RPG Book 2 For 1 Sale
Pathfinder RPG: Player Core 2
Survival in a world beset by magic and evil takes more than a lucky roll of the dice. Pathfinder Player Core 2 significantly expands options available to Pathfinder players, giving them the edge to take on any adventure. This 320-page hardcover rulebook remasters 8 classes from Pathfinder Second Edition, providing everything you need to create a wide array of new characters, ready to take on the world. It also includes more than 40 archetypes, expanded ancestries, and tons of feats, spells, and alchemical items to provide a near-endless array of exciting options for every Pathfinder character! The ideal character option resource for players looking to move beyond the Pathfinder Player Core. Pathfinder Player Core 2 is the fourth core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, GM Core, and Monster Core, these books provide a new foundation for the future of tabletop gaming! Pathfinder Player Core 2 includes: Eight fully detailed classes, including the alchemist, barbarian, champion, investigator, monk, oracle, sorcerer, and swashbuckler, each containing multiple character paths, multiclassing options, and dozens of feats! Expanded ancestry options include the catfolk, gnoll, hobgoblin, kobold, lizardfolk, ratfolk, and tengu, alongside three versatile heritages—the dhampir, duskwalker, and an all-new heritage debuting in this volume! More than 40 archetypes, allowing you to further customize your character’s story and abilities. Turn your hero into an aerial acrobat, a high-riding cavalier, a treacherous pirate, and so much more! Spells, alchemical items, and magic items to round out the new classes and to provide some new tricks to the classes from Pathfinder Player Core. Fully integrated errata from the first 4 years of Pathfinder Second Edition, including a revised alchemist, champion, and oracle! Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.
$86.00$58.00
Mothership RPG Core Set
Everything you need to play in one horrifying box. It's complete with all the 1e (First Edition) core rulebooks, an introductory module, and a set of dice. When we first started designing Mothership®, this was the set we envisioned.
$85.00$73.00
Warhammer 40k Wrath & Glory RPG: Forsaken System Player's Guide
Cut off from the might of the Imperium by the Great Rift, and beset on all sides by the daemonic forces that emerge from the tear in reality, the Gilead System stands as a bastion of faith in the Emperor. Unable to call for reinforcements or escape the System, the citizens of these planets fight to preserve the Imperial Creed as they battle back the vile xenos, corrupted renegades, and foul daemons that assail them. But even as the Imperium’s diverse factions unite in this time of desperation, the rifts between them grow. With the Emperor’s watchful gaze obscured by the Great Rift, powerful opportunists pursue their own goals, and reignite old rivalries. The grim worlds of the Gilead System are rife with intrigue, betrayal, and secretive plots. The Forsaken System Player’s Guide contains a wealth of information for running and playing Warhammer 40,000 Roleplay: Wrath & Glory, including: Expanded information on the planets of the Gilead System, including optional backgrounds for Human characters. Practical primers on the fractious Factions of the Gilead System, their hierarchies, and their relationships with one another. Detailed accounts of the Patrons of the major Factions in the Gilead System, each of which has distinct Frameworks and mission ideas for your campaign. 3 new playable Species: Ogryns, Ratlings, and Kroot. 20 new playable Archetypes. Optional rules for a system of downtime Endeavours to detail your characters’ exploits between adventures.
$58.00$42.00
Call of Cthulhu, 7th Ed.: Alone Against the Dark
A solo play Call of Cthulhu mini campaign. No Keeper is needed as you guide yourself through the adventure. Alone Against The Dark is an adventure for one player, set in the fall of 1931. Your goal is to solve strange disappearances and to forestall a calamity about to beset the world. You will journey from New York City to Greece, Egypt, Germany, and Antarctica. Beginning with the theft of a priceless relic, four friends are drawn one by one into a dark web of mystery and horror. As the darkness grows, only you can hold out against the dying of the light. The fate of the world is in your hands. As Louis Grunewald, a quiet linguistics professor from the Miskatonic University, you will confound the forces of darkness before time runs out—but should Professor Grunewald be eliminated for some reason, you can successively assume the identity of a new investigator. There are four ready-made investigators provided for this purpose, enabling you to take on differing roles as circumstances change in your search for the truth: Louis Grunewald, a linguistics professor from the Miskatonic University, Lydia Lau, a story-seeking reporter for the New York Sun, Devon Wilson, a sailor on leave from the US Navy, and Ernest Holt, a wealthy industrialist. This adventure is guaranteed dangerous. But, no matter how skillfully you avoid death or madness, your investigators will fail if they do not prevent the turning of the world and the freeing of the City of the Old Ones from the ice. Armed with the Call of Cthulhu Keepers Rulebook, a pencil, and some roleplaying dice you are all set for the twists and turns of this epic world spanning adventure. Sit back, get comfy, and prepare to be Alone Against The Dark! First released over thirty years ago, this new edition has been completely revised and updated for Call of Cthulhu 7th edition, with new illustrations and player aids.
$22.00$13.00
Outcast Silver Raiders
A blood-drenched occult medieval roleplaying game in the OSR tradition.Outcast Silver Raiders is a distillation of the OSR in service of an occult medieval vision. The rules work within the familiar framework of old school Dungeons & Dragons and are popular with thousands of published supplements. Play is fast and simple, focused on exploration and player ingenuity.People who have never played a tabletop RPG pick up the rules quickly, and experienced gamers appreciate their elegance. If you love the OSR movement or 5E, you will love this game. If you don’t know what the OSR is, this is a great place to start.Outcast Silver Raiders is a luxury game set which includes everything a group needs to play. This Slipcase Edition includes the Player’s Guide, the Referee’s Compendium, a mammoth-sized campaign book called The Mythic North, and a poster-sized map of the Mythic North.All of the books are lavishly illustrated 6” x 9” hardcover volumes printed in color, with ribbon bookmarks.
