Now you're alone in this unfamiliar environment for the first time and set out to explore it. Catcrawl is a collaborative role-playing game (TTRPG) in which you tell the story of this exploration. You'll use an apartment map with 24 squares for the cat to explore and several lists with details and ideas for your descriptions. How is the cat going to interact with the environment and what is it going to discover? Play to find out! Catcrawl is a GM-less or solo RPG for 1-4 players, who narrate the exploration together. It combines hexcrawl-like mechanics with story game techniques. The players take turns playing the cat, describing the environment, and narrating the consequences of the cat's actions. The roles rotate with every new square. In the end, the cat cozies up for a nap and falls asleep. Catcrawl is ideal for one-shots and has a flexible play time of about 30 minutes to 3 hours. Catcrawl is great for RPG newbies as well as for experienced players. It also works well with kids. Everything you need to play is in this zine or PDF. No preparation or experience necessary - just start playing!

    $27.00$23.00

  • Gamers Guild AZ Green Ronin Publishing Fantasy Age 2nd Edition: Lost Island of the Pirate Queen ACD Distribution

    Fantasy Age 2nd Edition: Lost Island of the Pirate Queen

    Lost Island of the Pirate Queen is a swashbuckling adventure series on the high seas for Fantasy AGE, 2nd Edition. Five full-length adventures take the characters from levels 1 to 11 as they follow a treasure map and make a deadly enemy who will stop at nothing to thwart them. This is a great way to kick off a new campaign but is also easily integrated into existing campaigns. The plot begins as a simple maritime adventure but reveals generations of curses and dark magic at its core as the players explore their island home, chart a course through dangerous waters, battle scourges of the sea, and seek a fabled treasure. But why was the treasure hidden and what malevolent power wants to keep it that way? Find out in Lost Island of the Pirate Queen!

    $25.00$21.00

  • Gamers Guild AZ Catalyst Game Labs Shadowrun RPG: 6th Edition - Margin Calls (Pre-Order) AGD

    Shadowrun RPG: 6th Edition - Margin Calls

    Margin Calls is the newest corporate plot sourcebook for Shadowrun, Sixth World. Immediately following the world-changing events depicted in Lethal Harvest, this book explores the fallout from those events from a corporate and street point of view and sets up a new foundation for how business is conducted going forward.

    $71.00$45.00

  • Gamers Guild AZ Indie Press Revolution The Monster Overhaul Indie Press Revolution

    The Monster Overhaul

    What’s a Sphinx without a riddle, or a Minotaur without a labyrinth? What’s a Dragon without a hoard, or a Peasant without a grievance? The Monster Overhaul is a massive Role Playing Game bestiary designed for at-table utility. Monsters are presented alongside useful tools, ready for immediate use in any scenario. This book aims to provide a GM with the tools they need, as they need them, without slowing down a session. In the middle of a game, a GM doesn’t need to be told that Bears live in caves or that Ghosts haunt graveyards. They know that. What they need are interesting prompts that are difficult to invent under pressure; names, details, motivations, secrets, riddles, maps, twists, etc. Numbers are calibrated around old-school fantasy adventure game principles. This book should be compatible with, and has been tested against, the most popular and enduring old-school systems. This 336 page book contains: 200+ Monsters. 160+ Pieces of original art. 20+ Maps. Random encounter tables, indexes, and a host of other useful tools. By Skerples, the author of the CoinsandScrolls blog, Tomb of the Serpent Kings, Kidnap the Archpriest, Epochrypha, Magical Murder Mansion, and Magical Industrial Revolution. Editing by Dai Shugars. Art by Lucas Roussel, Robin Carpenter, Iguanamouth, Logan Stahl, Ash Rudolph, Nadhir Nor, Crim_Reaper, Naf, Luka Rejec, Erin Kubo, Conor Nolan, Frenden, Scott Wegener, and Dyson Logos.

