Access Denied
Access Denied

The site owner may have set restrictions that prevent you from accessing the site. Please contact the site owner for access.

Protected by 
MIDA Logo  MIDA
  • Gamers Guild AZ Next Day Shipping!
  • Gamers Guild AZ Satisfaction Guaranteed
  • Gamers Guild AZ 30 Day Returns
  • Gamers Guild AZ Free Shipping Over $99 (Contiguous US)

RPG Book 2 For 1 Sale

1101 products


  • Gamers Guild AZ Free League Publishing Tales From The Loop RPG: Core Rulebook Free League Publishing

    Tales From The Loop RPG: Core Rulebook

    The landscape was full of machines and scrap metal connected to the facility in one way or another. Always present on the horizon were the colossal cooling towers, with their green obstruction lights. If you put your ear to the ground, you could hear the heartbeat of the Loop – the purring of the Gravitron, the central piece of engineering magic that was the focus of the Loop’s experiments. The facility was the largest of its kind in the world, and it was said that its forces could bend space-time itself. Five-time Gold ENnie-award winner! Best Game Best Interior Art Best Setting Best Writing Product of the Year Scifi artist Simon Stålenhag’s paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts, have won global acclaim. Now, you can step into the amazing world of the Loop. In this roleplaying game in the vein of E.T. and Stranger Things, you’ll play teenagers solving mysteries connected to the Loop. Key features: Create your unique player character – including skills, items, prides, problems, and relationships – in mere minutes. Explore the secrets of the Loop in two main game settings – one based on the Swedish Mälaren Islands, the other on Boulder City, Nevada. Investigate mysteries and overcome trouble using fast and effective rules, based on the Mutant: Year Zero game engine. Play the four complete scenarios included, tied together in the campaign named Four Seasons of Mad Science.

    $79.00$49.00

  • Gamers Guild AZ Two Little Mice Memento Mori: Deathless Edition (Pre-Order) GTS

    Memento Mori: Deathless Edition

      This slipcase holds the 3 Memento Mori books, the Corebook, the Codex giga and the Ex Velum along with the Arca Fati box. The front is a detachable 3-panel Narrator Screen that features summary tables for all the main game rules.Memento Mori is a folk-horror roleplaying game set in Europe in 1347.The Black Death is exacting its toll on Europe, and it will quickly exterminate a third of the population. The characters are a group of Drifters, infected people who come in contact with dark creatures from folklore due to their condition. With every new horror they experience, the characters will become ever less human and increasingly similar to the creatures they are fighting. Only the Dream burning within them can keep them alive.What will they sacrifice for it?Slipcase with a detachable magnetic 3-panel Narrator Screen.

    $312.00$265.00

  • Gamers Guild AZ SoulMuppet Publishing Orbital Blues RPG: The Wanderer Solo Game (Pre-Order) AGD

    Orbital Blues RPG: The Wanderer Solo Game

    You are an Outlaw.  You might be old and weathered. You might have lived a life well beyond your years. Either way... you've only got one more hand left in you. You never did know when to quit did you?  This is a SOLO PLAY supplement for ORBITAL BLUES written by Elliot Davis and references the original text. Using a deck of playing cards and a handful of poker chips, players will reflect on the life of an outlaw and reckon with their Trouble as they attempt to build the best poker hand possible. This is an expansion for Orbital Blues and requires the core book (or it's free quickstart) for use.

    $29.00$25.00

  • Gamers Guild AZ Autarch Games Adventurer Conqueror King System II Revised: Monstrous Manual (ACKS II) (Pre-Order) Gamers Guild AZ

    Adventurer Conqueror King System II Revised: Monstrous Manual (ACKS II)

        EEnter a world where empires stand on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, weeping innocents are sacrificed to chthonic cults and nobles live in decadent pleasure while the realm burns; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune, and power. This is a world where adventurers can become conquerors and conquerors can become kings! The Adventurer Conqueror King System Imperial Imprint (ACKS II) is the new edition of the acclaimed bestselling fantasy role-playing game. It offers everything you need to run epic fantasy campaigns with a sweeping scope.

    $92.00$79.00

  • Gamers Guild AZ Japanime Games Perfect Draw RPG (Pre-Order) AGD

    Perfect Draw RPG

      Born with an enchanting voice that causes men to fall helplessly in love with her, our protagonist lives a life of unintended turmoil. Every word she utters brings chaos, making normal relationships impossible and forcing her to live in isolation. Haunted by fragmented memories of a past she cannot fully recall, she embarks on a perilous journey to rediscover her identity and understand the origins of her extraordinary gift. Along the way, she encounters allies and adversaries, each with their own hidden motives, and faces challenges that test her resolve and ingenuity. As she delves deeper into her past, she uncovers a web of secrets that reveals not only the truth about her abilities but also the key to her future. Balancing the power of her voice with the need for human connection, she must navigate a world where love is both her greatest strength and most dangerous vulnerability

    $50.00$40.00

  • Gamers Guild AZ Chaosium Call of Cthulhu: Cthulhu by Gaslight - Keepers' Guide (Pre-Order) AGD

    Call of Cthulhu: Cthulhu by Gaslight - Keepers' Guide

      Cthulhu by Gaslight take the Call of Cthulhu roleplaying game to the fog-shrouded streets of Great Britain and beyond. This book is designed for Keepers - those who will be running th egame. Inside, you'll find: Advice for bringing the setting to life. Information on villainous organizations and occult societies like the Secrets of the Hermetic Order of the Golden Dawn. Two introductory scenarios designed for players new to the setting. Scenario seeds to help you pen Cthulhu by Gaslight stories of your own design. Monsters and Mythos elements unique to Gaslight-era Britain. Gazetteer of Fear - 100+ locations in Britain and beyond. New occult-based skills, spells, tomes, and rules for astral combat.    

    $71.00$61.00

  • Gamers Guild AZ Archmage Arispen Miami 86 (Pre-Order) ACD Distribution

    Miami 86

    Miami 86 RPG is a rules-light, action-packed role-playing game designed for 2 to 6 players (or more) with solo play options. Immerse yourself in the quintessential 1980s Miami ambiance, inspired by iconic classics like the film Scarface, the TV series Miami Vice, and the video game Grand Theft Auto: Vice City.    

