RPG Book 2 For 1 Sale
Best Left Buried: Throne of Avarice
Hail to the Conquerors, to the Plundermen, to the Hand of Prosperity! To Calmyn and the benighted shackles of empire!THRONE OF AVARICE is a setting book and procedural generation toolbox for adventuring in the fantasy horror game Best Left Buried. The tools and tables within present Doomsayers with the means to generate the citizens, victims, regions, and reprehensible rulers of the Grand Duchy of Calmyn - a nation struggling to reclaim its dominion over the known world.Included within is a massive array of tools and tables for biomes, settlements, and all manner of factions both famed and feared - from well-known Cryptdigging Companies, predatory Ducal Bureaus, to Consortium subsidiaries with their tendrils across the known world and the despairing rebellions which would struggle against these bleak ambitions.This is a realm BEST LEFT BURIED.
$57.00$49.00
Pathfinder 2E: Treasure Vault Remastered
Pathfinder Treasure Vault (Remastered) reveals the glittering hoard of a terrifying dragon, as presented by the creature’s plucky kobold assistant. This 224-page hardcover rulebook presents a catalog of gear from nearly every category of equipment and magic item available in the Pathfinder RPG, updated to work perfectly with the remastered Pathfinder Second Edition rules! Give your character the perfect tool for the job with signature weapons, customizable relics, and wondrous items to fit your every need while preparing for any eventuality with potions, elixirs, wands, and more! Each chamber of the dragon’s vault contains a mountain of treasure, from deadly weapons and forgotten suits of armor to mysterious alchemical items and deadly poisons. There is something in the vault for everyone, including: Nearly 600 items spread across numerous equipment types.Over 50 weapons, such as the devastating earthbreaker hammer and the ferocious falcata.Shields and armor of all types and materials, like the magical starfall shield that turns you into a living comet!An entire chapter, "Alchemy Unleashed," that introduces over 100 alchemical items, covering everything from restorative lozenges to searing flamethrowers.New magic items of all shapes and sizes, from magical tattoos to artifacts like the goddess Shelyn's mighty glaive, the Whisperer of Souls.An entire chapter of variant and expanded crafting rules.Special categories of items that can give you power that comes at a dangerous price.
$92.00$79.00
Pathfinder 2E: Guns And Gears Remastered Pocket Edition
When sword and spell just won't be enough to win the day, it's time to power up your game with clockwork gears, lightning coils, and black powder! Guns & Gears (Remastered), the latest rulebook for the Pathfinder Roleplaying Game, brings the excitement of firearms and fantasy technology to your tabletop, updated to work perfectly with the remastered Pathfinder Second Edition rules! Unravel the secrets of clockworks with the new inventor class or blow away your opposition as a firearm-wielding gunslinger! In addition to new classes, a plethora of archetypes, backgrounds, vehicles, siege engines, gadgets, and the remastered automaton ancestry are all ready to expand your game with options for battlefields large and small. The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.
$43.00$37.00
Forsaken
Between reality and fantasy. Between imprisonment and freedom. Between the nameless and the venerated. They are the ones the world left behind, the ones who must fight for their own tomorrow. THEY ARE FORSAKEN.FORSAKEN is a game about changing the world with the power of storytelling. You are famed heroes and nameless children, each seeking to define themselves in a world that has condemned you to servitude.You’ll need several d6, makeshift tokens, and 1–4 other players to get started. One of you will act as Game Master, improvising the actions of friends, strangers, and enemies, as well as setting the scenes you'll be playing in. The other players will become the Forsaken, creating their own characters and moving the story forward between The Kingdom and The City.
$26.00$22.00
Land Of Eem: Bestiary Volume 1
The Land of Eem Bestiary Vol. 1 is packed with peril and hijinks! This detailed 200-page tome contains a menagerie of 190 original and classic fantasy foes. Creatures and critters galore, all illustrated in beautiful full color. With simple stat blocks, unique (and succinct) abilities, and advice for roleplaying each beastie, the Land of Eem Bestiary is designed to make GMing creatures fun and painless.Set in the expansive fantasy world of the book series Rickety Stitch and the Gelatinous Goo and Dungeoneer Adventures, the Bestiary Vol. 1 is an essential supplement for the tabletop roleplaying game Land of Eem.
$43.00$37.00
The Terminator RPG: T2 Judgment Day
The Terminator T2 sourcebook covers all the action from the Terminator 2 movie and a wealth of material besides. Covering the Resistance and it's time travellers it upgrades the Terminator game to include Terminator PCs and provides a wealth of information on the War against the machines. But they don't go unchallenged, also inside Skynet brings it's A game with T-1000s and a wealth of upgrades for it's earlier infiltrators.