    $85.00$57.00

  • Gamers Guild AZ Chaosium RuneQuest RPG Starter Set AGD

    RuneQuest RPG Starter Set

    The RuneQuest Starter Set contains everything you need to play the worlds best roleplaying game of gods, cults, magic, family, and fantasy!In RuneQuest, everyone uses spells and anyone can be a warrior. The gods provide powers to their mortal worshipers, and can intercede on their behalf. Each RuneQuest adventurer is unique, defined by their Runes, culture, and cultall chosen by the player.What is Roleplaying?In a roleplaying game, everyone works together in a team, each playing an adventurer character. One playerthe Game Masterruns the game and presents the story and adventure plots to the other players.Dice and the rules of the game determine the success or failure for your characters actionsall while you are propelled into epic and adventurous situations! The emphasis is on having fun.What`s InsideThe RuneQuest Starter Set contains books, dice, maps, and enough content to keep a group engaged and entertained for several roleplaying sessions. The box also includes 12 pregenerated character folios, giving each player a wide range of playstyles and backgrounds to choose from.Rules & DiceThe RuneQuest Starter Set has four softcover manuals broken into rules, setting, and scenarios. The box includes all the dice you need to play the game, a set of premade character folios, maps of Jonstown and the surrounding areas, and a Strike Rank Tracker for epic and dangerous RuneQuest combat.SoloQuestLearn to play in the best way possibleby playing! The Battle of Dangerford is a single-player scenario designed to teach you the rules of the game as you play. Take on the role of Vasana as she joins her Sartarite brothers and sisters in an epic clash against the invading Lunar Empire.ScenariosThree scenarios designed for up to 5 players.In A Rough Landing, fresh from the Battle of Dangerford, the adventurers run afoul of aggressive dark trolls, and must resolve a problem in a nearby farming community.A Fire in the Darkness sees the adventurers asked to investigate a string of fires in Jonstown. Clues lead them to the under-city tunnels in search of the source of the blaze is it possible that the prime suspects are not what they seem?In The Rainbow Mounds the adventurers arrive at the mysterious cave complex to confront a group of Trolls menacing the nearby village. In the labyrinthine tunnels of The Rainbow Mounds, the adventurers discover an unimaginable new foe.Maps & HandoutsEach scenario has its own collection of maps and notes, each presented in full colour. These play aids enhance the RuneQuest experience, and help you immerse yourself in the mythic world of Glorantha.

    $43.00$26.00

  • Gamers Guild AZ Chaosium RuneQuest RPG: Glorantha Bestiary AGD

    RuneQuest RPG: Glorantha Bestiary

    Filled with monsters, beasts, magical creatures, plants, and non-human species to fill your RuneQuest campaigns! The RuneQuest: Glorantha Bestiary contains almost 200 creatures native to the world of Glorantha or in the spirit worlds adjacent to it. These creatures range from weak to apocalyptically powerful, allowing a RuneQuest gamemaster to choose the right creature to suit any encounter or need. Entries are divided into Elder Races, creatures of Chaos, monsters, natural animals, dinosaurs, giant or unusual insects, spirit entities, summoned magical beings, and noteworthy plant types. Each entry is presented in the same format as player adventurers, including attributes, hit locations and armor, weapons and special attacks, skills, languages, magic, and more.

    $57.00$34.00

  • Gamers Guild AZ Rowan Rook and Decard Heart RPG: The City Beneath - Doors to Elsewhere (Pre-Order) AGD

    Heart RPG: The City Beneath - Doors to Elsewhere

    THE CITY LIVES. THE CITY SPEAKS IN DOORS AND PATHWAYS. THE CITY IS DYING. As dozens of doors to a strange land between dimensions begin to open throughout the Heart, the delvers step through to find the city of Elsewhere in turmoil. The lights which keep them safe are going out one by one. An ocean of vicious darkness roils at the edge of Elsewhere and seeps through to the City Beneath. Will the delvers save this nexus of worlds? A campaign frame designed to pull characters into the City Elsewhere Places to go and people to see in this land between worlds Rules for surviving the city at night Details on major and minor dimensional links through Elsewhere Spells specific to the culture of Elsewhere, such as Summon Bridge This is a scenario supplement for Heart: the City Beneath. A copy of the core rulebook is required to play. 

    $17.00$15.00

  • Gamers Guild AZ Snowbright Studio Teatime Adventures 2E: Core Rule Book (Pre-Order) AGD

    Teatime Adventures 2E: Core Rule Book

      Welcome to the world of the Verdant Isles! This core rulebook contains everything that you need to play Teatime Adventures! Teatime Adventures is a nonviolent roleplaying game full of heartwarming magic, baked goods, and a tea pairing for every adventure. Gather a few friends around the table and imagine yourselves in the whimsical world of the Verdant Isles. Teatime Adventures uses an easy to learn, family-friendly D20 system that's perfect for newcomers and veteran RPG players alike. Will you choose to be a Deerkin or a Hoptop? Will you be aligned to the Storm or to the Twilight? Will you snack on apple turnovers or spicy dragon biscuits? These choices and more await you in Teatime Adventures. This newly revised edition has more art than ever and just as much whimsy. The core rulebook includes all the rules, lore, and recipes that you need to begin your cozy mystery adventures in the world of Teatime Adventures with cozy content and whimsical illustrations, an introductory solo adventure to begin your journeys, and new leveling mechanics to increase your characters’ coziness, harmony, and kitchen magic.

