RPG Book 2 For 1 Sale
Dragonbane RPG: Path Of Glory
An epic campaign expansion for the Dragonbane RPG. Coming to the legendary Dead Forest in search of treasure, glory and a solution to the ancient curse laying waste to the forest, the adventurers soon find themselves embroiled in an epic conflict reaching back to the very foundations of the world. The quest will take the adventurers through the depths of the forest, under the mountain, and into a strange new land where the fate of the world will be determined.Path of Glory was the first major adventure campaign released for the original Swedish edition of the Dragonbane RPG (Drakar och Demoner), in three installments during 1985 and 1986: The Dead Forest, Gates of Power, and Heart of Darkness. This new edition, reimagined and updated by Free League and the original author Roger Undhagen, collects the trilogy in a single volume.FEATURES★ Full-color hardback volume with dozens of illustrations by David Brasgalla and Johan Egerkrans.★ Includes a large separate double-sided map (size 558x432mm) painted by Francesca Baerald.★ Includes three full adventures for the Dragonbane RPG, tied together in an epic saga.★ From the ENNIE award winning publishing studio.★ Dragonbane RPG needed to use this book.COMPONENTS• 1 book• 1 map
$58.00$42.00
Humblewood Tales: Adventure Book Expansion (Hardcover)
Humblewood Tales is a 5th Edition supplement book for the lush world of Humblewood! Featuring five new adventures and packed with expanded lore from Alderheart, Humblewood Tales is loaded with over 200 pages of adventures, premade characters, bestiary, magic items, subclasses & more. Book Contents: Five new Humblewood adventures for levels 3 to 8 Expanded world locations and lore Alderheart Traveler’s Guide Shoppes and Stores for your Humblewood campaign Join the ranks of the Tenders of the Scorched Grove (or subvert them...) 60+ new items, monsters, and NPCs Box Set Contents: Humblewood Tales Hardcover Book 122 Humblewood Tales Reference Cards 4 Double Sided Foldout Maps 3 Sets of Cardboard Standees + Bases Share
$73.00$62.00
MÖRK BORG CULT: Heretic
MÖRK BORG CULT: HERETIC is a zine of community-made misadventure and malice, for use with MÖRK BORG or other rules-light dark fantasy games. In this heinous tome of curses and hexes you’ll find: Seeds of a CVLT. Use this to generate cults, their leaders, beliefs and spiritual home. Unheroic Feats. Enhance and personalize your classless characters with these optional advancement rules. Graves Left Wanting. A campaign-starting or post-TPK tombcrawl adventure where the PCs find themselves buried alive in the vast, ever-changing cemetery Graven-Tosk. Bloat. Villagers disappear. Tracks lead to an underground temple of bacchanalian frenzy, reeking of rot, offal and bile. A two-page dungeon for the peckish. You Are Cursed. So you opened the puzzle box, whistled in the old mine or carelessly removed the protecting wards? These curses will be the consequence. Luckily, there are ways to break them, but it comes at a cost. The Merchant. Cursed with eternal life and destined to roam the world trading shards of souls for ruinous relics. You never know when this mysterious monger might appear. Will you make a deal? Blackpowder Weapons for the Rich and Foolhardy. The world is ending, so let’s end it with a BANG. These optional rules are the spark that adds fire- to your fights. Sepulchre of the Swamp Witch. In a hidden repository deep in the Slithering Swamp is a witch’s altar of glyph-covered roots. They say it can fulfill any wish. Could stopping the approaching Doom be within its powers? Only one way to find out. The Bone Bowyer. This horrid fey lurks in the tangled depths of Sarkash where it fashions heart-seeking bone bows and blood-dyed cloaks from the flesh of the lost. Borg Bitor. Vile, insectoid parasites creeping into houses and nurseries come nighttime. There is a baby. There is an egg. Don’t let them become one. Rotting Nurse. Ghastly caretakers tormented by the eternal punishment for unforgivable atrocities. This foe is beyond any of you. Run! Nurse the Rot. As you put Mother Marathuk – one of you dreg’s aunt – to rest, the village Tunstal sinks into darkness, leaving it to its doom unless something is done. Two Additional, Optional Classes: The bastard of a bard Sacrilegious Songbird and the Shedding Vicar, a fanatic preaching the skinless gospel. MÖRK BORG is designed by Pelle Nilsson (Ockult Örtmästare Games) and Johan Nohr (Stockholm Kartell), published by Free League Publishing.
$36.00$29.00
MÖRK BORG: The Molt
MÖRK BORG is a pitch-black apocalyptic fantasy RPG about lost souls and fools seeking redemption, forgiveness or the last remaining riches in a bleak and dying world. Who are you? The tomb-robber with silver glittering between cracked fingernails? The mystic who would bend the world’s heart away from it’s inevitable end? Confront power-draining necromancers, skulking skeletal warriors and backstabbing wickheads. Wander the Valley of the Unfortunate Undead, the catacombs beneath the Bergen Chrypt or the bedevilled Sarkash forest. But leave hope behind – the world’s cruel fate is sealed, and all your vain heroic efforts are destined to end in death and dismay. Or are they?MÖRK BORG is a complete game in the OSR genre, that can be played as is or be picked apart for use in your own homebrew. The rules are easily made compatible with most of the editions of the world’s largest role-playing game. Within the book you’ll find:A brief look at this dying world. From The Two-Headed Basilisks’ gothic cathedral in Galgenbeck and Blood-countess Anthelia’s limestone palace, to the fields of death in Graven-Tosk and the barren wastes of Kergüs.The Calendar of Nechrubel, that decides the speed of the world’s demise.20 occult Powers that let you bend reality, and just as many magical catastrophes for when you disastrously fail.Optional rules which brings more depth to the game. Omens let you turn bad luck into a slightly better one. Classes with unique traits and quirks, and tables that will bring life into your character.12 creatures to be murdered by.Game master tools such as tables for corpse plundering, occult treasure, adventure sparks, dungeon generating and other devilry.The introductory dungeon crawl scenario Rotblack Sludge, where you investigate a forgotten part of the Shadow King’s enormous ruin palace. Cannibal warlocks, poison peddlers from beyond the void and hungry gutworms await.
$50.00
Orbital Blues RPG: Afterburn
Afterburn. The Afterburn. It’s a colloquialism that fills the gap for a lot of feelings. To live in the Afterburn is to open yourself up to all the joys, all the troubles, and all the dilemmas that the Frontier galaxy has to offer. Orbital Blues: Afterburn is the first sourcebook for Orbital Blues and is split into three sections: The Starship Manual: A fully-illustrated in-world spaceship brochure featuring a dozen classes of characterful spaceships, complete with adverts and full of game-useable lore. The Storyteller’s Guide: A varied toolkit to help run games in the Outlaw Galaxy, with info on spaceship engineering, faster-than-light travel, system and plot generation, and alternate special rules for Warmth and Joy. The Tennessee Five: A richly storied adventure made up of the planets of Anchorage IV, Ediston, Gallatin, Ohrid and Rothcoe. This huge sandbox contains all manner of heists and opportunities for enterprising Outlaws to make their mark. Finally, an appendix gives rules for Android player characters, with a selection of Troubles and Gambits. Saddle up, Spacefolk!