    $32.00$27.00

  • Gamers Guild AZ Mana Project Studio Cowboy Bebop RPG: Ed Smile Dice Set (Pre-Order) Southern Hobby

    Cowboy Bebop RPG: Ed Smile Dice Set

      The Official Cowboy Bebop Role-Playing Game couldn't fail to have some truly incredible dice. Choose wisely and have fun.

    $26.00$23.00

  • Gamers Guild AZ Warhammer 40,000 Warhammer 40000 RPG: Imperium Maledictum: Core Rulebook (Collector's Edition) GTS

    $170.00$127.00

  • Gamers Guild AZ Kobold Press Campaign Builder: Cities and Towns GTS

    Campaign Builder: Cities and Towns

    A Homebrewer’s Guide to Fantasy Cities!Campaign Builder: Cities & Towns provides a complete toolkit to create, expand, and enhance the cities and towns in your 5th Edition game, whether running an established setting or working with an original or homebrew setting. From guilds to temples, and from useful NPCs to wild tables of plots and rumors, this tome strengthens and expands your game's world immediately.Campaign Builder: Cities & Towns brings you everything you need:♦ City character sheets to help build and track your settlements♦ Guidance on all aspects of urban planning, from trade goods to architecture♦ NPCs, rulers, guilds, and cults to populate your metropolis♦ New character options to help urban heroes survive and thrive♦ A bounty of tables, from menu generators to public eventsStart building better cities today!★ This guide is perfect for homebrewers building cities from scratch AND for GMs that need to flesh out existing cities in pre-written campaigns.★ The tools provided in this book take the pain out of creating interesting urban adventures.

    $71.00$50.00

  • Gamers Guild AZ Magpie Games Masks RPG: A New Generation - Soft Cover Indie Press Revolution

    Masks RPG: A New Generation - Soft Cover

    Masks: A New Generation is a superhero roleplaying game in which a team of young heroes fights villains, saves lives, and tries to figure out who they are—noble paragons? Dark avengers? Or regular kids? All against the backdrop of Halcyon City, the greatest city in the world. In this book, you get: Ten playbooks for young superheroes, rules for superheroic action, detailed instructions for running the game, and tools for creating your own custom material.

    $43.00$34.00

  • Gamers Guild AZ Pathfinder Pathfinder, Second Edition : Treasure Vault Codex - Pocket Edition Southern Hobby

    Pathfinder 2E: Treasure Vault Codex - Pocket Edition

    Pathfinder RPG Treasure Vault Pocket Edition (P2) Pathfinder Treasure Vault reveals the glittering hoard of a terrifying dragon, as presented by the creatures plucky kobold assistant. This 224-page hardcover rulebook presents a catalog of new gear from nearly every category of equipment and magic item available in the Pathfinder RPG while also introducing entirely new categories of items as well. Give your character the perfect tool for the job with signature weapons, customizable relics, and wondrous items to fit your every need while preparing for any eventuality with potions, elixirs, wands, and more!Each chamber of the dragon’s vault contains a mountain of treasure, from deadly new weapons and forgotten suits of armor to mysterious alchemical items and deadly poisons. There is something in the vault for everyone, including: Nearly 600 new items spread across numerous equipment types. Over 50 new weapons, such as the devastating earthbreaker hammer and the ferocious falcata. New shields and armor, from wooden breastplates for druids to the magical starfall shield that turns you into a living comet! An entire chapter, "Alchemy Unleashed," that introduces over 100 new alchemical items, covering everything from restorative lozenges to searing flamethrowers. New magic items of all shapes and sizes, from magical tattoos to artifacts like the goddess Shelyn's mighty glaive, the Whisperer of Souls. An entire chapter of new, variant, and expanded crafting rules. New categories of items that can give you power that comes at a dangerous price. The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.

    $39.00$27.00

  • Gamers Guild AZ Call of Cthulhu Call of Cthulhu, 7th Ed.: Harlem Unbound 2nd Edition GTS

    Call of Cthulhu, 7th Ed.: Harlem Unbound 2nd Edition

    New York City. Prohibition is in full swing and bootleggers are living high. African-Americans flee the oppressive South for greener pastures, creating a new culture in Harlem. The music of Fats Waller and Duke Ellington pours out of the city’s windows, while women in stylish skirts and silk stockings, and men in white gloves and Chesterfield coats crowd the sidewalks. There’s a feeling of possibility in the air, like never before.But, even in this land of promise, Harlem is a powder keg, ready to explode. While classes and cultures collide, the horrors of the Cthulhu Mythos lurk beneath the streets, creeping through dark alleys and hidden doorways to infect the hopes and aspirations of the unwary. The Skinny on the Goods: Harlem Unbound 2nd Edition is expanded and improved from the first edition. New areas are shown below: Seven scenarios (four new to 2nd Edition). Unique occupations tailored to Harlem. New Mythos monsters to terrify your players. Ready-to-play investigators. Random plot generator. Crash course on addressing race in gaming.

    $71.00$50.00

  • Gamers Guild AZ Deadlands Deadlands Horror at Headstone Hill Studio 2

    Deadlands Horror at Headstone Hill

    The Deadlands: Horror at Headstone Hill Boxed Set contains an introductory booklet on the region for the players with notes from Tombstone Epitaph reporter Lacy O'Malley and the Twilight Legion, a Marshal's guide detailing all the locations on the map and a full sandbox-oriented Plot Point Campaign, a poster-sized map of the county, and a selection of player handouts to drive this incredible tale of six-guns and sorcery to its bloodstained conclusion! Deadlands: The Weird West requires Savage Worlds core rules to play.