$108.00$86.00
Pathfinder 2E: Player Core 2 (Pocket Edition)
Survival in a world beset by magic and evil takes more than a lucky roll of the dice. Pathfinder Player Core 2 significantly expands options available to Pathfinder players, giving them the edge to take on any adventure. This 320-page hardcover rulebook remasters 8 classes from Pathfinder Second Edition, providing everything you need to create a wide array of new characters, ready to take on the world. It also includes more than 40 archetypes, expanded ancestries, and tons of feats, spells, and alchemical items to provide a near-endless array of exciting options for every Pathfinder character!Pathfinder Player Core 2 is the fourth core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, GM Core, and Monster Core, these books provide a new foundation for the future of tabletop gaming!The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.The ideal character option resource for players looking to move beyond Pathfinder Player Core. Pathfinder Player Core 2 includes:♦ Eight fully detailed classes, including the alchemist, barbarian, champion, investigator, monk, oracle, sorcerer, and swashbuckler, each with multiple character paths, multiclassing options, and dozens of feats!♦ Expanded ancestry options include the catfolk, hobgoblin, hyena-like kholo, kobold, lizardfolk, ratfolk, tengu, and frog-like tripkee alongside three versatile heritages—the dhampir, duskwalker, and all-new dragonblood heritage!♦ More than 40 archetypes, allowing you to further customize your character’s story and abilities. Turn your hero into an aerial acrobat, a high-riding cavalier, a treacherous pirate, and so much more!♦ Spells, alchemical items, and magic items to round out the new classes and to provide some new tricks to the classes from Pathfinder Player Core.★ Smaller size, lighter weight, and increased portability make Pathfinder Pocket Editions an ideal choice for gamers on the go or on a budget. Perfect for convention and in-store play!★ Pathfinder Player Core 2 is the definitive “second” rulebook for Pathfinder Second Edition players, effectively replacing the Pathfinder Advanced Player’s Guide. All players will want a copy of this book.★ Streamlined and optimized based on a half-decade of player feedback. While the Pathfinder Second Edition rule system remains the same, the presentation in this volume has been completely revised and updated to speed up learning the game and play at the table.★ Extensive marketing support throughout 2024.★ Compatible with the Open RPG Creative (ORC) License.
$43.00$30.00
Star Wars: Age of Rebellion - Fully Operational (2nd Printing)
Design. Build. Repair. Destroy.The struggle against the Empire isn’t only for those who carry the biggest blasters or fly the fastest starfighters. No war can be carried on without the tools to wage it, and Engineers serve the Rebellion and their comrades by designing, building, and maintaining all the equipment necessary to end the Empire’s reign of terror in the galaxy. Weapons, droids, vehicles, and gear of all varieties are more than just plasteel and bolts; they represent the will of the free people of the galaxy made corporeal in defiance of the Emperor.Fully Operational is a 96-page sourcebook for Engineers in the Star Wars: Age of Rebellion Roleplaying Game. Featuring three new specialization talent trees and new races to populate your campaigns, Fully Operational is an essential addition to your collection. It includes detailed rules for vehicle and starship construction as well as sample campaigns that emphasize the role Engineers play in the Galactic Civil War beyond being simple background support. A livery of new ships and vehicles also awaits you, ready to be included in your Age of Rebellion campaign. BUILD THE ENGINES OF REBELLION: Join the ranks of the Rebellion’s Engineers in Fully Operational, the essential Engineer sourcebook for Star Wars: Age of Rebellion RPG, focused on crafting, innovation, and tactical design. NEW SPECIALIZATIONS & SPECIES: Customize your heroes with three new Engineer specializations and new playable species, offering unique talents, mechanics, and creative playstyles for every campaign. CONSTRUCT VEHICLES & STARSHIPS: Features comprehensive rules for building, modifying, and repairing vehicles, droids, and starships, empowering players to bring their own mechanical creations to life. EXPAND YOUR ARSENAL & ADVENTURES: Includes new ships, vehicles, and mission gear, along with sample adventures that highlight the vital role Engineers play in the Galactic Civil War. 96-PAGE HARDCOVER SOURCEBOOK: A full-color expansion by Fantasy Flight Games, packed with artwork, lore, and engineering tools—perfect for Game Masters, Engineers, and Star Wars roleplaying collectors. Contents: 96 page hardcover book
$53.00$45.00
Blade Runner: The Roleplaying Game - Core Rulebook
The official Blade Runner RPG propels you into the streets of Los Angeles as Blade Runners with unique specialties, personalities – and memories. The game pushes the boundaries of investigative gameplay in tabletop RPGs, giving you a range of tools to solve an array of cases far beyond retiring Replicants. Beyond the core casework, the game showcases the key themes of Blade Runner – sci-fi action, corporate intrigue, existential character drama, and moral conflict. It challenges you to question your friends, empathize with your enemies, and explore the poisons and perseverance of hope and humanity during inhumane times. The rules of the game are based on the acclaimed Year Zero Engine, used in award-winning games such as the ALIEN RPG, Tales From the Loop and Forbidden Lands, but further developed and uniquely tailored for BLADE RUNNER.
$83.00$55.00
Cyberpunk RED: Danger Gal Dossier
Cyberpunk RED: Danger Gal Dossier Theyre more than just cat ears and cute pink guns. In the Dark Future, data is power, and no one owns more data than Danger Gal, Night Citys premiere investigation and security NeoCorp. Run by Michiko Sanderson (nee Araska - yes, that Arasaka!), Danger Gals archives contain information on everything and everyone worth knowing. And lucky you, choomba, weve prepared a copy of those archives for download straight into your Cyberpunk RED game. Inside Danger Gal Dossier youll find information on Mooks, Lieutenants, Mini-Bosses, and Bosses - of both the standard and hardened varieties. Youll learn about the factions of Night City, from Edgerunning Crews and Nomad Packs to Boostergangers and elite Trauma Team squads. And when the plethora of NPCs were giving you in Danger Gal Dossier isnt enough, youll find the guidelines you need to bring your own Night City denizens to life. Danger Gal Dossier includes… Lore and details on fifteen of Night Citys factions, including the NCPD, Maelstrom, Tyger Claws, Trauma Team, 6th Street, and the Bozos; Stats and biographies on over 100 NPCs, ranging from newly inducted gang members to powerful cyberpsychos ready to rip up The Street; Guidelines for creating your own NPCs, of any power level, from Mook to Hardened Boss; A new mission set in Night City featuring the one-and-only Danger Gal and a mysterious second faction; Want to know more? Play to find out!
$58.00$35.00
Legend of the Five Rings RPG: Celestial Realms
The realm of Rokugan is vast, stretching from the tainted Shadowlands in the south to the towering northern mountains—yet it is only a small part of Ningen-dō, the Realm of Mortals. And Ningen-dō lies between all of the Spirit Realms, below the Celestial Court of Tengoku, beside the enchanted land of Senkyō, and above the torturous realms of the dead. In most circumstances, mortal samurai stay in Ningen-dō, but the influence of these other realms cannot be underestimated. The Celestial Realms sourcebook for Legend of the Five Rings Roleplaying boasts three chapters packed with information on the spiritual side of life in the Emerald Empire, covering the cosmology of the Spirit Realms and the Phoenix Clan’s roles as the caretakers of Rokugan’s soul. With new player options and adventure seeds sprinkled throughout, from the introduction of the Centipede Clan to the ancestral swords belonging to each of the Great Clans, this 144-page full-color sourcebook is an indispensable resource for Game Masters.