$58.00$49.00
Ruins of Symbaroum: Bestiary
With the Ruins of Symbaroum game line, the acclaimed setting of Symbaroum comes to the world’s most popular roleplaying game rules! This Bestiary, with its awe-inspiring and award-winning artwork, presents monsters, creatures and adversaries that can be encountered in the world of Symbaroum, with stats and rules adapted to the 5th Edition OGL ruleset! Explorers beware! More than a hundred creatures, monsters and abominations are crammed together between these covers – some of them well known, others only mentioned in legends and fairy tales; some unstoppably hungry, others open to negotiations; some presented in detail, others with only short descriptions. Call them Bestiaals, Night Swarmers, Illgoblins, Nefarani or Skullbiters – the creatures of Symbaroum are all capable of turning your forest expedition into a terrifying nightmare! Content: More than thirty fully described and beautifully illustrated creatures with the potential to be at the center of unique adventures and challenges in Symbaroum. Close to 60 additional creatures, sorted into categories such as Abominations, Predators, Spiders and Undead, and presented with short descriptions and stat blocks. A similar section introducing 60+ generic non-player characters, grouped in classes such as Champions of Prios, People of Davokar, Townsfolk, Elves and Trolls. Approximately 200 features, traits, reactions, lair actions and more, to be used when you design unique monstrosities to challenge your players. Guidelines and rules for terrain features, covering Cities and Towns, Farmlands, Forests, Swamps, and more.
$66.00$40.00
Star Trek Adventures 2nd Edition: Starter Set
TO BOLDLY GO WHERE NO ONE HAS GONE BEFORE!The Star Trek Adventures roleplaying game takes you to the final frontier! You may travel to the edges of known space, to colonies in need, to the borders of neighbouring galactic powers, or into the eye of interstellar phenomena. Explore strange new worlds, encounter fantastical alien life forms, and engage in dramatic adventures in a detailed and immersive Galaxy.This Starter Set contains everything you need to begin your journey into the final frontier, including an epic campaign of three linked missions designed to challenge a brave crew of 3–7 player characters.Contents:RULES BOOKLET: A 48-page booklet providing an overview of the 2d20 gamesystem adapted for Star Trek Adventures, for use with the included campaign.CAMPAIGN BOOKLET: A 60-page booklet containing the epic, three-part campaign“Infinite Combinations,” which guides you through the rules as you play so you canbegin exploring the Galaxy straight out of the box.SHIP SHEET and CHARACTER SHEETS: A statistics sheet for theConstitution-class U.S.S. Challenger and seven-player character sheets, with rulesreferences on the backs.REFERENCE SHEETS: Four double-sided rules reference sheets.DICE: Five twenty-sided dice (d20s) in a unique colour only available in this StarterSet.TOKENS: Six Momentum tokens for each of six different civilizations (i.e., 36 totalMomentum tokens), 36 Threat tokens on the reverse side of the Momentum tokens,and 9 Determination tokens.
$60.00$51.00
Starfinder 2E: Player Core Special Edition
The Starfinder Player Core is the definitive entry point for Starfinder Second Edition, with everything a player needs to learn how to play the game! Choose from 10 ancestries, six character classes, and hundreds of feats and spells to create unique characters ready to take on a ruthless galaxy awash with magic and opportunity. Starfinder Player Core brings the Starfinder RPG into its new edition and is now 100% compatible with the acclaimed Second Edition of the hit Pathfinder Roleplaying Game. Along with GM Core and Alien Core, these books provide a new foundation for the future of tabletop gaming! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark. The perfect way to commemorate Starfinder’s new edition!
$129.00$87.00
The Book Of Concealment (Dungeons And Dragons)
For any Dungeons & Dragons player, this officially licensed and beautifully illustrated Dungeons & Dragons journal features gridded pages and a hardcover case that doubles as a privacy game screen.Designed with the Dungeon Master in mind but useful for all players and games, the case of this journal unfolds into a four-panel game screen—slide it off the paperback journal to reveal a stunningly illustrated scene by artist Hydro74. Use the screen to shield your own stats and strategies for total concealment and the gridded journal to capture your campaign, build worlds, and jot down other notes from your sessions. The screen includes foil stamping and removeable stickers on the front and back and the journal includes a textured cover for the ultimate gift.Game screen does not include D&D game rules or stats.
$35.00$26.00
Warhammer 40K Wrath & Glory RPG: Aeldari Inheritance of Embers
Aeldari: Inheritance of Embers is the ultimate Wrath and Glory sourcebook for Aeldari players and Gamemasters alike. This expansive supplement is the perfect starting point for an entirely Aeldari-focused adventure or to expand the enigmatic xenos role in an existing campaign. Explore the shattered ruins of Craftworld Ul-Khari, raid unwary voidships as daring Corsairs, or even risk navigating the intricate and brutal politics of Commorragh itself.