    $43.00$29.00

  • Gamers Guild AZ Free League Publishing MÖRK BORG CULT: Ikhon Free League Publishing

    MÖRK BORG CULT: Ikhon

    Forged by the left hand of Nechrubel, bound in cured skin and soot-black wood, the ancient god-vessels known as IKHONs are detested by the Two-Headed Basilisks. Wielding their Powers, unfettering the Profane Profound shackled within is a serious heretical crime and whoever may carry these blackened shrines will be forever hunted by the inquisition. But perhaps it is worth it. IKHON is a mystery box for MÖRK BORG. A gaol keeping four almost-forgotten folk gods at bay; the Bilkherd, the Becklure, the Old Dead and the dreaded Silkfiend. Those who dare commune with them are promised great rewards. But life and death go hand in hand and too small a sacrifice could be perceived as an insult. This gift could very well be a curse. Contents:  Boxed set with rules on how to unfetter the Profane Profound. Four tracts, one for each god-creature, detailing their gifts and punishments. Written by Pelle Nilsson but torn apart and rebuilt in a stranger, darker form by Fiona Maeve Geist and Jarrett Crader of the MoonRat Conspiracy. Over 40 full-page illustrations by the masterful Paraguayan artist Samuel Araya, whose oil paintings will bring the Profane Profound to blasphemous life. MÖRK BORG is designed by Pelle Nilsson (Ockult Örtmästare Games) and Johan Nohr (Stockholm Kartell), published by Free League Publishing.

    $36.00$34.00

  • Gamers Guild AZ Free League Publishing ALIEN RPG: GM Screen Free League Publishing

    ALIEN RPG: GM Screen

    A top quality, deluxe Game Mother’s Screen in landscape format for the ALIEN roleplaying game. It features Martin Grip’s awesome art on the outside and a host of useful tables and important information on the inside while keeping the GM’s plans hidden from the eyes of inquisitive players. Please note this is a physical-only product, there is no supporting PDF.

    $41.00$25.00

  • Gamers Guild AZ Far Horizons Co Op Outliers Heart of the Deernicorn

    Outliers

    Published by Far Horizons Co-opDistributed by Deernicorn Distro Outliers is a single-player journaling game in which you play a research assistant trying to do their job in an absurd environment. You may be fresh out of college, but one look at your syrup-leaking laptop shows you that this is no ordinary lab, despite what the disembodied voice of the Principal Investigator (P.I.) tells you.  As you recruit participants, collect data, and perform miscellaneous tasks around the lab, recording your daily activities in your lab notebook, you can only hope that the lab gets awarded a new grant before the money runs out. That’s not to mention the Institutional Review Board (IRB), which will shut the study down if you stray too far from procedure. It shouldn’t be hard to stay on track when your participants are clones, time travelers, and cryptids . . . right? COMPONENTS AND DETAILS 18-page full-color spiral-bound book PDF download included Number of players: SoloStyle: Solo journaling game, tumbling tower and playing cards.Creators: Written by Samantha Leigh

  • Gamers Guild AZ Space Penguin Ink Forbidden Psalm: The Collection of Death ACD Distribution

    Forbidden Psalm: The Collection of Death

    Forbidden Psalm: The Collection of Death, Volume 1 collects previously released zines, freebies, and adds some brand new horrors to add to your games of Forbidden Psalm. These Scenarios were designed with Forbidden Psalm in mind, but can be played with The Last War, Dread Nights, Kill Sample Process, and any future version of Forbidden Psalm released.Collecting:Scenarios and adventures to test your warband’s strength and skillExpanded rules for dungeon delving, odd terrain and weather, and wilderness explorationCollaborations with Westfalia Publishing, Geektopia Games, Deadchurch Miniatures, and the Forbidden Psalm communityFully compatible with Forbidden Psalm and MÖRK BORG

    $43.00$37.00

  • Gamers Guild AZ Catalyst Game Labs Shadowrun RPG: 6th Edition - World Companion AGD

    Shadowrun RPG: 6th Edition - Sixth World Companion

    The Shadowrun Companion offers advanced and alternate rules for players and gamemasters. This indispensable book includes a guide to creating adventures and campaigns, and suggests step-by step techniques to help gamemasters get the most out of the Shadowrun universe.

    $71.00$39.00

  • Gamers Guild AZ Exalted Funeral Games Diabolical Drilling Company (Pre-Order) GTS

    Diabolical Drilling Company

    A GAME OF LOW MORALITY AND INSATIABLE GREED!Embark on a treacherous journey as a cunning Scavenger, working for Diabolical Drilling Co.- an intergalactic drilling company known for its low morality and insatiable greed.About the game:♦ Delve into 14 sinister contracts, plunder breathtaking worlds, and tackle despicable missions for some of the galaxy’s most nefarious figures.♦ To win this solo/co-op game, you must navigate your scavenger vessel through uncharted solar systems , fulfilling missions and mining valuable minerals to complete 10 contracts. Strategic decision making and skillful navigation are crucial to impressing management and securing a coveted seat on the Board of Scum!    

    $39.00$20.00

  • Gamers Guild AZ Son of Oak Game Studio Otherscape (RPG): Character Folio Pack #2 (Pre-Order) GTS

    Otherscape (RPG): Character Folio Pack #2

    Fifteen (15) beautifully-illustrated Otherscape pregen character folios that double as posters, featuring characters created with the Otherscape crowdfunding backers!The Character Folio Pack contains 15 two-sided and foldable US-letter sized character folios that can also double as posters, a graphic summary of the game rules and dice roll outcomes, and suggestions for cool tag combos.The set includes a roster of 15 Otherscape pregen characters:Agatha "Lore Monger" Mistthart, Akka-Dakka, Alex Arai, Arthur 'Aegis' Gills, Bahe “Rainmaker“ Black, DJ Dreaming, Dr. John Trask "The Terrifying Pig Head", John "Cutter" Mitchell, Kash “Laughing Buffalo” Black, Kassandro "Futurus" Digitalis, Laurence "Devil" Twardowski, Noriko, Snowcat, Toshirō, Twiceborn      

    $36.00$29.00

  • Gamers Guild AZ Son of Oak Game Studio Otherscape (RPG): Action Database Booklet (Pre-Order) GTS

    Otherscape (RPG): Action Database Booklet

    A reference booklet for the Otherscape Mythic Cyberpunk Role-Playing Game containing over 100 typical game actions suggestions with relevant action-boosting or action-hindering tags, possible outcomes and Effects, and typical Consequences.    