$81.00$61.00
Pathfinder 2E: Adventure Path- Spoken on the Song Wind (Strength of Thousands 2 of 6)
Trouble in the Academy! The heroes have proven themselves to be worthy additions to Magaambya school of magic, but they are still students. Trusted to handle important school business in the surrounding city of Nantambu, the Song-Wind City, the heroes confront a vengeful alchemist, stealthy infiltrators, and other dangers. A mysterious artifact housed within the Magaambya might be the source of the school's recent troubles, but can the students discover its secrets, protect their fellow students, and still graduate? “Spoken on the Song Wind” is a Pathfinder adventure for four 4th-level characters by Quinn Murphy. This adventure continues the Strength of Thousands Adventure Path, a six-part, monthly campaign in which the heroes rise from humble students to influential teachers, and ultimately decide the fate of the Magaambya. This adventure also presents several Mwangi folktales, as well as new monsters and new rules from the Song-Wind City! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.
$36.00$27.00
Starfinder RPG Adventure Path: We’re No Heroes (Fly Free or Die 1 of 6)
Work Hard, Play Hard Life isn't easy on the edge - not while working for EJ Corp, anyway. The Company keeps you too poor to quit, desperate for your next bonus. So when a series of jobs go bad, you know who they're going to blame: you. It's time to kick loose from the Company, with a little help from a drow crime boss. If his crazy plan works, you just might be calling your own shots from here on out. Inside this book, you'll find: "We're No Heroes," a Starfinder adventure for 1st-level characters, by BJ Hensley. A guide for players of this Adventure Path, including an EJ Corp product catalog and new themes for working-class characters and those who hail from the Vast, by Chris S. Sims. The Galactic Trade subsystem: rules for finding, buying, transporting, and selling cargo, while upgrading your starship with every job, by Jason Tondro. An archive of alien creatures, including two new anacite security specialists and hobbe hounds, loyal pets and servants of the Gideron Authority, by Kim Fransden and BJ Hensely. Statistics and deck plans for BD-series cargo hauling starships, plus a look at Vohxa, a world of miners recently conquered by the Gideron Authority, by BJ Hensley.
$33.00$26.00
Starfinder RPG: Alien Archive 2
Alien InvasionOuter space is full of alien species both benign and malevolent. Alien Archive 2 presents a host of new creatures designed for use with the Starfinder RPG! From the laser-breathing tashtaris and starship-eating stellar protozoans to dust mantas and undead bone troopers, the creatures in this codex will challenge adventurers no matter where in the galaxy they may travel. What's more, player rules for a variety of species let players not just fight aliens, but be them!Inside this book, you'll find the following:• Over 100 bizarre life-forms both classic and new, from the voracious akatas and silicon-based quorlus to radioactive pluprex demons and void-dwelling vermin• More than a dozen races with full player rules, letting you play everything from an uplifted bear to a sentient slug• New alien technology to help give your character an edge, including armor, weapons, magic items, and spells• New rules for magical polymorphing, environmental template grafts to modify creatures to fit any world on the fly, and more!
$57.00$38.00
Rapscallion RPG: Corebook
The Great Sea Awaits! Rapscallion is a roleplaying game that plunges you and your friends into the waters of the Great Sea, churning with danger and wonder! The call of treasures unknown is too great for you and your crew of misfits to ignore. Board your ship with your steadfast crewmates and set sail across the unknown to secure your legacy and might. In Rapscallion, you might duel atop heaving ship decks, commit dark deeds to protect those you care about most, but you cannot escape the vices that haunt you along the way! Play as a haunted captain possessed by a thousand vengeful ghosts, a bound djinni trapped within a magical book, a dark sea-sorcerer who made a deal with a demon for power, or a mysterious navigator who stole the heart of the ocean itself. You’ve only got your ship and your crew to rely on, in this world of a thousand enemies... Can your stories match the strangeness of the Great Sea herself? In Rapscallion, you might duel atop heaving ship decks, commit dark deeds to protect those you care about most, but you cannot escape the vices that haunt you along the way! Play as a haunted captain possessed by a thousand vengeful ghosts, a bound djinni trapped within a magical book, a dark sea-sorcerer who made a deal with a demon for power, or a mysterious navigator who stole the heart of the ocean itself. You’ve only got your ship and your crew to rely on, in this world of a thousand enemies... Can your stories match the strangeness of the Great Sea herself? Features:Easy-to-follow rules for all manner of swashbuckling adventure and tools for creating your own version of the Great Sea.10 unique character playbooks and three unique ship playbooks to create your roguish crew of pirates!Exciting troubles and vices that compel you to follow the story to dramatic plotlines shrouded in mystery, secrets, and most importantly—adventure.Detailed information on how to run Rapscallion from narrating ship combats to colliding with the demands of other seafaring factions along the way: the Law, the Free, and the Weird. Weigh anchor and make way! In the name of freedom, family, adventure, and most importantly—treasure!
$71.00$57.00
Traveller RPG: Bounty Hunter
A new style of campaign for Traveller. When law enforcement cannot resolve a crisis, and others need plausible deniability, who do they call? Expendable, yet whispered about in hushed voices, bounty hunters are not paragons of virtue or honour. Taking contracts issued by guilds, corporations, law enforcement, criminal syndicates and others, there are few things more important than the reward. Rivalling far trader captains in the light years spent travelling, bounty hunters chase down their marks across Charted Space and bring them in, dead or alive. Bounty Hunter covers rules for Reputation, the system by which a bounty hunters pay, con-tracts and support are measured. Learn how to hunt down marks, apprehend them, and get re-warded for your work. Bounty Hunter also features dedicated equipment, vehicles, ships, boun-ty hunting agencies, contracts, safe houses, hideouts and adversaries for use in your Traveller campaigns.