$58.00$50.00
Star Wars: Edge Of The Empire - The Jewel Of Yavin (2nd Printing)
Prepare for the heist of a lifetime, as you and your crew band together to steal a priceless corusca gem, known as The Jewel of Yavin! Scrape together a crew and prepare for the heist of a lifetime in The Jewel of Yavin, a ninety page adventure supplement for Star Wars™: Edge of the Empire.Set in Bespin’s Cloud City, The Jewel of Yavin includes plenty of opportunities for all characters to shine as they work to steal the priceless corusca gem.Game Masters will find the Cloud City gazetteer section especially useful, both for running The Jewel of Yavin adventure and for basing their own Edge of the Empire campaigns on the floating city. The section features over a dozen pages of material detailing locations in the plaza district, Port Town, and the industrial levels. PLAN THE HEIST OF A LIFETIME: Embark on a daring mission in The Jewel of Yavin, a thrilling adventure module for Star Wars: Edge of the Empire RPG, where your crew must steal a priceless corusca gem from Bespin’s Cloud City. ICONIC STAR WARS SETTING: Explore Cloud City, brought to life through a detailed gazetteer covering the plaza district, Port Town, and industrial levels, perfect for use in this adventure or future campaigns. MULTI-FACETED ADVENTURE DESIGN: Engage in high-stakes heists, intense negotiations, and thrilling chases, with opportunities for every character type—smugglers, slicers, scoundrels, and more—to play a crucial role. GAME MASTER RESOURCES INCLUDED: Features comprehensive GM tools and location details, helping storytellers create cinematic encounters and expand the adventure into a full campaign setting. 96-PAGE HARDCOVER ADVENTURE BOOK: A full-color supplement by Fantasy Flight Games, perfect for players, Game Masters, and collectors seeking to bring excitement, intrigue, and action to their Edge of the Empire sessions. Contents: 96 page hardcover book
$56.00$48.00
Basic Roleplaying: Universal Game Engine
Create. Explore. Play.Basic Roleplaying (BRP) is a system of core rules for tabletop roleplaying. Whether you’re a seasoned roleplaying veteran or new to the hobby, Basic Roleplaying has everything you need for years of entertainment.What's InsideBasic Roleplaying: Universal Game Engine is the complete guide to BRP—the same system that powers Call of Cthulhu, RuneQuest, Pendragon, Rivers of London, and countless others.BRP’s Universal Game Engine is available royalty-free for personal and commercial use under the ORC license. Use these rules, and focus on creating your worlds, scenarios and even books to sell!This book contains the core system rules, as well as character creation, advancement, monsters and antagonists, as well as GameMaster advice.A Seamless Core MechanicIn BRP, success and failure are always determined by the roll of a D100. Comparing that roll to the relevant Skill, Characteristic, Ability, or Power, you succeed if you roll under the target number.This means every stat on your character sheet clearly indicates to you the likelihood of success. Natural Character GrowthCharacters in a BRP game evolve based on what they do in-game. If you fire a gun, that skill may increase.If you want your character to learn magic, get better at driving cars, lassoing horses, or even repairing a spaceship, then your character will do so by using those skills!Deadly & Tactical CombatThe core BRP rules present easy-to-learn and equally easy-to-teach combat mechanics that allow players to react to attacks—you don’t just have to wait for your turn in order to have an impact on combat!Conflict in BRP can be deadly, and every roll (attacking, fighting back, dodging or otherwise) is integral. This makes for a thrilling, high-octane experience with a system that does not slowdown the overall flow of play.Build The Game You WantWith mechanics for magic, psychic powers, mutations, superpowers, weapons, equipment, and vehicles applicable to any setting and genre, Basic Roleplaying: Universal Game Engine is adaptable to any world of your choosing—either previously established, or created from scratch.
$72.00$48.00
Black Powder and Brimstone RPG
Black Powder and Brimstone is a gunpowder and witchcraft infused TTRPG, a complete stand-alone game based on and compatible with the multi-award-winning apocalyptic heavy metal RPG MÖRK BORG. This wicked cauldron of a game is packed to the brim with with lore, explosions, magic, war, and demons. Written and illustrated by Benjamin Tobitt. This action packed, rules light, art heavy game offers swashbuckling adventure and gothic folk horror in an unholy blend. A treasure chest of character options, items, locations, adventures. and enemies both human and monstrous waiting to be opened
$74.00$63.00
Broken Compass: Adventure Journal
Broken Compass is an Adventure Role-Playing Game inspired by the great movies and games of the genre, from the Mummy to Uncharted, passing through Indiana Jones and Tomb Raider. Adventurers in Broken Compass are men and women of action, traveling the World to face the Challenges of great cities and wild, unwelcoming lands alike. Adventurers risk their lives every day, driven by their will to discover, learn or obtain something priceless to them. The corebook features the full set of game rules, the setting 1999 and a ready-to-play Episode! A manual you can bring with you everywhere you go to live great adventures on demand! - Broken Compass is based on the highly cinematographic Fortune System: a set of game mechanics that use small pools of six-sided dice to determine theoutcome of any task that might entail risks or end in accidents. To succeed, you don’t need to roll high totals. Your aim is to roll two-, three-, and four-of-a-kind results, which become Successes.- Easy to learn and easy to play. The Fortune Master is in charge of knowing the story and the locations where it takes place, while the other playersassume the role of Adventurers, people of action setting out in search of treasure!- 3 expansions and one Spin-Off available, adding hundreds of pages and lots of new settings, characters, and adventures to the table. Contains: 1 Adventure Journal core book (239 pages)
$72.00$46.00
Bunkers & Badasses RPG: Sourcebook
From Nerdvana, directly inspired by Gearbox Studios' Borderlands series, made for you!Within the Sourcebook, you'll find over 200 pages of skag-shooting, skeleton-looting, treasure-hoarding tabletop action! The sourcebook doesn't just include everything you need to know in order to play Bunkers & Badasses for yourself -- it's also got:- Over a hundred pieces of custom art- Over two hundred jokes- Twenty of which are funny- Three full adventure campaigns you can run straight out of the book, each chock full of Borderlands characters, enemies, and general badassery!The Bunkers & Badasses sourcebook includes everything you need to create your own custom adventures, whether you're crafting a simple one-shot or a sprawling campaign! It also includes advice on how to lie, cheat, and cut corners to make it seem like you did more preparation than you actually did.The Deluxe Edition also comes with:- Bunker Master Game Screen; a four panel BM screen filled with information to aid the BM in running a fun and smooth campaign.- Over 100 different collectible Gun Cards including dozens of blank, customizable cards.- Custom Borderlands Dice Set forged from the highest quality eridium and comes with a one of a kind weighted Badass Die. keep rollin rollin rollin- Battle Grid Game Board; durable, double sided, dry erase board for customizing and enhancing any game session.- 10 unpainted Vault Hunter Miniatures! Play with the original ten Vault Hunters from Borderlands 1 & 2.- More than 50 Enemy Standees representing the various adversaries in the game!Make your own unique badass using the deep but intuitive Bunkers & Badasses character creation system! Pick from ten newly imagined Vault Hunter classes and skill trees from both Borderlands 1 and 2!
$45.00
Cosmere RPG: Stormlight - Bridge Nine Adventure
Bridge Nine is an introductory 1st-level adventure for the Cosmere Roleplaying Game. For game masters, it provides a series of scenes designed to teach the game`s rules. For players, it serves as a thrilling introduction to the Stormlight campaign setting.
$22.00$20.00
Draw Steel RPG: Heroes Rulebook
A new game for a new age! Draw Steel is the breathtaking new, action-oriented, fantasy RPG from MCDM that’s both fun to play and fun to run! Designed for five players, meant to be played using maps with a grid, Draw Steel is the result of thousands of hours of testing and polish. In Draw Steel, your character grows more powerful over the course of the battle, not less! Characters build heroic resources over the course of the battle so battles get more interesting round by round! But Draw Steel is not only a game about epic battles against hideous monsters. The game also features robust, detailed rules for… ★ Montages! Cinematic sequences where the heroes work together, using their skills in imaginative ways to defeat a series of non-combat challenges. Navigate a deadly swamp! Escape a collapsing ruin! The montage rules make it easy for directors to design new montages and challenge their players in creative new ways outside of combat. ★ Negotiations! Convincing an NPC to help you (or stop helping your enemy) can radically change any adventure. The rules for character creation in Draw Steel produce three dimensional characters and with the negotiation rules, you can quickly make any NPC a fully realized character with their own motivations. All this and a ton of dope art! From your friends at MCDM. All the rules for making heroes and running combat in MCDM’s new fantasy RPG! Everything you need except the monsters!