$72.00$57.00
The Game Master's Fantasy Toolkit
The Game Master's Fantasy Toolkit is your secret weapon for hosting epic DnD sessions without breaking a sweat. Packed with random encounter tables, name generators, pickpocket loot, critical hit tables and more, this toolkit is your go-to for always having answers to your players' random questions and unexpected choices. Compatible with D&D, Pathfinder, and all your favourite fantasy RPGs. The compact A5-sized, wire-bound book fits perfectly behind your GM screen, ready to spring into action when inspiration runs dry. Get ready to take your campaign from mundane to mind-blowing with the flip of a page.
$29.00$25.00
Warhammer Age of Sigmar Soulbound RPG: Core Book
As Sigmar’s Storm broke upon the hordes of Chaos, a flicker of hope was rekindled in the people of the Mortal Realms. The seeds of civilisation were planted and grew into new bastions of Order, and for a moment it almost seemed the endless tide of darkness could be held back. But then came the Necroquake, as the undead legions of Nagash rose up to shatter the cities of Sigmar. Hope dwindles and once more darkness threatens to engulf the Mortal Realms… Explore the Mortal Realms in the first ever tabletop roleplaying game set in the world of Warhammer : Age of Sigmar! You are Soulbound: heroes chosen by the gods to stand against the horrors that plague the Mortal Realms, tasked with preventing a new age of Chaos, Death, and Destruction. Forge your group from some of the most powerful heroes in the realms and face down roving bands of cannibals, legions of undead, and hordes of daemons in a desperate struggle for survival. Warhammer Age of Sigmar: Soulbound contains 13 thrilling chapters to sink your teeth into, including: Archetypes Skills and Talents Equipment Between Adventures The Mortal Realms The Great Parch Religion and Belief Magic Bestiary
$86.00$56.00
Legend of the Five Rings RPG: Winter's Embrace
Navigate the treacherous intrigues of the Winter Court in the Winter’s Embraceadventure for the Legend of the Five Rings Roleplaying Game! Being invited to the Emperor’s Winter Court is daunting enough, but an invitation to tea with the legendary member of the Crane Clan thrusts you into the thick of a devious scheme. Your group is tasked with uncovering the truth behind how a dangerous band of scoundrels from the Mantis Clan secured a coveted invitation to the event, and, more importantly, what plots do they hope to accomplish while they are here. Winter’s Embracetakes your team to the beautiful grounds of KyÅ«den Doji, where you are introduced to the hazards of court politics. As plots begin to unravel around you and you become closer to the truth, you will find that a whispered word can kill as surely as a sword. Can you survive the poisonous rumors and shadow politics of the Winter Court?
$36.00$28.00
Starfinder 2E: Player Core Retail Cover Edition
The Starfinder Player Core is the definitive entry point for Starfinder Second Edition, with everything a player needs to learn how to play the game! Choose from 10 ancestries, six character classes, and hundreds of feats and spells to create unique characters ready to take on a ruthless galaxy awash with magic and opportunity. Starfinder Player Core brings the Starfinder RPG into its new edition and is now 100% compatible with the acclaimed Second Edition of the hit Pathfinder Roleplaying Game. Along with GM Core and Alien Core, these books provide a new foundation for the future of tabletop gaming!
$100.00$68.00
Vampire The Masquerade 5th Ed.: Storyteller's Toolkit
The official Vampire: Masquerade 5th Edition Storyteller Screen is a high quality multi panel portrait format and features plenty of content to help power your chronicle. The exterior features beautiful rendered artwork from Vampire: The Masquerade, while the inside cover contains useful rules references, tables and charts for Storytellers! This new edition features all new art and switches out the 'Last Drop' text box for a Clan Discipline reference. Features: Beautiful artwork that wraps around the outer facing 4 panels of the screen. Contains reference tables and key rules Includes a 32-page Storyteller booklet containing tools and advice on creating and running a Vampire: The Masquerade chronicles.
$43.00
Avatar Legends RPG: Starter Set
Experience the Avatarverse Like Never Before! The Avatar Legends RPG Starter Set brings you and your friends into the beloved setting of Avatar Legends! This boxed set includes everything you need to get started playing Avatar Legends: The Roleplaying Game, portraying your own characters on action-packed escapades through the Four Nations! Weave tales of self-discovery and action with your team of friends, and work with legendary heroes like Fire Lord Zuko to bring balance to the world!This set includes...• 32-page booklet of condensed rules• 40-page introductory adventure booklet featuring The Pirates of Crimson Sails set in the era of Avatar Aang, and The Burning Fuse set in the era of Avatar Korra• 10 engraved dice featuring Tui and La• 21 combat action cards• 10 illustrated pre-generated character sheets• 6 rules reference sheets• A large full-color map of the Four Nations• A unique code to unlock a full digital version of the Avatar Legends RPG Starter Set
$43.00$35.00
Blades in the Dark
Blades in the Dark is a roleplaying game about a crew of daring scoundrels seeking their fortunes in the haunted industrial-fantasy city of Doskvol. As members of a criminal crew, players must work together to pull off daring heists, assassinations, and other nefarious deeds while navigating the treacherous political landscape of the city. Blades in the Dark features a fully developed setting that combines elements of steampunk, supernatural horror, and gritty urban fantasy. The game puts the emphasis on the action with a flashback system that encourages players to think on their feet during heists, allowing them to adapt and improvise their plans as they go. There are chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had—if you’re bold enough to seize them. You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel’s own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top? In this stand-alone game, you’ll find: Rules to create your crew, built from archetypes like Assassins, Bravos, a Cult, Hawkers, Shadows, or Smugglers. A unique system that puts the emphasis on teamwork and allows for the growth of the crew or faction as well as the individual characters A lightning-fast mechanic for planning criminal operations to cut through the usual slog of planning at the game table. Rules for alchemical experiments, gadget tinkering, and weird occult powers—including rules for playing Ghosts and other strange beings. A setting guide to the haunted city of Doskvol, with all the maps, factions, NPCs, schemes, and opportunities you need to run an exciting sandbox game. COMPONENTS AND DETAILS Black & white hardcover book, 328 pages. PDF included with purchase
$43.00
Dungeons & Dragons: Dragon Delves Alternate Cover
Meet the dragons of D&D in Dragon Delves, a collection of ten dragon-themed adventures for characters level 1 through 12. Featuring artwork rendered in ten unique styles, these ready-to-play adventures include streamlined prep and quick start guides for Dungeon Masters. Delve into mysterious dungeons, explore captivating fantasy locations, and come face to face with all the chromatic and metallic dragons, each with unique temperaments, alignments, and magic.
$72.00$61.00
Genesys Expanded Player’s Guide
Dive into a world of adventure with the Expanded Player's Guide for Genesys Roleplaying! The Expanded Player's Guide contains a wealth of knowledge for players eager to equip their characters with interesting new gear, vehicles, and spells and Game Masters designing their own settings. This is the first expansion book that is for Genesys as a whole, rather than focusing on a specific setting. This 112-page book features three exciting new example settings, a step-by-step guide that makes creating your own settings easier than ever, new rules for creating your own vehicles, quick rules for creating your own adversaries, and new spells and talents for the Genesys Magic System to further customize your games.