$71.00$61.00
Call of Cthulhu Reign of Terror
Reign of Terror is an epic two-part historical scenario, set during the French Revolution, playable as a stand-alone adventure or as an historical interlude for use with Chaosium’s premium campaign Horror on the Orient Express. “The blade is poised, a shining length of bright sharp steel. The light glints on a small pattern on the blade, a concentric circle. The crowd holds its collective breath. Time stands still for an instant, and then the blade falls…” A time of struggle, intrigue, and horror. A divided country, where the upper class enjoys the bounty of wealth, and the poor cannot afford a loaf of bread. Where the cries of anger and rage at life’s injustices find momentum, sparking the people to unite and cast away the old regime for a brighter and more hopeful tomorrow. In time, hope will be replaced with fear as The Terror descends upon France, and the guillotine cries out for blood. The crowds gather baying for blood, while the “chop-chop-chop” of the guillotine calls out… Developed by Call of Cthulhu mastermind Mark Morrison as a secret chapter in the story of Horror on the Orient Express, Reign of Terror has been designed for play with or without reference to that campaign. If used with Horror on the Orient Express, it provides an exciting and action-packed “living handout” that brings new insights and illuminates the players into the full horror of one of the campaign’s dire villains. Part One, set in 1789 amid the stirrings of the revolution, sees the investigators descend into the catacombs of Paris and brave the tribulations of courtly life, where debauchery and wickedness bring their own terrors. Part Two, set during The Terror, catapults the investigators into a conspiracy, where spies and agents seek out those who would destabilize the new regime. Caught amongst the chaos and dangers of Paris, the way must be found to stop a nightmare that would plunge France and the rest of Europe into darkness. “Meat is a luxury for many. Butchers slaughter beasts in the courtyards behind their shops; the blood flows out into the streets. The better cuts go to the wealthy while poorer Parisians eat mutton, sausages, offal, and salted pork.” This book provides a stand-alone setting, with a plethora of historical details to help the Keeper bring Paris and the French Revolution to life. Profusely illustrated throughout, with detailed maps of Paris, the Palace of Versailles, and more! Alongside the two-part scenario of Reign of Terror is a range of scenario seeds, each providing roots for extending play and building a longer, more in-depth campaign.
$50.00$35.00
Forbidden Psalm: We Are Dust
The Burning Sun is here, and with it comes the horrors of the Endless SummerForbidden Psalm: We Are Dust is a game about endless sandless realms, sunburn, and the Cult of Sun, worshippers who must be stopped. This mini expansion for Forbidden Psalm contains a new mini campaign where you find yourselves in the sun-burned lands of the desert plains. Endless Dunes await, as well as Sand Worm terrors and a Cult hell-bent on keeping it this way.We Are Dust is fully compatible with all existing Forbidden Psalm products, including Dread Nights and Frozen Psalms, as well as MÖRK BORG.This sand-in-the-toes zine expansion includes:A new mini campaign to test the mettle of even the most dedicated warbands.New monsters including Sand Worms and the Cult of Dust.New scenarios to test your skirmish gaming tacticsNew conditions to reflect the changing seasons like Sunburn and Hay Fever.
$15.00$13.00
Six Crowns in Hell
You are a lesser gretch, a soul in hell bound to servitude to the Hell Knights, as well as the Great Evil of Hell. You're done with that. You`re going to kill the six Hell Knights, the primary servitors of the Great Evil and take their crowns. With the power you amass, you can either escape hell or take the fight to the Throne of Hell itself. A Solo Roleplaying Game, Guided by Firelights. SIX CROWNS IN HELL uses the Firelights system, developed by Fari RPGs and Ren-Pier Deshaies. The book is about 44 pages in total, including all the rules, enemies, and tools you need to play the game. Using two six-sided dice and a standard deck of playing cards, you can explore a hellish landscape, creating a map and narrative as you travel through Hell, hunting down the Six Crowns you need to escape. (Hardcover, black and white book)
$36.00$31.00
Little Katy's Tea Party
In Little Katy's Tea Party you play as imaginary friends, brought to life by the vivid power of imagination of a little girl: Katy. You are sitting at the tea party, but she is no longer with you. You walk through the difficult moments of her childhood in which you were able to be by her side. What happened to Katy? Were you able to guide her through her childhood? What did you have to sacrifice to protect her? Were your decisions always the best for her? You will play to answer all these questions. Little Katy's Tea Party is a game for 3 to 5 people with no dice and no GM. The manual contains the rules of the game and a set of ready-made scenarios.