$100.00$85.00
Grim Hollow: The Campaign Guide
Grim Hollow provides everything Players and GM's require in order to bring their Grim-Dark setting to life. Do you dare set foot within the world of Etharis? A god-less, unforgiving, war-torn world filled with Curses, Plagues & Ghoulish Creatures. A civilization that has long forgotten hope and now clings on desperately for survival. What to expect in this adventure:- Discover a world in desperate need of heroes. In a world that is brimming with history, depth, culture & conflict, players will fight for every small victory and mourn every loss as the very world itself fights back.- Transform yourself in a hunt for power. Within Grim Hollow there are over five different Player Character transformations available; each with their own diverse range of pros and cons. Invoke supernatural powers and lay waste to those who oppose you. Featuring a diverse array of new spells & feats, as well as the addition of curses; you will find that there is always a means to an end... for a price.- Flesh out your characters with unique motivations and goals. Containing a completely rebuilt Background System with a host of new feats and abilities, your character can start as a simple peasant and rise to the role of powerful Crime Lord. Forge your own pathway.- If you've been searching for an in-depth resource overflowing with lore, notable NPC's, a range of new mechanics, items and spells; an imaginative, gripping and downright fear-inducing campaign guide, then prepare yourself, for you have stumbled upon what you seek.Welcome to Etharis... We'll see if you survive... Contains:(4) Critical Hit Dice (Head, Torso, Arms, Legs)(3) Fumble Dice (Melee, Bow, Thrown)(1) Instructions and Icon Legend
$72.00$61.00
Marvel Multiverse Roleplaying Game: X Men Expansion
"To me, my X-Men!" This - the first full-sized sourcebook for the Marvel Multiverse Role-Playing Game - features the X-Men and all their various spin-off teams, greatest allies and most fearsome foes. Written by d616 System co-creator and New York Times-bestseller Matt Forbeck (The Marvel Encyclopedia, Dungeons & Dragons: Endless Quest) and packed with illustrations by Marvel's incredible army of artists, the X-Men Expansion is jammed full of vital information about Marvel's most popular mutants, including new options for creating characters, new Traits, new Tags and new Powers! It also includes new profiles for dozens of characters from X-Force, New Mutants and Marauders, new full-color maps of famous X-Men homes, including the Xavier Institute, Krakoa and Arakko and plenty of plot hooks for an entire campaign. Answer the call and join the X-Men!
$72.00$48.00
Pathfinder 2E: Monster Core (Special Edition)
Fight for Glory! Inside the 376-page Pathfinder Monster Core, you’ll find over 400 creatures, including fantasy classics like elves, ogres, and all-new dragons; wild animals from giant ants to ferocious wolves; and the unique monsters that threaten the world of Pathfinder, like sinspawn and noxious needlers. These creatures cover all levels of play, from the slow and mindless zombie shambler to the ultra-powerful demonic Treerazer! The ideal resource for Game Masters planning their next battles and player characters looking for monstrous allies to summon!Pathfinder Monster Core is the definitive monster rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, GM Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.Pathfinder Monster Core includes:♦ More than 400 monsters!♦ Gorgeous full-color illustrations on nearly every page!♦ Detailed monster lists sorted by level, type, and rarity to help you find the right monster for any situation!♦ Detailed lore sidebars offering additional information about Pathfinder's most popular monstrous friends and foes!♦ Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.★ Beautiful faux-leather cover and bound-in ribbon bookmark add a touch of class for collectors.★ Pathfinder Monster Core is the definitive “main” monster rulebook for Pathfinder Second Edition GMs, effectively replacing the Pathfinder Bestiary. All GMs need a copy of this book.★ Streamlined and optimized based on a half-decade of player feedback. While the Pathfinder Second Edition rule system remains the same, the presentation in this volume has been completely revised and updated to speed up learning the game and play at the table.★ Extensive marketing support throughout 2024.★ Compatible with the Open RPG Creative (ORC) License.
$115.00$77.00
Pathfinder RPG: Howl of the Wild Sketch Cover Edition
A Wild Adventure!A sound echoes across the world’s farthest wildernesses: the howl of countless animals and beasts! This all-new 224-page Pathfinder rulebook dives deep into the wilderness like never before! With new ancestries, character options, animal companions, wilderness foes and more, Howl of the Wild provides a traveler’s pack worth of value for players and Game Masters alike!Join a bumbling naturalist and an eccentric crew as they cross continents in their fantastic airship, searching for four legendary beasts. Along the expedition, you’ll find… Six playable new ancestries to bring PCs' wildest characters to life: strong minotaurs, swift centaurs, magical merfolk, amphibious athamarus, animals awakened to consciousness, and insectile, metamorphic surkis! Archetypes, spells, and other player options inspired by nature, from additional options for shapeshifting druids to playable werecreatures to archetypes that let you fight with claw, tail, or wing. New animal companions, weapons and armor forged from the scales and fangs of magical beasts, and all the gear you need out in the field! A menagerie of Golarion’s animals and beasts for GMs to unleash on players, covering animals like dinosaurs and sharks, expansions on classic monsters like chimeras and griffons, and never-before-seen creatures like the transparent sky fisher, the potion-brewing apothecary bee, and the extradimensional rift chameleon. All rules optimized for the remastered Pathfinder Second Edition game! Written by: Kate Baker, Rigby Bendele, Chris Bissette, Jeremy Blum, Logan Bonner, Dan Cascone, James Case, Jessica Catalan, Brite Cheney, Rue Dickey, Caryn DiMarco, Matthew Fu, Leo Glass, Steven Hammond, Patrick Hurley, Michelle Y. Kim, Dustin Knight, Kendra Leigh Speedling, Christiana Lewis, Jessie "Aki" Lo, Luis Loza, Letterio Mammoliti, Jonathan "Ryomasa" Mendoza, Quinn Murphy, Dave Nelson, Mikhail Rekun, Kai Revius, Ember Rose, Simone D. Sallé, Michael Sayre, Shay Snow, Levi Steadman, Kyle Tam, Ruvaid Virk, and Andrew White.
$93.00$63.00
Port Royal: Core Set
Port Royal is a campaign based, tactical, small-scale warband-sized skirmish wargame that is easy and fast to learn and play. Loosely based on the historical events following the 1692 earthquake that devastated the island of Jamaica. In Port Royal, players take control of small companies of pirates, privateers, Native Americans, African Maroons, or local government forces as they battle against opponents for their share of the plunder that litters the ruins of the place. Players will gain loot and experience between games while building infamy and growing in their piratical expertise. But take heed! The ruins are fraught with dangers! Falling buildings, wild animals, desperate civilians, and opposing companies can bring a quick end to members of your company
$122.00
The Ground Itself
The Ground Itself is a one-session storytelling game for 2-5 players, played with household materials (a coin, a six-sided die, and a deck of cards). Focusing on place- one specific place, chosen by the group – The Ground Itself unfolds over radically disparate time periods that may range from 4 days to 18,000 years. By casting wildly into time, it considers how places both change and remember themselves.