$53.00$40.00
Grim Hollow: The Monster Grimoire
Grim Hollow: The Monster Grimoire is the ultimate Bestiary for any dark fantasy campaign! The Grimoire also provides specific lore and suggested salvage for each creature, adding an increased level of depth to the terrifying foe that will be brought to your table! Offering over 400 new monsters that roam the realms of Etharis; these creatures can fit nicely into any 5th Edition campaign, allowing GMs to challenge, frighten and delight their players. The Monster Grimoire includes:- 400 new dark and gritty creature stat blocks that fit perfectly into your Grim Hollow Campaign or other 5th edition campaign setting - GM guide on mastering intelligent monsters and how to use monsters to the fullest potential - All new magic items and salvage mechanics for every monster encounter - Guides on Monsters as Playable Characters
$72.00$61.00
Slugblaster: Core Rules
THIS IS YOUR BRAIN ON PORTALS. In the small town of Hillview, teenage hoverboarders sneak into other dimensions to explore, film tricks, go viral, and get away from the problems at home. It’s dangerous. It’s stupid. It’s got parent groups in a panic. And it’s the coolest thing ever. This is Slugblaster. A tabletop RPG about teenagehood, giant bugs, circuit-bent rayguns, and trying to be cool. Game: Who are you going to be? A sassy rich kid with a pair of modified time-skipping Scram Cat sneakers? A chill loser with a lovable robot sidekick? An ultra-dimensional princess with a hoverboard made from pure light? What are you going to do? Will you blow off school and sesh the abandoned mall in Vastiche? Get the Miper sponsorship by speed-running Prismatia? Salvage power crystals from the mossy decommissioned gundam in The Golden Jungle? Sneak into the hottest party in Operaeblum? But be careful! Make sure you get home before the demiplane melts, or the bloodwhip swarm sucks your marrow out, or your mom finds out where you've been and sends you away to a camp for troubled youths. System: Slugblaster uses a stripped-down Forged in the Dark system, lovingly designed to support: Collaborative, player-driven sandbox campaigns and free-form cinematic action. Looking cool and doing tricks! Pop your gum in slow-mo while you do a 1080 over jets of slime. Gear-hacking and component-collecting. Fame and popularity! Get fans, earn sponsorships, wear a t-shirt with your face on it. Narrative downtime arcs, where you buy scene prompts with points you earn during your adventures. Dramatic, push-your-luck, third-act disasters. Really dope chases. Vibes: Sci-fi adventure like Big Hero 6, Paper Girls, Everything Everywhere All At Once, Scott Pilgrim vs. the World, and the Spider-Verse movies. Coming-of-age stories like Eighth Grade, The Edge of Seventeen, and A Goofy Movie. Stuff about skateboarding like Skate Kitchen, Mid90s, or Lords of Dogtown. Saturday morning programming like Ben 10, Earthworm Jim, Cyberchase, Power Rangers, or Teenage Mutant Ninja Turtles Anime like SK8 the Infinity, FLCL, Eizouken, and Paprika. Video games like Tony Hawk’s Pro Skater, Jet Set Radio Future, OlliOlli World, and Bomb Rush Cyberfunk. The way the bug aliens exploded into slime in Men in Black. Remember how cool that was?
$62.00$49.00
Star Trek Adventures RPG: Core Rulebook
Welcome to your new assignment, Captain. Your continuing mission, to explore strange new worlds, seek out new life and new civilizations, to bodly go where no one has gone before… Star Trek Adventures takes you to the Final Frontier of the Galaxy, where new discoveries await keen explorers of Starfleet. Your duties may take you to the edges of known space, or to Federation colonies in need, to the borders of neighbouring galactic powers or into the eye of interstellar phenomena. Your ship and your crew epitomise the best Starfleet and the United Federation of Planets has to offer, and you are needed more than ever. It is a volatile time for the Federation and new crews have never been in higher demand. Features of this game: 368 pages, full color matte hardback cover Create your own Star Trek stories of discovery and adventure on the Final Frontier Complete 2d20 game system from Modiphius Entertainment An extensive exploration of the United Federation of Planets and its galactic neighbours in the Alpha, Beta and Gamma Quadrants Guidelines for Gamemasters old and new, on how to run an adventure of exploration and discovery for the crew of a Federation starship A full catalogue of aliens and antagonists including Klingons, Romulans, and more
$92.00$62.00
Twilight Imperium - War for the Throne
War for the Throne is a 128-page full-length adventure that pits your players against some of the most dangerous adversaries in the galaxy! Travel to strange locations, investigate mysterious occurrences, and go toe-to-toe with vicious monsters and evil overlords. This adventure features equal parts intrigue and swashbuckling action, with the chance for your characters to save the Imperial throne, Galactic Council, and maybe the entire galaxy from death and enslavement at the hands of a perfidious foe. EPIC SPACE ADVENTURE: Join the Keleres in a 128-page full-length adventure to thwart the Mahact Gene-Sorcerers and save the galaxy. INTRIGUE AND ACTION: Experience a perfect blend of galactic intrigue and swashbuckling action in a roleplaying game set in a vast universe. CHALLENGING ADVERSARIES: Face off against dangerous foes, including the malevolent Mahact, and navigate complex political landscapes. MYSTERY AND EXPLORATION: Investigate mysterious occurrences and travel to strange locations in your quest to protect the Imperial throne. HEROIC MISSIONS: Take on the role of underfunded Galactic Council agents, with the fate of the galaxy hanging in the balance.
$65.00$42.00
Warhammer 40K RPG: Imperium Maledictum - The Inquisition Collector`s Edition (Slipcase)
The Inquisition Collector`s Edition is the ultimate choice for the Inquisition`s most devoted acolytes. This set includes The Inquisition Player`s Guide (CB7 2707) and the Inquisition GM`s Guide (CB7 2708). Both require the Imperium Maledictum Core Rulebook (CB7 2700) to play. These books combined are essential supplements for GMs who seek to run Inquisition campaigns and bring the fight to the insidious Heretics, terrifying Daemons and ravening Xenos who seek to corrupt Humanity. Don`t miss your chance to own this extraordinary edition - secure your copy now!