$36.00$31.00
Monster of the Week: Slayer's Survival Kit
The odds seem overwhelming. Cryptids lurk in the shadows, conspiracies unfold their twisted webs, and alien operatives walk among us. You are a hunter, armed with grit, canny instincts, and determination. But is that enough? It’s time to supercharge your abilities with the Slayer’s Survival Kit! Packed with new playbooks, teams, Weird moves, and more, your hunters will be ready to tackle the toughest foes in this expansion for the bestselling Monster of the Week roleplaying game. Dive into adventure as the Action Scientist, Changeling, or Covenant. A total of nine new hunter archetypes span genres from fantastical folklore to paranormal fringe science and visiting aliens. New Team playbooks like the Artifact Collectors, Escaped Experiments, and Coven will unify your group around a common theme and grant your hunters access to new moves, special contacts, and custom gear. Beware, hunter: You’ll also attract dedicated threats and mysteries. Expand your arsenal of options with new Weird moves and alternate rules for using Big Magic. Arcane tools, bionics, and cursed magic items help you get the job done, while covert organizations provide the kind of support that won’t fit in the back of your van. And if you still need more, there’s plenty of fresh advice on how to build new playbooks, teams, and Weird moves to make your Monster of the Week game uniquely your own. The Slayer’s Survival Kit.Plug in, power up, and stand fast in the face of danger!
$50.00
ALIEN RPG: Colonial Marines Operations Manual
Armor piercing rounds sizzle through raw flesh as plasma beams sear swollen retinas. Acrid smoke chokes down your throat before you realize what’s burning is you. Chemical attacks melt your armor, simmer your eyeballs, and fuse your helmet to your skull, while bioweapons turn your insides out and pulp you into a quivering mound of black jelly. Welcome to war on the razor edge of space, marine—where nukes are yesterday’s news, pulse rounds are cheap and a human life is only worth its weight in stock options. It’s a living hell—but none of that’s as bad as the flashes of gnashing metal teeth that terrorize you every time you try to close your eyes—like some monster just split your head open and crawled inside your dreams. Sometimes you’ve gotta wonder what the hell it’s all for. But no one pays you to ask why, only to follow orders. You’re just a grunt—no offense. So lock and load your pulse rifle, marine—you’ve got a job to do. Protect and serve the citizens and colonies of the Outer Rim colonies—no matter what the cost. WINNER OF THE GOLD ENNIE FOR BEST GAME 2020! NOTE: The ALIEN RPG core rulebook is required to use this book. ALIEN RPG: Colonial Marines Operations Manual is a complete campaign module for the award-winning official ALIEN roleplaying game. This massive 352-page book gives you all the tools you need to run a full open-world campaign as the iconic Colonial Marines. Contents: History & Organization – the inside story of the illustrious Colonial Marine Corps. Creating Marines – expanded character creation rules for grunts of all kinds. Weapons & Vehicles – an extensive chapter with new gear, gloriously illustrated. The Frontier War – the framework and backstory for a Colonial Marines campaign. Factions on the Frontier – the powers that be and their dark agendas. Marine Missions – six thrilling missions for your Marines, playable in any order. The Endgame – the showdown against a deadly enemy, finally revealed.
$71.00$60.00
ALIEN RPG: Core Rulebook
This is a starter set for the official ALIEN tabletop roleplaying game—a universe of body horror and corporate brinkmanship, where synthetic people play god while space truckers and marines play host to newborn ghoulish creatures. It’s a harsh and unforgiving universe and you are nothing if not expendable. Stay alive if you can. This boxed set contains everything you need to start playing: A 104-page condensed rulebook with a fast and effective ruleset designed specifically to support the core themes of ALIEN: horror and action in the cold darkness of space. The 48-page complete Cinematic scenario Chariot of the Gods, taking you on a thrilling, terror-filled ride into deep space where no one can hear you scream. Chariot of the Gods is designed for 3–5 players plus the GM. Five pre-generated characters to play. A huge full-color, double-sided map (format 864x558mm), with one side depicting chartered space in the year 2183 and the other floor plans for the Chariot of the Gods scenario. 84 game markers for keeping track of characters, motion tracker pings, and more. 56 high quality custom cards for weapons, personal agendas, and initiative in combat. A set each of ten engraved Base Dice and ten Stress Dice, designed specifically for the ALIEN roleplaying game.
$71.00$60.00
Heckna (5E): Animated Spells
Includes 10 new Heckna! themed spells on lenticular cards that animate when tilted! Like our other reference cards, they have all the details on the back.