    $43.00$36.00

  • Gamers Guild AZ Star Wars RPG Edge of the Empire: Fly Casual Asmodee

    Edge of the Empire: Fly Casual

    Fly Casual is a 96-page sourcebook for Smugglers in the Star Wars®: Edge of the Empire™ Roleplaying Game. It adds new content for Smuggler characters as well as any other characters interested in pursuing fame, fortune, and glory without bowing to harsh laws or society’s demands. Risk and opportunity are two sides of the same coin, and in a galaxy riven by war, opportunities abound for those willing to take the risks. However, flying from one planet to another, sneaking past Imperial patrols, and dealing with the scum of the galaxy is not just a job; it is a way of life. For those men and women drawn to this lifestyle, its opportunities, its freedoms, and its thrills, Fly Casual offers a terrific haul of new character options, equipment, ships, modifications, and potential jobs. A "Smuggler's handbook" for the Edge of the Empire RPG: Expanded character options including Motivations, Obligations, species, and specializations. New signature abilities that allow Smugglers to beat the odds and slip past any obstacle. Ships, vehicles, and equipment for staying a step ahead of the law. Guidance for GMs looking to bring Smuggler themes, encounters, and stories into larger campaigns.

    $47.00$34.00

  • Gamers Guild AZ Loke Battlemats Giant Book Of Battle Mats: Cyberpunk Battle Mats (Pre-order) GTS

    Giant Book Of Battle Mats: Cyberpunk Battle Mats

      Attention Adventurers! The Giant Book of CyberPunk Battle Mats is the ideal set of CyberPunk, Modern & Post-Apocalyptic battle maps to keep your party rolling through any and every encounter.Through the shadows of neon streets, murder alleys, bars, supermarkets, offices and across abandoned trainyards, warehouses and of course the unrelenting bleak wilderness to find danger, excitement and reward. And very possibly a little bit of a fight.⚞ Lay flat book of 62 wipe clean battle maps⚞ Large maps allow for epic encounters⚞ 1 inch grid on each page⚞ Wide range of common cyberpunk, modern and post-apocalyptic rpg settings⚞ Reduces game preparation time⚞ Eliminates the need to draw maps in game⚞ 360° spine can fold in half if space is tight⚞ Each page is a map⚞ Opposing pages work together⚞ Just open & Roll!

    $67.00$61.00

  • Gamers Guild AZ Malifaux Lovecraftesque RPG: Second Edition GTS

    Lovecraftesque RPG: Second Edition

    We are going to tell a story together. The story of a lone individual stumbling upon clues to a terrible evil. At first they dismiss it, but piece by piece a picture emerges, until suddenly it becomes impossible to deny. The horrifying truth is laid bare and they are consumed by darkness. Lovecraftesque is a GM-less tabletop game that creates a compelling cosmic horror tale in a single session of play. 2-5 players each share control of a single character who is the witness to the terrible horror you will create, and each contribute to the horror itself. It can be played solo or with a group. Lovecraftesque is a great pick-up or convention game, telling a complete story in around 2 hours, with zero prep required. The Lovecraftesque core box includes: Two rulebooks containing the games core rules and extras such as solo and legacy play; 175 cards, including a core deck of hundreds of creative prompts to power your game, and six unique scenarios bringing new settings and characters to the eldritch horror genre; Gorgeous full-colour art by Vincent Sammy and Paul Tomes; Cool hidden illustrations throughout the box, board and rulebooks, which is revealed using a UV/blacklight flashlight, included with the game

    $71.00$61.00

  • Gamers Guild AZ Japanime Games Anime 5e RPG GTS

    Anime 5e RPG

    In the myriad realms of imagination, there are many dungeons to explore, dragons to tame, and paths to find. Anime 5E helps you unlock the realms of fantasy to experience them all. Anime 5E takes points-based character creation inspired by BESM and allows you to customize your character to your heart’s content - then journey forth into epic adventures filled with new races, classes, loot and encounters with the 5E rules and a unique anime adventure!★ 5E Compatible Module - Take your campaign to the next level with a fully integrated 5E compatible expansion, with 14 new classes, 14 new races, and dozens of items, abilities, and attributes.★ Easy Jumping-Off Point - 5E is an easy-to-learn rules set that most RPG players have learned through their gaming group - integrating Anime 5E into their role-playing experience is simple!★ Full Product Line - Anime 5E is more than just a core rulebook, it also encompasses adventure modules, dice, player folios and other peripheral items in its product line that retailers will love and customers will buy in droves.

    $71.00$57.00

  • Gamers Guild AZ Soulbound Warhammer Age of Sigmar Soulbound RPG: Shadows in the Mist GTS

    Warhammer Age of Sigmar Soulbound RPG: Shadows in the Mist

    There is a rot in the heart of Anvilgard. While the Anvils of the Heldenhammer looked outward, a cabal of Aelven outcasts has taken root within the city. Known as the Blackscale Coil, this mysterious group has infiltrated every facet of Anvilgard’s society, and seeks to make the city their own. But the Coil is not all there is to worry about – an even greater threat lurks in the mist… Venture into the deadly mist-shrouded streets of Anvilgard in the first ever campaign for Warhammer Age of Sigmar: Soulbound. Shadows in the Mist is a sprawling six-part campaign set within the free city of Anvilgard and sees a group of Soulbound heroes tasked with rooting out corruption in the city and exposing the mysterious Blackscale Coil — an organisation made up of members of the Darkling Covens, Scourge Privateers, and other Aelven outcasts. The Coil has used coercion, bribery, and violence to gain a stranglehold on the city. Even the Grand Conclave that is supposed to govern Anvilgard seems to have been infiltrated by the Coil, making it impossible to know who to trust. But an even greater rot is growing in the heart of Anvilgard, one that could consume the city entirely if it is not stopped in time. This 256 page book contains An epic campaign told across six exciting adventures. Explore the mist-shrouded streets of Anvilgard and venture into the deadly jungles and oceans beyond its walls! A comprehensive guide to the city of Anvilgard. Discover its history and how it was founded, explore over 70 unique and strange locations, and learn about the major players in the city — and what to do to stay out of their way! A beautifully illustrated map of the city of Anvilgard. New items to purchase in the city’s black markets, and new Endeavours to undertake while in the city. 50 new terrifying monsters and deadly enemies for your Binding to face! A look into Anvilgard’s future, its fall to Morathi and her Daughters of Khaine, and the rise of Har Kuron — the City of Khaine! 5 one-page adventures set after the events of Broken Realms: Morathi and the Fall of Anvilgard.