$26.00
Tom Cartos's Modern City Streets TTRPG Map Pack
TC Modern is a set of fully customisable Battlemap Books for your favourite Modern, Near Future or Cyberpunk TTRPG. The Modern City series comprises of City Streets & City Buildings, providing you with every location you could need for an urban setting. The battlemaps come in two variations, a fully-furnished highly-detailed version with props and assets already placed for an extra level of immersion and story telling, and a second unfurnished version for you to customise however you need with the included re-usable asset stickers or your trusty dry-erase marker.
$69.00
Vaesen Nordic Horror RPG: Core Book
Vaesen Nordic Horror Roleplaying is based on the work of Swedish illustrator and author Johan Egerkrans, Vaesen presents a dark Gothic setting steeped in Nordic folklore and old myths of Scandinavia. Welcome to the Mythic North northern Europe of the nineteenth century, but not as we know it today. A land where the myths are real.
$72.00$59.00
Vaesen: Seasons of Mystery
Within these pages you will find four spine-tingling cases for Vaesen – Nordic Horror Roleplaying. This book contains four standalone Mysteries, one for each season of the year.A Dance with Death – Travel to the green vales of Dalarna in the springtime to investigate strange events in a remote village.Fireheart – During the summer heatwave of the century, journey south to the ironworks of Smolandia and confront a fearsome adversary.The Devil on the Moor – On the autumnal moors of Denmark, find yourselves in a struggle between the ways of old and the designs of modernity.A Winter’s Tale – Cross the Baltic Sea and brave the wintry forests of Ingria, where an unknown being stalks the night beneath glittering stars.
$60.00$40.00
Star Wars: Age of Rebellion - Cypher And Masks (2nd Printing)
Not every victory is achieved at the end of a blaster barrel or by the signing of a treaty.Spies do the majority of the work, finding out where the soldiers need to deploy and what would make the enemy wish to surrender. By engaging in the most unconventional of warfare, spies save lives—and take them—in secret. Often uncelebrated, their vital work is necessary if there is to be any hope of toppling the Empire.Cyphers and Masks is a sourcebook for the Star Wars™: Age of Rebellion Roleplaying Game that greatly expands the options and opportunities for the Spy career. At 96 full-color pages, Cyphers and Masks include new specializations and species perfect for starting a new campaign or integrating into existing ones. New vehicles, equipment, and droids designed to be assets and adversaries to characters engaging in clandestine operations are included with new rules for utilizing the skills most often associated with Spies and their tradecraft. Gamemasters are also given additional tools and guidance for building stories for Spy characters with an emphasis on Intelligence and Counterintelligence operations. MASTER THE ART OF SPYCRAFT: Step into the shadows with Cyphers and Masks, the essential Spy sourcebook for Star Wars: Age of Rebellion RPG, expanding your ability to deceive, infiltrate, and outmaneuver the Empire. NEW SPECIALIZATIONS & SPECIES: Create covert operatives with new Spy specializations and playable species, offering fresh abilities and story possibilities for both new and ongoing campaigns. ADVANCED GEAR, VEHICLES & DROIDS: Access a wide selection of new tools, droids, and vehicles designed for infiltration, intelligence gathering, and high-stakes covert missions across the galaxy. TOOLS FOR GAME MASTERS: Includes GM guidance for espionage storytelling, with new rules, encounters, and narrative frameworks for Intelligence and Counterintelligence-based adventures. 96-PAGE HARDCOVER SOURCEBOOK: A full-color expansion by Fantasy Flight Games, filled with detailed art, lore, and mechanics—perfect for Spies, Game Masters, and Star Wars RPG collectors. Contents: 96 page hardcover book
$56.00$48.00
Apocalypse Keys
UNLOCK YOUR HEART or UNLOCK THE APOCALYPSEAs an Omen class monster, you are the only thing capable of holding back the apocalypse. Combat occult threats and investigate supernatural phenomena alongside your team of supernatural agents working for the shadowy DIVISION. But in a world that shuns monsters like you, only your deepest, most heartfelt bonds can grant you the power to stop those who seek to unlock Doom’s Door.Inside this book, you'll find:★ A game of monsters bound by fate, love, and power. Explore emotional connections, complicated relationships, unpredictable mysteries, larger than life apocalyptical threats, and the brightest hope in the darkest despair.★ An innovative take on the Powered by the Apocalypse rules engine.★ Seven Playbooks, each with their own destructive abilities and consuming desires.★ Guidance and support for running the game, including advice for the Keeper on how to craft your own Apocalypse.★ Detailed Mysteries for the team to investigate and plenty of guidance on creating your own.★ Strategies and safety tools to ensure everyone at the table enjoys a fun, memorable session.★ Support and advice for creating one-shot sessions or full campaigns The apocalypse draws near. There are Keys to find, Mysteries to solve, Doors to unlock, and ruthless Harbingers to battle.☆ An easy-to-use game based on the Powered by the Apocalypse System☆ Innovative game mechanics create tension between epic displays of power and a grim descent into ruin☆ Features a compelling theme of monstrous agents investigating supernatural threats while battling their own feelings of alienation☆ Offers a unique approach to mysteries where the GM provides keys to the mystery and the players come up with theories that may prove to be true—or advance the doomsday clock closer towards an apocalypse☆ Safety and consent tools are baked into the game’s entire design☆ Seven character archetypes focus on both monstrous abilities and profound emotional longings☆ Supports one-shot pick-up as well as longer-term campaign play styles☆ Contains six Mysteries featuring enigmatic NPCs, dynamic locations, and dire stakes
$72.00
Draw Steel RPG: Monsters Rulebook
Your players made amazing heroes, all you need is some awesome monsters to throw at them! Draw Steel Monsters features LOTS of fantasy monsters and villains including old favorites and new high weirdness. All of which are fun to run, and fun to fight. This book contains hundreds of statblocks across dozens of different monsters, giving you tons of fun options. Now you can run a goblin adventure, using ONLY goblins, and no two encounters need be the same! Each stat block is completely self-contained, no need to go reference some other book to figure out how a spell works. And like everything in Draw Steel, these monsters went through many rounds of rigorous testing. Yes, your players have fun earning Ferocity for their Fury or Essence for the Elemental, but we have not forgotten about YOU dear director, the most important player. You have your own epic resource: MALICE. Every monster has cool abilities you unlock with malice, and you earn more malice the longer the battle goes. Malice means you are still challenging your heroes even when there’s only one goblin left! That goblin is going to bust out some crazy shit! But your encounter, we see it lacks dynamism, energy, pizzaz. The terrain just…sits there. But why should it?! With the Draw Steel Monsters book, you can liven up even the dreariest encounter with Dynamic Terrain Objects like The Black Obelisk and the Throne of A’an! Even a beehive, or a bear trap can really change how your encounters play. Keep your players on their toes! The battles are dynamic, shouldn’t the terrain be dynamic too? All this and more, illustrated with some of the best art in the business! LUSH illustrations! Lush we say! Draw Steel Monsters features LOTS of fantasy monsters and villains including old favorites and new high weirdness. All of which are fun to run, and fun to fight.