$215.00$130.00
Star Wars: Age of Rebellion - Stay on Target (2nd Printing)
Watch your back! Fighters above you, coming in! – Wedge Antilles The first book-length rules supplement for the Star Wars™: Age of Rebellion Roleplaying Game, Stay on Target focuses on expanding the Ace career, making it more versatile and allowing your Ace characters to hone their talents to all-new levels! You’ll find three new Ace specializations, as well as new signature abilities, playable species, starfighters, modifications, and equipment. Game Masters gain new tools to help them incorporate Aces, starfighters, mounts, and rivals into a wide range of exciting and memorable adventures. Additionally, while the new rules and materials in Stay on Target may focus on the Ace career, they also offer new options for any character looking to master a starfighter, vehicle, or alien mount. EXPLORE THE HIDDEN BASES OF THE REBELLION: Discover the secret strongholds that keep the Rebel Alliance alive in Strongholds of Resistance, the definitive sourcebook for Star Wars: Age of Rebellion RPG. NEW SPECIES, VEHICLES & GEAR: Create unique heroes with three new playable species, and equip your team with a wide array of Rebel ships, vehicles, and mission gear to aid in the fight against the Empire. RICHLY DETAILED REBEL WORLDS: Delve into iconic Star Wars locations such as Mon Cala, Chandrila, and Echo Base on Hoth, each richly described with lore, NPCs, and adventure hooks for immersive storytelling. ADVENTURE-READY GM CONTENT: Includes modular encounters that can be run as one-shots or seamlessly woven into ongoing campaigns, giving Game Masters powerful tools to expand their Rebellion-era narratives. PREMIUM HARDCOVER EXPANSION: A 144-page full-color sourcebook by Fantasy Flight Games, packed with lore, art, and gameplay content—essential for Star Wars roleplayers and collectors alike. Contents: 96 page hardcover book
$53.00$45.00
Dungeons & Dragons: Adventures in Faerun [Hardcover]
LANDS UNTOLD. SECRETS UNEARTHED—Create endless D&D adventures across the Forgotten Realms—where Baldur's Gate, Icewind Dale, and other storied lands awaitCRAFT UNFORGETTABLE ADVENTURES—Adventures in Faerûn gives Dungeon Masters the tools to craft unforgettable tales in this legendary world.More details coming soon!Contents:♦ Level 1–3 intro adventure and 51 short adventures♦ 5 campaign backdrops♦ 39 monsters and villains♦ 51 illustrated maps♦ Advice for running the Realms
$86.00$62.00
Pathfinder 2E: War of Immortals (Sketch Cover)
Go Beyond Legendary! A god has been slain and nothing shall ever be the same again! As war and destruction spread across the world, new heroes must rise to the occasion and take arms to protect its mortal inhabitants. Two brand new classes provide new ways to engage with mythic themes—lay claim to your own spark of divinity and charge into battle as a mighty exemplar, or call upon the power of spiritual allies as a wise animist. Alongside these new classes are rules for running mythic games, archetypes for playing legendary characters, and a wide array of new items, spells, and monsters to tell stories straight out of myth and legend—but which fit perfectly into the remastered Pathfinder rules! Claim the power of the gods and battle the Universe’s most fearsome foes with War of Immortals!The ideal resource for players and GMs looking to take a legendary step beyond the core rules, Pathfinder War of Immortals includes:♦ Two new classes, the spiritual animist and the deific exemplar♦ New feats and lineages for nephilim characters♦ 5 new class archetypes including the avenger rogue archetype and the bloodrager barbarian archetype♦ Rules for mythic play♦ 9 mythic destinies, including the fearsome apocalypse rider and the undying eternal legend♦ New weapons, items, and spells for mythic characters♦ 8 terrifying new mythic monsters and rules for creating mythic threats of your own!This sketch cover edition features a beautiful image of the original pencil sketch of the Pathfinder Player Core cover by superstar artist Wayne Reynolds, and is offered exclusively to Paizo’s hobby retail partners for the first 120 days of release.★ Gorgeous Wayne Reynolds sketch cover is a hobby retail exclusive for 120 days following release, and will NEVER be offered to bookstores or online retailers other than paizo.com.★ Pathfinder War of Immortals is the definitive rulebook for “mythic” play—high-excitement escapades for characters of great purpose and epic destinies! Players AND GMs will find tons of ideas and options to inspire their legendary games!★ Contains two new character classes, both of which benefited from significant community playtesting—books with new classes are always in high demand among Pathfinder players, and anticipation for War of Immortals is off the charts!★ Works with the remastered Pathfinder Player Core and Pathfinder GM Core rulebooks, while remaining compatible with all Pathfinder Second Edition releases.★ Extensive marketing support throughout 2024 involving novels, adventures, and a hardcover guide to the gods of the Pathfinder setting.★ Compatible with the Open RPG Creative (ORC) License.
$97.00$72.00
The Skeletons
Years fly by like dead leaves. Everything is darkness. Everything is silence. You stand vigilant before the sarcophagus without thought or breath-such is your compulsion. You do not remember your name and still you watch. The flesh has fallen off your bones and still you watch. And then one day there is light and motion and you weigh your bearded axe and raise your shield, lusting for the fray, eager to measure your skill against these tomb-robbing children so full of blood. You’ll never be alive again, but in this moment-in the chaos between violation and destruction-you truly live, and you remember what you once were, and you taste the sun. The Skeletons is meditative structured freeform game for 1-6 players. You'll need a few hours and a private space.The Skeletons flips the script on the classic dungeon crawl— here you play not the intruders, but the guardians, cursed to spend all of eternity defending a tomb. As time passes, both the tomb and its guardians will change. Ferocious battles are fought and won, and the skeletons slowly remember who and what they once were. Melancholy, introspective and spanning epochs, The Skeletons is unlike anything you’ve ever played. TIME: A FEW HOURS FOR: 1-6 PLAYERS AGES: ALL
$29.00
Warhammer 40K Wrath & Glory RPG: Threat Assessment: Daemons And Heretics
Threat Assessment: Daemons & Heretics presents a host of new and terrifying threats for players to face, from the insidious cultists of the Dark Commune to terrible Heretic Astartes. It is the perfect book for groups seeking fresh challenges, packed with foes for stalwart heroes of the Imperium to face.Within its blood-stained pages, you’ll find ancient and powerful relics, mind-rending psychic powers, malevolent Greater Daemons of the Dark Gods, and much more, including:☆ Tools for GMs to craft their own nefarious cults in service to Chaos, with advice on how to use the servants of the Dark Gods in games of Wrath & Glory☆ An expansive array of powerful Daemons, iconic threats like Khorne Berzerkers and Slaaneshi Noise Marines, along with a horde of other followers of Khorne, Nurgle, Slaanesh, and Tzeentch☆ The dread Psychic Diabolus, woeful warpcraft and terrible powers employed by servants of the Dark Gods
$58.00$48.00
Star Wars: Age of Rebellion - Lead by Example (2nd Printing)