    $36.00$31.00

  • Gamers Guild AZ Goodman Games Dungeon Crawl Classics RPG: Caverns of Thracia Limited Edition Minotaur Hide Cover (Pre-Order) ACD Distribution

    Dungeon Crawl Classics RPG: Caverns of Thracia Limited Edition Minotaur Hide Cover

      A thousand-year-old dungeon mystery waiting to be solved!   The end of one empire sees the birth of a new one deep within the earth. Born in the forgotten chambers and caverns of age-lost Thracia rises a formidable foe: the Minotaur King, along with his host of dog brothers, gnolls, lizardmen, and others. Some say that even Death itself lingers in the Caverns of Thracia, ready to claim any who stumble upon its unholy chapel. The secrets of Thracia are manifold, its treasures thrice that. Do you have the mettle to survive… the Caverns of Thracia?   The Caverns of Thracia is a complete mega-dungeon setting that supports a full-year campaign!  Takes characters from levels 1-10 (5E) or 1-5 (DCC) 6 vast dungeon levels 250+ encounter areas 125+ new monsters 40+ new magic items, spells, and curses Stretch goals expand the ruins and an overland archipelago Combat, exploration, and social interaction

    $114.00$97.00

  • Gamers Guild AZ Arc Dream Publishing Delta Green RPG: Dead Drops (Pre-Order) AGD

    Delta Green RPG: Dead Drops

    Four discrete Delta Green scenarios accrete under the cruel attraction of fear. Meridian witnesses the induction of new Agents into a world of unsuspected terrors, lifeless and deathless. In From the Dust, infants have vanished in Brooklyn and strange events echo by night at a construction site. The Agents must sift superstition and rumor from a horror that lingers across decades, across centuries. In Presence, a young woman vanishes from Alabama, appears in the same instant in Vermont, and opens a door of discovery to secrets deeper than the most appalling proliferations of life. Jack Frost looks back to the bitter Alabama winter of 1998, when a cold snap and extraordinary floods wiped out a tiny town. Operation WEATHERWATCHER brings them together as a sprawling team of expert researchers from the blackest reaches of government: the infamous MAJESTIC project, at its staggering height as the twentieth century stumbled and died. Dead Drops is played with Delta Green: The Role-Playing Game.

    $71.00$61.00

  • Gamers Guild AZ Son of Oak Game Studio City of Mist: The Starter Box (Pre-Order) ACD Distribution

    City of Mist: Starter Box

    Contains:A booklet for players, explaining the rules of the gameA booklet for the MC, explaining the role of the MC and containing your first case, Shark Tank5 beautifully-illustrated pre-generated character folios: Baku, Detective Enkidu, Job, Lily Chow & Iron Hans, and Tlaloc20 tracking cards1 crew card2 Custom City of Mist Dice - 1 Mythos (Purple), 1 Logos (Ivory)7 location maps on two huge double-sided foldable sheets (22"x17")41 illustrated character tokens  

    $57.00$49.00

  • Gamers Guild AZ Possum Creek Games Wickedness Heart of the Deernicorn

    Wickedness

    Wickedness is a fantasy tabletop RPG about the resilience and power of queer community. The game is written for exactly three players and one tarot deck, with no dice and no GM. The coven will face challenges posed by the cards, weaving them together into a years-long saga over just a few sessions of play. Form a coven between three mystical archetypes (the innocent and gentle Pure Heart, the volatile, revelrous Wild Spirit, and the uptight, scholarly Old Soul) and try to keep your world of magic and mystery in balance with the mundane world, in spite of its ignorance, poverty and violence.     COMPONENTS AND DETAILS Three full color books: Rulebook, 41 pgs Interpretation Guide, 57 pgs Play Pages, 47 pgs PDF Version included with purchases Number of players: 3Style: No GM. No Dice. Uses tarot deck mechanic.