    $71.00$47.00

  • Gamers Guild AZ Paizo Pathfinder 2E: NPC Core Pocket Edition (Pre-Order) ACD Distribution

    Pathfinder 2E: NPC Core Pocket Edition

    Populate Your World! Devotees of the gods, cunning mercenaries, fun-loving performers, crafty engineers, devious villains and more all have roles in your game with the Pathfinder NPC Core! Over 250 stat blocks for NPCs let you drop all kinds of characters into your game, from servants and farmers to masters of magic and martial arts. The NPCs are crafted to be fun and easy to use, with sets of adjustments to quickly change their ancestry, level, and more. You'll also find a trove of NPCs specific to non-human ancestries, like a dwarf general, goblin get-gang, and kobold egg guardian. Each section of NPCs is themed, and includes lore, custom rules, and random tables to spice up your gameplay. Never find yourself making up statistics on the fly again—you can find everything you need in the Pathfinder NPC Core! The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.

    $43.00$37.00

  • Gamers Guild AZ Indie Press Revolution Dialect: A Game About Language and How It Dies (Book & Cards) Indie Press Revolution

    Dialect: A Game About Language and How It Dies (Book & Cards)

    2019 Silver ENnie for Best Game2019 ENnie nominee for Product of the Year2018 Indie Groundbreaker Award Game of the Year2019 IndieCade Europe Tabletop award Dialect is a game about an isolated community, their language, and what it means for that language to be lost. Dialect is a GM-less game for 3-5 players where you’ll tell the story of the Isolation by building their language. New words will come from the fundamental aspects of the community: who they are, what they believe in, and how they respond to a changing world. Players take away both the story they’ve told and the dialect they’ve built together. Includes hardcover book, deck of language generating cards used to play the game, and a free digital copy delivered immediately. "Dialect is fascinating and fun and innovative" -- Jason Morningstar (Fiasco, Night Witches) "A language-building story-telling thing of beauty" -- Jay Treat (Legacy of the Slayer, Strange Gravity) "This is a game about how culture, language and thought interact... and that is amazing!" -- Alex Roberts (Backstory Podcast)   What's Included 150 page hardcover and language generating deck, both gorgeously printed with professional layout and beautiful art. Playsets contributed by eleven world-class game designers, linguists, language creators, and generally-formidable humans Contributed chapter on language invention by David Peterson (author of The Art of Language Invention and language creator for HBO's Game of Thrones) A chapter on sustaining the world's language by Steven Bird, linguist, community organizer and champion for language vitality. Free printable play references availabe here. For some examples of play and more about Dialect, check out the podcast episode One Shot plays Dialect or the Waypoint by Vice article Playing the Birth and Death of Language in 'Dialect'.

    $42.00$29.00

  • Gamers Guild AZ Indie Press Revolution VOID 1680 AM Indie Press Revolution

    VOID 1680 AM

    2023 Ennies Judges' Spotlight Winner2023 Indie Groundbreaker Award nominee for Most Innovative2024 CRIT Awards nominee for Best Solo TTRPG Speak into the Void. Night after night, you sit alone with your thoughts, your music, and a microphone. Whether you come to your radio show with somber attitude or joyful spirit, you use the music that moves you to etch something fleeting and beautiful into the big empty. You never know who is listening. VOID 1680 AM is a 28 page zine written by Ken Lowery, with cover art by Jordan Witt and custom radio diagrams by Dylan Todd. VOID 1680 AM by Ken Lowery is licensed under the Creative Comrades License Agreement 1.0. There are other voices in the darkness. With a deck of cards, a six-sided die and a stack of music, you will build a playlist, invent and interact with Callers to your show, and evolve their stories over as many broadcasts as you like. No matter their motivations, they simply must be heard. In that way, you are very alike. VOID 1680 AM includes rules for single-session and ongoing play, instructions to have your show broadcast on the airwaves as an Affiliate, and even a way to add your voice to a library of Callers that other DJs can use in their own games. In this game, you can... Build a 12 song playlist Invent and interact with Callers Evolve the stories of your Callers over multiple shows Have your show broadcast on AM and YouTube Add your voice to an archive of Callers for others to use VOID 1680 AM is a 28 page sourcebook written by Ken Lowery, with cover art by Jordan Witt and custom radio diagrams by Dylan Todd. VOID 1680 AM by Ken Lowery is licensed under the Creative Comrades License Agreement 1.0.

    $22.00$19.00

  • Gamers Guild AZ Chaosium RuneQuest RPG: The Glorantha Sourcebook AGD

    RuneQuest RPG: Glorantha Sourcebook

    A Guide to the Mythic Bronze Age World of Glorantha! The Glorantha Sourcebook is the setting guide for a mythical world of Bronze Age fantasy. It is every RuneQuest player's stepping stone into legend. This is a player and Gamemaster book designed to shed further light across the mythical setting for RuneQuest. The book contains no rules text, allowing players to delve into one of the most richly imagined fantasy worlds ever created, and apply it to any gaming system they desire. The story of the gods of Glorantha, the Elder Races, the background of the dreaded and misunderstood Lunar Empire, and deep detail on the workings of Gloranthan magaic. This edition contains revised, updated, and expanded content drawn from a variety of long out-of-print and rare sources. Combined with the RuneQuest core rules, The Glorantha Sourcebook is a player's next step to flesh out the setting for their RuneQuest games.

    $64.00$39.00

  • Gamers Guild AZ Ludospherik Barbarians of Lemuria: Mythic Plus Edition (Pre-Order) GTS

    $54.00$46.00

  • Gamers Guild AZ Goodman Games Dungeon Crawl Classics RPG: Hellpits of Nightfang (Pre-Order) ACD Distribution

    Dungeon Crawl Classics RPG: Hellpits of Nightfang

      Nocturnal attacks have locals terrified, fearful of leaving the safety of home and hearth once the sun goes down. Something is haunting the night and the locals have dubbed it “NightFang.” Hushed whispers and pointed gestures suggest that the Hellpits, a trio of sinkholes said to house the tomb of a great hero of old may be the lair of NightFang and are desperate for help. Does the party possess the cunning and prowess to confront the ferocious vampire which haunts the Hellpits? And is this un-dead menace the sole evil that lurks within those sunken chambers and passages? Only bravery and luck will help determine if the party can defeat NightFang or end up the helpless thralls of a vampiric master. Hellpits of NightFang is a DCC RPG adventure intended for use by four to five 5th level PCs. It includes six new monsters, including stats for vampires and a pair of demonic agents for your game, and can be easily inserted into any DCC RPG campaign. 