Ready for a top position in the Rebel Alliance? Now is your time to join the ranks of talented leaders like Admiral Ackbar, Mon Mothma, and Crix Madine! If it weren’t for Commanders who were willing and able to take up the mantle of leadership, those hungry to liberate the galaxy from Imperial rule might never have come together to form the Rebellion. But command, whether it entails shaping military strategy, training new recruits, or being a recognizable face of the Rebel Alliance, is not easy. Lead by Example, a sourcebook for the Star Wars™: Age of Rebellion Roleplaying game, offers Commanders the talents and other tools they need to succeed.RInside the 96 pages of this career supplement, players and Game Masters will find three new Command specializations – Figurehead, Instructor, and Strategist – as well as new playable species, gear designed to support Commanders in the field, and vehicles ready to take on Imperial fleets. The book also features detailed guidelines for situating PCs within large-scale, cinematic mass combat scenes and suggestions for crafting engaging, high-stakes, military campaigns. TAKE COMMAND OF THE REBELLION: Step into leadership with Lead by Example, the essential Commander sourcebook for Star Wars: Age of Rebellion RPG, and rise alongside heroes like Admiral Ackbar and Mon Mothma. NEW COMMANDER SPECIALIZATIONS: Unlock three new Command specializations—Figurehead, Instructor, and Strategist—each offering new talents to lead forces, inspire allies, and outthink the Empire. PLAY NEW SPECIES & EQUIP YOUR TEAM: Expand your campaign with new playable species, field-ready gear, and Rebel vehicles, built to give Commanders every advantage in battle and diplomacy. RULES FOR MASSIVE CINEMATIC BATTLES: Features guidelines for large-scale, mass combat encounters, letting players and GMs create high-stakes, cinematic warfare scenarios worthy of the Star Wars saga. 96-PAGE HARDCOVER SOURCEBOOK: A beautifully designed full-color expansion from Fantasy Flight Games, ideal for Commanders, Game Masters, and collectors of Star Wars roleplaying adventures. Contents: 96 page hardcover book
$53.00$45.00
Call of Cthulhu Keeper Rulebook
The World’s Best Game Of Intrigue, Mystery & Horror! The Old Ones ruled the earth aeons before the rise of humanity. Traces of their cyclopean cities can still be found on remote islands, buried amid the shifting desert sands, and in the frozen wastes of the polar extremes. Originally they came to this world from the stars. They sleep now, some deep within the earth or beneath the sea. When the stars are right they shall again walk the earth.
$79.00$54.00
Coyote and Crow Core Rulebook
This is the physical edition of the core rulebook for the Coyote & Crow roleplaying game. This 480 page full color hardcover manual with spot UV cover, provides you with everything you need (short of dice) to dive into the alternate future science fantasy world of Coyote & Crow.Developed and led by a team of Natives from all over North America, this game envisions a world where colonization never happened and Indigenous nations rose to future prominence. The game features dozens of supernatural abilities and skills for your characters. It has a whole chapter devoted to Legends and Icons, characters, spirits and creatures you can fill your game world with if you so choose. It includes a full color pull out map of the city of Cahokia and a one shot adventure with pre-generated characters so you can jump into game play quickly!
$100.00$72.00
Cyberpunk RED: Tales of the RED - Street Stories
Night City is a big place, full of wild parties, dead bodies, and neon lights. Beneath the thin layer of advertising and grime, its got some tales to tell. Stories of vicious gangs, hellbent artificial intelligence, and love. Youll get to meet suave mercenaries and movie stars, and even take a ride in a submarine. Youll fight cyberpsychos, dirty reporters, rival Edgerunners, and a high-flying assault team. The city is voracious. It needs more bodies to chew on, and youll supply them -one way or another. Within the pages of this book, seemingly simple jobs spiral wildly out of control, and herculean tasks can be solved with a single bullet. Its your city. It hates you. It loves you. And you cant help but feel the same. Theres adventure to be had here, and if you know whats good for you, youve gotta experience it, choomba. Tales of the RED: Street Stories is a Mission book for Cyberpunk RED, the latest edition of the classic tabletop roleplaying game of the Dark Future. Its a collection of nine never-before-seen full-length missions, ready to play with your Crew.
$58.00$35.00
D&D 5E: Original Adventures Reincarnated #9 Caverns of Thracia
A Megadungeon For Character Levels 1-10 A Thousand-Year-Old Dungeon Mystery Waiting To Be Solved! The end of one empire sees the birth of a new one deep within the earth. Born in the forgotten chambers and caverns of age-lost Thracia rises a formidable foe: the Minotaur King, along with his host of dogfolk, gnolls, lizardfolk and others. Some say even Death itself lingers in the Caverns of Thracia, ready to claim any who stumble upon its unholy chapel. The secrets of Thracia are manifold, its treasures thrice that. Do you have the mettle to survive… the Caverns of Thracia? The Caverns of Thracia is a complete mega-dungeon setting that supports a full-year campaign! - Takes characters from levels 1 through 10 - 6 vast dungeon levels - 150+ detailed encounter areas - 45+ fully-developed new monsters and NPCs - 35+ new magic items and spells, plus one new divine domain - Plenty of opportunities for combat, exploration, and social interaction with interesting NPCs - Tribute essays from professional RPG designers - A full reprint of the original The Caverns of Thracia by Jennell Jaquays
$86.00$73.00
MÖRK BORG CULT: Feretory
WINNER OF THE GOLD ENNIE FOR BEST SUPPLEMENT 2021! MÖRK BORG CULT: FERETORY is a sinful zine full of community made classes, adventures and horrible treasures for use with MÖRK BORG or other rules-light dark fantasy games. It includes: The Monster Approaches… Create your own terrible foe with this monster generator. Determine appearance, behavior, abilities, goal and strange habits for your new friend. Roads to Damnation. Simple rules for overland travel, including distances, road encounters, village types and destinations. Eat Prey Kill. Rules for hunting for food (or sport). Also 54 fully statted monsters, 6 for each major area of the dying world. The Death Ziggurat. A delve into the ruins of a lost temple city where something is awakening. A descent into undead madness. A Cosmic Necrocrawl at the end of time. The Death Ziggurat is a short adventure about postponing the inevitable. d100 Items & Trinkets. What can be scored in the darkest of cellars and the rucksacks of the fallen? Use this list of keepsakes and trinkets to find out. The Goblin Grinder. The streets of Galgenbeck are overrun with goblins, turning burgher and pauper alike into their own cursed kin. But not to worry! For a low cost, a local chemist can whip up a cure. Until the price rises anyway. Risks? Of course not, it’s tested and guaranteed to work! A cursed urban slaughterfest of an adventure about plagues, panic and profit. The Tenebrous Reliquary. A d66 table of terrible treasures. The Volt Thrower and the Plasmatic Idol. The Cauldron of Lies and the Zodiac Lung. Tyrant’s Tongue and the Foehammer. The Grey Galth Inn. Welcome to this fine (ish) establishment in the bad part of Galgenbeck where you can eat, drink and hope to multiply your coins with a game of Three Dead Skulls. The Tablets of Ochre Obscurity. Ancient, sought-after clay tablets containing Powers that only the most enlightened mystic (or forlorn philosopher) can hope to wield. Four additional classes: The shapeshifting Cursed Skinwalker, the alien Pale One, the blasphemous Dead God’s Prophet and the despondent Forlorn Philosopher. Dark Fort: Included in the zine is also the micro/solo dungeon crawling game DARK FORT and a couple of character sheets for that game. MÖRK BORG is designed by Pelle Nilsson (Ockult Örtmästare Games) and Johan Nohr (Stockholm Kartell), published by Free League Publishing.