  • Gamers Guild AZ Japanime Games Anime 5e RPG (Pocket Edition) GTS

    Anime 5e RPG (Pocket Edition)

    In the myriad realms of imagination, there are many dungeons to explore, dragons to tame, and paths to find. Anime 5E helps you unlock the realms of fantasy to experience them all. Anime 5E takes points-based character creation inspired by BESM and allows you to customize your character to your heart’s content - then journey forth into epic adventures filled with new races, classes, loot and encounters with the 5E rules and a unique anime adventure!★ 5E Compatible Module - Take your campaign to the next level with a fully integrated 5E compatible expansion, with 14 new classes, 14 new races, and dozens of items, abilities, and attributes.★ Easy Jumping-Off Point - 5E is an easy-to-learn rules set that most RPG players have learned through their gaming group - integrating Anime 5E into their role-playing experience is simple!★ Full Product Line - Anime 5E is more than just a core rulebook, it also encompasses adventure modules, dice, player folios and other peripheral items in its product line that retailers will love and customers will buy in droves.

    $36.00$29.00

  • Gamers Guild AZ Starfinder Starfinder RPG: Ports of Call (Pre-order) Southern Hobby

    Starfinder RPG: Ports of Call

    In the wake of the upheaval to interstellar travel caused by the galaxy-wide Drift Crisis, countless new worlds await exploration by eager and opportunistic starfarers. Ports of Call, the latest hardcover resource for the Starfinder Roleplaying Game, presents 10 highly detailed spaceports and settlements across all of space, from Drifter’s End on Absalom Station to the rebuilt megacity of Izadamar in the Scoured Stars to the to the wonders of the theme-park planet of Golarion World! Other featured locales include a collection of warships called the Bastion that protects against the insectile hordes of the alien Swarm or the starship port of Skydock on Verces. Each location provides area maps, regional overviews and customs, local character options like equipment and spells, copious adventure hooks, and more, offering a huge selection of interesting sites for stopovers or long-term stays.Along with all this, Ports of Call also features:♦ An overview and poster-sized map of the Starfinder galaxy.♦ New rules for easier and faster hyperspace travel along Drift Lanes, a new phenomenon coming out of the Drift Crisis.♦ Four new player character species, including giants, sentient oozelike selamids, the gaseous thyrs, and the reptilian xulgaths of Lost Golarion.♦ Expanded downtime rules, new starship options, a cargo subsystem, new NPCs, a score of new side job adventures, and much more!★ The latest hardcover resource for the Starfinder RPG, with expanded character options and setting details that add depth to the game’s weird and wonderful universe!★ Rules sanctioned for play in Paizo’s international Starfinder Society Organized Play program, with monthly free-to-retailer adventures for tens of thousands of players worldwide.★ Supports and expands upon the wildly popular Starfinder RPG: Drift Crisis (978-1-64078-419-2) from May 2022.★ New details on familiar Starfinder locations, as well as never-before-seen locations on brand new worlds.★ Extensive GM and player options make this book attractive to all Starfinder fans!★ Contains locations suitable to drop into any campaign or adventure with tones ranging from serious to silly, low tech to cyberpunk.

    $67.00$45.00

  • Gamers Guild AZ Paizo Pathfinder for Savage Worlds: Bestiary Studio 2

    Pathfinder for Savage Worlds: Bestiary

    Over 100 pages of foul beasts and terrifying monsters to plague the nightmares of even the most hardy adventurer. The hardback book is a vital resource for devious GMs!

    $43.00$29.00

  • Gamers Guild AZ Magpie Games Passing - Ashcan Edition Discontinue

    Passing - Ashcan Edition

    This Aschcan edition features everything you need to play a game of Passing while it is still in development. 6"x9" Softcover Book Black & White Interior 5 Playbooks + Full GM Materials Free PDF via DriveThruRPG The year is 1956. A decade ago, Earth received its first confirmation of extraterrestrial life when the spaceship Ocean-Seeker crashed to the ground. Since then, two more ships came from the planet Sun-Lost, trying to rescue those who were stranded. You were on one of those ships. All rescue missions have failed.Welcome to Walnut Hills, a quiet suburb near DC where you and the other members of your alien Cell live in human form, trying to avoid suspicion. You look like an upstanding member of the community: you go to work, you chat with your neighbors, maybe go to the Sunday potluck and talk about the government’s new alien eradication policies (wouldn’t want those scary aliens taking over our planet, who knows what they’ll do?). But when no one’s looking, you’re sneaking through the alien testing facility to release your captured family, or maybe you’re trying to infiltrate the Alien Eradication Unit in what the humans would call “covert ops”. Every day the world becomes more dangerous. How far are you willing to go to stay alive?