    $22.00$19.00

  • Gamers Guild AZ Modiphius Entertainment Triangle Agency RPG: The Vault - Missions For Triangle Agency (Pre-Order) ACD Distribution

    Triangle Agency RPG: The Vault - Missions For Triangle Agency

      Please Note: This is a New/Factory Sealed product. To ensure the integrity of our inventory, NO RETURNS WILL BE ACCEPTED for any CCG product. Please see our Refund Policy for details. This collection of twelve Missions for The Triangle Agency TTRPG contains enough gameplay to span your Field Agents' entire career, from onboarding to retirement!Featuring the work of twelve designers and twelve artists, the Anomalies, characters, and unique items and abilities within showcase just how varied any given mission can be.FEATURES★ Edited by Will Jobst and overseen by the game's designers, these missions feature comic highs, dramatic lows, difficult decisions, and meaningful choices that will linger with Agents across their entire careers.★ Featuring art by Trevor Henderson, Coey Kuhn, Marie Enger, and more!★ The twelve introductory illustrations and included map showcase a richly varied cast of Anomalies across the fictional Ternion City.★ Each Mission contains examples of Anomaly Abilities and special Requisitions that Agents might gain as a result of their choices during character advancement.★ This supplement requires the Triangle Agency Core Rulebook to play.CONTENTS• 1 book    

    $43.00$37.00

  • Gamers Guild AZ MCDM Productions Flee Mortals! The MCDM Monster Book (5E) (Deluxe) (Pre-Order) GTS

    Flee Mortals! The MCDM Monster Book (5E) (Deluxe)

    Flee, Mortals! is a book of monsters for your 5E game that are fun to run—and fun to fight! This is the MCDM Monster Book from Kickstarter!    

    $142.00$99.00

  • Gamers Guild AZ Acheron Games Apocalisse RPG: The Book of Revelation (Pre-Order) GTS

    Apocalisse RPG: The Book of Revelation

    The End Times are here. The world is ravaged by the opening of the Seven Seals. Lakes and rivers have vanished from the face of the Earth, and Europe is now one vast desert.And yet, the last of humanity has survived...The Book of The Revelation is both the complete artbook of the project and a splendid collector’s edition of the Book of Revelation of Saint John, in Italian, Latin, and English.

    $50.00$42.00

  • Gamers Guild AZ Mousehole Press Orbital Heart of the Deernicorn

    Orbital

    Published by Mousehole PressDistributed by Deernicorn Distro ORBITAL gives us airlocks and control panels, pensive faces looking out into the cosmos, improvised fixes for critical systems, military-sponsored subterfuge, warm embraces in the cold vacuum, frantic struggles in zero-gravity and unknowable ancient technology, asking WHAT DO YOU DO NEXT? ORBITAL is a tabletop roleplaying game for three to six players. You’ll start by creating your own space station with your friends, filling it with interesting people and threatening it with impending dangers. You’ll all create and own aspects of the setting, taking a shared ownership of your world and your story. You’ll also create your own character, a specialist who can push back against the threats you’re facing. Together, you’ll explore your station, it’s people and their problems using the simple No Dice, No Masters system that puts the focus on character relationships, community struggles and player choice. Through play, you’ll determine your community’s fate as equal storytellers in your own unique story.

  • Gamers Guild AZ Paizo Starfinder Second Edition Playtest Rulebook (Pre-Order) Southern Hobby

    Starfinder Second Edition Playtest Rulebook

    The Starfinder Playtest Rulebook brings Starfinder into a new age of compatibility, as Starfinder switches to using the same rules engine that powers the popular Second Edition of the Pathfinder Roleplaying Game. Inside this playtest for the new edition, you’ll find six new classes, 10 ancestries, new skills, new feats, futuristic equipment including augmentations and upgrades, new science-fantasy spells, and more! You can directly shape the future of Starfinder by participating in a fun and rigorous playtest using one of several playtest adventures released throughout the playest period, or by trying out the new rules in your own games. If you’ve ever wanted to fire a gatling gun into a horde of onrushing aliens while laughing menacingly, battle robots in a derelict starship as a solar knight, or hack computer systems with plants as a mystical xenodruid, then the Starfinder Playtest Rulebook has you covered! This 264-page softcover playtest rulebook is packed with new content that lets you build a science-fantasy character from level 1 to 20. Create a character to participate in the Starfinder Playtest or see how this new content might work in your Pathfinder campaign. The future is yours to shape! (You’ll need a copy of Pathfinder Player Core and Pathfinder GM Core to use this product.) Written by: Jessica Catalan, Thurston Hillman, Jenny Jarzabski, Mike Kimmel, and Dustin Knight.

    $36.00$25.00

  • Gamers Guild AZ Black Armada Games Lovecraftesque RPG: Waves of Darkness Expansion (Pre-Order) GTS

    Lovecraftesque RPG: Waves of Darkness Expansion

    This expansion pack plunges you into the cold, briny waters of oceans near and far. Who knows what strange things lurk beneath the surface? A set of four unique scenarios for Lovecraftesque. Consists of a set of 52 cards in a printed tuckbox. Waves Of Darkness is NOT a standalone game, and the print expansion requires the Lovecraftesque core box to play. Waves Of Darkness includes these scenarios: ATLANTIS SWALLOWED by Becky Annison. Thousands of years ago and the sea levels are lapping at the heels of Atlantis. With greater technological prowess than anything a modern civilization has seen, they are confident they can hold back the waters. But a deeper rot has seeped in through the cracks. BLOW YE WINDS by Sasha Sienna and Jonathan Sims. In 1831, the British port of Peterhead processed the butchered blubber of over a thousand whales a year, hunted and killed off the coast of Greenland. Dr Andrew Campbell has left his landlocked life behind to serve as surgeon on the whaling vessel Sanguine, but his first voyage will not be an easy one as a strangeness begins to affect the ship. THE SIREN'S CAW by W.H. Arthur. Every summer, visitors from London and beyond are drawn to the seaside resort of Brighton. Are they called here by the eldritch forces from beneath the waves, or is there something even more sinister from across time and space? THROUGH THE WATERS, DARKLY by Josh Fox. A research and exploration base has been set up at the bottom of the deepest place on Earth: the Mariana Trench. The small team of scientists are isolated in the cold depths as they explore the last frontier of our planet. Isolated, yes: but not alone. Each scenario can be played and replayed, and can also be combined with cards from the core deck and those from other scenarios to create even more stories.