$36.00$29.00
Ruins of Symbaroum: Player's Guide
With the Ruins of Symbaroum game line, the acclaimed setting of Symbaroum comes to the world’s most popular roleplaying game rules! This richly illustrated, 236-page Player’s Guide introduces setting specific rules and provides guidelines on how to create player characters for adventures in the world of Symbaroum using the 5th Edition OGL ruleset! A player facing introduction to the lore, settlements and factions of the game setting. Setting specific rules on travelling, rests, social challenges, and the blight of corruption. Nine player character origins with custom backgrounds Five new character classes with a total of 32 new approaches (sub-classes). New equipment in the form of weapons, armor, alchemical elixirs, mystical artifacts, and more.
$66.00$45.00
Starfinder 2E: GM Core Retailer Cover Edition
This retailer exclusive cover edition features a rendition of the original cover art that harkens to old school retro video games and is offered exclusively to Paizo’s hobby retail partners and direct sale on paizo.com. Unleash your imagination, creating new galaxies and tales with the Starfinder GM Core for Starfinder Second Edition! This comprehensive 264-page rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s scenario on the mean streets to complex epics spanning years. Within these pages you’ll find clear guidelines for creating new hazards and alien creatures, tools to design challenging, balanced encounters, and rules for rewarding characters for the dastardly challenges you array before them! Starfinder GM Core also contains rules for quick-to-run cinematic starship combat and dynamic hacking rules! Starfinder GM Core is the second core rulebook for the Starfinder Second Edition RPG! Along with the Player Core and Alien Core, these books provide a new foundation for the future of tabletop gaming! Starfinder GM Core includes: • The rules needed to run a game of Starfinder, including guidelines for creating challenging encounters, determining success, and giving out rewards.• Advice aimed at making you an incredible Game Master, along with tools to ensure you and everyone else at your table has a safe and enjoyable experience.• Guidelines to help you create your own content, from campaigns and adventures to hazards and monsters.• Rules subsystems to help you handle a wide array of game situations, including rules for chases, cinematic starship combat, research, hacking infiltration, and more!• A guide to the Pact Worlds and wider galaxy, with a look at several important regions, and an exploration of the wider cosmos!
$100.00$75.00
The Librarian's Apprentice
Infinite, ever-shifting, and sometimes dangerous, the Library exists in the space between worlds and times. Among the many who call it home are the Librarians, and only those who truly understand it may join their ranks. You seek to do so. The path of a Librarian’s apprentice is a long one. Your current task is designed to test your skills at traversing the Library and finding information. Retrieve the six documents requested by your Librarian before the day is out and you will have completed one more step on your journey. Good luck. COMPONENTS AND DETAILS Three full-cover trifold brochures Four bookmark-sized character sheets Library card Fold-out full-color box for holding game components Includes PDF copy with purchase (including a French version) Number of players: 1Style: Solo journaling gameCreators: Dan Bronson-Lowe by Almost Bedtime Theater
$26.00
D&D 5E: The Lord of the Rings - Tales from Eriador
Tales from Eriador is a beautifully illustrated hardback compendium containing six adventures for The Lord of the Rings RPG, the 5E adaptation of the The One Ring tabletop roleplaying game based on the works of J.R.R. Tolkien. All set in the lone-lands of north-western Middle-earth, the adventures can be played individually, or as part of a larger tale.
$58.00$42.00
Avatar Legend RPG: Dice Set
The Dice Pack is a set of six pairs of six-sided dice customized for Avatar Legends: The Roleplaying Game. The custom dice feature a pair for each training:♦ waterbending♦ earthbending♦ firebending♦ airbending♦ weapons♦ technology
$43.00$35.00
Forbidden Lands RPG: Core Set
Forbidden Lands is a new take on classic fantasy roleplaying. In this open-world survival roleplaying game, you’re not heroes sent on missions dictated by others – instead, you are raiders and rogues bent on making your own mark on a cursed world. You will discover lost tombs, fight terrible monsters, wander the wild lands and, if you live long enough, build your own stronghold to defend. Contents of the boxed set: Hardcover Player’s Manual with faux leather covers, including rules for fast character generation, visceral combat, lethal magic, dangerous journeys and for building your own stronghold – easily be ported to your own favorite game world. Hardcover Gamemaster’s Guide with faux leather covers, including a rich and detailed description of the Forbidden Lands setting, a large illustrated Bestiary, extensive random encounters, and three complete adventure sites. The Legends & Adventurers booklet, letting you flesh out your characters and give them unique backgrounds. A huge full-color map, giving you the freedom to explore the Forbidden Lands any way you want, hex by hex. A sheet with stickers for adventure sites and gravestones, transforming the game map to a living, permanent record of your adventures.
$86.00$73.00
Genesys Game Master's Screen
Speed up your adventures, hide your notes, and impress your players with the Genesys Game Master’s Screen! This three-panel screen has the most commonly referenced rules and charts to keep your games flowing quickly and smoothly. This screen will help you keep your notes, dice rolls, and plans hidden from your players while also providing handy information. Immerse your players in your world with the Genesys Game Master’s Screen!
$28.00$21.00
Pathfinder 2E: Bestiary
Unleash the Beasts! Over 400 of fantasy's fiercest foes burst from the pages of this enormous 360-page compendium of the most popular and commonly encountered creatures in the world of Pathfinder! From familiar enemies like orcs, dragons, and vampires to new horrors like the nightmarish nilith and the three-headed mukradi, to suitable servants for summoners of every alignment, this must-have companion to the Pathfinder Core Rulebook is crawling with creatures to challenge characters of any level. The Pathfinder Bestiary includes: More than 400 monsters! Gorgeous full-color illustrations on nearly every page! Detailed monster lists sorted by level, type, and rarity to help you find the right monster for any situation! Universal monster rules to simplify special attacks, defenses, and qualities like grab, swallow whole, and regeneration. Guidelines for providing appropriate monstrous treasures for any occasion. Detailed lore sidebars offering additional information about Pathfinder's most popular monstrous friends and foes!