    $15.00$12.00

  • Gamers Guild AZ Pathfinder Pathfinder, 2e: Adventure Path- Shadows of the Ancients (Strength of Thousands 6 of 6) Southern Hobby

    Pathfinder 2E: Adventure Path- Shadows of the Ancients (Strength of Thousands 6 of 6)

    Pathfinder Adventure Path #174: Shadows of the Ancients (Strength of Thousands 6 of 6). Save the Magaambya! The heroes return to the Magaambya magic academy to find the villain they’d vanquished on a distant planet had set another scheme in motion long ago. Students and teachers have been twisted by evil magic, and the heroes must engage in legendary tests to gain the means to free them. While a monstrous foe thrashes through the Magaambya, it’s up to the heroes to save the school from utter destruction!  “Shadows of the Ancients” is a Pathfinder adventure for four 18th-level characters by Saif Ansari. This adventure concludes the Strength of Thousands Adventure Path, a six-part, monthly campaign in which the heroes rise from humble students to influential teachers, and ultimately decide the fate of the Magaambya. This adventure provides guidance to tell stories that are like fables or set in truly unusual adventure locations, and concludes with a look at powerful monsters, magic, and abilities that only the mightiest Magaambyan heroes can claim! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG

    $36.00$23.00

  • Gamers Guild AZ Pathfinder Pathfinder, 2e: Monsters of Myth Southern Hobby

    Pathfinder 2E: Lost Omens: Monsters of Myth

    Pathfinder Lost Omens: Monsters of Myth. Release the beasts! Heroes abound in the Age of Lost Omens, but for every great hero, there is an even greater monster. Lost Omens Monsters of Myth provides details on 20 of the most infamous and terrifying monsters from the Inner Sea region and beyond. Uncover the secrets of some of Golarion’s greatest monsters from the Sandpoint Devil to Fafnheir, the Father of All Linnorms, and more. Monsters of Myth provides rumors, tales, and even treasures for the brave adventurers willing to face these legendary creatures! 

    $50.00$34.00

  • Gamers Guild AZ Pathfinder Pathfinder, Second Edition: Adventure Path- Doorway to the Red Star (Strength of Thousands 5 of 6) Southern Hobby

    Pathfinder 2E: Adventure Path- Doorway to the Red Star (Strength of Thousands 5 of 6)

    Soar Above a Planet of Adventure!Armed with the knowledge that a long-vanished ally lies on the other side of a magical portal called the Doorway to the Red Star, the heroes must earn the trust of the portal's guardians and then travel though it - to a planet of red sands and high adventure! Working to gain allies among scholarly brain creatures and shifty ratfolk, the heroes infiltrate a massive airship and fight to free their ally from an insidious trap.The Strength of Thousands Adventure Path continues with "Doorway to the Red Star," a complete adventure for 15th- to 17th-level characters.

    $36.00$23.00

  • Gamers Guild AZ Doctor Who RPG Doctor Who RPG: All the Strange, Strange Creatures Discontinue

    Doctor Who RPG: All the Strange, Strange Creatures

    There's a horror movie called Alien? That’s really offensive. No wonder everyone keeps invading you!’ For much of our history humans have gazed up at the stars and asked the question: are we alone in the universe? The answer, of course, is no! The galaxy is teeming with life. Aliens populate every corner of the universe, and many have visited our humble little planet. All the Strange, Strange Creatures is aliens. Aliens the Doctor has encountered on his adventures. Aliens he has not yet met. Aliens he hopes to never meet again. This supplement provides the Gamemaster with the details of just some of the alien races that the Doctor has encountered, from Daleks and Cybermen to the Vashta Nerada and the Skovox Blitzer. As well as providing rules and background for each of the aliens included, this supplement also gets beneath the skin of each of them. What makes them tick? What do they do? How do you use them in your adventures? What sort of stories do they appear in? What else might you do with them? And how do you go about making up your own aliens?

  • Gamers Guild AZ Savage Worlds East Texas University: GM Screen with Class Ring Adventure (Savage Worlds) Studio 2

    East Texas University: GM Screen with Class Ring Adventure (Savage Worlds)

    Three panel hardback landscaped screen with adventure. They say the Language Arts building at East Texas University is haunted. They're right. In Class Ring, a late night study session takes a supernatural direction when the ghost of a beautiful young woman reaches out for help. Who was she, and why is she haunting the building? How many other spirits share her fate? It ll take strong nerves and sharp minds to unlock...