    $22.00$19.00

  • Gamers Guild AZ MONGOOSE PUBLISHING Traveller RPG: Referee's Screen Update 2024 GTS

    Traveller RPG: Referee's Screen Update 2024

    With a stunning science fiction vista facing the players, and every vital table for the Referee, the Traveller Referee’s Screen Update 2024 is the perfect complement to a well-run Traveller campaign. Fully updated to the latest rules and with all the important tables and charts needed to run a game, the new Traveller Referee’s Screen Update 2024 is constructed from quality heavy-weight cardstock that will stand the ravages of many years’ gaming.

    $29.00$22.00

  • Gamers Guild AZ DECK & DICE GAMES Quartershots: Roads & Ruins (Pre-Order) Quartermaster Direct

    Quartershots: Roads & Ruins

    Book 1: Roads & Ruins focuses on adventures players can have traveling between towns, whether its ambushes on the road, escorting jobs, or crumbling towers found along the way.QuarterShots is a new type of adventure book: the Game Masters's backup plan. They're packed with system-neutral side quests that can be dropped into any RPG session with ZERO prep!Not enough time to prep for your upcoming session? QuarterShots is your backup plan. Didn't expect your players to leave town mid-session? No problem! Just flip to a fitting two page adventure and seamlessly continue GMing.Each adventure starts with a brief summary, to let you quickly pick out the adventure that best fits your game. The rest of the details are presented in small packets of information, so you can easily skim any adventure to get all you need to know to run it, without slowing down the session.● 64 pages of side quests that defy players expectations and fit into any campaign● Each adventure is 1 to 2 hours of gameplay - perfect for short sessions or to fill out longer game nights● Truly system-neutral - compatible with 5e or any other system - there are no game specific mechanics● The perfect GM backup plan for when players decide to do something unexpected● Requires no preparation - you don't even need to read the entire adventure before you start running it● Quit worrying about being underprepared - your players will never see you sweat!

    $36.00$17.00

  • Gamers Guild AZ Wrath & Glory Warhammer 40k Wrath & Glory RPG: Threat Assessment Xenos GTS

    Warhammer 40K Wrath & Glory RPG: Threat Assessment Xenos

    All orders of this product include a PDF redeemable via Drive Thru RPG. Threat Assessment: Xenos contains a mass of new alien threats to challenge Agents of any Tier, and is the perfect companion to any Warhammer 40,000 Wrath & Glory campaign. As well as massively expanding the Xenos factions found in the Wrath & Glory Core Rulebook, this book explores newcomers to the Gilead system, including the enigmatic T’au, the voracious Kroot, and the slowly stirring Necrons whose claim to the system may be older than the Imperium itself. Threat Assessment: Xenos is the first in a collection of bestiaries for Wrath & and Glory, containing a wealth of new and exciting GM information and deadly enemies. The book includes: New rules for lethal battlezone hazards to surprise your Agents Profiles for the ancient Aeldari, including Asuryani, Harlequins, Corsairs, and Drukhari. Enough rampaging Orks to start a WAAAGH! The waking Necrons, including powerful units such as Crypteks and Flayed Ones A stranded T’au Strike Force of Fire Warriors, Drones, Crisis Suits, and more. A full Kroot mercenary company, and their attendant beasts Insidious hybrids of the Genestealer Cults, paving the way for their true masters to descend from the stars Threat Assessment: Xenos is an essential purchase for the Wrath and Glory line, massively expanding a GM’s arsenal of Threats with carefully crafted stat blocks for a host of factions.

    $64.00$51.00

  • Gamers Guild AZ Soulbound Warhammer Age of Sigmar Soulbound RPG: Blackened Earth GTS

    Warhammer Age of Sigmar Soulbound RPG: Blackened Earth

    All orders of this product include a PDF redeemable via Drive Thru RPG. Greywater Fastness is under siege. The vast industrial city dedicated to producing weapons and arms for Sigmar’s armies now finds itself teetering on the brink of oblivion. A tide of power hungry Skaven covet Greywater’s technology. The neighbouring Sylvaneth sing a song of revenge for the lands polluted by the city’s toxic runoff. And within the city itself, allies and enemies alike stoke the self-destructive flames of war. But if Greywater Fastness falls, Sigmar’s armies across the realms fall with it… Strike out into the forge-hot streets of Greywater Fastness in this brand new campaign for Warhammer Age of Sigmar: Soulbound. Blackened Earth is a thrilling five-part campaign set within the free city of Greywater Fastness in Ghyran, the Realm of life. Here, the Soulbound are tasked with steering this vital city of Sigmar away from its path of destruction. With monsters gnawing at the gates, allies turning into enemies, and warmongers fighting for dominance in the city, the Soulbound must use everything at their disposal to save the doomed city from immolation in the fires of war. This book contains: An epic campaign told across five thrilling adventures. Walk the streets of one of Sigmar’s most industrialised city then strike out into the blasted wastelands and vibrant wilds of the Realm of Life. A comprehensive guide to the city of Greywater Fastness. Discover its history and how it was founded, explore over 70 unique and strange locations, and learn about the major players in the city. A beautifully illustrated map of Greywater Fastness! New items to purchase in the city’s black markets, and new Endeavours to undertake while in the city! New terrifying monsters and allied NPCs for your Binding to encounter!