$15.00$13.00
Gloomhaven: The RPG Deluxe Box Set
The ultimate Gloomhaven: The Role Playing Game experience. Includes components for x4 Players and x1 Gloom Master, and built in storage for the following included components: Gloomhaven RPG Handbook (Deluxe Cover) 16 Class and 8 Ancestry DecksModifier DecksCharacter Sheet PadGloom Master Screen w/ Element Trackers
$170.00
Gloomhaven: The RPG Core Book
Gloomhaven: The Role Playing Game is a whole new way to explore the immersive world of Gloomhaven. Empowering players to create their own characters, mixing and matching the Classes and Ancestries from the Gloomhaven and Frosthaven board games and bringing them to a role playing setting. While the Gloomhaven board game offers a highly tuned tactical combat experience, this new role playing game inserts that combat experience into a new RPG framework that allows for Gloom Masters to tell their own stories and build their own adventures, while allowing players to fully realize and embody their characters. The Core Rulebook is the single unified resource for both players and Gloom Master. The book includes an expansion bestiary, with narrative backgrounds, stat blocks, and combat inspiration for over 30 iconic Gloomhaven enemies. The book shares new immersive lore, which has been newly collected and written by a handful of RPG industry veterans and Cephalofair team. Featuring lore and story with history, characters and events about the city of Gloomhaven and the surrounding regions. The book also showcases detailed cartography, with work by the renown Francesca Baerald, exploring 8 regions in and surrounding Gloomhaven, with highly detailed maps, setting and location entries and interactable cities, towns and geographies. Included in the core rulebook is an adventure for any new or experienced mercenaries, taking you on a 20-hour module which will take place over multiple sessions.
$85.00
Shadowrun RPG: 6th Edition - Deadly Arts
Deadly Arts is the advanced combat rulebook for Shadowrun, Sixth World, and it includes options for both players and gamemasters to put new combat features into their Shadowrun game. The book also provides optional rulesets for engaging in larger-scale combat operations.
$71.00$51.00
RuneQuest RPG: Gamemaster Screen Pack
The RuneQuest Gamemaster Screen Pack is an essential play aid for gamemasters of RuneQuest: Roleplaying in Glorantha. The gamemaster screen itself is a landscape four-panel screen, 34-inches wide, with a gorgeous illustration of the famed Gods Wall facing the players, and all manner of important references and summaries of key rules on the gamemasters side. Included with the screen is a 96-page Adventures Book with three ready-to-play scenarios set in Apple Lane, a small village beset with problems, along with seven ready-to-play adventurer characters. Apple Lanes residents and surroundings are described in detail, making it a perfect location for gamemasters to begin RuneQuest campaigns in.
$43.00$26.00
RuneQuest RPG: Roleplaying in Glorantha Deluxe Slipcase Set
Three Core RuneQuest Roleplaying in Glorantha Books in a Deluxe Slipcase: RuneQuest Roleplaying in Glorantha, RuneQuest Glorantha Bestiary, RuneQuest Gamemaster Pack and Screen. 650 + pages Full Color This set of core products for RuneQuest: Roleplaying in Glorantha contains everything gamemasters and players need for incredible adventures in the world of Glorantha. This beautiful collector s slipcase set contains the core rule book for RuneQuest: Roleplaying in Glorantha, the Glorantha Bestiary, and the Gamemaster s Screen Pack. With these three products in this deluxe package, the gamemaster has everything required to run RuneQuest games set in Glorantha. The RuneQuest core rules address the world of Glorantha, character creation, homelands, skills, cults, passions and honor, combat, three types of magic, shamanism, the Spirit World, experience and improvement, sacred time between adventures, wealth and gear, and more. The RuneQuest Glorantha Bestiary includes almost 200 monsters, creatures, spirits, demons, elementals, Elder Races, and more, both new and drawn from the RuneQuest and Glorantha s incredible history and wealth of prior publications, all updated to be compatible with the new rules. The RuneQuest Gamemaster s Screen Pack is a magnificent landscape, four-panel, sturdy gamemaster resource bearing an image of the incredible God s Wall on the player-facing side, and invaluable reference tables, charts, and rules summary for the gamemaster s use. Packaged with this table are reference sheets, preprinted blank adventurer sheets, pre-generated adventurers, three full-color maps, and an Adventures book containing a guide to the hamlet of Apple Lane and three adventures set in the region, suitable for new or experienced players alike.
$170.00$102.00
D&D 5E: Original Adventures Reincarnated #9.5 Hellpits of Nightfang
The Hellpits are a trio of natural sinkholes near a busy trade route and a wilderness town.The Hellpits, and the natural caverns beneath, are now the lair of an ancient evil. The vampire Nightfang, and its forlorn allies, now dwell there, selectively preying on the travelers and populace so as not to draw the attention of the forces of good.By what other secrets of a bygone age are concealed in the Hellpits?
$22.00$19.00
Knight: An Avalon RPG - Armour Sheets
Printed sheets detailing the immensely powerful meta-armours player characters can equip. Each sheet details the main characteristics and abilities for that meta-armour, providing quick, easy reference for players during sessions of Knight: An Avalon RPG.
$15.00$8.00
Isle Of Hex
It’s safe.The Isle of Hex’s natural beauties have sharp edges, so beware. A simple countryside stroll may spawn a variety of interesting encounters, guaranteed not to leave you unscathed. But take no heed of the malicious rumours that would cast our customs in a sinister light. If you look past our squamous facade, you will find that we can be quite warm and hospitable.Isle of Hex is a complete island-crawl adventure kit, featuring a full sandbox brimming with action, terror, comedy and despair. An entire island waiting to be explored, assuming your players have the wits and skill to uncover the strange extraterrestrial secrets it holds...This 64-page BW supplement provides plot hooks, maps, creatures, NPCs and detailed descriptions for each of the 11 major locations on the isle. Explore:♦ The town of Arse End, where the people are friendly, the prices cheap, and the work honorable. Or so they claim.♦ The Dig, an ancient burial mound where strange creatures and alien artifacts wait to be unearthed.♦ A cadre of colorful personages, from the over-armed but under-served Séverin Crickard to the peaty corpse of King Albion, whose spirit will not be denied its just vengeance.♦ Horrible monstrosities, like bog mummies, machine elves, and the dreaded and dreadful “The Worm” (sic).♦ And more!