$100.00$85.00
Genesys: Android - Shadow of the Beanstalk
In the Future, the World has Changed. People have not... In the not so-distant future, humanity has spread out across the solar system, unlocked the frontiers of cyberspace, and created millions of intelligent androids in its own image. At the heart of this progress stands a ladder leading to the riches of the stars—the massive space elevator called the Beanstalk. And at its base sprawls the biggest, meanest, and most exciting city on Earth: New Angeles. Using the Genesys Roleplaying System, this sourcebook allows you to explore this vital, thrilling, and dangerous world. Take on the role of cops, con artists, roughnecks, and escaped androids trapped between greedy corporations, corrupt officials, and vicious street gangs. Outwit your foes, uncover their conspiracies, flee their retribution, and maybe you’ll survive. Who knows? Maybe you’ll even get rich… This supplement for the Genesys roleplaying game includes: A detailed guide to New Angeles, the grandest city in the worlds. Character creation options for playing archetypes like Cyborgs, Clones, Bioroids, Loonies, and G-Mods, and careers like the Runner, Ristie, and Investigator. New weapons, gear, vehicles, cybernetics, genetic modifications, and other items essential for adventuring in the dangerous streets of New Angeles and in the cold blackness of space. Expanded rules for making runs on the Network; uncovering secrets, stealing money, and aiding your allies as a runner, or hunting intruders and destroying their systems as a sysop. A host of dangerous adversaries and powerful allies. Win a gunfight with prisec mercenaries, evade a yakuza assassin, outsmart a megacorp exec, and confront famous individuals like Caprice Nisei, Thomas Haas, and Rachel Beckmann!
$88.00$57.00
In the Ashes RPG Hardcover
In the Ashes is an action role-playing game played within a book. It uses an innovative mechanic in which adventurers, fight, choose paths, and find equipment. Combat dice are determined by flipping the book pages, and you mark the outcomes on later pages to tell you what happens when you arrive. It's much more than just a book or a game!
$72.00$58.00
Korvus: A MÖRK BORG Inspired Expansion For Be Like A Crow
This item is a pre-order item with an expected release date of Q4 2024. Orders containing a pre-order item WILL NOT SHIP until the final pre-order item is able to be shipped. Dates and product details are subject to change as new information from the manufacturer is updated. It’s the apocalypse. You’re goths. You’re also Samurai.In this quick-to-learn TTRPG, you will be unlikely heroes fighting back an ever-encroaching, ever-hungry evil known as THE GLOOM.It’s an unwinnable war, or so you’ve been told, but maybe you have the skills and the will to prevent yourself and your friends from being consumed into the Gloom’s seemingly endless ranks.Maybe...FEATURES★ Quick to learn and run.★ All you need are some d6.★ Beautiful artwork throughout.★ Great price point.★ Compact A5 zine format.
$9.00
Outgunned Adventure: GM Screen
This Adventure Screen features summary tables for the Outgunned Adventure rules.
$36.00$31.00
Star Wars: Age of Rebellion - Onslaught At Arda I
Onslaught at Arda I is an adventure supplement for the Star Wars®: Age of Rebellion™ Roleplaying Game which explores the themes of desperate struggles, tenuous alliances, and an overwhelming enemy. This 96-page adventure is set at Arda I, a secret Rebel Base, and features mass-combat rules that Game Master's can use to bring large battles to life, along with in-depth gazetteers that cover the Arda I base, and all-new adversary and vehicle profiles!
$53.00$45.00
The Fantasy Character Kit
Your fast track to unforgettable characters.The Fantasy Character Kit is your ultimate toolkit for creating DnD characters that steal the show in any game. With random tables packed with unique backstories, epic gear and imaginative details for every class, your characters and NPCs will feel real and fleshed-out. If you want to make a cunning Rogue or a mighty Paladin, this A5-sized toolkit gives you the tools to make them truly legendary. Made for D&D, Pathfinder and any fantasy RPG that craves some serious character depth.Get ready to create characters, villains and NPCs that your party will talk about for years to come. Ensure your next sci-fi RPG adventure becomes an unforgettable odyssey by adding rich world-building detail, unexpected encounters and imaginative loot with over 100 pages of random tables.
$32.00$27.00
The Field Guide to Floral Dragons: Gamemaster Screen
A GM screen featuring Kin Wald’s gorgeous art, useful information for playing 5e, and quick references for using floral dragons in your game.
$22.00$19.00
Wanderer's Emporium Minis: DM Starter Pack
WHAT'S IN THE BOX: Minis curated to be a powerhouse for Game Masters in creating the most vibrant and immersive playing experience. Dozens of PC's, NPC's, Monsters, Villians, and Terrain! Dragons, Trolls, Goblins, Humans, Elves, Bugbears, Fairies, Gnomes and SO much more. PORTABLE: Travel at ease without worry of damaging minis. Our minis are flat and compact to stack and store with ease. BASES included. Quick clip bases are extremely easy to slide on and off each mini. See images for exact quantity. DURABILITY: No more flimsy plastic. Hard pressed multi layered cardboard. This gives you a quality feel with extreme durability. COST EFFECTIVE: An extremely well built bulk option that's affordable is finally here! SIZING: Standard 28mm - 32mm scale. Compatible with any 1" grid system. Sized to fit in any campaign with existing 3D minis. DOUBLE SIDED: Front and backs have unique vibrant high resolution designs. Contains 183 hard pressed cardboard miniatures, 30 small quick-remove plastic bases, and 5 large quick-remove plastic bases.