    $29.00$18.00

  • Gamers Guild AZ Free League Publishing Vaesen Nordic Horror RPG: Mythic Britain & Ireland Expansion Free League Publishing

    Vaesen Nordic Horror RPG: Mythic Britain & Ireland Expansion

    In this expansion to the award-winning Vaesen – Nordic Horror Roleplaying you will find a complete guide to the supernatural British-Irish Isles including the great city of London and the countryside beyond. Mythic Britain & Ireland is written by industry legend Graeme Davis and illustrated by Johan Egerkrans and Anton Vitus. Three new complete Mysteries to play. Information about the British Society, its founders, and headquarters. A gazetteer of the sprawling city of London, complete with adventure locations and secret societies. A guide to the mythology of Mythic Britain & Ireland, with information on a score of mythological locations across the islands. A chapter detailing several mythical beings with stats, background information, story seeds, and variants.

  • Gamers Guild AZ Indie Press Revolution Mythic Game Master Emulator Second Edition Indie Press Revolution

    Mythic Game Master Emulator Second Edition

    Play any role-playing game solo or without a Game Master! Mythic's oracle-style question resolution system revolutionized solo role-playing. The Second Edition of the Mythic Game Master Emulator updates the ground-breaking 2003 ruleset with essential new additions, a wide range of options to customize your adventures, and numerous refinements. Mythic Game Master Emulator Second Edition can be used with any role-playing system to replace the Game Master, or played on its own without another RPG. This new edition contains:• A revised and simplified Fate Chart for faster and more intuitive Fate Question resolution.• The new Fate Check system, receive answers without a chart.• Numerous rules refinements and enhancements taking into account two decades worth of Mythic player experiences.• Many options for fine-tuning Mythic to get the kind of role-playing experience you want.• 47 Meaning Tables to add just the right detail to your adventures when you need it. The book is designed to be accessible to new players while also offering current players an updated and richer Mythic experience. How does it work?Mythic emulates a Game Master by using a few key concepts:• A Yes/No question and answer mechanic.• Random Events that add surprises.• Meaning Tables that offer inspirational prompts for important details.• Lists tracking important goals and characters which are randomly selected when called for.• Scene structure to give your adventure form and order.• A Chaos Factor that changes the tempo of the adventure as you play. Everything is guided by your expectations and interpretations based on the ongoing Context. This makes sure the adventure continues in a coherent fashion while still allowing for twists and subversions that keep things exciting. What's changed in this edition?While the rules have been completely rewritten most of the core concepts of Mythic remain while much has been added or refined. Here is a summary of the biggest changes:• THE FATE CHART: Odds have been slightly simplified and some of their titles changed to give a more intuitive feel. The table itself has been redesigned to also make it more intuitive.• THE FATE CHECK: Answer Questions without the chart. This version has been updated from Mythic Variations II to make it feel more like the Fate Chart.• CHOICES: Mythic GME Second Edition gives more power to Player choices.• LISTS: List management is more dynamic.• ELEMENTS MEANING TABLES: In addition to the Actions and Descriptions Meaning Tables there are 45 Elements Meaning Tables that are more specifically themed. This gives you the option to choose a Meaning Table that is most relevant to the current Context.• OPTIONS: There are a lot of options throughout Second Edition, more ways for you to customize your Mythic experience to get the kind of game you want.• REFINEMENTS: This edition contains numerous changes and refinements to make Mythic play smoother and more dynamic. Happy adventuring! :)

    $68.00$58.00

  • Gamers Guild AZ Indie Press Revolution Lumberjills Box Set Indie Press Revolution