$29.00$25.00
Horror: Can You See Them? Scenario
Delve into the chilling depths of Can You See Them?, a Horror RPG scenario steeped in the eerie legacy of H.P. Lovecraft and Zealia Bishop’s novella, The Mound. Crafted for the brace and the bold, this narrative begins with a heart-stopping mystery – the characters and their fellow townspeople, trapped in a claustrophobic storage unit, their memories wiped clean. This is no ordinary predicament; it’s a doorway to a world of creeping dread and unseen menaces, a scenario that will challenge your players’ sanity and survival instincts in equal measure.Once free from their initial confinement, the true horror unfolds. The characters’ once-familiar Oklahoma town stands eerily deserted, an unsettling silence hanging over the streets. As they navigate this desolate landscape, a sense of foreboding grows; they are not alone. Lurking in the shadows are creatures beyond the characters’ wildest nightmares, including terrifying entities with the power to erase the memories of anyone who lays eyes upon them. Can You See Them? Is a relentless pursuit of survival, a test of wits and courage against horrors that dwell just beyond the veil of reality.Step into this Lovecraftian world, where every decision could be your last, and uncover the truth that lies buried beneath forgotten past.
$36.00$31.00
Horror Core Rulebook: Can You See Them? Edition
Step back in time and immerse yourself in the chilling world of classic horror with the "Horror Roleplaying Game Core Rulebook," featuring the renowned Year Zero Engine. This special limited edition is a true collector's item, designed to evoke nostalgia with its unique 1970s slasher magazine format, coinciding with the release of "Can You See Them?". The "Oozie" Slasher Mag variant brings an authentic retro touch, transporting players to the golden era of horror. This core rulebook is not just a set of rules, but a gateway to a realm of suspense and terror, offering a complete ruleset that perfectly balances eerie atmosphere with the intuitive and dynamic mechanics of the Year Zero Engine. Experience a game where every decision and dice roll can lead to spine-tingling outcomes, all while reveling in a design that harkens back to the classic, gritty aesthetics of 1970s horror. Rich with beautifully illustrated pages and captivating lore, this edition is a must-have for enthusiasts and collectors alike, promising to turn your roleplaying sessions into unforgettable journeys into the heart of horror. Secure your copy of the Horror RPG Core Rulebook today and relive the thrill of classic horror like never before!
$15.00$13.00
Horror: Arcade Scenario
The Arcade is a Horror RPG Scenario takes place in a dimly-light, nostalgic arcade, where a group of unsuspecting teens unwittingly insert a cursed coin into a vintage game machine, unleashing pixelated characters that leap into reality and begin a chaotic, digital onslaught.
$43.00$37.00
Horror: Xanthophobia Setting
Xanthophobia is a the first full-length Franchise Setting for the Horror RPG. Inspired by the horror stories of the late Victorian era, Xanthophobia takes players to a brand new world of period piece cosmic horror. Experience the roots of cosmic terror and madness driven by the works of Bierce, Chambers, Stoker, Shelley, Byron, and more, who inspired Lovecraft, King, and others. Includes a mind-bending Horror scenario, where the characters are part of a support group for people who have xanthophobia—the fear of the color yellow. They quickly learn that their fear isn't irrational, but it's actually protecting them from an otherworldly danger.
$85.00$73.00
Liminal: Werewolves of Britain
The werewolves are starting to remember the power they once had. They are coming. The Hidden World of Liminal will never be the same.In these pages, meet the werewolves of Britain. Learn about their history, and the collective magic of the werewolf gangs. Understand the motives and structure of the Jaeger family, and its quest for dominion. Meet the people - the War Master, Accalia the Lonely, and the terrifying Rend. Smell the fear that helped make the werewolves, in spite of their power, the despised outsiders of the Hidden World.They are coming.Features:Werewolves of Britain is a full colour 63 page PDF supplement for the Liminal RPG.Werewolf history, gangs, people, and what they think of the other factions of Liminal.The truth about the Jaeger family, who wish to unite all werewolves under their rule.Sheffield, city of the werewolves!
$22.00$19.00
Month of Misery: Miserable Spice
Tired of being miserable in the same old ways? Have the PCs become a bit too heroic? Do you want more death and humor at the same time? Then you need Month of Misery!What is Month of Misery?Open up this zine to explore over 31 days worth of content featuring EVEN MORE TEETH, an altar upon which you may sacrifice your gender (um, MÖRK BORG is woke now???), ways to get suuuuuper pfvcking high to help you cope with the misery, and a fishing mini-game—yes, that's right, a fishing mini-game! (No game is complete without a fishing mini-game. This is surely a necessary addition.)Month of Misery is an independent production by Greyson Yandt & Exalted Funeral Press and is not affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License.MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.