$72.00$47.00
Starfinder 2E: GM Core Special Edition
This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark. Unleash your imagination, creating new galaxies and tales with the Starfinder GM Core for Starfinder Second Edition! This comprehensive 264-page rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s scenario on the mean streets to complex epics spanning years. Within these pages you’ll find clear guidelines for creating new hazards and alien creatures, tools to design challenging, balanced encounters, and rules for rewarding characters for the dastardly challenges you array before them! Starfinder GM Core also contains rules for quick-to-run cinematic starship combat and dynamic hacking rules! Starfinder GM Core is the second core rulebook for the Starfinder Second Edition RPG! Along with the Player Core and Alien Core, these books provide a new foundation for the future of tabletop gaming! Starfinder GM Core includes: • The rules needed to run a game of Starfinder, including guidelines for creating challenging encounters, determining success, and giving out rewards.• Advice aimed at making you an incredible Game Master, along with tools to ensure you and everyone else at your table has a safe and enjoyable experience.• Guidelines to help you create your own content, from campaigns and adventures to hazards and monsters.• Rules subsystems to help you handle a wide array of game situations, including rules for chases, cinematic starship combat, research, hacking infiltration, and more!• A guide to the Pact Worlds and wider galaxy, with a look at several important regions, and an exploration of the wider cosmos!
$129.00$95.00
D&D 5E: The Lord of the Rings - Shire Adventures
Shire™ Adventures 5E Shire™ Adventures is a beautifully illustrated hardback 5e supplement for The Lord of the Rings™ Roleplaying, offering all you need to take your first steps into Middle-earth and experience the adventures Hobbits get up to (when they cannot avoid it!). Explore the Shire with a thorough description of its four farthings and five exciting ready-to-play adventures, fully playable also by taking on the roles of some Hobbits whose descendants will go on to do extraordinary things, such as Primula and Rory Brandybuck, Paladin Took, and Bilbo Baggins himself!
$58.00$39.00
Star Wars: Edge Of The Empire - Mask of the Pirate Queen (2nd Printing)
Mask of the Pirate Queen takes you on a trans-galactic bounty hunt!Pursue a criminal mastermind across the galaxy in Mask of the Pirate Queen, an adventure for the Star Wars™: Edge of the Empire Roleplaying game! A powerful smuggling operation has placed a tremendous bounty on the head of the so-called Pirate Queen. In hunting this bounty you and your colleagues will explore the prosperous shadowport of Ord Mantell, fight an intense interstellar fleet battle, and discover the dangerous underworld sport of pit fighting. You never know where you’ll find the Pirate Queen– or what you might encounter in the search.Within this book’s 96 pages you’ll find complete gazetteers for Ord Mantell and the oasis world of Saleucami, full-color illustrations, numerous new adversaries, and plentiful tips to help Game Masters easily run the adventure. A complete adventure in itself, Mask of the Pirate Queen can be easily integrated into an ongoing Edge of the Empire campaign or used as the launching point for a series of smuggling, spying, or bounty hunting escapades. JOIN A GALACTIC BOUNTY HUNT: Embark on an action-packed pursuit across the galaxy in Mask of the Pirate Queen, a thrilling adventure module for Star Wars: Edge of the Empire RPG. CHASE THE NOTORIOUS PIRATE QUEEN: Track down a criminal mastermind in a high-stakes bounty mission that leads through the bustling shadowport of Ord Mantell and beyond into the galactic underworld. NEW LOCATIONS & ADVERSARIES: Includes gazetteers for Ord Mantell and Saleucami, plus new enemies, underworld contacts, and factions to enrich any Edge of the Empire campaign. FLEET BATTLES & PIT FIGHTS: Experience a wide range of gameplay styles—from space combat and infiltration to the gritty, dangerous sport of pit fighting—all tied into an epic bounty hunting storyline. 96-PAGE HARDCOVER ADVENTURE BOOK: A full-color supplement by Fantasy Flight Games, ideal for Game Masters, Bounty Hunters, and Star Wars roleplaying fans seeking cinematic excitement and intrigue. Contents: 96 page hardcover book
$53.00$45.00
Star Wars: Age of Rebellion - Desperate Allies (2nd Printing)
Join in tense negotiations, make last-minute deals, and keep the flame of freedom alight in a galaxy overwhelmed by fear of the Empire! Use your words to fight for freedom with Desperate Allies, a sourcebook for Diplomats in the Star Wars™: Age of Rebellion Roleplaying Game. War is one of the major themes of Age of Rebellion, but without Diplomats to spread hope and convert new systems to the cause, war is just meaningless bloodshed.In this book, you’ll find three new playable species – Caamasi, Neimoidian, and Gossam – as well as three new specializations for Diplomats: Advocate, Analyst, and Propagandist. You’ll also find plenty of items and vehicles to ensure your Diplomats are completely outfitted for whatever dangers they may face in the service of the Alliance to Restore the Republic. Finally, Desperate Allies introduces rules for creating Rebel bases, allowing you to enrich your campaign with any kind of base. EMBARK ON DIPLOMATIC MISSIONS FOR THE REBELLION: Use your words to fight tyranny and forge alliances with Desperate Allies, the definitive Diplomat sourcebook for Star Wars: Age of Rebellion RPG. NEW PLAYABLE SPECIES & SPECIALIZATIONS: Create compelling characters with three new species—Caamasi, Neimoidian, and Gossam—and explore fresh Diplomat specializations including Advocate, Analyst, and Propagandist. EXPAND YOUR REBEL RESOURCES: Equip your team with new vehicles, gear, and support tools designed to enhance diplomatic missions, espionage, and survival behind enemy lines. BUILD YOUR OWN REBEL BASE: Introduces rules for creating and customizing Rebel bases, allowing players and Game Masters to establish secret headquarters across the galaxy. 96-PAGE HARDCOVER SOURCEBOOK: A beautifully illustrated full-color expansion from Fantasy Flight Games, essential for Diplomats, storytellers, and Star Wars RPG collectors alike. Contents: 96 page hardcover book
$56.00$48.00
Blade Runner: The Roleplaying Game - Game Runner's Screen
This is the Starter Set for the official BLADE RUNNER Roleplaying Game. A neon noir wonderland that will take your breath away, one way or another. An evocative world of conflflicts and contrasts that dares to ask the hard questions and investigate the power of empathy, the poison of fear, and the burden of being human during inhumane times. An iconic and unforgiving playground of endless possibilities that picks you up, slaps you in the face, and tells you to wake up. Time to live. Or time to die. 80-page condensed rulebook. 56-page booklet Electric Dreams – the first full-length Case File for Blade Runners to crack. Huge full color map of Los Angeles in 2037 in format 864mm x 558mm.
$38.00$24.00
You have seen 96 out of 1099 products