    Lumberjills Box Set

    Lumberjills is a live action roleplaying game about the women of the WWII Women’s Timber Corps felling giant trees, making lifelong friendships, and finding their dance cards forever full. With techniques built to make you feel physically competent without needing to be, Lumberjills frees you to immerse in a story about being strong, being loved and choosing the life you want to live. Play to find out how phenomenal you are. Find your true capacity! Choose your own destiny! Be loved. Highlights: Feel-Great Play: Built on joy, support, capability and choice. Character experiences are front and center with the war only distantly in the background. Players are empowered to drive their own stories, and are dedicated to helping each other fulfill them. Be a Rockstar Facilitator: When you run Lumberjills you’ll be helping your players create an amazing game that they will remember for years. You don’t have to know history – everything is taught by the game. The mechanics are simple and set up a process that means as long as you’re a fan of your player’s stories you will have everything you need to find what they want and make choices that matter. Deep Connectivity: Lumberjills bubbles over with romance! An abundance of suitors will passionately pursue you, developing from a room full of first impressions into an ardent wooing. And all the while your relationships with your fellow lumberjills will bloom via the extraordinary physical adventure of your lives. A Great “Gateway Larp”: Lumberjills has clear expectations, solid structure, and teaches players how to support each other in new ways. This makes it a great game for brand new roleplayers, or tabletop players who are curious about larp. Re-playability: Lumberjills is fueled by the chemistry of the characters in the story and the desires of the players. This means that every time you play you’ll get a different story, different feelings, and different results. Many of our playtesters played more than once, and want to play again! Well-Proofed! Lumberjills was a decade in the making. It was tested it extensively, evolved it with care, and produces highly reliable game play. A real labor of love!

    $71.00$61.00

  • Gamers Guild AZ Indie Press Revolution DUKK BORG Indie Press Revolution

    DUKK BORG

    DUKK BÖRG is a grindhouse fantasy role playing game about duck-human hybrids banding together in pursuit of death or treasure before the world ends. Inspired by the beloved Saturday morning cartoon DuckTales and the apocalyptic doom metal ttrpg MÖRK BORG, DUKK BÖRG introduces characters, places, and treasures found long after the McDuck clan’s adventures have finished, the moon has exploded, and the sun has turned red in its dying days. In DUKK BÖRG you are the treasure hunters and gizmo speakers that seek to be the richest ducks of a dying world. You will form your own clan of found family, hoping that together you’re smarter than the smarties and tougher than the toughies. You will face off against witches and crime syndicates, seek out ancient treasures, explore the doomed city of Dukk Börg and the surrounding Calikotan environs, and watch helplessly as apocalyptic psalms based on the classic theme song tick down to doom. Life is truly like a hurricane here in… DUKK BÖRG! Designed for compatibility with the award-winning tabletop rpg MÖRK BORG (2020, Stockholm Kartell), DUKK BÖRG takes the beauty and brutality of MÖRK BORG and uses them to emphasize what we all loved about DuckTales: unlikely heroes, high stakes adventure, found family, and the pursuit of outrageous wealth that can all be found amongst the wreckage of racecars, lasers, and aeroplanes. The MÖRK BORG compatibility of DUKK BÖRG ensures that the characters, settings, and other elements of DUKK BÖRG may be played as a standalone game, or alongside those of MÖRK BORG for delightful, if horrifying, juxtaposition. Key Features All the rules needed to create your own character & clan in the McDukk tradition, then set them loose for thieving, scrabbling, brawling, meddling, and otherwise engaging in hijinks A Theme Psalm that counts down the world’s demise with hurricanes, racecars, lasers, aeroplanes, and strangers out to find you 20 Polished and Tarnished Medallions with which to wield Powers - or try to, at least 20 Cartoon Catastrophes for when things go Wrong A map of the doomed city of Dukk Börg and surrounding Calikota, featuring SKRUJ’s castle, his ancient Citadel of Gold, Hookbill Henge, and The Moon Details of Dukk Börg's sister city Blessed Anka, featuring the Sainted Park of Merry Amusements, Fizzbang Soda Factory, Grizzly Gil's Dining Establishment, and Pennyfist Bank 5 optional character classes, including the avaricious Treasure Hunter, eccentric Gizmo Speaker, and Cursed Vigilante 7 adversaries and 8 disreputable associates seeking the same wealth as you 18 treasures and artifacts inspired by Saturday morning cartoon back catalogs to retrieve or die trying Starter Adventure "The Aeonian Citadel" that drags your ducks deep into Skruj's Money Bin & challenges them to escape or face a fate worse than death 41,472 possible adventure prompts across Dukk Börg, Calikota, & Blessed Anka All of it compatible with any MÖRK BORG adventure!

    $36.00$31.00

  • Gamers Guild AZ Indie Press Revolution Cats of Catthulhu Quick Start Indie Press Revolution

    Cats of Catthulhu Quick Start

    FOR THE UNINITIATED ... Look within, and discover the first inklings of the forbidden knowledge of Great Catthulhu... • The sacred duty of feline heroes to defend the world from Chaos and keep the Two-Foots in the dark about it. • How to make cat characters, with plenty of detail, yet no math. • The five universal Roles for cats. • How to use Cat Dice to meet Challenges. • How to run your own game as a Cat Herder. • The Rules of Paw for playing. • The secrets of Treats, Scrapping, Snake Eyes, and Midnight. • Dire Challenges and their risks. • The official Cat Character Sheet. ...plus the complete beginning catventure, The Cats in the Halls! This special introductory volume contains just the basics from the 220 page 10th Anniversary Compendium, the updated and expanded edition of the beloved rules-light roleplaying game where cats save the day and humans just open the tuna.