$86.00$73.00
World Wide Wrestling: Second Edition
Published by NDPDesignDistributed by Deernicorn Distro Welcome to World Wide Wrestling: Second Edition! This award-winning game of professional wrestling action enables you to create your own professional wrestling franchise through play, showcasing satisfying and surprising storylines. It’s about feuds, championships, betrayal, and righteous victory. It’s about the clash of good and evil on the grandest stage. It’s about whether you’ve got what it takes. And, in the end, it’s about what the audience thinks of your efforts. In World Wide Wrestling, Creative (the GM role) sets up the show, orders the card and books the matches ahead of time. The players choose archetypical pro wrestling Gimmicks, like the Monster, the Veteran, the Luchador, and so on as the base for their character. Wrestlers play through what Creative has planned, but they have the ability and autonomy to pursue their own feuds, set up their own matches and swerve Creative’s booking. Creative’s job is to make it look like that was the plan all along. Characters are the wrestler as a professional; this means that you play out both their on-screen costumed persona, and their backstage efforts to maintain and progress their careers (and the ways the two effect each other). Through play focused equally on action in the squared circle and events behind the scenes, you will discover who has what it takes to become a wrestling legend. World Wide Wrestling is Powered by the Apocalypse. A simple 2d6+stat modifier system resolves the wrestlers iconic actions, like Working the Audience, Cutting a Promo and in-ring Wrestling. Play is mostly conversation, punctuated by occasional rolls and resolutions of the outcomes. The Gimmicks are broad templates customized by the player to suit their wrestling character, and characters advance over time by working matches with their biggest rivals, getting over with the audience and gaining Championships. Advancement comes in the form of raising stats, gaining valets or manager, gaining custom Moves and manouvers, changing Gimmick to evolve the character over time, and more. Components and Details Soft cover, full-color book. 260 pages. Includes PDF with purchase Number of players: 3-8Style: Powered by the Apocalypse. GM & Dice.Creator: Nathan D Paoletta Press and Accolades RPG Review: The World Wide Wrestling RPG – Shut Up & Sit Down My New Year’s resolution is to play more indie role-playing games – Polygon
$46.00
Blade Runner: The Roleplaying Game - Case File 02: Fiery Angels
Blade Runner RPG: Case File 02- Fiery Angels. Following the same deluxe format and packaging as the award-winning Case File 01: Electric Dreams, included in the Blade Runner RPG Starter Set, Case File 02: Fiery Angels features a new thrilling investigative scenario and a host of in-world handouts, photos, maps and more. This new investigation starts off with the Blade Runners assigned to question a suspect arrested while trying to infiltrate the Wallace Corporation Memory Vaults. The case leads the team down a perilous path that explores the boundaries of Replicant technology and its consequences. This boxed set includes: A beautifully illustrated and detailed scenario book with locations, characters, events, and leads to follow. Eleven handouts, including a variety of in-world artifacts and Esper photos. Seven full-color maps. A custom manila envelope for the players to keep their evidence safe in. Fourteen high quality custom cards for non-player characters.
$60.00$40.00
D&D 5E: Heroes' Feast - Flavors of the Multiverse
Never adventure on an empty stomach! From the D&D experts behind the bestselling Heroes' Feast comes Heroes' Feast Flavors of the Multiverse, a mouthwatering cookbook stuffed with eclectic fare for solo adventurers and party quests alike. This culinary tour presents original recipes inspired by regions and settings from across the Forgotten Realms and beyond. All seventy-six dishes, developed by a professional chef from one of the country's top test kitchens, are delicious, easy to prepare, and composed of ingredients readily found in our world. The immersive recipes in Heroes' Feast Flavors of the Multiverse are perfect for sharing and entertaining. Dishes are organized by location with options for every occasion - especially game nights! - including: Otherworldly appetizers such as Talyth and Goldenstars, savory main courses such as Steak of the Deep and Eldeen Banquet, alcoholic and non-alcoholic beverages such as Elverquist and kaeth, and desserts such as Green Ice Rime and Vada's Vanilla Bean Buns.
$50.00$30.00
Dragonbane RPG: Quickstart
Dragonbane is a classic fantasy tabletop roleplaying game full of magic, mystery, and adventure. It is designed from the ground up to facilitate fast and furious play, with very little prep time and adventures that are a breeze to run. Dragonbane is a game with room for laughs at the table, while still offering brutal challenges for the adventurers. This FREE Quickstart PDF includes the complete introductory adventure Riddermound, and five pre-generated characters to play! Dragonbane is a translation of Drakar och Demoner, Scandinavia's first and biggest tabletop RPG, originally launched in 1982. This new and reimagined edition has one foot firmly planted in the heritage of decades of Swedish gaming and the other in the modern and innovative game design for which Free League Publishing is known worldwide.
$10.00$8.00
Forbidden Psalm: Endless Horrors from Between the Stars
Endless Horrors From Between The Stars is a game of playing Evil Cults who have decided that the world needs to end, that the Things between the stars should come forth and take this world and make it anew. A game of Cosmic Horror, Body Horror, and playing as the bad guys! In Forbidden Psalm: Endless Horrors From Between the Stars you recruit a cult of five zealous souls to undertake the call of your very own Endless Horror. Playing across a narrative campaign, you go about summoning your Endless Horror so it may bring about the end of days. A game of Cosmic Horror, Body Horror, and Ducks, in Endless Horrors From Between the Stars your cult is disposable. Its members suffer Injuries, Flaws, and unleash horrible magic. But, for the most zealous followers, power and faith awaits! The game starts with each player creating their very own Endless Horror by rolling on three D100 tables, providing over 1 million possible Horrors! Endless Horrors From Between the Stars contains all the rules you need to play a fully fleshed out miniatures skirmish game. Included in the book is a full narrative campaign and rules so that you can play the game set across different time periods. Over 160 pages of Cosmic Horror await you. Endless Horrors From Between the Stars contains New Monsters to add to your games of Forbidden Psalm and MÖRK BORG TTRPG.A full narrative campaign.Rules for playing as the good guys. If you want to be the Investigators stopping the End of the World, then we have your back!Rules for setting your campaigns during different time periods.Solo, COOP, and Vs rules for your preferred number of players.
$43.00$37.00
Heart RPG: The City Beneath - Dagger in the Heart
You are caught in the wake of the Delving Machine: a device that bores through rock, blood, bone, space, time and reality, towards the scintillating terror of a crimson eternity. As your journey progresses, you doomed delvers will encounter a trio of antagonists who each seek control of the machine to shape their ideal future: the arms dealer Ptolemy Bay, the aelfir politician Aramos, and The One Who Waits In Ashes, a ragged figure who appears all too familiar. You’ll witness the dreadful impact of Zenith abilities – your Zenith abilities – on the places that they journey through. You’ll venture via uncanny passages to Summersisle, home of the humans, on the eve of their greatest tragedy. Ultimately, if you survive long enough, you might just stand before the Heart itself… This 144-page release is dripping with evocative prose from author Gareth Ryder-Hanrahan, grotesque full-colour illustrations by Sar Cousins, and immersive layout by ENnie award-winning Minerva McJanda. A complete narrative campaign for Heart: the City Beneath which guides your group from your first steps into the streets of Derelictus, to the deepest depths of the Heart itself. Three major antagonists and their accompanying factions that can be opposed, joined, or betrayed, as they each fight for control of the Delving Machine. New player character Beat sheets designed specifically for Dagger in the Heart, which chain a character’s fate to the Heart and the Delving Machine. Dozens of new creatures and NPCs to encounter, from eccentric Junk Mages to body-snatching insects, and worse. 40+ new landmarks to explore, overflowing with unique resources, fallouts, and plots to ensure every delve is distinctly beautiful and horrifying. 20+ new delves ready to use as paths and connective tissue that drags your party inexorably towards the bleeding wound at the centre of reality. 35+ detailed full colour illustrations by Sar Cousins which paint a picture of life, and death, in the Heart.