$22.00$19.00
Shadowrun RPG: 6th Edition - Prime Runner Miniatures
Theyre rough. Tough. Ready for action. And you can fit five of them in your hand. Bring Sledge the ork street samurai, Coydog the elf shaman, Gentry the human decker, Hardpoint the dwarf rigger, and Blanco, the troll weapons specialist to your game table and let them unleash chaos! Whether youre playing Shadowrun (and you should definitely play Shadowrun) or any other game, these cyberpunk-crossed-with-fantasy minis will bring atmosphere and action to your game!
$29.00$25.00
Shadowrun RPG: 6th Edition - Final Bets
The Sixth World is full of great cities to stage a campaign, and Final Bets brings players to Paris for a fast-moving, espionage-heavy campaign. They`ll discover and trade secrets, help shift alliances, and otherwise try to keep up with the powers that move the city. This book provides a campaign structure for any Shadowrun group.
$71.00$61.00
City of Mist: Character Folio Pack
14 beautifully-illustrated pregen character folios that double as posters, including the 7 original City of Mist cast and 7 new additions!The Character Folio Pack contains 14 two-sided and foldable US-letter sized character folios that can also double as posters, a graphic summary of the game rules and dice roll outcomes, and suggestions for cool tag combos.The set includes a roster of 14 all-time favorite City of Mist pregen characters:The seven original starter set characters: Declan L'Estrange, Excalibur, Flicker, Kitsune, Mitosis, Post-Mortem, and Salamander.Seven new additions, available in print for the first time: Bassie (Bastet), Ben "Baby New" Newman (Baby New Year), Bodhi (Bodhidharma), Ghostface (Chernobog), Mairead Conroy (the Boogeyman), Lance Sullivan (Don Quixote), and Scarlet (Little Red Riding Hood).These folios are fully compatible with the Starter Box, so you can boost your roster with extra characters!
$36.00$30.00
City of Mist: The 'Into the Mist' Set
A signature art slipcase set with Nights of Payne Town, Shadows & Showdowns, and a crime board City map for Nights of Payne Town.This premium slipcase set contains:Shadows & ShowdownsNights of Payne TownThe Crime Board Map
$170.00$145.00
Odd Jobs: RPG Micro-Settings
Welcome to your new career! Odd Jobs is a collection of fun, bizarre and dynamic system-neutral settings to be used in tabletop roleplaying. Each puts the players in a strange profession, with fascinating bite-sized worlds demanding to be explored!11 characterful micro-settings, from magical ancient Rome to surreal post-apocalyptic psychoscape.Short, manageable campaigns of 3-4 sessions, plus plenty of extras.System neutral design for use with whatever RPG system you like.So grab some friends, some dice and get stuck into some weird and wonderful roleplaying worlds.
$67.00$48.00
Land Of Eem: Meeple 6-Pack
“The Lord of the Rings meets The Muppets” with this colorful and adorable Meeple set from the Land of Eem! The set includes 6 cute, wooden meeples depicting all 6 classes from the Land of Eem Core Rulebook! Perfect for marking the hex map and gallivanting across it in style. The set includes the Bard, Dungeoneer, Gnome, Knight-Errant, Loyal Chum, and Rascal.
$15.00$13.00
Land Of Eem: Map Gameboard
Travel is an integral part of playing Land of Eem, so using the map is essential.This gorgeous hexcrawl map of Land of Eem’s Mucklands Realm is the perfect upgrade for any adventurer. This is a sturdy, 25.5" x 22" foldout map gameboard with 6 panels, illustrated by Land of Eem co-creator Ben Costa.
$43.00$37.00
Exalted: Essence Core Rulebook
Chosen by the gods, their power tempered only by human hearts, the Exalted are all that stand between Creation and the forces that would ruin the world. Set in a rich and intriguing setting that draws from real-world histories and fantasy archetypes, Exalted has thrilled players across three editions. Exalted: Essence is a streamlined version of Exalted Third Edition, designed to welcome new players and reintroduce old friends to the world of Creation. It contains all the mechanics and advice players and Storytellers need to run complete games of Exalted: Essence, though setting material and character, place, and creature ideas can be supplemented by the core line’s content. All the material in the book is compatible with Exalted Third Edition, so new and established fans can collect the core line’s books and use them with a beginner-friendly and less mechanically dense system. Inside you will find: Rules for creating all 10 Exalt types: Solars, Dragon-Blooded, Lunars, Exigents, Sidereals, Abyssals, Infernals, Getimians, Liminals, and Alchemicals. A brief overview of Creation, so players and Storytellers can dive right in. Rules for Universal and Exalt-specific Charms, Artifacts, Martial Arts, Sorcery and Necromancy, and more! Advice for running and playing Exalted with mixed parties or same-Exalt parties, in multiple interesting styles of play Exalted: Essence is not a revision to the Exalted Third Edition system, nor is it an outright replacement. Instead, Exalted: Essence provides an alternate framework to interact with the characters, setting, and story of Exalted. Where the Exalted Third Edition game features a robust system of mechanics and rewards system mastery, Exalted: Essence streamlines the system, shifting focus to the characters and story. Exalted: Essence paints in bold, bright colors, showcasing epic tales of action, intrigue, and heroism, whereas Exalted Third Edition delves deep into the details, allowing you to examine individual brush strokes and each thread of the tapestry. Both games are tales of the Exalted, set in the same world of Creation. Both share the same characters, have the same histories and geographies, and chronicle the same epic legends. Exalted: Essence and Exalted Third Edition simply provide different interfaces to connect with the world of Exalted. The systems are not designed to mix-and-match — they're different engines powering the same car — but all of the lore for the setting, all of the information about Creation presented in either game is consistent and equally valid.