    $15.00$13.00

  • Gamers Guild AZ Exalted Funeral Games Bork Morgue #666 GTS

    Bork Morgue #666

    A third-party MÖRK BORG zine with 36+ pages worth of content, including new ways to die, new ways to kill, weapons, armor (and spiky armor!), random tables, runic powers, lots of teeth, torture and pstress, so many cults and cultists, a way to become like a god, and too many fonts.Features:"The Börk Morgue Cvlt" is an apocalyptic adventure that sends the PCs to a morgue in the Valley of the Unfortunate Undead to free trapped souls from a wretched existence!"Fvcking with the Dice" is a short essay about alternative bonuses, penalties, and ways to handle tests when rolling the dice."Heavy Metal Reforged" introduces new weapons, armor, and a couple of combat options. Meet Svara the heretical blacksmith and convince her to stick some spikes on your armor. It's a doom metal fashion must!"Scars and Other Ways to Break" adds more guts to being broken, letting a near-death experience leave you infected, disturbed, mutilated, and more!"Dental Manvscript" has been tidied-up from the original version. Suffer toothworm, replace your wisdom teeth with charisma teeth, and so on."Cultists of Dying Gods" has been tidied-up from the original version. So many cultists to use and abuse alongside guidelines for torture and pstress."Seven Palms for Seven Psalms" has been tidied-up from the original version. Meet a friend who has been dying to meet you, and you as the player can play some games with your hands to delay the inevitable."The Odic Force" contains ten new runic Powers from seafaring worshipers of dead gods. Use tainted life energy to shift your shape or summon a stallion made of crackling violet energy! And other weird things."Trapped in a Mauß Borg" is a scenario inspired by Isaac Williams' Mausritter. Stumble upon some strange mice and become like a god to them."Hand of Zauberei" is a special gauntlet that can reach into the realm of spirits and tear out the souls of others! For a price, of course. Several random tables! And a burbling jabborgmörky?

    $22.00$19.00

  • Gamers Guild AZ Arc Dream Publishing Delta Green (RPG): God's Hunt (Pre-Order) GTS

    Delta Green (RPG): God's Hunt

    CAUGHT IN THE SPIRAL.Four scenarios embrace the works and deaths of Agents between 2016 and 2020, years called “the Spiral” in the Delta Green campaign God’s Teeth. That span of cruelty and corruption in American government seemed a bitter interregnum. A momentary irruption of spite. A spasm in the growth of a nation, baffling and grim. The Agents trapped in God’s Hunt might have had the clarity to call it what it was: a faltering first step. A yearning reflex of the desperate cruelty that runs like rot through the American psyche. A preparation for revelations to come. These operations offer the merest hints.△ God’s Eye: A baffling disappearance leads the Agents to confront the inexorable government panopticon. They must face unnatural revelations unleashed by the death of privacy. And survive desperate revenge beneath the sleepless skies.△ God’s Breath: A Delta Green friendly leaves a frantic voicemail about a Denver prisoner vomiting up an “alien worm.” Your Agents must identify the unnatural threat. Trace it to its source. Burn it out. Just be careful of the smoke.△ God’s Law: A shockingly gruesome death leads the Agents to Los Angeles. A police gang, one of many, has twisted older, deeper laws towards the tired avarice of corruption. How far do the Agents dare go to cut out the rot of the unnatural?△ God’s Light: A mass shooting in America is hardly news. But the wreckage left by one shooter catches Delta Green’s attention. They discover a surprising app that curates social media, picking and choosing experiences to suit your desires. But it may reach far deeper than that. It may reach strange places that stand on either side of the border between worlds, between realities, between madness and evil, and force the Agents to choose.The scenarios of God’s Hunt are playable with Delta Green: The Role-Playing Game, available from Arc Dream Publishing. Each can be played on its own. Optionally, God’s Hunt makes a perfect companion to the acclaimed campaign Delta Green: God’s Teeth, exploring the nature of the “Teeth” in the spiraling years. Learn more about Delta Green at delta-green.com.  

    $85.00$73.00


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