$72.00$61.00
Legend of the Five Rings RPG: Tomb of Iuchiban
Tomb of Iuchiban is a campaign for the Adventures in Rokugan game line set in the iconic Legend of the Five Rings setting and uses the 5th edition open-source SRD ruleset. Packed with action, horror, moral quandaries, and plenty of strange enemies and puzzles, this adventure is delightfully dangerous and potently perilous.
$72.00$47.00
Marvel Multiverse Roleplaying Game: Core Rulebook
Welcome to the Marvel Multiverse! Take on the roles of Marvel's most famous Super Heroes - or create entirely new ones - and put an end to the sinister plots of the most menacing Super Villains in the Marvel Multiverse! Written by d616 System co-creator and New York Times-bestseller Matt Forbeck (The Marvel Encyclopedia, Dungeons & Dragons: Dungeonology) and includes all new chapter-opening splash pages by Mike Bowden along with illustrations from Marvel's incredible army of artists. The Core Rulebook features all the rules you need to play - including quick character creation, bombastic combat and scores of amazing powers - plus full profiles of dozens of Marvel's greatest heroes and villains. All you need is this book, three standard dice and some friends. The Marvel Multiverse is calling! Come join the fun!
$86.00$58.00
Microscope
Want to explore an epic history of your own creation, hundreds or thousands of years long, all in an afternoon?Humanity spreads to the stars and forges a galactic civilization…Fledgling nations arise from the ruins of the empire…An ancient line of dragon-kings dies out as magic fades from the realm…You won’t play the game in chronological order. You can defy the limits of time and space, jumping backward or forward to explore the parts of the history that interest you. Want to leap a thousand years into the future and see how an institution shaped society? Want to jump back to the childhood of the king you just saw assassinated and find out what made him such a hated ruler? That’s normal in Microscope.You have vast power to create… and to destroy. Build beautiful, tranquil jewels of civilization and then consume them with nuclear fire. Zoom out to watch the majestic tide of history wash across empires, then zoom in and explore the lives of the people who endured it.Mock chronological order.Defy time and space.Build worlds and destroy them.
$43.00
Orbital Blues RPG: Rogue Anthems Box Set
The collection of eight short pamphlet adventures from various writers spread across the Kasser System, designed for one shots but assemblable into a longer campaign. The physical version is contained in a suitably anachronistic retro-futuristic VHS case. Featuring the talents of: The Ground Forgets The Garden by Alyssa Ridley: Eight years ago, a workers co-op attacked a corperate grain ship, and crashlanded on the toxic planet of Gentiana to form an agrarian commune. Now the Kettani Agricultural are back, and want you to get their ship back from these "pirates". Hard Vacuum, Cold Feet by Connor Shearwood: Articulated Spacetime are building a miniaturised Van Keer gate, and their last attempt blew up an entire planet. The scientist responsible was blamed and exiled when she tried to stop the project, and now she's turned to you. She's scrounged enough credits together to make it worth your while to steal the prototype before they can test it again. They Laurel The Graves Of The Dead by Gareth Hanrahan: The leviathan wreck of the warship Charon slouches on her long, slow orbit, but ecades later, Charon has found a new purpose. The warship’s forward medical bay escaped the salvage team’s claws and has become an independent, semi-legal hospital where outlaws and other settlers of the fringe can receive high-tech medical treatment. Sure, it’s a radioactive ex-warship tumbling slowly towards inevitable doom, but if you’ve got nowhere else to go – the Charon Hospice’s waiting for you. Hardsuit Holdup by Jess Levine: As sunset fell on the great corporate war, so, too, did it fall on robotics manufacturer, corporate dynasty, and “family business” Hartwell Circuitech. Rumors claim the deceased Hartwells hid their fortune on a startrain, now wandering endlessly through the vacuum. In a stroke of luck, a contact sent you a tip that the Hartwell Limited would soon stop in the nearby Prospect Belt, but the airlock only opens for a select few, so you’ll need to cut a stranger in on the job. Pick your partner, board the barge, and you might just bring home the bounty. Nameless, Aimless by Kayla Dice: In this pissant star system, somewhere between dead end planet número uno and dead end planet número dos there lies a reef of asteroids that Olageleo once made into a town. The metals mostly dried up, just enough that Olageleo pulled out, leaving two deadly gangs, both alike in notoriety and severity. It does seem to be a situation waiting for some strangers to come along and knock the whole thing over. Timawa Graffiti by Makaptag: An abandoned resort world overwrought by gigantic trees, where there is only one port. The planet became too expensive to maintain, and has been left behind by the corp to die. Our Outlaws must travel through a terraformed pleasure forest to find an ancient mechanical relic, the last service robot of the resort. We Built This City on .repeat() by Nathan Blades: Out here, they build cities made of sand. Metropolis Technologies send out their Architect Robots to reconstitute empty plots into buildings and roads. The first few cities were closely supervised, but as the demand for resorts increased, MetroTech shifted to dumping a squad of robots in the middle of nowhere, enlisting staff for the soon-to be shops, and leaving them to it. You must seize the means of construction. Voidlock Tombstone by Zachary Cox: A Hasugian Void Cavalier, the Dread Interloper, has crashed in the asteroid fields around Kassar IV. With the hull split in two by the failure of its Van Keer drive and its crew killed by spatial warping, it slowly vents atmosphere into the cold dark. You're not the first fool with an inkling that there might be something worth salvaging on this state-of-the-art warship. Pray you can make it out alive, before the Outlaw gold rush begins or Hasugian themselves turn up to claim this billion-credit corpse.
$58.00$49.00
Orbital Blues RPG: Tales from the Outlaw Galaxy
A set of 5 Orbital Blues softcover adventures, all illustrated by Joshua Clark, which were released digitally as stretch goals for the 2021 Launch Project. The physical version is a compilation of 5 books together in a slipcase. Featuring: All That Glitters by Tom Mecredy: All That Glitters adds a true sandbox experience to Orbital Blues' adventure roster, with a variety of Factions, NPCs and jobs for crews to engage with. Revolutionary workers are amassing arms to throw off their oppressive masters, and an ambitious pirate queen is looking to pull off an audacious bullion heist. Trouble at the Rock of Tariq by Basheer Ghouse: The adventure starts with a classic delivery job, but when everything goes south the crew end up trapped on a foreign space station, trying to survive quickly shifting politics and with an incredibly valuable terraformation satellite in their possession. Chega de Saudade by Giuliano Roverato: Visit Tradis station and discover the meaning of Saudade, know the plight of its workers, and be tempted by corporate money beyond their wildest dreams. Here, you can’t save everyone. A Starborn Resistance by Sinta Posadas: A collection of NPCs, character creation tools and adventures hooks that create a hub-world for your Outlaws to visit between adventures. Everjoy by Momatoes: A three-part dungeoncrawl-esque adventure which takes your Outlaws from the planet Melange, to the titular theme park with its lopsided attractions and strange hidden purpose
$86.00$73.00
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