    $57.00$41.00

  • Gamers Guild AZ Call of Cthulhu Call of Cthulhu, 7th Ed.: The Two Headed Serpent GTS

    Call of Cthulhu, 7th Ed.: The Two Headed Serpent

    An Epic Action-Packed and Globe-Spanning Campaign for Pulp Cthulhu The world needs heroes, now more than ever! The Two-Headed Serpent is an action-packed, globe-spanning, and high-octane campaign set in the 1930s for Pulp Cthulhu. The heroes face the sinister conspiracies of an ancient race of monsters hell-bent on taking back a world that was once theirs. Working for Caduceus, a medical aid organization, the heroes will loot a lost temple in the forests of Bolivia, go head-to-head with the Mafia in New York City, face a deadly epidemic in the jungles of North Borneo, uncover the workings of a strange cult in dust-bowl-era Oklahoma, infiltrate enemy territory inside an awakening volcano in Iceland, face the horrors of hideous medical experiments in the Congo, race to control an ancient and powerful artifact on the streets of Calcutta, and ultimately travel to a lost continent for a desperate battle to save humanity from enslavement or annihilation! Packed with nine adrenaline-fueled adventures, Keeper advice, gorgeous full-color maps and player handouts. Note: The Two-Headed Serpent has been specifically written to be played with Pulp Cthulhu; although, (with adjustment) the campaign can be played just with the core 7th Edition rule set.

    $64.00$39.00

  • Gamers Guild AZ Cubicle 7 Warhammer 40K Wrath & Glory RPG, Darktide: Extraction (Pre-Order) GTS

    Warhammer 40K Wrath & Glory RPG, Darktide: Extraction

    ‘Listen up rejects! Grendyl needs you to go down into the Snakestack and retrieve the airflow cogitator — but something nasty is brewing down there, so watch your backs…’ Explore the setting of Warhammer 40,000: Darktide as Inquisitor Grendyl dispatches you to the Snakestack, a lost region of Hive Tertium, to retrieve a lost archeotech cogitator. The ventilation systems of the Snakestack breathe life into Tertium, but the depths of the hive are packed with traitor forces of the Moebian 6th, cultists pledged to the plague god Nurgle, and strange lost sects of the Mechanicus. This 112 page book contains: A five-part adventure campaign for Warhammer 40,000 Wrath & Glory, descending aboard the lost cargo elevator E07 into the dark of Hive Tertium. A guide to the people and places of the Slung, a ramshackle community hanging from the elevator. A guide to Hive Tertium and its history. A selection of Hive Encounters for GM’s to allow the Agents to explore the wider hive. Rewards of gear and status from the mysterious Inquisitor Grendyl.    The Warhammer 40,000 Wrath & Glory Core Rulebook is required to play this campaign.

    $50.00$45.00

  • Gamers Guild AZ Indie Press Revolution The World We Left Behind Indie Press Revolution

    The World We Left Behind

    In The World We Left Behind, play as astronauts trekking across an alien planet. Learn about the planets flora and fauna while uncovering vestiges of the past. What happened to the sapient species that called this planet home? Why do only remnants of their lives remain?During this casual worldbuilding game, players draw symbols on playing cards to create a planet, populate it with traits, and uncover the mystery of the species that left this world behind. Tell a story of wonder, companionship, and legacy in the midst of a lonely planet.The World We Left Behind is GMless and designed for 1-5 players. The game is 44 pages long (including covers), there is zero prep needed to play, and a full game lasts 2-4 sessions. Alternate rules for one-shots are found in the back of the book.Instructions and templates for online, one-shot play are included in the digital bundle.To play The World We Left Behind, you will need the following:A standard deck of playing cards (these cards will be written on during play)At least one fine-tipped permanent markerA six-sided die (d6)A flat surfaceA few hours of time per sessionThe World We Left Behind was originally commissioned by BalletCollective to be used as Source Art in their 2023 season, THE MOMENT IS IMMINENT. Composer Phong Tran and choreographer Troy Schumacher played The World We Left Behind and used it as inspiration for the music and choreography of the ballet.

    $23.00$20.00

  • Gamers Guild AZ Chaosium RuneQuest RPG: Cults of RuneQuest - The Lunar Way AGD

    RuneQuest RPG: Cults of RuneQuest - The Lunar Way

    Cults of RuneQuest: The Lunar Way is the player's guide to the deities of the Red Moon. Each cult dives deep into the mysterious and misunderstood Lunar gods, and provides mechanics for each of their cults to create your RuneQuest adventurer. 15 brand new cults, including Jakaleel the Witch, the Goddess of Youth Teelo Norri, the Chaos demon known as the Crimson Bat, and the Red Goddess herself - all playable for the first time! Rules to create brand-new RuneQuest adventurers belonging to these cults, detailing the skills, passions, spirit magic, and Rune magic each cult offers. A new and unique Lunar magic system, plus expanded rules for Lunar sorcery, and the unique way Lunar Rune spells are affected by the phases of the Red Moon. Rules for how your adventurer can grow into a God-talker, Rune Priestess, or even a mighty Rune Lord. This supplement can be used with the RuneQuest core rules, or combined with other Cults of RuneQuest books to create a RuneQuest adventurer belonging to multiple cults.

    $57.00$34.00

  • Gamers Guild AZ Chaosium RuneQuest RPG: Cults of RuneQuest - The Lightbringers AGD

    RuneQuest RPG: Cults of RuneQuest - The Lightbringers

    Cults of RuneQuest: The Lightbringers is the second book in the new Cults of RuneQuest sourcebook series for RuneQuest. This book is the player's guide to the storm pantheon, opening up character creation and advancement to a whole new level. A player-facing RuneQuest supplement. 19 cults, each of which can be used as the bases for a new RuneQuest character, offering a unique selection of spells, skills, and special traits. Expand existing RuneQuest characters by adding cults from this book to their roster of worshiped gods. Lore and history of the Lightbringer pantheon of gods. Rules to advance your character to a Good-Talker, Rune Priest, or even a mighty Rune Lord. This supplement requires only the RuneQuest core rules to play

    $57.00$34.00


You have seen 1008 out of 1101 products

© 2026 Gamers Guild AZ

    • American Express
    • Apple Pay
    • Diners Club
    • Discover
    • Google Pay
    • Mastercard
    • PayPal
    • Shop Pay
    • Venmo
    • Visa

    Login

    Forgot your password?

    Don't have an account yet?
    Create account