$78.00
Pathfinder Adventure Path: The Dead God’s Hand
Delve into ancient secrets below the City at the Center of the World in this deluxe campaign-arc adventure for Pathfinder Second Edition! Captured and enslaved by a duergar clan somewhere in the maze of tunnels below the city of Absalom, the heroes stage a bloody revolt and battle their way into the long-lost Sanctum of Aroden, a legendary religious refuge sealed away from the world with the god’s death a century ago. But some secrets are best left buried forever, and investigation into the mysterious Dead God’s Hand said to be hidden at the heart of the complex—and the shrouded figure whose desire for it triggered the heroes’ captivity in the first place—uncovers machinations that could threaten all of Absalom with the birth of a terrible new divinity!Based on Pathfinder Publisher Erik Mona’s multi-year, multi-group office Pathfinder campaign, The Dead God’s Hand takes new players and Game Masters on a deadly adventure filled with dungeon exploration, ancient mysteries, and phantasmagoric tests that see them reliving events from the life of Aroden, the dead god of humanity whose murder triggered the beginning of the current age! This 128-page hardcover adventure is designed for 1st-level characters, and serves as an excellent starting point to future adventures set in Absalom, the City at the Center of the World!This adventure uses several Flip-Mats from Paizo’s extensive range, including the Pathfinder Flip-Mat: The Dead God’s Hand Multi-Pack accessory.
$50.00
Pathfinder Adventure Path: Pactbreaker
Though they arrived as guests, the PCs are soon deputized as part-time guards for the annual Greenwood Gala, a convention for primal-tradition powerbrokers and a festival associated with the Green Faith. After entering competitions, making connections, and shutting down troublemakers, they earn a privileged seat at the ceremony renewing the Treaty of the Wildwood—a ceremony ruined when saboteurs assassinate several of the Verduran Forest’s eminent leaders. This is the final insult many forest dwellers needed; as vigilantes and militias of arboreals, fey, and beasts mobilize to punish Andoran and Taldor, the PCs must avert bloodshed and maintain order long enough for the Wildwood Lodge to choose a new leader and restore peace.Pactbreaker is a wilderness-themed Pathfinder adventure for four 5th-level characters. The adventure begins the Wardens of Wildwood Adventure Path, a three-part monthly campaign in which a group of adventurers navigate a tricky balance between idyllic wilderness, a hungry nation, and primal forces beyond the natural world. This volume also includes a look at the Verduran Forest, an ecology of the sentient treelike arboreals, several new magical items to discover, and new dangerous monsters to test your PCs!Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.
$114.00$97.00
Pathfinder RPG (1E): Advanced Player's Guide, Pocket Edition
Ready to go beyond the basics? Expand the limits of what’s possible with the Pathfinder Advanced Player’s Guide Pocket Edition! This 272-page Pathfinder Second Edition rulebook contains exciting new rules options for player characters, adding even more depth of choice to your Pathfinder game! Inside you will find brand new ancestries, heritages, and four new classes: the shrewd investigator, the mysterious oracle, the daring swashbuckler, and the hex-slinging witch! The must-have Advanced Player’s Guide also includes exciting new options for all your favorite Core Rulebook classes and tons of new backgrounds, general feats, spells, items, and 40 flexible archetypes to customize your play experience even further!
$29.00$23.00
Pathfinder: Advanced Race Guide
This definitive sourcebook for the Pathfinder Roleplaying Game provides tons of new character options for all seven “core” player character races, from archetypes that allow elf characters to explore their connection to nature and magic, to feats and spells that let a dwarf character carry on the legacy of his multi-generational clan, or a gnome explore her connection to the First World or delve deep into her weird obsessions. Additionally, the Advanced Race Guide offers meaty sections on a dozen “spotlight” races that make interesting and exciting player character options, such as goblins, aasimar, tieflings, dhampyrs, drow, the elemental races from Bestiary 2, and several others, and, for the first time, allows players to create and play characters like merfolk, grippli, duergar, stryx, and every other appropriate monster currently in the Pathfinder game. Lastly, the Advanced Race Guide includes an extensive section that allows players and GMs to build their own custom races, either to emulate more powerful creatures that already exist in the game or to create wholly original characters unique to their campaign.
$64.00$42.00
You have seen 1101 out of 1101 products